Not exactly, the Nationall Mall Area it's a closed cell, everytime you want to go there the game must always load the area, it's like entering Megaton with tcl, the only think you can find are some basic textures, same with Nationall Mall
@@Tomas-turbao its really the same as what he said just worded different, capitol is an exterior worldspace, which will contain its own cells, but it is not loaded when the other exterior worldspace is, a cell is just a square of the map, but there can also be an interior cell where its just a room/space on its own when you load in- and everything else gets unloaded. think of exterior worldspace to be like when they add a DLC like shivering isles to oblivion, it has a completely seperate exterior worldspace than cyrodil, but it has cells inside of it, cells in the world, and interior cells, hes not exactly wrong by saying closed cell, other than, its a worldspace, not a cell, he has the right idea kinda edit: if i am wrong then he is right with it being its own cell, which could be completely correct, it wouldnt make much difference, i havent looked at construction kit or G.E.C.K for a long time, so i cant really remember
I really dont know why but this brought back a memory of the first time i went through the metro tunnels and was absolutely terrified of the molerats. Thank you for the shot of nostalgia
Molerats can be scary in the narrow walls of the metro, but for me feral ghouls are the scariest enemies to encounter in these clautrophobic spaces. I'm 17 and ghouls scare the shit out of me while playing any 3d fallout game.
The very first thing I did in Fallout 3 was beeline straight to the Mall. I didn't know you had to take the Metro tunnels, so I found a spot to clip through the rubble and thought "oh that sucks, there are no city ruins." I also didn't know how to save, so every time I died, I had to start back from Vault 101's entrance.
Honestly It would be amazing to relieve discovering this game again. Not knowing a single thing and constantly being surprised while learning the rules and how things work.
This is just a LOD, which stands for level of detail. The game requires it to be able to show this to you and still perform well. Remember, the player needs to be able to see this from anywhere, but the game engine and console cannot handle actually having it entirely loaded from just anywhere. Imagine you were 100 miles from a location in a game, do you really think it should be loaded fully? No, because that would needlessly waste performance. I suppose they could have had it sneak the LOD out as you approached, but surely they had a reason for doing it this way, probably an engine limitation.
I remember babysitting my best friend's little brothers. I brought Fallout 3 over and played it with them. They both loved it, but the younger one completely lost his shit and freaked out when I went to that town full of giant ants. It was hilarious.
wow, actually me in my 7yo was scared of this game maybe because of it's dead desingn and atmosphere. I was so scared of this game so I wasn't go out of Megaton being afraid I will se more nasty and scary things outside. Also I almost shat my pants when I saw the ghoul in Megaton, I was so scared of his face so I was looking only the dialogue text but not his 'face'
As a tween those bastards always gave me the heebs, there's still this minor yucky feeling in the back of my head from how much I hated them when I was younger Mirelurks were always dope though despite how tough they were to put down with my awful builds/weapons
To be fair the metro system in 3 is really interesting and unique. It also just creates the illusion of a much larger set piece. I genuinely feel the game would have lacked that if they didn't have the metro system. I say this as someone who isn't even a massive fan of them.
I remember leaving the vault for the first time (must’ve been 12 irl) still having basically no clue how to play properly and it being my first Bethesda RPG. I left the vault didn’t even look at the quest to go to megaton made a B line the opposite way to megaton towards the broken highway and got mauled to death by mole rats. And from that experience i am 27 and I have now spent more time in fallout games than I did paying attention in school.
I did something very similar. I was not used to open world games yet and I just wondered. I kept running until eventually it was night time and got ambushed by Raiders and had to load back at Vault 101.
Yeah, it's in a different cell. Same with Dragonsreach in Skyrim and the White Gold Tower in Oblivion. If you have to go through a loading screen to get to it, the one you see from behind that loading screen is just a prop.
I spent so much time getting into the Dragonsreach LOD world model KNOWING it wouldn't be the actual city because I knew that the loading screen was why there is content/the size of the world cell didn't seem to match the interior cell. Must've figured there should be something like an Easter Egg but instead I learned what world models are lol
To be fair if you really had walked from the outskirts of DC to the Washington Monument you would still be in the tunnels shooting ghouls to this day. DC is a big city
Reminds of my quest to climb and stand atop White Gold Tower in Oblivion and realizing it's not even solid; you can just no-clip through it, so not only did I have to build a spiral staircase out of paintbrushes I had to build a floor so I could stand ontop the damn tower.
