If you enjoyed this video, please help share it on reddit, twitter, etc. so that more people can check it out (it helps a lot!) Also, for those interested, I have a mini documentary about The Making of RollerCoaster Tycoon 3 that you can watch here: ua-cam.com/video/nU2cLWucURM/v-deo.html This was originally part of the Chris Sawyer documentary but ended up being cut out last minute as it turned out Sawyer's involvement with that game was less than I had originally anticipated.
Thank you for sharing this video because for such an iconic game of our childhoods, Chris Sawyer is a mystery. I wish the man would open up more to the world.
When you play RCT, you immediatly get this strange feeling. And only when you play modern games, you realize what it is. This game has soul to it. Passion made code for you to enjoy as well. Dude coded this in friggin assembler to make it possible, but he knew what he wanted and there was no compromise. Nowadays, everything seems like it just wants to pull money out of your pocket. Back then, it was about beeing so great, that you gladly spent money for it. I miss these games...
More recently Animal Well gave me similar vibes. The game was written from scratch in C++ by one guy (its like 30mb!), also did the sound and art. You can really tell there's heart behind it.
Wow, this video must have taken an age to research and put together, better most TV documentaries. I hope you diligence get the recognition it deserves.
I NEVER knew that Roller Coaster Tycoon was only developed by one person! That's mindblowing-- even more mindblowing is the fact that his initial idea was widely ridiculed by peers as being too niche. This game was an iconic fixture in the childhoods of anyone whose family had a computer in the early 2000s.
It makes a lot of sense if you've played Transport Tycoon. You can see how all the systems from that game were expanded upon to make Roller Coaster Tycoon. But even Transport Tycoon is a very complex game!
And for those with IT knowlegde, not only is it mind blowing that it was one guy the fact he did it in sodding ASSEMBLY code! is just a total mind blow!
Wait til you learn that minecraft started life as a clone of a similar blocky diggy buildy game (Infiniminer), whose developer (Zachtronics) stopped working on it, having figured that it probably wouldn't pay the bills.
Great work! Chris Sawyer is pretty reclusive, but to code a game like this in assembly language, mostly by himself, takes some real prowess. I've always wanted to hear more about his inspirations and development process.
In the modern era where independent developers are finding success, with websites like Kick starter and, store fronts like Steam. Chris Sawyer could wow the world with a final project. Especially where it seems there's a good chunk of people, who would prefer an unrealistic 2-dimensional game. Instead of what the industry is flooded with, cinematic realism. Just a passing thought, his work will be around for a long long time.
Chris Sawyer in game industry is like Nikola Tesla in physics. They both are ahead of their time. I think, no one will ever be able to repeat what they have achieved. The isometric Transport Tycoon and Roller Coaster Tycoon are the best examples how to make computer games. No shooters, no violence, no Dooms or Quakes, only good and kind motives. Chris Sawyer is on the extra terrestrial level comparing to modern game development industry. His games are the best on planet Earth. The fact that his games are still alive in open-source remakes (OTTD, ORCT, OLM) proves that he is a true genius.
Idk there are people doing crazy stuff with game engines and such. Just because something is written in assembly doesn't mean it is more complicated. While impressive, it doesn't mean he outclasses the ENTIRE modern game dev industry lol Man Chris Sawyer should start charging for these blowjobs.
Chris Sawyer is a legend, I always loved his games. I started with TTD and it was instant love! Wish I could play it more! RCT2 is also in my favorites ❤
awesome video! RCT2 is such an incredible in depth and well thought out game, that I would happily pay 60 dollars for it. Been playing it for over 20 years now
I remember my 13 year old self being completely infatuated by RCT. I had the original game and all the expansions, purchased with saved up chore money. I noticed the single name on the front, Chris Sawyer, and always wondered who this guy was who made this enormously amazing game himself. My parent's computer wasn't anything special, and it ran RCT like warm butter. Seeing all the little people all on their own adventures was really a formative experience!
I had these same feelings, and when I discovered I could make a visitor take pictures of the park by calling him “Chris Sawyer”, it is just like I had met him personally, and would follow him at the park, such nostalgia.
This is really amazing. I'd have loved to be in the room while doing the transport tycoon expansions. It just seems so obvious to me you'd do rollercoaster tycoon but ofcourse, nobody at all would have that idea straight away!
Managers back in the days: "Your game has no audience" Meanwhile, 30 years later: None of the games these managers managed is played anymore, except RCT.
