As a 3D Animator, both are easy to use but very hard to Master. Anyone can animate something, but very few can implement the 12 principles of animation.
@@mrdot1126 I wouldn't say it's way higher as the knowledge used to animate 2d is similar to 3d (the 12 principles). In fact, I find myself preferring to animate in 2d than 3d as there are various things we would have to keep track of in 3d animation. You can't just draw it out, and as the video mentioned, it involves a lot of technical stuff. Even with all the knowledge on how a animation would look, it's harder than you think to replicate it in 3d. Tho nevertheless, kudos to all the 2d as well as 3d animators out there
In recent years we've seen 2D having a comeback. It even started bleeding into 3D animations; animations like spider verse , Luca, that Sony family movie. I think it's great !
I don't think there is easy or hard. 2D requires a huge amount of commitment and artistic integrity - starting from character design, understanding shapes, perspective and shading/materials. These are things that in many cases, happen sort of "automatically" in 3D. Perspective is set, and it is relatively easy to give your scene a mood through colors and materials. Also 3D is very intuitive, allowing you to make later changes without much effort that could be impossible in traditional 2D. On the other hand though, 3D requires much more than an artistic talent and knowledge of your tools and anatomy. Lot of cases, physics and programming plays a huge part in building a 3D scene (light physics, simulations, complex character movements, etc). Things that are everyday work for a talented 2D artist, like a campfire, rainstorm, long hair, etc, can be a real nightmare even for groups of experienced 3D animators. Also, 3D requires very complex softwares, and with lot of features comes lots of glitches. I usually don't like when people compare the two. It's very different, and both require different types of knowledge and talent. I think 3D mostly gets its bad reputation from studios that try to make movies in 3D, but only have software knowledge and no artistic integrity whatsoever. Resulting in plastic-looking, soulless works.
No. The same things you mentioned for 2d also need to be cared a lot in 3D. Even more! now you can't change the look of the character afterwards so make VERY sure that youre character looks awesome from EVERY angle. Texture is even more complex, as you not "just" draw, often their are 5-10 diferent Texture files required each doing different things with the look, and you have to adjust all of them to get that nice looking things on the screen. 3D also not necessarily requires programming knowledge. 3D is just hard to setup but then it's relatively easy to work. I'd say it's definitely doable to compare both, especially since 3D is finally able to replicate the cartoon or anime look (even without 2D effects). But as you said, most studios still don't have the artistic and/or technical knowledge, because getting a cartoon mood is far from being trivial. Imo what is important here is workload and look. If you want cartoony but don't have the tech savvies that can do it go with 2D or atleast 2D effects/Overpaint or so.
you have never draw before right? unless if you are tracing using 3d models as base for 2d animation, drawing is incredible difficult to get to that point. let alone consistency.
@@thefriendlyaspie7984 yep its very hard but fun [Especialy]If your making one for your self or [of your own story]the satisfaction is of the charts. much more then 3d i must say as i use it to
What if you skip steps 6-9? Like, what if you make a 3d scene to trace (once) a 2d image? Or would it be faster to just learn 3d and do 3d, or just learn 2d and do 2d?
2d is easier to learn imo but takes lots of time to animate because u have to redraw the character every single frame but 3d has lots of technical difficulties and has a steep learning curve but imo moving around joints is easier than doing it frame by frame
I've done both 2D and 3D animation and let me tell everyone that neither of them are easy, each one has their pros and cons. The importance for both of them is that the characters need to move properly and have the correct weight and silhouettes and the attention to the small details is what pushes both of them from being a good animation into an amazing animation. I would recommend to try to do 1 year of 2d animation and another of 3d animation and see at the end which one you prefer the most. If you draw a lot it might be the 2D animation but you never know.
or mabe a combination such as 3d backgrounds or 2d effets[Trust me if u get 3d backgrounds to mix with 2d characters it looks hella nice]Even reallisum can be merged with 2d characters especialy if your charcts r anime style especialy closer to[Death notes]style.Thats what i am trying to perfect.
Good 2D is hard and requires expertise. Good 3D is hard and requires expertise. Anyone saying 3D is "easy" probably isn't doing AAA work. Drawing poorly is easy too. I think 3D2D and 2D3D is going to become more and more prevalent.
@@brokenguy3136 do u have a graphic tablet if not dont even try 2d its hard without a tabled and as for 3d try to just make somting u dont have to render i was like u to it took 3 years but finaly i am doing someting [if u want to try 2d get a grapic tablet if 3d better computer]2d dosent need that much power
Comparing 2D art to 3D art is like comparing a pear to an apple, in my eyes Both clearly have their own advantages and disadvantages and it's ultimately up to the artist which one they prefer
I can agree. I prefer 3D as it's something I can do VERY well if I'm Given the right tools. Been doing it for 5 years and it took me one day to get down human movements and that was recently as like 5 months ago. I can't draw for anything and I've tried 2D and I just can't do it. My hands are too shaky for that type of stuff. Not Parkinsons lol.
AGGHHH WHAT IS THAT SKINN WEIGHTING? WHY DOESN"T THAT CONSTRAINT WORK? OH..........MAYA CRASHED. AGAIN for real though I love 3d. its frustrating when people think its easy.
3d and 2d have their own benefits. Each of them have their hard and easy points. Some things are easy to do in 2D but not that easy in 3d, and vice-versa.
@@CptBlaueWolke like animations. For 2d you need to draw every frame which takes time. But in 3d once you rig your character, you are free to animate through keyframes. Both have plus and minus points like in 3d u need to rig.
I think he was asking what is easier to do in 2D rather than 3D. Because we believe it's the opposite. For one we wouldn't have 3D with out traditional 2D animation. So not only is it the godfather, you can't really make 3D work without 2D. And drawing is a lot harder than learning how to rig, mesh, texture. All that Bs. So hopefully now you understand why 2D is actually harder than 3D. 😘
@@amateuranime894 Well as someone who already knew how to draw before I ever considered learning to animate, but find all the technical 3d animation stuff to go way over my head. I think it depends on the person and their prior knowledge.
2D takes more work. It's harder to fix errors, no auto interpolation, you need higher drawing skills. 3D is so easy/flexible/practical that it is often used to fake 2D shots. I personally work in 3D and I love it for the freedom it gives, but 2D animation was super helpful last time I tried it.
And 3D mean nothing, VFX can be for 3D. created VFX (no addon) are easy for you? It's for that there are a big team for little vfx. SFX is a part of 3D to, FX... Genius can't learned all things in 3D in a simple life but yeah sure 3D is super easy all people can do it. I no speak about reproduce a ref, i prefer to create my own futures characters and my own VFX effects
@@empGaming_Music_Movies Maybe I need to clarify myself. I was talking about the animation process only without counting modeling, rigging, and shading.
@@UnknownDino oh on blender if you use ref and decalque them, that's sure it's easy but if you do some pose on you and try to reproduce them, that's an other thing
To be honest, the best thing is to do both, like with Disney's 2000s films such as Atlantis and Treasure Planet. They are amazing projects and I wish Disney didn't shut down their 2d animation department
They both require a different skill. For 2D artists they need to he able to imagine a 3D object, and how it would be lit. 3D artists have to do the opposite, take a 3D object and imagine how it's going to look in 2D. As a professional 3D artist, I would say 2D is more hard, because that's what I can't do. But I imagine a 2D artist might say the opposite as 2D comes naturally to them.
