3 megas and 3 babies is the only way to play gargants atm. I've found you need the extra bodies just to score points, which, hasn't traditionally been an issue for sons. Great batrep as always. Bring on the next one!
Great report as always guys. Really loving your format and.competitive nature. Though I think you did underdog wrong for the 5+ reroll on the Gargants last turn when he made the Khorne player chose another objective. Underdog is determined at the start if the battle round and doesn't change. 12.0 in the core rules.
Love the presentation format, time stamps and talk throughs. Love that you two play quickly- shows a very professional impression of the game and level of skill. "Take us to the Threshold!" Where do I get a shirt. 🤜🤛
Nice one - just a few questions on rules interactions - you said at the start that the skull cannon got anti-monster - that only works on melee weapons and only if you charged. and the removing of a flesh hound to break coherency isn't allowed either as far as I understand 18.3 - "after each slain model is removed, the unit must be in a single coherent group. If this is not possible..." - since it would have been possible in this case, I don't believe you have the option to break coherency intentionally
Can’t find where you got the melee only and only on the charge? Core rules don’t say anything in that regard in the app. (20.0) Regarding coherency, I read it as you can remove any slain model, but the models you remove to return to a coherent unit afterwards have to be as efficient as possible, but I guess you can read it differently too! (18.3)
@@tommegens the part about removing models is definetly not completely clear, absolutely agreed. A FAQ would be really helpful for a lot of those "little" rule interactions, especially those that have a great effect on the game and yeah....the anti-X sadly is a fail of an ability, if you aren't Nighthaunt ;)
Advice: the Reapers will lift a mega every turn. When they had even 8, they had +1 rend, you should've charged them in. Even if they got counter charged, they would've likely lifted a mega.
The pale green Khorne looks awesome. Thanks again for the great battle reports.
Holly! If there a place (insta perhaps ?) where I could see these two armies from up close? They both look amazing
3 megas and 3 babies is the only way to play gargants atm. I've found you need the extra bodies just to score points, which, hasn't traditionally been an issue for sons.
Great batrep as always. Bring on the next one!
It’s an army with 5 warscrolls. Of course the army composition is limited.
Great report as always guys. Really loving your format and.competitive nature. Though I think you did underdog wrong for the 5+ reroll on the Gargants last turn when he made the Khorne player chose another objective.
Underdog is determined at the start if the battle round and doesn't change. 12.0 in the core rules.
Great format! Only improvement recommendation would be to increase the font size for army lists.
Cool to see SoB ! A shame we can't see the mushroom-gargants better they arleady look dope from above. GG guys, close game !
Great video as always! Love the objective markers and token to locate the center. Are they for sale anywhere?
Soon! We are working on our logistics to be able to take orders. Until then, we sell them at our events.
Love the presentation format, time stamps and talk throughs. Love that you two play quickly- shows a very professional impression of the game and level of skill. "Take us to the Threshold!" Where do I get a shirt. 🤜🤛
I love your style and format.
another great battle report, keep them coming!
Once again great batrep guys!!
Superb vid again guys!
Nice one - just a few questions on rules interactions - you said at the start that the skull cannon got anti-monster - that only works on melee weapons and only if you charged. and the removing of a flesh hound to break coherency isn't allowed either as far as I understand 18.3 - "after each slain model is removed, the unit must be in a single coherent group. If this is not possible..." - since it would have been possible in this case, I don't believe you have the option to break coherency intentionally
Can’t find where you got the melee only and only on the charge? Core rules don’t say anything in that regard in the app. (20.0)
Regarding coherency, I read it as you can remove any slain model, but the models you remove to return to a coherent unit afterwards have to be as efficient as possible, but I guess you can read it differently too! (18.3)
I found it in the Honour Guard part! Thanks for pointing it out. Never used the anti-X one before and now I know why 🥲
@@tommegens the part about removing models is definetly not completely clear, absolutely agreed. A FAQ would be really helpful for a lot of those "little" rule interactions, especially those that have a great effect on the game
and yeah....the anti-X sadly is a fail of an ability, if you aren't Nighthaunt ;)
Nice battle report. I would like to see better images of the models. From what I can see you have beautiful armies!
Advice: the Reapers will lift a mega every turn. When they had even 8, they had +1 rend, you should've charged them in. Even if they got counter charged, they would've likely lifted a mega.
Argath blade negates ward against specific hero. Not blanket 3" and does nothing against wards of non-heroes.
Indeed!
I also butchered the heroic trait name I see, LOL!
I'm pretty sure you can't just roar anymore
Gargants have roar as a battle trait rampage!