Blender is build with everything, evrything is inside blender. Architecture, Sculping, Render, Animation in 3d, animation in 2d. Organic shapes. Damnn this software is heavy that you don't know where to start but is for free.
@AntiangelRaphael Well define audio editor. If you mean like slight audio editing then kinda. If not then no, 2.8+ doesnt have that. I hope they build a completly new Audio editor for blender that can work with physics engine.
It's insane that we have these tools essentially for free. This is great for artists that can't afford established 2D animation programs like adobe animate.
@@cheesepop7175 I'm very interested to know why you think that. I don't have an oppositional view, I simply would love to hear more about your point of view, if you have the time to reply or point me to certain links. Thanks!
Thank you for the great video. I haven't seen any timestamps in the comments yet, so 0:00 intro 0:25 blender 2d animation projects 1:51 the process of 2d animation 2:58 learning curve/difficulty 3:37 grease pencil features 5:08 why the grease pensil is important 7:21 blender is changing how 2d animators work 8:19 grease pensil in vr 9:01 blender compared to other 2d animation software
Wouldve been nice to have actual names in the video clips used, so people could find those at a glance. Jama has his videos already stamped by himself so his stands out, but others are who knows where from. Otherwise good work on the summary video.
If blender continues in the direction it's going I can really see it becoming an industry standard for 2d animation; it's progress in just a few years has been simply incredible.
Yes is subjective to your type of work. is Blender good for blockbluster VFX or AAA game cinematics? then the answer is NO..........Blender is more of a generalist tool so it'll always lack the polish & professionalism that you find in a dedicated software.
@Static Ball LMAO you think that's impressive you Blender kids are so predictable the same examples are used over & over again ...Andrew's video is talking about static images for archviz...etc which is completely different than what i am talking about... This is what i am talking about which Blender can't even handle 10% of it :) 100 of udims, thousands of blendeshapes, highres displacement/wrinkle maps in the viewport, complex rig setup, GPU accelerated skinning, highend simulations...etc Watch and learn! ua-cam.com/video/SlRvgJpssEM/v-deo.html ua-cam.com/video/ja6Jhmyw3fs/v-deo.html
@@samuel-ds2wk They're not born with it no but people who are really good at something like this often have more determination to get good at it, get bored of it slower, have more patience and enjoyment for doing it and more perseverance for getting better at it than others, they didn't teach them selves that or get it through being smart or not lazy, it's just how their personality ended up, but obviously practice is what makes the most difference
Studios and professionals aren't starting to switch to Blender because it's free. If that was the case they would have adopted it years ago. They are starting to switch now because Blender is actually really good.
The biggest issue with Blender Grease Pencil is that it lacks a Symbol like Adobe Animate or OpenToonz. If you have a drawing or series of frames that you want to reuse over and over in different parts of your animation, there's no way to store that into a library, then drag and drop it onto your canvas as you please. It's much needed and would make things perfect!
you can do that using time Offset modifier but it can only store grease pencil keyframes , it still can't store object keyframes like opacity, color and others things .
@@december1147 time offset is kind of anoying in the sense that it just keeps going, but you can use objects to control the values, I believe. It´s a bit involved and I agree, we need the ease of use of seperate timelines in the main timeline that we have in say animate. But animate isn´t without it´s flaws in that department..
I am just starting blender and this video shows me how incredibly powerful and versatile blender is. and it's all open source, it almost brings me to tears.
Blender is open source, which means that enthusiasts can contribute and improve the software without having to worry about deadlines, budgets etc. On top of that, it's driven by a foundation whose sole purpose is to produce something great, not something that sells. This is why Blender wins; it's allowed to.
I cannot express my gratitude, I have been longing to make my own series. It won’t be easy but at least someone was able to guide me to what could potentially be a reliable source.
ive alway loves 2d animations on characters, feels so human and lifelike, but ive always preferred 3d models for the scenes and backgrounds. i didnt even know blender had this till i downloaded it, and its like a dream come true
2D art and animation has always been my strength since Adobe Animate was Macromedia Flash. But finding something with the same flexible as Animate has been difficult. I also want to get better at 3D. Combining both in ways we haven't seen since late 90s and early 2000s would be a dream. It's both surprising and not that Grease Pencil seems like it's offering the same amount - or more - flexibility as Adobe Animate. Out of all the art tools I've tried, I was not expecting Blender to be the promising alterative to Adobe Animate.
quote: --------------------- It's both surprising and not that Grease Pencil seems like it's offering the same amount - or more - flexibility as Adobe Animate. Out of all the art tools I've tried, I was not expecting Blender to be the promising alterative to Adobe Animate. ---------------------- Then you are not understanding why Grease Pencil is better and revolutionary: It is understandable, it is new and there has never been anything like it. It is really simple: Adobe animate can't do proper 3D, it can't do raytracing, so you are missing the other half, the things that are super hard to draw, like perspective, building, landscapes and zooming and movement in the landscape, without it looking shitty and unrealistic. If you want to find out, watch the HERO Blender movie and pay especial attention to the end, where they show how they did it. It is basically a camera, freely movable in 3D space filming flat 2D drawn characters in a fully 3D world that can become as real as you like it (with raytracing). In Blender you can combine this really easy, as the 2D drawing is also an object that is living in 3D space and can be filmed (zoomed in, panned etc.) with the camera. Maybe watching the credits of Hero will make it easier to understand. I'm really curious what people will create with it. I'm working on a project myself, a little showcase of what Grease Pencil can do (I think the name is ill chosen)
Hey! I wanna learn blender as another 2D animation I have been using animate since forever and I tried toon boom and it was very hard for me , you are saying that blender won’t give me that horrible transition ?? Because I’m down if that’s the case
wow, blender is finally an amazing software package. So happy to see how it´s evolved since the first time I put my hands on it, more than 20 years ago! Kudos to the open source community!
Convincing video. If using Blender for 2D animation doesn't feel like a afterthought to experienced animators, I would agree that 2D+3D animation combinations is the way to go. Thanks for the review!
