RTX 3080 - Tamriel Rebuilt OpenMW 0.48.0 demo

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 72

  • @theNemon
    @theNemon 2 роки тому +114

    I worked on Almalexia, did most of the exterior stuff you walked through. We're redoing it entirely later down the line, most likely as the last release. No idea when though.

    • @forrestdorman4870
      @forrestdorman4870 2 роки тому +15

      I absolutely LOVE almalexia. It really feels like the city we never got in the DLC. It’s one of my favorite places to just walk around and enjoy. I know you guys will blow it out of the water.

    • @satanamogila9251
      @satanamogila9251 Рік тому +1

      I bet never

    • @tes962
      @tes962  Рік тому +6

      Almalexia/Mounrhold has always been a finicky issue to deal with, because it how it is in the vanilla game and how TR is wanting to design it.
      You did an amazing job on the exterior work on Almalexia. How much different will the new development of it be, do you think?

    • @theNemon
      @theNemon Рік тому +5

      @@tes962 Vastly different, most likely, with new assets and a more thorough plan to pull it off.

    • @lpsowns
      @lpsowns Рік тому +4

      Thanks for everything you and the rest of the TR team have done! Your love for the game shines through every area, new or old.

  • @skotomogilnik6305
    @skotomogilnik6305 2 роки тому +20

    "get lost"
    *flies a few kilometers into the sky*

  • @cubancucumber
    @cubancucumber 3 місяці тому +1

    If there are any devs who have worked on this project reading this, i just wanna thank you so much for all your hard work. Morrowind has been my favourite province for as long as i can remember, it was always a dream of mine as a kid to see all of morrowind, now i can. You guys are incredible!

  • @CMAugust
    @CMAugust 2 роки тому +49

    If you wish to remove the stutter caused by navigation mesh loading, you can either pre-generate the navigation disk cache for the entire game via the launcher (tab is located under "Data Files"), or simply add this line under [Navigator] to your settings.cfg:
    [Navigator]
    wait until min distance to player = 0
    Of course, traveling at that speed is still a lot of work for the object paging system to chew through, so if you needed to make it even smoother, you can increase the "Object paging min size" in the visuals tab (under Advanced) at the cost of scene detail.

    • @tes962
      @tes962  2 роки тому +4

      Thanks! Are you talking about openmw.cfg file in C:\Program Files\OpenMW 0.48.0 folder?
      There's no Navigator section in the file.
      Other than that, I don't see a settings.cfg file in that folder directory either.

    • @HansWurst1569
      @HansWurst1569 2 роки тому +4

      @@tes962 in documents there also is a .cfg file for OpenMW, its either under documents or in My Games and then OpenMW

  • @natetruehart7562
    @natetruehart7562 2 роки тому +42

    I really can’t wait for this mod to be done in a few years. Playing it in its fully completed version will be an experience to remember.

    • @tes962
      @tes962  2 роки тому +16

      Oh I wouldn't hold my breath for a few years. It started back in 2001 and the province is really only half way done. I do plan to get back into modding interiors at some point. Are you a modder?

    • @natetruehart7562
      @natetruehart7562 2 роки тому +6

      I modded Fallout New Vegas and that’s it so far, but if you’re asking whether I’ve done any coding myself then the answer is no. I’m willing to wait however long it takes for this to be finished though.

    • @ironmaskofhell1877
      @ironmaskofhell1877 2 роки тому +13

      @@natetruehart7562 be prepared to wait two decades then.

    • @skotomogilnik6305
      @skotomogilnik6305 2 роки тому +5

      @@ironmaskofhell1877 they say it will be done this decade

    • @khebabmcnuggets6720
      @khebabmcnuggets6720 2 роки тому

      @@skotomogilnik6305 really???

  • @HouseJambo
    @HouseJambo 2 роки тому +26

    I recommend a mod called Anthology Solthseim. It will move that land mass to a more lore accurate location that the original devs didn't consider when they first placed it. It should not be that close to the land.

    • @tes962
      @tes962  2 роки тому +2

      Thanks! I'll check it out.

