I just wanted to leave a comment here to say that if you place an invisible helicopter landing pad it will apparently help the heli land a majority of the time in that exact spot.
Hey, im new to Arma and started making professional missions and just wanted to say that your video really helped me out a lot and I wanna thank you for that, I subscribed Directly after the video ;)
brooooo this was exactly what i needed. im suprised u dont need to mess with the times like the (min, med, MAX) with EACH waypoint?! bc thats what i was doing!! LOL
It does this yes. I think the best way to keep it on the ground is by adding a wait command or by adding a timer in the settings. If you dont wanna deal with that then probably just be there when it comes lol. I've got a few arma videos I need to work on so maybe Ill add that to the list
This is a common issue. If you add the helicopters pilot to your squad then you can order it to wait. You can also add a Wait command to your members separately. OR you will simply have to load at the same time. If you have an AI squad with you, then try ordering them to Load first while in game, then board the heli yourself. Hope this helps.
Hi! Thanks for the video! May i a question? Can i do the same thing for the civilians? They're uncuffed and i want that once all the civilians get up on the helicopter, it just return on his base. I had set a trigger where, in the condition box, i wrote civ1, civ2 ecc and then i connected the set waypoint activation button with the land waypoint. It didn't work. The helicopter just stay on the land waypoint, waiting for nothing. Thanks again for the video.
You should be able to simply issue the heli's next commands in the chain to another move to then unload. Could look something like this, Move > Load (heli lands and picks up units) > Move > Unload (drop off)
@@UselessMiwa Thx man. If you don't mind I have got another question: so is it normal that the heli is just flying straight up to max height ? ---> this flyInHeight does not affect
@@VeryCoolCatBF I think that should change things. I'm sorry I'm not entirely sure. I haven't got the time to check as finals are approaching! Good luck my man
@@UselessMiwa Sadly, there's no wp "GO" i used "move" and it doesn't work. heli goes down and then up and flyes with player still inside... i will envtl get it to work, but i stick with the "!(player in heli1)" trigger for now. maybe it is b/c player is co-pilot... ;) thank you anyway!
I’m not exactly sure what this could be. Please watch the video in it’s entirety and go step by step. There are a lot of small things that are very important or else the guide won’t work. My first thought at reading your comment would be, maybe you arent parenting the pick up command to the player.
2 YEARS AGO??? How did I miss this. Try adding an invisible helicopter landing pad or making sure the helicopter is trying to land in a safe/flat location.
Hey can you make the helicopters come at a certain point for an evac? Because I would want that. So if my squad finishes their last objective I want the chopper to come then, than pick them up for an evac how would I do that?
SKplus yeah I connected it to my last see and destroy objective marker but it takes off and hovers there until I complete it and then it lands to pick me up however the helicopter hovers over a danger zone.
This is so weird I got it to work last night and now I can’t do it have the same set up like same waypoint set of from last night right next to my new one I have all the EXACT same waypoint and it won’t work all it does is load the squad leader
I have no idea what could be causing this.. maybe its a problem with parenting? Other than that I could only say watch the video a bit slower and try again- Sorry.
It works but I've noticed that my infantry tries running to the "get out" point until I land. Then they turn around and get into the Heli. How do I get them to stay put until I land?
This is honestly a great question and I'm really sorry to say I have no idea how to do this. Thanks for being clear in your question. If I were you I would try to add some form of timer or 'as the squad captain' issue a wait command to your troops. Sorry about that, and good luck finding out. If you end up finding the solution please respond and ill pin this comment!
@@UselessMiwa I've actually found the answer after a week of intense google search results! I create a trigger in the area where the AI infantry is setup to wait for pickup and set the trigger owner on the helicopter that picks them up. Then I connect the waypoint command to the "get in" move marker of the infantry squad! I set the activation to: Owner only Type: Present Then in the trigger condition: isTouchingGround triggerAttachedVehicle thisTrigger Please pin this to help others :D
I am sorry I have no idea. Sorry, and good luck figuring it out. If you do figure the solution out, please let me know in the comments here so I can pin that for others to see.
thanks Do you even know how to say heicopter to get specific veichle ? I have a veichle wich is spawn and players would left it somewhere. Is there way to say Heli to finde this a nd get it out of players ? . and swich off spawn.