**PLEASE** list the sources you used for your video footage. There's lots of creative stuff in there and I think it's against the creators you're not crediting them! Seriously! I want to know what this stuff is!
@@iexistyes_ Do you see tags? What made me wonder is the video at 0:20 . I wanted to find out what that was, but then I realized a lot of the video may be uncredited as I kept watching.
@@tehEngineer3 That is Hilda on Netflix. I think it was a mistake to include it in this video because Hilda is actually made with ToonBoom Harmony, not Blender. Also I really encourage you go check out Hilda. It's a really awesome, super cozy and wholesome show. 10/10, one of the best things on Netflix right now.
This is day 5 of learning Blender on my own. I like the 3D layout- (it’s easier once you learn the shortcuts trust me) and I will be playing around with Greasepencil and 2D animation aspects of it now that I know that it does have this option 😅 wish me luck
Honestly blender has a ton of crazy powerful tools. The learning curve is kind of weird, and interface is definitely not beginner friendly. Though I will say blender offers a lot of automation/interpolation and shortcuts that definitely ease workload and is super nice as a newer artist. I’m dipping my toes into animation and the fact that I can drop in and move around a 3d model against my 2d drawings really helps me figure out perspective without just guessing and undoing and studying references for hours and hours. The best part about animation itself is, you have a ton of options too. If you aren’t confident in hand drawn, you can use armatures. If you have trouble with large movements, you can interpolate. If you have trouble with your characters interacting with the environment, you can literally model it in 3d to help make predictable realistic movements that you can just trace over. It’s so awesome. I could gush for hours but all in all it just definitely makes animation a lot less daunting. If you somehow are reading this and have any sort of interest in 2d animation and don’t know where to start, this is for sure it. Just look up some tutorials and you’re golden cause this software will last you a lifetime.
@@obi_anyaibe that is an amazing question, let me overexplain: it really depends on A.) what you want out of your work and B.) how you want to make it. i would highly highly recommend blender grease pencil for 2d animation because learning blender in general i think is a really important skill and can teach you a lot about 2d and 3d art and animation. learning blender is like a super power you can make virtually any form of digital media you want and you dont have to learn and relearn a billion different programs its just a one stop shop for everything. like 3d art and animation are usually what people think of when they think of blender, but you can also do sculpting, physics simulation, video editing, 2d art and animation, you can do modelling, rigging, and texturing for games and if im not mistaken i think you can actually just straight up make games in blender lol. now whether or not youd necessarily want do do any of those is up to you, my point is to show how versatile blender is, and you can basically make whatever you want if you know how to use it properly. one caveat. blender at its core is a 3d program, which means even when you are working in "2d" youre still technically creating 3d objects that are just infinitely thin. this means in terms of 2d art you are limited to only vector, as raster isnt technically possible in blender's engine. if youre an absolute beginner and dont know what that means think of vector as drawing with shapes and lines which is nice, because you can edit and modify them in real time without having to permanently alter them. so say you make a drawing and theres a specific line you dont like, instead of erasing it you can just hit edit and reshape the line to how you like. raster however you arent drawing with lines you are drawing with pixels, think of it like you have a gigantic grid of squares and when you draw a line youre not creating a line as much as youre changing a pattern of pixels to a certain color. its a bit more nuanced than that but its one thing to keep in mind. do some research into pros and cons. if i were to sum up my personal experience with both raster is faster, but its a bit harder to get things to look exactly right, while in vector it feels a lot clunkier and a bit slower but its waaaay easier to get things to look exactly right on the first try. If you think youd prefer raster over vector, i would say toon boom might be a bit more your speed especially if you really really really dont believe youre ever gonna step into the 3d world whatsoever. toon boom is also equally amazing as blender, and it supports both raster and vector capabilities and i think it can do 3d but only the kind of 3d that blender grease pencil does, only issue is its not a free program. if you need free i would say krita, its kinda like photoshop but its completely free, only issue is no vector and no armatures, if you want vector and armatures only you could try unity. i would do some more research into all of these and even more. If you want like a one sentence answer, i would say grease pencil if you want vector and krita if you want raster. Obviously thats not a really good answer cause its not that simple but you get the point. Mess around with a bunch of them, follow some tutorials on how to make a simple animation in 10 minutes, find what works best for you (side note, if you are gonna go with blender first of all yay good choice but also i would say to start by learning how to make, rig, and animate an armature, if youre familiar the PNGtuber creation and animation process its basically the exact same concept, its crazy easy and helps you learn the basics of grease pencil and when youre comfortable you can either stick with armatures or try your hand at traditional manual animation). there's really no correct answer unfortunately, you just have to find the perfect program for you on your own. blender is the objectively best tool ive mentioned here for animation just because of how powerful and versatile it is, but if you find that you absolutely hate the interface and dont like the overabundance of features that you only kind of understand how they work and cant stand drawing in vector and it just frustrates you to no end you should stay as far away from blender as you can lmao. i personally love blender but i completely totally understand why some people just cannot stomach it, it is an acquired taste after all and totally worth the morning sickness. regardless, theres no use in forcing yourself to use a program that doesnt work for you, thats why theres a billion different programs. most importantly you can only get good by starting, and you can only start by starting. again, download some programs, mess around, please please try to have fun with it. if you get frustrated it starts to become work and the last thing you want is to feel like youre forcing yourself into a hobby, so just take a break and do something then try to come back to it. i believe in you, reply to this if you make some progress id love to see your work :)
@@andrewjett5293 Thank you so very much for taking the time to share your recommendations and explain your rationale for each one. Really, thank you! I had to star the email notification I got for your comment because I just know I'll need to revisit it someday. Based on everything you said, the little research I've done since I asked for your recommendation, and some wonderful animated short films I saw today, which were made with Blender, I think Blender might be my best option so far. At this point, I feel the need to add that I don't really see myself becoming a badass animator someday-animation isn't my field; writing is. But I want to adapt most, if not all, of my short stories into animated films, and I love the challenge of learning how to do it myself, especially because only I can see all that magic the way it's painted in my mind. So, while animation likely won't be a major career for me, it still means more to me than "just another hobby." For me, it's a means to one of my biggest writing goals, which is why I might never pursue animation with as much ambition as an aspiring animator. That's also why I might shy away from complex tools, concepts, and processes, like 3D animation. I actually downloaded Blender a few months ago when I thought I was finally ready to quit procrastinating and act on my dream to animate short films. I would be lying if I said I wasn't intimidated by the program's interface, and it didn't help that most Blender tutorials focus on the 3D aspect more than the 2D aspect. But I've found and saved a couple of tutorial videos (like this one) that seem very comprehensive. Although I haven't seen them yet, the comments of those who have are pretty reassuring. As with any tool I lay my hands on for the first time, my first goal is to understand Blender one (relevant) feature at a time before learning how I can use the program to achieve my specific goals. I'm not really excited about the idea of drawing frame by frame (it sounds monotonous! I'll have to check if Blender allows easy rigging for 2D animation), but I'm still willing to give it a shot. Hopefully, it'll prove worthwhile in the end. If it doesn't, I'll check out Krita and maybe OpenToonz (it's not my style, but I hear it's pretty good and used my some top studios).
