hmm the developers were well aware that players would attempt to place the npc into the box. They just didn't know we will flip them around. Regardless of that I saw many people asking the same question. Let me change the title to a more interesting ways😂
i'm not criticizing you, i thought the title was being ironic honestly. I just assume the developers aren't making npcs do backflips to escape traps. Title does fit a bit better tho.
@@GAMENIAC0729 You have no idea about the bullshit QA department are supposed to test. They most likely tried that but figured it wasn't worth the time to work on preventing this.
Areas reset if you leave an area then come back later. That's also the point of the Blood Moon as it acts as a reset switch on other things that don't get affected by leaving and coming back.
Poor guy. Just minding his own business, patrolling the wall of Lookout Landing, then a Yiga member with Zonai powers shows up and launches him into space.
Technically speaking, the zonai yiga just contained the guy. He's the one that summoned the powers of chaos to warp the laws of physics to his will in a desperate attempt to not be tilted sideways
This is actually a very simple bug that's very hard to solve. NPCs seem to have their rotation completely locked to avoid having them fall over when pushed (something quite common in videogames). The issue arises once you turn over the box, because there's not enough space for the NPC to stand upright, but it can't rotate either because it's locked. So the NPC just stands there, overlapping with both the ceiling and the floor. The physics system always pushes overlapping objects away from each other but since there's no valid position in which the NPC and the box will not collide it just goes crazy and makes the whole thing start pushing itself onto the air.
Guys! Plushie weapons do crazy knockback! Like, even more knockback than the spring hammer in BotW!! Like, I sent a Bokoblin flying so far he couldn't find his way home!!!
@@AclanYuckier it's not 180 either-- the math for 3D rotation is a lot more complex (to the point where I'm not about to even try to do it over a comment) but because it was movement across all 3 axes, not just two 90° turns added together across one axis, the total movement isn't a simple additive solution.
The game gives most NPCs near-infinite mass, so they can’t be easily pushed around. In botw, this had the side-effect of making them force down scales if you got them into shrines, or onto any rising platforms in the overworld. In totk, we can do this lol Correction: It’s not _actually_ a mass value near infinity (because computers don’t know what that means.) NPCs’ mass values are just so much higher than any other object’s that it’s just practically infinity. But anyways, I just think it’s awesome how in-depth this game’s physics system is!
@@TheBlueGoldenHawk If you summoned them with hacks- which is far easier than slowly pushing one onto a physics object in the overworld But in totk since you can move physics objects under _them,_ it’s much easier to see the weird side effects of their absurdly high mass
@@CrazexSteve Nope, absolutely not! It was extremely unlikely that anyone would ever find it. Some people just found it while experimenting with hacking things into shrines, and I find this stuff immensely interesting
this reminds me of when a game dev said "sometimes i ask our team something like 'can we have a character lie down on his back for this scene in the game' and i have to be prepared for the answer to be 'no that's actually 100% impossible'"
I mean I doubt anything like this will be built during a run. It will probably be pretty similar to BOTW glitched runs in that only a few quick to execute techniques will be used to traverse the map.
Considering that I accidently smashed some random npc with some logs while building something to hold that stupid sign from the guy, that's pretty valid.
botw and totk sit on the fine line between noticible bugs that impede gameplay and no bugs at all and somehow fuse the two into bugs that don't impede gameplay but are plentiful in amount
The best games are ones that have no gameplay interfering bugs but thousands upon thousands of hilarious bugs that you can force to happen with consistency if you try.
When I first saw that you could connect stuff and make vehicles, I could tell the developers had been watching all the amazing stuff people had managed to do in BOTW and saw someone attach balloons to a cart and they were like "THATS SUCH A GOOD IDEA". So whatever creative shit you come up with, just know that someone that works on these games is probably watching and getting some really cool ideas from it.
@@omegapirat8623 It's already a feature in this one. What Nintendo is actually going to do is use all the sadistic death traps against us in the sequel.
You can fuse pretty much anything that the Ultrahand works on. There are a few exceptions like that tablet thingy the Zora historian dude needs you to fix, for example. I think you also can’t fuse the Seven Heroine orb thingies. But the exceptions are pretty rare.
