Zombie Horde in Blender - Animations & Geometry Nodes
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- Опубліковано 26 вер 2024
- In this video, I have created a simple geometry node setup to assemble a large zombie horde scene. Hope you like it.
All the zombie models and animations are from MIXAMO.
Tunnel model is from sketchfab by "ARTFLETCH"
sketchfab.com/...
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Instagram / all_the_works
You really stand out from the Blender maker crowd, you teach awesome things to do that seem complicated at first but yet simple. This is real genius 👍
Amazing
Well done. Wher have Geometry nodes been all that time... Thank you!
You gained my subscription with this tutorial, it's short but infinitely useful.
Fantastic! I'm amazed at how well your machine holds up with all those characters. I know they're instanced, but wow. I'm looking forward to adapting this for stadium crowd sims as well as general people-populating needs (ala Anima). Thanks for the great tutorial!
The MIXAMO Horde ™
Good job
Very Good
you are really killing it brother...
Wow! :)
Holy crap this is amazing.
very good
Great!!!
zombies scuffle, they don't run! Though, they are many and that is the creepy part!
Hey can you tell me the name of PC u are using to edit this tutorial
Very good 👍
Is there a way to randomize the starting frame of the animation for each instance?
Brother how did you tackle the sound design, it’s awesome
Thanks.. I searched for free generic crowd and zombie sounds on net. modified and assembled those together in audacity..basic pitch change, equalization and grouping..
@@ALLTHEWORKS11 thank you 🙏
WHat kinda of system are you using, was the preview in realtime? Your video looked awesome.
My configuration is pretty average
Core i7 6700
16 GB ddr4
GTX1650S
Amazing video! question, can you export this to fbx file in unreal and have them running? i have altermesh plugin but i dunno how to keep them running, i tried export, but they are standing still in UE, want them in a sequence :)
I tried that too.. It doesn't work 😕
Hey what if you want to make the instance in a cube and not frome a plane?
This is an awesome tut! Why did you not copy armature to the new collection ZS as well as the skin?
Why would you?
Could you use the new scene time node on the length ?
What software do you use for screen recording?
OBS
@@ALLTHEWORKS11 wow, thanks a lot
Not really top, the characters remain more or less stuck to each other, I guess there is better 😕
This blew my mind multiple times! Thanks for the clear and concise explanations.