YOU'RE LEARNING UNREAL ENGINE 5 WRONG

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  • Опубліковано 15 гру 2022
  • If you're overwhelmed by Unreal Engine 5, you're probably learning it incorrectly, here's a couple tips to keep you on the right track. It's okay to struggle!
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КОМЕНТАРІ • 176

  • @zapking4244
    @zapking4244 Рік тому +107

    The way I've been working on my project is I say, I want to try to create some basic feature. Like just picking up an object and placing it onto a pillar and that's it. I have a game there. But then I build on that and try to challenge myself and just always adding little systems or features and putting it together. I feel like I learn a lot that way because I touch a little bit of everything that I might use.

    • @FirstCrimson
      @FirstCrimson  Рік тому +17

      Hell yeah, hopefully that continues to work and push you to learn more- if you ever feel like you're plateauing when learning things, remember to change things up.
      Keep it up!

    • @tuatec
      @tuatec Рік тому +2

      I think also that's the best way to keep moving. Challenge yourself. Pretty sure once you have a feature running you will find a new challenge. 😉

  • @ORTyOW
    @ORTyOW Рік тому +127

    Yep. It is obvious, but many people just don't understand it. These are fundamental rules that apply to everything in life:
    1) Use Gall's Law - Don't start with complex systems, start with simple ones
    2) Use 20/80 Pareto Principle - Important things first, build a foundation. Don't start with minor things like Clothes for your character, do neccecary things like Level Design/Gameplay mechanics first.
    3) Avoid perfectionism, especially when you are a beginner
    4) Repeat things, use Spaced repetition, dedicate some time to a specific topic, come back to it few days later, then few weeks later etc. Create associative neural connections in the brain, try new things in various ways, so you can learn it better.

    • @KeysOfPerfection
      @KeysOfPerfection Рік тому +1

      Excellent advice! Thank you! Haven't heard of Gall's Law before. Very interesting.

    • @chaotickreg7024
      @chaotickreg7024 Рік тому +2

      "Create associative neural connections in the brain" is something I tell people a lot. Learning is not immediate, but if you give it enough time and effort then it is almost guaranteed.

    • @ORTyOW
      @ORTyOW Рік тому

      @@chaotickreg7024 True!

    • @SpazeUnofficials
      @SpazeUnofficials 11 місяців тому

      you cannot calculate logically how the painting will make you feel

    • @SpazeUnofficials
      @SpazeUnofficials 11 місяців тому +1

      "fun" is chaotic

  • @lemon6521
    @lemon6521 5 місяців тому +25

    nah I'm built different

  • @j_edak
    @j_edak 13 днів тому +1

    I had to go back to square one and start really understanding the basics of blueprints,
    I tackled unreal like a filmmaker instead of a game dev, now im tackling it like a game dev and its really helping :)

  • @smash8865
    @smash8865 Рік тому +6

    Didn't watch your previous video mentioned but I really appreciate the encouraging and realistic advice. Feeling a lot better approaching it for that.

  • @moviemaker2011z
    @moviemaker2011z Рік тому +8

    I have a terrible memory when it comes to coding or in unreal case blueprints. I struggle in a major way and have been on and off learning and forgetting only to try and relearn for about 7 years now. My main goal currently is to make a text based choose your own adventure game with minimal graphics and some audio and expand my abilities from there. But like mentioned I have a severe inability to retain the information I learn for unreal. Oddly enough I can tell you how many times a blue whales heart beats in a minute, I can tell you the average distance from earth to the moon, I could tell you roughly how fast the voyager space probes are moving away from earth and I could tell you about the history of playdough being a wall cleaner before it became a children's toy, and I could even tell you about how Legos from the very first batch ever made are guaranteed to fit the newest set of Legos today because of their strict policy for perfection. All of this but I can barely remember things like struts, GUI, ints, Booleans, vectors, floats, nodes, and other such things related to unreal engine. If I had to guess I would say my problem stems from not wanting to be alone during this, I want to learn WITH someone, I don't want to watch videos and read books and just figure it out by myself. I want to have a human to human interaction where I can ask questions without feeling like I'm stupid and where if I'm stuck I can get help without waiting for days. I want to be able to talk with someone as I learn and grow my skill and passion. And actually I can justify these desires. By watching these videos I have no obligation to come back, I have no obligation to push forward, but if I was to meet with someone or attend a class that would be an obligation and a driving force to go and attend. Watching videos I can drop and come back whenever, where as if I had someone to learn with I would be forced to stick with it and not give up. My only problem is I can't afford classes and even if I could no colleges near me teach unreal for obvious reasons, they teach Javascript and python which I was told wasn't worth the "boat load" of money to attend by someone I once knew. I can agree with the core of this video though, don't try to learn everything on day one, try to nibble at it and apply what you learn after you start to get a grasp. THIS is where I'm getting stuck at because of my inability to stick with it and commit to learning it alone.

    • @jeremiahruiz9686
      @jeremiahruiz9686 3 місяці тому +2

      bruh can i get any of your social media. so we can became friends. the i have the same problem as you😭. im looking for friend who wants to be a game developer. no matter he know how to make game or not, i need the
      mindset

  • @MZONE3D
    @MZONE3D Рік тому +6

    Nice video I already worked in the games industry as an artist when I started in Unreal. My way in, was mapping for unreal tournament 99 back in the day. Mapping and modding is a great way to learn. From their I worked on simple trigger blueprints in the level blueprint using tutorials... And from there I bought a marketplace FPS kit. And from there learned blueprinting using unreal engine tutorials with Zac Parrish... And progressed!

