watching the upgrade points just get really high because tom refuses to upgrade stuff is the funniest part of this video. never change tom, never change
Oh wow, just when I think that modders have reached the peak of what this game can offer someone comes in swinging with super cool ideas! Hope they continue working on this pack, it rules
I think the issue with the spores is that the ammount of creep they suck up is probably dependent on the height of the creep, the range you upgraded them to and I would guess the density of the creep as well(like is there mesh). That being said, idk if mesh makes creep more dense or if it just makes it go higher
What mesh does is try to keep the same depth across all of it. So it's good for moving creep from distant emitters to the front. Or, you can do what I do: punt the strategy, just paint mesh EVERYWHERE so the cannons have more to shoot at.
0:40 When choosing between two upgrade factors, the best pick is the one that increases the greatest %. So for example, reducing the creep spawn interval from 2.0 to 1.8 is a 10% reduction, meaning that 600 spawns 10% faster, while increasing the creep amount from 600 to 625 is only a 4% increase in quantity. So over 10 seconds, the first makes 600*(10/1.8)=3,333 creep, but 625*(10/2)=3,125. The second interval upgrade he bought at 0:55 reduced the interval by .17 seconds, so over 10 seconds we're now at 600*(10/1.63)=3,681 creep. If he had taken the 25 amount instead, it'd be 625*(10/1.8)=3,472. So the interval was again the right choice at that time. Whoever designated these upgrade amounts didn't do very tight math, because if one upgrade is always better then you messed up.
@@DaniRadriendil The balance problem is fixed amount vs pct. If the increase is a fixed amount (like amt of creep per interval, 25 per increase) it becomes less effective the more you buy it. So 300+25 (8.3% increase) would become 325+25 (7.6%) then 350+25 (7.1%) and less and less each time. It starts below 10% and never gets better, so the 10% speed increase will always produce more creep.
I haven't played the map so I don't know for certain, but if there's a cap on both upgrades then it doesn't really matter as you're gonna end up at the maximum possible upgrade at some point anyway.
That would be quite lovely. Although, there's a new version of the LPAC-Vampire mod that I released today. Hopefully he plays the newer map rather than the original. Lots of little bugfixes, tweaks, and improvements based on community feedback. However, both versions of the mod are a lot of fun.
For the longest time I've gotten into the Creeper World band wagon, but I got a little gassed out from too much to digest. Now having a bit of a break and coming back. It's nice to see the try and true still holding up to come back and enjoy more of. Love the vibes Tom, keep it up and I'll keep loving it from the land down under 🤙
oh wow Creeer World! I just watched a video by InterndotGif - his first time playing, so odd to watch someone *not* drop cannons into creepe, *not* build all the mines at once. Made me want to watch some Angory Tom, see how it's supposed to be done. And here it is! awesome!
Yeah, I found the CPG was quite weak in terms of pull speed, it definitely works but it's a bit underwhelming, then again it does help and the play as creep version is way too strong. Strength was very important on it though, like super important, radius was good at iirc like 2-3 upgrades honestly but strength needed lots for it to feel ok.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1563 OOOO Creeper World :D, damn it has been a while, good to see it back :D And back with a really fun and cool gamemode/map too, I do hope this person does indeed create more and work on it as I would love to see more
I think tom is my favorite person to play creeper world. Yeah he doesnt always make great, or varied, choices, but hes fun while he does it. And he has silly voices.
CW4 has a programming language called 4RPL, which can be used to mod (mod = modify) the game. You can search Colonies for the tag "4RPL" to find all kinds of stuff people have done from FPS (First-Person Shooter) to PAC (Play As Creeper) to CSM (I'm not sure what that's short for) to one-offs like Minesweeper where you solve a classic Minesweeper puzzle while fighting the creeper.
Look for the Colonies section at the main menu and look up the tag PAC (play as creep). All of these are player made maps and some have custom game modes like PAC.
With the AC Spores - I've never modded Creeper World specifically, but surely if you're already spawning spores with custom payload amounts, you can add something like "if (spore.payload > 2147) {spore.payload = 2147}"? Like sure the dev has left comments saying the mod isn't finished, but I feel like just giving it a maximum cap to make it playable should have been quicker than writing the explanation of why it's broken... If the modding API makes this more difficult than it sounds, fair enough, but that sounds like a pretty basic functionality to me.