I pretty much already knew everything discussed in this video.... But that was an hour of my life well spent 😊 ex excellent video and well presented and explained!
1:25 Imagine if that store didn't let him continue playing with the demo unit, we wouldn't have Transport Tycoon and RollerCoaster Tycoon and maybe no tycoon game genre at all. Or maybe the genre might be delayed and caught on very later. A bit of generosity could forever change a person or society.
I loved TTD and RCT but I havent heard of locomotion for a looooong time so much that I had forgotten it :), guess this means everything. It was too bad that he didnt grew up with the times and couldn't work in a team so we never got a new game of his.
i love these games, everytime i buy a new computer i buy rtc 1,2,3,4 thank you chris for a great game please make another one planet coaster is good but rtc 3 is the best one
The main problem with Locomotion was that instead of the vibrant style of the TT/TTD it was brown & gray goo most of the time. Also, at that time TTDPatch and later OTTD took the original concept so far, that Locomotion was simply too simple.
RCT restored my love of theme parks that had been beaten out of me in my teens and 20s. And while I couldn't afford even six flags in the early 2000s, I could play rct for days.
To be honest, the pathfinding was never improved that much, cause they still complain about getting lost or at least not being able to find something with still relatively simple layouts and information kiosks strewn about. - It's just that, once you get a certain "depth" of park, meaning you just get very long paths, they will probably complain when they have to walk long stretches towards the exit. And it's often also when I see a complaint pop up and locate the guests that they're already on their way out near the exit. - I feel like perhaps they should've gotten something programmed in to not complain when they're leaving or maybe even a feature that allows them to get onto transport-rides that could be indicated to go somewhere, like "to exit" when they're going from a far station for instance. - I've always wanted the transport-rides to function like that, but they probably see it as no more than a ride. It works to spread them out, but it's probably not by choice of the guests.
I remember as a kid my brother being friends with Alistair in school and going round to his place. And seeing all of his stuff. Would have been Late 80s early 90s.
Loved Transport tycoon and TTD I've lost so many hours to those games that includes OpenTTD. I did like RCT too, but Locomotion and therefore the mobile version just didn't do it for me, i wanted them to but it just wasn't. For me the scale of Locomotion didn't match so you couldn't do as much in the was of sprawling complex networks. For example in TTD cities could be 10's or 100's of tiles apart, in locomotion you were luck if they were 10 tiles apart, i feel that in part that was due to the RCT way of building which is ok for short distances but the TTD drag and drop was much easier
Man we use to eat up those Microprose games on the C64 and Amiga computers. I find it humorous that it needed to be mentioned that Disk were sent thru the post before the internet had matured to what we have today. Just as humorous as watching a Gen Z trying to use a rotary telephone phone.
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ The Transport Tycoon game has just passed its 20th anniversary, so I hope they remaster it and release it again. Please~~ It's a game I really love and a soul game.
5:38 A challenge indeed. Most systems like the Amiga, and most games consoles of the era have built in sprite engines of some sort. The PC has none of this, you either have to just work with raw pixels, or write your own sprite engine.
If you ever feel like it, I'd appreciate some new useful inventions. Recently found your "company" and I was laughing my ass off, especially because of the dead serious delivery.