HELLO WHAT A WONDERFUL COMMENT. MAKE SURE THE HELICOPTER IS LANDING ON A FLAT SURFACE. YOU CAN ALSO PLACE A HELI PAD OBJECT WHERE YOU WANT IT TO LAND WHICH SOMETIMES HELPS. I HOPE THIS HELPS, GOOD LUCK!
@@UselessMiwa like when i click on 6 men and i do Shift right click to add the waypoint i put it in the vehicle and once i press start, they just walk around it
@@andrebertello2985 perhaps you aren't connecting the get in command as the child command of the load command. Alternatively, if you are playing as a squad captain with NPC units, you need to order them to get into the vehicle before you enter.
make sure you are marking a flat area to land the helicopter, sometimes rough terrain can affect its ability to land. Other people have commented that placing a helicopter landing prop may also help.
Possible fix: If you are deploying AI units in your squad then you have to give them the unload command in game. If you are deploying an AI squad then give the squad leader the "Get Out" command. Hope this helps, I don't have Arma 3 installed on my pc right now or I'd test it for you.
When I try this the helicopters just fall out of the sky, how do I either get them to turn on in the sky when i start the mission or if I want to start them on the ground?
JMF hey man logged online this morning to the eden editor. The problem you may be having is a lack of a pilot? Or a lack of fuel in the attributes. Skill might also affect this. But the eden editor should auto set it to flying if its elevated
ahh I found my problem was I was not setting them high enough for the auto flying to activate. now what I still cant figure out is how to get them to start flying from the ground once pax are loaded up. I know there needs to be some kind of trigger but not sure what code to type?
JMF watch my video second by second and it'll show you how to get the helicopter to take off after you've loaded. You can script it to wait (x seconds) and then take off after player in vehicle is true but if you don't need a big delay then my video should be informative.
@@UselessMiwa ok. Thanks. Really appreciated. I’m a MH-47 pilot and want to transport troops to a chosen Drop Off Point. I’ve been looking everywhere for a tutorial. Thanks again.
@@UselessMiwa oh thank you! i was making it land on the airport and i was so confused why it isnt landing, now it works! suggestion btw: how do i work with the guard command? cuz they just goof off.
@@puddsers802 Armas AI isnt known to be the best... usually I set up a trigger that will activate an attack command, and change that attack command so that the battle formation for my soldiers is to stay in place.
I just wanted to leave a comment here to say that if you place an invisible helicopter landing pad it will apparently help the heli land a majority of the time in that exact spot.
I may be commenting 7 years later but dude this is PERFECT, short and sweet, and exactly what title promises, Thank you so much!
I love that it still works! I made this for people like us 😸 glad you enjoyed it and thanks for the comment
I 2nd this 👌
Hey, im new to Arma and started making professional missions and just wanted to say that your video really helped me out a lot and I wanna thank you for that, I subscribed Directly after the video ;)
Thanks so much! I'm glad it could help, have fun editing :]
THANK YOU!!! After days of trying and looking at other examples, yours is the ONLY ONE that works well!!
Glad it worked out for you!
Couldn't get my troops to mount right til I watched this video. Thank man.
This is so much better than any other tutorial I’ve seen by far, 😊
卧槽简单直接,您解决了困扰我两天的问题!非常感谢!!
Thanks, man took me weeks to glad you helped
happy to have helped!
if someone has an invisible landing pad on the "transport unload" it will take them to that spot
brooooo this was exactly what i needed. im suprised u dont need to mess with the times like the (min, med, MAX) with EACH waypoint?! bc thats what i was doing!! LOL
super happy this thing is still helping people!
great work men I really appreciate that, thanks!! you are awesome keep doing this tutorials.
