How To Build The Perfect ALL IN ONE Starter Factory Blueprint in Satisfactory

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  • Опубліковано 27 гру 2024

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  • @TotalXclipse
    @TotalXclipse  Рік тому +192

    Do you want to see more all in one blueprint factories? And if so, what?

    • @alexlipski447
      @alexlipski447 Рік тому +33

      A mini steel rig would be nice as an early game solution just to have enough for tier 3 belts

    • @ghost_vana46
      @ghost_vana46 Рік тому +7

      Yes, definitely want some more all-in-one blueprints... let me think... modular frame factory, maybe? After updating my pc to windows 10 im not sure if my save is still here on steam cloud, so in case of new game it would be pain to set up again

    • @oliverggpppppppppp4750
      @oliverggpppppppppp4750 Рік тому +1

      A Turtle Factory

    • @KurtRo4444
      @KurtRo4444 Рік тому +7

      Definitely steel. Also maybe a small scale battery production to gets a drone moving.

    • @TheMrCurious
      @TheMrCurious Рік тому +4

      How about a set of blueprints we can use to build heavy modular frames? i.e. This is a fantastic self contained factory, but what about using the blueprint designer to build a larger scale factory that fits together that we can use to build late tier items... and each could have its own design aesthetic so that the overall "factory" follows a theme. :)

  • @ericsplittgerber5154
    @ericsplittgerber5154 Рік тому +148

    I really like your style, Total. While you have the blueprint itself behind your Patreon wall, you show everyone how to build it. So you're only gating the time-saving of having instant access to it. Classy move +1

  • @nikolaynenov1282
    @nikolaynenov1282 5 місяців тому +105

    I found this game like 2-3 days ago..... haven't slept since
    Factory goes brrrrrr

    • @TotalXclipse
      @TotalXclipse  5 місяців тому +7

      This is the way

    • @0lek51y
      @0lek51y 3 місяці тому

      ADHD?

    • @nikolaynenov1282
      @nikolaynenov1282 3 місяці тому

      @@0lek51y actually yes 😩

    • @falscakesrighteyebol1332
      @falscakesrighteyebol1332 3 місяці тому

      @@nikolaynenov1282i think 90% of satisfactory players have it haha

    • @Tyrfingr
      @Tyrfingr 3 місяці тому +1

      I wish it was my first time, nothing beats the first experience with amazing games.

  • @Nilaus
    @Nilaus Рік тому +49

    I've been told to watch the video and mispronounce your name @TotalYclipse ;)
    For the record, my main gripe is the lack of snapping of blueprints Power/Belt/Pipe should snap on adjacent blueprint modules. I would much rather have an entity limit than a size limit. When I saw it my first thought was that it was perfect for someone who enjoys details and aesthetic designs i.e. you

    • @TotalXclipse
      @TotalXclipse  Рік тому +11

      TotalYclipse Is how I pronounce my name 😅 yep I remember the video, I think the snapping is something they're hopefully working on, but as you mentioned on the video you felt you couldn't produce x later game items within the blueprint, it made me think if it's possible to do so, and will challenge myself with it.

    • @fidget2429
      @fidget2429 Рік тому +7

      @@TotalXclipse You do realise he's going to start calling you Total-why-clipse now don't you :p

    • @Tyrfingr
      @Tyrfingr 3 місяці тому

      Snap would be amazing.

  • @fuzzy-02
    @fuzzy-02 Рік тому +26

    Gives me vibes of the city blocks philosophy for building in Factorio.
    Where you build large squares of the same size next to each other, tiling a large spage then you build one module in each.
    So one square or 'city block' is a train station, another is rails, another is input iron/output plates etc.
    This basically let you just look at things from an external pov, so you want to build item A and it needs B and C as input?
    You just look for blocks that output B and C and route them to A.
    This felt the same, in some way, like a black box. Where you only need to know what goes in and what comes out.
    Kinda similar to the black box idea in studying or programming.
    Great vid!

  • @dragonmaster1500
    @dragonmaster1500 7 місяців тому +6

    New-ish player here. I was originally having some difficulties with the idea of building vertical factories, but this is helping give me ideas for how to re-do my steel production. The goal is encased beams and motors.

