Okay here's a good one: I was racing against Razer in one of the final races of the game. He crashed and got stuck, which caused me to overtake, and eventually lap him. I had a 3 mile lead... The cars are stupidly fast at this point, I was averaging about 150-180mph across the race. Very soon after I lapped him and gained the 3 mile lead, he got un-stuck, proceeded to un-lap himself, and speed off into the distance. I paid attention to the times at this point... Approximately 1 minute later, he's on my tail again. He made up 3 miles in one minute. Meaning he averaged 180mph MORE than I was going (and I hadn't slowed down). Meaning him and the M3 were doing over 300mph that lap.
One thing to remember is that when they're a certain distance ahead of you, only the ground gets rendered so unlike in this video where we saw it crash, it would actually phase through those pillars as you're too far away to render in their hitboxes.
i think it goes the same with traffic cars. whenever the AI is far ahead of me, somehow they dont bother about the traffic cars spawning because i know they spawn once it is in your render. so even when im in 1st i still get traffic cars as an obstacle whereas the AI dont, great EA!
That's what happens on Heat too when cars at 400+ sometimes go so far ahead even if you drive perfectly. They just don't crash & phase through because the world ain't rendered LMAO
@@X33Ultras0undJust how low end? Racing games always run extremely well because all they really need to render is the road. A few more traffic cars won’t make a huge difference.
imagine a bike, and now bugatti veyron, Put in any nfs game with extreme rubberbanding and the bike will go 90k miles in a second, While the bugatti just started
@@yod7934 If we're talking speedrunning, in a full game run, that would matter, but for ILs (individual levels), it's on par with the Carrera GT for being the best car.
@@Grabuss Earl is well known for being one of the hardest blacklist to beat. His first race is nothing unusual, but the second sprint race is one of the hardest in the game. Even with a fully upgraded Cayman, Earl is almost certainly right on your ass at all times
the wheels: MELTED. the engine Block: DESTROYED. the pistons: SHATTERED. the valves: SMASHED. the supercharger: BLOWN. the brakes: BURNED DOWN. the crackshaft: SNAPED. the gearbox: PULVERIZED. the cardan: TEARED DOWN. the camshafts: R.I.P
@Ihelpanytime He is lmao 🤣, kid thinks he's an expert mechanic just by saying all that when he could've just said the engine, gearbox and tyres are gone. Kids these days, man. 😂😂
@@IhelpanytimeNo. the ECU: magic smoke'd the timing chains: snapped the Cam gears: stripped the Oil pan: full of holes the Oil pump: welded the Differential: reduced to dust the Fuel pump: on fire the Catalytic converters: unrestricted permanently the Thrust bearing: seized the Clutch: granny shifted the Flywheel: in pieces somewhere the Spark plugs: fused with pistons the Coils: Became goo the Injectors: split in two
Underground 1 is even worse...... My brother spent 10 hours just trying to win just ONE race!!! and also it can outcheat you... I heard you can enter cheat codes, enter a race using a 2000+hp car (bugatti/koenigsegg) and STILL lost against 500hp Skyline/Lancer/Supra/Vtec!!!
It's not just about shifts it's also about getting the right tuning setup, using nitrous efficiently, near missing traffic, choosing the right lanes, blocking and drafting the AI. Some tracks like Tunnel Construction and railway tracks have places where you should downshift as well. You can also use hydraulics and upshift/downshift glitches plus NOS purge at the start line to give yourself and advantage.
From my experience in this game the best way to win every races is to work on your consistency . If you do clean races without crashing or wall riding, the AI is programmed to follow you with a bit of competition. make clean races from the beggining to the end and you will win all your races almost everytime at 1st try. I noticed than the n9 blacklist Earl is everytime the hardest opponent to beat at least in my case.
That explains why I couldn't beat Jewels as a kid, but now I can pretty much beat everything in the game on the first try... outside drag races, these were always a hit or miss...
Yup. Earl has always been the most difficult for me. No matter how many times I've played this game. Next would be Jewel's drag race. The reason she isn't the most difficult is because there is a specific route and speed to take. If you know it the drag race is fairly easy.
Ahh yes, the Ford GT V12 2010 Experimental, code named: GT12-X10. Quite the rare and powerful vehicle for a true motorsport enthusiast and connoisseur.
they have 3 aspects: 2 for speed and acceleration multipliers according to your driving, and maximum speed they can reach, as i remembered, it's something like 400 or even 500 km/h
@@Zonda4748 was there any car that could reach 400km top speed in the MW? i think only carbon had some really stupidly hogh top speeds for some cars + drafting
It's really funny to see when he passes your car at the start and slows down, it's like "Hey, I'm not 300mph and making impossible turns without braking, have a nice day."
they "turn on" the physics again when they're close to you. that's why sometimes they suddently flip and crash when they catch you, cuz they're fast as hell on a tight corner and don't have their superhandling to help them...
I've seen them no-clip on the mini map before. Really easy to notice if you are really far ahead at the 270 degree turn on the highway that loops around downtown Rockport. I've seen one stop on the road, then rotate to skip that entire loop.