Thank you so much dude this rlly helped me out keep up the good work bro 👍
I was doing that, I just needed to synchronize "load" with "get in"....now works great!!
Easy and well explained. Thank you a lot
Congratulations on 100 likes
Thankyou!
Thank you for your helpful tutorial.
Okay so I did what it do BUT, when the helicopter get to the marker, they just flies off even without trying to land to pick me up? Please help!
It does this yes. I think the best way to keep it on the ground is by adding a wait command or by adding a timer in the settings. If you dont wanna deal with that then probably just be there when it comes lol.
I've got a few arma videos I need to work on so maybe Ill add that to the list
@@UselessMiwa alright then dude, thanks for the help!
6 years and there is no change😁
Good to hear! (and also kind of sad xD)
Amazing, simple and good video, thanks!
Very quick and informative. Thanks :)
This is a great video, I've always wondered how to make it go.
dont stop makein vid this helped
Dude I owe you one thank you!!!!
simple and helpful, thank you
Bro your the best!
the heli don't wait for the other teammate, when the squad lead enter the heli go off, how to fix it?
This is a common issue. If you add the helicopters pilot to your squad then you can order it to wait. You can also add a Wait command to your members separately. OR you will simply have to load at the same time.
If you have an AI squad with you, then try ordering them to Load first while in game, then board the heli yourself.
Hope this helps.
@@UselessMiwa yeah thank you I order them to load first and it work
Hi! Thanks for the video! May i a question? Can i do the same thing for the civilians? They're uncuffed and i want that once all the civilians get up on the helicopter, it just return on his base. I had set a trigger where, in the condition box, i wrote civ1, civ2 ecc and then i connected the set waypoint activation button with the land waypoint. It didn't work. The helicopter just stay on the land waypoint, waiting for nothing. Thanks again for the video.
I'm not sure. I've never tried this with the civilian class characters. I will tomorrow morning and get back to you.
And if I want the heli to fly back to the base (and land there)?
You should be able to simply issue the heli's next commands in the chain to another move to then unload. Could look something like this,
Move > Load (heli lands and picks up units) > Move > Unload (drop off)
@@UselessMiwa Thx man. If you don't mind I have got another question: so is it normal that the heli is just flying straight up to max height ? ---> this flyInHeight does not affect
@@VeryCoolCatBF I think that should change things. I'm sorry I'm not entirely sure. I haven't got the time to check as finals are approaching! Good luck my man
Wow finally i found. I think it works with transport trucks too.
Thx man
thanks bro
Nice. But how to get the heli up again and fly away? That thing just idles on ground forever...
simply add another waypoint "GO" for the helicopter- the command will trigger as soon as you exit the helicopter :)
@@UselessMiwa Thank you, Sir! Had actually made it with another trigger and skip waypoint, but your advice is even better anyways!
@@UselessMiwa Sadly, there's no wp "GO" i used "move" and it doesn't work. heli goes down and then up and flyes with player still inside... i will envtl get it to work, but i stick with the "!(player in heli1)" trigger for now. maybe it is b/c player is co-pilot... ;) thank you anyway!
thanks 😊 dont stop 😊
This help so much thx
the heli doesn't await anyone and just fly off alone when he gets to the load point :(
I’m not exactly sure what this could be. Please watch the video in it’s entirety and go step by step. There are a lot of small things that are very important or else the guide won’t work. My first thought at reading your comment would be, maybe you arent parenting the pick up command to the player.
If I were to do this same thing, except I was the pilot, would this still work or would I have to add some other action?
As long as you fly the chopper to the load waypoint it’ll work.
My helicopter doesn't land... What i have to do?
Lol same
2 YEARS AGO??? How did I miss this.
Try adding an invisible helicopter landing pad or making sure the helicopter is trying to land in a safe/flat location.
Try adding an invisible helicopter landing pad or making sure the helicopter is trying to land in a safe/flat location.