    • @zourin8804
      @zourin8804 2 місяці тому +2

      The key steps to building vertical is separating your logistic lines from your production buildings on different floors. the "logistic floor" opens up space, especially if you run those logistics across the ceiling just beneath the input/outputs of the assemblers/constructors right above them. Try starting with the assemblies and mark the 'up/down' points with floor connectors for the vertical belts. Things get pretty tall when you have a 'garage' floor, a logi floor, a first-stage production floor, a second logi floor, and assemblers above that. That's usually about 10 walls of verticality. and 4x as much floorspace.

    • @dragonmaster1500
      @dragonmaster1500 2 місяці тому +1

      @@zourin8804 Definitely, one thing I've found that really helps is by building blueprint modules that contain space for the power cables and logistic belts. I ended being really inspired by how Kylo Builds here on UA-cam uses them.

  • @Olivier_2101
    @Olivier_2101 9 місяців тому +2

    This is literally perfect for the start in my perspective! With the things this produces you can expand it easily

    • @Brooks__EU
      @Brooks__EU 8 місяців тому

      Hard to start without a lot of the Walls he Uses when you re in Tier 1

    • @Olivier_2101
      @Olivier_2101 8 місяців тому +1

      @@Brooks__EUtrue but if I figured out how to do it without those materials, so can you!!

    • @Brooks__EU
      @Brooks__EU 8 місяців тому

      @@Olivier_2101 Thanks for the motivation :3

  • @remymaetz4809
    @remymaetz4809 Рік тому +5

    Maybe "stupid" question, but at 5:04 , why don't you just simply type the desired output value instead of the percentage ?

    • @epicinator2372
      @epicinator2372 Рік тому +2

      You just changed my life. I had no idea you could do that. Thank you.

  • @ardbug9577
    @ardbug9577 Рік тому +16

    I like this compact design, but I must admit that I agree more with Nilaus here.
    By the time you have access to all the individual building components, you will absolutely want an iron factory that can produce more advanced stuff as part of the factory production chain, same goes for the copper, Im thinking of reinforced iron plates in particular here.
    And by the time you would place one down at new remote locations, you will have access to tube cannons for easy and very fast travel between starter hub and expansion, so getting products is easy.
    The blueprint machine would either have to be available from the start, and even then it would be of limited use, or it would have to be a LOT bigger so making actual factories in modules would be viable.
    I do like compact designs though, in fact Im a real sucker for them, so I enjoyed the video a lot :)

    • @brohvakiindova4452
      @brohvakiindova4452 Рік тому +1

      That's the thing in Satisfactory the game has no "real" comfortable answers for this kind of problem. I don't want to build stuff like tube cannons and neither do I want to waste a huge amount of effort to produce building material in multiple locations. By the time you have access to useful tech, you often see yourself confronted with logistical problems that could have been avoided with said tech. That's also why just belting everything around is so popular, you don't need to redesign your factory.

  • @fgille1
    @fgille1 Рік тому +10

    Total, you always mention the music that "we" created. Who else is in the "we"? Also...amazing job! You always make those blueprints feel way bigger than they actually are.

    • @TotalXclipse
      @TotalXclipse  Рік тому +10

      I always refer to the channel as we but with the music I produce it, and I have composers who work on the music in the direction I want it to go

  • @valthan5231
    @valthan5231 Рік тому +61

    I would love to see the rotor factory. I use rotors rarely enough that I just had a few machines lying around to make random items and I just changed the settings every time, then dumped the components into a nearby storage to be processed. But now that I'm scaling up beyond tier 4, I'm pretty much forced to make a dedicated factory for the things.

    • @Predated2
      @Predated2 Рік тому +3

      I mean, rotor factories arent too difficult to set up, you slap one between a screw and rod factory and just feed it the overflow. Even if you just need rods and screws for a seperate part, you're going to be building while the screws and rods are producing more than the final part will need, hook one rotor machine between them and feed it the overflow.

    • @chickenmadness1732
      @chickenmadness1732 Рік тому +6

      Everything needs to be automated eventually. It's better to start doing it asap. If you keep manually crafting things you get to a point where you've done it too much and you get overwhelmed by the sheer amount of stuff that needs automating all at once.

  • @RizzoMcLovin
    @RizzoMcLovin Рік тому +17

    I have a suggestion for improving the clarity of your build guide. It would be beneficial to include a demonstration of the process for building foundations between floors, as this step was a bit confusing for me. I followed your instructions, but unfortunately ran into issues with the blueprint designer due to hitting the height limit. As a result, I had to spend additional time troubleshooting the issue. I would appreciate it if you could consider including this information in the future, as it would greatly enhance the quality of your content and provide a better experience for your viewers.