  • @YashSharma-jg9gd
    @YashSharma-jg9gd 10 місяців тому +1

    Nice tip !!
    I will start learning through implementing small parts and features of a game

  • @mikkelhoffmann28
    @mikkelhoffmann28 6 місяців тому +2

    Thank you for making this video. I've been learning for a few days now, and have been feeling really overwhelmed. This is exactly what i needed to hear.

  • @samlockwood6601
    @samlockwood6601 Рік тому +1

    The first half of this video is honestly good advice for learning anything, thank you

  • @Shinzo08
    @Shinzo08 8 місяців тому

    thanks for this video iv`e been learning ue4/5 and inever understood it until you gave me an idea just now on how to do it properly

  • @exception05
    @exception05 Рік тому +1

    Thank you for matching the video content for version 5. I wish if developers always updated their documentation in time.

  • @Jwalk9000
    @Jwalk9000 Місяць тому

    I just started my game Dev journey. Started learning unreal engine about a month it seemed extremely overwhelming at first until I figured out exactly what you're saying in this. Right now I have the main project I'm working towards, and I have a learning and experimenting project. Each level in the experimenting project is focusing on learning and experimenting with a single facet of the engine, or learning about a specific plug-in or set of plugins that work together, before I even start trying to actually apply it to something.

  • @RobTheAlchemist
    @RobTheAlchemist Рік тому +3

    I agree I feel most people don't realistically have the time and effort needed to really learn the engine and the way unreal feels the need to make the software super appealing out of the box is understandable but also pulls an audience that isn't necessarily going to put the product to much use. I very much started the wrong way cramming tutorial after tutorial into a single project trying to sh*t something out quick.. that project has evolved into several blueprinting and c++ test projects and I haven't even started on what I want packaged because I now know how much more I need to learn to achieve that and it's gonna take some practice. Also glad I stuck with it to a good understanding point I love the engine now and can't wait to see future updates to the software

  • @cemeterygate
    @cemeterygate Рік тому +15

    Completely agree. That's how I'm trying to go about. Love the engine. Love the journey. Still a bit overwhelming, but getting all my building blocks together first.

  • @deygus
    @deygus Рік тому +3

    This is very accurate, diving right with everything in the bucket is always a bad idea, well said.

  • @ThePaperWarrior
    @ThePaperWarrior 8 місяців тому

    Thank you for the help. You put learning the UE5 in perspective for me on how to learn it.l💯🤟

  • @dannyaustin84
    @dannyaustin84 Рік тому +2

    Appreciate this. Coming from product Viz, my priority is high quality rendering and lighting. My experience with UE so far has been like smashing my head on a brick wall repeatedly.

  • @Midnight_Rein
    @Midnight_Rein 11 місяців тому +1

    You know, that's an interesting way to look at it, and I'm gonna try that going forward-
    My dream project is kinda ambitious and I've spent the past year and a half beating myself over the head because I'm not picking up on stuff- but all the tutorials are very good- if you already have the base understanding of the whole engine. Otherwise it's just follow step a to step b for an exact, inapplicable result. I actually made it here because I was trying to find a game tutorial to follow and hoping to pick up as we went along.
    But yeah, you're right, breaking it down into parts rather than jumping from movement to enumerators and blueprints is probably a much better way to do things lol

  • @thedeathstinger7522
    @thedeathstinger7522 2 місяці тому

    Thank you brother this was much needed.

  • @Ebb0Productions
    @Ebb0Productions 10 місяців тому

    Dude this is so helpful. Thanks for the video.

  • @diliupg
    @diliupg Рік тому +3

    I started coding 30 years ago. I started with spectrum basic and switched to z80 assembler after months. I gave myself an idea and then went on developing it and learning it in the process. By the time I finished I had a very good understanding of the code and also had a practical working program. 30 years later I got back to programming after an 18 year break, I started learning python and straight off built a space game and a music learning software. Then Unity and built a commercial game. Now I'm working with Unreal and having the best time working on a 1st. Person shooter. So your approach is not for all. It's actually for people who learn in a linear manner which is the standard way one learn things. Parallel learning is similar to multi tasking and out brains are capable of handling that with certain limits.

    • @FirstCrimson
      @FirstCrimson  Рік тому +2

      Parallel learning is great but it's almost a skill in and of itself, you had years of experience going into it so it makes sense- but a lot of younger people (and some older people) will probably struggle with it, which is why I recommend a linear path to not overwhelm. Appreciate the comment!

  • @johnrex7108
    @johnrex7108 2 місяці тому

    Some good advice for beginner's. Appreciate the video, man.