@@obi_anyaibe thats awesome to hear! also yes, blender definitely allows suuuuper easy rigging in 2d, its just putting bones where you think bones would probably go and letting inverse kinematics do all the heavy lifting. anyways, your approach seems a lot better than mine, i would highly recommend you keep doing what youre doing lmao. when i started i thought "ahhhh ill just learn as much as i can and then figure out what to do with all these tools" it was horrible to say the least. yeah id say after you feel comfortable enough just start, even if you dont really know what youre doing, very quickly youll be like "crap how do i do this thing" then look up how to do it, the nice thing about blender is there is literally hundreds of pages of documentation officially published for free by blender on how to use every single function the program offers, and the best part is theres a search bar to go along with it so you dont have to pour through hours and hours of manuals just to figure out how to change the opacity of a line. plus they usually offer graphics to help explain what theyre talking about which is suuuuper nice of them. i wish you the best of luck in your journey, and seriously thats so cool you wanna use animate to further enhance the potential of your writing. its pretty ambitious and i am all for it, for real when you make something drop a link to your stuff if you get a chance i would love to check it out.
@@andrewjett5293 Thank you so much for once again! 🤭 I'm super grateful! I'll get on it as soon as I can, and I'll definitely share anything I come up with. I don't mean to be too forward, but I was wondering if you've got a channel where you share some of your works. I refuse to believe someone with all this knowledge and experience doesn't have one.
Blender is definitely not a straightforward 2d animation program but it looks to me that it can open an anazing array of possibilities and probably save you a lot of time by using 3d...
I feel like too little is being said about the Freestyle rendering which allows you render 3d objects in a way that makes them look like drawn in 2d, making it perfect for combining with the grease pencil for background art and for the props that would be too consuming to be animated in 2d as you would need to draw them from many different angles.
bro its only a matter of time before this becomes mainstream as the main software..... its getting so good so fast..... Not that I want them to charge but I almost feel if they did everyone would be stupid to not use this.... like legit if they added like a photoshop and premiere component to blender legit would be all u need in one software....
Please search and make a video about Blender Foundation's warning e-mails about removing their Blender logos from UA-cam tutorial thumbnails. Some UA-camrs got this warning mail.
I'm new to all of this, I'm a music composer and I thought it would be nice if I could make 2D or 3D animation coupled with my tracks. I just discovered your channel, very nicely organized. Nice work ! keep it up :). My question however is about blender and after effect. If you can make 2D animation with blender, what's the point in using after effect ?
@@DBT1007 not about animation, it about the tool and a thing it can make, how to set lighting, gravity, physic, what camera can do? How to make model, What this option can do and more stuff, about animation i can make it.
@@Manganization yep some tutorial is old and with long time video duration,btw i found youtuber do good tutorial point out only important thing in few sec/ minute, safe time
I've been a digital and traditional artist for over 20 years. I tried 3d years ago (Maya) but it didn't feel natural. Like I prefer bmp programs to vector programs when painting, because it feels more natural and painterly. What I loved seeing in this video that has reignited my interest in 3D is the Grease pen, being able to draw in 3D/VR - that would be so awesome. Never heard of it before. Can't wait to try it!!!
An artist would have to know every facet of blender because if an artist doesn't know about the attributes that would help their art, then something will be missing.
The only problem I've noticed when switching from Animate to Blender for 2D is getting used to the new setup. I find that Animate was a lot more straightforward, whereas Blender required a bit more fiddling around in order to get the results you wanted. Because of that, I'd highly recommend that anyone who used Animate or Harmony up to this point to look up tutorials about Blender's interface. Especially if you never worked in a 3D space before.
Not that I’m gonna try (I haven’t even mastered Blender with 3D modelling in general), but is it possible to recreate The Amazing World of Gumball in Blender?
Even though I don't have an answer for your question, I'd advice you to just download Blender 2.83 and try it out (2.82 has some performance issues on grease pencil that were solved in 2.83). It is both free and lightweight (300 MB), so not a big deal there. I don't know if Blender is better, worse or as good as Adobe Animate for your workflow, so you testing it out is the best way to find it out. (Again, remember to try it on Blender 2.83, not 2.82).
depends on what kind of 2d you're looking for. for 8-bit/16-bit pixel art Aseprite is the most common tool. Resolution above that on your sprites and it's quite up in the air. As it stands I don't believe blender would be the BEST option, but if you are at all familiar with Blender just use it, it has everything you need, it just isn't 100% refined just yet. I vouch for Blender in this case, simply because I know they work on it on a daily basis and it constantly gets vast improvements. Learning it now will benefit you heavily in the future.