    • @t1bbe
      @t1bbe Рік тому +1

      Why not include those issues in your comment and help others :) I am currently at the same point as you so probably going to make the same error :(

    • @t1bbe
      @t1bbe Рік тому +3

      I ended up laying foundations to see if the antenna peaked trough, if so i layed a 1 meter wall before putting the foundation. This ended up working perfectly.
      Just make sure the antenna and the foundations pretty much touch eachother

    • @michaelneedler7325
      @michaelneedler7325 Рік тому +2

      I had this problem too. I completed the first two floors only to realize the third floor was going to be too high for the blueprint designer. I had to delete and then lower the second floor to make it come out right. I had to freeze the video several times to see how far apart the floors had to be.

    • @breakupgoogle4584
      @breakupgoogle4584 Рік тому +1

      Yeah the position of the Wire constructor changes 3 times in the same chapter.

  • @TheBunzinator
    @TheBunzinator Рік тому +3

    I love this build - with the exception of the amount of (more than zero) obvious and "impossible" clipping. I don't mind clipping that doesn't visually break reality, but some of these are beyond the pale for me.

  • @Putrefax
    @Putrefax Рік тому +1

    This is so clean, i want to try and figure out something just as compact and modular that uses alternate recipes like Iron Wire and Cast Screws to just screw off copper entirely. Makes it way easier to find a spot to place this down.

  • @JackBlaze30
    @JackBlaze30 Рік тому +63

    Realistically, this is a lot like the 5x5 challenges that were going on a few years ago
    The challenge was to make a complete factory in as small a space as possible, now it has a copy and paste feature, lol

    • @TotalXclipse
      @TotalXclipse  Рік тому +7

      Yep similar! We actually did two 5x5 factory builds :)

  • @xxfrostbite69xx1
    @xxfrostbite69xx1 9 місяців тому +6

    It was a little difficult for me to follow at times, but I hashed through it and got the blueprint built. Then had to go through and change a lot of the lifts bc they were going the wrong way. Thanks for the build. It was fun for a beginner like me!

  • @sunnyleatham
    @sunnyleatham Місяць тому

    It took me about 4 hours but Goddamit I did it. Thanks!

  • @DamPuppie
    @DamPuppie 4 місяці тому

    Just started my new world since update 6 (I know I’m late lol) and this starter blueprint really helped me coming back to the game!

  • @DOOMSLXYER
    @DOOMSLXYER 4 місяці тому +2

    pretty cheeky how you didn't mention the stack order of small walls vs normal walls... so when I followed your steps and wondered why my stairs didn't line up the same i had to pay extra close attention to what i was seeing. too bad i noticed after nearly completing BP lol. all in all tho very cool I learned a lot.

  • @heretogo9474
    @heretogo9474 27 днів тому

    Works perfectly for me! Thanks!

  • @NiallStJohn
    @NiallStJohn 6 місяців тому +2

    By the time you have the blueprint builder, it's fairly likely that you have the cast screws and iron wire. You could probably do something similar and a little easier but utilizing 120 iron ore/min.

  • @Fawstah
    @Fawstah 6 місяців тому

    I do love the idea of building individual factories for each item and then spamming those out. It seems like it would be way easier if you find you need more screws, just hook up your screw factory that makes one belts worth of screws

  • @BernhardWeber-l5b
    @BernhardWeber-l5b Рік тому +2

    Huh, what's happening at 07:53 ? You place HALF of the lift first and then "grab" and extend it from below? How's that possible/done? Am I missing something?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      To use floor holes you need to place them one half section at a time.

    • @epicinator2372
      @epicinator2372 Рік тому +3

      There is a newer component to this step that TotalXclipse did not explain. There is a part in the awesome shop that lets you do this. It is called Conveyor Lift Floor Hole. You can place those on foundations without attaching a conveyor lift or belt to them. In fact, belts cannot attach to them. As far as mechanics go, they act almost exactly like a Conveyor Pole except the are for lifts and not belts.

  • @ondrejcvrcek1927
    @ondrejcvrcek1927 2 місяці тому

    Glad the main guy has his helmet. That top floor fumes seems lethal even at 100 m distance 😂

  • @bob8mybobbob
    @bob8mybobbob Рік тому +5

    I’ve started to get the Satisfactory itch again, but I’m also hesitant to do anything drastic before update 8. Designing some pocket factories might just be the perfect compromise!