If you have seen some anime that has incredible 2D animation but when they introduce 3D characters to make the work quickly the animations are horrible, cos they are not 3d animators, the truth is that It has improve but in the past like berserk 2016 is 3d and is horrible, you have to go to orange studio for good japanese 3D
@@strawber3seal_77 Okay, since you're an animator, let me ask you a question: Which would be faster? Learning 2d then creating a 2d image, or learning 3d to trace a 2d image?
@@ButWhyMe... I haven't made 3d, so I'm not the best reference here In my opinion, it really depends on what you're drawing, and probably how complex the 3d model is (plus it's made much easier tracing from the other)
@@strawber3seal_77 It shouldn't be too complex. If you have a 'basic' understanding of 2d shapes, you can try to draw a 2d turnaround of your character. So, front, back, side. Then, sculpt it in 3d. Then, rig it, then pose it, then light it using 'basic' lighting tutorials from UA-cam, then render it. It shouldn't matter if it's too good lighting-wise, as long as you can clearly see the object. Then trace the rendered image - aka, to learning perspective. You may need some 'basic' shading knowledge to fill in the gaps, but if you're not worried about realism, the finished 2d product should come out well. I'm asking you from a guy who knows pretty much nothing about 2d or 3d drawing if this method would work in creating a decent 2d image?
I'd say, it's easier to animate movements in 3D like walking etc since youre literally dragging for example an arm and BAM, theres your animation but making effects like Luca turning into a human and the other way around is easier in 2D because you can just draw it without having to tell the program what to do because this can really get complicated :D So everthing has its pro and cons
@Walz Random Stuff i meant for beginners. If you're working for AAA Studios it's of course hard, but for beginners or people doing it for fun it's easier when you can just drag it and set the keyframe. In 2D you first need to learn how to draw properly and have much understanding of perspective/shapes etc. So yeah, you can make a good or at least good enough for yourself looking walk cycle in maybe 10-20 minutes in 3D but you'll need more time in 2D IF you're new. Yeah for very great results you need to know physics and stuff, but for that part you can play around and look what's working. I mean for beginners it's just more intuitive to be able to just drag an arm instead of having to draw a lot of frames (if not working with 2D animation programs). You're totally right that it's not just easier, but for beginners it's easier to get results and stuff. :)
Both is hard! but after you complete a 3d animation, you can build endless animations sequences ( Hotel Transylvania 1, 2, 3..10 ) But in 2d ( traditional ) you have to create everything ! again and again. So for me 3d is easier to build / edit / add more sequences etc.
I'm no expert in anything, but I have to agree. While 3d has technical issues, I really think it'll just be easier to learn 6d animation and trace the image(s) in 9d.
This video taught me that Klaus was a 2d animation I literally had no idea that it was that clean up or whatever they did on digital was really good oml
I find 2D traditional animation much harder. In 2D you better know how to draw a whole character in many different kinds of poses on top of the usual animation essentials that you need to know.....think about it...perspective, anatomy etc. In every....single....frame. 3D does not have that, the character is done and you move the puppet.....Much less to think about. The exception to this would be the puppet based animations. Still need to know some extra techniques but it's not so bad. So the order I would give it(from most to least difficult). 1) Traditional 2D Animation 2) 3D animation 3) 2D Puppet Based Animation. But overall animation is time consuming and hard, and I wish Animators would get more respect then what they are getting now.
From personal experience, 2d animation is way harder. It requires lots of fundaments and good drawing techniques even in the most simple scenarios. Animate characters frame by frame, paint backgrounds, clean up etc etc sounds like nightmare to a short deadline, in 3d once you optimize you models and scene environments, you can play with camera movements, lighting and stuff, I already made 5-6 min of decent cg/3d animation, but couldn't do 1 minute of good results in Adobe flash / TV paint in years. (I've tried)
@@thefrostedforest The point is that you can keep constantly reusing the work you made. Making a 5-6 animation is much much easier in 3D because after you have done the work you would do in probably a few frames of animation in 2D, you can make 1000 frames in 3D.
I've tried both. I personnally think that for somebody starting from scratch, 2D animation can be quicker if you plan doing very short animations (partly because you don't have to model anything first), on the other hand, 3D is a huge save of time if you are creating a long video: in 2D, every single frame added will extend the duration of work, it is not the case in 3d, for example adding a new camera angle to an already modelled and animated 3d scene can take just a few minutes.
I'm an amateur and personally, I like 2D animation. However, 2D animators do a good job with forms and the 12 principles- something I need to practice on as I primarily was tasked with in-betweens. It's important to keep in mind the volume of the shapes and then I have to squash and stretch. It boggles my mind 😅 I tried 3D animation and I had fun as well! But I find rigging and modeling hard too. It takes me forever to prep up the model but when I finally start the animation, I enjoy the puppeting phase.
3D and 2D have story boards. Once you sent up a rig for 3D it's just comes down to the editing , textures , npathicles and more , 2D, it's allot more about movement and fame by fame animations, and getting it looking smooth .Both 2D and 3D have it's strengths and challenges .
Who says I have to choose between 2D and 3D animation? That's like choosing between drawing realistic or cartoony. It depends on the style you need for the project you're working on at the time.
That Klaus movie on Netflix had me in absolute AWE ✨😭😭😭💖😭😭💖💖 I swear that movie is SO GOOD and the animators absolutely DESTROYED THE HANDS IN THAT MOVIE
the amount of klaus scenes there is in this video is making me go back and probally watching klaus again {for me its amazing how klaus looks like a 3d but 2d movie to me at the same time}
You don't have to choose either one, worthikids uses both 3d and 2d sometimes even mixing it up with making a 3d background and animating 2d characters, in blender you can animate with grease pencil using 2d animation in a 3d environment; invader zim used both subjects if they wanted to make a scene special; and kipo is an example of where 2d can even seem 3d
come back to this comment in a couple months and you'll see how much your creativity has been killed, I used to be in the exact position u are in right now.
@@andrewdeltoro6770 You gotta watch the epic film known as King Richard starring Will Smith. You just never know regarding potential to achieve what others might deem as impossible. You’ll fully comprehend what I mean if you watch it or maybe you’ve watched it already. The human mind is no joke!
That was very interesting! I like 2D aniamtion more, especially stop motion, but 3D is also beautiful. I thought the mocie "Claus" was a mix between 2D and 3D.
Haven't watched the Video, but I can say 2D is more difficult because in 3D you get ease of a lot of automation... Lighting reactions, shadows, world animations.... While in 2D you have design it all in each frame according to the requirements
Both are incredibly difficult and complex, as you said is about which one you feel more confident. Both have their strengths and weakness.....2D takes a lot of time and in order to make an animation super smooth and fluid, you need to expend soo much time in a board or in a tablet, also the digital art ask you to learn some complicated programs, still far easier than 3D but that alone is time consuming, but you get a more unique and stylish results, and a good 2D image can stay relevant timeless, while 3D makes animate the moving parts easier and less time consuming, but takes a lot of knowledge, not just principles of animation, but also learn complex softwares and programs, and a bad 3D animation can be dated fast, so in order to make it look as good as 2D takes a ton more time to add textures and complex render and light. This is why even good 3D films looks dated a few years in the row, while 2D stay relevant even after 10 or more years had pass......but now days films like Spiderverse, Mitchells vs the Machines and TV shows like Arcane League of Legends are changing that, combining the best of both worlds, make it it 3D for the animation and movements and lighting, but 2d in textures, BG and style, making those projects looks like a 2D film but moves like a 3D one, I think that will make the process a lot better for both styles of animation in the future.