The ai could go into a corner at divebomb speeds but come out the turn even faster. Usually a vast amount of smoke would emerge from the cars when they had super grip
The effect is reversed when they have the upper hand, they will slow their speed so you can catch up to them. I notice these 2 modifiers happen when I play most racing games. Anyways most wanted was a breeze to beat because it had a lot of wide open stretches.
It doesn't happen in stuff like Racedriver: GRID, the cars will keep their pace whatever happens. I much prefer those games over NFS even tho I played the shit out of Underground 2 when I was little.
I've heard a lot of people saying MW was easy. Are y'all playing a different made copy? Lol. I never beat this. I got to Razer n stopped cuz I got all the customizations. I beat both undergrounds (1 was a slog, 2 is piss easy), n I barely beat carbon with both speedbreaker n nos cheats enabled. Rubberbanding should only be on for harder difficulties
Rubberbanding AI is in most racing games but this one had one of the worst. I had a race with Ronnie that crashed into a pole and I've managed to get a solid 1600 meter lead on him. That lead was gone very quickly and his aston martin passed me at like 300 MPH, far beyond what you can normally achieve (Ronnie is #3 blacklist, by then you have all parts and fastest cars). Absolute bollocks to lose like that (altho winning by opponent accidental pole ram isn't too fair either) The only game I've seen worse rubberbanding was unpatched Dangerous Driving. It was absolutely broken and dysfunctional, AI cars were boosted to literally something like 1000 MPH (your car had a top speed of 200-ish). But that was a bug and it got fixed in a patch. DD isn't a high budget title either.
Definitely the worst rubberbanding I have experienced was with JuiceIt2. It was beneficial but it still made team races BORING as fuck. There was a section where you could hire partners to race with one of your cars (yes, apparently 30k dollars for the second most experienced racer isn't enough for her to bring a car). Anyways, I think her name was Sonia. No matter which car I gave her she would turn the car into a warp engined vehicle. That shit was consistently half a lap from me at best
Ronnie was by far the easiest Blacklist member for me. I do not know if Rubberband failed to do its job, but Ronnie crossed the finish line 42 seconds after me, I still have a picture of that.
@@ahmetkeskinoglu_ Yeah, probably bcs AI can't into breaking the law of physics and pushing the physical possibilities of cars. There's no way a car could simultaneously go this fast and turn this reliably like in this video. Still, I'm pretty sure it would be possible to made decent AI for real-world racing on closed tracks.
The worlds in video games are "controlled enviroment", meaning the variable is far fewer than real world, which made programmers feel easier to program the AI.
Because its a video game and not real life where if something can go wrong it probably will go wrong, and like the other guy said way too many variables and problems for a AI car to do a super hot lap around a track, they can drive around a track though but just not fast.
a bit late but Sony and Pholyphony have this AI called Sophy that could learn certain tracks of GT Sport (or I think it was GT7) and she got top 3 in most races she went up against human players
What’s funny is that most of the ai you compete against in regular competitions in this game are more difficult than most of the actual blacklist racers
How to make a racing game good and challenging: Make the AI challenging ❌ Get your opponents faster cars ❌ Make an interesting layout of the map which requires mastery to know well ❌ Put more mechanics into the game which allow you to clutch the victory out of the hands of defeat ❌ fukin ruberband dat mudafuka idgaf ✅
The average racing game dev mindset, the way rubberbanding is being used for difficulty sucks, it's not fair seeing a random unmodified/stock golf gti that was still in lap 1 suddenly overtake and beat your Lambo or whatever car you have. I think instead of just increasing the speed depending on how well you drive, it should make the AI smarter (ex: taking shortcuts nore frequently) and more aggressive depending on your win streak. Just had to get that off of my chest.
Actually the ai behavior in nfs most wanted has 3 orders given drive brake steer, when the ai is going forward it counts and calculate the length of the race track and your current waypoint check position and time elapse so if the time of the player is greater than the ai then the ai will go even or greater than the player and if the ai is greater than player then the ai will slow down ( this methods works if you turn on the catch-up settings mode on ) if its off then the ai will do the opposite it will go and if the player is greater than ai then it will go even or greater and doesn't stop thats why they crash or hit the walls every time, they fixed this problem ( half of it is still used in boss match or scripted scenes like the canyon race in carbon ) as in matter of fact the ai doesn't have a collusion detection till carbon
They brake and accelerate normally - the game literally just pushes them towards you so even *_they_* get confused on what to do because they keep on getting flung around.
Remember when you've beaten a tough blacklist driver and thought they had a much faster car than yours and then you got their car and realised it actually had worse stats. You were actually "too good" and the game had to turn up the rubberbanding. Once I got almost defeated by Sonny because I was constantly extending my lead but at the last minute of the race it looked like he just started to use infinite nitro or something. Near the finish line I looked back in the mirror and he was closing in on me like he found an extra 100 horsepower in his engine. Also beating Izzy was one of my toughest races despite her being only number 12. What made her worse is that it looked like rubberbanding was almost instantly engaged as soon as I passed her. My highscool friend's greatest enemy was Earl tho. He said Earl didn't seem to accelerate that fast but he often got unrealistic grip and did 90 degree turns without barely slowing down.
