This is awesome, thank you. That works great on the nose section but could you demonstrate this method on a more complicated area such as the canopy with the recessed windows?
Thank you so much! I was just about ready to give up on importing RC Jet mesh on a F4 and overwhelmed at the thought of building the model from start to finish (I’m a new user on Fusion). I’m super excited to spend my Friday night practicing this tutorial. FANTASTIC!
Thank you Robert for the video, I am glad you like the model and you were willing to explore other ways of making accurate scale model for RC in Fusion. I like this method but here is another idea to make it a bit easier, if you have Blender, you can ungroup parts of the A6, for example, upload just the fuselage, the wings and landing gear all separately, and assemble them in Fusion and just make them not visible and only work in one area at a time, for example just the fuselage, this way you can see more clearly and snap to the form more accurately. Ultimately once everything is captured, I think formers and stringers can be made, you can tell us that since you have more expertise in Fusion. My goal with this model is to do molds for carbon fiber skins, same like RamyRC does in his UA-cam channel and the formers, ribs all in balsa and plywood and cut by laser. THANK YOU!
OMG, this is the most useful information on importing meshes and using them I have seen. I smashed that sub button halfway through the vid. You sir even got through to my aging brain, thank you.
really appreciate seeing this video. after a very long time of fumbling about, now I have a much better direction to create a better fuselage in FORMS - THANK YOU VERY MUCH !!! :-)
Great tutorial! I tried doing the same thing using pull to move faces around and eventually gave up. Will try again with this "fit curve to section sketch" + "form loft" technique. Please consider doing a follow-on video. I'd like to see how you'd handle closing the nosecone, dealing with the flat sections and recesses on the windshield, and maybe the other lumps and bumps like the little scoops on the intake sections.
Thanks! Ok I've had multiple requests for the complicated bits. I guess a follow up video is in order. Here's a quick tip on closing the nose though. Use the fill hole command. Then look at the options for fill reduce or collapse.
Hey there, thank you for your tutorial work. I've also looked into designing a model aircraft in fusion 360. I've fought with a couple issues there. One annoyance I always faced is that I wasn't fully sure how big the plane would end up needing to be when I started the initial design. It might turn out later that I need to up or downscale by ~5% or so depending on if the EDF inside is getting enough airflow or the airframe is getting too heavy. That makes it really hard to draw stuff, because changing size after the fact is really, really difficult. Especially if some dimensions need to stay the same no matter the scale, like e.g. the trailing edge having a minimum thickness. The second annoyance mostly affects me because I like designing new planes instead of replicas, so I've really struggled to draw out shapes. One instance I can remember for example was the intake similar to the one on the F-22. It is tilted in 3d space in a really annoying way that make it extremely had to draw good lines around it. The last issue is that general advice usually is that all sketches in Fusion 360 should be fully constrained. And as someone who really enjoys parametric design this really is important. However it often ends up with a huge amount of dimension spam and the scaling issue from above also crops in again, making it impossible to resize or change major parts after the fact. Maybe you might know something on this, or how to deal with such issues? I also second the issue another comment mentioned about blending wing and body, especially when designing a stealth aircraft.
This is one of the best tutorials I have watched. I have a model of a real plane that I have modifed that I would like to do some testing too. Also I have issues with making Fillets around the wings if you would like to do a video on that as well.
Could you make a video addressing how you go about connecting wings to your fuselage? I have been having considerable trouble trying to loft the fuselage with the appropriate airfoil in mind as the DAT file I imported for my airfoil design is difficult to work with and use as a rail when paired with other pre-existing sketches that I also need to keep in mind. For example, when editing the airfoil sketch to tangentially slope with a smooth transition to a neighboring flat rail, I am riddled with issues regarding the lofting exercise and am faced with many errors. I would really appreciate some aid if that is alright with you, this has been a roadblock in my project for multiple weeks now and I truly have tried every workaround I can think of. Thanks a lot, keep making videos!
I can try to help. Send me an email through the contact form on the redbaronrc website and I will reply directly. From there send me your file and I'll see if we can make sense of it.
