actuelly the abrams isnt loud at all the jet engine is "loud" but loud in a different way and the tracks are rubber coated, the tank is even nicknamed whispering death
Hey Panzerpaw! you can actually get realistic layered armor in sprocket but you use the armor plates in the crew tab, its hard to design but pretty fun! I also ised to think it didnt work until a bunch of testing, layered armor in the compartments tab doesnt stack.
I've learned with a few designs that the Sprocket game updated to give riveted and placed plates or tracks/wheels armor value. You can organize them very tediously at several opposing angles and make a steel/air composite armor on tanks with mostly flat angles and land in similar weight groups as the Abrams. I have something I call the Gladiator roughing 64 to 70 tonnes and has almost 534mm of frontal protection on the turret.
Very nice model, and your video was immensely entertaining as per usual but I was made rather curious by the Panther penetrating the Abrams so I did some real world research for what I could find declassified and this is what I found. Going to say it bluntly, doesn't really matter where a Panther hits an Abrams that 75mm shell isn't going through. The only real chance it'd have (besides attacking the sides at close range obviously) would be to hope that maybe a shell that deflects off the upper glacis may bounce up and jam the turret ring. Though that weak spot is often incredibly overstated it is a much bigger problem when taking into account full caliber shells than sub-caliber shells like modern APFSDS. The problem being is that full-caliber shells "bounce" when deflected retaining a good bit of energy while APFSDS loses most of it's energy upon deflected due to the rod shattering (it's still dangerous but much less so that initially and probably not enough to actually threaten the turret at all). Going off what's available to civilians, completely unclassified stuff, we only have rough estimates of modern armor effectiveness which are likely nowhere near the actual values. However with those estimated armor thicknesses and the known penetrative capability of the Panther's KwK42 75mm gun we can pretty confidently say that it wouldn't stand a chance against an Abrams' frontal armor. For those curious at point blank range with the Panther's best round was PzGr.40/42 APCR which could penetrate a maximum of 265mm at point blank. However, it is known that it performed horribly against angled plates with a slope as moderate as 30 degrees from vertical the penetrative performance plummeted to sub 190mm. The M1A2 Abrams (as far as we can estimate with the actual data being completely classified) has roughly 1000mm of Kinetic Energy protection on the turret cheeks, about 700-800mm of Kinetic Energy protection on the lower glacis, and an estimated 376mm of Kinetic Energy protection on the upper glacis. However, the upper glacis is so steeply sloped (82.8 degrees from vertical, a mere 7.2 degrees from perfectly horizontal) that even older APFSDS shells are prone to shattering on it. The Panther's PzGr.40/42 simply wouldn't stand a chance front on unless the Abrams was coming down a slope that exposed the upper glacis as the plate itself is a mere 38-51mm (depending on variant) thick and gets it's effectiveness from hardness and the absurdly steep angle. However from the side the Panther has somewhat better luck. The side protecting the driver position is still impenetrable to it's gun being estimated to be protected by armor up to 280mm effective against Kinetic Energy penetrators and the side of the turret are almost impenetrable save for at ranges shorter than 500m due to their minimum estimated protection being 257mm against Kinetic Energy penetrators. However, the sides of the middle and rear hull are far less protected. The center of the side hull is estimated between 100-120mm effective against Kinetic Energy and the rear of the hull side a mere 55-80mm against Kinetic Energy. Conclusion: A Panther would need to get within 2.5km of the M1A2's side and hit specifically the center or rear of the side hull or make it around behind the Abrams to have a chance to penetrate the tank. However, if this is true to life WW2 the Panther is out of luck because it's best shell was in extraordinarily low supply meaning most only carried APCBC for anti-tank work not APCR. That shell could only manage 190mm of penetration against a perfectly flat plate at point blank range. This would change the maximum range the Panther could engage and stand a good chance of penetration from 2.5km to 1.5km. The very rear of the hull sides are vulnerable the whole way out past 3.5km but they make up the smallest portion of the hull's side protection.