  • @diegoverde6944
    @diegoverde6944 10 місяців тому +10

    Longest introduction ever

  • @kyotokitsune
    @kyotokitsune Рік тому +4

    Total is becoming the tiny houses developer of the factory world. He's gonna figure out a way to be able to have a whole from beginning to end battery factory in a 2x2x2 building before we know it. How? I have no clue but leave it to Total to figure it out lol.

  • @TheFrantic5
    @TheFrantic5 Рік тому +1

    I find the phrase "Pop-up factory" to be both hilarious and terrifying at the same time.

  • @advmx3
    @advmx3 Рік тому +9

    The blueprint system would be awesome at Tier 2 though. They could make it incremental, for example, you're only allowed to build a certain part on blueprint on lower tiers, or making this blueprint editor half the size, it would help a lot.
    That's what I love in Factorio and Dyson Sphere, its quite fast if not immediatelly that you have Blueprints in these games, factorio takes way too long at the start, and to me, a person who needs to work, not spending my work time doing hours of factories just to feel like I didn't advance much even with 60 hours on a save. Coffee Stain should make another game mode to make things faster, allowing blueprintw and a Hover Pack that uses fuel like crazy and still only works near machines or power-poles for early tiers, a hover that can't be THAT high up either.
    But eh, I have the feeling that if they make the game faster at the beggining they feat people would not want to play the game anymore. At least me and my friends don't want to play the game anymore right now. xD

    • @Predated2
      @Predated2 Рік тому

      They honestly place in blueprints at a nice pacing tbh. You can do pretty much everything untill then on a relatively flat plane and you probably wont even really visit other biomes, even with friends, unless you try to rush new products instead of preparing for a longer run.
      Making sure infrastructure is properly installed is more important than getting new resources or quick factories. Once you start needing quick factories, you would probably have a decent infrastructure to handle all those quick factories.
      Blueprints are there to speed up things you've already done, not things you still have to do.
      Also, if you want a slightly bigger challenge to do with friends because the base game is too slow. Give people a certain biome to control, or a certain resource is their monopoly. This gives reason to build factories very differently. Having to barter for the resources with your own monopoly, or having to barter for resources because its a LOT more common in their biome, or not allowing anyone to pass through their biome without payment.

    • @brohvakiindova4452
      @brohvakiindova4452 Рік тому +2

      I always cycle through urging to play satisfactory again after some time and then get slapped in the face on how tedious the game is for somebody not that invested in planning everything out perfectly.
      And holy hell yes the blueprinting is annoying because you have to redo everything you want to blueprint instead of simply copying what you already built. It's such a backwards design choice imo. And the explanation the game would be too easy is just ridiculous.
      By the time you unlock some QoL features you had to come up with so much stuff not using it, it's often easier to keep the "mess" you created than to redo everything.

  • @Toir
    @Toir Рік тому +1

    Wich wall are you using to avoid cliping of the top part of the conatructors, i had to put 4meywr walls and then one 1 metervwall the the foundation of 1 m, but cant get tje catwalks with stair to properly fit. By the way love your videos this os helping mw to clean my spaguetti mess. Thos is my first blueprint just unlocked it.

  • @lisamcintre
    @lisamcintre Рік тому +1

    I have watched the part where you are placing the elevators from the second floor to the first floor. Each time I watch you place the first one where the cable would be coming out of the constructor and I see the arrows going in both directions, but when you place it I see the arrows change to going in the same direction. I went back and watched the "I wish I new these things before starting a new save" video where you talk about setting up the elevators to go in the correct direction, but still cannot seem to place them correctly. Any suggestions?

  • @alessandrobelli
    @alessandrobelli 3 місяці тому

    First, thanks for sharing, but man, sorry but this was the hardest satisfactory video to follow. I felt every 5 seconds we 10 steps forward and there were 3 hidden steps in between to figure out ourselves 😅 but hey, the challenge was great!

  • @Hexonxonx1
    @Hexonxonx1 Рік тому +2

    Love this design but when I tried to duplicate it I had some issues with the spacing completely lining up correctly. One issue I had was all the smelters decided to raise themselves off the floor about 1 foot so then the splitters/mergers wouldn't line up when placed very closely. Not sure what's up with that.