@@redbaronrcAlright, I tried sending a form earlier but I was having some issues with it, I just went ahead and used the email on the website. Thank you for responding it means a lot.
Awesome video, this is incredible, another way of designing models and I think this is way more accurate than tracing canvases, wish you would have continued doing more snaps, especially that nose cone, I would ask for permission from the model owner to continue doing more videos, would love to see how you toggle the rest of the fuselage and wings, this is bringing you channel to another level, new subscriber.
is there a way to export the curves you created in Fusion to Plasticity and then model in Plasticity using those Nurbs curves? I tried doing this and Fusion would not let me export the created curves as STEP files. I have an excellent model I want to use but cannot import as an empty into Plasticity and this is my workaround.
Can you show your process of how you design the wings of these aircraft with the internal spars and ribbing? I havent seen a video of how people design wings to be 3D printed and I am aware you have to design them in a way to trick the slicer into printing the internal structure of the wings
in the form modeling tab, if you have capture design history turned on, you would simply click the giant green check button for finish form. If your form is an enclosed body it will become a solid. if it is not, it will become a surface. If design history is turned off, go to utilities and hit the convert option.
I’m working on a B21 RC Drone variation, project that is heavily modified with a small mesh STL in blinder , I would like to make bigger and modify it in Fusion 360 can you help me with some advice ?
I have run across this as well on some models. I suspect it must be an error in the mesh file. One suggestion may be to open the file in mesh mixer to try to repair. Let me know if you found a solution.
I'd like to see how they compare too, but the "Prismatic" option for Convert Mesh is not available in the free version. I suspect this approach might still be preferable because it lets you explicitly control the cross section placements and loft parameters.
I left behind rhino3d for Fusion. Quite a challenge and it does seem Fusion is not well-suited for modelling organic shapes or models like this plane 😢
First of all this is a great tutorial, I used fusion for a long time but until recently never had to use mesh or form tools. I got one big question, when I have created a body using form tools it cannot then act as an solid body. I cannot create joints or merge it with any other bodies I have designed in solid form. Can you give me some insight?
If you are capturing design history, once you have completed your form it converts to a solid body or if it is not an enclosed shape it converts to faces. If you have design history turned off you must use the convert from tsplines to brep option to turn it into a useable form. Then you can edit just like any other solid or face
Truth is Fusion360 subD retopokogy worklfow is clunky at best Blender or rhino run circles around fusion360 Without better snapping or well a constant shrinkwrap tool retopo in t-splines is an exercise of pain
This is awesome, thank you. That works great on the nose section but could you demonstrate this method on a more complicated area such as the canopy with the recessed windows?
Thank you so much! I was just about ready to give up on importing RC Jet mesh on a F4 and overwhelmed at the thought of building the model from start to finish (I’m a new user on Fusion). I’m super excited to spend my Friday night practicing this tutorial. FANTASTIC!
Thanks for watching. F4. Worthy project!
Thank you Robert for the video, I am glad you like the model and you were willing to explore other ways of making accurate scale model for RC in Fusion. I like this method but here is another idea to make it a bit easier, if you have Blender, you can ungroup parts of the A6, for example, upload just the fuselage, the wings and landing gear all separately, and assemble them in Fusion and just make them not visible and only work in one area at a time, for example just the fuselage, this way you can see more clearly and snap to the form more accurately. Ultimately once everything is captured, I think formers and stringers can be made, you can tell us that since you have more expertise in Fusion. My goal with this model is to do molds for carbon fiber skins, same like RamyRC does in his UA-cam channel and the formers, ribs all in balsa and plywood and cut by laser. THANK YOU!
OMG, this is the most useful information on importing meshes and using them I have seen. I smashed that sub button halfway through the vid. You sir even got through to my aging brain, thank you.
Thanks for the sub!
@@ravendarkcloud thanks so much! The comments mean a lot!
Lovely topology on that original model. The original artist is quite talented.
