Essential Tips for Modular Building

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 55

  • @evanlane1690
    @evanlane1690 9 місяців тому +2

    This is an awesome approach to building out tile sets for waveform collapse.

  • @elliejohnson2786
    @elliejohnson2786 Рік тому +11

    Great tips! Another idea, if you're making specifically square-shaped pieces, is that you can fit them to the exact size of blender's snapping, or make them to a specific size and adjust blender's grid increments. Then you can move them while holding ctrl to snap along the grid and always have them line up with the grid.

  • @microbry
    @microbry Рік тому +2

    Pretty cool. I think I'd use an array modifier for the duplication part once the initial copy is aligned is the only thing I'd try differently.

  • @kirkanos771
    @kirkanos771 Рік тому +2

    Thank you Grant. You are a great teacher to me. Great tips as always. Much appreciated.

  • @checkmate8015
    @checkmate8015 Рік тому +2

    Your Udemy Ogre(even if i dont like stylized) course was a masterpiece you are a great teacher

  • @nicolaslemeur9
    @nicolaslemeur9 2 місяці тому

    I spent 2 days looking for this! thanks boss

  • @neverpure20
    @neverpure20 Рік тому +10

    When you duplicate a linked duplicate, does the new duplicate keep the linked property?

    • @grabbitt
      @grabbitt  Рік тому +4

      Yes

    • @Tam_Hawkins
      @Tam_Hawkins Рік тому +6

      As long as you duplicate via "Alt+D" all duplicates will be linked, no matter if you duplicate the original or a linked duplicate. If you use "shift+D" the duplicate is not linked.

    • @notpumkin
      @notpumkin Рік тому

      ​@@Tam_HawkinsYou can tick linked in the little window that pops up after you shift+D. No real reason you would use it over alt+D but still worth pointing out.

    • @Tam_Hawkins
      @Tam_Hawkins Рік тому

      @@notpumkin good to know^^. Thank you.

  • @petarivancevic2162
    @petarivancevic2162 Рік тому +1

    Got two of your courses on Udemy. Your tutorials are very helpful and sort of meditational. Thank you for your contributions

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Рік тому +1

    Another great tip from a master of design! Thanks!

  • @showman139
    @showman139 7 місяців тому

    What is a good example of low poly animation? The answer you have would be really helpful. Thank You in advance.

  • @SUKHJINDERPAL125
    @SUKHJINDERPAL125 Рік тому

    From India with love, learnt a lot from you 🤠😎😎

  • @sebastianosewolf2367
    @sebastianosewolf2367 Рік тому

    tbh, that is maybe a solution if you stay in your 3D Software or in BLender but thats not the way to go if you create game ready assets. When i am in UE i dont wanna edit all Assets till they fits

  • @Mojikaji
    @Mojikaji Рік тому +2

    Your the only good blender teacher iv found. Me and a friend (who is a good coder while I’m more of a 3d modeller but do both) are going to be making a game together and your designs are a good guide and will make it much easier and iv been looking to do a good landscape so this video is perfect. Keep up the good work.

  • @HubertKnoblauch3DContentOnline

    good as usual thanks Grant.

  • @steprockmedia
    @steprockmedia Рік тому

    Your vids are always so practical, with obvious application.

  • @3d.artsoul
    @3d.artsoul Рік тому +1

    Thanks

  • @vasatbey
    @vasatbey Рік тому

    models looks perfect :)

  • @TheEntertainment47
    @TheEntertainment47 Рік тому

    Thank you Grant :) You are great!

  • @drmofasa880
    @drmofasa880 Рік тому

    awesome, thank you!

  • @lawrence9713
    @lawrence9713 Рік тому

    okay, how difficult was it to change the pivot point to snap the piece to a specific vert? wow.
    great little tip for modular building in general tho

  • @MaggieH-o4h
    @MaggieH-o4h Рік тому

    Your the best teacher on youtube ❤

  • @GordonSeal
    @GordonSeal 10 місяців тому

    With Blender 4.0 you don't need to move the origin anymore to snap the object to a desired vertex.