    • @MapleLeafAce
      @MapleLeafAce Рік тому +4

      Tbh they didn't really expect players to try to get there manually. So "in lore" it's farther away, but physically closer in-game just for the sake of utility

  • @Aetherguy-cb9bu
    @Aetherguy-cb9bu 2 роки тому +16

    Nice work. Greetings from a fellow PTR dev

    • @tes962
      @tes962  2 роки тому +5

      Thanks! And thank you for the work you've put into this project! Are you still modding?

    • @Aetherguy-cb9bu
      @Aetherguy-cb9bu 2 роки тому +4

      @@tes962 Yep. Int dev working on a quest showcase ATM. Are you still in the discord?

    • @tes962
      @tes962  2 роки тому +3

      @@Aetherguy-cb9bu I tried to join just now but it says unable to accept invite. What could be the issue?

  • @DankDovahKiin
    @DankDovahKiin 2 роки тому +7

    getting a new pc around the same specs as yours one reason is to play tamriel rebuilt very modded and high view distance and maybe in the future help along with the project i love the preview build so much but they recently got rid of it in the latest version of the mod but i love the way mournhold or almalexia looks on the outside truly amazing work by modders

  • @axelriusthurston2
    @axelriusthurston2 2 роки тому +2

    I LOVED YOUR WORKS SO MUCH, I LOVED MORROWIND COMMUNITY SO MUCH🔥🔥🔥🔥🔥🔥🔥

  • @ma2perdue
    @ma2perdue 2 роки тому +1

    Looks so crazy. Still very excited about seeing this all put together...

  • @dragonrykr
    @dragonrykr 2 роки тому +6

    12:08 that is Necrom. Tear is in the missing part of the map.

  • @blueshit199
    @blueshit199 8 місяців тому +2

    ngl I would've prefered Mournhold to not be vertical and not cut through by canals or surrounded by rocks, but that's just me. playing Tribunal for the first time I always imagined the city standing in the middle of a flat grassy plain

  • @feno8104
    @feno8104 2 роки тому +3

    I'm pretty sure they'll keep Mournhold as pure interior cells, to keep the game's performance from dropping and/or keep TR compatible with mods that might edit Tribunal

  • @blueshit199
    @blueshit199 2 роки тому +11

    TR looks more like 3 times the size of vanilla tbh

    • @blueshit199
      @blueshit199 2 роки тому +9

      Narsis is at the very bottom of the map btw, at the source of Thirr River

    • @pieniadz9156
      @pieniadz9156 2 роки тому +2

      I think like the total landmass is around 3x the size of vanilla to the released/complete areas are around 2x

    • @blueshit199
      @blueshit199 2 роки тому

      @@pieniadz9156 yeah, and it's amazing. can't even begin to guess how many times worth of vanilla the whole of Project Tamriel would equate to

    • @pieniadz9156
      @pieniadz9156 2 роки тому

      @@blueshit199 oh no
      Rn it's like a 1/3rd or maybe a half if you include the water areas in PC, not sure about how big gold coast is since it wasn't released yet

    • @pieniadz9156
      @pieniadz9156 2 роки тому

      @@blueshit199 rn Province Cyrodiil only released Stirk and the sea areas around it (plus some aylied ruins on an island in the sea) and Skyrim Home of the Nords has most of the Skyrim part of the reach. PC is really small area wise atm, and SHotN is bigger than Solstheim, but i don't remember by how much

  • @-gemberkoekje-5547
    @-gemberkoekje-5547 11 місяців тому

    By Arkay those emperor crab shells are enormous.

  • @obamabiden
    @obamabiden Рік тому

    i love how they turned tribunal mournhold into like
    a Burg from lordran abive thr rest of the city
    i knkw theyre gonna implement thr fity differently in thr finished version but do hope they jeeo that visual motif

  • @letsdothisshiat1162
    @letsdothisshiat1162 2 роки тому +2

    It looked like Minecraft in the thumbnail

  • @UnosRecens
    @UnosRecens 11 місяців тому

    GTX 4050 - 10 cells view, no FPS issues, Even needed to add fog mod, because it looked weird without any

  • @autumnweaver2183
    @autumnweaver2183 Рік тому

    try to press on mornhold city door, i think they just make it interior with entrance from city door (insides here are what cities look like from global map in oblivion and skyrim)

  • @josephhahn4713
    @josephhahn4713 2 роки тому +2

    Is this new or something? I don't have any of the landmass to the west and like half of what you have to the south.