Totk has charm too y’all know how it feels when you experience a game for the first time I swear that vibe hit me the moment I played it and specially when I got on the first sky kingdom it’s like hella nostalgia feels the kid in me was so excited n still is to play lol
Can we all just appreciate how great that feature is? It's the logical next step from the magnesis ability from BotW and it's so well done that they not only considered that people might make vehicles with it but they even decided to encourage it. There are no artificial boundaries which includes trapping an NPC in a self made box. It's just one of the best games ever created.
this actually isn't intended, precisely for the reason the video shows. there are safeguards in the code to try and prevent you from shoving npcs around. if you were meant to be allowed to trap npcs in a box, doing so would not make the box go ape shit lol
ive done some of the most devious things while wearing the yiga set, and at this point im just convinced it activates a part of your brain like some sorta sleeper agent
DID they not think people would try it, or did they recognize that defying you would be more game-breaking than allowing it? Imagine the kind of circumstantial physics they'd have to write to keep it from happening within the system they'd already made.
@@dimwitted-fool huh, I actually like using motion controls for aiming a bow since the sensitivity on the joystick is really slow even at the fastest sens
@@christopherrobin3881 I am currently playing totk on pc (mainly because performance and graphic reasons) and the thing I miss the most is motion controls. It kinda does not work properly on emulation. Well at least for me and I miss it
Developers: Okay, the players are gonna do who knows what so we gotta be prepared for anything! Employee: We've been here for 12 hours-I think we got everything covered The Players:
They clearly did think about moving NPCs with stuff, and actively designed components to prevent it. This was someone finding a gap in the safeguards. ie. You can slide stuff under people intentionally, and if you can make it so the NPCs standing on the box, rotating it forces it to move, regardless of its immense physics weight. With its weight redistributed, its incredible weight breaks the physics.
I couldn’t figure out how to get into one of the fire temple rooms so I made rock platforms on the lava floor under everything and I used them to get underneath the room I wanted to get into and I used ascend. I thought I was trapped until I realized I could just fast travel out.
Nathan B. Fletcher was a father of two and works as a humble worker and guard for the front lines of hyrule, a military garrison known by the name of lookout landing. It was a day in the late April when disaster struck, and a yiga clan member has snuck into the fort in an attempt to assassinate their leader, Purah, in broad daylight. Nathan caught the enemy in his line of sight, and without further hesitation, he rushes past his comrades and onto the scaffoldings on the outer walls in an attempt to subdue the assassin. Witness reported that Nathan valiantly engaged in combat with the intruder before the attacker utilizes a nearby supply crate and locked Nathan. Using techniques originated from the zonai to telepathically maneuver the crate, the yiga launch Nathan to the skies where he begin his descent to his doom. The collision has brought instant death to Nathan and also Mickey "minecarts" Goron, a 8-years old child who recently moved into the fort in hopes of reuniting with his father, and a zonai researcher Joe O'Hara. Joe was killed upon impact but Mickey had multiple bones fractured and died in agony due to lack of treatment. Even though the intruder eventually fled, the death of three lives in the fort was still an alarming news to all of hyrule. This comment was dedicated the three victims who lost their lives on that fateful day which had come to be known as "The Lookout Disaster" as well as their friends, families and coworkers of everyone impacted.
I really wish there was an "unglue" button instead of jiggling the stick. I hate getting something into position just right and then having to move it around to release something, and even worse when the jiggling just isn't working.
The only gripe iv had so far about this game so far is the "wiggle" to release aspect. They could have easily made it a button to press but instead thought it would be charming to wiggle it, which at first it was until you have something placed in a really specific place and you accidentally attach something wrong, then you have to pick up the ENTIRE thing and shake it around to release it. Aside from that iv been loving the game.
This bugs the crap outta me, specifically when dealing with Stakes. I want the Stake where I put it, so if I don't grab the Stake, don't move the damn thing!
Had some odd physics occur in the game from those auto gyro stabilizer things. I used them to make a climbable ladder in one shrine, and it somehow launched me into the air when I climbed to the top and jumped towards a ledge. Worked out well for me, but was still peculiar.
I see all these videos trying to break the game and I think to myself, what brave people you are, risking save corruption especially on a closed system where you do not have any access to the save files, just to entertain us.