Creeper world is BACK BABY!
I'm a simple man, I see Tom playing with his splooge, I click.
@@itachisage You okay bro? 😂
@@Thetruepianomandont drink and type kids. i apologize
That's what she said
Tom actively making the game harder for himself is my favourite part of these videos
One of the best things in the Creeper World series is the sound of frantic clicking and mouse wheel scrolling.
Creeper World, the game that keeps on giving!
You mean the creep that keeps on creepen
Yep@@JoggleBoi
Never get tired of some Creepworld with Tom!
I really enjoy you smattering in some creeper world into my week! Made my day!
I've been wanting some new CW4 maps ta check out, so this is a most welcome appearance!
FINALLY CREEPER WORLD IS BACK
Creeperworld is one of my favorites to watch. It's so relaxing it puts me to sleep
watching the upgrade points just get really high because tom refuses to upgrade stuff is the funniest part of this video. never change tom, never change
CREEPER WORLD WOOOO!
Oh wow, just when I think that modders have reached the peak of what this game can offer someone comes in swinging with super cool ideas!
Hope they continue working on this pack, it rules
Insane timing, was just yesterday thinking that I haven't seen Tom upload any new creeper world episodes lately and BAM! A brand new episode!
I think the issue with the spores is that the ammount of creep they suck up is probably dependent on the height of the creep, the range you upgraded them to and I would guess the density of the creep as well(like is there mesh). That being said, idk if mesh makes creep more dense or if it just makes it go higher
What mesh does is try to keep the same depth across all of it. So it's good for moving creep from distant emitters to the front.
Or, you can do what I do: punt the strategy, just paint mesh EVERYWHERE so the cannons have more to shoot at.
Creeper world: Microtransaction edition!
Jokes aside, I'm super thrilled to see more creeper world videos!
0:40 When choosing between two upgrade factors, the best pick is the one that increases the greatest %. So for example, reducing the creep spawn interval from 2.0 to 1.8 is a 10% reduction, meaning that 600 spawns 10% faster, while increasing the creep amount from 600 to 625 is only a 4% increase in quantity. So over 10 seconds, the first makes 600*(10/1.8)=3,333 creep, but 625*(10/2)=3,125.
The second interval upgrade he bought at 0:55 reduced the interval by .17 seconds, so over 10 seconds we're now at 600*(10/1.63)=3,681 creep. If he had taken the 25 amount instead, it'd be 625*(10/1.8)=3,472. So the interval was again the right choice at that time. Whoever designated these upgrade amounts didn't do very tight math, because if one upgrade is always better then you messed up.
Doesn't that just mean it's optimal to raise one of the upgrades to a certain point before starting to invest in the other?
@@DaniRadriendil The balance problem is fixed amount vs pct. If the increase is a fixed amount (like amt of creep per interval, 25 per increase) it becomes less effective the more you buy it. So 300+25 (8.3% increase) would become 325+25 (7.6%) then 350+25 (7.1%) and less and less each time. It starts below 10% and never gets better, so the 10% speed increase will always produce more creep.
I haven't played the map so I don't know for certain, but if there's a cap on both upgrades then it doesn't really matter as you're gonna end up at the maximum possible upgrade at some point anyway.
Great to see the creeper back. I would have thought you would have connected the small 2nd island and pushed the 3rd on two fronts.
hope you try the new LPAC Vampire map
very neat mechanics, can't wait for more maps using that cpack
That would be quite lovely. Although, there's a new version of the LPAC-Vampire mod that I released today. Hopefully he plays the newer map rather than the original. Lots of little bugfixes, tweaks, and improvements based on community feedback. However, both versions of the mod are a lot of fun.
@@zer0one711 just played that new one, pretty good update 👍
Meshoid look so awesome and a cool way to deal with creating mesh
For the longest time I've gotten into the Creeper World band wagon, but I got a little gassed out from too much to digest. Now having a bit of a break and coming back. It's nice to see the try and true still holding up to come back and enjoy more of. Love the vibes Tom, keep it up and I'll keep loving it from the land down under 🤙
oh wow Creeer World! I just watched a video by InterndotGif - his first time playing, so odd to watch someone *not* drop cannons into creepe, *not* build all the mines at once. Made me want to watch some Angory Tom, see how it's supposed to be done.
And here it is! awesome!