Hey can you make the helicopters come at a certain point for an evac? Because I would want that.
So if my squad finishes their last objective I want the chopper to come then, than pick them up for an evac how would I do that?
you would have to link the objective (once complete) to activate the helicopter (move and pickup)
SKplus yeah I connected it to my last see and destroy objective marker but it takes off and hovers there until I complete it and then it lands to pick me up however the helicopter hovers over a danger zone.
What I mean is after I want the the chopper to take off and come to me when I finish the last objective out of many objectives.
thank you bud.
How do you load multiple Ai at once? Some reason it’s only me that picks up and then leaves rest of my squad behind
You must order your squad into the vehicle first. I believe if you are squad leader it takes off once it detects you.
What to do If I want the whole unit to get inside a heli. It just flies away when team leader enters it....
Thank you
This is so weird I got it to work last night and now I can’t do it have the same set up like same waypoint set of from last night right next to my new one I have all the EXACT same waypoint and it won’t work all it does is load the squad leader
I have no idea what could be causing this.. maybe its a problem with parenting? Other than that I could only say watch the video a bit slower and try again- Sorry.
It works but I've noticed that my infantry tries running to the "get out" point until I land. Then they turn around and get into the Heli. How do I get them to stay put until I land?
This is honestly a great question and I'm really sorry to say I have no idea how to do this. Thanks for being clear in your question. If I were you I would try to add some form of timer or 'as the squad captain' issue a wait command to your troops. Sorry about that, and good luck finding out. If you end up finding the solution please respond and ill pin this comment!
@@UselessMiwa I've actually found the answer after a week of intense google search results!
I create a trigger in the area where the AI infantry is setup to wait for pickup and set the trigger owner on the helicopter that picks them up. Then I connect the waypoint command to the "get in" move marker of the infantry squad!
I set the activation to: Owner only
Type: Present
Then in the trigger condition:
isTouchingGround
triggerAttachedVehicle
thisTrigger
Please pin this to help others :D
That fail due at the landing xd
Thx bruh
will this work with coop or just one player?
This will work in coop and zeus... Zeus is iffy but should work fine.. just have to click fast probably haha
How does it work with boats, I got near it and the boat left
I am sorry I have no idea. Sorry, and good luck figuring it out. If you do figure the solution out, please let me know in the comments here so I can pin that for others to see.
I cant get the pilot to turn their engine off when the land
How do you speed up the scenerio like that?
been a long time since ive opened arma, but I want to say its (-) and (+) on the keyboard. Could also be backspace or pgup pgdown
@@UselessMiwa thank you!
thanks
Do you even know how to say heicopter to get specific veichle ? I have a veichle wich is spawn and players would left it somewhere. Is there way to say Heli to finde this a nd get it out of players ? . and swich off spawn.
HELO JUST HOVERS NO MATTER WHAT ID O
HELLO WHAT A WONDERFUL COMMENT. MAKE SURE THE HELICOPTER IS LANDING ON A FLAT SURFACE. YOU CAN ALSO PLACE A HELI PAD OBJECT WHERE YOU WANT IT TO LAND WHICH SOMETIMES HELPS. I HOPE THIS HELPS, GOOD LUCK!
It works but my helicopter just stops in the air do you know how to fix that
Make sure it is trying to land on a flat surface
Try placing a heli pad on the landing location
Make sure the helicopter is set to ignore danger
@@UselessMiwa how do i set it to ignore danger ?
For some reason it didint work for me... I have done everything you did in your video...
What problem are you encountering?
@@UselessMiwa The helicopter doesn't land
@@thatsbullshit472 Make sure to place the landing marker on a flat surface. Some people have also noted placing a helicopter landing pad helps!
@@UselessMiwa Ok thanks, I will try it asap :)
@@UselessMiwa It worked :D Thank you for your help! :)
it doesn't work for me they just walk around the Heli
Can you describe your issue better? Maybe if you let me know what exactly is the issue I can help.
