@@attentivenettle7643 well, if you want to maintain the animation so the character turns with the cam, you can adjust two things: one, the timeline (its set to turn the cam in 0.2 seconds) and you can make the length shorter (for example 0.1 or even less) so the camera rotation will be even faster. Now, the other thing is the animation, only if you want the player to turn, you should adjust the play rate of the play montage node, to be faster, for example 1.5 or 2.0.
@@peiblenks Look. When you aim and rotate the camera. The character turns a bit. And if you rotate it too fast it will turn in place. The thing is he turns slow and i want to make it faster. Thank you
Can you tell me please. When we have downloaded the base project from: Game Animation Sample Pack. And are making any change to the animation. What will happen to ones project when the 5.5 version comes out, and we are updating from 5.4 to 5.5.?
@@TimBorggrenDenmark well, you can actually update a project from 5.4 to 5.5, if you find some tutorials, it's easy. Regarding the changes they implement to GASP, I honestly don't know what to do myself, I don't believe they will update the animations that much, they will just fix the sprint and crouch states because it says so in the comment bubbles of the character blueprint. Anyways, you can just take the new character blueprint they implemente in 5.5 and migrate it to your project, then apply the changes that were made by Epic in the 5.5!
@@peiblenks Because I was hopeing to start on my own project in a clone of the starter project, and was then thinking if everything will be lost/ f.. up, when 5.5 comes out and I update my project to that version. :)
Please make lots of other tutorials as well!
@@아티-i9q yeah, I will try to make some more! 🤩
Oh shi. I was just about giving up and somehow your video popped up. Thanks man this is literally what i want
Hmph. Still not what i want
How do i change the speed of turn in place to make it instant?
@@attentivenettle7643 well, if you want to maintain the animation so the character turns with the cam, you can adjust two things: one, the timeline (its set to turn the cam in 0.2 seconds) and you can make the length shorter (for example 0.1 or even less) so the camera rotation will be even faster.
Now, the other thing is the animation, only if you want the player to turn, you should adjust the play rate of the play montage node, to be faster, for example 1.5 or 2.0.
@@peiblenks
Mm it's not the animation in the blueprint. I want to change the aiming turn in place that comes with gasp
@@attentivenettle7643 well, I don't understand you, GASP doesn't have a turn in place action, that's the point of this video, creating one
@@peiblenks
Look. When you aim and rotate the camera. The character turns a bit. And if you rotate it too fast it will turn in place.
The thing is he turns slow and i want to make it faster. Thank you
Really nice ! Can you make other small feature from RE4 remake or any other games ?
@@Brook9302 yeah! I am already thinking of doing another video!
pls make a 3d platformer camera tutorial to recreate the camera from marios 3d games
Can you tell me please. When we have downloaded the base project from: Game Animation Sample Pack. And are making any change to the animation. What will happen to ones project when the 5.5 version comes out, and we are updating from 5.4 to 5.5.?
@@TimBorggrenDenmark well, you can actually update a project from 5.4 to 5.5, if you find some tutorials, it's easy. Regarding the changes they implement to GASP, I honestly don't know what to do myself, I don't believe they will update the animations that much, they will just fix the sprint and crouch states because it says so in the comment bubbles of the character blueprint. Anyways, you can just take the new character blueprint they implemente in 5.5 and migrate it to your project, then apply the changes that were made by Epic in the 5.5!
@@peiblenks Because I was hopeing to start on my own project in a clone of the starter project, and was then thinking if everything will be lost/ f.. up, when 5.5 comes out and I update my project to that version. :)