Now i figured out how izzy rx-8 was faster than my semi-perfect supra even tho my supra was way faster and she crashed and spanned out twice and caught up in a blink of an eye. this game is fun dont get me wrong and i like a gud challenge but this shit rigged af
You think that's rigged?! How do you like racing up against Porche Carrera GT on normal races with Ultimate Stats whilst being stuck with Porche Cayman S right after beating No.9 AKA Earl?! Every.Single.Race Mind you! +Rubberband + everything else the game throws at you.
Have been replaying U1 and U2 recently. During last lap or part of the track this shit always kicks in especially hard. I'm still playing bc it's challenging/nostalgic, but.. knowing about this bs cheating, I just can't play it seriously anymore. P.S. Almost wish I didn't research this "catch-up mechanic". I felt better just being ignorant and thinking that I'm bad :)
The car that AI drives is a Ford GT right? Never heard of that high pitch before... once he's f**ked up in those route with poles.. then he'll do like 300+ mph Edit: Ford's flying lap is 1:52. 1:16 for the first half and 36 seconds for the second half. That's solid proof actually. Btw, halfway point is the northwestern part of the circuit.
i had this in mind beating the game recently, always tried to not get too ahead and get too overfocused cuz i knew they would just magically catch back up, game becomes more relaxed that way
I remember when i was running against a boss and He was 2km away from me and he catched me up in seconds, i still the won the race and when i saw his Max speed, it was 290km/h but im pretty sure it was over 500km/h
Rubberbanding were a nightmare for race wars in NFS carbon, usually a tier 3 car wars make it worst because there is always a corvette always rubberband ups to you no matter how far you pull. I've seen the corvette pass me by 325mph. That's why I really hate race wars. LOOK ITS MPH NOT KM/H.
@@analvss7965 I never had the later gen versions of Carbon so im not familiar with race wars. I usually speak of the boss fights, when the rubber banding imo is at its absolute worst. Darius in particular you literally have to have the perfect run or else you might aswell forget about winning period. Compared to razor, which was challenging but not cheap as all hell.
You know whats fun? Letting off the throttle to engine-brake around a sharp corner, only to get t-boned by the psychotic rubber AI travelling over 300mph. And apparently their cars weigh more than a M1 Abrams main battle tank, because they've sent my car flying through the air like a empty water bottle. Lmao, this game has broken me a few times. The messed up shit i've said while raging at this game. "I'm going to find the guy who programmed the f***ing traffic and make them eat cat litter."
I think the worst part of Most Wanted's AI is the catch up tends to not turn off or just immediately turns on at the start of a race. Too many times I lost due to the AI being ridiculous.
I've just finished NFSU, in the last 10 races I got angry on circuit races. There are a few races that are 6 or 7 laps long. With catchup is completely annoying, I had to get the lead as soon as I could to have them back, when I was 2nd or 3rd it was really difficult to close the gap under 2 secs. I really felt how catchup works in these games. AI is very stupid, sometimes I managed to watch them ignoring slow turns and going like "kamikazes" against me when i was trying to race properly, even I managed to watch them hitting some walls and keep going as fast as if they wouln't hit anything.
The speedometer doesn’t show the actual speed, but if you look at the distance marker in the top right you can barely make out that the car is gaining around 600 feet per second of distance, which is roughly 410 miles per hour, or in other words, over a hundred miles an hour faster than today’s fastest production car.
Ahh yes, the benefits AI gets from the "catch up" perk: Aero and downforce: +300% Performance parts: +300% (+ up to 225% bonus depending on the blacklist member you're up against (example: challenging Sonny = 15%; challenging Razor = 225%)) Rev limit: as long as the engine doesn't explode lol Max speed: kilometers per hour? Nope. Kilometers per SECOND. AI is driving a spaceship now.
On my race with Jewels, the sprint race one. I used an Audi A4 with max performance stats in respect to those that I would have unlocked at that blacklist level. The thing is, after I had finished my race, I looked after the top speed of our cars, mine is 328 km/h, and Jewels' is at 337 km/h, it's weird. Why you ask? The Mustang GT, in the game, isn't supposed to be equipped with ultimate transmission upgrades at that level, hence making its gears just 5, on which it will only be possible to surpass that speed if it had 6 gears. Assuming that the mustang has no junkman parts installed (which I doubt blacklist members would do anyway), it should have a top speed of just 315 KM/H. (don't believe me, try running a race with the transmission upgrades even tuned on super pro, and speed boost on a straight section of a track preferebly Highway 99)
Ah yes. Rubber banding. AKA the worst fucking design decision ever implemented in racing games and why I, as a rule, don't play them. "Player's doing too good, make the AI literally cheat to catch up"
1:41 That ain't thunder... that's breaking the sound barrier. 😂
Burnout Paradise Krieger Übershall?
i like how the engine sound goes on lower pitch right after the thunder
the horsepower level... it's over 9,000!
It is cause the sound pitch is higher after that "Thunder"
@@cristianhernandez-leon8871 now that I hear it it does sound the same
Okay here's a good one:
I was racing against Razer in one of the final races of the game. He crashed and got stuck, which caused me to overtake, and eventually lap him. I had a 3 mile lead...
The cars are stupidly fast at this point, I was averaging about 150-180mph across the race.
Very soon after I lapped him and gained the 3 mile lead, he got un-stuck, proceeded to un-lap himself, and speed off into the distance. I paid attention to the times at this point...
