A proper supply line mechanic would be nice. When you cut off a major road or rail rhey would ger a supply shortage debuff in some form. Not like in SD where they still get fully supplied even if they only connecred through a dense forest
I'd assume it's because that would be a really annoying battle to fight. Coming in with basically no ammo. You'd feel like you would just be wasting your time.
Good stuff! From the previews so far, the only thing that bugged me was the voice acting. Please Eugen, use German voice actors for German characters, like in the Operations. It is just cringe to me to hear a supposedly German officer talk about the "Raken artillery" (which isn't a German word, it's "Raketenartillerie") or say "Bead Herrshfelldt". But that's just a small detail, the gameplay looks really solid so far, can't wait to try it out
I think it would be good for the final version if e.g. German voice actors are used BUT speak English within the NATO command structure, maybe denpending on who is radioing whom? Not sure how this would have worked or would work, as I have not participated in a NATO excercise yet.
@@sd_leagueahhh I was curious but I have to admit I kind of likes that the campaign didn’t have a fluff storyline. Company of Heroes 3 has a strategic campaign but I think they got too invested in the storyline and it makes it less re playable. If you’ve played it you’ll know what I mean; there are certain story elements that you’d rather avoid playing again.
Good comparison. The only thing is that the AI is still the same ol' spammy AI that adds nothing so thats a bit of a dissapointed after all this waiting
Whilst the AI is still not fantastic, I gotta disagree with the notion that it hasn't improved over WG and SD2. Esp. in the last few patches it has gotten a good bit better. Still some flaws esp regarding infantry play and unload though. Bet esp. on hard difficulty it uses smoke and recon alot better, retreats with its tanks when they are damaged etc.. That you fight against a "hoard" is just the base of this scenario, T55 Spam vs Quality of M1A1 is the go to.
@@Fortheweak13 I swear 50% of the time the WGRD AI doesnt even attack you, it just spams the "move fast" command and plays euro truck simulator while you are massacring their forces that dont even fight back. WARNOs AI is miles better.
Fantastic coverage! I think the good tutorials, the easier to read UI (also love the accessibility of the order of battle and details on batallions and their units) and the improved autoresolve will make AG more accessible and thus fun for more people! Personally, I like that squares are shown and also the ZOC. AI seems to be improved since the first Operations (less suicidal, counter battery, combined arms), but so far I have noticed the following: 1) AA still a bit suicidal AND called in even when I don't bring any air force (as in not even deploy any for that battle). 2) I think the AI needs to more aggressively try to cap the zones, e.g. just send a CV in to cap half a zone.
I feel like there should be an option to replenish your regiments/batallions. It doesn't have to be a full repair, maybe 20% per turn. Maybe in later AG campaigns if the premise last longer than a few days, it can be a factor which affects the percentage the units get repaired per turn.
@@sd_league my bad i thought u could refit or repair on the AG map in sd2, been awhile since i played that game, reeditted the post. Still, I always felt not being to recover your damaged regiments was quite limiting. What do you think? What other ideas you have for AG?
Honestly, there shouldnt be. Battles last within a week more or less. Any resupply coming are likely to be intercepted afterall. Its either a new regiment coming in, called the battle waried regiment back for RnR. They aint gonna reinforce loses in active frontline unless they are somewhat far and safe for RnR
@@sd_league Yes, I even gsd 3-2-1-1 on a variation of the airport map. I had a variation (different part, different zones, different perspective) before. It seems to me that Eugen did a fantastic job offering a lot of variation with the given assets. Also, that maps are assigned to squares is awesome. One of my battles I did not do too well. Next time I got attacked on the same tile I used a different, much better, tactic. I am super pleased with how AG is developing.
one cool idea would be that one can add a medal to a unit in case it killed 4 enemy units. as soon as a unit has a medal its xp is increased like being close to a leader.
Realy liked the steel division normandy campaign with its percistend units. Did not like SD 2 army generals for multiple reasons: Its to easy to exploit the battle AI and there is no unit variaty in the battles
Are you saying that army general is only going to be 2 player coop? I think Steel Division had up to 4 players. If so do you know if they are going to increase the amount of players you can have in coop? I dont see why it needs to be only limited to 2 when Steel Division was not
Defender in warno has almost no advantage, he cant build defense. Force limitations are bigger than sd2, almost same problem sd2 has on launch. Axilary units with infantry and vehicles cant attack by themselves, thath dumb when they near arty unit. Morale system its just old mechanic from wargame, its not really an improvement. Breakthrough mode make much more sense in my opinion. Idk didnt seems like improvement in general. And AI is still very exploitable. And they still making dlcs for sd2, why they didnt upgrade army general there then? Some ui and bug fixes at least, that will be nice.