@@averycheesypotato no, as long as it's the same Switch (using a hard copy here, don't know if that applies to digital download). We've got like three parallel runs going here.
I think it's pretty safe to say that Nintendo got many of their ideas for Tears of the Kingdom from all the weird contraptions people built in Breath of the Wild. Considering this... just imagine what ideas they'll get for the next Zelda game from all the horrible stuff people build in Tears of the Kingdom! Personally, I can't wait to try out the new Zelda spin-off "Link's Corok Bullying Training".
The pieces can be found at the old Akkala Tech Lab, the Old Man's house on the Great Plateau, and a third Yiga fort slightly to the west of Korok Forest.
@@hollyday1658 Damn dude you just spoil it for him lmao the game is built upon exploration and you just took away his ability to find them without help.
Nahh don't do my bolson like that. He became a free security to your home while you're gone ragdolling and committing war crimes against the monsters and the robots
This is what I love about modern-day games. Their physics and graphics are so convincingly real... until you do one little thing that buggers some random linchpin in the code and all hell breaks loose lol
I dont have the game yet, and I am so excited by all the glimpses of the world I get through these types of clips :D This place for example seems to be everything I was hoping for!!! :DD
I just saw the green korok poof effect, I think that is a safety feature to prevent moving npcs out of their assigned boundaries. (They respawn obviously, but only when you leave the area.) They were well aware of our shenanigan capabilities.
I feel like the devs knew exactly how far our desire to poke at weird mechanics goes and at some point just made a game for casual play that could run along those lines with reasonable difficulty, and another game that's just an insane yolo sandbox that we can all go crazy with. And I hope they never prove me wrong on that.
There is a lot they didn't think of in this game. As simple as the NPCs not reacting at all when you have partially lit up the depths before doing the related story quests.
I was so annoyed when Robbie wouldn't acknowledge the first statue despite me throwing 5 Giant Brightblooms onto it... You HAVE to activate that specific Lightroot.
Hold on, now hear me out: You know those areas where an NPC stops you from taking items? What if you launch the NPC that stops you? Can you then steal the item?
for items like the crops in hateno you can't steal them even if the npc is absent. I haven't tried launching them but I know that at night you get a dialogue saying you shouldn't take it and it cancels the action.
Funnily enough I used a similar technique to beat one of the proving grounds shrines. There were constructs on floating shooting towers in circles on a little river along the parimeter of the room. As they floated by I'd just grab their tower then turn it sideways to dump them in the water.
I don't think a single thing there indicated that the developers knew you would turn the box.
hmm the developers were well aware that players would attempt to place the npc into the box. They just didn't know we will flip them around.
Regardless of that I saw many people asking the same question. Let me change the title to a more interesting ways😂
i'm not criticizing you, i thought the title was being ironic honestly. I just assume the developers aren't making npcs do backflips to escape traps. Title does fit a bit better tho.
@@GAMENIAC0729 You have no idea about the bullshit QA department are supposed to test.
They most likely tried that but figured it wasn't worth the time to work on preventing this.
or you can just use Recall and leverage 🤷♂️ or stabilizers. or spring/bomb launchers. the game has an infinite amount of ways to get super-sonic
Yeah this is hilar, but title not warranted for this game
Imagine losing a key story progression NPC cuz you have no idea where they landed or if they landed
Pretty sure they respawn if you warp back but this would be HILARIOUS
Finding Impa on the Great Sky Island 6 months later...
Areas reset if you leave an area then come back later.
That's also the point of the Blood Moon as it acts as a reset switch on other things that don't get affected by leaving and coming back.
Dude landed 10,000 years in Hyrule’s past
@Audrey's Kitchen guard to rauru: now hear me out trap ganondorf im a box and turn it sideways. It should luanch him to the moon.
Poor guy. Just minding his own business, patrolling the wall of Lookout Landing, then a Yiga member with Zonai powers shows up and launches him into space.
Wheeeeeheee
Maybe he enjoyed the little, maybe forever, flight.
His name is Flesi and this video pained me
Technically speaking, the zonai yiga just contained the guy. He's the one that summoned the powers of chaos to warp the laws of physics to his will in a desperate attempt to not be tilted sideways
Don't worry about him. He'll make friends with all those koroks we sent into orbit.