Approximately 1 minute later, he's on my tail again. He made up 3 miles in one minute. Meaning he averaged 180mph MORE than I was going (and I hadn't slowed down). Meaning him and the M3 were doing over 300mph that lap.
The new devil z now is the m3 gtr
There's no ways anyone can AVG that speed
@@kurtsudheim825 average?? there's no way anyone can REACH that speed in the first place!
He had a need.
@@lastraven7205 for speed
I remember raging in this game back when I was a little kid. Now I know why… -_-
You could have the most ultimate tuning still catch up by a LV1 Golf Dafuq
This is why you never trust self-driving cars.
@@RenegadeScooter lol
@MASLIN BRUNER the physics works for the player but nof for the AI, unfair[ex: dont even try to make AI crash, their cars are made of Titanium]
-_-
One thing to remember is that when they're a certain distance ahead of you, only the ground gets rendered so unlike in this video where we saw it crash, it would actually phase through those pillars as you're too far away to render in their hitboxes.
i think it goes the same with traffic cars. whenever the AI is far ahead of me, somehow they dont bother about the traffic cars spawning because i know they spawn once it is in your render. so even when im in 1st i still get traffic cars as an obstacle whereas the AI dont, great EA!
@@samuelkim1827 Well, it's either that or the game being unable to run on low end PC's.
That's what happens on Heat too when cars at 400+ sometimes go so far ahead even if you drive perfectly. They just don't crash & phase through because the world ain't rendered LMAO
thats completely wrong, something being drawn on your screen or existing in the map is two different things.
@@X33Ultras0undJust how low end? Racing games always run extremely well because all they really need to render is the road. A few more traffic cars won’t make a huge difference.
now i know how thoose volkswagen golfs destroying my supercars
the golf itself is faster than any supercar (except carrera gt) if tuned to max
imagine a bike, and now bugatti veyron, Put in any nfs game with extreme rubberbanding and the bike will go 90k miles in a second, While the bugatti just started
@@yod7934 You're forgetting about the Elise, the other best car along with the Carrera GT
@@schmoomaster4441 yea it's fast but pretty weak against cops
@@yod7934 If we're talking speedrunning, in a full game run, that would matter, but for ILs (individual levels), it's on par with the Carrera GT for being the best car.
If only we could get to see their gauges, that'd be pretty interesting LOL
It would be like Big Rigs probably XD
One time in Carbon I got caught in the back by a rubberbanding AI and I got over 250 MpH in the short time the AI was pushing me. It was intense.
At least in NFS Underground you can see top speed of every car in statistics. However I don't really get rubberbanded.
300 mph maybe
I like to imagine the player gauge as the ai's
The determination and sheer will, mixed with the impossible rpm is terrifying
This thing is at least 50,000 RPM
Fr
@@gameplaysgames8277 lmao right, then its just cruising 450km/h with like 3k rpm😂 whats up with that
Me as a kid: Mom my games cheating!!!
Mom: Games can't cheat
Nfs debug 2019: Hold my beer.
576 likes
@@christiantaylor1495 only 2 comments.
Nfsu: hold my s2000
Now 1.2k @@christiantaylor1495
Nfs most wanted ford gt : i paid for the speedometer, imma use the whole speedometer twice
1:55 he switches to 7th gear
there are actually 7 gears on both mercedes cars in this game
The SLR and the 65 amg i'm pretty sure
@@ManLikeEddy It's a Ford GT. There should only be 6 gears.
@@CalculatedRiskAK obviously
F1 gearbox used.
Earl: *spins*
Me: "haha! idiot!"
Earl: Omae wa mou shindeiru
Me: *look at the mini map* NANI?!
Earl: *passes me at 900km/h*
imo Earl is one of the hardest blacklist ever xD back to the day where i sell and buy many cars just to defeat this fricking guy xD
@@winterwyvern7 he was easy to beat lol?
I think earl deserved no 1 spot
It is bcuz like this rubband catch up 😂
@@Grabuss Earl is well known for being one of the hardest blacklist to beat. His first race is nothing unusual, but the second sprint race is one of the hardest in the game. Even with a fully upgraded Cayman, Earl is almost certainly right on your ass at all times
1:42 didn't know NFS Most Wanted had sound effects for when you break mach 1
That a thunder my guy it's raining
@@goofygoober69696Dude, are you that dense?
@@goofygoober69696 no that clearly sonic boom
@@goofygoober69696no shit
The section with the columns at 0:50 was my hidden desire to see all those AI get mindfucked (you even see the car get hit the columns twice).
Exactly
not gonna lie the ford gt revving to 13000rpm sounds amazing
Agreed
Same. Now I can't help but wonder what the Viper would sound like at that range.
Very much sounds like a muscle car in burnout paradise to me
@@TrashBinPaladin well it has a ford v8 in it
i wanna hear a lambo doing that, it was pretty high-pitched as is already.
the wheels: MELTED.
the engine Block: DESTROYED.
the pistons: SHATTERED.
the valves: SMASHED.
the supercharger: BLOWN.
the brakes: BURNED DOWN.
the crackshaft: SNAPED.
the gearbox: PULVERIZED.
the cardan: TEARED DOWN.
the camshafts: R.I.P
Are you flexing your knowledge about engine parts? Just say engine: Destroyed and that's it.
