BGN: How to Play Twilight Struggle
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- Опубліковано 27 сер 2024
- "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle..."
- John F. Kennedy
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.
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oops: Middle East. Didn't notice when editing. Thanks, hope this helps if you're looking to play TS
At 12:33 I use the Truman Doctrine (remove influence in Europe) and adjust Iraq.(not in Europe). I misplayed here.
Thanks for the runthrough.
Note: Iraq isn´t a country in Europe!
oh man oh man, please put the board rotated towards the viewers instead of you.
unfortunately UA-cam won't let you modify a video. I regularly rotate the camera for my newer videos.
I absolutely second that
We've gone to rotating the overhead camera as a standard. However, UA-cam doesn't allow you to update videos that have previously been uploaded. Sorry, I'd love to have this video updated.
Pretend like you're playing against me at the table.
In that case - just add it as a new video - and while you're at it - zoomed in cards (rotated correctly) would be nice ;D
Really well explained - a great video otherwise.
Here is the revised version of this video with the map rotated and closeup scans of cards
ua-cam.com/video/_yPi4Ycmvdw/v-deo.html
Thanks!
I hope you enjoy the game
This or 13 days?
I'm not following your question.
I haven't played twilight struggle or 13 Days: the Cuban missile crisis. I was wondering which one you thought was more enjoyable. Basically, I'm wondering on twilight struggle's fun factor versus 13 Days' ?
I tend to like more complex 2 hour games better than abstract 1 hour games, TS will be my preference between the two. You would need to evaluate your (and your opponents) preference for complexity and length of game. As both of these games are similar, but complexity/length are a significant difference.
Mother Russia:)