In my opinion, Locomotion's biggest problem was the building. It should have been more streamlined as the default, and it's best seen when building any straight section. In RCT, the system is perfect (except for visitor paths, but that's fine) - you have great control over every individual piece of track, because it _matters_ - you're building rollercoasters. But in TTD, you want to be able to drag a rail/road and just have it follow the terrain and go. And when you do things like turn the road below ground, the default should update the terrain accordingly. It works great for the more interesting and complex parts, like train yards or underground rail... but how ridiculous is it to have to click "build one straight span of track" thirty times to build a bit of straight rail? :D The same thing that gives exquisite control over rollercoasters makes rail-building exceedingly slow and annoying (especially compared to the "auto track/signal" building modes in OTTD). The graphics also don't quite measure up. The vehicles are quite nice, but almost everything else looks worse than TTD. More detailed, yes, but very much not polished. It wasn't just Locomotion either - it seemed as if the good 2D-style artists dried up around that time, whether actual pixel art or pre-rendered 3D. Just compare the tracks of RCT with Locomotion, or the buildings. It's not that 2D inherently needs to look bad (far from it!), it just seems that great 2D game art was on the decline in general. It's great that it's coming back, at least a bit. And yeah, stylised graphics tend to age better than attempts at realism, too. I'm absolutely behind the decision not to move to 3D at that point, though. Even ignoring the technical details of it moving the game well beyond the scope of the near one-man show, it would take quite a bit for a true 3D game to do justice to the genre - I'd probably point all the way to Train Fever for that (on the Railroad Tycoon-style games, both Railroad Tycoon 3 and Sid Meier's Railroads! were certainly also great games, but I feel they're very distinct from the style of Transport Tycoon). And then there's the "why". Most of the time, we would just play TTD instead of Locomotion. It also didn't help Locomotion didn't have multiplayer. There didn't really seem to be much of a hook. Also, I find it hilarious how few games in the genre have road vehicles that can pass each other. Transport Tycoon had that in 1994! :D
I couldn't agree more about the roads. As soon as i saw that, the game just didn't feel right. It felt more like a mod for rollercoaster tycoon instead of a proper game. Also the graphics look off. I can't explain why but it just doesn't look good to me, (and i loved the previous 2D graphics of rc and ttd).
The first white wooden and red steel coaster, from which game did they take the shot from? Isnt that the newest type of rollercoaster? Like, not 25 years old to be in the game?
11:30 - Where I can find the full video of early Transport Tycoon development build? And is that Chris Sawyer commenting that build? Please help me, i am really curious
Yes, that's Chris Sawyer commenting on his early build for Transport Tycoon. You can find a sources link in the description, but to save you some trouble here it is: web.archive.org/web/20141107192512/www.transporttycoon.com/transportgame
Maybe it’s the similar taste in anime we have, maybe it was the contrast of your voice over the reviews of light hearted anime. Something about the leepsilon channel made me look forward to its new videos. So it was a little depressing finding out today that all of the videos are gone… what happened? Does this mean no videos to come? :(
If you go to the Community tab on the Leepsilon channel you'll get the full run down, but the short version is that TBS started manually copyright striking my videos and I needed to private them all in order to prevent UA-cam deleting my two channels.
@@ReliableRhubarb I dont know who TBS is exactly, however i now despise them on your behalf. Im not sure how easy it is or if you even can, but i hope you continue the channel at some point. i enjoyed the videos and if its any consolation TBS has now become my sworn enemy, and i swear to it i will defeat them a redeem your honor.
@@mattmatt6875 TBS stands for Tokyo Broadcasting System and is one of Japan's giant media conglomerates. I believe the reason they began targeting my channel was because my Shonen Maid video actually ranked higher than the official trailer in search results and TBS didn't seem to like that. Once they found my channel though, they just began going after other videos indiscriminately. The good news is that their copyright strikes will expire in a few weeks, but I still haven't decided whether or not I'm going to reboot the channel yet. I don't really want to go to all that effort if TBS is just going to start another round of copyright strikes.
Locomotion ended up as a shitshow in which AIs only built stations above the city, filling up all spaces with bridges. Also it competed with transport tycoon deluxe and lost, especially to ttdpatch and later openttd. Also it didn't help that the building user interface did not fit to transport tycoon, instead of 4 clicks for a strech of n+1 tracks, it took 2000 clicks instead.
The reason why assembly *was* faster than C all the time back then was because both compilers were worse, and processors were vastly less powerful. That is very much not the case anymore, and implying that it's always faster to write your own assembly is just a laughable concept nowadays. There's maybe a few tweaks someone can do if the compiler doesn't guess the right thing, but that's now both rare and very, very niche. Chris Sawyer was pre-MMX, pre-AVX, and in a post x86-64 instruction set explosion world, his way of doing things would never ever be sensible. It's still amazing the way he did it and I'm not saying that it was a bad idea at the time, far from that. The wording in the video just felt very misleading to me with the explanation talking in the present tense.
This game is so good!!! The graphics don't matter. They look better than Minecraft. Kids can still get into this game. It's never going to die. It's still one of my favorites.
remember when video games were good ?? ? Just imagine roller coaster tycoon 2 having a fuking battle pass. or you can buy skins for the peeps. 9th level of hell type of shit, I know. yet these people playing modern games with loot boxes and microtransactions and constant gambling and don't know the HELL they live in.
