Shark Rigging in Blender 4.0 Tutorial | By Malikose Studio

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  • Опубліковано 12 січ 2024
  • Welcome to my Blender tutorial! In this video, I'll guide you through the exciting process of Rigging a Low Poly Shark in Blender. Whether you're a beginner or an experienced 3D artist, you're bound to pick up new skills and have a great time along the way.
    Don't forget to like, share, and subscribe for more exciting Blender tutorials and 3D content. Thanks for watching, and let's get started on this creative journey!
    Your Malikose.
    Shark Modeling Tutorial: ( • Low Poly Shark in Blen... ).
    Shark Animation Tutorial: ( • Shark Animation Tutori... ).
    Music From : Karl Casey @ White Bat Audio .
    #shark
    #tutorial
    #blender
    #blender3d
    #lowpoly
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КОМЕНТАРІ • 7

  • @Inhan_
    @Inhan_ 5 місяців тому +2

    wow best youtube video

  • @Kukucartoon7667
    @Kukucartoon7667 4 місяці тому +1

    Thanks 👍

  • @angelajesslyn5474
    @angelajesslyn5474 Місяць тому +1

    Hi, in 13:53 mine not bending as look like in this tutorial. Do you know where is the problem? Thank you

    • @MalikoseStudio
      @MalikoseStudio  Місяць тому

      make sure you've set the transform pivot point to 'Individual Origins' as the tutorial suggests. This allows each selected component to move independently.

  • @jasonwilliams8730
    @jasonwilliams8730 5 місяців тому +1

    I love rigify but as of 3.6 and 4.0 at least for me something changes on the horse after exporting. The changes happen inside of blender itself so I don't believe this to be game engine related. As soon as I export the horse it is as if someone went in and changed the front heel rotation on every keyframe I saved. I tried using the wolf as workaround but it did the same thing. I have done a few horses and wolfs with ease in the past so idk what I am doing wrong.

    • @MalikoseStudio
      @MalikoseStudio  5 місяців тому +1

      Try different export formats. I think this will help.

    • @jasonwilliams8730
      @jasonwilliams8730 5 місяців тому +1

      @@MalikoseStudioThanks for the tip. I have tried fbx and gltf so far. I might be limited on what formats I can use for godot but I will give it a go :)