The fact that a massive animation company is moving to blender means that blender is probably legit. (for those who aren't sure yet, or think its too good to be true)
1:09 Neon Genesis Evangelion has 4 parts, these scenes are from "Part 4 3.0+1.0 Thrice Upon a Time". I know coz I have watched it and I remember coz I didn't understand many things. Anyways your effort to make this video is Like worthy. Thanks.
I think since there are lots of choices of shapes, pre-made models, and other professional stuff, it would be easier to do 2d animation than something like autodesk sketchbook desktop or flip-a-clip.
A problem I've noticed right away just from this video is that 2D elements are treated as two dimensional on a flat plane in a 3D environment, so either the camera or the object can be rotated to break the illusion. Useful if you want to make a Paper Mario cartoon, possibly detrimental for anything else.
I mean you don't just draw a 2D figure in and rotate the 3D camera. My guess is that you'll be animating around the 3D camera movement so it is seemless.
I was just here to learn if Blender was good for very basic 2d animations as I’m looking to make short animations for UA-cam. Then, this guy comes out with Pixar level animations. I think I’ll be fine with Blender.
Sick video as always InspirationTuts. You have me wondering if the artist; Otaking who did Star Wars Tie Fighter and Dr Who Anime animation was using Blender or sorts? I don't know i'll have to ask him next time he does a LiveStream video chat on his channel. Anyways cheers this was wonderful, i love 2D animation even over 3D CGI stuff. Hey?, i grew up on cartoons on TV afterall (lol).
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Blender is build with everything, evrything is inside blender.
Architecture, Sculping, Render, Animation in 3d, animation in 2d. Organic shapes. Damnn this software is heavy that you don't know where to start but is for free.
it has editing too!
What about motion track and compositing? And launch time of blender is incredibly low
@@c4pt4ina69 motion tracking in blender is advance as adobe AE but much better and also FREE
Game development
@AntiangelRaphael Well define audio editor. If you mean like slight audio editing then kinda. If not then no, 2.8+ doesnt have that. I hope they build a completly new Audio editor for blender that can work with physics engine.
It's insane that we have these tools essentially for free. This is great for artists that can't afford established 2D animation programs like adobe animate.
Well, I'd say that's a good batch of bucks a month saved there.
i think blender's 2d grease pencil feature could be easier to use than adobe animate
@@cheesepop7175 I'm very interested to know why you think that. I don't have an oppositional view, I simply would love to hear more about your point of view, if you have the time to reply or point me to certain links. Thanks!
Krita is still there
@@praddyumnyadav8137 Krita doesn't have rigs though
Me using Blender: open Blender, move the default cube, save it, close the program.
Other people: makes these awesome projects!
Rafael Chacón I'm just totally overwhelmed everytime I open blender
@@viis374 I reckon the best begginer thing to do is just follow simple tutorials, there's tons of good ones, then gradually try harder stuff
Just for future reference, you should usually put the "other people" part before the "me" part. Better comedic timing. 😉
2 words... Blender Guru
ur welcom:)
@Etcetera **adjusts glasses**
Thank you for the great video. I haven't seen any timestamps in the comments yet, so
0:00 intro
0:25 blender 2d animation projects
1:51 the process of 2d animation
2:58 learning curve/difficulty
3:37 grease pencil features
5:08 why the grease pensil is important
7:21 blender is changing how 2d animators work
8:19 grease pensil in vr
9:01 blender compared to other 2d animation software
yo u rlly watched the whole vid
😁🙌🏻
Thank you so muchhhhh
Thanks
You dropped this king 👑
Thanks for showcasing some of my tutorial in the video.
keep it up Brother, your work is a great asset for the Blender community.
@@InspirationTuts Thank you . WIll do. Viva la Blender. Viva la Grease Pencil
Wouldve been nice to have actual names in the video clips used, so people could find those at a glance. Jama has his videos already stamped by himself so his stands out, but others are who knows where from. Otherwise good work on the summary video.
0000
@@InspirationTuts yeah I needed it. You really helped me in every way
Hey! Good video!! Thanks for the credits to my tutorial :p
no problem man, keep up the good work.
Thank you for making the tutorial
If blender continues in the direction it's going I can really see it becoming an industry standard for 2d animation; it's progress in just a few years has been simply incredible.
Not sure about that, 4 years later and Toon Boom Harmony, Adobe Animate, TV Paint Animation and Clip Studio Paint are still the industry standard.
At this point, everytime I see someone asking "is Blender good for ____" I already know the answer will always be yes. "But is it good f--" YES.
Yes is subjective to your type of work. is Blender good for blockbluster VFX or AAA game cinematics? then the answer is NO..........Blender is more of a generalist tool so it'll always lack the polish & professionalism that you find in a dedicated software.
What about rendering technical drawings (with dimensions)? NO.
Whoa, you have no sense of humor. :P
is it good for calculating my tax returns?
@Static Ball LMAO you think that's impressive you Blender kids are so predictable the same examples are used over & over again ...Andrew's video is talking about static images for archviz...etc which is completely different than what i am talking about...
This is what i am talking about which Blender can't even handle 10% of it :)
100 of udims, thousands of blendeshapes, highres displacement/wrinkle maps in the viewport, complex rig setup, GPU accelerated skinning, highend simulations...etc
Watch and learn!
ua-cam.com/video/SlRvgJpssEM/v-deo.html
ua-cam.com/video/ja6Jhmyw3fs/v-deo.html
People are so incredibly talented it's actually kinda depressing ;)
True
I know what you mean, but I've taken to seeing it as inspiring, as it's possible for someone to be that good, meaning that you can be too
Don’t worry! Keep your head up, and never stop practicing! You’ll get to where you want soon if you try as hard as you can!
its only sad if you're stupid and too lazy to put in the effort, you think they were just born knowing how to do that stuff?
@@samuel-ds2wk They're not born with it no but people who are really good at something like this often have more determination to get good at it, get bored of it slower, have more patience and enjoyment for doing it and more perseverance for getting better at it than others, they didn't teach them selves that or get it through being smart or not lazy, it's just how their personality ended up, but obviously practice is what makes the most difference
*lets be honest , blender is more and more popular because it has a big support and it's free to use for everyone*
Studios and professionals aren't starting to switch to Blender because it's free. If that was the case they would have adopted it years ago.
