When you initially put that bloodthirster right in front, I was like wtf is he doing, someone stop him, and then you moved it back behind the terrain, phew.
Thanks for the suggestions. There's a lot of additional info that would be great to have, I used more on the earlier reports but use less now due to editing effort. I might try to add in more again as I feel I got faster at my editing process over time.
The fluff side of me does cringe at the spell casting Side of things with Khorne, game wise spell casting and especially manifestations are currently an important aspect to add to every army.
@@TheRealmWarsNetworkI get it Manifestations are really strong. If only like….there was a way to have some manifestations without having to bring a wizard 🤔
Is there new codex coming out for Blades of K or should I be safe to buy the newest book now? Or should I buy the cards or download this stuff from somewhere? I just bought huge army off eBay and got no books
@@randy2.0kitt you don't need to buy the latest Battletome: Blades of Khorne at all. With the switch to the new edition this summer, all Battletomes were made invalid and replaced with an Index that you can download from the Warhammer Community website for free. A new Battletome for Khorne has not been announced, we don't know the roadmap for next year, so it is anybodys guess as to when that will be released.
Welcome to the hobby! The Khorne army includes a Regiment of Renown, this one is called Gunnar's Oathbound. It includes 3 different units and one of them is a Wizard. This wizard is casting the manifestations. It's a way to include some magic in a Khorne list (it also makes Khorne even more furious at this heresy)
Very nice format and great game. IJ should have deployed a bit wider considering the objective could.have been anywhere and they should have probably have taken round 4, scoring 6 and deleting almost every unit. The bloodthirster alone couldn't have made much..
IJ is very slow overall, they can boost one unit with mighty destroyers and a 3D6 charge, but really only the one... Here that they had to go around the terrain to get to the far right flank really hurt the orcs. If the objective was anywhere in the center the 20 brutes would have parked on it and farmed the points for several turns.
@@TheRealmWarsNetwork понимаете, сама идея рассказа быстрой битвы,и краткое содержание,с оглашением юнитов,и еретических ситуаций это на много Лучше, чем 2 часа смотреть подобное. Вы нашли Идеальное сочетание👍
Too bad Ironjawz just can't compete with the lackluster and stripped down rules. Such a shame. They need rally in combat, 4" mighty destroyers and rather than +1 damage have +1 to hit as the prayer and have base damage 2 on Goregruntas and wrekkaz as well as rend 2 base on Maw-Krushas and 4+ hit on trotters on Maw-Gruntas. As well as having more companion buffs like instead of mighty eadbutt it would be better to have a +1 rend for cavalry companion attacks spell. The faction pack is absolute trash.
Ironjawz are currently a stat check army, they got raw stats but very little else. So if the opponent has a way to deal with just the raw numbers there's not much hope currently against a player that knows what to do.
Taking a wizard with khorne is unforgivable.
Shame be upon the Khorne player ;)
Having just gotten into Ironjawz, liked watching this report.
Love the short time battle reports
🎉
Some of the best battle report content for AoS. Can't get enough!
Thank you so much, glad to hear that
When you initially put that bloodthirster right in front, I was like wtf is he doing, someone stop him, and then you moved it back behind the terrain, phew.
Indeed that would have been a very short game then! Brutes can be quite fast if they want to.
Thanks for every time you watch the videos here!
First battle report of yours that I watch.
You need graphics of -1 ToHit and stuff over units so it’s easy to keep track.
Thanks for the suggestions.
There's a lot of additional info that would be great to have, I used more on the earlier reports but use less now due to editing effort. I might try to add in more again as I feel I got faster at my editing process over time.
Nice format and very good quality. Sad for the Orruk they didn't taske the forth turn
Might have given them more options to get closer in turn 5
Great report, love the format. Good try for the Ironjawz, too bad they had contend with a Khorne army with spells?!?! 🤔
The fluff side of me does cringe at the spell casting Side of things with Khorne, game wise spell casting and especially manifestations are currently an important aspect to add to every army.
@@TheRealmWarsNetworkI get it Manifestations are really strong. If only like….there was a way to have some manifestations without having to bring a wizard 🤔
love the pig running!!!
Thought it was fitting to the vibe of the army ;)
Is there new codex coming out for Blades of K or should I be safe to buy the newest book now? Or should I buy the cards or download this stuff from somewhere? I just bought huge army off eBay and got no books
@@randy2.0kitt you don't need to buy the latest Battletome: Blades of Khorne at all. With the switch to the new edition this summer, all Battletomes were made invalid and replaced with an Index that you can download from the Warhammer Community website for free.
A new Battletome for Khorne has not been announced, we don't know the roadmap for next year, so it is anybodys guess as to when that will be released.
Khorne is my main army but till now I’m still trying my list building so thanks guys 👹👹👹
It's definitely not an easy mode army in the current index, let's see what the next balance update brings. Good luck with building your army!
new to AoS here. how is the khorne player casting purple sun and gravetide?
Welcome to the hobby!
The Khorne army includes a Regiment of Renown, this one is called Gunnar's Oathbound. It includes 3 different units and one of them is a Wizard. This wizard is casting the manifestations.
It's a way to include some magic in a Khorne list (it also makes Khorne even more furious at this heresy)
@@TheRealmWarsNetwork am I right in saying though that you cannot cast the khorne endless spells if your wizard is casting those ones?
Very nice format and great game. IJ should have deployed a bit wider considering the objective could.have been anywhere and they should have probably have taken round 4, scoring 6 and deleting almost every unit. The bloodthirster alone couldn't have made much..
IJ is very slow overall, they can boost one unit with mighty destroyers and a 3D6 charge, but really only the one...
Here that they had to go around the terrain to get to the far right flank really hurt the orcs. If the objective was anywhere in the center the 20 brutes would have parked on it and farmed the points for several turns.
it was a good waaagh.
@@garky247 they stomped 'em 'ard
Спасибо,очень приятно было посмотреть ❤
Очень удобный формат видео, все быстро и подробно. 👍
@@antonkalen5209 спасибо, надеюсь, с каждым новым видео будет получаться лучше.
@@TheRealmWarsNetwork понимаете, сама идея рассказа быстрой битвы,и краткое содержание,с оглашением юнитов,и еретических ситуаций это на много Лучше, чем 2 часа смотреть подобное. Вы нашли Идеальное сочетание👍
Too bad Ironjawz just can't compete with the lackluster and stripped down rules. Such a shame.
They need rally in combat, 4" mighty destroyers and rather than +1 damage have +1 to hit as the prayer and have base damage 2 on Goregruntas and wrekkaz as well as rend 2 base on Maw-Krushas and 4+ hit on trotters on Maw-Gruntas. As well as having more companion buffs like instead of mighty eadbutt it would be better to have a +1 rend for cavalry companion attacks spell.
The faction pack is absolute trash.
Ironjawz are currently a stat check army, they got raw stats but very little else. So if the opponent has a way to deal with just the raw numbers there's not much hope currently against a player that knows what to do.