This is actually a very simple bug that's very hard to solve. NPCs seem to have their rotation completely locked to avoid having them fall over when pushed (something quite common in videogames).
The issue arises once you turn over the box, because there's not enough space for the NPC to stand upright, but it can't rotate either because it's locked. So the NPC just stands there, overlapping with both the ceiling and the floor. The physics system always pushes overlapping objects away from each other but since there's no valid position in which the NPC and the box will not collide it just goes crazy and makes the whole thing start pushing itself onto the air.
Now connect it to an alternator for free energy 😁
The airboat in Half-Life 2 does that and has some VERY similar glitches
This was wonderful to read, thanks for taking the time to share the details!
Double it and give it to the next person
Makes complete sense (I code)
The Yiga set really brings out Link’s dark desires huh 💀
Bro let all the intrusive thoughts out on that one
@@phosphorus9867 i got trap sims in a pool or gta vice city vibes out of that glitch
Links kinks
Zelda but gmod
Koroks too.
The box is funny but that seal plushie shield will forever haunt me
I can't believe someone would steal that. :(
they're literally made for children...
I was tempted to fuse it when I saw they were grabable
Now I wonder what it says in the item menu. Does it say something like "Plushie Shield"?
Guys! Plushie weapons do crazy knockback!
Like, even more knockback than the spring hammer in BotW!!
Like, I sent a Bokoblin flying so far he couldn't find his way home!!!
Bro really commited to be a Yiga lmao ☠️💀
Just blame the Yiga, not Link
That's my yigga right there
@@HaveANiceDayLol. the y word
Yiga with hard Y
@@HaveANiceDayLol. LMFAO
Weird how the developers didn't think you'd try and kidnap an npc in a box and then turn it several hundred degrees
You mean 90?
@@thesussadin 180 actually cause he turned it to the left 90 degrees and then turned it forwards 90 degrees
@@AclanYuckier it's not 180 either-- the math for 3D rotation is a lot more complex (to the point where I'm not about to even try to do it over a comment) but because it was movement across all 3 axes, not just two 90° turns added together across one axis, the total movement isn't a simple additive solution.
several hundred💀
@@Takapon218so saying several hundreds is correct?
The game gives most NPCs near-infinite mass, so they can’t be easily pushed around. In botw, this had the side-effect of making them force down scales if you got them into shrines, or onto any rising platforms in the overworld. In totk, we can do this lol
Correction: It’s not _actually_ a mass value near infinity (because computers don’t know what that means.) NPCs’ mass values are just so much higher than any other object’s that it’s just practically infinity. But anyways, I just think it’s awesome how in-depth this game’s physics system is!
you could put NPCs in botw shrines?
@@TheBlueGoldenHawk
If you summoned them with hacks- which is far easier than slowly pushing one onto a physics object in the overworld
But in totk since you can move physics objects under _them,_ it’s much easier to see the weird side effects of their absurdly high mass
Did it break anything in game play?
@@CrazexSteve
Nope, absolutely not! It was extremely unlikely that anyone would ever find it. Some people just found it while experimenting with hacking things into shrines, and I find this stuff immensely interesting
Does Link still also have near-infinite mass if pushing something at the same time something he’s using Magnesis/Ultrahand on pushes it?
At least he'll be safe from a nuke now
Let em cook. Soon he will become the nuke
This game truly let's your imaginations run wild.
really brings a tear to my eye.
@@Beepogen and not just the kingdom.
@@haydenanderson7445 It just leaves you breath less
How many imaginations do you have ? If you don’t mind me asking
@@julianmitchell57767
This is why the constructs always think you're threatening them when you use ultrahand near them
This comment wins 😂😂😂😂😂
Yeahhh pretty much lmao
Link: Training begins now!
*box goes flying*
Link: You weren't ready
Why didn't you DOOOOOOOOOODGE!?
I saw the icon and thought “oh, this will be the TotK evolution of killing Yiga with Stasis-ed logs.” Was not expecting Link to be the Yiga 😂
Flying porta-potty meme
💩 cocktail supreme
fried anus beam 🙉
"I'm Master Kohga and this is the Poo Cocktail."