  • @odinniereece4096
    @odinniereece4096 Рік тому

    Modular building for games.. Use trim textures and strips

  • @enso8762
    @enso8762 Рік тому

    Thanks, sir🙆‍♂

  • @Daniel33276
    @Daniel33276 Рік тому

    Hey grant, love the tutorials. I'm new to 3D design and have a question about topology.
    with the extruding bricks on the wall that add texture, do they cause topology problems?
    And when and why would I want to add more loop cuts to the base of the extruding parts?

    • @grabbitt
      @grabbitt  Рік тому

      im not sure what you mean you might have to share a screen shot

  • @alexha6200
    @alexha6200 Рік тому

    Hi, great tutorial as always. I don't know if you can help but I have a problem with my 3d objects. So I have a tile set with 7 3d objects and all have one 2k texture that use all the objects and shared one material. When I view the 3d objects inside unity from a specific distance or angle emission color from the objects lamp appears like outline at the edges of a different 3d objects for example column of the tile set. I could fix the problem if I separate the emission color with the creation of a second texture that have inside the light source objects. But I was wondering if there is a better way. Thanks.

    • @grabbitt
      @grabbitt  Рік тому

      I don't know with that one

  • @Lutzow706
    @Lutzow706 Рік тому

    This was a great tip :) You're a mensch!

  • @nic-ori
    @nic-ori Рік тому

    Thanks.

  • @agyab3d
    @agyab3d Рік тому

    will it work if i link duplicate a cube and use the link duplicate to create/module a a whole building..🤔

  • @familyfamily811
    @familyfamily811 Рік тому

    I see you use midjoerney in the screen for concepts and references?

    • @grabbitt
      @grabbitt  Рік тому

      Yes for references I think it's helpful.

  • @shmuelisrl
    @shmuelisrl Рік тому

    cool tip

  • @kadamin
    @kadamin Рік тому

    good job! :)

  • @cekconi1773
    @cekconi1773 Рік тому

    👍👍👍

  • @bosneb
    @bosneb Рік тому +1

    Nice. I was theorizing how one would go about starting a modular building process, and figured you'd have to set a uniform scale to adhere to. As a dirty imperial, I was thinking 12 feet. So all your wall sections would be 12 feet tall and wide, giving enough room for 8 foot tall doors, windows, yada yada. And also divisible by 6/4/3 so you can use those for half/third/quarter height objects.
    Is this something you do? You got any vids that cover this subject?

    • @grabbitt
      @grabbitt  Рік тому +2

      I'm kind of working theiugh that now

    • @bosneb
      @bosneb Рік тому

      @@grabbitt Nice, looking forward to it.

  • @n3onkn1ght
    @n3onkn1ght Рік тому

    2:10
    Lol, instantly outdated since 3.6 lets you move the snap base.

  • @bookle5829
    @bookle5829 Рік тому

    There's definitely an "easier" way to do it in geometry node. But this is just for doing something small.

  • @Silas_412
    @Silas_412 Рік тому

    What about those of us who don't know how you arrived at that house making

    • @Snowaxe3D
      @Snowaxe3D Рік тому +2

      He did great tutorials before too, You can follow those to teach at this point, I would start with,
      The Well Tutorial
      And Sea shak tutorial

    • @Silas_412
      @Silas_412 Рік тому +1

      @@Snowaxe3D thanks man

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 Рік тому

    Your tiles let water in they are not overlapping, really basic. Clay tiles, (or slates), of that type are not laid the way you have. Research matters. Even fantasy worlds of unrealistic castles you do, have the same basic physics of water ingress.

    • @Kate-Tea
      @Kate-Tea Рік тому +3

      If you want to be technical then his roof is one solid piece of clay tile, so no, water would not be getting in.
      Though research into things is very important.