@Ihelpanytime He is lmao 🤣, kid thinks he's an expert mechanic just by saying all that when he could've just said the engine, gearbox and tyres are gone. Kids these days, man. 😂😂
@@GYATTMAN. I think he's just having a laugh, dude.
@@borntopwnyou Guy probably _meant_ to _exaggerate,_ given how ridiculous the Rubberbanding feature is.
@@IhelpanytimeNo.
the ECU: magic smoke'd
the timing chains: snapped
the Cam gears: stripped
the Oil pan: full of holes
the Oil pump: welded
the Differential: reduced to dust
the Fuel pump: on fire
the Catalytic converters: unrestricted permanently
the Thrust bearing: seized
the Clutch: granny shifted
the Flywheel: in pieces somewhere
the Spark plugs: fused with pistons
the Coils: Became goo
the Injectors: split in two
Me: *10 seconds away from the finish line.*
Also me: *hits one light pole*
Every racer behind me: *"Big mistake!"*
Not as bad as Underground 2. I remember getting perfect shifts in a drag race and still lost. Thanks rubberband.
I remember those times with drag races, god fucking dammit, I always rage on drag races in U2
Underground 1 is even worse...... My brother spent 10 hours just trying to win just ONE race!!! and also it can outcheat you... I heard you can enter cheat codes, enter a race using a 2000+hp car (bugatti/koenigsegg) and STILL lost against 500hp Skyline/Lancer/Supra/Vtec!!!
bro i just playing underground 2. played a url race and the last one the ai refuse to let me win
@Ghost mods
It's not just about shifts it's also about getting the right tuning setup, using nitrous efficiently, near missing traffic, choosing the right lanes, blocking and drafting the AI. Some tracks like Tunnel Construction and railway tracks have places where you should downshift as well.
You can also use hydraulics and upshift/downshift glitches plus NOS purge at the start line to give yourself and advantage.
From my experience in this game the best way to win every races is to work on your consistency . If you do clean races without crashing or wall riding, the AI is programmed to follow you with a bit of competition. make clean races from the beggining to the end and you will win all your races almost everytime at 1st try. I noticed than the n9 blacklist Earl is everytime the hardest opponent to beat at least in my case.
That explains why I couldn't beat Jewels as a kid, but now I can pretty much beat everything in the game on the first try... outside drag races, these were always a hit or miss...
Even if you were to race cleanly, the farthest you can let them trail behind is around 1k yards. Make one small mistake and they're right behind you.
@@Robciomixxnfs Yeah those were literally made to "DRAG" on the game.
Yup. Earl has always been the most difficult for me. No matter how many times I've played this game. Next would be Jewel's drag race. The reason she isn't the most difficult is because there is a specific route and speed to take. If you know it the drag race is fairly easy.
Dude.. Every race game... every race game
Ahh yes, the Ford GT V12 2010 Experimental, code named: GT12-X10.
Quite the rare and powerful vehicle for a true motorsport enthusiast and connoisseur.
So the AIs basically have no Rev limiter. Ok then 👍
That's just the vtec
they have 3 aspects: 2 for speed and acceleration multipliers according to your driving, and maximum speed they can reach, as i remembered, it's something like 400 or even 500 km/h
@@Zonda4748 was there any car that could reach 400km top speed in the MW? i think only carbon had some really stupidly hogh top speeds for some cars + drafting
@@unkindled6410 ford gt without transmission can do it
It's really funny to see when he passes your car at the start and slows down, it's like "Hey, I'm not 300mph and making impossible turns without braking, have a nice day."
they "turn on" the physics again when they're close to you. that's why sometimes they suddently flip and crash when they catch you, cuz they're fast as hell on a tight corner and don't have their superhandling to help them...
Also, cruising at 350km/h with 3k revs. Lmao
1:32 F1 mode activated
When i drive late to work.
Pizza place closes 6:00PM
ME AT 5:59PM
wait
what pizza place closes at 6?
@@keisuketakahasi4584 I know one that closes at 5 pm and reopens at 6 pm.
I can tell, rubberbanding in this game looks really well made
600 km/h that's ok
@@DonutMotorsport what i meant "well made" is because it isn't obvious
@@yod7934 yeah I know
Earl boss race
@@DonutMotorsport lmfaoooo
"The golf is better..." -Kuru
"KURU? WHO IZ KURU?"
-Charles Leclerc
Also Charles tries to beat kuru by whacking his car in the middle of F1 race
But not the best...🧐
@@mclarenf1gtr99 yes it is wdym "not the best"?
ik
No matter how good you drive, one mistake and you lose. lol
I always thought the catch-up mechanic for the AI was just no-clip + unlimited nitro, but I guess this made more sense.
Still bullshit though
I've seen them no-clip on the mini map before. Really easy to notice if you are really far ahead at the 270 degree turn on the highway that loops around downtown Rockport. I've seen one stop on the road, then rotate to skip that entire loop.
@@Peelster1remember the games only renders where you are, If ai is far from you it won’t render cars, walls. Etc
Just a typical AI catching up with speed of mach 3
These bastards can do full 90 degree turns without losing speed.