“I’m Link, and welcome to Jackass!”
-The Game Grumps while playing BotW, circa 2017
Monster Truck Madness flashbacks.
this reminds me of when a game dev said "sometimes i ask our team something like 'can we have a character lie down on his back for this scene in the game' and i have to be prepared for the answer to be 'no that's actually 100% impossible'"
Speed runs for this are going to be utterly amazing once the community discovers and refines a lot of possible techniques
Have you seen the tech that lets you yeet youtself into the stratosphere with just a spear and a board? its wild.
I mean I doubt anything like this will be built during a run. It will probably be pretty similar to BOTW glitched runs in that only a few quick to execute techniques will be used to traverse the map.
*Zelda counting on Link to save Hyrule and figure out what’s going on*
Meanwhile…
Link:
Link will be our last line of defense.
😂😂the lighthearted music and the ridiculousness of the situation makes this so much funnier
Well Excuseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.........................
Link: I have better things to do
Link on the Inside *Why do i have to save her there are other highly trained people around like Purah or Riju
That poor guy D: I always feel so bad using Ultrahand in front of NPCs, the way they cower in fear like that
it ain't your fault that they're fuckin cowards
Fr! Even the Gerudo guards cower in fear and those are some of the toughest npcs in this game!
Link: Talk to the ha-
NPC: NOOOOOOOOOOOOOOOOOOOO!
Considering some of the things I've seen built, I would cower in fear too.
Considering that I accidently smashed some random npc with some logs while building something to hold that stupid sign from the guy, that's pretty valid.
I love how polished yet breakable this game is 💀
botw and totk sit on the fine line between noticible bugs that impede gameplay and no bugs at all and somehow fuse the two into bugs that don't impede gameplay but are plentiful in amount
The best games are ones that have no gameplay interfering bugs but thousands upon thousands of hilarious bugs that you can force to happen with consistency if you try.
All because Zelda had to go cave exploring.
She just HAD to, didn’t she
Deadpool has been acting up even more since he found that portal to Hyrule
😂😂 best comment so farrr i
When I first saw that you could connect stuff and make vehicles, I could tell the developers had been watching all the amazing stuff people had managed to do in BOTW and saw someone attach balloons to a cart and they were like "THATS SUCH A GOOD IDEA". So whatever creative shit you come up with, just know that someone that works on these games is probably watching and getting some really cool ideas from it.
Game 3 going to be crazy
In the third game you directly get to program anything you want into the game
Does it mean building torture machines will be a native feature in the next zelda game?
@@omegapirat8623 It's already a feature in this one. What Nintendo is actually going to do is use all the sadistic death traps against us in the sequel.
Y'all there can't be a third one of these games 💀 no spoilers but... man. The ending.
I learned two things from this video. Npcs have gravity control features and you can put that stuffed animal on a shield
You can fuse pretty much anything that the Ultrahand works on.
There are a few exceptions like that tablet thingy the Zora historian dude needs you to fix, for example.
I think you also can’t fuse the Seven Heroine orb thingies.
But the exceptions are pretty rare.
you can also have a hudson cutout, items only found in shrines, fuse a weapon to a shield, or a bow to a weapon
@@zimbim7562they are also found at tarrey town
This is the graphical representation of the game's engine struggling for it's life and having a meltdown
that's accurate
Game engines only do that when they feel threatened.
its*
@@dstutz sit*
I love how all these chaotic clips I keep finding feature the Yiga set. I feel a little called out.
Also, fantastic plushie shield.
Totk has charm too y’all know how it feels when you experience a game for the first time I swear that vibe hit me the moment I played it and specially when I got on the first sky kingdom it’s like hella nostalgia feels the kid in me was so excited n still is to play lol
Bro 100% I haven't felt this giddy and magical playing a Zelda game since Wind Waker
Never underestimate a gamer's willingness to spend a huge amount of time trying something ridiculous just to see what happens.
True way to stop Ganondorf from resurrecting: show him this video and the korok kebab one
The korok ke-
I'ma need a link to that vid.
