For later in the game, putting together crystal crust with the rest will slowly break the farm, since mimites break blocks when they attack other mobs. It happened to me in my farm design. I already had a separate module for the stone moss mobs since they can spawn brutes which also break blocks. But then to my surprise after 3 hours AFK I found spawn tiles missing from under my coveyer belts and also walls broken. After watching some mobs fight for a while, I realized it was due to the mimites, so for more complex farms with more automation I'd recommed to have crystal crust and stone moss separated. Good video!
My understanding is that hoed ground only blocks spawns of mobs that spawn on the ground tiles themselves. not the ones that spawn from special spawn tiles. So hoeing mold ground and sea sand will block their mobs. But hoeing the base ground will not block the spawns of slimes and cavelings that spawn from slime ground and moss.
Oh this is good to know, thanks for sharing. I had experienced slower spawn rates with hoed ground, but I think it was just down to bad luck in hindsight!
Ah I think the steam guide means the bottom left corner of the spawn tile is (0, 0). It states: " And the origin of the world coordinate system is the bottom left corner of the default spawn location tile " Then the first screenshot on the guide shows "(0 , 0) World coordinate origin" Good question though, definitely worth clarifying
This might seem like a silly question but is a 16x16 chunk actually 16 tiles on every side? Like counting the corner tiles twice depending on direction.
@@timdunn4392 I don't believe corners are counted twice. I think confusion arises because some mob farm guides create a single-tile wide "border" which is part of a chunk itself. The "actual" border would be the thin/invisible line between 2 chunks. I don't know which chunk (16,16) belongs to but it shouldn't matter. Assuming (0,0) is the bottom-leftmost tile of a chunk, (15,15) would be the opposite corner, creating a 16x16 area. If (1,1) is the bottom-leftmost tile, (16,16) would be the opposite corner. The horizontal & vertical "border" going through (16,16) would HUG the chunk in the 1st scenario, but be PART of the chunk in the 2nd scenario. Either way you still end up with 4 properly divided quadrants.
For later in the game, putting together crystal crust with the rest will slowly break the farm, since mimites break blocks when they attack other mobs. It happened to me in my farm design. I already had a separate module for the stone moss mobs since they can spawn brutes which also break blocks. But then to my surprise after 3 hours AFK I found spawn tiles missing from under my coveyer belts and also walls broken. After watching some mobs fight for a while, I realized it was due to the mimites, so for more complex farms with more automation I'd recommed to have crystal crust and stone moss separated. Good video!
This is really great advice, thanks for sharing this! I'll pin your comment so others hopefully learn from it, too. Glad you enjoyed the video :D
can the brutes and mimites break the Fossil Blocks we get from "The Passage" region?
Thanks man! I read the guide too, but this was a more helpful visualization. Mob farm is working so much better now
Nice man, glad this helped!
Was too lazy to do things this way but the information was invaluable!
I appreciate this video man, I’ve been struggling with farming and hopefully this is will be all I need for my final stream!
Glad you found it helpful! Hope the stream goes/went well :D
@@ukiyoxgames it actually did, I didn’t understand the whole thing but it did help
My understanding is that hoed ground only blocks spawns of mobs that spawn on the ground tiles themselves. not the ones that spawn from special spawn tiles. So hoeing mold ground and sea sand will block their mobs. But hoeing the base ground will not block the spawns of slimes and cavelings that spawn from slime ground and moss.
Oh this is good to know, thanks for sharing. I had experienced slower spawn rates with hoed ground, but I think it was just down to bad luck in hindsight!
Finally, a well explained guide. Can't stand dakon's madhouse...
Thanks, I appreciate that 🙏
good luck to everyone using stone moss (blue moss thing)
Thanks so much for this! My farm was a chunk of nothing but orange slime floor, so thats probably the reason why I was not getting spawns.
No worries! Hopefully you get more spawns now after a few upgrades to your farm :D
Isn't the origin of cells at (0,-1)? The steam guide states the bottom left tile from where you spawn
Ah I think the steam guide means the bottom left corner of the spawn tile is (0, 0).
It states:
" And the origin of the world coordinate system is the bottom left corner of the default spawn location tile "
Then the first screenshot on the guide shows "(0 , 0) World coordinate origin"
Good question though, definitely worth clarifying
@@ukiyoxgames thanks, mb I'm fried hahah
Do not mix caveling and monster spawns. They will destroy the farm and any machines. The one that spawns the cave troll is one of the worst to mix in.
Thanks, this is good advice if you're having this problem! Have your moss tiles in a separate farm if it's a pain to maintain
Not if u have gleamwood
@@Neviksir walls yes but cave troll and the crystal bug will rip out any slime / caviling moss , machines , spikes , or turrets.
could you dig out all the un-used blocks and still be affected?
Torch prevent spawn
That's right! There's a graphic on the steam guide which shows all the items that block spawns
3:31 you did 16x17
Really good spot, you're better at maths than I am 😂
This might seem like a silly question but is a 16x16 chunk actually 16 tiles on every side? Like counting the corner tiles twice depending on direction.
@@timdunn4392 I don't believe corners are counted twice. I think confusion arises because some mob farm guides create a single-tile wide "border" which is part of a chunk itself. The "actual" border would be the thin/invisible line between 2 chunks. I don't know which chunk (16,16) belongs to but it shouldn't matter. Assuming (0,0) is the bottom-leftmost tile of a chunk, (15,15) would be the opposite corner, creating a 16x16 area. If (1,1) is the bottom-leftmost tile, (16,16) would be the opposite corner. The horizontal & vertical "border" going through (16,16) would HUG the chunk in the 1st scenario, but be PART of the chunk in the 2nd scenario. Either way you still end up with 4 properly divided quadrants.
Не удобно. Нет автоматизации сбора лута.
Anyone have a spawn block I can have? I lost all of mine.