I think the biggest key, of all is to have local superiority if you want to attack. Troop quality (not considering veterancy), is usually secondary as almost all defended positions will have MMG or HMG defending it. Just having 1 extra unit of low grade infantry can turn a fight very decisively even if you are outmatched in quality. Local superiority can also be what you mentioned in the video, having something armored while the enemy only has infantry - this changes the dichotomy of the battle immensly.
This video helped me see my problems. When I first played I wasnt able to attack at all and just deathstacked towards the enemy. I've learned how to set up defensive lines but actually pushing out of them is a struggle for me. Thanks!
I too struggle with actually having my offensives do anything. Always seems like when I attack the enemy units don't route, take damage or flinch when I atk move with combined arms
Recently purchased the game on Steam sale (something like £8). Loving it so far..... what have I learn from this video? I'm over extending AND cresting hills. Just need to work who to deal with pesky long range Anti-Tank....... Great video!!
Thanks for the tips like supports things I all ready know of combine ram I use them a lot which my friend that play steel division has lots of tips so I learn from him and I learn from you and leaders are the key with combine arms and I sometimes did not be careful of stuff and thanks for the overextended that does warn me for attacking
Attacking enemy with bunkers is hopeless. My entire army was oblitered by pinned PTRD Bunkers. Dozen MGs Dozen Infantry. All fully depleted ammo. Meanwhile arty and mop up squads clean up the greatest decoy of all time. The problem is you then have to give a bunch of move orders as soon as some one sees the bunker. The bunkers didn;t fire a shot but they were the MVPs.
Should you leave machine guns in behind a tree line or in a building to cover the infantry's advance if you don't have armor? Or send them in with the infantry? I only play against AI and Ive found that I do ok in the first two phases of the game, but, during phase c, the ai will spam literally everything they have and overwhelm my front line. So, I can spend the majority of the far enough ahead to get a major victory but get completely obliterated in the last 10 minutes. Then, say I manage to hold them back and get a draw, I would have suffered so many losses that the regiments I used only have a fraction of the battalions left over for the next battle. Can you make a video on how to deal with situations like that? Ive spent hours and hours and hours trying to figure it out but I cant do it. I love this game, but its getting a little bit frustrating lol.
First question, you should definitely leave the machine guns in the woods as long as they are in range. They are purely defensive units and are really not meant for offensive movements. For the second half, part of that is simply playing the AI. They get a huge amount of points/units in C phase and just start throwing them at you. The best bet is to have a layers of defenses set up that just continue to wear their waves down. Catch them in crossfires and hold them up on bridges and natural choke points to get the most out of each unit.
@@atkpwrgaming Dont use machine guns for offensives, then? Only defense? OK, I'll keep experimenting. And I'll try the layered defense/cross fire strategy, too. Ive been clumping up defensive lines so that might be where I'm going wrong. I didnt expect this game to be so difficult, I watch a lot of SD2 playthroughs on YT and you guys make it all look so easy lol. Thanks for response.
I have a question, i mostly play german divisions against the AI, and when i do the combined arms attack in a forest or light forest, there are mostly enemy combined arms waiting for me already. And the support weapons in these situations i mostly use are Panzer IVs, and when they engage against a medium allied tank they lose most of the time. Most of the time i have sight on the enemy and even then if the tanks fire at the same time my panzer IV loses. Which german tank is the best one for these kind of infantry support attacks? Are Stug IIIs or Panzer IVs better? Not only in these situations but also in general. Like if had to pick between a Stug and Panzer 4, what is generally the better tank, and in what roles do each of these shine?
Stug 3s are much better at fighting tanks because of its higher frontal armor. At longer ranges stug can generally beat an allied medium tank. In town fights and for supporting infantry pz4 is a bit stronger due to its extra machine gun and the turret. I prefer the stug whenever the option is there. Pz4 aims too slow and has paper thin armor
when he says that just puring man is not effective i'm amased how eaven a gamer can easly understand that while the nowday russian army in ucrain doesn't. Creazy
Not good attacks. Recon before attack, in order to know what you are attacking ? Where is artillery support to stun the enemy before ? Use of smoke to cover your attacking troops or blind enemy tanks ? Do not let your infantry fight to much, that just takes to much time and slows the attack, which makes your attack group a target for their artillery and gives the enemy too much time.
I would like to see Eugen come up with a visual indicator for elevation "paralysis".
Yeah that would be helpful too
I think the biggest key, of all is to have local superiority if you want to attack. Troop quality (not considering veterancy), is usually secondary as almost all defended positions will have MMG or HMG defending it. Just having 1 extra unit of low grade infantry can turn a fight very decisively even if you are outmatched in quality.
Local superiority can also be what you mentioned in the video, having something armored while the enemy only has infantry - this changes the dichotomy of the battle immensly.
Combining arms successfully can often overcome a numerical difference.
This video helped me see my problems. When I first played I wasnt able to attack at all and just deathstacked towards the enemy. I've learned how to set up defensive lines but actually pushing out of them is a struggle for me. Thanks!
Absolutely! Great to hear that it helped!
I too struggle with actually having my offensives do anything. Always seems like when I attack the enemy units don't route, take damage or flinch when I atk move with combined arms
Recently purchased the game on Steam sale (something like £8). Loving it so far..... what have I learn from this video? I'm over extending AND cresting hills.
Just need to work who to deal with pesky long range Anti-Tank.......
Great video!!
Thanks a bunch! The answer is artillery, planes, and 2k he 😁
This was an awesome watch, big fan of sending shermans and infantry in a charge and now understand why I lose everytime lol thanks man
Glad I could help!
