I suppose the most surprising result about this is the fact that I managed to kill the Big Demolisher WITHOUT Railguns as they were not firing due to lack of Electricity. I told you it was surprising in the title 😉
@@teridero1Stone has a rocket capacity of 500, landfill has a capacity of 20 units equivalent to 1000 stone, but this recycles to only 1/4 the stone leaving only 250 on average. Unless you’re having storage issues on the space platform it’s better to ship raw stone as far as rocket cost goes.
The railguns actually didn’t fire. Those were only rocket turrets. The issue is that railguns require electricity, so none of them were active. I’ve been testing myself and they can still take down a big worm with 2 or 3 shots (head-on)
The trick is lining up the shot to hit as many segments as possible. I've one-shot medium demolishers with the handheld railgun with a well-aimed shot down its length. Big ones still take several shots.
I had this experience yesterday. Came back to Vulcanus after seeing the victory screen, made some railgun ammo, pointed it at a small worm, and watched it delete with satisfaction. Then I found a medium worm, took a shot, and reeled as the medium worm ALSO exploded instantly. The big ones do still take a handful of shots and I did manage to die to lava bursts a few times as I ran around the map gleefully clearing out all of the regions within kilometers of my landing site.
I found it easier to get barrels of Fluroketone cold to Nauvis, and make the foundations there, since you can't use them anyway on Aquilo, only on Fulgora and Vulcanus.
Correct. He didn't notice they required power. To be fair, when loaded with ammo, the power symbol goes away which may be a bug. I almost messed up big worm hunting with just railgun turrets cause of that
@@DolphinInvasion the entire concept of railguns is using electromagnets to accelerate a projectile so not requiring power shouldnt even be in his head.
I find it much easier to ship fluoroketon and other ingredients to Vulcanus to craft the foundation since u need the foundation there and Fulgora only, and the foundation takes tungsten steel which is also on Vulcanus
You got really lucky with your demolishers... my big worm came surprisingly close to my base and guarded my second meaningful coal patch. I had to find a way to take it out (100 gun turrets with uranium ammo got the job done).
I do think the Demolishers need to be toned up a bit. Maybe keep small as they are and scale the medium and big up a lot? Sure a mod could easily change it up, but anyone by the point they need to go out this far on Vulcanis will have missile turrets pretty high level, if not railguns themselves. It's just not as satisfying if you can't even get a few good shots off on it before it evaporates.
The new planets really force you into being confined to a small area at first, so the worms are probably less about being a constant threat and more of an enemy that serves that purpose. There's also the logistical matter of managing factories on many plants and how dealing with more aggressive/strong enemies impacts that. Every enemy will pose 0 threat eventually
I rather enjoyed finally being able to remove big worms with a railgun. The beasties should provide a hump that you need to get over - it's no fun if the hump can never be cleared. Maybe someone will make a masochists mod with even bigger worms ...
@@SapeidraI've not had to explore Volcanis, everything I needed was in the starting area or just barely outside, so other than the 2 small worms I easily popped at the start, I've not had to worry about worms. There wasn't anything frightening about the small ones, and by the time I get around to looking for a bigger one it probably won't be, either :P
I've gone from two hours trying to kill a small worm, to taking out medium worms in five minutes. And now I am researching railgun tech. This will be fun...
@@M_1024swearing is simply coarse language, or that not appropriate for formal settings. Coarse language is that which is vulgar. Vulgar language is that which refers to sex or bodily functions. So yes, once you follow the rabbit hole down far enough, s*** being a swear is an objective fact, opinions are irrelevant and differing opinions are objectively wrong :P
Yoy can also kill up to a medium worm with nuclear. Small ones take 1 hit, and for medium, you need to time it right to get two rockets straight into head while trying to outrun the first explosion 😅
Yeah, rockets are basically pointless against big demolishers. You can also just kill a big demolisher with a normal quality personal railgun in two shots. Just get behind it and line it up. Completely free kill. It might be three shots at level 0 or 1 of railgun damage, not sure as I only started hunting them after I was at the 2nd level.