Can we all agree on remembering how absolutely uncomfortable it was to walk the wasteland in fallout 3? I remember being a kid and genuinely despising going in the metros and to downtown D.C. I wasn’t scared of them or anything serious, but the sheer feeling of “I’m not supposed to be here” really hit you in real life too. They nailed the atmosphere in 3. Especially the pit dlc. Something I feel like new Vegas and fallout 4 lacked a lot.
Fallout 3 definitely nailed the wasteland aesthetic. D.C is blown to smitherines and people are genuinely struggling to survive amidst the super mutant infestation and the lack of clean drinking water. The capitol wasteland is lawless, bleak and depressing much like the original fallout. NV takes a more fallout 2 approach where civilization is starting to come back and is much much more populated than 3, making the world seem more alive. This plays more into the rebuilding civilization idea that is a big part of NV's theme, rather than the "just barely surviving" aspect that fallout 3 focuses on and suceeds at.
Being a kid playing 3 was like a fever dream. You knew enough but I felt like I was just relying on child like curiosity to get me through the game. No sense of direction besides green marker. Loved it all the same tho.
@@FrederikSeerupNielsen Thing is, Fallout 3 supposedly takes place 200 years after the war. On the West Coast by then, there are functioning societies with taxes and laws etc. Whereas in D.C. there doesn't even seem to be farming, people continue to raid supermarkets for food that is somehow still edible. People theorise that it was originally supposed to be a prequel just after the bombs, which makes much more sense given the state of the world.
Same thing but i did this in oblivion, i really wanted open cities As a kid i didnt know F3 was just a spitting image of Oblivion, totally same gameplay
@@Raooka no i mean i knew it was from Bethesda, but i didnt think they would use the same engine as well as same voice actors. It thought it would be different like diablo and wow
@@FayeFaye- its the same devs.. the games released within a year of eachother, same engine LOL, you cant expect them to hire a new everything in one year, plus bethesda still do just upgrade their engine slightly and use it for the next game, even starfield, but they completely ruined it, they need an engine revamp immedietely, its showing its age
@@Raooka i mean there just isnt much use rewriting a whole engine if your engine works, unless it has a flaw, but even then, with the right amount of brain power you can usually fix your engine, like atm, modders said they cant open world the grids for starfield, because of a limitation with floatpoint values, where they get chaotic and cause bugs/crashes moving too far from their start value i.e. your spawn location, minecraft had a similar thing years ago, but they had to go back and update their engine and solved it.. bethewsda have been slightly changing and reusing their engine for every game pretty much.. even cod nowadays is just a copy of the last, i think even rockstar still use their same engine / atleast physics engine but upgrade it, souls games too, are the same engine.. the thing is there is just no need to fix what isnt broken. as for bethesda though their current version of the engine still feels 2013, it has me a little worried for ES6
This is pretty underwhelming in 2008. The graphics were incredibly outdated for the time. We already had lots of other open world games, like oblivion and far cry 2.
Maybe im just ahead of the curve, but it was pretty obvious that the interior of DC was a separate map/load then the wasteland. I was a kid and on console
@@DarthWall275 it's just a random fallout-themed avatar I have found and used for this channel as a starter. I have 15+ channels with thousands of subs where I upload videos of whatever I am interested in. 15 years ago it was really interesting for me about the Washington Monumentum and I did not understand why I couldn't reach there without using the subway, so I really don't understand the smart comments like "oh the kid doesn't know how games work".
This isn't what "LOD" usually suggests to players nowadays, though. These aren't low-detail models in the same location as higher-detail models that appear when the camera approaches. They're structures in significantly different locations relative to the camera, faking an "overworld" that's really a set of discrete zones.