2d animation got me into 3d... 2d animation is just very slow and can become repetitive... 3d animation ain't very different.. Yes the graphics are better but it's much more to learn and rendering can take multiple days.. And the biggest issue i have with 3d is that.. Creating the character's,environments and all that other stuff is going to be just as difficult or maybe even more... The process in 2d is more simple and straightforward.. With 2d you need skill drawing and alot of patience.. Which can take a while to learn..
Well, the only thing I can say is that for 3D if the pose is wrong you can just re-pose the character model. For 2D animation you have to daw the entire still again.
There is one case where the advantages might swing toward 2D: if you were only making a 3 minute short you might find 2D is quicker to produce since there's less preparation of the characters needed (no modeling or rigging), you can just jump in and get drawing. ...But using a stock character that is pre-rigged is a way to swing the advantages back over to 3D. So the choice is still going to be heavily influenced by the needs of your story and desired style.
I appreciate the insight into the diverse world of animation styles, both 2D and 3D. It's true that the ease or difficulty of each style is influenced by personal preferences, artistic expertise, and the resources available, be it time or financial investments in equipment and training.
I think that 3d is easier overall, mainly because the lighting is basically automatic with 3d art, but also half of the movement is just the camera, while 2d, you have to manually do all of that
I disagree. Both are very different things and its not fair comparing 2d problems with 3d, you have to realise that 3d has its own problems different than 2d, its like comparing the sea with land(weird example lol), they are very different things one has X problem while the other has Y problem.
@@ghartuckt663 Obviously I wasnt talking about technical problems. I mean if you want to get a character moving, then 2D is much more difficult and more time consuming.
@@SangHendrix While it's easier to make a 3d character move, it's easier to do good looking animation in 2d. Aesthetic is more important than concistency and 3d has a very hard time working around this. Every years big studios create a bunch of softwares and programs just to deal with this.
It still depend on the programs you use. 3d rely on program more than 2d, though 2d still rely on program. My point is that you need to learn about programming in 3d. Only huge company has good program
I personally think that 2D is easier for me but that's mostly because it's easier to get into it. It's mostly modeling witch confuses me. There are some things that are easier in 3D for example camra movements are easier. Though off course both of them are really complicated and I have big respect for both of these forms of animation.
i don't think either is 'easier', they each require more work on different areas, and there's a way to make super cheap, quick and ugly versions of both, as well as super detailed and complex. if i were to animate a shot from scratch rn, i'd say "preproduction" for 2D (frame by frame) aka designing the characters and painting the background is quicker, and animating takes longer. meanwhile with 3D, creating and rigging a character and environment takes longer, but once you have the puppet it'd probably be quicker to animate. a mix of both happens with 2D cut out animation. which is why i think it's probably faster to create a finished 2D shot, but in a longer production the 3D project would take less time overall
I see it like this, the time you spend drawing frame by frame on 2D animation by just moving geometrical shapes in 3D animation, is the same time you spend modelling, texturing and rigging everything in 3D animation, none of them are fast :D
Both are challenging to pursue and require passion and patience to persevere and master. I don't know any artist that gets into this without having the passion and patience for it (in fact passion is really the prerequisite to having patience in this field). And if you want a career in either, you need to have the mindset of pursuing this as a craft to master.
I haven't tried 3D animation, but both are complicated and have one thing in common. Both have those moments when it gets picky and decides to mess up your progress.
I went to an animation college in California, and most of my instructors were legends in their field the best way they describe 2D and 3D animation was '' They are their own version of hell '' still the best description ever heard summed up into few words =:D
Guys yes 3D was hard at the beginning but I’ve been learning 3d for a year I didn’t take any course I only learned from UA-cam. If you want to make 3D use Blender
As both a 2D and 3D animator. Both are difficult but for entirely different reasons. 2D is a lot faster at least if you’re going from scratch. The biggest difference is perspective but it’s not a hard topic to grasp. Anyone saying one or the other is harder or faster probably just hasn’t put time into truly learning both. -An art and design student specializing in 2D/3D character animation.
Without watchng the video, IMO, Yes 3D is easier to do. Although 3D can be used in 2D animation too, best example is South Park, It's a 2D animation but it's made in 3D.
@@freedomarts The southpark is a 2D animation made in 3D, I think you don't know what you are talking about, I also think you have never watched south park, SP is made in maya, Originally they made SP by hands using paper cutouts and laying them on top of each others, control them like puppet and take a photo of frame, they do the same in maya they make paper cutout in 3d and layer them, There is a difference between 2D and 2D made in 3D, One is an illusion and other is not.
Without seeing the video, yes. Still two different work techniques. But you can basically do 3D animation alone. It will go allot faster to finish, than if you would do 2D hand drawn animation for your self. In 3D, you don’t have to draw the shadows for example. The light cast the shadows for you. Blah blah blah...
The software will not do the frames in between - it will move fro them last to the end. BUT doesn't animate - u need to add inbetweens yourself, and then you need to add and tweak frames on EVERY FRAME.
They both have a steep learning curve, for 3D there are lots of technical things and in 2D years of practice. But we do know Disney has switched to 100% 3D because it's cheaper and faster to produce films this way. So, we must assume that top-level animators are finding 3D easier. I think also that drawing styles in 2D could be harder to keep consistent between the drawings of multiple artists but 3D models stay 'on model' 100% of the time -so it's prob easier to collaborate with your team.
3D animation is VERY complex in its possibilities and the steps you need to go through On the other hand, 2D is easier comparing to that, but just as you and other people said, it therfore needs to get every single frame drawn and extremely good knowledge of perspectives, motion and more I would so but both of them on the same lvl, cuz both are still fun to make^^
For people like me who absolutely can't do frame by frame animation, but still wanna make 2d animation, I would recommend getting a software such as toon boom harmony or flash, or a free alternative like opentoonz, and making a rigged character. Literally just draw the body parts and whatever different angles they can have, and connect them together as a single, but flexable character, so you can animate it without redrawing every frame. For more info on that, watch a random tutorial on rigging characters in 2d.
In a world without deadlines you could call 3D animation production easier, but in the real world you are usually just expected to produce more shots in a shorter time because the tools have more flexibility.
With 2d animation in old 2d animation like in movies like Snow White, And The Seven Dwarves every single frame of animation is basically an art peice. 3d to me is like modeling a lump of clay, you can move it in anyway you want.
There are newer inovative methods to make 2d animation that will help make 2d cheaper and easier to make. Blender has been making ground breaking implementations to that.
I don’t think that modelling and rigging skills are necessary to be a good 3D animator. Obviously they will make your life easier but usually when you’re working in the studio environment, especially high-end studios like Disney or DreamWorks, you’ll have multiple different departments, each of them doing their own thing. I watched many demos by the professional animators and it turns out that traditional 2d animation knowledge plays a huge part when you want to animate expressive, cartoon 3d characters. it is a common misconception that 3d is somehow more limited in terms of expressions and shape language. Animators go as far as changing the facial structure or stretching and bending geometry, they push the models as much as they would do while animating in 2d, all that to exaggerate the movements and flow of action. Which also makes me think that traditional drawing skills are essential if you want to be 3D animator.