With railgun damage 3, the big ones die in 2 to 3 shots from the personal railgun from behind. Avoid shooting it from the front because it has higher resistances I think.
Definitely a great sense of progression. The threats scale well early on to keep you on your toes. By the time you out scale them, it feels incredibly earned.
i used 240 gun turrets with 5 uranium ammo each they can take out 2-3 big worms without repairs or new ammo in between i searched for the verticies of the worm areas and placed them there so i can kill 3-4 worms in the same spot the shot a worm and ran to my turrets
Considering railgun turrets don't actually require crafting on aquilo would it not be better to set up a temporary production on the platforms that you want them on and just ship up the components?
Nice, looks like the higher quality stuff pays off. What's the game time in this save? (Can't open it otherwise I would get all your achievements) I tried getting the quality modules in a higher quality, but my fulgora base can't keep up and I'm short on circuits. My main island is too small for more recyclers. Should have adjusted the map settings :-/
For the deliveries that will take forever to load etc, why not copy paste another ship and dedicate it for those one off things so it doesn’t hold up your other shipments?
I'm surprised, I'm also a little disappointed. I get that you have damage tech for the railgun, but I had hoped the demolishers would put up more of a fight than that. Dare I ask, what's the point in railgun turrets if the enemies get 1-2 shot by the personal railgun? I know I know, end game, shattered planet, but I would've liked harder enemies I think.. :(
how are you able to see which demolisher you got at the right side of the screen? i searched thru all the settings and do get basically every other entity info but just no critters
Hi Nilaus, I asked this question on an older video but I'll ask it again on your recent one, I'm unable to put Quality modules into the Electromagnetic Plant like you did when upcycling quality modules. It keeps telling me that Productivity modules are only for intermediate products, even though I'm not trying to use Productivity modules. Is this a setting? Am I bugged?
Have you tried updating your game? The devs were releasing patches at a breakneck speed in the week after launch. Tons of bugs fixed. Maybe this was one of them.
Nothing in particular. I would like to download a blueprint pack with a wide selection of input to output ratios, if anything like that is availiable. All I could find are belt ballancers that upscale the amount of input belts.
@@oliverolijung you could try taking a bigger balancer, removing some of the outputs, putting items in, and removing "useless" lines that don't move. Also keep in mind that balancers are only useful for loading/unloading trains and balancing their wagons, on the main bus it's much better to just use priority splitters
If you design from map view you can put ghost ammo in before you blueprint it. You can put items into any machine this way as long as you have bot coverage, it's awesome. The catch is that you have to blueprint while the ghost item request is there. It doesn't copy items already delivered, so, like he did here, make your blueprints outside of bot range so you don't need to worry about bots filling the request while you're designing it.
The worms getting wrecked by railguns needs a bugfix. From what I can see, the penetrating effect effectively triggers a "hit" on every single segment it passes through, so if you hit a worm from front-to-back or back-to-front, it'll count as something like 20 or 30 railgun hits simultaneously.
It feels like trying to hit as many segments as possible is the intended solution. From poison capsules to rail guns. If the developers intended something different, then they definitely sent the wrong signals to the player base.
@@OniNaito That's circular logic, sometimes, developers just don't consider something. Most likely, it was never considered or tested with railguns because the players need to have completed Vulcanus to travel to Aquilo and get railguns.
I think it's fine for the smalls and mediums to get deleted by the railgun. The big should probably take a few more hits or damage upgrades to delete, but if you have segmented enemies, the strategy is always to hit as many segments in a single attack as possible, which means you'll always want to use either AOE or piercing, and railguns are the ultimate piercing weapon. I'd say to add behemoth demolishers with more health and regen so that they take multiple simultaneous railguns to delete rather than just firing a single one a few times.