That was an interesting read. I think it's more to do with the game itself. Because, while the hit came up as a penetration, it didn't actually do damage. So it might even just be the way hits are registered. 🤔
@@PanzerPaw That's very possible, from what I've seen of Sprocket it looks like it can be pretty finnicky. I'm glad you enjoyed my little stat breakdown. I'm sure given that these are simply the declassified general estimates of the armor they're likely pretty far off from the real thing but it gives a rough idea.
Don't forget any m1 variant that America uses itself after m1a1 (basically m1a1HC or after and is under american only use, exports will not have this) will have depleted uranium armor and DP sabots. Non America used Abrams will have the DP composition removed. America send M1A2 to Ukraine, they did remove the DP armor and didn't give Ukraine DP based sabots, Ukraine at most will have the M829A1. As I assume A2 is the DP filled
I did test a few different settings for that but the gun is just heavy and without the proper breech internally to balance out so this was about as fast as I could get it
Hey Paw! This is unrelated to the video, but do you know that you can downtier cannons in Cursed Tank Sim? Currently I am running the Rigatoni 160mm ATGM Launcher with the Panzer III Hull and Turret, I guess that is a unfair way to troll and ruin the other side on a Tier 3-4 battles. (Rigatoni is a Tier 5 launcher btw)
What the heck is your armor thickness? I’ve made modern MBTs in Sprocket with armor figures based on the tanks in War Thunder, and my tanks usually sit between 60-70 tons, nowhere close to 130.
you can use composites in sprocket there is a video tutorial by a cc called P E T T Y explaining how to make composite armour. the abrams has 10* of gun depression.
So if someone had access to classified info that they can't release to the public, they couldn't use it for anything public either because that would be making it public by proxy too
@@PanzerPaw There is a way to do sort of composite armor in Sprocket, you wedge dozens of 20-30mm thick plates at a 45-60 degree angle in between two thicker plates, this method is very very tedious and you have to do it for every singal plate so for me to make a K2 with it took over 48 hours in game and over 3 months irl. Doing this makes the tank near indestructible with the turret front of my K2 having over 1000mm of KE protection in game but it also weighs 96 tons. P E T T Y on yt has a video on how to do it.
@@mattseller148 nah I literally made a Leclerc and dozens of other tanks like this in less than 5 hours (the Leclerc one). Its not as hard as it used to be there are some really good hotkeys now to multiply plates and make tanks like this. Max plate thickness is 32mm btw so Idk where you take the 40mm from.
@@meinungsfreiheit7004 I did mine on my own so I did not know 32mm was best, I am really bad at the whole process so It took me forever and I did each plate individually.
@@mattseller148 if you select a plate and hold Alt and then drag on an axis, it will duplicate the plates. Also Q W E for Quick Move,Rotate and Scale mode.
War thunder players will not leak some information on UA-cam After watching this video....... challenge (impossible)
dont tempt me
you underestimate my abilities
Failed before I could even Start this
GUYS DONT
The M1A2 abrams turret is anywhere between 1000 and 1,000,000 millimeters of armor, it’s sabot is 1 billion horsepower
"No classified information was used in the making of this tank..."
*Sad War Thunder player noises*
💀
lol ikr
Actually..they use it secretly , on a Chinese apfsds round, but I forgot which one
… not all of us do it
I know the Abrams are supposed to be loud but in Sprocket it sounds like a top fuel dragster lol
actuelly the abrams isnt loud at all
the jet engine is "loud" but loud in a different way and the tracks are rubber coated, the tank is even nicknamed whispering death
also those Kevins are horrifying, it's like being swarmed by a bunch of murderous garden gnomes
"A bunch of murderous garden gnomes" is now my new favorite way of referring to the Kevin swarm
1:00 When we get mod support I feel there will be plenty of parts for builds like this...
Hey Panzerpaw! you can actually get realistic layered armor in sprocket but you use the armor plates in the crew tab, its hard to design but pretty fun! I also ised to think it didnt work until a bunch of testing, layered armor in the compartments tab doesnt stack.
You can do it with a turret, check
P E T T Y yt Chanel
I've learned with a few designs that the Sprocket game updated to give riveted and placed plates or tracks/wheels armor value.