    • @tes962
      @tes962  2 роки тому +2

      Have you updated TR? I have a link in the description. They just did a major release a couple weeks ago; version 22.11.

    • @josephhahn4713
      @josephhahn4713 2 роки тому +1

      @@tes962 No I haven't I'll have to check that out thx. I'm hyped to see what else they added

    • @antonisauren8998
      @antonisauren8998 Рік тому

      With 22.11 relese you have to get unfinished exterior cells in few separate archives directly from dev repository. Not bad choice as it probably simplyfies release without compiling claimed chunks into TR_preview.

  • @PointReflex
    @PointReflex 2 роки тому +1

    In my experience, the best way to play the game is with the distant land loading around 15 to 20 cells, so you can see the main volcano and its surrounding mountain chains, up there in the distance swiming in the fog wich makes them very realistic on every moment of the day but specially in the sunsets. Plus you see that area from every spot of the main island, like a constant reference point.
    As for the full view of the mainlands getting low FPS, I think it has to do with the size of the objects on the screen, if you change the value from the default 10 to something around 30 in the visual tab at the OpenMW launcher, right bellow the "cell loading" thinguie, you will improve your framerate at a steady pace.
    For example I can do the same you did under an Intel HD graphics card from 2011 with a stable 50+ FPS, of course resolution, shadows and so on do matter, however as you said, it is pointless to play with all that area on screen because it makes everything look small, and, more importantly it is very unrealistic since the distances are so big that the mainland shouldnt be visible from the top of Red Mountain due to the curvature of the planet.

  • @raandomplayer8589
    @raandomplayer8589 2 роки тому

    Haven't watched but please add shotn and cyrodiil next. I have old dev files but i recommend joining as the requirements can be fulfilled in a weekend.

  • @boriserjavec6470
    @boriserjavec6470 8 місяців тому

    I think tamriel rebuilt is too big

  • @superpulaski9767
    @superpulaski9767 2 роки тому +6

    Looks like my openMW is due for a rebuild:))

  • @kyousukekoyomi9160
    @kyousukekoyomi9160 Рік тому

    You can buy an RTX 3080 but can't afford a good microphone. I am not poor shaming you I am just saying that if you can buy a RTX 3080 then a 50 or 100 dollar microphone should be nothing to you.

  • @andiarrohnds5163
    @andiarrohnds5163 2 роки тому +1

    bro this video is unbearable to watch

    • @tes962
      @tes962  2 роки тому +3

      because of the loading times?

    • @andiarrohnds5163
      @andiarrohnds5163 2 роки тому +1

      @@tes962 what do you think? Can't believe you're even asking that question. Yes, it's the loaning times and yes they are completely ridiculous. Can't believe you would even bother uploading this video. It's beyond atrocious

    • @Димитрије-ч4б
      @Димитрије-ч4б 2 роки тому +22

      @@andiarrohnds5163 You need therapy.

    • @karlnord1429
      @karlnord1429 Рік тому +1

      @@tes962 Oh my lord that Andiar guy was a rude idot. Thank you for the video dude. Remember there are always lots of silent appreciators for every idiot with a loud mouth.

    • @PERKIODURKIO
      @PERKIODURKIO Рік тому

      @@andiarrohnds5163go touch grass

  • @yuutuu9427
    @yuutuu9427 Рік тому +1

    OPENMW IS AWESOME

  • @yuutuu9427
    @yuutuu9427 Рік тому +1

    OBLIVION GRAPHICS SUCKS COMPARED TO MORROWWIND
    CHARACTER CREATION IN OBLIVION SUCKS TOO ...
    MORROWWIND WINS !