Hell, i think they actually GAIN speed from making those turns.
Yep. They fucking are not losing speed and it just goes up.
Yet our car, will just lose speed even if tumbleweed grazes our left bumper.
Oh yeah, and the obstacles like sign poles, fences, any shit that you can plow through... they dont lose speed on it either, and you do.
LOL spectate the absolute aids that was Underground 1’s rubberbanding on the race with Eddie’s posse and that one with 7 laps and the purple rx-7
@Ghost it's quite literally inhuman, since they're AI.
The ai could go into a corner at divebomb speeds but come out the turn even faster. Usually a vast amount of smoke would emerge from the cars when they had super grip
Kurt's Killer Ride, every arcade racer's rite of passage
@@ruraldrumrolllad8319 Oh yeah in underground 1 ai cars always left thick smoke without sliding
Kurt's Killer Ride, that one stage which almost made me insane.
The effect is reversed when they have the upper hand, they will slow their speed so you can catch up to them. I notice these 2 modifiers happen when I play most racing games. Anyways most wanted was a breeze to beat because it had a lot of wide open stretches.
It doesn't happen in stuff like Racedriver: GRID, the cars will keep their pace whatever happens. I much prefer those games over NFS even tho I played the shit out of Underground 2 when I was little.
I've heard a lot of people saying MW was easy. Are y'all playing a different made copy? Lol. I never beat this. I got to Razer n stopped cuz I got all the customizations.
I beat both undergrounds (1 was a slog, 2 is piss easy), n I barely beat carbon with both speedbreaker n nos cheats enabled.
Rubberbanding should only be on for harder difficulties
That's why it's sooo tough to beat opponents that's why they catch soo fast
Rubberbanding AI is in most racing games but this one had one of the worst. I had a race with Ronnie that crashed into a pole and I've managed to get a solid 1600 meter lead on him. That lead was gone very quickly and his aston martin passed me at like 300 MPH, far beyond what you can normally achieve (Ronnie is #3 blacklist, by then you have all parts and fastest cars). Absolute bollocks to lose like that (altho winning by opponent accidental pole ram isn't too fair either)
The only game I've seen worse rubberbanding was unpatched Dangerous Driving. It was absolutely broken and dysfunctional, AI cars were boosted to literally something like 1000 MPH (your car had a top speed of 200-ish). But that was a bug and it got fixed in a patch. DD isn't a high budget title either.
Definitely the worst rubberbanding I have experienced was with JuiceIt2. It was beneficial but it still made team races BORING as fuck.
There was a section where you could hire partners to race with one of your cars (yes, apparently 30k dollars for the second most experienced racer isn't enough for her to bring a car).
Anyways, I think her name was Sonia. No matter which car I gave her she would turn the car into a warp engined vehicle. That shit was consistently half a lap from me at best
Ronnie was by far the easiest Blacklist member for me. I do not know if Rubberband failed to do its job, but Ronnie crossed the finish line 42 seconds after me, I still have a picture of that.
@@GrandTheftAutoPlaythroughFor curiosity, can you upload the photo?
@@Zotich-z6h sure, where?
No matter how fast you are, you still can't outdrive the pillars at the stadium
The fact the AI like these existed back in 2005 makes me wonder why in 2021 aren't we already having AI-driven cars competing against human racers.
Physics
@@ahmetkeskinoglu_ Yeah, probably bcs AI can't into breaking the law of physics and pushing the physical possibilities of cars. There's no way a car could simultaneously go this fast and turn this reliably like in this video. Still, I'm pretty sure it would be possible to made decent AI for real-world racing on closed tracks.
The worlds in video games are "controlled enviroment", meaning the variable is far fewer than real world, which made programmers feel easier to program the AI.
Because its a video game and not real life where if something can go wrong it probably will go wrong, and like the other guy said way too many variables and problems for a AI car to do a super hot lap around a track, they can drive around a track though but just not fast.
a bit late but Sony and Pholyphony have this AI called Sophy that could learn certain tracks of GT Sport (or I think it was GT7) and she got top 3 in most races she went up against human players
"laws of game physics prepare to be ignored" -AI
That’s why I raged on underground 1
Trust me, it was much worse in UG1
@Artūrs Šilaks We don't speak of KKR.
@Artūrs Šilaks Everyone talking about KKR, but idk in my opinion it was a little easy, maybe I got lucky.
Now drag races, that's where I always failed
The ai just have really good gaming chairs
3:07 reminds me of burnout paradise when you hit the boost.
ZeZo Lardhi that’s the ai 😅😅
Crash time
It's terrifying to hear the FGT go that fast and reach an 'impossible' rpm
What’s funny is that most of the ai you compete against in regular competitions in this game are more difficult than most of the actual blacklist racers
How much of these damn RPMs This Ford GT has? 10K?! It sounds absolutely ridiculous.
It reminds me of the production cars from NASCAR 2005. All of them can rev to 10K RPM.