  • @ThomasH_Art
    @ThomasH_Art 5 місяців тому +2

    While I think I agree a lot with what you're telling us (even though I am kinda bad sticking to it), I also see the one problem behind it:
    It's not easy for us noobs to fully understand which "class" we are taking atm.
    To use your metaphor: If you'd be completely new to the school system and you'd take a physics class but no one told you it is, you might think it is the maths class people have been talking about.
    I'm following some of the most used Udemy-Tutorials and even there it feels like the teachers are sometimes scrambling topics together - which is only natural I guess.
    I am also really bad at not telling people about Sculpting & UVs & texturing when talking about modelling as it feels incomplete if I'm not mentioning it. Resulting in them being overwhelmed instead of just giving it a shot. Which is a feeling I am getting every now and then from the sheer amount of things you learn there.
    Also I think one topic hat get's talked about too little is folder structure. It is so easy to get lost in what you do if you're not having a basic understanding of what is smart to keep where.
    As an example: I have a folder called Blueprints which holds my Player controller and Character but also Doors with an opening functionality which just feels wrong and I'm not sure which separation does make sense and which will lead to unused folders & miscellaneous12.
    Do you have any advice on where we can get an overview of which topics are commonly used in the different Use cases for UE?
    (Games, Film/Video & Live Events, Architecture, Automotive Product Design & Manufacturing, Simulation, Niche use-cases / things I completely forgot)
    Because I personally couldn't care less about features which I am 100% sure I will never get in touch with or I need to understand some theory to get a better understanding of what I am doing :D
    And also from my experience it is waaay easier to find solutions to your problems if you know which words & topics you have to punch into google.

  • @S.Gamedev-zc2wp
    @S.Gamedev-zc2wp Місяць тому

    I usually think of a game i want to make, then think of different mechanics i need to implement, then look up a tutorial for each mechanic and follow it

  • @yearight1205
    @yearight1205 Рік тому +39

    I started off in Blender, and was making pretty good progress in it. Then I saw all the things that could be done visually in Unreal Engine, and that they had the Quixel Bridge, so I decided I'd switch over to Unreal Engine full time. I have been at it for close to 5 months, and honestly yesterday I just about quit. It is so overwhelming at times, and if you run into a problem and need help, 90% of the time you can't find the answer. Where as in Blender it's been done so many times by so many people. I am curious how those guys who use Unreal Engine for film even learn it, because I can't seem to find people who do much of that. Everyone I find knows it from a game perspective.

    • @Sampai56
      @Sampai56 Рік тому

      I would like to say unreal engine is mainly used for real time environment creation in film production, therefore only half of its features is used. I suggest you to checkout pwnisher’s tutorials on how to create real time environment rendering.

    • @Chromixxxx
      @Chromixxxx Рік тому

      No joke use chat gpt for very specific questions been using that alongside learning c++ and it has been a godsend for learning and very specific questions on topics regarding coding animation etc rather than me looking through a forum from 2015 scouring for answers idk try it out tho

    • @yearight1205
      @yearight1205 Рік тому +2

      @@Chromixxxx Already tried that. Started realizing it was giving me information that didn't line up with Unreal Engine 5.1, so I asked it what version of Unreal Engine it is giving me information on. It told me it was last updated in 2021 and it gives it's advice on 4.27 lol so if I were to go to 4.27 everything it'd say would be 100% spot on. But I have been pushing forward with 5.1. I'm better off now than I was a month ago, but there are just problems I run into that masters at Unreal Engine just don't know because they know the engine from the game side of things. Appreciate you taking the time to respond though!

    • @Chromixxxx
      @Chromixxxx Рік тому +1

      @@yearight1205 Ah i see yeah the information doesnt go past 2021 but some of the information is still relevant for alot of things good luck on your ventures tho man!

    • @dannyaustin84
      @dannyaustin84 Рік тому +1

      Totally in the same boat! UE is killing me inside.

  • @searbhreathach9762
    @searbhreathach9762 10 місяців тому

    Thanks for the tips! 😊

  • @skdjypoebuddy7199
    @skdjypoebuddy7199 2 місяці тому

    Ty for a great explanation

  • @GhxstedImmortal
    @GhxstedImmortal Рік тому +1

    when you said in this about learn different features one step at a time how would you categorize features do you possible have any examples

  • @phir9255
    @phir9255 3 місяці тому

    I like the advice. I'm not learning UE right now but I'll try to apply it to learning Java and Autodesk Maya.

    • @FirstCrimson
      @FirstCrimson  3 місяці тому

      Godspeed, hope the learning journey goes well

    • @phir9255
      @phir9255 3 місяці тому

      @@FirstCrimson Thanks

  • @the-nomad-show
    @the-nomad-show 7 місяців тому

    Thanks, this made me feel a bit more whelmed. As opposed to overwhelmed, that is 🙂
    Currently I'm trying to learn some basic enemy AI. But I keep getting sidetracked with things like enemy models, animation, level design, etc. Now I'm thinking I should do only AI for the next few days, to get a somewhat decent grasp on it before doing anything else. (And since I'm currently playing around with AI as character blueprints, I should probably make learning behaviour trees another stepping stone, not part of the game 'class'.)

  • @Pico52
    @Pico52 18 днів тому

    I'm trying to find a video that goes over the common development pipelines/practices that YT tutorials tend to never get to because they're doing something "for demonstration purposes". Like, where do I really want to put the input control? Should so many things go on the third person controller? What should be parented instead of implementing things like interfaces directly within the object? I guess hard reference vs soft reference is covered often, but hard casting is definitely one of the things you often see in YT tutorials.
    I just want to know what pitfalls I'm creating by only seeing the demonstrated methods and not the full, complete, actual real-world what-you-should-do method.

  • @Skyrim973
    @Skyrim973 7 днів тому

    I'm not making any games yet. I think I'll just try to learn how to program blueprints for about 5 years.
    In the meantime, I will be buying animations that I believe are essential to advance the programming. When I make a game it will be as simple as possible, telling a story with text and turn-based combat as simple as possible. One person alone cannot make a triple A game and it must be a simple game but with a great script. The easiest thing would be to create the interiors cities and towns with 2d images backgrounds (like FF8) made with artificial intelligence. At a high resolution it can look like a real 3d environment. The key is to simplify.