Can we all just appreciate how great that feature is? It's the logical next step from the magnesis ability from BotW and it's so well done that they not only considered that people might make vehicles with it but they even decided to encourage it. There are no artificial boundaries which includes trapping an NPC in a self made box. It's just one of the best games ever created.
this actually isn't intended, precisely for the reason the video shows. there are safeguards in the code to try and prevent you from shoving npcs around. if you were meant to be allowed to trap npcs in a box, doing so would not make the box go ape shit lol
ive done some of the most devious things while wearing the yiga set, and at this point im just convinced it activates a part of your brain like some sorta sleeper agent
The Yiga set just frees you from the whole hero thing fr. Plus you get a whole gang of new friends.
Best outfit in the game by far.
@@colemorgan3356 no more responsibilities, just bananas and my cool friends
It activates the assassin in me.
I've seen Link do more evil deeds in this title than Ganondorf.
Ganondorf better take notes.
Link is the true Menace Unleashed.
0:46 I saw him fall out! He landed to the right of those Zora
DID they not think people would try it, or did they recognize that defying you would be more game-breaking than allowing it? Imagine the kind of circumstantial physics they'd have to write to keep it from happening within the system they'd already made.
NPCs would need a "No Build Zone" around them or something. Which would be annoying to always have to build around them.
That's the funniest shit I've seen all day just an NPC boomeranging around hyrule 😂😂😂
If you have motion controls on you can shake the controller to detach objects easier with ultra hand
Yeah but motion controls for aiming a bow are dogwater
@@dimwitted-fool huh, I actually like using motion controls for aiming a bow since the sensitivity on the joystick is really slow even at the fastest sens
@@dimwitted-fool you are supposed yo use it like splatoon, motion to turn fast and control stick to refine
@@shinyrayquaza9 It's the other way around
@@christopherrobin3881 I am currently playing totk on pc (mainly because performance and graphic reasons) and the thing I miss the most is motion controls. It kinda does not work properly on emulation. Well at least for me and I miss it
When you develop upon what the developers have developed, you become a developer squared.
tried this, the npc curveballed around the tower and flew right at hyrule castle before exploding
"Lord Ganon! A second box is headed for the other spire!"
The ONLY way to make this any better is if he launched the box into space.
Developers: Okay, the players are gonna do who knows what so we gotta be prepared for anything!
Employee: We've been here for 12 hours-I think we got everything covered
The Players:
the devs absolutely thought about that but when they asked about fixing it brass said, "That's the neat part, you don't"
Fr, Miyamoto straight up said "if it doesn't break anything and is fun, don't fix it"
What evidence do you have to support that?
They clearly did think about moving NPCs with stuff, and actively designed components to prevent it. This was someone finding a gap in the safeguards. ie. You can slide stuff under people intentionally, and if you can make it so the NPCs standing on the box, rotating it forces it to move, regardless of its immense physics weight. With its weight redistributed, its incredible weight breaks the physics.
I couldn’t figure out how to get into one of the fire temple rooms so I made rock platforms on the lava floor under everything and I used them to get underneath the room I wanted to get into and I used ascend. I thought I was trapped until I realized I could just fast travel out.
i also did this lol
totally knew this. had it all planned. thats why it took 6 years. they had to read everyones minds
"Micheal! Don't leave me here"
"M-MICHEAAL!"
"HELP MEEE!"
That NPC must have thought it was caught in a tornado for a sec
When the box yeeted away, I screamed out of laughter, thanks for making my day 😂
Nathan B. Fletcher was a father of two and works as a humble worker and guard for the front lines of hyrule, a military garrison known by the name of lookout landing. It was a day in the late April when disaster struck, and a yiga clan member has snuck into the fort in an attempt to assassinate their leader, Purah, in broad daylight. Nathan caught the enemy in his line of sight, and without further hesitation, he rushes past his comrades and onto the scaffoldings on the outer walls in an attempt to subdue the assassin. Witness reported that Nathan valiantly engaged in combat with the intruder before the attacker utilizes a nearby supply crate and locked Nathan. Using techniques originated from the zonai to telepathically maneuver the crate, the yiga launch Nathan to the skies where he begin his descent to his doom. The collision has brought instant death to Nathan and also Mickey "minecarts" Goron, a 8-years old child who recently moved into the fort in hopes of reuniting with his father, and a zonai researcher Joe O'Hara. Joe was killed upon impact but Mickey had multiple bones fractured and died in agony due to lack of treatment. Even though the intruder eventually fled, the death of three lives in the fort was still an alarming news to all of hyrule. This comment was dedicated the three victims who lost their lives on that fateful day which had come to be known as "The Lookout Disaster" as well as their friends, families and coworkers of everyone impacted.
