the main issue isnt the upkeep cost (thouhg its certainly a reason) the main thing they overlooked is that they expect 1 to 5 players to be able to round up the money to pay for what is essentially a city. there should be options to set up away missions and mining operations from the carrier to help pay for the upkeep, as well as setting up trade routes and designated traders that head out to nearby systems.
i guess that will come at some point (at least hopefully since it would smooth out the whole thing by a big percentage imo) but often its players that have alot good ideas which they then need to see tru/work out how to implement it down the road
That's worthwhile work that could be put in too. Fallout 4 even thought about the trade route thing as you set up various outposts but only if you unlocked a perk in the speech skill tree.
Kind of like owning a yaht - cant have people paying it with you can you ;) or maybe you can but it is one of the biggest money suckers for milionaires and above
I've not played Elite that much, but the sound design has never been really anything for me but fitting and generic. Might be that I'm not using surround headphones though.
I’m okay with these costing a lot. It’s meant to be end game material after all. The thing I don’t like is the manipulative tactic of a weekly upkeep cost. The primary point of carriers is very clearly to keep players in the game in order to not lose such a massive investment.
It's like when they decided to make Fleet Carriers personal, instead of Squadron, they left the pricing at the Squadron level. These costs make more sense if you think about them being paid by a squadron of active players all pooling their credits together.
I think you're probably right on this one. They likely set the costs originally, but after they were set just went to work on everything else and forgot/neglected to adjust them.
Yeah, right, they only had what, 6 mos to a year after the change to go into the spreadsheet where those numbers are and change them. I'd call that willful incompetence.
@@franticuploader3668 dont forget they announced these about 2.5 years ago! and this is what they came up with. they even scrapped the support vessels last minute, they had still mentioned them 5 months ago if that long. they cobbled this together last minute.
The carrier owner doesnt even get a forward facing deck viewing out of a force field but instead in the belly of the ship looking at a wall! Lmao so much missed opportunity to allow the owner to see the majesty of space or their own carrier jumping
I personally would prefer this "Casual" way of jumping because i would be tired of looking at animation after first like 5 times. Besides, i've seen enough of jumps while exploring the galaxy, i need no more. Sounds ara amazing tho.
Initially I was excited at the prospect of Fleet Carriers. To have a movable home base with all my ships and some storage. But no longer. It would be just a burden I can do without....
The sound effect during the transit is awesome, sadly the visual is completely lacking. I can't help but imagine how awesome it is if such top-notch sound effect is complemented with a bridge view watching the jump.
I want to thank FD for not charging me credits for the 6 months I did not play the game for storing my fleet for free in multiple places all over the bubble.
They are decommissioning players by introducing crap like this after so long with no new content. I was excited about the prospect of actually having a reason to return. Now I have zero desire to return and it is sad. I want to return, but .... they are making it difficult. I feel like they want the game to fail and completely lose their player base.
147 million in weekly costs is absolutely absurd, especially when considering that you’re paying for, what is effectively, a glorified space garage and trading outpost, that has no real way to pay for itself, let alone allow the player to make enough money off of it to offset the costs and earn a little extra on the side to afford other things. At this point, it’s just something you buy to flaunt your wealth and advertise how much disposable time you have to grind in Elite. Almost completely pointless, if not completely pointless.
> is absolutely absurd With the outcry from the community, this is almost definintley going to change. They'd be insane not to with the forums being flooded with "lower/remove the upkeep"
Unless you're in a squadron/fleet and use it to benefit the group. Have the group chip in for the cost of running the fleet carrier. Maybe this is what ED is thinking the use is for?
Plus you get screwed when you go to sell it. If you have it for 3 months or more, you only get 33% of the original value, plus a penalty based on distance to the nearest shipyard!
Imagine taking your carrier far from the bubble, to use it as a mobile outpost far from home. You’d literally have to make all your money on exploration, because you can’t make any money from your own carrier if there’re no players nearby...