You can organize them very tediously at several opposing angles and make a steel/air composite armor on tanks with mostly flat angles and land in similar weight groups as the Abrams.
I have something I call the Gladiator roughing 64 to 70 tonnes and has almost 534mm of frontal protection on the turret.
5:01 thats some crazy fast flick damn
We need the Kevin to fight every tank you have made now!
The thumbnail picture looks,adorable.
Like your sprocket and warthunder vidoes keeps me entertained
Very nice model, and your video was immensely entertaining as per usual but I was made rather curious by the Panther penetrating the Abrams so I did some real world research for what I could find declassified and this is what I found.
Going to say it bluntly, doesn't really matter where a Panther hits an Abrams that 75mm shell isn't going through. The only real chance it'd have (besides attacking the sides at close range obviously) would be to hope that maybe a shell that deflects off the upper glacis may bounce up and jam the turret ring. Though that weak spot is often incredibly overstated it is a much bigger problem when taking into account full caliber shells than sub-caliber shells like modern APFSDS. The problem being is that full-caliber shells "bounce" when deflected retaining a good bit of energy while APFSDS loses most of it's energy upon deflected due to the rod shattering (it's still dangerous but much less so that initially and probably not enough to actually threaten the turret at all).
Going off what's available to civilians, completely unclassified stuff, we only have rough estimates of modern armor effectiveness which are likely nowhere near the actual values. However with those estimated armor thicknesses and the known penetrative capability of the Panther's KwK42 75mm gun we can pretty confidently say that it wouldn't stand a chance against an Abrams' frontal armor.
For those curious at point blank range with the Panther's best round was PzGr.40/42 APCR which could penetrate a maximum of 265mm at point blank. However, it is known that it performed horribly against angled plates with a slope as moderate as 30 degrees from vertical the penetrative performance plummeted to sub 190mm.
The M1A2 Abrams (as far as we can estimate with the actual data being completely classified) has roughly 1000mm of Kinetic Energy protection on the turret cheeks, about 700-800mm of Kinetic Energy protection on the lower glacis, and an estimated 376mm of Kinetic Energy protection on the upper glacis. However, the upper glacis is so steeply sloped (82.8 degrees from vertical, a mere 7.2 degrees from perfectly horizontal) that even older APFSDS shells are prone to shattering on it.
The Panther's PzGr.40/42 simply wouldn't stand a chance front on unless the Abrams was coming down a slope that exposed the upper glacis as the plate itself is a mere 38-51mm (depending on variant) thick and gets it's effectiveness from hardness and the absurdly steep angle.
However from the side the Panther has somewhat better luck. The side protecting the driver position is still impenetrable to it's gun being estimated to be protected by armor up to 280mm effective against Kinetic Energy penetrators and the side of the turret are almost impenetrable save for at ranges shorter than 500m due to their minimum estimated protection being 257mm against Kinetic Energy penetrators. However, the sides of the middle and rear hull are far less protected. The center of the side hull is estimated between 100-120mm effective against Kinetic Energy and the rear of the hull side a mere 55-80mm against Kinetic Energy.
Conclusion: A Panther would need to get within 2.5km of the M1A2's side and hit specifically the center or rear of the side hull or make it around behind the Abrams to have a chance to penetrate the tank. However, if this is true to life WW2 the Panther is out of luck because it's best shell was in extraordinarily low supply meaning most only carried APCBC for anti-tank work not APCR. That shell could only manage 190mm of penetration against a perfectly flat plate at point blank range. This would change the maximum range the Panther could engage and stand a good chance of penetration from 2.5km to 1.5km. The very rear of the hull sides are vulnerable the whole way out past 3.5km but they make up the smallest portion of the hull's side protection.
That was an interesting read. I think it's more to do with the game itself. Because, while the hit came up as a penetration, it didn't actually do damage. So it might even just be the way hits are registered. 🤔
@@PanzerPaw That's very possible, from what I've seen of Sprocket it looks like it can be pretty finnicky. I'm glad you enjoyed my little stat breakdown. I'm sure given that these are simply the declassified general estimates of the armor they're likely pretty far off from the real thing but it gives a rough idea.