I suppose the most surprising result about this is the fact that I managed to kill the Big Demolisher WITHOUT Railguns as they were not firing due to lack of Electricity. I told you it was surprising in the title 😉
I think the main damage there was the handheld railgun
Might wanna look at landfill shipping instead stone, and recycle it later
@@teridero1Stone has a rocket capacity of 500, landfill has a capacity of 20 units equivalent to 1000 stone, but this recycles to only 1/4 the stone leaving only 250 on average. Unless you’re having storage issues on the space platform it’s better to ship raw stone as far as rocket cost goes.
@submachinegun5737 hmmm, dunno why my friends set it up that way then, welp, thx for the numbers, much appreciated.
try to kill a big one without using the handheld railgun, will the rockets along work?
14:58 Caught me off guard ngl, love your work man
Nilaus's disappointment was immeasurable, and his day was ruined
The railguns actually didn’t fire. Those were only rocket turrets. The issue is that railguns require electricity, so none of them were active. I’ve been testing myself and they can still take down a big worm with 2 or 3 shots (head-on)
With railgun damage 6, even the big ones get one-shot by the personal gun if you line up from behind their back.
Yeah it was a big surprise to me as well how overprepared I was when I realized I could simply one shot the big demos on first try.
The trick is lining up the shot to hit as many segments as possible. I've one-shot medium demolishers with the handheld railgun with a well-aimed shot down its length. Big ones still take several shots.
I had this experience yesterday. Came back to Vulcanus after seeing the victory screen, made some railgun ammo, pointed it at a small worm, and watched it delete with satisfaction. Then I found a medium worm, took a shot, and reeled as the medium worm ALSO exploded instantly.
The big ones do still take a handful of shots and I did manage to die to lava bursts a few times as I ran around the map gleefully clearing out all of the regions within kilometers of my landing site.
I found it easier to get barrels of Fluroketone cold to Nauvis, and make the foundations there, since you can't use them anyway on Aquilo, only on Fulgora and Vulcanus.
I make mines in fulgora 😅
Your laugh at 14:01 was so genuine, it was awesome. Another great video :)
My first big demolisher i used a simple rule : more bullet. 200 turret, half gone in the process but big demolisher down.
Didn't the turrets require power? I think only the rockets were shooting.
Correct. He didn't notice they required power. To be fair, when loaded with ammo, the power symbol goes away which may be a bug. I almost messed up big worm hunting with just railgun turrets cause of that
@@DolphinInvasion the entire concept of railguns is using electromagnets to accelerate a projectile so not requiring power shouldnt even be in his head.
Worm hunting,Burt Gummer would be proud.
tremors mentioned
I find it much easier to ship fluoroketon and other ingredients to Vulcanus to craft the foundation since u need the foundation there and Fulgora only, and the foundation takes tungsten steel which is also on Vulcanus
I did the same.
You got really lucky with your demolishers... my big worm came surprisingly close to my base and guarded my second meaningful coal patch. I had to find a way to take it out (100 gun turrets with uranium ammo got the job done).
That's... That's just wild!! I'm going to have to limp along to Aquilo to get that foundation and railguns. Great series, more please and thank you!
I do think the Demolishers need to be toned up a bit. Maybe keep small as they are and scale the medium and big up a lot? Sure a mod could easily change it up, but anyone by the point they need to go out this far on Vulcanis will have missile turrets pretty high level, if not railguns themselves. It's just not as satisfying if you can't even get a few good shots off on it before it evaporates.
The new planets really force you into being confined to a small area at first, so the worms are probably less about being a constant threat and more of an enemy that serves that purpose. There's also the logistical matter of managing factories on many plants and how dealing with more aggressive/strong enemies impacts that. Every enemy will pose 0 threat eventually
I mean the idea is that they are initially frightening, but after several research you can steamroll the planet as you wish.
I rather enjoyed finally being able to remove big worms with a railgun. The beasties should provide a hump that you need to get over - it's no fun if the hump can never be cleared. Maybe someone will make a masochists mod with even bigger worms ...