@@Thy_BossRight but if they did this initially to bypass limitations of rendering an entire city at once on 360/ps3 hardware (as opposed to skyrim being mostly hills and small villages) and it fooled us all - who cares? What benefit would it have had to render the entire city if the player can’t see it? It may just be smaller zones and not as open ended as they’d like you to believe, but as long as the illusion is well done (as it is) I don’t see this as a downside - rather them working around their at the time limitations
@@ExtraGameClipz I'm not sure of your concern here. No one is saying this is bad or passing any value judgment whatsoever. The title of this video is obviously joking.
growing up i never got the chance to play this and got into fallout when 4 came out, so i bought #3 the other day and started a fallout 3 playthrough for the first time ever at 25.
Oh, the monument and square act like an interior because it's technically a separate cell. I mean, that's probably more of a RAM thing for consoles. Same reason they cut up the strip in FNV.
yeah, it just needs to be loaded. I loved figuring out the spots where I could skip the metro entirely and just walk though glitched areas or i could skip needing to meet the brother hood by slithering my way though their floor boards to raid their stash or to get power armor training
someone is forgetting the capital building is there and most map lookout spots would make the white house to the right of the washington monument. that said the capital building might originally have meant to be the white house
Even the placement of the Washington monument is all wrong, but I guess they couldn't afford putting it too far away or it wouldn't even render properly since the render distance isn't too great
What's the lie? You can walk to this monument, just like Capitolium. In the Capitolium area there is also a historical museum where quest is sent. Almost entire city section of map is separate locations and there are several of them. You can reach them ONLY through the metro tunnels. But they exist and you can get there in game. I didn't understand what lie was. Either author never grew up and did not understand how game works. Or he's just a troll who collects views on video with an erroneous title.
@@Thy_Boss What's joke and where do laugh? This is not a joke, but just nonsense. You might as well shit your pants and then say you were just joking. It is the same.
if you add the line bBorderRegionsEnabled=0 to the general area of the ini file on any of bethesda's games from oblivion and up you won't be stopped by the world borders. i used to explore the edge of the map like this, some odd things out there more so in far harbor, for some reason there's an entire island with a town that's not on the pipboy map at all to the north west, even has gnome easter eggs like they expected players to go over there.
Yes, princess, you learn it at some point in your life, while previously not knowing it, which happened to the person making this video long ago. Note the word "childhood" in the tongue-in-cheek title
It's not LOD. It's a fake representation of the area. LOD is when something is rendered simple when far away and gets more detailed the closer you get. This stays the same when he gets closer. The actual area which is in a totally different cell loads in when you use the metro.
THANK YOU!! Every playthrough I kept telling myself im going to venture out to those buildings but would always get distracted and forget about them. Now at least I know why, they're freaking unreachable. What crap
This is either a troll comment or you have zero idea how LODs work. You can reach those buildings via the metros... The main quest literally takes you there... They couldn't have the mall and wasteland loaded into one world space back in the day so they broke them up into different zones. You have to go through a loading screen bud
Lazy bethesda. They did this in starfield too. Every major pre war city area is in seperated unconnected cells, just without the procedural generation. To cover up their copy paste buildings
i mean ya its done this way to save on Resources why would they load the Mall in the Playable area it would just Significantly Decrease Game Preformace. and isnt logical at all.
Honestly such a good game to have had in my childhood, it really effects my tastes in games now, I can't stand playing rpg's that don't have as good of atmosphere to fallout 3.
yeah, they are called LoDs.. most shit in the distance is an LoD those just happen to be outside the zone because interior capital is it's own zone. Why did you even make this?
im sorry you had to find out this way but most of intercity DC is made up of cells that are separate from the capital wasteland overworld cell 💔 this is one of the few bethesda games where you can't just walk from one side of the map to the other without any loading screens 💔💔💔💔
I guess that's the only lesson Bethesda learned between Fallout 3 and 4... At least if you crank up the quality higher than the launcher settings (Fallout4.ini and Fallout4Prefs files in My Games) in Fallout 4, you can see Mass Fusion from far away with (less low poly, actually looking like) clouds around the top half. It's the biggest landmark by far and you can actually enter and be on the roof terrace/offices. Another example is the USS Liberty after its related quest, you can still access it. The fact the Fallout game that played in DC didn't actually allow you to get to the Washington Monument is a shame.
It's not a lesson they learned. It's the difference of seven years between the games, including entirely different platforms for the multi-platform release.