Assuming the AI goes 62,000 ft in 3:50, that’s an average speed of ~184 mph
How to make a racing game good and challenging:
Make the AI challenging ❌
Get your opponents faster cars ❌
Make an interesting layout of the map which requires mastery to know well ❌
Put more mechanics into the game which allow you to clutch the victory out of the hands of defeat ❌
fukin ruberband dat mudafuka idgaf ✅
What i observed in Most Wanted, is that the AI racers are completely random in regular races
The average racing game dev mindset, the way rubberbanding is being used for difficulty sucks, it's not fair seeing a random unmodified/stock golf gti that was still in lap 1 suddenly overtake and beat your Lambo or whatever car you have. I think instead of just increasing the speed depending on how well you drive, it should make the AI smarter (ex: taking shortcuts nore frequently) and more aggressive depending on your win streak.
Just had to get that off of my chest.
Me : hit a wall
NPC Racer : Laughing at speed of light
Actually the ai behavior in nfs most wanted has 3 orders given drive brake steer, when the ai is going forward it counts and calculate the length of the race track and your current waypoint check position and time elapse so if the time of the player is greater than the ai then the ai will go even or greater than the player and if the ai is greater than player then the ai will slow down ( this methods works if you turn on the catch-up settings mode on ) if its off then the ai will do the opposite it will go and if the player is greater than ai then it will go even or greater and doesn't stop thats why they crash or hit the walls every time, they fixed this problem ( half of it is still used in boss match or scripted scenes like the canyon race in carbon ) as in matter of fact the ai doesn't have a collusion detection till carbon
They brake and accelerate normally - the game literally just pushes them towards you so even *_they_* get confused on what to do because they keep on getting flung around.
Off-topic but I really like the yellow tone on that Ford GT. Fits it.
She: Parents aren't home!
Me:
0:33 And then when they pass they go: Ah i was totally obeying the laws of this game...
I remember seeing them move at the speed of light on the mini map 💀
And they somehow always managed to fail jumps
finally after so many years i know why i was driving so good and still when they crashed, they managed to catch me up
Remember when you've beaten a tough blacklist driver and thought they had a much faster car than yours and then you got their car and realised it actually had worse stats. You were actually "too good" and the game had to turn up the rubberbanding.
Once I got almost defeated by Sonny because I was constantly extending my lead but at the last minute of the race it looked like he just started to use infinite nitro or something. Near the finish line I looked back in the mirror and he was closing in on me like he found an extra 100 horsepower in his engine.
Also beating Izzy was one of my toughest races despite her being only number 12. What made her worse is that it looked like rubberbanding was almost instantly engaged as soon as I passed her.
My highscool friend's greatest enemy was Earl tho. He said Earl didn't seem to accelerate that fast but he often got unrealistic grip and did 90 degree turns without barely slowing down.
Now i figured out how izzy rx-8 was faster than my semi-perfect supra even tho my supra was way faster and she crashed and spanned out twice and caught up in a blink of an eye. this game is fun dont get me wrong and i like a gud challenge but this shit rigged af
U still on izzy? Cuz if you are be prepared for number 9
@@Turtoile41 The 75 freaking percent surprising with his freaking ruband..
@@jazendanke3609 The first race is easy enough and then there's the 2nd one which what the fuck
Earl be like
You think that's rigged?!
How do you like racing up against Porche Carrera GT on normal races with Ultimate Stats whilst being stuck with Porche Cayman S right after beating No.9 AKA Earl?!
Every.Single.Race Mind you! +Rubberband + everything else the game throws at you.
you should check the rubberbanding in Ridge Racer 3D
because god damn is that awful lol
How bout rubberbanding in Beach Buggy Racing? It's totally a nightmare
Have been replaying U1 and U2 recently. During last lap or part of the track this shit always kicks in especially hard.
I'm still playing bc it's challenging/nostalgic, but.. knowing about this bs cheating, I just can't play it seriously anymore.
P.S. Almost wish I didn't research this "catch-up mechanic". I felt better just being ignorant and thinking that I'm bad :)
1:00 The AI always suffer on this part of the map.
AI is not the only one who suffers here :')
The car that AI drives is a Ford GT right? Never heard of that high pitch before... once he's f**ked up in those route with poles.. then he'll do like 300+ mph
Edit: Ford's flying lap is 1:52. 1:16 for the first half and 36 seconds for the second half. That's solid proof actually. Btw, halfway point is the northwestern part of the circuit.
Just listening to the Ford GT screaming is so satisfying.
Despite how fast it drives, you can learn A LOT from an AI.
After 6-8 years playing this game, now I know why the opponents is so crazy fast when they trying Catching Up
i had this in mind beating the game recently, always tried to not get too ahead and get too overfocused cuz i knew they would just magically catch back up, game becomes more relaxed that way
The rubberbanding of this game is stupid but it's still the best nfs of all time
anermly very nais
I remember when i was running against a boss and He was 2km away from me and he catched me up in seconds, i still the won the race and when i saw his Max speed, it was 290km/h but im pretty sure it was over 500km/h
Can we just appreciate how good the ford gt sounded in MW/Carbon
sure but keep in mind you're listening to it rev at like 15,000 RPM in this video.
When your girlfriend tells you she is alone
It's really satisfying to watch him drive
It's really unsatisfying to watch him crash
I wish I could see the speed they were doing. I would like to see that sweet 300mph
Biblically accurate Ford GT
This fills me with anger yet relief
When you order "same day delivery" at 11:59PM
This was pretty tolerable in most wanted imo. The rubber banding in Carbon, however, is the absolute worst.