  • @xRavenousAngelx
    @xRavenousAngelx 3 місяці тому

    Hey how did you get your editor to look like that what theme are you using

    • @FirstCrimson
      @FirstCrimson  3 місяці тому

      It’s for UE4 called Darker Nodes

  • @ShatteredSoulSs
    @ShatteredSoulSs 4 місяці тому +1

    ok i understand that i should try and learn things buy my self and experment but how do i experment if i dont even know whats posiable like how do i know how to create a hp system by my self if i dont know what nodes to use

  • @AnwarAliCodes
    @AnwarAliCodes 7 місяців тому

    Great advice thank you

  • @SkyCraftable
    @SkyCraftable 4 місяці тому +1

    I agree with what you said in the vidéo, but there is something important when you want to acquire a new skill : it's motivation.
    And I believe motivation is easier to get on a long term if you have a project idea that thrills you.
    Tho I think you have to manage to focus yourself on simple systems and start with easy projects.
    But if you just learn all blueprints you can do for 200 hours you'll just quit because it will feels boring.

    • @rancheraosborne
      @rancheraosborne Місяць тому

      No, motivation has expiration date, could be few days, few weeks or months, but will fade away eventually.
      You need to work on discipline, specially in the world of instant gratification we live today it is the hardest thing to achieve and the most undervalued. Make it a habit and you will be consistent with your learning.
      If you only rely on motivation, you will be jumping between different features when another shines more in your brain.

  • @pitbulxdeaa
    @pitbulxdeaa Рік тому

    Thanks for inspiration :D

  • @Inkulabi
    @Inkulabi 5 місяців тому

    0:05 takes me back to Die Hard gameplay

  • @elganzandere
    @elganzandere Рік тому

    Sir - how did you get the UI to look that way ?
    Nicely spaced, solid contrast. I am fairly certain I toggled my theme to 'dark' or something near it - though I do not ever recall seeing an option which presented it like this.

    • @elganzandere
      @elganzandere Рік тому

      Wait - is that UE4 ?

    • @FirstCrimson
      @FirstCrimson  Рік тому +1

      @@elganzandere The shots in the video are primarily UE4 (which is probably why you're confused), I just used UE4 because that's my primary engine version at the moment but the things I talk about in the video are still the same between 4 and 5.

    • @elganzandere
      @elganzandere Рік тому

      @@FirstCrimson appreciate the reply. Happened to watch your more recent asset video & assumed something along those lines.

  • @devonjuvinall5409
    @devonjuvinall5409 7 місяців тому

    Got Adderall thursday, Friday and Saturday i started working on ny game, i dont plan on stopping that pattern today

  • @itsMBWAAA
    @itsMBWAAA 5 місяців тому +1

    very good analogy about trying to tackle every aspect/feature/functionality at once right off the bat. That'll never happen. My biggest issue with learning UE on my own (well... by following YT toots n Udemy courses) is that I can follow along a video and do steps 1, 2, and 3, and get the desired result... but I don't know HOW or WHY steps 1, 2, and 3 CREATE the desire result. The first thing that comes to mind is sphere/line trace math... or basically any game dev math lol. Why do I multiply these variables then add them to this variable for the Trace Start or End? I suppose the only way to find out is by creating different equations or messing with the values and watch how the traces are affected. But that's just the first thing that comes to mind. If I could just figure out how to learn why/how things work the way they work, I'd actually learn something rather than just following a tutorial's steps. In any case, NOW is the best time to learn and nobody has ever had it easier or more attainable to learn game dev than we do today

  • @troll_kin9456
    @troll_kin9456 Місяць тому

    As someone who took this approach to start with, I partly disagree with the premise of the video. After starting on a game project in earnest, I realized I had been learning to use a lot of these subsystems the wrong way, because I had worked on them in isolation and never familiarized myself with the challenges of integrating them. Understanding how the subsystems have to communicate with each other completely changed how I approached creating them. Of course you do have to focus your attention on one aspect at a time when you're learning that thing, but you really should have a larger project you're working on because part of learning the thing correctly is figuring out how to deploy it successfully in a larger project.

  • @LiquidMark
    @LiquidMark 6 місяців тому

    Question , how did you make your ue interface look like that? looks clean asf.

    • @FirstCrimson
      @FirstCrimson  6 місяців тому

      It's a plugin for UE4 (I believe it works for UE5, but not worth using) called Darker Nodes, heavily recommend it if you're still using UE4!

  • @RigoUnreal
    @RigoUnreal 11 місяців тому

    Thanks!

  • @TheFrenchCizzle
    @TheFrenchCizzle Рік тому

    I didn't start learning it and you already tell me I learn it wrong!

  • @astedroid
    @astedroid 3 місяці тому

    that intro was just something else lmfaoo

  • @KasperDevUnity
    @KasperDevUnity Рік тому

    In my experience when you have used a tool for a long time, you start to only notice the thing it doesn't have or does it in an inconvenient way.