If you enjoyed this video, please help share it on reddit, twitter, etc. so that more people can check it out (it helps a lot!) Also, for those interested, I have a mini documentary about The Making of RollerCoaster Tycoon 3 that you can watch here: ua-cam.com/video/nU2cLWucURM/v-deo.html
This was originally part of the Chris Sawyer documentary but ended up being cut out last minute as it turned out Sawyer's involvement with that game was less than I had originally anticipated.
Thank you for sharing this video because for such an iconic game of our childhoods, Chris Sawyer is a mystery. I wish the man would open up more to the world.
"This video from Reliable Rhubarb is really good value"
"This video from Reliable Rhubarb is too intense"
When you play RCT, you immediatly get this strange feeling. And only when you play modern games, you realize what it is.
This game has soul to it. Passion made code for you to enjoy as well. Dude coded this in friggin assembler to make it possible, but he knew what he wanted and there was no compromise.
Nowadays, everything seems like it just wants to pull money out of your pocket. Back then, it was about beeing so great, that you gladly spent money for it.
I miss these games...
More recently Animal Well gave me similar vibes. The game was written from scratch in C++ by one guy (its like 30mb!), also did the sound and art. You can really tell there's heart behind it.
Wow, this video must have taken an age to research and put together, better most TV documentaries. I hope you diligence get the recognition it deserves.
I NEVER knew that Roller Coaster Tycoon was only developed by one person! That's mindblowing-- even more mindblowing is the fact that his initial idea was widely ridiculed by peers as being too niche. This game was an iconic fixture in the childhoods of anyone whose family had a computer in the early 2000s.
It makes a lot of sense if you've played Transport Tycoon. You can see how all the systems from that game were expanded upon to make Roller Coaster Tycoon. But even Transport Tycoon is a very complex game!
Well, it kinda says at the bottom of the game at all times, other than the few credits for art and music and such.
Wow! You must be living under a damn rock!!! So amazing!
And for those with IT knowlegde, not only is it mind blowing that it was one guy the fact he did it in sodding ASSEMBLY code! is just a total mind blow!
Wait til you learn that minecraft started life as a clone of a similar blocky diggy buildy game (Infiniminer), whose developer (Zachtronics) stopped working on it, having figured that it probably wouldn't pay the bills.
Great documentary! Played TT for so many many hours back in the day ... what a great game that was. Mr. Sawyer is a genius.
This video deserves many thousands of views. Really well put together, such a classic game that changed many lives. Great work!
indeed, nothing like Transport Tycoon, esp on original hardware (386/486 PC with Sound Blaster or Adlib sound card)
Great work! Chris Sawyer is pretty reclusive, but to code a game like this in assembly language, mostly by himself, takes some real prowess.
I've always wanted to hear more about his inspirations and development process.
I loved RCT, it was my childhood. Learning about it's developer and his passions was very interesting. Great vid :))
The most evil game ever.
You start with a cup of coffee and breakfast and before you know it's dark again outside 😅
Chris Sawyer's a legend. TT was my most played game when i was at school in the 90s. Still occasionally play openttd and it's still holds up.
In the modern era where independent developers are finding success, with websites like Kick starter and, store fronts like Steam. Chris Sawyer could wow the world with a final project. Especially where it seems there's a good chunk of people, who would prefer an unrealistic 2-dimensional game. Instead of what the industry is flooded with, cinematic realism. Just a passing thought, his work will be around for a long long time.
Chris Sawyer in game industry is like Nikola Tesla in physics. They both are ahead of their time. I think, no one will ever be able to repeat what they have achieved. The isometric Transport Tycoon and Roller Coaster Tycoon are the best examples how to make computer games. No shooters, no violence, no Dooms or Quakes, only good and kind motives. Chris Sawyer is on the extra terrestrial level comparing to modern game development industry. His games are the best on planet Earth. The fact that his games are still alive in open-source remakes (OTTD, ORCT, OLM) proves that he is a true genius.
Idk there are people doing crazy stuff with game engines and such. Just because something is written in assembly doesn't mean it is more complicated.
While impressive, it doesn't mean he outclasses the ENTIRE modern game dev industry lol
Man Chris Sawyer should start charging for these blowjobs.
ConcernedApe yes, Notch absolutely not.
Chris Sawyer is a legend, I always loved his games. I started with TTD and it was instant love!