I sincerely hope someone at frontier gets yelled at for these prices and layout. Having to hold your mouse button for 5 minutes to add cash, and then spending 10's of millions a week to fund this is a joke
Yeah this joke regarding adding or subtracting the cash is most likely due to our beloved consoles with their shitty controlers again. They have no keyboard (by default anyways) and implementing a visual one in-game due to that would be too much of an effort i assume, good example again why i dislike consoles :)
@@DavideMoriello but if 50-60 join together to buy one.. only a couple players can use it due to the limited docking capabilities, so it doesnt even work for that...
I can literally jump 500ly in my conda before this thing even charges. This has got to be some joke all of it. Yeah subject to change!!! Needs a complete overhaul!
and worse is that I do not even know if you can watch the fleet carrier jump, I want to watch the portal open up, I want to see witch space. Not just sit in hanger waiting for it to pass over.
That's just too insane. There's no way anyone could have an actual life owning one of those things. Your better off just going to stations. I could understand if the station actually make the owner credits in return. Like a store. You buy stock for a price, sell it to other players for a bit more and you make money off of your services. If that's not the case then I see no logical reason to open a carrier.
My weekly upkeep is 39mil witht he current load out. I can make that cash doing 4-6 wing hauling missions, I have buddies that can help there or can enlist help of randoms. even if I do some core mining thats not a difficult cost as I can make that cash and then some. In a single mining session. I think keeping the carriers bank balance up is where things get tricky as it will use that balance to fulfill buy orders. So I need to work out how to make credits here. Its a welcome challenge trying to make this work. Hopefully its not a broken concept. EDIT: I have had to come back and update this, and thanks to those pointing out too. The weekly upkeep was 39mil prorated to Thursday server cycle. its actually much much higher at 136.5 mil for my loadout. This among other things have made this a challenge I am not will to undertake and make work. I was optimistic going in but alas I have seen enough.
@James Van Considering your carrier will be open for business even when you're not in game, and that NPCs use it too, then odds are it can be made self-supporting.
Fleet carriers are built for....wait for it.....fleets! As in they aren't built for solo play. I agree these prices are a bit high but....still they aren't intended for solo play
@@joealfimc the carrier rates are prorated apparently, so thats just the cost until thursday. For all services, it will cost ~147 mil a week currently.
I'm sure when they announced fleet carriers, everyone immediately had grand images in their head of staring at the bulkhead on a hangar bay, like you do in any other station, while it jumps. That was just groundbreaking.
How after years of developments , 6 months delay to "perfect" it can a company as big as fdev not have A SINGLE PERSON figure out it is insane to have to hold down a button for 5 min to fund your carrier..i can't even get past that part to get upset about the cost heh
Elite team got dissolved by FDev other games. Elite is on life support. They even dumbed down their original concept of FC but claim they ''perfected them for us'' This is insulting..
I stopped looking forward to things after Powerplay, honestly. The only thing they appear to value is time spent grinding, and this is just grinding to the ultimate degree.
While I understand why everyone seems to hate these, and I do think it's wayyy too expensive, I actually think they're really cool, and the idea of having a personal home base/business that you have to use strategically to keep afloat is really neat to me. If they end up bringing in enough profit to support themselves and make some money then I think they'll be a fantastic addition.
@@gouch419 Yeah, you can't. Machinima removed them all. I've uploaded a couple on BitChute if you want. I may get around to uploading them all eventually it just takes a long time
Even EVE isn't this much of a grind. At least in that game proper P2P interactions and transactions exist that make huge purchases like this possible, but nawwww we can't be trusted to give our spacebux to other cmdrs.
I remember in December of 2015 spending months (almost a full year about late October of 2016 ) to get a Cutter. I couldnt imagine how overwhelming the carriers would be to a new player.
@@rileyenia9388 that’s still a game. Until there’s a sim where you have to physically shit in real life to reduce a shit meter in the simulator, it’s still just a game. This isn’t real life, stop trying to make it real life.
Elite Dangerous exist: lets make the fleet carriers expensive as hell so very few can grind for weeks, even months til they burn out. No Man’s Sky: Here have a free freighter. Star Citizen: Coming soon.