    • @ksefchik
      @ksefchik Рік тому

      I think it's because the way they do collision on the tops of things has changed since this video was made. I was having this issue and also having issues with my smelters colliding with my constructors, below. I solved the issue by simply building another 1m layer of foundation on top of that floor, clearing the previous foundation and building on top of that instead.

  • @xSeaniiboiix225
    @xSeaniiboiix225 8 місяців тому

    Try to make screws is a shenanigan itself. Accurate label 👌👍

  • @SuperShadowKinTwitch
    @SuperShadowKinTwitch Рік тому +1

    makes me wish the blueprint making was done in the main menu instead of the open world. So your blueprints are shared along all saves and can use them at the start.

  • @superhero-studios
    @superhero-studios 7 місяців тому +2

    3:03 .... "It's NOT THE PERFECT STARTER FACTORY"
    Title: "The PERFECT .... Starter Factory"
    UA-cam.

  • @criticalchai
    @criticalchai 2 місяці тому

    when i finally got the blueprint designer unlocked i think 90% of my blueprints were full factories with stairs. my locations began to look like down town manhattan since I started stacking them. only with S 1.0 did I start copying some of the layouts that were just machines and building the building myself

  • @bradnewsbear
    @bradnewsbear Рік тому

    I can't seem to get my parts to clip the same way as yours but ty for the video, just gonna try to make it work as is

  • @darknetworld
    @darknetworld Рік тому +2

    Mini factory vs Mega but there best manage in early or normal build when traveling different area to save time. It depend on the users choice.

  • @smdg4743
    @smdg4743 2 місяці тому

    can someone tell me what the box is under plz i cant seem to find that
    the one with the post and walls and plus signs on the floor before he puts the foundations on

  • @KipataSensei
    @KipataSensei Рік тому

    love this! Would love to see a Blueprint guide to End game!

  • @kennethniegut5517
    @kennethniegut5517 Рік тому

    Bless you, Keep up all the good work, thank you

  • @elgringo4834
    @elgringo4834 Рік тому

    works great at the first build. thanks !

  • @Majorgrief
    @Majorgrief Рік тому

    Thank you for another chill video and easy to follow. Much appreciated good sir!

  • @vaulttraveler
    @vaulttraveler 6 місяців тому

    This is insane but also genius.

  • @oswynfaux
    @oswynfaux Рік тому +2

    I see it more as a way to make modules for factories

  • @codyamaral3121
    @codyamaral3121 Рік тому

    I cant get the smelters to work that are snapped into the splitters on the top floor. I made sure there was a conveyer connecting the two but I can't rearrange the top to get it to work proper. I don't know if its cause an update or something but everything else works fine. Please help

  • @dex3625
    @dex3625 3 місяці тому +1

    yapping stops and building starts in 4:14

  • @Sapphic001
    @Sapphic001 8 місяців тому

    How are you able to fly above to lay out your structures. I’m stuck on ground and it’s very hard to line up stuff . Regards

    • @TotalXclipse
      @TotalXclipse  8 місяців тому

      For this tutorial I use the fly command either with the mod Pak utility or the advanced game modes

  • @BuddhaBelly519
    @BuddhaBelly519 26 днів тому

    I was just thinking of doing this. Is there a blueprint i can download somewhere?

  • @Fawstah
    @Fawstah 6 місяців тому

    refineries and coal power plants are going to be where blueprint only builds break down, you still have to connect fluids, you can only have 3 refineries in a single blueprint, because of how much plastic and rubber you need for late game, you're still doing the same level of work as the average playthrough if not a little more

  • @iftiislam230
    @iftiislam230 Рік тому

    Subscribed just for this video

  • @JoshDRivia4
    @JoshDRivia4 Рік тому +296

    This game needs elevators!

    • @TheAmazingJolt
      @TheAmazingJolt Рік тому +16

      Linear motion mod has really good elevators

    • @mistral2706
      @mistral2706 Рік тому +30

      The air tubes make great elevators. Very fast

    • @Ender7j
      @Ender7j Рік тому +1

      That would be so sweet

    • @echoawoo7195
      @echoawoo7195 Рік тому +5

      It's got a space one *shrug*

    • @kit5850
      @kit5850 Рік тому +6

      ill keep my elaborate chain of jump pads tyvm

  • @alecwesney2130
    @alecwesney2130 6 місяців тому

    How do you make the elevator go from bottom to top like that at 11:06

  • @mmm0513
    @mmm0513 Рік тому

    What part are you using for that big frame around the building at 4:02

    • @apoce11
      @apoce11 Рік тому +1

      thats part of the blueprint designer itself, it sets your boundaries :)

  • @renatopereira1631
    @renatopereira1631 3 місяці тому

    Amazing video, i love it!
    Is it possible to create this in normal mode? Or you away goes to god mode to create the blueprints?