They are starting to switch now because Blender is actually really good.
@@ninthjake yeah but plugins for example are free and a lot for Cinema4D , but for blender you have to pay
The biggest issue with Blender Grease Pencil is that it lacks a Symbol like Adobe Animate or OpenToonz. If you have a drawing or series of frames that you want to reuse over and over in different parts of your animation, there's no way to store that into a library, then drag and drop it onto your canvas as you please. It's much needed and would make things perfect!
Good point ..and also I use the Group tool constantly in Animate. Can parts of a drawing be grouped and thus safe from accidental editing in blender?
you can do that using time Offset modifier but it can only store grease pencil keyframes ,
it still can't store object keyframes like opacity, color and others things .
@@Tb125ll you can lock any layer.
@@december1147 time offset is kind of anoying in the sense that it just keeps going, but you can use objects to control the values, I believe. It´s a bit involved and I agree, we need the ease of use of seperate timelines in the main timeline that we have in say animate. But animate isn´t without it´s flaws in that department..
this why its not a professional software and its free
I am just starting blender and this video shows me how incredibly powerful and versatile blender is. and it's all open source, it almost brings me to tears.
learned?
This Clearly is the Future of animation!!
Interesting how no other 3D program can compete in this category. Blender stands alone.
maybe cuz they are 3d programs
So is Blender more of a 3D program than the others?
@@lawrencedoliveiro9104 no it has 3d elements and 2d elements
@@lawrencedoliveiro9104 Other programmes just focus on one thing while blender focuses on vfx, 3d modelling, 2d animations etc
Blender is open source, which means that enthusiasts can contribute and improve the software without having to worry about deadlines, budgets etc. On top of that, it's driven by a foundation whose sole purpose is to produce something great, not something that sells.
This is why Blender wins; it's allowed to.
I cannot express my gratitude, I have been longing to make my own series. It won’t be easy but at least someone was able to guide me to what could potentially be a reliable source.
ive alway loves 2d animations on characters, feels so human and lifelike, but ive always preferred 3d models for the scenes and backgrounds. i didnt even know blender had this till i downloaded it, and its like a dream come true
How was it? Is good or easy?
@@mklokilo955 nothing is easy, but it was a cool experience! I have yet to experiment with it too much
Absolutely! It has a sense of beauty, besides, it's the vision of the artist!
I just feel so happy, whenever an Open Source software gets this importance and makes "the edge is tha limit".
2D art and animation has always been my strength since Adobe Animate was Macromedia Flash. But finding something with the same flexible as Animate has been difficult. I also want to get better at 3D. Combining both in ways we haven't seen since late 90s and early 2000s would be a dream. It's both surprising and not that Grease Pencil seems like it's offering the same amount - or more - flexibility as Adobe Animate. Out of all the art tools I've tried, I was not expecting Blender to be the promising alterative to Adobe Animate.
quote:
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It's both surprising and not that Grease Pencil seems like it's offering the same amount - or more - flexibility as Adobe Animate. Out of all the art tools I've tried, I was not expecting Blender to be the promising alterative to Adobe Animate.
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Then you are not understanding why Grease Pencil is better and revolutionary: It is understandable, it is new and there has never been anything like it. It is really simple: Adobe animate can't do proper 3D, it can't do raytracing, so you are missing the other half, the things that are super hard to draw, like perspective, building, landscapes and zooming and movement in the landscape, without it looking shitty and unrealistic. If you want to find out, watch the HERO Blender movie and pay especial attention to the end, where they show how they did it. It is basically a camera, freely movable in 3D space filming flat 2D drawn characters in a fully 3D world that can become as real as you like it (with raytracing). In Blender you can combine this really easy, as the 2D drawing is also an object that is living in 3D space and can be filmed (zoomed in, panned etc.) with the camera. Maybe watching the credits of Hero will make it easier to understand. I'm really curious what people will create with it. I'm working on a project myself, a little showcase of what Grease Pencil can do (I think the name is ill chosen)
Hey! I wanna learn blender as another 2D animation I have been using animate since forever and I tried toon boom and it was very hard for me , you are saying that blender won’t give me that horrible transition ?? Because I’m down if that’s the case
2:38 that’s some good hand animation. And that turnaround with the guy shooting the gun is chef kiss.
wow, blender is finally an amazing software package. So happy to see how it´s evolved since the first time I put my hands on it, more than 20 years ago! Kudos to the open source community!
Convincing video. If using Blender for 2D animation doesn't feel like a afterthought to experienced animators, I would agree that 2D+3D animation combinations is the way to go. Thanks for the review!
**PLEASE** list the sources you used for your video footage.
There's lots of creative stuff in there and I think it's against the creators you're not crediting them! Seriously! I want to know what this stuff is!
Aren’t they named in these little tag things in the video at the bottom??? Or am I being stupid
@@iexistyes_ Do you see tags? What made me wonder is the video at 0:20 . I wanted to find out what that was, but then I realized a lot of the video may be uncredited as I kept watching.
@@tehEngineer3 ahhhh ok. Yea, it sucks that its not credited, but i dont think theyll add them anytime soon
@@tehEngineer3 if you are still wondering what that is, it's the show Hilda on Netflix, highly recommend it even if it's aimed at younger audiences.
@@tehEngineer3 That is Hilda on Netflix. I think it was a mistake to include it in this video because Hilda is actually made with ToonBoom Harmony, not Blender.
Also I really encourage you go check out Hilda. It's a really awesome, super cozy and wholesome show. 10/10, one of the best things on Netflix right now.
I think the fact that the title has no question mark proves that this should not even be a question lol
This is day 5 of learning Blender on my own. I like the 3D layout- (it’s easier once you learn the shortcuts trust me) and I will be playing around with Greasepencil and 2D animation aspects of it now that I know that it does have this option 😅 wish me luck
👍
It's been a year. How's it go?