@@barbara9631 very true, but the story change when you are working alone on a project. I always struggle to decide if I want to make a 2D game or 3D game just because of animation. I always endup deciding based on what would fit with gameplay and performance, and little bit artstyle.
@@sanketvaria9734 I agree that the circumstances change once there's a smaller team, or even just 1 person working on a project. You don't really have the luxury of working with a big team where every artist has a specific specialism. You have to wear many hats in the production pipeline. In that case making a choice between 3d and 2d is more about efficiency rather than stylistic choice.
I am currently teaching myself how to animate 2D animation and I feel like 2D is more of a time consuming skill but 3D is just hard to understand, I still am terrible at animation but I hope I can get better and learn more
The answer is none of them are easy. The animating is difficult with zero doubt. If you master on one of them, it's easy for you. Depending on software you're using, it may be easy for you. Different features and interface or tutorials. One of the main advantages is that being familiar with the software you're using. 2D is difficult and time consuming when it comes to frame by frame (traditional) animating style, but nowadays the programs make it easy for us and they are creating the frames according to the frame number we have set. The rigging features are sure one of the important things. The rigging is neither difficult or easy. It's all depend on software because its rigging feature may be different.
Even with stylized 3D animations, mocap can really help lay the foundation of what the end result should be. But I bet it can only help to learn the manual workflow.
tbh i just tested blender a bit and i didnt even animate after seeing how actually hard it is to animate hands, not because they're the most special thing in the body, it's because of the *fingers.* animating each one is PAIN
2D has advantage of easy character creation: you can draw a character in any way you want with any amount of details you want 3D has advantage of proportions keeping: you can animate without parts of the character weirdly shifting or scaling 2D has advantage of easy movement animation: you draw what the character is supposed to do 3D has advantage of low keyframe amount: the software automatically interpolates between positions There are probably more points but these are the ones that come to my mind when I'm being asked, but there is no "better" animation, 2D has advantages, 3D has advantages, neither are the easiest or hardest
As someone who animates in 3d environments for fun. Whichever you're worse at is the harder one. I could never animate in 2D because i can't draw, but making good 3D models can be a pain too
I'm a 3D guy, but I animated both before. I always feel a bit sick when I watch someone animate in 2D by hand. It gives me a lil bit of PTSD. It's sooo time consuming and I have an insane amount of respect for the people who do it, but I could never ever do that again, when we have all the amazing tools for 3D Animation... that I respect equally.
I am doing peppa pig 😏 with after effects, at night i sculpt with blender, and my boss give me 3 weeks to learn moho to switch from after effects to moho cause main target of ae is not for making cartoon, anyway peppa pig give me enough money to live but i like sculpting most, I'll see you in the next one 😏
Im not even gonna try to be diplomatic and give a miss universe answer here. There is no chance that 3d is more difficult than 2d...(eliminate variations in outcome and let's talk about expert level/good animation) 3d is literally manipulating a doll. Strictly speaking as an animator it's not your job to model, to do vfx or Any of that tricky 3d stuff. Your main job is to move the damn puppet. In traditional 2d, you have to redraw every joint, every blink of the eye every single time while maintaining form or it comes out wobbling. One odd looking line can ruin the whole scene. In 3d you have to, well...just grab and move! Simple as that. Now before an army of 3d animators grabs their pitchforks....not saying they aren't takented, but speaking basically on ease of use. Come on, we all know drawing every frame and moving a leg in two positions have a big difference between them. Here's the order of difficulty from hardest to easiest : 2d, digital 2d, 3d
Just throwing this out there, 3D is super easy to get into a flow, only thing you need to worry about is lighting, and natural movement, 2d i would argue is way harder, everything that you need to keep track of in 3D, but with actually needing to draw the things.
As a 3D Animator, both are easy to use but very hard to Master. Anyone can animate something, but very few can implement the 12 principles of animation.
the level and knowledge required to animate 2D drawing is way higher...
@@mrdot1126 no doubt, props to all great 2D Artist
@@mrdot1126 I wouldn't say it's way higher as the knowledge used to animate 2d is similar to 3d (the 12 principles). In fact, I find myself preferring to animate in 2d than 3d as there are various things we would have to keep track of in 3d animation. You can't just draw it out, and as the video mentioned, it involves a lot of technical stuff. Even with all the knowledge on how a animation would look, it's harder than you think to replicate it in 3d. Tho nevertheless, kudos to all the 2d as well as 3d animators out there
@@mrdot1126 no. Both require a good amount of knowledge and thats a fact.
good point
In recent years we've seen 2D having a comeback. It even started bleeding into 3D animations; animations like spider verse , Luca, that Sony family movie. I think it's great !
Luca is 3d animated... Where's the 2d there?
@@alexpapas99 the screen
@@minimogus2603 lol
@@alexpapas99 like I said, it started bleeding Into 3D animation. There are strokes and shit, draw overs
@@Cola-42 Yes Arcane and Spiderverse are examples of a mix of the 2 styles... How is Luca is what I'm asking.
I don't think there is easy or hard. 2D requires a huge amount of commitment and artistic integrity - starting from character design, understanding shapes, perspective and shading/materials. These are things that in many cases, happen sort of "automatically" in 3D. Perspective is set, and it is relatively easy to give your scene a mood through colors and materials. Also 3D is very intuitive, allowing you to make later changes without much effort that could be impossible in traditional 2D.
On the other hand though, 3D requires much more than an artistic talent and knowledge of your tools and anatomy. Lot of cases, physics and programming plays a huge part in building a 3D scene (light physics, simulations, complex character movements, etc). Things that are everyday work for a talented 2D artist, like a campfire, rainstorm, long hair, etc, can be a real nightmare even for groups of experienced 3D animators. Also, 3D requires very complex softwares, and with lot of features comes lots of glitches.
I usually don't like when people compare the two. It's very different, and both require different types of knowledge and talent. I think 3D mostly gets its bad reputation from studios that try to make movies in 3D, but only have software knowledge and no artistic integrity whatsoever. Resulting in plastic-looking, soulless works.
No. The same things you mentioned for 2d also need to be cared a lot in 3D. Even more! now you can't change the look of the character afterwards so make VERY sure that youre character looks awesome from EVERY angle. Texture is even more complex, as you not "just" draw, often their are 5-10 diferent Texture files required each doing different things with the look, and you have to adjust all of them to get that nice looking things on the screen. 3D also not necessarily requires programming knowledge. 3D is just hard to setup but then it's relatively easy to work.
I'd say it's definitely doable to compare both, especially since 3D is finally able to replicate the cartoon or anime look (even without 2D effects). But as you said, most studios still don't have the artistic and/or technical knowledge, because getting a cartoon mood is far from being trivial.
Imo what is important here is workload and look. If you want cartoony but don't have the tech savvies that can do it go with 2D or atleast 2D effects/Overpaint or so.
Thank you for starting this discussion
you have never draw before right? unless if you are tracing using 3d models as base for 2d animation, drawing is incredible difficult to get to that point. let alone consistency.