  • @tedats
    @tedats 5 місяців тому

    UE is like my fave game right now

  • @jacksterpiece
    @jacksterpiece Рік тому

    Thank you sir! :]

  • @MadManMatrix
    @MadManMatrix Рік тому

    Out of curiosity is there a way to save objects in unreal engine without making a json encoder? I’ve been trying to get my inventory to save properly for ages and just can’t seem to get items to save:(

    • @FirstCrimson
      @FirstCrimson  Рік тому

      Unreal has a built in SaveGame object system that you can use docs.unrealengine.com/4.26/en-US/InteractiveExperiences/SaveGame/

  • @y4sh3n
    @y4sh3n Рік тому +2

    hey umm, how would you recover a deleted UE5 file, asking for a friend

    • @FirstCrimson
      @FirstCrimson  Рік тому +2

      You may need a miracle for that to happen sadly, unless you had it saved somewhere else or by happenstance you still have it in the Recycling bin or something :(

  • @AGamerPS3
    @AGamerPS3 5 місяців тому

    As I was going through multiple tutorials and youtube courses, I was thinking, I should just have fun with the system one feature at a time. Learning along the way and starting from a simple thing such as movement. This seconds that opinion. Weird how the internet knows what you're thinking.

  • @therabidpancake1
    @therabidpancake1 10 місяців тому +1

    I don't want to take years to learn Unreal Engine but am willing to put in the effort .

  • @anyketnaskar
    @anyketnaskar 11 місяців тому

    I just downloaded UE5, how do I get started?

  • @Sandyy_sandy
    @Sandyy_sandy 3 місяці тому

    yea this is what i was planing to do as well now i just need a pc not just a laptop

  • @Jungheinz
    @Jungheinz 5 місяців тому

    It is as you say, all simple logic, experiences, common sense and basically every first chapter of any gamedev book I’ve tried to read and failed after the first chapter. 😅
    But what’s not often said is that you need to have some knowledge already to distinguish what “simple “ is simple enough to start with it.
    I am mainly focused on 3D graphics and it took me more than half a year of tedious learning from tutorials I understood just partly, hit and miss try-hards and harsh disappointments to finally find out what really is this simple. (Now these disappointments aren’t as harsh and as frequent, but I repeat this mistake with each and every thing I try for the first time. What should be simple, especially with good sources, ends up disastrously with many hours spent only on learning by my own mistakes but no product to show or feel proud of).
    I am notoriously bad at following long tutorials step by step without any possibility to practice myself and let myself be challenged. Even in courses by good teachers, each project I started soon grew exponentially with my own “simple” stuff often to disappointing results. What seemed to be basics was in fact only one part of enormous and complex problematics I wasn’t able to comprehend at my level of skills.
    I see the same (and worse since it’s even more complex) in Unreal. Even after finishing one course step by step I’ve been more confused than informed, and it felt physically painful to finish it like this, too much like at elementary school where not writing every word from blackboard or worse, having our own mind and ideas were punished.
    I am still too inexperienced in engine to decide what “simple” is simple enough to provide challenging but confident results. Without these mistakes above.
    Especially since my time I have for learning is inevitably running out. To keep myself from anxiety, I need to feel that my learning project will be useful in our big project at least somehow (like… when needing rule of three, I don’t wanna repeat simple multiplication again nor try to understand integral.)
    Do you have any tips on how to deal with this? How to simply and effectively determine what to focus on?

  • @Allahuma.sali.ala.muhammad.
    @Allahuma.sali.ala.muhammad. Рік тому +1

    Welcome, hope you enjoyed your little trip!
    -ownzwithstyle

  • @AntonioNoack
    @AntonioNoack Рік тому +1

    Usually, I give dislikes to titles that assume things about me. Here however, you are right, as I haven't touched UE4 seriously in over a year 😄😅.

  • @Inugamiz
    @Inugamiz Рік тому +1

    This is exactly my problem, I want to learn everything at the same time and I know is wrong. Also some tutorials... Jeez, start with something common as what Event play do and then they slap you with Arrays and Structures without even teach you whats a variable and when to use them.

  • @pimeine
    @pimeine Рік тому

    OMG the VR plugin so damn true 🤣

  • @OldDadGamer
    @OldDadGamer Місяць тому

    I trying to find a turn base tutorial for ur5 and cant find it keep bring me to rts

  • @JonSkov-DK
    @JonSkov-DK 8 місяців тому

    Funny you mention the VR plugin being on by default.. I haven't seen anyone else talk about this.. None of my dev friends knew about this, because they don't own a VR.. so if they were to release a game, it would pop up with Steam VR for users on launch, if they have a VR device.. and the devs would never know about it, unless the user complains.. so stupid.. I didn't get much from watching this video, but otherwise great video for new beginners!

  • @AdrenResi
    @AdrenResi Рік тому

    i will say that it's way easier to import assets through a UE4 project and open that with UE5 than to do everything in UE5 though

  • @therabidpancake1
    @therabidpancake1 10 місяців тому

    as my first Unreal Engine game I am probably going to make a simple shooting booth and once it is done i'll add some extra bells and whistles I just need to learn some blueprints and I guess this comment is about asking for help learning . I would like to learn one thing at a time like shooting a gun , walking or jumping. Arent you glad I didn't say dumping . I have a Christian based game in mind that I want to make . It is going to be a hack and slash game with puzzle elements . So there going to be stone tablets with Bible scripture written on them and after you get done reading them your guy absorbs power from it but is going to be way down the road .
    I have another game in mind that is going to be a skater zombie killer hybrid . You have blades on the board so you can like kickflip past Zombies and kill them or grind rails and kill near by Zombies.