@@SapeidraI've not had to explore Volcanis, everything I needed was in the starting area or just barely outside, so other than the 2 small worms I easily popped at the start, I've not had to worry about worms. There wasn't anything frightening about the small ones, and by the time I get around to looking for a bigger one it probably won't be, either :P
I've gone from two hours trying to kill a small worm, to taking out medium worms in five minutes. And now I am researching railgun tech. This will be fun...
Never heard Nilaus swear before 😮
He does say "the s word for poo (I don't want my comment removed)" sometimes, if you considier that a swear
then you havent watched his streams XD
Seriously hilarious. I laughed out loud
@@M_1024swearing is simply coarse language, or that not appropriate for formal settings.
Coarse language is that which is vulgar.
Vulgar language is that which refers to sex or bodily functions.
So yes, once you follow the rabbit hole down far enough, s*** being a swear is an objective fact, opinions are irrelevant and differing opinions are objectively wrong :P
@@giin97 so you say that "poop" is a swear?
Not sure I've ever seen somebody so disappointed in a successful test of a new weapon
13:55 truly suffering from success.
I didn't realize piercing worked that way either, I thought nukes were the only way.
ngl, i expected light in the railgun blueprint :D and i don't know why, but i laughed so hard when the first got one shot K.O
13:56 Nilaus like, ok, this should draw its attention.....
wtf?! ahhahahahahhaf
Yoy can also kill up to a medium worm with nuclear. Small ones take 1 hit, and for medium, you need to time it right to get two rockets straight into head while trying to outrun the first explosion 😅
LOL when you one shot that worm. great buildup.
19:00 I don't think the railgun turrets even fired. I think you killed it with 2 shots of your manual gun.
Yeah, rockets are basically pointless against big demolishers. You can also just kill a big demolisher with a normal quality personal railgun in two shots. Just get behind it and line it up. Completely free kill.
It might be three shots at level 0 or 1 of railgun damage, not sure as I only started hunting them after I was at the 2nd level.
haha, love it, about 50% of time is about hunting the target that is not insta-killed :D
wube should add giant demolishers that gives you nothing but an achievement
Everytime he killed worm with 1 shot i laugh 🤣🤣🤣
I still think Big Bertha (sans infinite research) is the most satisfying Big D extermination technique.
With railgun damage 3, the big ones die in 2 to 3 shots from the personal railgun from behind. Avoid shooting it from the front because it has higher resistances I think.
@13:30 Watch he forgets he needs power to activate the rail gun turrets
Definitely a great sense of progression. The threats scale well early on to keep you on your toes. By the time you out scale them, it feels incredibly earned.
I think you got last demo with your railgun, cause rockets where dealing not alot of damage based on health
i used 240 gun turrets with 5 uranium ammo each they can take out 2-3 big worms without repairs or new ammo in between
i searched for the verticies of the worm areas and placed them there so i can kill 3-4 worms in the same spot
the shot a worm and ran to my turrets
Considering railgun turrets don't actually require crafting on aquilo would it not be better to set up a temporary production on the platforms that you want them on and just ship up the components?
18:54 why is it we've stumbled upon the backshot meta???
Hi! I hope you're having a great day.
you pop them like baloon animals.
Nice, looks like the higher quality stuff pays off.
What's the game time in this save? (Can't open it otherwise I would get all your achievements) I tried getting the quality modules in a higher quality, but my fulgora base can't keep up and I'm short on circuits. My main island is too small for more recyclers. Should have adjusted the map settings :-/
For the deliveries that will take forever to load etc, why not copy paste another ship and dedicate it for those one off things so it doesn’t hold up your other shipments?
I'm surprised, I'm also a little disappointed. I get that you have damage tech for the railgun, but I had hoped the demolishers would put up more of a fight than that. Dare I ask, what's the point in railgun turrets if the enemies get 1-2 shot by the personal railgun? I know I know, end game, shattered planet, but I would've liked harder enemies I think.. :(
It's actually very disappointing that the game gives us the big guns at the end and the only thing we have to use them against is... asterodis.
legendary!
don't railguns need power?
Yes.
@@frankyanish4833 Then why did the railgun emplacement run without power source and distribution? Endgame magics?