As I know The new versions of Harmony toon boom support 3D objects and scenes ...
Whoever created blender is a genius
It's a bunch of people :-)
You may become one of them pretty easily.
Something nice about Blender and how it gives more open doors to all kinds of the 2D animated styles.
That DyE - Fantasy clip excited me
i am so excited for this. the team who worked so hard for this are the GOAT's. I love them and their parents.
4:50 was really cool, I didn't know you could procedurally animate stuff with the grease pencil. Blender is OP man.
2:36 says preproduction at the bottom left
Honestly blender has a ton of crazy powerful tools. The learning curve is kind of weird, and interface is definitely not beginner friendly. Though I will say blender offers a lot of automation/interpolation and shortcuts that definitely ease workload and is super nice as a newer artist. I’m dipping my toes into animation and the fact that I can drop in and move around a 3d model against my 2d drawings really helps me figure out perspective without just guessing and undoing and studying references for hours and hours. The best part about animation itself is, you have a ton of options too. If you aren’t confident in hand drawn, you can use armatures. If you have trouble with large movements, you can interpolate. If you have trouble with your characters interacting with the environment, you can literally model it in 3d to help make predictable realistic movements that you can just trace over. It’s so awesome. I could gush for hours but all in all it just definitely makes animation a lot less daunting. If you somehow are reading this and have any sort of interest in 2d animation and don’t know where to start, this is for sure it. Just look up some tutorials and you’re golden cause this software will last you a lifetime.
Hiii, which free 2d animation tool would you recommend to absolute beginners?
@@obi_anyaibe that is an amazing question, let me overexplain:
it really depends on A.) what you want out of your work and B.) how you want to make it. i would highly highly recommend blender grease pencil for 2d animation because learning blender in general i think is a really important skill and can teach you a lot about 2d and 3d art and animation. learning blender is like a super power you can make virtually any form of digital media you want and you dont have to learn and relearn a billion different programs its just a one stop shop for everything. like 3d art and animation are usually what people think of when they think of blender, but you can also do sculpting, physics simulation, video editing, 2d art and animation, you can do modelling, rigging, and texturing for games and if im not mistaken i think you can actually just straight up make games in blender lol. now whether or not youd necessarily want do do any of those is up to you, my point is to show how versatile blender is, and you can basically make whatever you want if you know how to use it properly.
one caveat. blender at its core is a 3d program, which means even when you are working in "2d" youre still technically creating 3d objects that are just infinitely thin. this means in terms of 2d art you are limited to only vector, as raster isnt technically possible in blender's engine. if youre an absolute beginner and dont know what that means think of vector as drawing with shapes and lines which is nice, because you can edit and modify them in real time without having to permanently alter them. so say you make a drawing and theres a specific line you dont like, instead of erasing it you can just hit edit and reshape the line to how you like. raster however you arent drawing with lines you are drawing with pixels, think of it like you have a gigantic grid of squares and when you draw a line youre not creating a line as much as youre changing a pattern of pixels to a certain color. its a bit more nuanced than that but its one thing to keep in mind. do some research into pros and cons. if i were to sum up my personal experience with both raster is faster, but its a bit harder to get things to look exactly right, while in vector it feels a lot clunkier and a bit slower but its waaaay easier to get things to look exactly right on the first try. If you think youd prefer raster over vector, i would say toon boom might be a bit more your speed especially if you really really really dont believe youre ever gonna step into the 3d world whatsoever. toon boom is also equally amazing as blender, and it supports both raster and vector capabilities and i think it can do 3d but only the kind of 3d that blender grease pencil does, only issue is its not a free program. if you need free i would say krita, its kinda like photoshop but its completely free, only issue is no vector and no armatures, if you want vector and armatures only you could try unity. i would do some more research into all of these and even more. If you want like a one sentence answer, i would say grease pencil if you want vector and krita if you want raster. Obviously thats not a really good answer cause its not that simple but you get the point. Mess around with a bunch of them, follow some tutorials on how to make a simple animation in 10 minutes, find what works best for you (side note, if you are gonna go with blender first of all yay good choice but also i would say to start by learning how to make, rig, and animate an armature, if youre familiar the PNGtuber creation and animation process its basically the exact same concept, its crazy easy and helps you learn the basics of grease pencil and when youre comfortable you can either stick with armatures or try your hand at traditional manual animation). there's really no correct answer unfortunately, you just have to find the perfect program for you on your own. blender is the objectively best tool ive mentioned here for animation just because of how powerful and versatile it is, but if you find that you absolutely hate the interface and dont like the overabundance of features that you only kind of understand how they work and cant stand drawing in vector and it just frustrates you to no end you should stay as far away from blender as you can lmao. i personally love blender but i completely totally understand why some people just cannot stomach it, it is an acquired taste after all and totally worth the morning sickness. regardless, theres no use in forcing yourself to use a program that doesnt work for you, thats why theres a billion different programs.
most importantly you can only get good by starting, and you can only start by starting. again, download some programs, mess around, please please try to have fun with it. if you get frustrated it starts to become work and the last thing you want is to feel like youre forcing yourself into a hobby, so just take a break and do something then try to come back to it. i believe in you, reply to this if you make some progress id love to see your work :)
@@andrewjett5293
Thank you so very much for taking the time to share your recommendations and explain your rationale for each one. Really, thank you! I had to star the email notification I got for your comment because I just know I'll need to revisit it someday.
Based on everything you said, the little research I've done since I asked for your recommendation, and some wonderful animated short films I saw today, which were made with Blender, I think Blender might be my best option so far.
At this point, I feel the need to add that I don't really see myself becoming a badass animator someday-animation isn't my field; writing is. But I want to adapt most, if not all, of my short stories into animated films, and I love the challenge of learning how to do it myself, especially because only I can see all that magic the way it's painted in my mind.