@@UselessMiwa like when i click on 6 men and i do Shift right click to add the waypoint i put it in the vehicle and once i press start, they just walk around it
@@andrebertello2985 perhaps you aren't connecting the get in command as the child command of the load command.
Alternatively, if you are playing as a squad captain with NPC units, you need to order them to get into the vehicle before you enter.
@@UselessMiwa oh shi you right Thanks man
@@andrebertello2985 Any time 👍
Cannot landing.. u can place helipad square .. any way u want..
Helicopter Just keep going it doesnt land how to fix
No wonder why he just hovers..when im loaded in already i just switch the pilot to reckless and unkillable..well my pilot ha
Oh yeah, sometimes you gotta take some crazy landings haha.
mine would not land it just hovered
make sure you are marking a flat area to land the helicopter, sometimes rough terrain can affect its ability to land. Other people have commented that placing a helicopter landing prop may also help.
@@UselessMiwa it was the area you were at though :(
strange, you may have the helicopter not set to ignore danger?
@@UselessMiwa like set it on careless? there still ignoring me
@@RubxSS yes have it on careless, try not to stand under its landing position, and make sure it has another command after picking up soldier
So if I was deploying AI Units how does it work? Do I hit transport unload and then sync "get out" and they'll leave?
Possible fix:
If you are deploying AI units in your squad then you have to give them the unload command in game. If you are deploying an AI squad then give the squad leader the "Get Out" command. Hope this helps, I don't have Arma 3 installed on my pc right now or I'd test it for you.
@@UselessMiwa great thank you
what in the hell is that resolution ?. xD so hard on my eyes.
resolution or aspect ratio? I had a pretty small monitor when I was recording these, but that 1080p 60fps looks good from where I'm sitting
I get in but my AI squad doesn’t... then it takes off without them...
if you are squad leader you need to issue the "Get in" command to them, no way around it.
does it work with planes
david sanchez youll probably need a runway.
When I try this the helicopters just fall out of the sky, how do I either get them to turn on in the sky when i start the mission or if I want to start them on the ground?
Ill make a video once i get home just for you! I do believe that its something with its attributes and setting it to flying
Thanks man its driving me crazy
JMF hey man logged online this morning to the eden editor. The problem you may be having is a lack of a pilot? Or a lack of fuel in the attributes. Skill might also affect this. But the eden editor should auto set it to flying if its elevated
ahh I found my problem was I was not setting them high enough for the auto flying to activate. now what I still cant figure out is how to get them to start flying from the ground once pax are loaded up. I know there needs to be some kind of trigger but not sure what code to type?
JMF watch my video second by second and it'll show you how to get the helicopter to take off after you've loaded. You can script it to wait (x seconds) and then take off after player in vehicle is true but if you don't need a big delay then my video should be informative.
My heli just drops out of the sky y?
The Devil in the helicopter properties you can set it so its in flight
Also how would you do this if an ai person is in command and your not
I want to be the pilot.
Then pilot!
...
Just make yourself the group leader and issue the get in order when you land :)
@@UselessMiwa ok. Thanks. Really appreciated. I’m a MH-47 pilot and want to transport troops to a chosen Drop Off Point. I’ve been looking everywhere for a tutorial. Thanks again.
WHY IS MINE NOT WORKING
I DONT KNOW COULD YOU BE MORE SPECIFIC?
@@UselessMiwa okay, when i tell the heli to like load, it doesnt go down, it just hovers in the air
@@puddsers802 Make sure you're landing the heli in a safe and flat location- alternatively you can place an invisible helicopter landing point.
@@UselessMiwa oh thank you! i was making it land on the airport and i was so confused why it isnt landing, now it works!
suggestion btw: how do i work with the guard command? cuz they just goof off.
@@puddsers802 Armas AI isnt known to be the best... usually I set up a trigger that will activate an attack command, and change that attack command so that the battle formation for my soldiers is to stay in place.