I really wish there was an "unglue" button instead of jiggling the stick. I hate getting something into position just right and then having to move it around to release something, and even worse when the jiggling just isn't working.
You can just shake your controler?
@@LeFacteurK I was playing on emulator at the time, so shaking the controller wasn't an option. Even so, I stand by my original post.
@@LeFacteurK meanwhile, that never even occurred to me, so thx
You sleazy eel, how could you steal that seal?, you and Riju had a deal!, you make feel ill, now things have... gotten real.
The only gripe iv had so far about this game so far is the "wiggle" to release aspect. They could have easily made it a button to press but instead thought it would be charming to wiggle it, which at first it was until you have something placed in a really specific place and you accidentally attach something wrong, then you have to pick up the ENTIRE thing and shake it around to release it. Aside from that iv been loving the game.
This bugs the crap outta me, specifically when dealing with Stakes. I want the Stake where I put it, so if I don't grab the Stake, don't move the damn thing!
Had some odd physics occur in the game from those auto gyro stabilizer things. I used them to make a climbable ladder in one shrine, and it somehow launched me into the air when I climbed to the top and jumped towards a ledge. Worked out well for me, but was still peculiar.
I think the fact that he popped out of the box shows they thought players would try something like that, but not that specifically
I see all these videos trying to break the game and I think to myself, what brave people you are, risking save corruption especially on a closed system where you do not have any access to the save files, just to entertain us.
This is why all games should allow you to turn off auto save
@@averycheesypotato cant ya make a new profile? Mess with the game and keep your main save safe?
@@zephyrias Wouldn’t a new profile mean needing to repurchase the game…?
@@averycheesypotato no, as long as it's the same Switch (using a hard copy here, don't know if that applies to digital download). We've got like three parallel runs going here.
@@KSignalEingang Oh, that’s good.
I don’t play on the Switch too often- other consoles mainly, but I want this game!
Might be a good strategy for timed challenges. Like, fetch the quest giver to the finish line, accept challenge, cross finish line.
Pro mode, definitely my preferred way to play
I think it's pretty safe to say that Nintendo got many of their ideas for Tears of the Kingdom from all the weird contraptions people built in Breath of the Wild.
Considering this... just imagine what ideas they'll get for the next Zelda game from all the horrible stuff people build in Tears of the Kingdom!
Personally, I can't wait to try out the new Zelda spin-off "Link's Corok Bullying Training".
The only thing I got from this is there is a yiga clan outfit. My new goal for today is set
The pieces can be found at the old Akkala Tech Lab, the Old Man's house on the Great Plateau, and a third Yiga fort slightly to the west of Korok Forest.
@@hollyday1658 Damn dude you just spoil it for him lmao the game is built upon exploration and you just took away his ability to find them without help.
@@hollyday1658 Thank you😂
There is a secret ability in it
Ive been reading ppl write chad in the comments
I read the line as “yiga chad outfit”
I like how he then gets assaulted by the Green Zora who’s like: “Who are you!? Where did you come from!?”
If only we could've done this in the first game on Bolson 😅
jomofobicmoch?
Nahh don't do my bolson like that. He became a free security to your home while you're gone ragdolling and committing war crimes against the monsters and the robots
@@raviolibirb8009 naw I practically built that town by getting all the materials. BOLSON need to put some respect on my name.
@@raviolibirb8009 I was always annoyed that he would just sit at my house, but you put it in a different perspective! Thanks Bolson!
Chad Bolson: Protects your house from being robbed
Virgin Link: Breaks peoples' pots and reads their diaries
"Thank you for being part of the Korok Space Programme, and have a fun time" *gets sent to mars*
Do it on a lynel please ,they won't attack if u don't draw your weapons right?