Wish I could play it more! RCT2 is also in my favorites ❤
awesome video! RCT2 is such an incredible in depth and well thought out game, that I would happily pay 60 dollars for it. Been playing it for over 20 years now
I remember my 13 year old self being completely infatuated by RCT. I had the original game and all the expansions, purchased with saved up chore money. I noticed the single name on the front, Chris Sawyer, and always wondered who this guy was who made this enormously amazing game himself. My parent's computer wasn't anything special, and it ran RCT like warm butter. Seeing all the little people all on their own adventures was really a formative experience!
I had these same feelings, and when I discovered I could make a visitor take pictures of the park by calling him “Chris Sawyer”, it is just like I had met him personally, and would follow him at the park, such nostalgia.
This is really amazing. I'd have loved to be in the room while doing the transport tycoon expansions. It just seems so obvious to me you'd do rollercoaster tycoon but ofcourse, nobody at all would have that idea straight away!
TTD is a timeless masterpiece.
Great documentary! Thank you.
Managers back in the days: "Your game has no audience"
Meanwhile, 30 years later: None of the games these managers managed is played anymore, except RCT.
I'm just impressed by the one-day mail turnaround time.
This documentary is a terrific effort! Very much enjoyed learning the back story of RCT.
I STILL play RCT. Taught my kids as well lol Its one of the most satisfying games I've ever played in my 41 yrs of existance 😊😊
I pretty much already knew everything discussed in this video.... But that was an hour of my life well spent 😊 ex excellent video and well presented and explained!
Very well researched video. Look forward to future videos. Thanks for the entertainment
I owe countless hours of happiness and joy to that man. I hope he's doing well, wherever he is
1:25 Imagine if that store didn't let him continue playing with the demo unit, we wouldn't have Transport Tycoon and RollerCoaster Tycoon and maybe no tycoon game genre at all. Or maybe the genre might be delayed and caught on very later. A bit of generosity could forever change a person or society.
I love love love Transport Tycoon. One of my favourite PC games! Thanks for making this vid. (I realize it's about his other game, but I'll take it.)
I still play RCT 1 and expansion to this day
Me too!
This man has, and is still giving me hours of entertainment. A big thank you to him!
thanks CS for all the sleepless nights and wasted youth years both in TTD and TP
Amazing doc that deserves as many views as his games!
Been looking forward to your next video for ages! Great work!
Fantastic video! I've got great respect for Chris and his games. It's really the main inspiration behind my current game development pursuits.
I loved TTD and RCT but I havent heard of locomotion for a looooong time so much that I had forgotten it :), guess this means everything. It was too bad that he didnt grew up with the times and couldn't work in a team so we never got a new game of his.
i love these games, everytime i buy a new computer i buy rtc 1,2,3,4 thank you chris for a great game please make another one planet coaster is good but rtc 3 is the best one
3 is fun. But something about the restrictions of 1 and 2 makes them the best.
The main problem with Locomotion was that instead of the vibrant style of the TT/TTD it was brown & gray goo most of the time. Also, at that time TTDPatch and later OTTD took the original concept so far, that Locomotion was simply too simple.
this has quickly become one of my favourite channels. Thank you :)
i love how your background music is from transport tycoon
RCT restored my love of theme parks that had been beaten out of me in my teens and 20s. And while I couldn't afford even six flags in the early 2000s, I could play rct for days.
I loved that mini golf
Loved this, thanks for making it :)
great video, summarised his interesting journey in less then an hour
Seeing transport tycoon is such a nostalgiatrip.
im doing another original RCT run, and 'm so glad i found this vid!
Transport Tycoon was where he really made his name, I love that game so much.
thanks for taking ur time to explain the history of the game i really like the video
Rollercoaster tycoon and the Sims are the best computer games ever made.
To be honest, the pathfinding was never improved that much, cause they still complain about getting lost or at least not being able to find something with still relatively simple layouts and information kiosks strewn about. - It's just that, once you get a certain "depth" of park, meaning you just get very long paths, they will probably complain when they have to walk long stretches towards the exit. And it's often also when I see a complaint pop up and locate the guests that they're already on their way out near the exit. - I feel like perhaps they should've gotten something programmed in to not complain when they're leaving or maybe even a feature that allows them to get onto transport-rides that could be indicated to go somewhere, like "to exit" when they're going from a far station for instance. - I've always wanted the transport-rides to function like that, but they probably see it as no more than a ride. It works to spread them out, but it's probably not by choice of the guests.