@@andreashabermas7964 They didnt.
@@DunkaDunka330 correct, rail guns have this really cool animation when they fire.
They also have to traverse their arc to line up a shot .
They take 8MW per shot
how are you able to see which demolisher you got at the right side of the screen? i searched thru all the settings and do get basically every other entity info but just no critters
Tooltip delay in the settings, set it to 0. Had this exact same issue and couldn't figure it out for the life of me
Hi Nilaus, I asked this question on an older video but I'll ask it again on your recent one, I'm unable to put Quality modules into the Electromagnetic Plant like you did when upcycling quality modules. It keeps telling me that Productivity modules are only for intermediate products, even though I'm not trying to use Productivity modules. Is this a setting? Am I bugged?
Have you tried updating your game? The devs were releasing patches at a breakneck speed in the week after launch. Tons of bugs fixed. Maybe this was one of them.
17:13 - why does that calcite patch look like a dog.
Where can I find your belt compactor blueprints? I would like to have a couple of options for more to less belts, but cant find anything decent online
What do you mean by a belt compactor?
A belt ballacer that goes from more input belts to less output belts
@@oliverolijung what ratio do you need exactly?
Nothing in particular. I would like to download a blueprint pack with a wide selection of input to output ratios, if anything like that is availiable. All I could find are belt ballancers that upscale the amount of input belts.
@@oliverolijung you could try taking a bigger balancer, removing some of the outputs, putting items in, and removing "useless" lines that don't move.
Also keep in mind that balancers are only useful for loading/unloading trains and balancing their wagons, on the main bus it's much better to just use priority splitters
How did you get the amo inside the towers?
Ghost place ammo into them while outside of robot range. The "bring ammo" icon has to be in the blueprint for it to work.
If you design from map view you can put ghost ammo in before you blueprint it. You can put items into any machine this way as long as you have bot coverage, it's awesome.
The catch is that you have to blueprint while the ghost item request is there. It doesn't copy items already delivered, so, like he did here, make your blueprints outside of bot range so you don't need to worry about bots filling the request while you're designing it.
@@xipheonj Thanks after over 500 hours ;) now I know.
@@omp0815 ... I literally found out in the video I watched before this one, lol. Also it's a new feature with 2.0.
Was it even the railguns or did the rockets just KO it before they really got going?
Rail gun never fired. They need power.
@@frankyanish4833 So his video was kind pointless haha
@@frankyanish4833 Exactly. I was confused.
It was probably his hendheld railgun, I don't think the rockets did anything.
@@MrTomyCJ He had railguns in his blueprints right?
The worms getting wrecked by railguns needs a bugfix.
From what I can see, the penetrating effect effectively triggers a "hit" on every single segment it passes through, so if you hit a worm from front-to-back or back-to-front, it'll count as something like 20 or 30 railgun hits simultaneously.
It feels like trying to hit as many segments as possible is the intended solution. From poison capsules to rail guns. If the developers intended something different, then they definitely sent the wrong signals to the player base.
@@OniNaito
That's circular logic, sometimes, developers just don't consider something.
Most likely, it was never considered or tested with railguns because the players need to have completed Vulcanus to travel to Aquilo and get railguns.
its 100% an intended mechanic
I think it's fine for the smalls and mediums to get deleted by the railgun. The big should probably take a few more hits or damage upgrades to delete, but if you have segmented enemies, the strategy is always to hit as many segments in a single attack as possible, which means you'll always want to use either AOE or piercing, and railguns are the ultimate piercing weapon. I'd say to add behemoth demolishers with more health and regen so that they take multiple simultaneous railguns to delete rather than just firing a single one a few times.
@@jaspervaneck3258 I don't think you know what circular logic is but go off. You should submit a bug report if you think it should be changed.
*PEW.*
Harkonnen.
Oh for F sake.
No such thing as overkill.
Become stupidly overpowered and kill them is your tactic? This was lame.
Demolishe -r- d
Lol
First comment. Stay effective bois
be vewwy vewwy quiet