@@andrewparkin4036 I wasnt even phased when all this was announced. Like every thing in Elite now, I feel the only reason for any individual to get this is for no other reason then to say 'I have one'.
Didn't play NMS for ages. I think I had to buy my freighter. Still, it's way more useful. I can not only carry my ships inside, but I can run around, speak with the crew (even if what they say is gibberish) and build a tiny base in there.
@@beny874 true, however if they were more affordable then I would buy one for exploration but the running costs and possibly having to mine for tritium to keep them fueled seems ridiculous to me. You can't even sell cartographic data from them, at least with NMS you can install a galactic terminal on your freighter and sell directly. It seems to me that for everything that they do in Elite NMS does it better and so far free.
To put the upkeep costs in some sort of perspective, a Gerald R. Ford-class Aircraft Carrier (including ~6,700 sailors) costs approximately USD18,000,000 per week to run.
Frontier Boss: "So how's the carriers update reception so far? Anyone checked Ant's video?" Frontier Social Media Manager: "Yeah, 98% thumbs up on Ant's video" Frontier Boss: "As usual, good, so 98% of community likes it, good..."
@@zwade612 The worst part is, i dont know what do myself. Like or Dislike the video? I liked the video and Ant''s honest report on the fleetcarriers, but i fucking hate what FDev have done and how much they have overpriced content thats 3 years too late to matter anyway.
@@CrimsonEsso I liked the vid cuz I support obsidian, love his videos but now... This guy just put a whole new perspective on things. FD looks at this and thinks everything is ok
They should shave off several zeros for the active cost and the cost when inactive should be 0. Why pay for something you don't use? It's a game, not a rented appartment.
You know, we can't let that happen. Enjoying things is something for GAMES, and we don't want to be lumped together with such kiddy stuff, do we now? ;)
to be honest, i didn't know that so immideatly searched for the trailer and i think i'll play some no mans sky instead of elite when i get back to my PC...
At first I was shocked to discover that repair/refuel/rearm and the ability to store your ships in it didn't come with the purchase price. Then I was like "Wait, it's FD. I'm not actually that shocked."
@@alvatoredimarco Im saying! It's a damn carrier. At least give the owner the ability to store all of their ships. You don't need a fully functioning shipyard with buying and selling to do that. But you're right, it's FDev...
So this "fleet carrier" requires an add on to function as a fleet carrier. Just that alone is massively wtf for me. Add in the upkeep costs, it's a hard pass.
Mk1Md0 like what if the us navy told the president that once their aircraft carriers were built and proven seaworthy they would then have to be redesigned and fitted with aircraft hangars. And then jet fuel storage. And then munitions storage. And then aircraft elevators. And then a flight deck. And then a catapult to actually launch them. Then a wing is finally launched and the government forgot to ask for arresting gear to land launched aircraft. This game is aids but this channel is good. It’s a shame it’s tied to this game
@Latte No, it's not a base model, you get a commodity market. Because FD knew that otherwise no one would use it lol (Obviously exagerrating for dramatic effect)
No a base model should be basically functional. This is a bad joke. Man only question is why should I punish myself paying for that thing? Is like buying a Ferrari only to learn you have to purchase wheels, seats and the steering wheel. Oh yeah don't forget the Xtra for disc brakes man, ah you want to refuel well buy the fuel tank. WHAT THE FUCK ARE YOU THINKING FDEV.....?
Not that I've been following all this in detail lately. But I believe the carriers are for clans and squadrons over individuals. Be kind of silly if everyone is running around with the equivalent a Nimitz class.
Well, the sounds of the carrier jump are pretty good, but Elite has always had fantastic sound design. Not being able to watch the jump from an external camera is just the dumbest thing I've ever (not) seen =/
Ignoring the cost, what engaging gameplay aimed at veteran CMDRs is there? Very little other than an expensive means of moving your ships around... and even that is so slow (with an hour delay) even that is a questionable feature of use...