@@thefriendlyaspie7984 yep its very hard but fun [Especialy]If your making one for your self or [of your own story]the satisfaction is of the charts.
much more then 3d i must say as i use it to
I would take programming out of that equation because not everyone might go into game development. Everything else is very accurate.
Trying both worlds each has to heir own advantages
And can be easily combined in Blender, so you can take advantage of both strenghs
Hi
Absolutely
Yeah it really depends on what you're trying to achieve. Like how realism is typically more well done with 3d rather than 2d
I'm more of a 3D animation person but I would like to try out 2D for 'expressiveness' training.
From my experience 3d is more technically difficult while 2d is more time consuming
What if you skip steps 6-9? Like, what if you make a 3d scene to trace (once) a 2d image? Or would it be faster to just learn 3d and do 3d, or just learn 2d and do 2d?
@@ButWhyMe... That's actually a very smart idea and many do that, however many also simply use live action footage
2d is easier to learn imo but takes lots of time to animate because u have to redraw the character every single frame
but 3d has lots of technical difficulties and has a steep learning curve but imo moving around joints is easier than doing it frame by frame
@LaumiRez They still do the squash and stretch in their 3d animation like in Encanto
@@kobsboy4227 its not easier its just time consuming
I've done both 2D and 3D animation and let me tell everyone that neither of them are easy, each one has their pros and cons. The importance for both of them is that the characters need to move properly and have the correct weight and silhouettes and the attention to the small details is what pushes both of them from being a good animation into an amazing animation. I would recommend to try to do 1 year of 2d animation and another of 3d animation and see at the end which one you prefer the most. If you draw a lot it might be the 2D animation but you never know.
or mabe a combination such as 3d backgrounds or 2d effets[Trust me if u get 3d backgrounds to mix with 2d characters it looks hella nice]Even reallisum can be merged with 2d characters especialy if your charcts r anime style especialy closer to[Death notes]style.Thats what i am trying to perfect.
@@detective7852 MAPPA animes and Jojo also have very realistic art styles
@@sokol2629 Jojo is not realistic at all
@@jonathanisrael1707 I haven't said that it is fully realistic
@@sokol2629 And I said it is not at all
Good 2D is hard and requires expertise.
Good 3D is hard and requires expertise.
Anyone saying 3D is "easy" probably isn't doing AAA work. Drawing poorly is easy too.
I think 3D2D and 2D3D is going to become more and more prevalent.
Buy what those person do who have 3gb ram pc😓😓
@@brokenguy3136 ez get a part time job and get money to buy the things u need then decide
@@detective7852 but how brother
@@brokenguy3136 do u have a graphic tablet if not dont even try 2d its hard without a tabled and as for 3d try to just make somting u dont have to render i was like u to it took 3 years but finaly i am doing someting [if u want to try 2d get a grapic tablet if 3d better computer]2d dosent need that much power
@@detective7852 hmm ok bro but iam only good in photoshop😂😂
Comparing 2D art to 3D art is like comparing a pear to an apple, in my eyes
Both clearly have their own advantages and disadvantages and it's ultimately up to the artist which one they prefer
Vote DTStar in the 4312 elections!
I can agree. I prefer 3D as it's something I can do VERY well if I'm Given the right tools. Been doing it for 5 years and it took me one day to get down human movements and that was recently as like 5 months ago. I can't draw for anything and I've tried 2D and I just can't do it. My hands are too shaky for that type of stuff. Not Parkinsons lol.
Perfectly said
Pear gang
Apples are obviously superior, it isn't a matter of taste
2D: SO MUCH DRAWIIIIIIINNNNGGGGG
3D: SO MUCH RENDERIIIINNNNGGGGG
AGGHHH WHAT IS THAT SKINN WEIGHTING?
WHY DOESN"T THAT CONSTRAINT WORK?
OH..........MAYA CRASHED. AGAIN
for real though I love 3d. its frustrating when people think its easy.
I agree
@@apothisiii5549 The people saying 3D is easy gave up at rigging imo.
3d and 2d have their own benefits. Each of them have their hard and easy points. Some things are easy to do in 2D but not that easy in 3d, and vice-versa.
give an example of whats easy to do in 2D but not in 3D?
@@CptBlaueWolke like animations. For 2d you need to draw every frame which takes time. But in 3d once you rig your character, you are free to animate through keyframes. Both have plus and minus points like in 3d u need to rig.
I think he was asking what is easier to do in 2D rather than 3D. Because we believe it's the opposite. For one we wouldn't have 3D with out traditional 2D animation. So not only is it the godfather, you can't really make 3D work without 2D. And drawing is a lot harder than learning how to rig, mesh, texture. All that Bs. So hopefully now you understand why 2D is actually harder than 3D. 😘
@@amateuranime894 Ya
@@amateuranime894 Well as someone who already knew how to draw before I ever considered learning to animate, but find all the technical 3d animation stuff to go way over my head. I think it depends on the person and their prior knowledge.
2D takes more work. It's harder to fix errors, no auto interpolation, you need higher drawing skills.
3D is so easy/flexible/practical that it is often used to fake 2D shots.
I personally work in 3D and I love it for the freedom it gives, but 2D animation was super helpful last time I tried it.
modelisation is easy, sculpting is more hard and interessant
And 3D mean nothing, VFX can be for 3D. created VFX (no addon) are easy for you? It's for that there are a big team for little vfx. SFX is a part of 3D to, FX... Genius can't learned all things in 3D in a simple life but yeah sure 3D is super easy all people can do it. I no speak about reproduce a ref, i prefer to create my own futures characters and my own VFX effects
@@empGaming_Music_Movies Maybe I need to clarify myself. I was talking about the animation process only without counting modeling, rigging, and shading.
@@UnknownDino oh on blender if you use ref and decalque them, that's sure it's easy but if you do some pose on you and try to reproduce them, that's an other thing
both are hard, not about the process... but the deadline, it scares me
To be honest, the best thing is to do both, like with Disney's 2000s films such as Atlantis and Treasure Planet. They are amazing projects and I wish Disney didn't shut down their 2d animation department
They both require a different skill. For 2D artists they need to he able to imagine a 3D object, and how it would be lit.
3D artists have to do the opposite, take a 3D object and imagine how it's going to look in 2D. As a professional 3D artist, I would say 2D is more hard, because that's what I can't do. But I imagine a 2D artist might say the opposite as 2D comes naturally to them.
If you have seen some anime that has incredible 2D animation but when they introduce 3D characters to make the work quickly the animations are horrible, cos they are not 3d animators, the truth is that It has improve but in the past like berserk 2016 is 3d and is horrible, you have to go to orange studio for good japanese 3D
As a 2d animator myself, you're spot on!
@@strawber3seal_77 Okay, since you're an animator, let me ask you a question: Which would be faster? Learning 2d then creating a 2d image, or learning 3d to trace a 2d image?
@@ButWhyMe... I haven't made 3d, so I'm not the best reference here
In my opinion, it really depends on what you're drawing, and probably how complex the 3d model is
(plus it's made much easier tracing from the other)
@@strawber3seal_77 It shouldn't be too complex. If you have a 'basic' understanding of 2d shapes, you can try to draw a 2d turnaround of your character. So, front, back, side. Then, sculpt it in 3d. Then, rig it, then pose it, then light it using 'basic' lighting tutorials from UA-cam, then render it. It shouldn't matter if it's too good lighting-wise, as long as you can clearly see the object. Then trace the rendered image - aka, to learning perspective. You may need some 'basic' shading knowledge to fill in the gaps, but if you're not worried about realism, the finished 2d product should come out well.