The problem is that a game about a war that has never existed and will never exist is being made by people who don't understand much about war. Engineering units are practically not represented in the game. A game about war without engineering structures and barriers, without appropriate equipment, without appropriate units cannot claim any kind of adequacy. The Soviet Union and NATO had a huge range of engineered ammunition, mining vehicles, remote mining, demining, but no, we are ignoring it. Any soviet pupil learned four things: to put on a gas mask, throw an anti-tank grenade, assemble and disassemble an AK, and dig a single foxhole for prone shooting in half an hour, which in another half hour expanded to a full-fledged firing cell, and then connected even faster with other cells to form a platoon stronghold. I'm not even mentioning the special engineering tools for rapid defense construction. But no, the game is made on the basis of sick fantasies of that period, where a soldier picks up a sapper shovel only for a bayonet attack when he runs out of ammunition, and no one has canceled the order to reach La Manche. Honestly, for some reason I was hoping that since SD 2 there would be a serious deepening of the mechanics. For example, to make bunkers available only to engineering units or those that have been digging in for many turns. To prevent the guard regiment having Pak 40s from the air, meaning that the unit can only place available weapons in defense. The number of available defenses should be determined by the duration of their construction, etc. However, they decided to cut the engineering component out of the game altogether (but there is an opportunity to finish it in a couple of years and sell it in a separate DLC). It's soooo complicated, they'll have to define artificial AI in a bit more detail than “line up in combat order and attack to the last soldier”. Oh yeah, not to the last soldier, they added a “morality” system, my God, a worse miserable crutch could not be invented.
A proper supply line mechanic would be nice. When you cut off a major road or rail rhey would ger a supply shortage debuff in some form. Not like in SD where they still get fully supplied even if they only connecred through a dense forest
that indeed could be cool!
I'd assume it's because that would be a really annoying battle to fight. Coming in with basically no ammo. You'd feel like you would just be wasting your time.
He’s talking about a penalty of some kind, not leaving you totally helpless. I think it would be cool, tactics win battles, logistics win wars!
Good stuff! From the previews so far, the only thing that bugged me was the voice acting. Please Eugen, use German voice actors for German characters, like in the Operations. It is just cringe to me to hear a supposedly German officer talk about the "Raken artillery" (which isn't a German word, it's "Raketenartillerie") or say "Bead Herrshfelldt". But that's just a small detail, the gameplay looks really solid so far, can't wait to try it out
Its Ai generated for now as it aint the final script yet.
@@sd_league good to know
I think it would be good for the final version if e.g. German voice actors are used BUT speak English within the NATO command structure, maybe denpending on who is radioing whom? Not sure how this would have worked or would work, as I have not participated in a NATO excercise yet.
Another small thing that really bugs me is how low the ranks for platoon commanders in the order of battle.
@@sd_leagueahhh I was curious but I have to admit I kind of likes that the campaign didn’t have a fluff storyline. Company of Heroes 3 has a strategic campaign but I think they got too invested in the storyline and it makes it less re playable.
If you’ve played it you’ll know what I mean; there are certain story elements that you’d rather avoid playing again.
i love that they added more depth to the standart conquest game with the units moral system
Good comparison. The only thing is that the AI is still the same ol' spammy AI that adds nothing so thats a bit of a dissapointed after all this waiting
Whilst the AI is still not fantastic, I gotta disagree with the notion that it hasn't improved over WG and SD2.
Esp. in the last few patches it has gotten a good bit better.
Still some flaws esp regarding infantry play and unload though.
Bet esp. on hard difficulty it uses smoke and recon alot better, retreats with its tanks when they are damaged etc..
That you fight against a "hoard" is just the base of this scenario, T55 Spam vs Quality of M1A1 is the go to.
Go play WGRD AI in 2024 and you will reevaluate your point
@@Fortheweak13 I swear 50% of the time the WGRD AI doesnt even attack you, it just spams the "move fast" command and plays euro truck simulator while you are massacring their forces that dont even fight back. WARNOs AI is miles better.
Fantastic coverage!
I think the good tutorials, the easier to read UI (also love the accessibility of the order of battle and details on batallions and their units) and the improved autoresolve will make AG more accessible and thus fun for more people!
Personally, I like that squares are shown and also the ZOC.
AI seems to be improved since the first Operations (less suicidal, counter battery, combined arms), but so far I have noticed the following: 1) AA still a bit suicidal AND called in even when I don't bring any air force (as in not even deploy any for that battle). 2) I think the AI needs to more aggressively try to cap the zones, e.g. just send a CV in to cap half a zone.
I feel like there should be an option to replenish your regiments/batallions. It doesn't have to be a full repair, maybe 20% per turn. Maybe in later AG campaigns if the premise last longer than a few days, it can be a factor which affects the percentage the units get repaired per turn.