@@Thy_Boss No, sorry, that's cope. Fallout New Vegas being made in less time than Fallout 3 by Obsidian instead of Bethesda says so, New Vegas felt way more alive and the art in it looked way better than Fallout 3. FNV was on a tight schedule and released less than two years later, it had some bugs but it was less than a Bethesda release. Also, Bethesda worked on Starfield for like a decade or more, yet CDPR's Cyberpunk 2077 released years ago and even its disastrous launch looked better, had more detail, less bugs and more to do than Starfield. Their 2.0 build released in the same month as Starfield and it's absolutely stunning. Bethesda has competition now, there's games with more content that look, feel and overall are better. It's time to stop making excuses and to set expectations.
Yup. Capitol and the wasteland itself are two separate sandboxes.
Not exactly, the Nationall Mall Area it's a closed cell, everytime you want to go there the game must always load the area, it's like entering Megaton with tcl, the only think you can find are some basic textures, same with Nationall Mall
@@Tomas-turbao its really the same as what he said just worded different, capitol is an exterior worldspace, which will contain its own cells, but it is not loaded when the other exterior worldspace is, a cell is just a square of the map, but there can also be an interior cell where its just a room/space on its own when you load in- and everything else gets unloaded. think of exterior worldspace to be like when they add a DLC like shivering isles to oblivion, it has a completely seperate exterior worldspace than cyrodil, but it has cells inside of it, cells in the world, and interior cells, hes not exactly wrong by saying closed cell, other than, its a worldspace, not a cell, he has the right idea kinda
edit: if i am wrong then he is right with it being its own cell, which could be completely correct, it wouldnt make much difference, i havent looked at construction kit or G.E.C.K for a long time, so i cant really remember
wassup fam
Damn we scooby do be having the same pfp
I really dont know why but this brought back a memory of the first time i went through the metro tunnels and was absolutely terrified of the molerats. Thank you for the shot of nostalgia
As a child, I did not even understand that I was supposed to use the Metro and just cheated to travel
Molerats can be scary in the narrow walls of the metro, but for me feral ghouls are the scariest enemies to encounter in these clautrophobic spaces. I'm 17 and ghouls scare the shit out of me while playing any 3d fallout game.
I remember being too scared to play becuase of the feral ghouls ine the metro.
The molerats?…you were terrified of the MOLERATS in the metro?!
That's because you have not played in a long time. It's calling your name.❤.
The very first thing I did in Fallout 3 was beeline straight to the Mall. I didn't know you had to take the Metro tunnels, so I found a spot to clip through the rubble and thought "oh that sucks, there are no city ruins."
I also didn't know how to save, so every time I died, I had to start back from Vault 101's entrance.
Honestly It would be amazing to relieve discovering this game again. Not knowing a single thing and constantly being surprised while learning the rules and how things work.
Accidental Fallout 3 rogue playthrough:
The heck? You didn't know how to save the game?
@foofoo3344 don't forget that autosaving was a given for most games back then.
@@liammeech3702 I played Fallout 3 on PS3 when it first came out. Never had any troubles with the saving
It gets worse, I'm afraid: the entire game is pure CGI
This is just a LOD, which stands for level of detail.
The game requires it to be able to show this to you and still perform well.
Remember, the player needs to be able to see this from anywhere, but the game engine and console cannot handle actually having it entirely loaded from just anywhere.
Imagine you were 100 miles from a location in a game, do you really think it should be loaded fully? No, because that would needlessly waste performance.
I suppose they could have had it sneak the LOD out as you approached, but surely they had a reason for doing it this way, probably an engine limitation.
@@natsudragneelthefiredragon🤓☝
@@harrasika 🤓
What about the flight 77
no
One day they're gonna find out not all backgrounds in movies are real.
They learned it long ago, as the title also specifies for what you're trying (and failing) to discuss about video games
"They?" I guess you refer to brahmins, since they have have two heads.
"They?" I guess you refer to brahmins, since they have have two heads.
@@Thy_Boss you're trying to sound smart, and you failed really hard
looool
I remember babysitting my best friend's little brothers. I brought Fallout 3 over and played it with them. They both loved it, but the younger one completely lost his shit and freaked out when I went to that town full of giant ants. It was hilarious.