Still testing mine but 2 things come to mind -Creating the option of docking large ships in a system that has otherwise not catered for large ships due to having only outposts. -Creating a player market of mining Tritium and selling to people who own carriers, having tested mining the stuff I would happily pay twice the market average to anyone selling. EDIT: based on feedback given and further testing. my 2 points above no longer stand up. The costs per week I was enlightened to the fact it was prorated and will in fact be much more. 136mil on my current load out. I know I can change that and reduce it but that will really start to limit what it can do. And the player market thing for tritium isnt a thing considering it can be bought from the npc market. Oh well :-/
@@joealfimc So basically the only profitable or even cost covering activity for a carrier being trade based (and that being by the looks of it rather hands off just dump money in advance and hope).. Meaning anybody who doesn't like playing that style is just burning their credits to gain almost nothing... I don't mind trade/mining support being something they are good for. But it looks like that is all they are good for, which is really rubbish. The only reason I wanted one was to be able to have a mobile base to go exploring and be able to take some friends along for SRV and canyon races when we find a good candidate. But I am not playing hours and hours a week mining on the char that owns the carrier just to fund the damn thing out in deep space. So my explorer toon can have that fun - I bought the game again just for solo exploration not to grind heaps of credits and ENG mats so I can have racing ships out in the black funded by the bubble dweller! I can thing of other fun things I'd have done with it.. If FDEV would allow it, but all the released details say nope..
@@MrFahrenheit200 Indeed, but needlessly travelling over a dozen times slower than an Anaconda will make an Exploration FC not very enjoyable for exploration What happened to all the suggestions of dedicated roles/behaviour from 18 months ago?
@@paisis123 Not to mention, does your carrier stock prices show up on the in-game trade window... if not, then players are just going to miss your carrier all together regardless.
THIS IS precisely the whole Elite Dangerous experience!!! Exploration? -Jumping to the same looking stars and planets and honking for no reason. Also many of the creatures wont even register in to the Codex and that bug existed for years! There are just a dozen of creatures and they still don't fix only thing that is semi worth exploring. Mining? -well it got A LOT better than previously, but for example: Previously carriers supposed to have support ships and I imagined what you could do with mining version of it: laser paint an asteroid for your mining support vessel that will eat that asteroid like a Dredger megaship (that we were supposed to see in Elite long ago) or that it at least could send waves of limpets to assist you and your wing in mining. See endless possibilities? Not Frontier.. Trading? -You press + on commodities on one station and then press - on another station. Nothing happens! You see no impact on surrounding world! Just + and - in a spreadsheet.
It's a shame there's no bridge we can stand on with these carriers. It would be nice to have like an aircraft carrier bridge with lots of windows where we can see ships land and the few panels we can play with. Be great in VR.
imagine having a lack of new content in your game, so you decide to finally add something new and it forces players to grind their asses off to buy it AND force the players to keep grinding for that... who is deciding all this? frontier even know what it is like to get 5 + billion?
Honestly the base price isn't a problem, it should be a bit expensive. I expected around 15 billion tbh, so I'm pretty happy with the price. You can get 5 billion in less than a week of grinding. The issue is the upkeep
@@go-xn8ow i know but, personally all my credits come from mining. there are fundamental things wrong with the game when it comes to balancing out credit gain. they keep nerfing mining for no reason where they should rather buff pve combat and other ways of credit gaining. I don't want to spend the rest of my "gamecarreer" mining to prevent my carrier from decomissioning.
They clearly have no idea what the money in their own gdamn game is worth, obviously nobody bothers to test things from a realistic point of view. Need proof? Transfering the gigantic ammounts of money required to buy the outfittings takes MINUTES at a time. ENTIRE MINUTES of holding down a mouse button. They clearly just edit some values in some sort of test account and test things from that.
There needs to be a financial incentive to own and operate a carrier. There needs to be a reason for the average player to want to save up and get one. You spend 1.5b and several hours of engineering on an anaconda because you can use it to make even more money, but all that the carriers provide are the cool factor and SOME usefulness for squadrons and such.