I'm asking you from a guy who knows pretty much nothing about 2d or 3d drawing if this method would work in creating a decent 2d image?
I'd say, it's easier to animate movements in 3D like walking etc since youre literally dragging for example an arm and BAM, theres your animation but making effects like Luca turning into a human and the other way around is easier in 2D because you can just draw it without having to tell the program what to do because this can really get complicated :D So everthing has its pro and cons
Good points =) I think that so.
@Walz Random Stuff i meant for beginners. If you're working for AAA Studios it's of course hard, but for beginners or people doing it for fun it's easier when you can just drag it and set the keyframe. In 2D you first need to learn how to draw properly and have much understanding of perspective/shapes etc. So yeah, you can make a good or at least good enough for yourself looking walk cycle in maybe 10-20 minutes in 3D but you'll need more time in 2D IF you're new. Yeah for very great results you need to know physics and stuff, but for that part you can play around and look what's working. I mean for beginners it's just more intuitive to be able to just drag an arm instead of having to draw a lot of frames (if not working with 2D animation programs). You're totally right that it's not just easier, but for beginners it's easier to get results and stuff. :)
The thing is, it's easier to animate in 3D but much harder to make that animation look _good_
Only accurate comment I have seen in this comment section.
Both is hard! but after you complete a 3d animation, you can build endless animations sequences ( Hotel Transylvania 1, 2, 3..10 )
But in 2d ( traditional ) you have to create everything ! again and again. So for me 3d is easier to build / edit / add more sequences etc.
I'm no expert in anything, but I have to agree. While 3d has technical issues, I really think it'll just be easier to learn 6d animation and trace the image(s) in 9d.
Well said L'D
💯
This video taught me that Klaus was a 2d animation
I literally had no idea that it was that clean up or whatever they did on digital was really good oml
I find 2D traditional animation much harder. In 2D you better know how to draw a whole character in many different kinds of poses on top of the usual animation essentials that you need to know.....think about it...perspective, anatomy etc. In every....single....frame. 3D does not have that, the character is done and you move the puppet.....Much less to think about.
The exception to this would be the puppet based animations. Still need to know some extra techniques but it's not so bad. So the order I would give it(from most to least difficult).
1) Traditional 2D Animation
2) 3D animation
3) 2D Puppet Based Animation.
But overall animation is time consuming and hard, and I wish Animators would get more respect then what they are getting now.
From personal experience, 2d animation is way harder. It requires lots of fundaments and good drawing techniques even in the most simple scenarios. Animate characters frame by frame, paint backgrounds, clean up etc etc sounds like nightmare to a short deadline, in 3d once you optimize you models and scene environments, you can play with camera movements, lighting and stuff, I already made 5-6 min of decent cg/3d animation, but couldn't do 1 minute of good results in Adobe flash / TV paint in years. (I've tried)
This is the most reliable opinion than others.
@@thefrostedforest The point is that you can keep constantly reusing the work you made. Making a 5-6 animation is much much easier in 3D because after you have done the work you would do in probably a few frames of animation in 2D, you can make 1000 frames in 3D.
I've tried both. I personnally think that for somebody starting from scratch, 2D animation can be quicker if you plan doing very short animations (partly because you don't have to model anything first), on the other hand, 3D is a huge save of time if you are creating a long video: in 2D, every single frame added will extend the duration of work, it is not the case in 3d, for example adding a new camera angle to an already modelled and animated 3d scene can take just a few minutes.
I'm an amateur and personally, I like 2D animation. However, 2D animators do a good job with forms and the 12 principles- something I need to practice on as I primarily was tasked with in-betweens. It's important to keep in mind the volume of the shapes and then I have to squash and stretch. It boggles my mind 😅
I tried 3D animation and I had fun as well! But I find rigging and modeling hard too. It takes me forever to prep up the model but when I finally start the animation, I enjoy the puppeting phase.
Which apps do you use
@Walz Random Stuff thanks a lot, I really want to start animating but since im a beginner its hard to work on adobe animator
@Walz Random Stuff where can I install theese, i mean on computer or macbook or what, (pray for computer cuz i dont have macbook)
@Walz Random Stuff thanks, yea but its hard to draw on android I already tried on flipaclip my arms are shaking hahah so I cant make a perfect line
both. both is hard... I mean, it's not about the process, but the deadline is always haunting you in your sleep.
3D and 2D have story boards. Once you sent up a rig for 3D it's just comes down to the editing , textures , npathicles and more , 2D, it's allot more about movement and fame by fame animations, and getting it looking smooth .Both 2D and 3D have it's strengths and challenges .
The way you make 2d sounds wayyyy more time-consuming.
@@ButWhyMe... 3D is difficult. 2D is time consuming.
I love how everyone is just agreeing that both are difficult and deserve respect.
2d animation will have the benefit to make you a better artist.The side benefit is being able to draw better and better which is awesome.
That really depends on your definition of an artist. 3D is art, too, and developing 3D modeling and animation skills is equally as useful as drawing.
Who says I have to choose between 2D and 3D animation? That's like choosing between drawing realistic or cartoony. It depends on the style you need for the project you're working on at the time.
That Klaus movie on Netflix had me in absolute AWE ✨😭😭😭💖😭😭💖💖 I swear that movie is SO GOOD and the animators absolutely DESTROYED THE HANDS IN THAT MOVIE
I genuinely have respect for animators, 2D or 3D. I feel like it is one of the hardest forms of art.
the amount of klaus scenes there is in this video is making me go back and probally watching klaus again {for me its amazing how klaus looks like a 3d but 2d movie to me at the same time}
You don't have to choose either one, worthikids uses both 3d and 2d sometimes even mixing it up with making a 3d background and animating 2d characters, in blender you can animate with grease pencil using 2d animation in a 3d environment; invader zim used both subjects if they wanted to make a scene special; and kipo is an example of where 2d can even seem 3d
Watch out now I’m learning 3D animation. There is no stopping my creative process 🥴
come back to this comment in a couple months and you'll see how much your creativity has been killed, I used to be in the exact position u are in right now.
@@andrewdeltoro6770 You gotta watch the epic film known as King Richard starring Will Smith. You just never know regarding potential to achieve what others might deem as impossible. You’ll fully comprehend what I mean if you watch it or maybe you’ve watched it already. The human mind is no joke!
That was very interesting! I like 2D aniamtion more, especially stop motion, but 3D is also beautiful. I thought the mocie "Claus" was a mix between 2D and 3D.
Haven't watched the Video, but I can say 2D is more difficult because in 3D you get ease of a lot of automation... Lighting reactions, shadows, world animations.... While in 2D you have design it all in each frame according to the requirements
Im sure uve never done 3d.
Anyone else just focused on the animation itself, and not the words this guy was talking about?
I'm studying both because i want to animate like JoJo's intros 👉👈
Although 3D rendering is a long process, in general 2D requires more time in my opinion otherwise both are equally difficult.
