Amazing! I think your content definitely thinks outside the normal boring cookie cutter horde bases which the bigger youtube content creators spew out , its nice to see new ideas
That wasn't a montage, that was a Tacotage! Great idea and nice job showing the design process and not just the final product. You've given me a new idea to try while watching this, so yay
That is an absolutely breathtaking base!! I love how the base itself is in between all the "paths" that are much larger. Usually the base towers over the path to the base but here it is reversed. Love the juxtaposition! Taco's editing is beyond compare as always :)
Thanks! I have been watching you guys for a little while now. Really love the interaction between you and Taco. Adorable. And the learning curve on 7dtd is very steep, she has come a long way. Looking forward to more content.
On a scale of 0-10 for being ridiculous, this was 100. And I love it. Why use shudders instead of doors? I don't recall that being mentioned in the cop spit video.
I am glad my intention for the ridiculousness has shown through! As for the shutters, I actually did mention them in the first cop spit video...I believe towards the end. It was like a one or two sentence kind of thing so probably easy to miss. But like doors, cops won't spit at them.
Have you ever tried Minecraft: Create or Minecraft Create: Astral Space Reborn? I'd love to see how you tackle different engineering challenges in it, it's quite the rabbit hole. Great video btw!
Didn't knew you could go through the shutter that way :o TIL The slides seems really fun to use, but looks like a lengthy build to make, gonna try a small scale on my next run
It is definitely amazing the things you can walk through lol. You can absolutely make the slides considerably smaller. And you only need 1 or 2 of them. Four is absolute overkill. It is definitely possible to make a much smaller version in a playthrough that will work.
Nah, the slide design is good for an AFK path. Don't need to build it that big and four times though. It scales trivially from first horde to endgame. In contast to the traditional wedge slide, it works without a wall on top of the uppermost row of wedges. It's still easy to integrate into a base also using other paths because it is still easy to enable or disable this path with hatches or doors (or maybe shutters?) . There probably doesn't even need to be an actual gap between the slide and the base as the zombies won't even try to jump (but you need to make sure they fit through the slide and the first shape touching it and it has to be pathable). I definitely wouldn't use blade traps in a loop path though.
@@Oktokolo Well said. The slide is definitely AFK-able and doesn't need to be as large...and you definitely do not need 4 of them. You could build something much smaller scale that would be easily buildable in a playthrough that would crush all hordes. The main difference between the original wedge slide I showed like a yearish ago and this one is that in the previous version, zombies run across the length wedges (perpendicular to the slope) thus you'd need the cube 0.25 m block to prevent them from walking on the flat portion. In this version, they run over them along the slope which they still see as a path. And since they drop so fast, they have no chance of ever landing on the pillars below which are used to create the path from the slide to the base so they'll use the slide. For sure, if you just want to AFK, don't bother with the blade traps, or even the electric fence posts. Keep the blade traps on the roof though for the vultures :)
Nice application of the wedge slide. Also: Are shutters the new meta? Their frames seem to not block you when open despite the one of the hatch now doing so. Can zombies walk on opened shutter's frames? I have seen em walk on opened hatch's frames (but it's rare). Btw, this should work well with a distance between your base and the slide of as low as one single block. So you could basically have it designed in a way that allows you to repair all the traps without going outside.
I don't know if shutters are the new meta but since I discovered in my recent cop spit videos that hatches attract cop spit but shutters do not, I made the switch. I used to always use hatches for that kind of purpose but no more. I think standing only 1 block height above would cause issues as zombies would probably ignore the slide and just come directly at your base.
@@pseudoposse Guess, trapdoor shutters need testing as a means to switch zombie paths then. I don't design for vomit avoidance as i don't like the restriction in architectural freedom it comes with. But shutters would be a dropin replacement and not having to repair the parts that are used for path swithing all the time would be nice. They try to path to the base anyways. If they could exit the slide, you would certainly have catched them doing so in your tests. Distance to the slide shouldn't matter as long as the full path to you keeps being pathable and zombies don't get stuck between slide and base (which actually is a thing to keep in mind on modded servers featuring oversized bosses).
@@Oktokolo Ah I think I misunderstood you before. I was thinking you said to make it1 block off the ground versus 1 block from the slide. You could probably make the base closer but you'd want to be careful as zombies can stack at the bottom of the slide and if you are only 1 or so blocks away, they may be within melee range to beat on your walls if they are standing on top of each other.