Full of triangles, n-gons and really uneven polygon spacing is lovely?? Good to know
@@povilaslondon I'm relatively new to this. Maybe I'm wrong 😅 it looks nice to me though. Now excuse me while I go learn what an n-gon is 😅😅
@@onerimeuse n-gon is a polygon with 5 or more edges to it :D
Agreed!
lol!
Great video. That is a great tutorial to work a model from mesh to something edible in Fusion 360. Thank you for the effort!
Glad it was helpful!
As a former A6 (actually EA-6A and EA-6B) maintainer I really appreciate this video.
THIS is an eye-opener !! Thanks for sharing your effort !
Glad you liked it!
really appreciate seeing this video. after a very long time of fumbling about, now I have a much better direction to create a better fuselage in FORMS - THANK YOU VERY MUCH !!! :-)
Thanks for watching
Amazing! I would love to see the whole process from start to finish on that plane or any other complex .obj
Coming soon!
Great tutorial! I tried doing the same thing using pull to move faces around and eventually gave up. Will try again with this "fit curve to section sketch" + "form loft" technique. Please consider doing a follow-on video. I'd like to see how you'd handle closing the nosecone, dealing with the flat sections and recesses on the windshield, and maybe the other lumps and bumps like the little scoops on the intake sections.
Thanks! Ok I've had multiple requests for the complicated bits. I guess a follow up video is in order. Here's a quick tip on closing the nose though. Use the fill hole command. Then look at the options for fill reduce or collapse.
Absolutely great tutorial! Thanks!
Thank you so much!
Thank you for doing this video. It exposed a new side of Fusion 360 that I was not using,
Thanks for watching
Great video! 1.7k views from 957, it is well deserved and I am sure you`ll get more! Good to see others using Fusion 360! Glad to be sub no. 958!
Thank you. Followed back!
Hey there, thank you for your tutorial work. I've also looked into designing a model aircraft in fusion 360. I've fought with a couple issues there.
One annoyance I always faced is that I wasn't fully sure how big the plane would end up needing to be when I started the initial design. It might turn out later that I need to up or downscale by ~5% or so depending on if the EDF inside is getting enough airflow or the airframe is getting too heavy. That makes it really hard to draw stuff, because changing size after the fact is really, really difficult. Especially if some dimensions need to stay the same no matter the scale, like e.g. the trailing edge having a minimum thickness.
The second annoyance mostly affects me because I like designing new planes instead of replicas, so I've really struggled to draw out shapes. One instance I can remember for example was the intake similar to the one on the F-22. It is tilted in 3d space in a really annoying way that make it extremely had to draw good lines around it.
The last issue is that general advice usually is that all sketches in Fusion 360 should be fully constrained. And as someone who really enjoys parametric design this really is important. However it often ends up with a huge amount of dimension spam and the scaling issue from above also crops in again, making it impossible to resize or change major parts after the fact.
Maybe you might know something on this, or how to deal with such issues?
I also second the issue another comment mentioned about blending wing and body, especially when designing a stealth aircraft.
This is one of the best tutorials I have watched. I have a model of a real plane that I have modifed that I would like to do some testing too. Also I have issues with making Fillets around the wings if you would like to do a video on that as well.
Could you make a video addressing how you go about connecting wings to your fuselage? I have been having considerable trouble trying to loft the fuselage with the appropriate airfoil in mind as the DAT file I imported for my airfoil design is difficult to work with and use as a rail when paired with other pre-existing sketches that I also need to keep in mind. For example, when editing the airfoil sketch to tangentially slope with a smooth transition to a neighboring flat rail, I am riddled with issues regarding the lofting exercise and am faced with many errors. I would really appreciate some aid if that is alright with you, this has been a roadblock in my project for multiple weeks now and I truly have tried every workaround I can think of. Thanks a lot, keep making videos!
I can try to help. Send me an email through the contact form on the redbaronrc website and I will reply directly. From there send me your file and I'll see if we can make sense of it.
@@redbaronrcAlright, I tried sending a form earlier but I was having some issues with it, I just went ahead and used the email on the website. Thank you for responding it means a lot.