  • @MrJinxmaster1
    @MrJinxmaster1 Рік тому +1

    What is your planning process for something like this (a nice looking, compact, and efficient factory)

    • @aracron
      @aracron Рік тому +1

      That is something I would like to know as well. I am unable to visualize anything; so, I typically have to build as I go and then tear down and refactor over and over again.

    • @TotalXclipse
      @TotalXclipse  Рік тому

      The plan on the main was to build a compact factory that produces all the required resources in a single blueprint that's efficient.
      The clean / decoration came second, with the intention of being able to walk around it if necessary :)

    • @TotalXclipse
      @TotalXclipse  Рік тому

      This was the 2nd rendition of this build, as the initial one worked but was very busy. So refactoring had to be done

  • @mwnciboo
    @mwnciboo Рік тому +2

    I like the Blue-print designer... I started making quarters of a Factor - Than modular ends, mid-sections. So multiples of 4 - so it is pretty much infinitely scalable.

  • @simplyeason
    @simplyeason 3 місяці тому

    where do i download the blueprint? cant find it on patreon

  • @podi2362
    @podi2362 Рік тому

    Have they talked about being able to download diffrent blueprints from the workshop?

  • @luftwolf7405
    @luftwolf7405 Рік тому +3

    Imagining a world full of 4x4x4 cubes all around... 😅

  • @AnthonyMalesys
    @AnthonyMalesys Рік тому +1

    I hate how much clipping happens inside. But smart idea !

  • @KYANITEGAME28
    @KYANITEGAME28 2 місяці тому

    One problem. I only have pure nodes around me 😅 never thought I would have that problem before.

  • @jeremyschultz4731
    @jeremyschultz4731 Рік тому

    Major BP note, as of 0.8 experimental build the blueprints 0.7 update do not migrate to 0.8 of the game as of yet. none of mine saved over so you might have to re make them for 0.8 build in mind.

  • @colin4721
    @colin4721 Рік тому

    How do you place floors freely on walls? I can only place them on the top or bottom of the walls

  • @pbcspidey
    @pbcspidey Рік тому

    So what's the total resources needed to have in-hand to be able to plop this down? I'm somewhat concerned that some blueprints could require more items than can be carried!

  • @robaroo
    @robaroo Рік тому

    Can you use fly mode for building on a Dedicated server? I edited the save file to turn fly mod eon but it doesnt seem to work.

  • @kinexxona06
    @kinexxona06 Рік тому

    I love micro factories that are specific

  • @delroyclarke1989
    @delroyclarke1989 Рік тому

    Looks awesome 👌

  • @Swolsen
    @Swolsen Рік тому +1

    @TotalXclipse did you use the purple and white in honor of Nilaus? If not, it was an accidental surprise :) Well done!

    • @TotalXclipse
      @TotalXclipse  Рік тому +4

      Certainly wasn't planned but now I come to think of it, it absolutely was an accidental surprise :)

  • @charlesfabbrini7392
    @charlesfabbrini7392 Рік тому

    Thats neat thank you.

  • @trstnt
    @trstnt Рік тому

    I just want to ask one thing. It's positioned as starter factory but.. You have to use those walls with holes, catwalks and half-foundations. They're all bought in awesome shop and how will you get to it without any factory?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      It's not positioned as a starter factory as I explain. but for a starter / basic resources. But you are right a lot of stuff is bought with the awesome shop, but you can get enough points from exploration to unlock all of these in one go. For example killing creatures at turning them into DNA or collecting parts and sinking them from the crash sites.

  • @gaspap7146
    @gaspap7146 Рік тому +6

    I would like to blueprint a town with several different buildings🌖🌖🌖🌖🌖🌖🌖🌖🌖🌖

  • @ДмитрийГулин-н8ж

    fantastic!

  • @R-L-D
    @R-L-D Рік тому

    2:59 You mentioned another basic starter blueprint but couldn't be bothered to give a link to it.