  • @Zaiayah
    @Zaiayah 2 місяці тому

    if you are that quick to give up on your plans and dreams then maybe it wasn't meant for you. Most people probably won't have the discipline to follow through for very long if at all. You didn't really say much and the complaints weren't a big deal at all. I've been learning unreal for a few weeks, while it has been frustrating AF (like rip my hair out kind of frustrating, i followed the instructions to a T... no you didnt... no you didnt... lmao everytime theres always some minor detail you overlook keeping everything from working) at times, its just really rewarding to be able to create my own little world and my own experience. I've always been a fan of games and learning to make them puts into perspective how much work and experience it takes 😁

  • @reubencf
    @reubencf 10 місяців тому

    how is your UE Ui so different

  • @RH-of5cr
    @RH-of5cr Рік тому

    learning individual parts is okay, but you sometimes you may run into the fact that you are not optimizing each part to work well with all the other parts you will need to make a complete game... so maybe it's learn each part but there is a core approach to making a useful, functional game that would be worth 'splaining in detail

  • @SAMZIRRA
    @SAMZIRRA День тому

    I don’t know where the best place is to start, as far as the best, slow burn and learn tutorial is

    • @FirstCrimson
      @FirstCrimson  День тому

      There's no best tutorial and/or learning path for one person, everybody will have different strengths in terms of their method of learning- I'd say the best start (at least for me) is to just get in the engine and just mess around with some stuff and slowly ease your way into it, start up a tiny project maybe trying to recreate something from a game and do your best to not follow tutorials 1-1 but instead experiment with things yourself

  • @dawheat_
    @dawheat_ 5 місяців тому

    this is my first unreal tutorial lmao

  • @vegitoblue2187
    @vegitoblue2187 11 місяців тому

    How did change the UI?

    • @FirstCrimson
      @FirstCrimson  11 місяців тому

      The footage in this video was actually taken in UE4.26, with a plugin called Darker Nodes that changes the UI

  • @kovacs81gabor
    @kovacs81gabor Рік тому

    I have a question, is it a good idea to make a full game, but before you do anything, you make a seperate project for different parts, like animations, ui, etc; and when you're done with that, try to put that into the full game?

    • @FirstCrimson
      @FirstCrimson  Рік тому +1

      I think that process is fine- especially if you're just learning as you go, it's just about trying to minimalize getting overwhelmed that's the most important part.

  • @toran6588
    @toran6588 4 місяці тому

    tks bro. i will subcribe and 👍

  • @saucythighs
    @saucythighs 6 місяців тому +1

    The issue I have with learning Unreal (and every other engine) is I just haven't enjoyed the process at all. The steps in between having my idea and interacting with it in playable form are just not enjoyable for their own sake. It's like I just want to be a chef but I have be spend years being a farmer to even get started.
    Some people are content to suffer through something to get to where they want to get. That's just not how I do things. I genuinely believe whatever is most enjoyable to me in the moment is the most authentic and beneficial thing for me. Learning the software and visual scripting just doesn't come close to making the cut.

    • @Jungheinz
      @Jungheinz 5 місяців тому

      Maybe it would click with different study approach. Not only following someone brain-deadly like at school and forcing yourself into some boring basics someone else thinks you need to know before true beginning. But finding small challenges you consider interesting instead. Brain loves riddles and challenges, there’s a fun in that for him. But these tips are very general (nothing wrong with them, should be repeated all the time as they work for every self-learning or just difficult study material). Unfortunately, This video doesn’t really deliver tips on how to orient yourself in UE subjects and find your way to learn engine “right”. I miss tips or ideas what to choose when being true beginner and therefore unable to discover what is simple enough to start with. Unreal is pretty scary place at first… and second and third. Some advices how to avoid school nightmare terror but also overwhelming challenges that make you think you are not good enough for it. This is what I struggle with the most. Firstly I turned off good rated Skillshare course with 2 “super important” hours of learning UE interface. Something I learned easily along the path when creating some scenery with landscape, assets and water illusion (you should try this, it’s a fun and you see the result immediately and meanwhile learn a lot about UE setups, interface, materials and layouts. Not BP tho. BPs are the reason I am here looking for tips)

    • @saucythighs
      @saucythighs 5 місяців тому +1

      @@Jungheinz Thanks. I did spend a decent amount of time making scenery and landscape first. What I am actually most interested in is game design and I want to explore and play with gameplay features I find interesting. So what could be more up my alley and to the point then choosing something I specifically want to create, and following a tutorial about that?
      That's how I approached it, and I still found it unbearably boring because I ~don't~ care about the nuts and bolts as a challenge for its own sake. I do care about the puzzle of finding out what is fun as a player from a design perspective. But in all the time I spent in Unreal I didn't even get to ~begin~ that part. I have made more than one honest attempt at just being a designer, too. I even found several programmers that were willing to consider and implement some of my own ideas, but that approach was no better for other reasons.

    • @Jungheinz
      @Jungheinz 5 місяців тому +1

      @@saucythighs yeah, I guess you’re true Level Designer with mechanics on your mind, ideas and able to deliver level but not giving a damn about code. 👍. And as for the “other” reason, I don’t know your experience but small team of dedicated people is quite capable to find an agreement. But it’s true that when there are more than 4 members you need a leader with final vote or else it’s soo annoying and unproductive.

  • @drekenproductions
    @drekenproductions 9 місяців тому

    here we see a rare case where the fuck around and find out graph applies to us in a positive manner.

  • @elvismolinatv
    @elvismolinatv Рік тому

    Can you link me somewhere I can learn unreal step by step?

    • @FirstCrimson
      @FirstCrimson  Рік тому

      I don't necessarily have any tutorials for that but I'm slowly releasing some on this channel to help folks- I don't really know if there's necessarily a 'step by step' guide that'll work for everyone.