Both are incredibly difficult and complex, as you said is about which one you feel more confident. Both have their strengths and weakness.....2D takes a lot of time and in order to make an animation super smooth and fluid, you need to expend soo much time in a board or in a tablet, also the digital art ask you to learn some complicated programs, still far easier than 3D but that alone is time consuming, but you get a more unique and stylish results, and a good 2D image can stay relevant timeless, while 3D makes animate the moving parts easier and less time consuming, but takes a lot of knowledge, not just principles of animation, but also learn complex softwares and programs, and a bad 3D animation can be dated fast, so in order to make it look as good as 2D takes a ton more time to add textures and complex render and light. This is why even good 3D films looks dated a few years in the row, while 2D stay relevant even after 10 or more years had pass......but now days films like Spiderverse, Mitchells vs the Machines and TV shows like Arcane League of Legends are changing that, combining the best of both worlds, make it it 3D for the animation and movements and lighting, but 2d in textures, BG and style, making those projects looks like a 2D film but moves like a 3D one, I think that will make the process a lot better for both styles of animation in the future.
2d animation got me into 3d... 2d animation is just very slow and can become repetitive... 3d animation ain't very different.. Yes the graphics are better but it's much more to learn and rendering can take multiple days.. And the biggest issue i have with 3d is that.. Creating the character's,environments and all that other stuff is going to be just as difficult or maybe even more... The process in 2d is more simple and straightforward.. With 2d you need skill drawing and alot of patience.. Which can take a while to learn..
Well, the only thing I can say is that for 3D if the pose is wrong you can just re-pose the character model. For 2D animation you have to daw the entire still again.
I like more 2d animation, it's interesting the background of both of them
There is one case where the advantages might swing toward 2D: if you were only making a 3 minute short you might find 2D is quicker to produce since there's less preparation of the characters needed (no modeling or rigging), you can just jump in and get drawing.
...But using a stock character that is pre-rigged is a way to swing the advantages back over to 3D. So the choice is still going to be heavily influenced by the needs of your story and desired style.
I think the 4D art is much harder and nobody is discussing it. Anyway thank you for the video, now I understand what animation artist go through.
I thought this was a joke but I just realised that there is such a thing, called 4D animation
@@Nation_of_Imagination ikr
@@Nation_of_Imaginationlame
2D is an easy and good to follow storyline
2D will always hit a sweet spot for me, from Aristocats to Klaus.
As for making it, I can't draw for my life
I appreciate the insight into the diverse world of animation styles, both 2D and 3D. It's true that the ease or difficulty of each style is influenced by personal preferences, artistic expertise, and the resources available, be it time or financial investments in equipment and training.
I think that 3d is easier overall, mainly because the lighting is basically automatic with 3d art, but also half of the movement is just the camera, while 2d, you have to manually do all of that
Same
Plus shapes are consistent in 3D so you would have less trouble.
i was waiting for this man thank you
Idk, I feel it is easier to animate in 3D than having to re-draw everything in lots of perspective. 3D is definitely no doubt easier than 2D.
I disagree. Both are very different things and its not fair comparing 2d problems with 3d, you have to realise that 3d has its own problems different than 2d, its like comparing the sea with land(weird example lol), they are very different things one has X problem while the other has Y problem.
@@ghartuckt663 Obviously I wasnt talking about technical problems. I mean if you want to get a character moving, then 2D is much more difficult and more time consuming.
@@SangHendrix fair, that is true.
@@SangHendrix While it's easier to make a 3d character move, it's easier to do good looking animation in 2d. Aesthetic is more important than concistency and 3d has a very hard time working around this. Every years big studios create a bunch of softwares and programs just to deal with this.
It still depend on the programs you use. 3d rely on program more than 2d, though 2d still rely on program. My point is that you need to learn about programming in 3d. Only huge company has good program
I personally think that 2D is easier for me but that's mostly because it's easier to get into it. It's mostly modeling witch confuses me. There are some things that are easier in 3D for example camra movements are easier. Though off course both of them are really complicated and I have big respect for both of these forms of animation.
As a 2D animator on UA-cam, I would say layers are pretty important too! And animating is not as hard if you have the skills for it :)
Yes I’m also gonna try 3d animation
I learn 3D with blender and i think both 2D and 3d has his own difficulies. But its fun 😊
i love both of them or even when their toghether
i don't think either is 'easier', they each require more work on different areas, and there's a way to make super cheap, quick and ugly versions of both, as well as super detailed and complex.
if i were to animate a shot from scratch rn, i'd say "preproduction" for 2D (frame by frame) aka designing the characters and painting the background is quicker, and animating takes longer. meanwhile with 3D, creating and rigging a character and environment takes longer, but once you have the puppet it'd probably be quicker to animate. a mix of both happens with 2D cut out animation. which is why i think it's probably faster to create a finished 2D shot, but in a longer production the 3D project would take less time overall
I see it like this, the time you spend drawing frame by frame on 2D animation by just moving geometrical shapes in 3D animation, is the same time you spend modelling, texturing and rigging everything in 3D animation, none of them are fast :D
Both are hard in their own speciality
Both are challenging to pursue and require passion and patience to persevere and master. I don't know any artist that gets into this without having the passion and patience for it (in fact passion is really the prerequisite to having patience in this field). And if you want a career in either, you need to have the mindset of pursuing this as a craft to master.
I haven't tried 3D animation, but both are complicated and have one thing in common. Both have those moments when it gets picky and decides to mess up your progress.
I went to an animation college in California, and most of my instructors were legends in their field the best way they describe 2D and 3D animation was '' They are their own version of hell '' still the best description ever heard summed up into few words =:D
As per my view 3d is much more interesting than 2d .and i love in 3d modeling and animation
i love hwo i watch these tutorials on advanced stuff knowing i'll never use them no matter how much I understand
Guys yes 3D was hard at the beginning but I’ve been learning 3d for a year
I didn’t take any course I only learned from UA-cam.
If you want to make 3D use Blender
I thought the first time the car chase played it was real, thats how good it is lol
Both are much hard to make a single clip .But 2D is more complicated and 3D is needed more edit skills then 2D. I thought those that.
As both a 2D and 3D animator. Both are difficult but for entirely different reasons. 2D is a lot faster at least if you’re going from scratch. The biggest difference is perspective but it’s not a hard topic to grasp. Anyone saying one or the other is harder or faster probably just hasn’t put time into truly learning both.
-An art and design student specializing in 2D/3D character animation.
Without watchng the video, IMO, Yes 3D is easier to do. Although 3D can be used in 2D animation too, best example is South Park, It's a 2D animation but it's made in 3D.
@@freedomarts The southpark is a 2D animation made in 3D, I think you don't know what you are talking about,
I also think you have never watched south park,
SP is made in maya, Originally they made SP by hands using paper cutouts and laying them on top of each others, control them like puppet and take a photo of frame,
they do the same in maya they make paper cutout in 3d and layer them,
There is a difference between 2D and 2D made in 3D, One is an illusion and other is not.
@@freedomarts south park is a 2d sprites in a 3d world. Basically there's a Z axis
Klause was very cool visually and moana / Luca are beautiful.
At least we can all agree stop motion is the most expensive.
Imagine telling all this to a Pixar worker right before Toy Story’s release
Some we will say 2d. Some will say 3d. It depends on who you are asking. I don't think there is one right answer. It's individually.
Comes down to personal preference,
Without seeing the video, yes. Still two different work techniques. But you can basically do 3D animation alone. It will go allot faster to finish, than if you would do 2D hand drawn animation for your self. In 3D, you don’t have to draw the shadows for example. The light cast the shadows for you. Blah blah blah...