  • @ericcxxxx
    @ericcxxxx Рік тому

    do you have a blueprint for the 3 copper - copper wire, copper

  • @himenaaa3565
    @himenaaa3565 Рік тому

    Welp after seeing this, i really shocked because how you using the smaller area to build neat and not become messy in long run, because everything is matched with the input and output rate of the machine it self,
    seems i will be back playing the game in few weeks or until update 8 is coming lol, since the game requires me to pay attention in number aspects xD

  • @lassardable
    @lassardable Рік тому

    how do you manage to not clip through walls /floor?

  • @pedroalbertogomes3809
    @pedroalbertogomes3809 Рік тому

    IMO , the greatest difficult in the begining is energy

  • @Vashtstamped
    @Vashtstamped Рік тому +1

    blueprints should be tier 1

  • @Thanatos_LP
    @Thanatos_LP Рік тому

    I just Started the game (60h) and I love the Blueprint Designer
    But to be honest if you start a new game
    Do you Rush through the first Phases?
    Building multi Level Designs without flying (jetpack over hovercraft) is really pain. And for all the Building obtions etc. You need to schredder the hell out of it XD To get enough coupons. Or will you have every Thing in a New game + style?

  • @joshuadelaughter
    @joshuadelaughter 10 місяців тому

    Personally I think the blueprint is the perfect size. It'd be OP if it were much bigger.

  • @cheefus8811
    @cheefus8811 Рік тому

    when do you get conveyor walls I only have the basic ones?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      You can buy them in the awesome shop with coupons 🙂

  • @driverjamescopeland
    @driverjamescopeland Рік тому +1

    4-by-cube 💪

  • @MrJinxmaster1
    @MrJinxmaster1 Рік тому +2

    honestly, there should be a mk2 blueprint designer somewhere around late phase 2 that is at least 5x5 if not 6x6

  • @josephlange9366
    @josephlange9366 8 місяців тому

    very cool man good work!

  • @imwatchingyou3871
    @imwatchingyou3871 Рік тому

    how do you get windows and convayor walls

  • @andrewbianchi6914
    @andrewbianchi6914 Рік тому +1

    It bothers me unreasonably that you edit the clock percent instead of just editing the output at 5:17 , otherwise loved the video!

  • @joemama3283
    @joemama3283 Рік тому

    I like to take 5 stacks of each material I need for building just to be safe😊

  • @KidSith
    @KidSith Рік тому

    Is there a way to double this easily? I built near Pure spots

  • @jamiehasted1265
    @jamiehasted1265 9 місяців тому

    Following this guide I was unsure how many Shennanigans I will be producing?

    • @TotalXclipse
      @TotalXclipse  9 місяців тому

      More than enough, I assure you 😄

    • @jamiehasted1265
      @jamiehasted1265 9 місяців тому

      @@TotalXclipse how did you get in to my server to know that!!!?

  • @rivik7501
    @rivik7501 5 місяців тому

    insted of scanning platform, we should be able to scanning our buildings

  • @AnthonyMalesys
    @AnthonyMalesys Рік тому

    @CoffeeStainStudios PLEASE we need vertical conveyor splitters/mergers !! We lose so much space :(

  • @ishi...
    @ishi... 3 місяці тому

    5:07 I wonder if he did not know, you could just enter 10 there

  • @alexismontas866
    @alexismontas866 3 місяці тому

    where can i download the blueprint?

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 6 місяців тому

    Oh my god, of course consider smaller intake :/
    Me sweating and trying to make something with 240 intake :)

  • @recairnes25
    @recairnes25 7 місяців тому

    This Doesnt work for me the splitter for the screws, the lift goes outside the blueprint and wont let me place it

  • @James_Bl_Travel
    @James_Bl_Travel Рік тому

    Te Designer will come at tier 4 right ;)

  • @jordank1813
    @jordank1813 10 місяців тому

    I would bet $100 there will be 10x10x10 and even larger that can be unlocked when the final game comes out

    • @TotalXclipse
      @TotalXclipse  10 місяців тому

      I can see a 5x5 blueprint but not sure a 10x10 blueprint would fit into the game. They wanted to keep it small to make it a puzzle system, so you can't just build a single blueprint that produces everything.

  • @michaelplant9113
    @michaelplant9113 Рік тому

    i love it