So, while animation likely won't be a major career for me, it still means more to me than "just another hobby." For me, it's a means to one of my biggest writing goals, which is why I might never pursue animation with as much ambition as an aspiring animator. That's also why I might shy away from complex tools, concepts, and processes, like 3D animation.
I actually downloaded Blender a few months ago when I thought I was finally ready to quit procrastinating and act on my dream to animate short films.
I would be lying if I said I wasn't intimidated by the program's interface, and it didn't help that most Blender tutorials focus on the 3D aspect more than the 2D aspect. But I've found and saved a couple of tutorial videos (like this one) that seem very comprehensive. Although I haven't seen them yet, the comments of those who have are pretty reassuring.
As with any tool I lay my hands on for the first time, my first goal is to understand Blender one (relevant) feature at a time before learning how I can use the program to achieve my specific goals. I'm not really excited about the idea of drawing frame by frame (it sounds monotonous! I'll have to check if Blender allows easy rigging for 2D animation), but I'm still willing to give it a shot. Hopefully, it'll prove worthwhile in the end.
If it doesn't, I'll check out Krita and maybe OpenToonz (it's not my style, but I hear it's pretty good and used my some top studios).
@@obi_anyaibe thats awesome to hear! also yes, blender definitely allows suuuuper easy rigging in 2d, its just putting bones where you think bones would probably go and letting inverse kinematics do all the heavy lifting. anyways, your approach seems a lot better than mine, i would highly recommend you keep doing what youre doing lmao. when i started i thought "ahhhh ill just learn as much as i can and then figure out what to do with all these tools" it was horrible to say the least. yeah id say after you feel comfortable enough just start, even if you dont really know what youre doing, very quickly youll be like "crap how do i do this thing" then look up how to do it, the nice thing about blender is there is literally hundreds of pages of documentation officially published for free by blender on how to use every single function the program offers, and the best part is theres a search bar to go along with it so you dont have to pour through hours and hours of manuals just to figure out how to change the opacity of a line. plus they usually offer graphics to help explain what theyre talking about which is suuuuper nice of them. i wish you the best of luck in your journey, and seriously thats so cool you wanna use animate to further enhance the potential of your writing. its pretty ambitious and i am all for it, for real when you make something drop a link to your stuff if you get a chance i would love to check it out.
@@andrewjett5293
Thank you so much for once again! 🤭
I'm super grateful!
I'll get on it as soon as I can, and I'll definitely share anything I come up with.
I don't mean to be too forward, but I was wondering if you've got a channel where you share some of your works. I refuse to believe someone with all this knowledge and experience doesn't have one.
10:19- 10:43 amazing depiction of different art styles!
damn carl from jimmy neutron got skills
Holy cow! What an amazing video! Thank you for your research and for sharing it with us for free. Really enjoyed this video! Cheers from Canada.
Hilda (0:20) was made with Toonboom actually
This is what I was looking for! Thanks :)
Glad I could help!
I've been wanting to find a great 2D animation software for cheap. Would this be the best First Choice for it?
Why not!
Try it! It became better with each new version :-)
I like this type of stylized 2D Character 0:12
the bean style or cal arts
@@zevac Cal arts
Wait,"Calsart" artstyle doesn't look like that, I thought it look more like Steven Universe, Star vs. the force of evil, Gumball,etc. ?
You know, sometimes i just want to know a short answer.
so, is it a yes?
Blender is definitely not a straightforward 2d animation program but it looks to me that it can open an anazing array of possibilities and probably save you a lot of time by using 3d...
There's a clip @ 4:03 of a 3d drawing of a wolf's head, created with the grease pencil. Looks amazing! Might anyone know the source?
I don't see any tutorial for blender 2d animation
Please. Where can i find the complete video tutorial from the clip at 6:40. 🙏🏽
Thank you in advance.
Can you please make a tutorial on how to use the Grease pencil tool?
I feel like too little is being said about the Freestyle rendering which allows you render 3d objects in a way that makes them look like drawn in 2d, making it perfect for combining with the grease pencil for background art and for the props that would be too consuming to be animated in 2d as you would need to draw them from many different angles.
Where can I learn how to use grease pencil
Blender is poised to become the best 3D/2D tool on the market. And the best part it's free.
Coool!! Just a day after I started to google info about animation technologies -- I receive youtube recommend your video! Thanks a LOT !
Holy sh*t this is revolutionary the main thing that amazes me is the prespective through a mix of 3D and 2D. Well this is gonna save me alot of time.
Where can I Find more info on how to do this 10:15 PLS?? really like how the comic came to life
thankyou so much for putting time into this video!
Great thanks. Many information there. Keep up the good work Blender team !
Is there a blender community for seniors - I feel you could learn your whole life - it would be a shame to give up when you retire
bro its only a matter of time before this becomes mainstream as the main software..... its getting so good so fast..... Not that I want them to charge but I almost feel if they did everyone would be stupid to not use this.... like legit if they added like a photoshop and premiere component to blender legit would be all u need in one software....
I just hope blender team always have their funded. and I hope someday I can donate too
Please search and make a video about Blender Foundation's warning e-mails about removing their Blender logos from UA-cam tutorial thumbnails. Some UA-camrs got this warning mail.
"removing" blender doesn't pre-add anything
Wait wut
I'm new to all of this, I'm a music composer and I thought it would be nice if I could make 2D or 3D animation coupled with my tracks. I just discovered your channel, very nicely organized. Nice work ! keep it up :). My question however is about blender and after effect. If you can make 2D animation with blender, what's the point in using after effect ?
I just got some cool ideas just watching this video. Thanks for sharing, this really opened my eyes to upping my game!
It free and good but i still dunno how to use, took time to learn lol
The good thing is there are a lot of free tutorials.
You need to make lot of bouncing ball animation and also the walking-running-jumping animation.
@@DBT1007 not about animation, it about the tool and a thing it can make, how to set lighting, gravity, physic, what camera can do? How to make model, What this option can do and more stuff, about animation i can make it.