This mode looks super cool, definitely going to be looking for more videos with this
Very happy to see creeper world get another video. Thanks Tom
:D
People really do make some creative stuff, thanks for the fun video Tom!
Been a while since a creeper world video! Love it
I was just thinking about how much I missed you playing this game
You know, I think this one looks the most fun for me personally. It just has a certain kind of charm I like
Yeah, I found the CPG was quite weak in terms of pull speed, it definitely works but it's a bit underwhelming, then again it does help and the play as creep version is way too strong. Strength was very important on it though, like super important, radius was good at iirc like 2-3 upgrades honestly but strength needed lots for it to feel ok.
Wow, this new take on PAC is quite refreshing! Love to see that!
yassssssssss creeper world
I do feel the mod dev could just check if the creep value overflowed and if it did they could just revert it back to max
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1563
OOOO Creeper World :D, damn it has been a while, good to see it back :D And back with a really fun and cool gamemode/map too, I do hope this person does indeed create more and work on it as I would love to see more
This game-mode is very interesting, NGL.
Am I dreaming? No but this video will help me sleep!
I assume the reason you didn't target the MRifts once you saw that you could swamp the air defence was that that would have made things too easy?
You surely are perfect ad man for such modes, since Ive done it so much different and thus Im curious how would it go
Finally some more creeper world XD
Creeper is like water mesh is like pipe
Creeper World? Thats a name I havent heard in a long time.
The hubris yessss.
I love these
Ah yes, Idle Creeper World Tycoon: The Videogame
I think tom is my favorite person to play creeper world. Yeah he doesnt always make great, or varied, choices, but hes fun while he does it.
And he has silly voices.
woooo creeper world is back folks!
This does seem more balanced instead of using the cheesy rock and egg leaping strats you usually do.
Woo! Bring on the creep!
love it, bring on the creep
OH CREEP, HOW I'VE MISSED YOU 🎉🎉
YESSSSSSS CREEEEPERRRRRR WORRRLLLLDDDDDDD
Yooooooo creeper world 4 is back
I wonder what this does but I'm not going to give it enough time to work before I move it 80 times thus assuring it's ineffective :)
We love creeper world!!!!
I love Creeper World
Help > How can i find this map? Under Colonies? "EXPERMENTATION" found no results.
I believe that you spelled it wrong based on the title top right. I found it under: Experimentation By: digitalizedMind
Creeper world again!
How do u play as the creep, Dlc?
CW4 has a programming language called 4RPL, which can be used to mod (mod = modify) the game. You can search Colonies for the tag "4RPL" to find all kinds of stuff people have done from FPS (First-Person Shooter) to PAC (Play As Creeper) to CSM (I'm not sure what that's short for) to one-offs like Minesweeper where you solve a classic Minesweeper puzzle while fighting the creeper.
Look for the Colonies section at the main menu and look up the tag PAC (play as creep). All of these are player made maps and some have custom game modes like PAC.
Doesn't upgrade something
"Not sure if it's really helping."
Yoyo
I feel like I played this one a while ago
CREEPER WORLD!!!
*rubs hands together* ahhh yeahhhh
We're so back
You said you could upgrade evrything what about the mortars #mortarsarepeopletoo
Wow, I am early for once 😅
Creeper world! 😍
Hot Dog Baby!
Whabam!
Yesssssss
ohhhhhhh yeahhhhh
Yes moreerrr powerrrr
yeaaaaaaaa baby
This is way I'm even subd
Yeah boiiiiiiiiiiiiiii
Where the hell is the currency shown here?
Under the words 'Upgrade menu' - the numbers follow by UGP
Yaay
Have a comment!
Classic tom complaining that one of his tools does nothing when he only put one upgrade into it
why the hell do you never put the maps name in the description?
You can see it in the top right above the timer, but you can also find it as: Experimentation By: digitalizedMind
It has been far too long!!!!!!!!
With the AC Spores - I've never modded Creeper World specifically, but surely if you're already spawning spores with custom payload amounts, you can add something like
"if (spore.payload > 2147) {spore.payload = 2147}"?
Like sure the dev has left comments saying the mod isn't finished, but I feel like just giving it a maximum cap to make it playable should have been quicker than writing the explanation of why it's broken...
If the modding API makes this more difficult than it sounds, fair enough, but that sounds like a pretty basic functionality to me.
Nice!