Huh there is no repair for units in SD2 either.
What do you mean?
@@sd_league my bad i thought u could refit or repair on the AG map in sd2, been awhile since i played that game, reeditted the post. Still, I always felt not being to recover your damaged regiments was quite limiting. What do you think? What other ideas you have for AG?
Honestly, there shouldnt be. Battles last within a week more or less. Any resupply coming are likely to be intercepted afterall. Its either a new regiment coming in, called the battle waried regiment back for RnR. They aint gonna reinforce loses in active frontline unless they are somewhat far and safe for RnR
Quick addition/question regarding control zones: It seems to not always be 3 zones with 3-2-2. For example, I already had 4 zones.
yes it seems like 3-2-2 is the base but some other slight deviations exist. 2-2-2 or 2-2-2-2.
@@sd_league Yes, I even gsd 3-2-1-1 on a variation of the airport map. I had a variation (different part, different zones, different perspective) before. It seems to me that Eugen did a fantastic job offering a lot of variation with the given assets. Also, that maps are assigned to squares is awesome. One of my battles I did not do too well. Next time I got attacked on the same tile I used a different, much better, tactic. I am super pleased with how AG is developing.
one cool idea would be that one can add a medal to a unit in case it killed 4 enemy units. as soon as a unit has a medal its xp is increased like being close to a leader.
XP being persistent over multiple battles would be cool.
(units already can rank up within one battle)
Realy liked the steel division normandy campaign with its percistend units. Did not like SD 2 army generals for multiple reasons: Its to easy to exploit the battle AI and there is no unit variaty in the battles
Hey, can you confirm if the turn timers for army general can be increased or not through mods? It would be nice to fight a long war version of it.
I believe you will be eventually able to mod them, for now I dont think so.
it needs more characters and cutscene to feel it more campaign wise
Are you able to build defensive fortifications like trenches and bunkers like sd2 when defending?
Are you saying that army general is only going to be 2 player coop? I think Steel Division had up to 4 players. If so do you know if they are going to increase the amount of players you can have in coop? I dont see why it needs to be only limited to 2 when Steel Division was not
I believe its a UI limitation + Stability reasons for now. But I dont fully know.
is it coop?
coop und versus will come soon.
A few too many bugs for it going to the live build.
please eugen, i want a random funny cat vdeo as a reward when winning a battle
you get them at the end of the campaigns atleast ;)
Is there a replenish option for battalions?
no as the time scope is literally a few days, the units you loose are gone forever.
Defender in warno has almost no advantage, he cant build defense. Force limitations are bigger than sd2, almost same problem sd2 has on launch. Axilary units with infantry and vehicles cant attack by themselves, thath dumb when they near arty unit. Morale system its just old mechanic from wargame, its not really an improvement. Breakthrough mode make much more sense in my opinion. Idk didnt seems like improvement in general. And AI is still very exploitable.
And they still making dlcs for sd2, why they didnt upgrade army general there then? Some ui and bug fixes at least, that will be nice.
The problem is that a game about a war that has never existed and will never exist is being made by people who don't understand much about war. Engineering units are practically not represented in the game. A game about war without engineering structures and barriers, without appropriate equipment, without appropriate units cannot claim any kind of adequacy.
The Soviet Union and NATO had a huge range of engineered ammunition, mining vehicles, remote mining, demining, but no, we are ignoring it. Any soviet pupil learned four things: to put on a gas mask, throw an anti-tank grenade, assemble and disassemble an AK, and dig a single foxhole for prone shooting in half an hour, which in another half hour expanded to a full-fledged firing cell, and then connected even faster with other cells to form a platoon stronghold. I'm not even mentioning the special engineering tools for rapid defense construction. But no, the game is made on the basis of sick fantasies of that period, where a soldier picks up a sapper shovel only for a bayonet attack when he runs out of ammunition, and no one has canceled the order to reach La Manche.
Honestly, for some reason I was hoping that since SD 2 there would be a serious deepening of the mechanics. For example, to make bunkers available only to engineering units or those that have been digging in for many turns. To prevent the guard regiment having Pak 40s from the air, meaning that the unit can only place available weapons in defense. The number of available defenses should be determined by the duration of their construction, etc. However, they decided to cut the engineering component out of the game altogether (but there is an opportunity to finish it in a couple of years and sell it in a separate DLC). It's soooo complicated, they'll have to define artificial AI in a bit more detail than “line up in combat order and attack to the last soldier”. Oh yeah, not to the last soldier, they added a “morality” system, my God, a worse miserable crutch could not be invented.
Nah i prefer sd2
AI is still trash so Sp is pointless