Any chance you have tested on the A21 Darkness Falls? Looking for a horde base design that will survive the absolute craziness that is DF. The pathing seems different on DF so that is why I ask.
I haven't tested it explicitly in alpha 21 for DF. However, I did a variant of this type of design in a recent DF video (the first base shown): ua-cam.com/video/7Jh7q736bhc/v-deo.html it isn't a full slide but uses the same blocks and that worked very well so I would think this base would definitely work.
Are dart traps useless or waste of ammo? I am thinking of using them, but the ammo requires a lot of resources. The base design is really interesting and I'd like to use it at some point.
It is actually not a new texture, rather it is achieved by tweaking the worldglobal lighting. This will be coming in our ModGen GUI update before the end of this month.
Dogs will just go into the blade trap areas and die there. Certainly if you want them to go down the slide, you could build a ramp/stairs as in the first base.
@@pseudoposse Huh, that's interesting. The few item's I've used ladder only bases the dogs chewed through the base as best they could and then I hand a pack to deal with at the end.
@@DavinStewart Well they will try to chew through parts of the base. But, inevitably, they'll run into the traps. At the end of the horde, I had no broken blocks around the base I was standing in.
Thanks for sliding on by! Feel free to share your thoughts and ideas on further ways to use this in a base design :)
Amazing! I think your content definitely thinks outside the normal boring cookie cutter horde bases which the bigger youtube content creators spew out , its nice to see new ideas
I really appreciate that! I am always trying to think of different angles to do things :)
That wasn't a montage, that was a Tacotage!
Great idea and nice job showing the design process and not just the final product. You've given me a new idea to try while watching this, so yay
Haha taco loves that term! Glad we can inspire, good luck to you!
That is an absolutely breathtaking base!! I love how the base itself is in between all the "paths" that are much larger. Usually the base towers over the path to the base but here it is reversed. Love the juxtaposition!
Taco's editing is beyond compare as always :)
Very well said, glad you enjoyed the base! And taco thanks you for the compliments to her editing :)
Thanks! I have been watching you guys for a little while now. Really love the interaction between you and Taco. Adorable. And the learning curve on 7dtd is very steep, she has come a long way. Looking forward to more content.
Wow, thank you very much for the support, this means a lot for both of us and we are glad you are enjoying our content!
On a scale of 0-10 for being ridiculous, this was 100. And I love it.
Why use shudders instead of doors? I don't recall that being mentioned in the cop spit video.
I am glad my intention for the ridiculousness has shown through! As for the shutters, I actually did mention them in the first cop spit video...I believe towards the end. It was like a one or two sentence kind of thing so probably easy to miss. But like doors, cops won't spit at them.
Excellent video! I miss that tour group girl:)
Taco doesn't feel like she needs a tour lol :D
Never a fan of blade trap, but this is really really top notch design and excellent editing! Taco, you go girl!
Blade traps are very finnicky and unreliable to use. But I love the idea of them!
I got the modded blade traps that have 7500hp lol
I like the way your bases are so artfully designed and decorated. You've definitely upped the bar on base designs.
I really appreciate that, glad you like my work!
Have you ever tried Minecraft: Create or Minecraft Create: Astral Space Reborn? I'd love to see how you tackle different engineering challenges in it, it's quite the rabbit hole. Great video btw!
I have not tried those, though that would be very interesting! Glad you enjoyed:)
Didn't knew you could go through the shutter that way :o
TIL
The slides seems really fun to use, but looks like a lengthy build to make, gonna try a small scale on my next run
It is definitely amazing the things you can walk through lol. You can absolutely make the slides considerably smaller. And you only need 1 or 2 of them. Four is absolute overkill. It is definitely possible to make a much smaller version in a playthrough that will work.
I love this. Ridiculously OTT, totally impractical, but magnificent nonetheless. Wonderful video 😀
I could not resist making it over the top ridiculous lol.
Nah, the slide design is good for an AFK path. Don't need to build it that big and four times though.
It scales trivially from first horde to endgame.
In contast to the traditional wedge slide, it works without a wall on top of the uppermost row of wedges.
It's still easy to integrate into a base also using other paths because it is still easy to enable or disable this path with hatches or doors (or maybe shutters?) .
There probably doesn't even need to be an actual gap between the slide and the base as the zombies won't even try to jump (but you need to make sure they fit through the slide and the first shape touching it and it has to be pathable).