Me and a friend woke my parents up at 2am screaming at those ants
wow, actually me in my 7yo was scared of this game maybe because of it's dead desingn and atmosphere. I was so scared of this game so I wasn't go out of Megaton being afraid I will se more nasty and scary things outside. Also I almost shat my pants when I saw the ghoul in Megaton, I was so scared of his face so I was looking only the dialogue text but not his 'face'
As a tween those bastards always gave me the heebs, there's still this minor yucky feeling in the back of my head from how much I hated them when I was younger
Mirelurks were always dope though despite how tough they were to put down with my awful builds/weapons
I mean, that's fine
You can visit them via the metros.
They wouldn't need the metros if not for the 360's limitations lol
yeah but long time ago I was sure they were the actual ones, well nah, these are LOD :(
@@Falloutism then it worked exactly as intended :D
To be fair the metro system in 3 is really interesting and unique. It also just creates the illusion of a much larger set piece. I genuinely feel the game would have lacked that if they didn't have the metro system. I say this as someone who isn't even a massive fan of them.
I remember leaving the vault for the first time (must’ve been 12 irl) still having basically no clue how to play properly and it being my first Bethesda RPG. I left the vault didn’t even look at the quest to go to megaton made a B line the opposite way to megaton towards the broken highway and got mauled to death by mole rats. And from that experience i am 27 and I have now spent more time in fallout games than I did paying attention in school.
Yeah I was 13 and the first time leaving the vault with the music playing will always stick with me.
are you me
I did something very similar. I was not used to open world games yet and I just wondered. I kept running until eventually it was night time and got ambushed by Raiders and had to load back at Vault 101.
"You see that Washington Memorial? You can't go to it."
Yeah, it's in a different cell. Same with Dragonsreach in Skyrim and the White Gold Tower in Oblivion. If you have to go through a loading screen to get to it, the one you see from behind that loading screen is just a prop.
I spent so much time getting into the Dragonsreach LOD world model KNOWING it wouldn't be the actual city because I knew that the loading screen was why there is content/the size of the world cell didn't seem to match the interior cell. Must've figured there should be something like an Easter Egg but instead I learned what world models are lol
Biggest lie to me was 300 different ending for Fallout 3.
Bro is just now realizing how games are made 💀
To be fair if you really had walked from the outskirts of DC to the Washington Monument you would still be in the tunnels shooting ghouls to this day. DC is a big city
Reminds of my quest to climb and stand atop White Gold Tower in Oblivion and realizing it's not even solid; you can just no-clip through it, so not only did I have to build a spiral staircase out of paintbrushes I had to build a floor so I could stand ontop the damn tower.
imagine getting blasted by that 5 meter 10mm
technically it would be a 100mm
Just wait till we tell him about the mountains in Skyrim
First time I came out the vault, I just followed the eyebot until I was in the middle of no where.
and I really thought it was real too 🤣
Can we all agree on remembering how absolutely uncomfortable it was to walk the wasteland in fallout 3? I remember being a kid and genuinely despising going in the metros and to downtown D.C. I wasn’t scared of them or anything serious, but the sheer feeling of “I’m not supposed to be here” really hit you in real life too. They nailed the atmosphere in 3. Especially the pit dlc. Something I feel like new Vegas and fallout 4 lacked a lot.
Im playing F3 rn and the metro tunnels are just kinda confusing - you never know where it takes you
Fallout 3 definitely nailed the wasteland aesthetic. D.C is blown to smitherines and people are genuinely struggling to survive amidst the super mutant infestation and the lack of clean drinking water. The capitol wasteland is lawless, bleak and depressing much like the original fallout. NV takes a more fallout 2 approach where civilization is starting to come back and is much much more populated than 3, making the world seem more alive. This plays more into the rebuilding civilization idea that is a big part of NV's theme, rather than the "just barely surviving" aspect that fallout 3 focuses on and suceeds at.
Being a kid playing 3 was like a fever dream. You knew enough but I felt like I was just relying on child like curiosity to get me through the game. No sense of direction besides green marker. Loved it all the same tho.