@@Manganization yep some tutorial is old and with long time video duration,btw i found youtuber do good tutorial point out only important thing in few sec/ minute, safe time
I just bought Adobe Animate CC, but now I'm thinking if Blender is much easier to learn. Anyone who has used both software?
I had no idea DyE's Fantasy was created in Blender!
I've been a digital and traditional artist for over 20 years. I tried 3d years ago (Maya) but it didn't feel natural. Like I prefer bmp programs to vector programs when painting, because it feels more natural and painterly. What I loved seeing in this video that has reignited my interest in 3D is the Grease pen, being able to draw in 3D/VR - that would be so awesome. Never heard of it before. Can't wait to try it!!!
This video was amazing, thank you so much for making it
2:43 source please? Its very trash to showing amazing artist work and dont share his YT!
It's by Blender Studio
Thank you so much for this video, really gave me a lot of perspective pm what I wanted to know about 2D animation on blender, great video man :)
me, having no knowledge of animation but clicking on this video anyway: I know some of these words.
buddy if you are interested in making an animation go for it,take a risk and see how far it goes.
0:30 this michael jackson animation wasn't made in grease pencil though, as it says on the screen it's made with a VR tool called AnimVR
An artist would have to know every facet of blender because if an artist doesn't know about the attributes that would help their art, then something will be missing.
as a 2d animator i can say the fixing of bg and angle times are much reduced and can concentrate on character
The only problem I've noticed when switching from Animate to Blender for 2D is getting used to the new setup. I find that Animate was a lot more straightforward, whereas Blender required a bit more fiddling around in order to get the results you wanted. Because of that, I'd highly recommend that anyone who used Animate or Harmony up to this point to look up tutorials about Blender's interface. Especially if you never worked in a 3D space before.
ThatElfNerd
i don't use grease pencil but it must be jarring to go from a 2D work space to a 3D on
i know how complex animations are , i appreciate the artists who do stunning job using such tools , for me nope i won't even try to learn that
Not that I’m gonna try (I haven’t even mastered Blender with 3D modelling in general), but is it possible to recreate The Amazing World of Gumball in Blender?
hell yeah bro, you literally can do anything in blender it's so cool
I really need to donate....cuz this program is soooooo phenomenal
is anyone going to comment on the fact that evangelion 3.0 i already out and that we're moving onto 3.0+1.0/4
I forgot about 4.0 until this video LOL. Too bad it got delayed again cuz of the pandemic
which is better for 2d game developer blender 2d? or adobe animate? and why?
It comes down to skill level and flexibility, both are great pieces of software for game development
Even though I don't have an answer for your question, I'd advice you to just download Blender 2.83 and try it out (2.82 has some performance issues on grease pencil that were solved in 2.83). It is both free and lightweight (300 MB), so not a big deal there. I don't know if Blender is better, worse or as good as Adobe Animate for your workflow, so you testing it out is the best way to find it out. (Again, remember to try it on Blender 2.83, not 2.82).
@join, +1 to ur question. Subscribe :) Want to see recomendations
depends on what kind of 2d you're looking for. for 8-bit/16-bit pixel art Aseprite is the most common tool. Resolution above that on your sprites and it's quite up in the air. As it stands I don't believe blender would be the BEST option, but if you are at all familiar with Blender just use it, it has everything you need, it just isn't 100% refined just yet. I vouch for Blender in this case, simply because I know they work on it on a daily basis and it constantly gets vast improvements. Learning it now will benefit you heavily in the future.
Blender is getting more development effort than most of Adobe’s products.
What's next, Blender making music?!
You can do video editing in blender
The fact that a massive animation company is moving to blender means that blender is probably legit. (for those who aren't sure yet, or think its too good to be true)
What a great video! Very well put together
1:09 Neon Genesis Evangelion has 4 parts, these scenes are from "Part 4 3.0+1.0 Thrice Upon a Time". I know coz I have watched it and I remember coz I didn't understand many things. Anyways your effort to make this video is Like worthy. Thanks.
I should learn blender when I get a computer again
I think since there are lots of choices of shapes, pre-made models, and other professional stuff, it would be easier to do 2d animation than something like autodesk sketchbook desktop or flip-a-clip.
Amazing work! Superb explanation!
Its a very good program. Only if you know how to use it though
You are making a strong case here for switching to Blender!!!
A problem I've noticed right away just from this video is that 2D elements are treated as two dimensional on a flat plane in a 3D environment, so either the camera or the object can be rotated to break the illusion. Useful if you want to make a Paper Mario cartoon, possibly detrimental for anything else.
I mean you don't just draw a 2D figure in and rotate the 3D camera. My guess is that you'll be animating around the 3D camera movement so it is seemless.
Great video.
Also, just a minor correction. Khara is working on Evangelion 4 (stylised as 3.0+1.0).
This your work the best in world because your videos great
Anlatım çok iyi ayrıca çok güzel anlatmışsınız. Tebrik ederim
can we make animation video like nutshell UA-cam channel videos?
Is this essentially what the Zima Blue episode of Love, Death and Robots did? Combine 2D with 3D rendered environments?
where did you get the behind the scenes footage for Fantasy by DyE?
x2 please
ok i have open the program blender
i see a cube , so what next ?
how to make city and cara ? ty
Watch some tutorials here on UA-cam
I was just here to learn if Blender was good for very basic 2d animations as I’m looking to make short animations for UA-cam. Then, this guy comes out with Pixar level animations. I think I’ll be fine with Blender.
Intel HD graphics 3000 with 16gb ram is enough for making 2d anime in blender
Note it's free but may take time learning it.
This is GLORIOUS
Sick video as always InspirationTuts. You have me wondering if the artist; Otaking who did Star Wars Tie Fighter and Dr Who Anime animation was using Blender or sorts? I don't know i'll have to ask him next time he does a LiveStream video chat on his channel. Anyways cheers this was wonderful, i love 2D animation even over 3D CGI stuff. Hey?, i grew up on cartoons on TV afterall (lol).
thank you :)
VR brush. Instead of the controller, there is a stylus looking thing that you hold while drawing in VR.