That's because it is, in fact, inefficient. You are using only about 50% of the uv space. A better approach would be unwrapping like a tennis ball. But nice tutorial anyway coz it isn't about unwrapping.
Thank you so very much. All I can say is …I followed many other videos on this subject and always got stuck someplace. And could not proceed. I followed your instructions and I went from start to finish without an error. Thanks again
Thanks for the tutorial, very easy to follow. Can I ask though why we would choose to do this & what benefit it has over just using the Procedural texture setup?
There are many benefits, but mainly the following: 1# you can't transfer blenders procedural shaders to other softwares, but you can do so with textures 2# textures render faster and with less noise, whereas procedural shaders are more processing heavy.
1:59 is it important to mark the scene in a specific way like you did ? I just want to understand why we mark the scene this way, because i'm learning :) Btw you have great tutorials ❤️
Little late here. When you save the finished Sphere with the Baked textures can you save this file alone and use it by itself or do the saved maps have to be included.
bake emit , viewing the metalic output , you can use rgb color if you dont have specific map :) or you can use principled baker wich is more easier and bake everything in one click
No es que no funciona, es que por alguna razon se tilda con el denoise, desactiva el denoise y vas a ver que si bakea, te lo digo porque me acaba de pasar
I haven't seen the UV like this before. It is like a flower.
That's because it is, in fact, inefficient. You are using only about 50% of the uv space. A better approach would be unwrapping like a tennis ball. But nice tutorial anyway coz it isn't about unwrapping.
The first tutorial that just worked perfectly. Huge thanks !
Your videos helped me more than any other blender videos! This will be useful.
i cant belive u make this video so fast.. thank you !
Such clarity. Thank you so much. I am having issues with overly pixelated textures when baking. Is this a common beginner mistake?
Thank you so very much. All I can say is …I followed many other videos on this subject and always got stuck someplace. And could not proceed. I followed your instructions and I went from start to finish without an error. Thanks again
Wow the UV part of this is huge, great help ! cheers
Another good one. You're a great teacher, one of my favorites teaching blender. Thanks for all the help.
Man, that s going to help me so much, you have no idea, thank you for your time to make that!!! Cheers!
thank you
super pure awesomeness man amazing
Very Easy and informative.
*The tutorial is great, but you could benefit from a bake displacement tutorial*
Thanks man, this is so helpful!!! Textures can be so hard sometimes for some reason! Haha I’m a noob! But hey I’m learning
Glad I could help!
Thanks for the tutorial, very easy to follow. Can I ask though why we would choose to do this & what benefit it has over just using the Procedural texture setup?
There are many benefits, but mainly the following: 1# you can't transfer blenders procedural shaders to other softwares, but you can do so with textures 2# textures render faster and with less noise, whereas procedural shaders are more processing heavy.
@@PIXXO3D I think the render times alone would sell me. Thanks! 👍
Great tutorial, thanks for sharing!
Nice. Thanks!
THANK YOU!
1:59 is it important to mark the scene in a specific way like you did ? I just want to understand why we mark the scene this way, because i'm learning :)
Btw you have great tutorials ❤️
Yes, because the seam is going to be where blender can unfold the topology, if you UV unwrapped without it, it would be stretched and overlapping.
This tutorial is more about texture baking, but I recommend you watch a video dedicated to UV unwrapping.
Little late here. When you save the finished Sphere with the Baked textures can you save this file alone and use it by itself or do the saved maps have to be included.
USE PRINCIPLED BAKER (it's FREE addon it bakes everything in one click )
thank u i will try
Interesting, I might review it.
@@PIXXO3Dyes review it , that would be cool , it so weird that no one know about this , it's FREE , everyone should use that
Thanks for this it really was very easy! For some reason, I can only bake a normal map. When I change it to Diffuse it bakes it black.
if you already have the textures on the object then whats the point of going throw all the baking steps ?
Does not work for me - just bakes blank black image. Only works if I select "Combined" Bake type.
What is the use of baking
Followed every step but i get a black screen instead of a texture when baking.
how can i bake metalic value ? are the processes the same?
bake emit , viewing the metalic output , you can use rgb color if you dont have specific map :) or you can use principled baker wich is more easier and bake everything in one click
@@styloo_
i think the most recent blender update broke this, its not working for me. anyone else ?
same it somehow is not working for me either
No es que no funciona, es que por alguna razon se tilda con el denoise, desactiva el denoise y vas a ver que si bakea, te lo digo porque me acaba de pasar