Rubberbanding were a nightmare for race wars in NFS carbon, usually a tier 3 car wars make it worst because there is always a corvette always rubberband ups to you no matter how far you pull. I've seen the corvette pass me by 325mph. That's why I really hate race wars. LOOK ITS MPH NOT KM/H.
@@analvss7965 I never had the later gen versions of Carbon so im not familiar with race wars. I usually speak of the boss fights, when the rubber banding imo is at its absolute worst. Darius in particular you literally have to have the perfect run or else you might aswell forget about winning period. Compared to razor, which was challenging but not cheap as all hell.
@ExTerTIc carbon is pretty hard but it was a pretty short career it took me a day to finish.
@ExTerTIc and a Mazda rx8 rubberband pass me like 400mph and I was freaking driving a tier 3 Audi R8 and ai was driving tier 1 🤣🤣👌
Bro you never played underground series lmao, especially the first part
You know whats fun?
Letting off the throttle to engine-brake around a sharp corner, only to get t-boned by the psychotic rubber AI travelling over 300mph.
And apparently their cars weigh more than a M1 Abrams main battle tank, because they've sent my car flying through the air like a empty water bottle.
Lmao, this game has broken me a few times.
The messed up shit i've said while raging at this game.
"I'm going to find the guy who programmed the f***ing traffic and make them eat cat litter."
In Carbon the drafting is actually the crew member helping you rubberbanding.
F-22 raptor has been really quiet since this clip came out
holy fuck the car sounds sooooo fucking good tho
I think the worst part of Most Wanted's AI is the catch up tends to not turn off or just immediately turns on at the start of a race. Too many times I lost due to the AI being ridiculous.
Really, there were only a few races where i actually lost
So satisfying to watch the AI drive so flawlessly at such insane speeds.
Bae: wanna come?
Me: I'can't
Bae: my parents aren't home
Me:
its like a wolf tracking down its prey's trail of blood
I've just finished NFSU, in the last 10 races I got angry on circuit races. There are a few races that are 6 or 7 laps long. With catchup is completely annoying, I had to get the lead as soon as I could to have them back, when I was 2nd or 3rd it was really difficult to close the gap under 2 secs. I really felt how catchup works in these games.
AI is very stupid, sometimes I managed to watch them ignoring slow turns and going like "kamikazes" against me when i was trying to race properly, even I managed to watch them hitting some walls and keep going as fast as if they wouln't hit anything.
Them RPMs though
Spectating the AI in nfs underground would be sick
The speedometer doesn’t show the actual speed, but if you look at the distance marker in the top right you can barely make out that the car is gaining around 600 feet per second of distance, which is roughly 410 miles per hour, or in other words, over a hundred miles an hour faster than today’s fastest production car.
or 659.83104 KMH
Ahh yes, the benefits AI gets from the "catch up" perk:
Aero and downforce: +300%
Performance parts: +300% (+ up to 225% bonus depending on the blacklist member you're up against (example: challenging Sonny = 15%; challenging Razor = 225%))
Rev limit: as long as the engine doesn't explode lol
Max speed: kilometers per hour? Nope. Kilometers per SECOND. AI is driving a spaceship now.
Pov you are Ryan Cooper driving extremely high speed but on prostreer most likely totalled alot on sprint race
Now i need to know the secret formula of crown vicc cops in nfs
So this video is basically what we do after we get our M3 back.
Because the speed of car is over the limit, sound of engine is high pitched (aka weird). And I want to know what is the speed of this car?
Imposible to know but he did 20km in 4 minutes, That’s an average speed of 300kmh (186mph)
On my race with Jewels, the sprint race one. I used an Audi A4 with max performance stats in respect to those that I would have unlocked at that blacklist level. The thing is, after I had finished my race, I looked after the top speed of our cars, mine is 328 km/h, and Jewels' is at 337 km/h, it's weird. Why you ask? The Mustang GT, in the game, isn't supposed to be equipped with ultimate transmission upgrades at that level, hence making its gears just 5, on which it will only be possible to surpass that speed if it had 6 gears. Assuming that the mustang has no junkman parts installed (which I doubt blacklist members would do anyway), it should have a top speed of just 315 KM/H. (don't believe me, try running a race with the transmission upgrades even tuned on super pro, and speed boost on a straight section of a track preferebly Highway 99)
Ford gt engine: NEEEEEEEEEE *pass speed limit* nuuuuuuuuu.....
Looks exactly like in that one video on youtube called rubberbanding the AI in need for speed carbon
Now, I know now how I keep getting my ass whooped by Earl with my 1600 Horse Power Volkswagen Golf...
Ah yes. Rubber banding. AKA the worst fucking design decision ever implemented in racing games and why I, as a rule, don't play them. "Player's doing too good, make the AI literally cheat to catch up"
Me: Haha, try to catch me if you can
NPC: *EUROBEAT INTENSIFIES* (Rubberbanding mode activated)
When VTEC Kicks In:
I want to see Earl's point of view in this game.
0:50 ao that's why they mess up at that part
1:18 vtec kicks in
Cant even have a good race in Ohio