Transport Tycoon is still in my top 5 of all time
Makes me want to go try that favorite roller coaster of Sawyer. I haven't gotten to visit that many amusement parks in my life anyway
I still play RCT and TTD in is open source form OpenTTD. They are just perfect. ❤
I remember as a kid my brother being friends with Alistair in school and going round to his place. And seeing all of his stuff. Would have been Late 80s early 90s.
THOUSANDS of hours into these games ❤️
Gamespot " most disappointed award" HOW DARE U? RCT2 IS AMAZING!
secretly, this video was actually about transport tycoon!
Fantastic video ❤
Loved Transport tycoon and TTD I've lost so many hours to those games that includes OpenTTD. I did like RCT too, but Locomotion and therefore the mobile version just didn't do it for me, i wanted them to but it just wasn't. For me the scale of Locomotion didn't match so you couldn't do as much in the was of sprawling complex networks. For example in TTD cities could be 10's or 100's of tiles apart, in locomotion you were luck if they were 10 tiles apart, i feel that in part that was due to the RCT way of building which is ok for short distances but the TTD drag and drop was much easier
Man we use to eat up those Microprose games on the C64 and Amiga computers.
I find it humorous that it needed to be mentioned that Disk were sent thru the post before the internet had matured to what we have today. Just as humorous as watching a Gen Z trying to use a rotary telephone phone.
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
The Transport Tycoon game has just passed its 20th anniversary,
so I hope they remaster it and release it again. Please~~
It's a game I really love and a soul game.
Just get Open TTD.
5:38 A challenge indeed. Most systems like the Amiga, and most games consoles of the era have built in sprite engines of some sort. The PC has none of this, you either have to just work with raw pixels, or write your own sprite engine.
Excellent documentary
I enjoy the cute nostalgia of RCT1 plus expansions than RCT2 (minus time twister and wacky worlds)
Good video
If you ever feel like it, I'd appreciate some new useful inventions.
Recently found your "company" and I was laughing my ass off, especially because of the dead serious delivery.
Wicked video. Thanks!
Why have I never heard of Locomotion before?
¡Gracias!
17:13
who here remembered Vortex (RIP) back then?
I need to go play Locomotion now
Liked, subscribed, commenting❤
Nice video.
In my opinion, Locomotion's biggest problem was the building. It should have been more streamlined as the default, and it's best seen when building any straight section. In RCT, the system is perfect (except for visitor paths, but that's fine) - you have great control over every individual piece of track, because it _matters_ - you're building rollercoasters. But in TTD, you want to be able to drag a rail/road and just have it follow the terrain and go. And when you do things like turn the road below ground, the default should update the terrain accordingly. It works great for the more interesting and complex parts, like train yards or underground rail... but how ridiculous is it to have to click "build one straight span of track" thirty times to build a bit of straight rail? :D The same thing that gives exquisite control over rollercoasters makes rail-building exceedingly slow and annoying (especially compared to the "auto track/signal" building modes in OTTD).
The graphics also don't quite measure up. The vehicles are quite nice, but almost everything else looks worse than TTD. More detailed, yes, but very much not polished. It wasn't just Locomotion either - it seemed as if the good 2D-style artists dried up around that time, whether actual pixel art or pre-rendered 3D. Just compare the tracks of RCT with Locomotion, or the buildings. It's not that 2D inherently needs to look bad (far from it!), it just seems that great 2D game art was on the decline in general. It's great that it's coming back, at least a bit. And yeah, stylised graphics tend to age better than attempts at realism, too.
I'm absolutely behind the decision not to move to 3D at that point, though. Even ignoring the technical details of it moving the game well beyond the scope of the near one-man show, it would take quite a bit for a true 3D game to do justice to the genre - I'd probably point all the way to Train Fever for that (on the Railroad Tycoon-style games, both Railroad Tycoon 3 and Sid Meier's Railroads! were certainly also great games, but I feel they're very distinct from the style of Transport Tycoon).
And then there's the "why". Most of the time, we would just play TTD instead of Locomotion. It also didn't help Locomotion didn't have multiplayer. There didn't really seem to be much of a hook.
Also, I find it hilarious how few games in the genre have road vehicles that can pass each other. Transport Tycoon had that in 1994! :D
I couldn't agree more about the roads. As soon as i saw that, the game just didn't feel right. It felt more like a mod for rollercoaster tycoon instead of a proper game.