Make a video trying it
the wood slabs will just hit the lynel in the process and that technically counts as a hit so i doubt it would work
@@katzelol you can double the size
Thats only for like 3 seconds, then it attacks you
Make like a big one covering the entire sky
This is what I love about modern-day games. Their physics and graphics are so convincingly real... until you do one little thing that buggers some random linchpin in the code and all hell breaks loose lol
I dont have the game yet, and I am so excited by all the glimpses of the world I get through these types of clips :D
This place for example seems to be everything I was hoping for!!! :DD
I hope you dodge as many spoilers as possible during your wait. ✌ And I hope the wait isn't long. This game is truly special
“I don’t even have the game yet, but I look forwards to breaking it like this!”
I can sympathize lmao
You have it yet?
I just saw the green korok poof effect, I think that is a safety feature to prevent moving npcs out of their assigned boundaries.
(They respawn obviously, but only when you leave the area.)
They were well aware of our shenanigan capabilities.
It wasn't the korok poof effect, it was the glue dissolving.
@@MrJipvh they look extremely similar that far so myb.
they really intended for people to do that, crazy how they knew that would happen
What he just developed secretly was a uncontrollable chaos gravity engine.
🤔 I guess that's one way to relocate npcs. Could turn it into a Collectors game. Collect all your fav npcs in one area for display lol.
Kilton and Hudson see you drive up with your new collection and be like: 🤨🤨😐😑😮😱💀💀💀💀
How to be a real yiga :
I tried to do same thing but to get horse across a river. He some how escaped lol
I thought you were going to kidnap them, that was so much better than what I expected
No one’s gonna mention the fact that Link cosplays as Deadpool?
"W-Wait, stop what the hell are you doing...! AAAAAAAAHHH!!"
Looks like they didn't plan deep enough although considering it didn't lift of at first shows some thought was put in, it wasn't enough
Imagine Zelda's just floating around like the wife noodle she is, and sees Purah fly past her at Mach 10 trapped inside of a box
"Wtf is Link doing?"
Average Yiga Clan member behavior
And thus, Purah's Space Program started, and swiftly ended due to lack of willing test subjects
Just rotate it, then immediately use recall, jump on, and boom you’re home free
🎵 He’s flying! He’s flying! He’s really really flying! 🎵
They laughed, they scoffed, before I had liftoff!
I've had this kind of physics issues in the mission with the sand sledge because my sledge tumbled a little too much on sharp dunes
I feel like the devs knew exactly how far our desire to poke at weird mechanics goes and at some point just made a game for casual play that could run along those lines with reasonable difficulty, and another game that's just an insane yolo sandbox that we can all go crazy with. And I hope they never prove me wrong on that.
There is a lot they didn't think of in this game. As simple as the NPCs not reacting at all when you have partially lit up the depths before doing the related story quests.
I was so annoyed when Robbie wouldn't acknowledge the first statue despite me throwing 5 Giant Brightblooms onto it... You HAVE to activate that specific Lightroot.
You just fucking killed Thadd. That dude had a family bro
Hold on, now hear me out: You know those areas where an NPC stops you from taking items? What if you launch the NPC that stops you? Can you then steal the item?
for items like the crops in hateno you can't steal them even if the npc is absent. I haven't tried launching them but I know that at night you get a dialogue saying you shouldn't take it and it cancels the action.
that must've broken every bone in his body
I’ve seen some really creative stuff with this game. Very cool.
Funnily enough I used a similar technique to beat one of the proving grounds shrines. There were constructs on floating shooting towers in circles on a little river along the parimeter of the room. As they floated by I'd just grab their tower then turn it sideways to dump them in the water.
this is definitely gonna become a speedrunner thing
naughty villagers go in the villager wiggling box
THAT SHIELD THO
That’s not Tom and Jerry, that’s Bob and Terry
Yiga's behavior I see😂😂
Literal nuts and bolts shenanigans
ITS A BIRD NO A PLANE ITS BOX?!
It’s the best npc in TOTK I’m still watching in 2024
He tried to go to Oz.
OMFG I legit lost it haha this is gold Sir. Bravo
now use recall on it
Is that the one npc who says he is afraid of heights? Would make this even better
0:45 water?
No, that's when it gets forcefully detached
If you look closely you can see them flipping out in there as soon as he turns a little