@@FrederikSeerupNielsen Thing is, Fallout 3 supposedly takes place 200 years after the war. On the West Coast by then, there are functioning societies with taxes and laws etc. Whereas in D.C. there doesn't even seem to be farming, people continue to raid supermarkets for food that is somehow still edible. People theorise that it was originally supposed to be a prequel just after the bombs, which makes much more sense given the state of the world.
@jimbotron2 it should have remained a prequel. Having anything left in shops 200 years after the war is farcical.
the gaint keep stepping on invisible lego blocks!
Same thing but i did this in oblivion, i really wanted open cities
As a kid i didnt know F3 was just a spitting image of Oblivion, totally same gameplay
fond memories of closing oblivion gates in the capital wasteland
@@Raooka no i mean i knew it was from Bethesda, but i didnt think they would use the same engine as well as same voice actors. It thought it would be different like diablo and wow
@@FayeFaye- I guess with games being way more complex these days companies are saving time by reusing game engines just modifying them a bit
@@FayeFaye- its the same devs.. the games released within a year of eachother, same engine LOL, you cant expect them to hire a new everything in one year, plus bethesda still do just upgrade their engine slightly and use it for the next game, even starfield, but they completely ruined it, they need an engine revamp immedietely, its showing its age
@@Raooka i mean there just isnt much use rewriting a whole engine if your engine works, unless it has a flaw, but even then, with the right amount of brain power you can usually fix your engine, like atm, modders said they cant open world the grids for starfield, because of a limitation with floatpoint values, where they get chaotic and cause bugs/crashes moving too far from their start value i.e. your spawn location, minecraft had a similar thing years ago, but they had to go back and update their engine and solved it.. bethewsda have been slightly changing and reusing their engine for every game pretty much.. even cod nowadays is just a copy of the last, i think even rockstar still use their same engine / atleast physics engine but upgrade it, souls games too, are the same engine.. the thing is there is just no need to fix what isnt broken. as for bethesda though their current version of the engine still feels 2013, it has me a little worried for ES6
You gotta admit tho. It stretches really far and is amazing for a 2008 game
I mean call of duty 4 had more
@@mappingshaman5280 it’s always I want more 🫤
This is pretty underwhelming in 2008. The graphics were incredibly outdated for the time. We already had lots of other open world games, like oblivion and far cry 2.
@@flouserschird blah blah blah
@@ivanexell-uz4mv appreciate the reply
Maybe im just ahead of the curve, but it was pretty obvious that the interior of DC was a separate map/load then the wasteland. I was a kid and on console
Poor kid, only just finding out how games work.
Nobody tell him about Santa.
can't wait to grow up and become as smart as you, nerd
@@FalloutismI'm gonna assume you're extremely young?
Still, it seems pretty naive of you not to know how game memory works.
@@DarthWall275 it's just a random fallout-themed avatar I have found and used for this channel as a starter. I have 15+ channels with thousands of subs where I upload videos of whatever I am interested in. 15 years ago it was really interesting for me about the Washington Monumentum and I did not understand why I couldn't reach there without using the subway, so I really don't understand the smart comments like "oh the kid doesn't know how games work".
he's trolling and getting exactly the response he wanted@@Falloutism
@@PatrickIngham21No, he's embarrassing himself, and so are you
First time learning of LOD?
Moreso that the strip just doesn't exist unless you travel to it properly lol
Yes
This isn't what "LOD" usually suggests to players nowadays, though. These aren't low-detail models in the same location as higher-detail models that appear when the camera approaches. They're structures in significantly different locations relative to the camera, faking an "overworld" that's really a set of discrete zones.
@@Thy_BossRight but if they did this initially to bypass limitations of rendering an entire city at once on 360/ps3 hardware (as opposed to skyrim being mostly hills and small villages) and it fooled us all - who cares?
What benefit would it have had to render the entire city if the player can’t see it? It may just be smaller zones and not as open ended as they’d like you to believe, but as long as the illusion is well done (as it is) I don’t see this as a downside - rather them working around their at the time limitations
@@ExtraGameClipz I'm not sure of your concern here. No one is saying this is bad or passing any value judgment whatsoever. The title of this video is obviously joking.