Also the graphics look off. I can't explain why but it just doesn't look good to me, (and i loved the previous 2D graphics of rc and ttd).
Great doc!
The first white wooden and red steel coaster, from which game did they take the shot from? Isnt that the newest type of rollercoaster? Like, not 25 years old to be in the game?
21:46 is this guy the inspiration for the inspector in RCT3?
11:30 - Where I can find the full video of early Transport Tycoon development build? And is that Chris Sawyer commenting that build? Please help me, i am really curious
Yes, that's Chris Sawyer commenting on his early build for Transport Tycoon. You can find a sources link in the description, but to save you some trouble here it is: web.archive.org/web/20141107192512/www.transporttycoon.com/transportgame
Quality content.
Why do I remember playing Locomotion but remember nothing of it.
Dude was a genius
Maybe it’s the similar taste in anime we have, maybe it was the contrast of your voice over the reviews of light hearted anime. Something about the leepsilon channel made me look forward to its new videos. So it was a little depressing finding out today that all of the videos are gone… what happened? Does this mean no videos to come? :(
If you go to the Community tab on the Leepsilon channel you'll get the full run down, but the short version is that TBS started manually copyright striking my videos and I needed to private them all in order to prevent UA-cam deleting my two channels.
@@ReliableRhubarb I dont know who TBS is exactly, however i now despise them on your behalf. Im not sure how easy it is or if you even can, but i hope you continue the channel at some point. i enjoyed the videos and if its any consolation TBS has now become my sworn enemy, and i swear to it i will defeat them a redeem your honor.
@@mattmatt6875 TBS stands for Tokyo Broadcasting System and is one of Japan's giant media conglomerates. I believe the reason they began targeting my channel was because my Shonen Maid video actually ranked higher than the official trailer in search results and TBS didn't seem to like that. Once they found my channel though, they just began going after other videos indiscriminately. The good news is that their copyright strikes will expire in a few weeks, but I still haven't decided whether or not I'm going to reboot the channel yet. I don't really want to go to all that effort if TBS is just going to start another round of copyright strikes.
"A simulation of real life which is often boring, time consuming and not very rewarding."
True dat haha
Locomotion ended up as a shitshow in which AIs only built stations above the city, filling up all spaces with bridges. Also it competed with transport tycoon deluxe and lost, especially to ttdpatch and later openttd. Also it didn't help that the building user interface did not fit to transport tycoon, instead of 4 clicks for a strech of n+1 tracks, it took 2000 clicks instead.
Merci !
The reason why assembly *was* faster than C all the time back then was because both compilers were worse, and processors were vastly less powerful. That is very much not the case anymore, and implying that it's always faster to write your own assembly is just a laughable concept nowadays. There's maybe a few tweaks someone can do if the compiler doesn't guess the right thing, but that's now both rare and very, very niche. Chris Sawyer was pre-MMX, pre-AVX, and in a post x86-64 instruction set explosion world, his way of doing things would never ever be sensible.
It's still amazing the way he did it and I'm not saying that it was a bad idea at the time, far from that. The wording in the video just felt very misleading to me with the explanation talking in the present tense.
Epic vid thx u
He's a genius, coding in assembly is hard...
I always enjoyed Transport Tycoon more than Rollercoast Tycoon.
Legend
Saw the picture and realized I have been conflating Chris Taylor and Chris Sawyer.
It is a great video, maybe the OpenTTD, OpenRCT2 and OpenLoco needed more minutes. But it is ok.
That's great!
Thanks Chris. I pirated all your stuff back in the day.
This game is so good!!! The graphics don't matter. They look better than Minecraft. Kids can still get into this game. It's never going to die. It's still one of my favorites.
You don't have to disparage other games to prove this one is good lol
If the graphics don't matter, why even compare them to another game?
And why use Minecraft? Because you can see the pixels on every texture?
remember when video games were good ?? ? Just imagine roller coaster tycoon 2 having a fuking battle pass. or you can buy skins for the peeps. 9th level of hell type of shit, I know. yet these people playing modern games with loot boxes and microtransactions and constant gambling and don't know the HELL they live in.
Chriss Sawyer... Chriss Roberts
Both are great in their genre
What Robert's genre? Delays and feature creep?
Check out the history of Freelancer.
@@fonesrphunny7242 probably the crowdfunding isn't popular yet at that time 😆 look at Star Citizen now... Btw Freelancer is the game i enjoy too
I can't comply with that