  • @TONY-1080
    @TONY-1080 9 місяців тому

    The only thing I agree with is that you shouldn't start with an open-world multiplayer game for your first project; you'll bite off more than you can chew and risk getting discouraged. How about learning step by step the fundamental first of all ? the flow of node execution, communication between Blueprints, variables, what a vector is and so on.

    • @FirstCrimson
      @FirstCrimson  9 місяців тому

      That's the point of why I said don't start with large-scale projects, starting with smaller projects or ideas will make it so whoever is learning is starting with simpler concepts and getting the basics down.

    • @TONY-1080
      @TONY-1080 9 місяців тому

      @@FirstCrimson I completely agree with you, and I think that many people get discouraged quickly because they don't have a real willingness to commit to a long and tedious learning process. People want quick results, easy A's, but believe me, for anyone who reads this message, it takes a DAMN inner strength as an autodidact to learn even just the Blueprints.

  • @Shorty_Lickens
    @Shorty_Lickens 6 місяців тому +1

    OK i have to ask here because nobody can give me a real answer anywhere else.
    More than once I get into discussions about game graphics and physics engines and I keep seeing people repeatedly claim the Unreal engine is no good for filling up a world with tons of interactive objects, such as found in game worlds like The Elder Scrolls and Fallout, which is why they kept using Gamebryo (and Creation Engine) for so long even though they have other limitations.
    As a guy who makes Unreal Engine videos do you agree the Unreal Engine is not suited for loads and loads of simple interactive objects?
    Why?
    I keep asking for explanations and nobody can give me one. Just the blanket claim that This Is The Way It Is.

  • @OG_KIRITO
    @OG_KIRITO 2 місяці тому

    Ironically you are the one who inspired me to make a game.. lol go to your channel like oh it's him lol note taken

  • @Erros
    @Erros Рік тому +5

    I'm only here to be angry 😡

  • @RealVergilSparda
    @RealVergilSparda 5 місяців тому

    im using unreal purely for environment art and i am completely stuck, i find its features extremely overwhelming and now my materials stretch when i apply them to parts, i am fully aware of how amazing unreal is but i have no f*cking idea what tutorials to watch that are specific for environment art, all of the ones that pop up after looking it up are expecting you to fully know the engine and are the equivilent of 5 minute crafts for ue5 and the 100 hour long courses are extremely broad and cover literally everything

  • @res0lve
    @res0lve Рік тому

    true

  • @DuranMediaSolutions
    @DuranMediaSolutions 8 місяців тому

    WhatCool looking shooting game is that!

  • @Pefect
    @Pefect 4 місяці тому

    Okay, I have a question. How should I learn? Currently, I watch tutorial videos and kind of 'copy' what's shown, but I feel like it's not the right approach. The next day, I don't remember anything I learned the day before. However, without tutorial videos, I struggle with simple mechanics, and without guidance, I don't know how to do things. Additionally, when I'm dedicating time to learning, I can't shake the feeling that it's all for nothing. I mean, everyone needs money, and spending so much time learning feels like a waste because it will take me years to learn something. I'm not sure, guys. I like this engine, but the whole process feels really hard for me.

  • @GonziHere
    @GonziHere Рік тому +1

    Kinda disagree. I work with it as a programmer on AAA game and I still wouldn't pick it up for a personal project. The complexity of UE comes in part from the size of the optimal team. If you use Godot and want to use animation... you just use animation. In UE, it's not so simple, because their convoluted way is better for large scale projects. However, it's not necessarily better for a solo dev.
    It's like using rocket ship to get the groceries.

    • @FirstCrimson
      @FirstCrimson  Рік тому +2

      I don't think any engine will ever be great for a solo dev- solo dev as is is a complicated and hard process, no matter the game engine.
      I honestly think UE is one of the better options (out of personal opinion, having used it for an extensive period of time) since it exposes so many features to designers that won't necessarily require C++ knowledge.
      You can definitely scale down Unreal to be usable for smaller scale projects, yes, it's daunting for sure. But it's doable, I've done it and many others as well, so there's proof in the pudding.
      Additionally, I'm confused what you're disagreeing with, are you disagreeing with the method of learning or just using the engine in general? Since you're in AAA, you must have some ideas/methods of learning that others can take from.