I just wanna say thank you.
Why not both? I love mixing them! (not very good at it)
Yeah, I would love to see something like Treasure Planet, which combined drawn animation with CGI
The software will not do the frames in between - it will move fro them last to the end. BUT doesn't animate - u need to add inbetweens yourself, and then you need to add and tweak frames on EVERY FRAME.
They both have a steep learning curve, for 3D there are lots of technical things and in 2D years of practice. But we do know Disney has switched to 100% 3D because it's cheaper and faster to produce films this way. So, we must assume that top-level animators are finding 3D easier.
I think also that drawing styles in 2D could be harder to keep consistent between the drawings of multiple artists but 3D models stay 'on model' 100% of the time -so it's prob easier to collaborate with your team.
3D animation is VERY complex in its possibilities and the steps you need to go through
On the other hand, 2D is easier comparing to that, but just as you and other people said, it therfore needs to get every single frame drawn and extremely good knowledge of perspectives, motion and more
I would so but both of them on the same lvl, cuz both are still fun to make^^
For people like me who absolutely can't do frame by frame animation, but still wanna make 2d animation, I would recommend getting a software such as toon boom harmony or flash, or a free alternative like opentoonz, and making a rigged character. Literally just draw the body parts and whatever different angles they can have, and connect them together as a single, but flexable character, so you can animate it without redrawing every frame. For more info on that, watch a random tutorial on rigging characters in 2d.
In a world without deadlines you could call 3D animation production easier, but in the real world you are usually just expected to produce more shots in a shorter time because the tools have more flexibility.
Sounds like my first time in Roblox studio, moving the 3d object is hard!
This is perfect cause I'm majoring on BS in Animation course in college
With 2d animation in old 2d animation like in movies like Snow White, And The Seven Dwarves every single frame of animation is basically an art peice. 3d to me is like modeling a lump of clay, you can move it in anyway you want.
There are newer inovative methods to make 2d animation that will help make 2d cheaper and easier to make. Blender has been making ground breaking implementations to that.
Both are similar if difficulty but each have their own strengths and struggles
Both have their ups and downs, it depends on what you’re better at
Okay but not gonna lie, Klaus was an amazing movie
if you can't draw then 2D is difficult, If you can't model and rig then 3D is difficult. end of the story.
@@freedomarts true. Rigging is what turns off everyone. Rendering takes time.
I don’t think that modelling and rigging skills are necessary to be a good 3D animator. Obviously they will make your life easier but usually when you’re working in the studio environment, especially high-end studios like Disney or DreamWorks, you’ll have multiple different departments, each of them doing their own thing. I watched many demos by the professional animators and it turns out that traditional 2d animation knowledge plays a huge part when you want to animate expressive, cartoon 3d characters. it is a common misconception that 3d is somehow more limited in terms of expressions and shape language. Animators go as far as changing the facial structure or stretching and bending geometry, they push the models as much as they would do while animating in 2d, all that to exaggerate the movements and flow of action. Which also makes me think that traditional drawing skills are essential if you want to be 3D animator.
@@barbara9631 very true, but the story change when you are working alone on a project. I always struggle to decide if I want to make a 2D game or 3D game just because of animation. I always endup deciding based on what would fit with gameplay and performance, and little bit artstyle.
@@sanketvaria9734 I agree that the circumstances change once there's a smaller team, or even just 1 person working on a project. You don't really have the luxury of working with a big team where every artist has a specific specialism. You have to wear many hats in the production pipeline. In that case making a choice between 3d and 2d is more about efficiency rather than stylistic choice.
I am currently teaching myself how to animate 2D animation and I feel like 2D is more of a time consuming skill but 3D is just hard to understand, I still am terrible at animation but I hope I can get better and learn more
The answer is none of them are easy. The animating is difficult with zero doubt. If you master on one of them, it's easy for you. Depending on software you're using, it may be easy for you. Different features and interface or tutorials. One of the main advantages is that being familiar with the software you're using. 2D is difficult and time consuming when it comes to frame by frame (traditional) animating style, but nowadays the programs make it easy for us and they are creating the frames according to the frame number we have set. The rigging features are sure one of the important things. The rigging is neither difficult or easy. It's all depend on software because its rigging feature may be different.
Bruh the comments explain it better and faster than the video.
Making detailed and realistic facial animation in 3D without mocap is pretty damn hard.
Even with stylized 3D animations, mocap can really help lay the foundation of what the end result should be. But I bet it can only help to learn the manual workflow.
tbh i just tested blender a bit and i didnt even animate after seeing how actually hard it is to animate hands, not because they're the most special thing in the body, it's because of the *fingers.* animating each one is PAIN
2D has advantage of easy character creation: you can draw a character in any way you want with any amount of details you want
3D has advantage of proportions keeping: you can animate without parts of the character weirdly shifting or scaling
2D has advantage of easy movement animation: you draw what the character is supposed to do
3D has advantage of low keyframe amount: the software automatically interpolates between positions
There are probably more points but these are the ones that come to my mind when I'm being asked, but there is no "better" animation, 2D has advantages, 3D has advantages, neither are the easiest or hardest
As someone who animates in 3d environments for fun. Whichever you're worse at is the harder one. I could never animate in 2D because i can't draw, but making good 3D models can be a pain too
2D doesn't require UVs, therefore it's much easier.
Jokes aside, both are easier for different things.
And then we have the OP stop-motion
I'm a 3D guy, but I animated both before. I always feel a bit sick when I watch someone animate in 2D by hand. It gives me a lil bit of PTSD. It's sooo time consuming and I have an insane amount of respect for the people who do it, but I could never ever do that again, when we have all the amazing tools for 3D Animation... that I respect equally.
Heh, we're reversed then! :D
I do 2d, dabbled in 3d before
What you guys do is amazing!
I'm spending more time learning 2D because of of instant gratification and lower PC specs it requires.
I am doing peppa pig 😏 with after effects, at night i sculpt with blender, and my boss give me 3 weeks to learn moho to switch from after effects to moho cause main target of ae is not for making cartoon, anyway peppa pig give me enough money to live but i like sculpting most, I'll see you in the next one 😏
Dude i just love your videos
Im not even gonna try to be diplomatic and give a miss universe answer here. There is no chance that 3d is more difficult than 2d...(eliminate variations in outcome and let's talk about expert level/good animation)
3d is literally manipulating a doll. Strictly speaking as an animator it's not your job to model, to do vfx or Any of that tricky 3d stuff. Your main job is to move the damn puppet. In traditional 2d, you have to redraw every joint, every blink of the eye every single time while maintaining form or it comes out wobbling. One odd looking line can ruin the whole scene. In 3d you have to, well...just grab and move! Simple as that.
Now before an army of 3d animators grabs their pitchforks....not saying they aren't takented, but speaking basically on ease of use. Come on, we all know drawing every frame and moving a leg in two positions have a big difference between them.
Here's the order of difficulty from hardest to easiest : 2d, digital 2d, 3d
It'd be much better if you spoke from experience
Just throwing this out there, 3D is super easy to get into a flow, only thing you need to worry about is lighting, and natural movement, 2d i would argue is way harder, everything that you need to keep track of in 3D, but with actually needing to draw the things.