I definitely wouldn't use blade traps in a loop path though.
@@Oktokolo Well said. The slide is definitely AFK-able and doesn't need to be as large...and you definitely do not need 4 of them. You could build something much smaller scale that would be easily buildable in a playthrough that would crush all hordes. The main difference between the original wedge slide I showed like a yearish ago and this one is that in the previous version, zombies run across the length wedges (perpendicular to the slope) thus you'd need the cube 0.25 m block to prevent them from walking on the flat portion. In this version, they run over them along the slope which they still see as a path. And since they drop so fast, they have no chance of ever landing on the pillars below which are used to create the path from the slide to the base so they'll use the slide. For sure, if you just want to AFK, don't bother with the blade traps, or even the electric fence posts. Keep the blade traps on the roof though for the vultures :)
@@pseudoposse For vultures, some spikes or just railings to shoot up through are enough. Blade traps are unneeded luxury there.
@@Oktokolo Those will certainly do the trick, but I am determined to use blade traps for something 😂
Nice application of the wedge slide.
Also: Are shutters the new meta?
Their frames seem to not block you when open despite the one of the hatch now doing so.
Can zombies walk on opened shutter's frames?
I have seen em walk on opened hatch's frames (but it's rare).
Btw, this should work well with a distance between your base and the slide of as low as one single block. So you could basically have it designed in a way that allows you to repair all the traps without going outside.
I don't know if shutters are the new meta but since I discovered in my recent cop spit videos that hatches attract cop spit but shutters do not, I made the switch. I used to always use hatches for that kind of purpose but no more.
I think standing only 1 block height above would cause issues as zombies would probably ignore the slide and just come directly at your base.
@@pseudoposse Guess, trapdoor shutters need testing as a means to switch zombie paths then. I don't design for vomit avoidance as i don't like the restriction in architectural freedom it comes with. But shutters would be a dropin replacement and not having to repair the parts that are used for path swithing all the time would be nice.
They try to path to the base anyways. If they could exit the slide, you would certainly have catched them doing so in your tests. Distance to the slide shouldn't matter as long as the full path to you keeps being pathable and zombies don't get stuck between slide and base (which actually is a thing to keep in mind on modded servers featuring oversized bosses).
@@Oktokolo Ah I think I misunderstood you before. I was thinking you said to make it1 block off the ground versus 1 block from the slide. You could probably make the base closer but you'd want to be careful as zombies can stack at the bottom of the slide and if you are only 1 or so blocks away, they may be within melee range to beat on your walls if they are standing on top of each other.
This base is beyond imagination, great job!
Haha I appreciate that, thanks!
Your builds are very creative, great design
Thanks for the support, glad you like it!
This is very cool
Any chance you have tested on the A21 Darkness Falls? Looking for a horde base design that will survive the absolute craziness that is DF. The pathing seems different on DF so that is why I ask.
I haven't tested it explicitly in alpha 21 for DF. However, I did a variant of this type of design in a recent DF video (the first base shown): ua-cam.com/video/7Jh7q736bhc/v-deo.html
it isn't a full slide but uses the same blocks and that worked very well so I would think this base would definitely work.
I'm curious how this would work with DF and the larger zombies. Time to go try creative mode.
I think it would work very well. I've used variations of that design in DF and it works great.
Are dart traps useless or waste of ammo? I am thinking of using them, but the ammo requires a lot of resources. The base design is really interesting and I'd like to use it at some point.
Dart traps are very effective if placed correctly. Best used in confined spaces with electric fence posts.
But why use trip wires on the electric fence posts? Is it to save battery power in a power bank?
It will save power, though since fence posts use very little, you don't really need to do it here.
Where do I get that grass texture from?
It is actually not a new texture, rather it is achieved by tweaking the worldglobal lighting. This will be coming in our ModGen GUI update before the end of this month.
So you're just ignoring dogs then? Afaik, they can't climb ladders.
Dogs will just go into the blade trap areas and die there. Certainly if you want them to go down the slide, you could build a ramp/stairs as in the first base.
@@pseudoposse Huh, that's interesting. The few item's I've used ladder only bases the dogs chewed through the base as best they could and then I hand a pack to deal with at the end.
@@DavinStewart Well they will try to chew through parts of the base. But, inevitably, they'll run into the traps. At the end of the horde, I had no broken blocks around the base I was standing in.
😂
😏