Everything was loaded in these bowls and you had to use the metro load screens to get out of one bowl and enter a new one
Back in 2008 it was a marvel to see the monuments from way out in the wastes! Tbh they always seemed so far away!
So, it's like how Nevada and the Strip are separate instances
I mean that makes since, the reason the metro tunnel's existed was so the game world wouldn't have the hold tother areas in memory at all times
Reminds me stalker CoP with tunnel to Pripyat.
Pov: you are 6 feet
Its physical asset is behind the loading zone so yah its not loaded in yet tho it dose sit there technically
growing up i never got the chance to play this and got into fallout when 4 came out, so i bought #3 the other day and started a fallout 3 playthrough for the first time ever at 25.
I have never been to the mall like that
Those maniacs! They blew it up!
When childish grandeur and loading screens meet, one of them dies, i won’t say which one, it’s the childish grandeur.
Bro discovered LODs
Oh, the monument and square act like an interior because it's technically a separate cell. I mean, that's probably more of a RAM thing for consoles. Same reason they cut up the strip in FNV.
This is the same case for the buildings in fnv
yeah, it just needs to be loaded. I loved figuring out the spots where I could skip the metro entirely and just walk though glitched areas or i could skip needing to meet the brother hood by slithering my way though their floor boards to raid their stash or to get power armor training
I remember taking so long trying to figure out how to do get to the brotherhood back then lol
@@Melody-wm6ws same. Always some part of those old games that are hard to get though
Another reason why I still prefer the New Vegas exit the vault sequence.
someone is forgetting the capital building is there and most map lookout spots would make the white house to the right of the washington monument. that said the capital building might originally have meant to be the white house
Even the placement of the Washington monument is all wrong, but I guess they couldn't afford putting it too far away or it wouldn't even render properly since the render distance isn't too great
Well yeah, they're two separate game maps. That's why going through DC is such a loading screen hell
My first time play fallout 3 (or really just fallout) I was to afraid to leave the cave out of the vault
What's the lie? You can walk to this monument, just like Capitolium. In the Capitolium area there is also a historical museum where quest is sent. Almost entire city section of map is separate locations and there are several of them. You can reach them ONLY through the metro tunnels. But they exist and you can get there in game. I didn't understand what lie was. Either author never grew up and did not understand how game works. Or he's just a troll who collects views on video with an erroneous title.
The title is just a joke, my child
@@Thy_Boss What's joke and where do laugh? This is not a joke, but just nonsense. You might as well shit your pants and then say you were just joking. It is the same.
the thumbnail 🧐
So true... I was 10-11 y.o. and I was disappointed
One big lie was where they placed the Lincoln Memorial in the game.
if you add the line bBorderRegionsEnabled=0 to the general area of the ini file on any of bethesda's games from oblivion and up you won't be stopped by the world borders. i used to explore the edge of the map like this, some odd things out there more so in far harbor, for some reason there's an entire island with a town that's not on the pipboy map at all to the north west, even has gnome easter eggs like they expected players to go over there.
interesting
Yeah, that whole part of the map, isn't really apart of the map, same thing at the fort in NV
I'm confused. What do you mean by this? Are you talking about the Capitol and the monument being in separate cells from the main world space?
When you discover LOD and why it's necessary for everything in 3D computer generation unless you have a super computer.
Yes, princess, you learn it at some point in your life, while previously not knowing it, which happened to the person making this video long ago. Note the word "childhood" in the tongue-in-cheek title
It's not LOD. It's a fake representation of the area. LOD is when something is rendered simple when far away and gets more detailed the closer you get. This stays the same when he gets closer. The actual area which is in a totally different cell loads in when you use the metro.
Ну справедливости ради, подобные костыли есть во всех играх по сей день)
THANK YOU!! Every playthrough I kept telling myself im going to venture out to those buildings but would always get distracted and forget about them. Now at least I know why, they're freaking unreachable. What crap
This is either a troll comment or you have zero idea how LODs work. You can reach those buildings via the metros... The main quest literally takes you there... They couldn't have the mall and wasteland loaded into one world space back in the day so they broke them up into different zones. You have to go through a loading screen bud
fallout 3 is not really a open world game it uses smaller levels and the back drop is fake you can only get there through metro stations aka dungeons.
