Record/tutorial Ghost for cutscenes [GameMaker | Advanced]

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 22

  • @torrated
    @torrated 6 місяців тому +1

    I wanted to create a shadow so players can run against their previous self and, even when I won’t be using your exact method, you gave me good ideas. Thank you!

    • @1upIndie
      @1upIndie  6 місяців тому

      Eh, don't leave me here dry with such a cliffhanger. How did you solve/remixed it?

    • @torrated
      @torrated 6 місяців тому

      Instead of saving the keystrokes as you did, I save every frame the x, y, sprite_index, image_index and xscale of the player, and then I save all into a file. The file also has a section called length so, when reading, you know how far you have to read. Also, I use it to know whether the current time was better than the ghost and , if so, I overwrite the file. If it wasn't, then the file remains.@@1upIndie

  • @jameschappfillmore
    @jameschappfillmore 6 місяців тому +1

    A great service for the community. thanks a lot.

  • @razmatazz9310
    @razmatazz9310 6 місяців тому +1

    You're on fire recently! Glad to see you back in full force.

    • @1upIndie
      @1upIndie  6 місяців тому

      Yeah I guess, thank you for watching!

  • @slma0th
    @slma0th 6 місяців тому +1

    Wonderful as usual , thank you!

    • @1upIndie
      @1upIndie  6 місяців тому

      Ya welcome and thanks for watching!

  • @Rugbyidk
    @Rugbyidk 6 місяців тому +3

    Thx for the information :)

  • @AngelsOfCydonia
    @AngelsOfCydonia 6 місяців тому +2

    Thank you for all the tutorials you provide us!

    • @1upIndie
      @1upIndie  6 місяців тому

      Thanks for watching them.

  • @BrentBruthaa
    @BrentBruthaa 6 місяців тому +1

    Nice topic!

    • @1upIndie
      @1upIndie  6 місяців тому

      Thanks mate. If you got ideas for topics like this, shoot. This was suggested to me.

  • @lemonberries
    @lemonberries 6 місяців тому +1

    It would be cool to use this for play testing. Where you could record a bunch of players movement through the level, overlay and replay them together to see what works and where the problem areas lie

    • @1upIndie
      @1upIndie  6 місяців тому +1

      That is a good idea, each play would be a new text file, so that would be small in size. Not sure though if you do that with a big bunch at once (50 or more). Then it would be best to do it like in Shaun Spaldings ghost video where you have an empty object that is being controlled/set by the recorded values (sprite index, x,y, image xscale).

    • @lemonberries
      @lemonberries 6 місяців тому

      Just got into game dev/GameMaker a week ago, so you kinda lost me at "object that is being controlled/set by the recorded values (sprite index, x,y, image xscale)." I'm just now starting to grasp basic terminology like objects, rooms, shaders etc... I'll have to rewatch this video at a later date when I get a bit more advanced, as I didn't understand anything past the 2 minute mark. haha

    • @1upIndie
      @1upIndie  6 місяців тому

      @@lemonberriesOh snap, yeah it is a bit advanced if you are fresh in the dev thing. Once you are doing this for some time it all becomes background noise and this video becomes easy. So, keep it up and join the discord if you got questions or want to chat.

  • @smokeback
    @smokeback 6 місяців тому +1

    thankyou for this tutorial and like how you take your time to explain

  • @RC-go2kl
    @RC-go2kl 6 місяців тому +2

    how would you go about doing a brief gameplay demo? Like how old games did after you waited at the title screen for a few seconds?

    • @1upIndie
      @1upIndie  6 місяців тому

      Hm, I would have a level ready in the background (I assume you are refering to Mario Bros 3?). And have an alarm or step event wait to be triggered. Once no input is there you roll in one recorded "player" like in this video. That recorded/demo was then you playing once and recorded before.