These are pretty good, even for seasoned players who have been away from the game for awhile. thx.
Absolutely, thank you!
Thanks for the tips like supports things I all ready know of combine ram I use them a lot which my friend that play steel division has lots of tips so I learn from him and I learn from you and leaders are the key with combine arms and I sometimes did not be careful of stuff and thanks for the overextended that does warn me for attacking
Yeah, overextension is very common for new players who only play the AI
SDII videos, for some reason, are usually bad. Yours are actually useful - liked+subscribed :)
Thanks so much!
Great video, very helful.
Thank you!
@AtkPwrGaming Great video, lots of help! How did you get the "Orders" menu to hide?
I’m not sure honestly haha I think it’s in the settings under interface
I learned some things here, I hope
combined arms tactic, ok, gotcha!
Thats the key!
Attacking enemy with bunkers is hopeless. My entire army was oblitered by pinned PTRD Bunkers. Dozen MGs Dozen Infantry. All fully depleted ammo. Meanwhile arty and mop up squads clean up the greatest decoy of all time. The problem is you then have to give a bunch of move orders as soon as some one sees the bunker. The bunkers didn;t fire a shot but they were the MVPs.
bunkers are definitely a different animal, you have to crush them with artillery and tanks in order to really effectively destroy them
Bunkers are easy. Smoke them. Bring infantry close, attack them from behind and surrender them.
Should you leave machine guns in behind a tree line or in a building to cover the infantry's advance if you don't have armor? Or send them in with the infantry? I only play against AI and Ive found that I do ok in the first two phases of the game, but, during phase c, the ai will spam literally everything they have and overwhelm my front line. So, I can spend the majority of the far enough ahead to get a major victory but get completely obliterated in the last 10 minutes. Then, say I manage to hold them back and get a draw, I would have suffered so many losses that the regiments I used only have a fraction of the battalions left over for the next battle. Can you make a video on how to deal with situations like that? Ive spent hours and hours and hours trying to figure it out but I cant do it. I love this game, but its getting a little bit frustrating lol.
First question, you should definitely leave the machine guns in the woods as long as they are in range. They are purely defensive units and are really not meant for offensive movements. For the second half, part of that is simply playing the AI. They get a huge amount of points/units in C phase and just start throwing them at you. The best bet is to have a layers of defenses set up that just continue to wear their waves down. Catch them in crossfires and hold them up on bridges and natural choke points to get the most out of each unit.
@@atkpwrgaming Dont use machine guns for offensives, then? Only defense? OK, I'll keep experimenting. And I'll try the layered defense/cross fire strategy, too. Ive been clumping up defensive lines so that might be where I'm going wrong. I didnt expect this game to be so difficult, I watch a lot of SD2 playthroughs on YT and you guys make it all look so easy lol. Thanks for response.
Do you know if positioning tanks by supply vehicles brings their health back up?
It does not. It can repair critical hit but not health
I have a question, i mostly play german divisions against the AI, and when i do the combined arms attack in a forest or light forest, there are mostly enemy combined arms waiting for me already. And the support weapons in these situations i mostly use are Panzer IVs, and when they engage against a medium allied tank they lose most of the time. Most of the time i have sight on the enemy and even then if the tanks fire at the same time my panzer IV loses. Which german tank is the best one for these kind of infantry support attacks? Are Stug IIIs or Panzer IVs better? Not only in these situations but also in general. Like if had to pick between a Stug and Panzer 4, what is generally the better tank, and in what roles do each of these shine?
Stug 3s are much better at fighting tanks because of its higher frontal armor. At longer ranges stug can generally beat an allied medium tank. In town fights and for supporting infantry pz4 is a bit stronger due to its extra machine gun and the turret. I prefer the stug whenever the option is there. Pz4 aims too slow and has paper thin armor
@@atkpwrgaming Alright, thank you for responding. I will try out the Stug instead of the Panzer IV.
I do the worst plays that they never see coming to win
That is a very legit strategy :)
14:15 or smoke. Lots and lots of smoke (dealing w T34) can’t see can’t shoot.
Yeah should have mentioned smoke more. I don’t use it much and that’s a weakness of mine
Like!
Thanks so much!!
We have always seen atkpwr gaming...but when are we going to meet your cousin defhp??? ARE YOU LOCKING HIM UNDER YOUR BASEMENT YOU EVIL MAN?!?!?!?!?!?
Attack power is more valuable than those anyways, you don’t need them 😜
when he says that just puring man is not effective i'm amased how eaven a gamer can easly understand that while the nowday russian army in ucrain doesn't. Creazy
It definitely is!
This is a bit ironic, isn't it? Ask memile to come and do this video for you.
Not good attacks. Recon before attack, in order to know what you are attacking ? Where is artillery support to stun the enemy before ? Use of smoke to cover your attacking troops or blind enemy tanks ? Do not let your infantry fight to much, that just takes to much time and slows the attack, which makes your attack group a target for their artillery and gives the enemy too much time.
Thanks for the input!
The elevation mechanic is idiotic in a game played at this scale. Adds nothing to the game but frustration.
They should at least change the code so if an Attack Move results with a position that the weapon cannot fir it should keep moving until it can.
i agree with king badger, if the unit cannot fire at that elevation, it shouldnt stop. Thats the most annoying one. keep moving if you cant shoot then
@@atkpwrgaming That would be a good compromise. I don't get why it was added in the first place. Nobody I know of was asking for it.