Fallout 3 is a childhood?.. No way.. 👀👴👴👴
I found that out with a noclip glitch
Bethesda magic
Hate to break it to you, but every thing in video games is faked just enough for you to believe it :)
those are just object LODs right?
This is what dissapointed you?Nobody tell this guy about LODs ok?
Lazy bethesda. They did this in starfield too. Every major pre war city area is in seperated unconnected cells, just without the procedural generation. To cover up their copy paste buildings
Well Duh! There a few loading screens to go through to get to the monument.🤪
i mean ya its done this way to save on Resources why would they load the Mall in the Playable area it would just Significantly Decrease Game Preformace. and isnt logical at all.
Honestly such a good game to have had in my childhood, it really effects my tastes in games now, I can't stand playing rpg's that don't have as good of atmosphere to fallout 3.
Okay F hdjbd K is the concept here I'm missing
They exist in other cells, the game wants you to make use of the subway. I'm sure you know this though..
Your childhood 😄Poor puppy .
I don't understand the big deal here? You can still actually go to them and go inside them, you've just done it the wrong way.
not a lie just the way the zones were set up
Just LOD distance
Ah i see what the problem is
You didnt go through todds super secret awesome ultra mega fun underground train tunnel
.... m8 ... its an area so you need to passed a door or something to get there so yes .... they didnt map, like in all games :o
He made a really bad shape in the thumbnail💀💀
Cherries?
Damn wait so FO3 takes place in the "Capitol Wasteland" but the Capitol isn't even in the game
It is in the game. You just have to travel legitimately to reach it.
Legendary game.
No flipping way!
yeah, they are called LoDs.. most shit in the distance is an LoD those just happen to be outside the zone because interior capital is it's own zone. Why did you even make this?
Because, my little whiner, it's a video about something he didn't know as a child and learned later, as the title describes
Of course, they are fake. It's a video game.
Can you beat Fallout 3 or (or fallout nv) as a giant might be a cool challenge run
you can't really enter interiors as a giant
very pointy thumbnail😂
So sad.😢
im sorry you had to find out this way but most of intercity DC is made up of cells that are separate from the capital wasteland overworld cell 💔 this is one of the few bethesda games where you can't just walk from one side of the map to the other without any loading screens 💔💔💔💔
....Yeah, no shit. This was a PS3 game dude.
This video itself has to be a bait. No way calling this fake is appealing for what people to expect.
It's saying that he didn't know it as a child and later learned it was the case. Chill out
@@Thy_Boss I see.
But it's a pretty cool lie, at least 😏
Not really fake.
Thanks so much for ruining my childhood 😁
gratz, you just discovered distance lod and zones. welcome to video games.
No, my child, it says he didn't know something as a child and then learned it long ago.
0:47 donald trump simulator
lol yup
:(
I guess that's the only lesson Bethesda learned between Fallout 3 and 4... At least if you crank up the quality higher than the launcher settings (Fallout4.ini and Fallout4Prefs files in My Games) in Fallout 4, you can see Mass Fusion from far away with (less low poly, actually looking like) clouds around the top half. It's the biggest landmark by far and you can actually enter and be on the roof terrace/offices. Another example is the USS Liberty after its related quest, you can still access it. The fact the Fallout game that played in DC didn't actually allow you to get to the Washington Monument is a shame.
It's not a lesson they learned. It's the difference of seven years between the games, including entirely different platforms for the multi-platform release.
@@Thy_Boss No, sorry, that's cope. Fallout New Vegas being made in less time than Fallout 3 by Obsidian instead of Bethesda says so, New Vegas felt way more alive and the art in it looked way better than Fallout 3. FNV was on a tight schedule and released less than two years later, it had some bugs but it was less than a Bethesda release. Also, Bethesda worked on Starfield for like a decade or more, yet CDPR's Cyberpunk 2077 released years ago and even its disastrous launch looked better, had more detail, less bugs and more to do than Starfield. Their 2.0 build released in the same month as Starfield and it's absolutely stunning. Bethesda has competition now, there's games with more content that look, feel and overall are better. It's time to stop making excuses and to set expectations.
:(