Don't forget any m1 variant that America uses itself after m1a1 (basically m1a1HC or after and is under american only use, exports will not have this) will have depleted uranium armor and DP sabots. Non America used Abrams will have the DP composition removed. America send M1A2 to Ukraine, they did remove the DP armor and didn't give Ukraine DP based sabots, Ukraine at most will have the M829A1. As I assume A2 is the DP filled
I want to see you try to make a Kugelpanzer, I think that'd be fun. Not sure it's possible in sprocket though... but that is your challenge :P
I think a turreted tank destroyer I made can go through the side armour.
Try lowering Ratio in the Gun Mount tab a bit, that should help with the slow aiming.
I question the treads, and width. But other than that its good.
you can improve gun elevation by going into the gun specs and increasing power and decreasing ratio
I did test a few different settings for that but the gun is just heavy and without the proper breech internally to balance out so this was about as fast as I could get it
@@PanzerPaw look up custom mantlets, this enables you to have much bigger customization in gun elevation speed and degrees of depression/elevation
you should've used applique armor to make the composite armor, its both weight saving and effecive.
The kevin swarm was the best
Hey paw, you can use another turret for the manlet, i guess you would figure it out soon
We all know this is propaganda so Panzer can sell his "KEVIN A1" design to the highest bidding nation
petition to rename kevin to kevin the honey badger
Just give it a while, classified just means temporary set back
Kevin...
It looks like a base model Abrams
Hey Paw! This is unrelated to the video, but do you know that you can downtier cannons in Cursed Tank Sim? Currently I am running the Rigatoni 160mm ATGM Launcher with the Panzer III Hull and Turret, I guess that is a unfair way to troll and ruin the other side on a Tier 3-4 battles. (Rigatoni is a Tier 5 launcher btw)
you should of put m1 Abrams vs a kv2
What the heck is your armor thickness? I’ve made modern MBTs in Sprocket with armor figures based on the tanks in War Thunder, and my tanks usually sit between 60-70 tons, nowhere close to 130.
I made my own which it did really good and took on any level with a bit of little edit
Looks good 😊 you can easily recognised it as an Abraham !!
A Abraham 😂😂😂😂
@@ryliebrown5925 yeah I just noticed lol I just woke up when I posted this 🤣 I'm not going to change or remove it because yeah that's pretty funny !!
you can use composites in sprocket there is a video tutorial by a cc called P E T T Y explaining how to make composite armour.
the abrams has 10* of gun depression.
But you are a retired tank commander shouldn’t you have access to it?
So if someone had access to classified info that they can't release to the public, they couldn't use it for anything public either because that would be making it public by proxy too
Why is it SO WIDEEEEEEEEEEEEEEEEEE
The Abrams is a thicc boi.
warthunder is a good source
139000 pound (ca. 63,049 kg) like bruh
63 metric tons isnt too bad, probably?
What tank did you train on?
Leo 2A4/2SG
can you make Leopard 2 in sprocket too?
It's definitely possible but I don't think I will be doing it
@@PanzerPaw There is a way to do sort of composite armor in Sprocket, you wedge dozens of 20-30mm thick plates at a 45-60 degree angle in between two thicker plates, this method is very very tedious and you have to do it for every singal plate so for me to make a K2 with it took over 48 hours in game and over 3 months irl. Doing this makes the tank near indestructible with the turret front of my K2 having over 1000mm of KE protection in game but it also weighs 96 tons. P E T T Y on yt has a video on how to do it.
@@mattseller148 nah I literally made a Leclerc and dozens of other tanks like this in less than 5 hours (the Leclerc one). Its not as hard as it used to be there are some really good hotkeys now to multiply plates and make tanks like this.
Max plate thickness is 32mm btw so Idk where you take the 40mm from.
@@meinungsfreiheit7004 I did mine on my own so I did not know 32mm was best, I am really bad at the whole process so It took me forever and I did each plate individually.
@@mattseller148 if you select a plate and hold Alt and then drag on an axis, it will duplicate the plates. Also Q W E for Quick Move,Rotate and Scale mode.
war thunder players listening to classified word
Do you know that free form exists or nah?
Kevin
Early🎉🎉🎉🎉