Awesome video, this is incredible, another way of designing models and I think this is way more accurate than tracing canvases, wish you would have continued doing more snaps, especially that nose cone, I would ask for permission from the model owner to continue doing more videos, would love to see how you toggle the rest of the fuselage and wings, this is bringing you channel to another level, new subscriber.
Totally agree! He's asked me to finish it so when time permits ill post.
Amazing process ❤
Thank you!
Incredable,so much sketches
I really appreciate you taking a look at my video!
Thanks, will you do a video on how you would model the intake and combine to fuselage
Well I just did one on the canopy and that would be similar. Take a look at the latest.
is there a way to export the curves you created in Fusion to Plasticity and then model in Plasticity using those Nurbs curves? I tried doing this and Fusion would not let me export the created curves as STEP files. I have an excellent model I want to use but cannot import as an empty into Plasticity and this is my workaround.
Is that face option actually snapping though? It doesn't look like it's snapping to the corners.
Great video - can you make another video how you would go on on the vide windows part, how to connect it?
It's in the works
@@redbaronrc great to hear - thanks - you are really a great teacher. Thanks for making the videos!!!
Can you show your process of how you design the wings of these aircraft with the internal spars and ribbing? I havent seen a video of how people design wings to be 3D printed and I am aware you have to design them in a way to trick the slicer into printing the internal structure of the wings
Hi there. I covered this a while back. This vid discusses it.
ua-cam.com/video/5D4Cexq0IBo/v-deo.htmlsi=zi90hQ_NEUZ3AHb2
How do you go from a form to a solid, or if you want a solid should you just do a solid loft?
in the form modeling tab, if you have capture design history turned on, you would simply click the giant green check button for finish form. If your form is an enclosed body it will become a solid. if it is not, it will become a surface.
If design history is turned off, go to utilities and hit the convert option.
Actually did this for you. Keep the questions coming. ua-cam.com/video/U_e4co6JzV4/v-deo.html
HI I am trying to model a Republic Seabee and cant make it work could You PLEASE show me how to do that
Hey drop me a line on the contact form of my website and I'll give it a look.
I’m working on a B21 RC Drone variation, project that is heavily modified with a small mesh STL in blinder , I would like to make bigger and modify it in Fusion 360 can you help me with some advice ?
Sounds great! i'm getting bombarded but if you send me a contact form on my website I will try to take a look time permitting.
I’m having a problem some areas are not letting me use mesh section sketch how can I fix it
I have run across this as well on some models. I suspect it must be an error in the mesh file. One suggestion may be to open the file in mesh mixer to try to repair. Let me know if you found a solution.
How does this compare to generating face groups and then convert mesh?
I'd like to see how they compare too, but the "Prismatic" option for Convert Mesh is not available in the free version. I suspect this approach might still be preferable because it lets you explicitly control the cross section placements and loft parameters.
Wonderful, thank you 😊
Thanks for watching
Superb!
Thank you! Cheers!
I left behind rhino3d for Fusion. Quite a challenge and it does seem Fusion is not well-suited for modelling organic shapes or models like this plane 😢
Fusion can certainly do it. I have no experience with the ease at which Rhino could do it, however.
First of all this is a great tutorial, I used fusion for a long time but until recently never had to use mesh or form tools. I got one big question, when I have created a body using form tools it cannot then act as an solid body. I cannot create joints or merge it with any other bodies I have designed in solid form. Can you give me some insight?
If you are capturing design history, once you have completed your form it converts to a solid body or if it is not an enclosed shape it converts to faces. If you have design history turned off you must use the convert from tsplines to brep option to turn it into a useable form. Then you can edit just like any other solid or face
@@redbaronrc thank you so much, I had the capturing design history turned off.
WOW!
Who would have thought that I would subscribe to a channel whose first video I saw had a thumbnail of an A-4 getting a circumcision.
lol! Crossed my mind later too.
Truth is Fusion360 subD retopokogy worklfow is clunky at best
Blender or rhino run circles around fusion360
Without better snapping or well a constant shrinkwrap tool retopo in t-splines is an exercise of pain
Thanks for the input. Been exploring Rhino.
This is not Blender!
Uh, Correct not Blender.