    • @GonziHere
      @GonziHere Рік тому +4

      ​ @Crimson Let's focus on programming: Blueprints are "designers first" so programmers typically don't love them. They are also hard to refactor (renaming in cpp means creating a redirect note in project file for example), they are hard to peer review in commits (they are binary files, so just to see the changes, you need to use UE and their usable, but not perfect comparer) and they tend to spaghettify fast. Therefore, they are great for things like animation flows, triggers etc. but IMO not really suited to larger codebase, just for setup.
      So, you'll need to use cpp anyways, which would be fine (if harder than some scripting language or c#), but using cpp in unreal means learning or their custom macros, code preprocessors, reasoning behind .generated.h files, lifecycles and so on and so forth). On top of it, use is slow to build/rebuild from source, so if you use cpp for game code, it's not really pleasant experience.
      In other engines, you'll go deep only if you care enough, but the "user facing" script is usually still powerful enough to do most work with.
      The reason it's not problem in AAA is simply because it's ok, to spend tens or hundreds of hours on this small particular feature. It's not so feasible if you just want to "ship game in 10 hours".
      And to reply on a more philosophical level: you can have too much of a tool for the job. It's easy to learn a simple tool. You can then do what the tool allows you to and ignore what it doesn't. If you really need to, you can create some extension for it etc... On the other hand, you have a really complex tool which can do anything, but you'll need to spend hundreds of hours on it just to learn the basics.
      The actual problem of UE (at least to me) is that it's not simple, with the ability to expand to more expert levels. It is expert level tool from the get go, which means that it's hard to ignore all the check boxes and settings that you don't even need. It's good to have "actor jumps()" mapped to "jump action" which can be driven by spacebar or gamepad button. It's not needed for your first game, but you need to learn it, or your pacman won't move. You need to learn the helpful abstraction before you even get to understand why it exists and what problem does it solve. It's also not a problem that's relevant for your "4 people on itch will maybe try it" userbase. In UE, it's incredibly hard to ignore it's complexity and that's a problem. For me, personally, it's way easier to use simple/limited engine and write one or two expert level tools suited for my game than to learn all the nooks and crannies of UE just to create something simple.
      Anywho, I don't discourage people from it in general. It's however better suited to a team, so your animation guy will use all the UE animation tools, while your level designer will ignore that they exist. It's also great to learn parts of it (as you suggest) to be more employable in the industry. It's just a bad tool for solo devs/generalists, because it's too spread out to reason about the whole picture... hell maybe do a simple project in godot before you'll try UE for your second one might be a good way to go.

    • @GonziHere
      @GonziHere Рік тому +1

      @@FirstCrimson for the record, my wording was wrong. I don't disagree with the video itself, but I do think that there are better choices than UE if you are solo, playing around, etc. UE shines where it's say 5 friends and then your method of learning really shines.

    • @HiddenExp
      @HiddenExp Рік тому +1

      @@FirstCrimson I would love a video about "scaling down" Unreal for small projects!

    • @FirstCrimson
      @FirstCrimson  Рік тому +2

      @GamerNeverDie The most you can do is disable plugins you don't need and kind of ignore/focus on specific features that work for your project/team size- for example, if you're making a singleplayer game, you can ignore a ton of replication checkboxes, etc. and primarily just focus on the client.
      I would recommend ignoring Nanite/Lumen for small-scale projects as well, there's settings exposed to disable those out-right so it doesn't take up any processing power. There's also more settings in the Project Settings section to disable more things that can also provide performance boosts for projects, things for materials, lighting, etc.

  • @thanatosor
    @thanatosor 11 місяців тому

    You can say, people approached UE the wrong way.

  • @soelsegundo2101
    @soelsegundo2101 Рік тому

    I need a straight answer

  • @tuwumuch
    @tuwumuch 29 днів тому

    Bruh I just watched one beginner video now I have a triple A game made doing a 24 hour challenge.
    Kappa. I’m bout to go bald from pulling my hair everyday.

  • @amorak223
    @amorak223 10 місяців тому

    I failed physics too =(

  • @VWNewBeetleFan62
    @VWNewBeetleFan62 Місяць тому

    Yeah I’m overwhelmed just making a 10 sec film

  • @xHideousFoxx
    @xHideousFoxx Рік тому

    I got tired of trying to follow lil youtube tutorials here and there. So I bought a few different UE textbooks and have been going through them. but the issue with textbooks is they teach you how to click together the "legos" but not how to make the "legos"...sigh

  • @AlexLusth
    @AlexLusth Рік тому

    Honestly, if your last video that was perhaps slightly negative towards the engine, but in no way telling anyone to quit, was enough to make people quit, I don't think they would have gone very far anyway...

  • @dedonarnewt7
    @dedonarnewt7 2 місяці тому

    Hello I want to make games and in 2023 new years I started to buckle down and learn unreal when I started I made doors open and all the ways they can open and close and I noticed that if I want to learn I need no know what are the things that go into making games but I don't know what I don't know that's what school dose they teach you what you don't know and I told a UA-cam that and he recommended I us Ai I don't like it it's not a good learning assistant so I would look for the befault stuff like material modeling and blueprints for beginners tutorials and from there I would find what I don't know and try and find other tutorials and do them one at a time but for me it was learn the basics of all the programs and or features so I know where there at and how to use them so if I need it to make or change something small at least I know how to use it and for one year I learned the basic of how to use blender unreal 3d paint and design cascader and how to use Ai to make textures and to make fast small stores to make games as well as using website GDD and github desktop for organization and for one year I'm done learning now I'm doing making a small small game to get experience the game Will be bad and last a couple of minutes and when I'm done I'll put it on ich. Io and make another one and so on to get experience on how to make a game on my own and where to put it online. I always come to UA-cam to see what people say about unreal and I like this video thank you.

  • @unplug-thegame
    @unplug-thegame 11 місяців тому

    Impossible??? Then I guess I'm doing the Impossible :D
    But yeah, I get what you're saying

  • @Spirtualsuccessor557
    @Spirtualsuccessor557 25 днів тому

    Nahh ima do my own thing

  • @ROWDevil
    @ROWDevil 5 місяців тому

    hey bruh good way to fall for this video.

  • @Thatsunrealdude
    @Thatsunrealdude 2 місяці тому

    Haha decent tips I’d say

  • @jackelzi3257
    @jackelzi3257 9 місяців тому

    what tutorials would you recommend for starting off?

  • @swinny_
    @swinny_ Рік тому +1

    No. Im not.

  • @ethanwasme4307
    @ethanwasme4307 8 місяців тому

    meaningfully refactoring marketplace assets is a good step away from tutorials