I just realised I still have this game installed on my computer waiting for content to bring me back. This update was a great reminder to free up some space for more deserving games. I feel kind of silly to have held up any hope this game had potential
It makes me really angry TBH. I am only a recent player and used to play Elite on the BBC B and also Frontier under DOS, so seeing this utter garbage makes me very irritated
It was never promising. The fact that they were spending literal years on this one "feature" instead of things players actually want like space legs or atmospheric landings is the opposite of promising. If it takes them 2 years to release THIS, that means there is no way any actual cool additions to the game are even possible let alone likely.
That was based on the numbers seen in the info stream, which were far more reasonable than what's in the beta for some reason. Perhaps they jacked the prices up to test the debt mechanics or something.
@@ElecManEXE you hope. i was watching exigious stream those prices are insane the numbers i said are in beta fdev again doning crazy things what is there thought process
Too expensive, had potential and is a good idea if it wasn't so expensive at least in the long term. So I'm gonna take a pass and stick with my Anaconda. Side note: penalizing me for something I already spent a ton of time and money getting is not a good way to get ppl to play your game more. Just in case game companies were wondering.
This shit should act as an actual carrier in movies. You can fly them yourself to any system, then you can take your smaller ship out to go land on planets, the carriers have massive fuel and crazy jump range. Then it would be fun, but the way it stands is just a glorified personal station.
@Latte yes it does, if you run out of money your fleet carrier will be gone. With the outrageous operating and weekly costs it's bound to happen to more than a few ppl who take a break from the game. That's what we call punishment. Which is ridiculous since billions will already be invested, not to mention the time spent.
So i was actually still grinding for one, until i watched yamiks and your video about the the need of upkeep ,possibility of debt and decommissioning if you haven't played for a while which stopped me from grinding. And now after seeing the costs of upkeep, and how much the carrier devalues over time i stopped playing at all and it feels good , no more grinding for the sake of more grinding . CMDR out. P.s. try out Mount and Blade banner lord, it's great
You totally had me on this . The upkeep apparently was like this during its Alpha for FC's not it is much much left I was told by a key member of the Fleet Carriers Owners Group.
honeslty i think its so much cooler just being inside the carrier and hearing all those sounds when jumping than if you were to be viewing it from outside, it sounds so cool
It's aimed at a niche group of end-game players and even they won't bother. I have folks on discord that can easily afford one, but won't buy one, because it's pointless to have.
The only way this can work is if npc interactions generate a money stream. Im disappointed in the jump sequence, in fact in the entire interaction system. I had excepted another cockpit of sorts on the bridge of the carrier from which you control things and would have a window to see the jump.
I hoped you can actually fly that bloody thing but OK, let's get NPC's to fly it but like you said, at least give us a freaking window so we can see what is going on outside or enable the external view like in normal ships
From the early footage we saw it looked like you could fly the support ships. And there were at least 3 different types. It wouldn't have been so bad to have an non interactive FC if the support ships were still pilot-able. I'm not sure why they changed that. I think that's a way bigger problem than the upkeep costs, personally. FCs are just a set of menus, really.
I was wondering if possibly the NPC's buying fuel and selling cargo ( like mining ) would be enough to make the 7 billion a year to support this thing. Otherwise you are literally grinding to have access to a menu.
Nothing would be wrong with these prices if commanders could transfer credits to eachother. Then you could have one fleet carrier per sqadron and the upkeep cost would be divided between the members
Right?? If there were more to it I'd try for one. If they allowed us to fly them ourselves. At this point I see no point in owning one other than the fact of being able to say you own one.
Early Nimitz class aircraft carriers cost roughly 4.3 billion. Annual direct unit costs started around 75 million back in 1976 with the USS Nimitz. USS George Washington, commissioned around 1992 had a direct unit cost started around 85 and was at ~105 by her second year. Depot level maintenance for refits roughly costs the Nimitz class about 300 million, but that sort of cost is not common and usually may average 70 million annually; the cost runs through cycles. The Drake class fleet carrier in Elite Dangerous cost 5.0 billion at purchase and has an annual overall cost of 7.6 billion. I would assume all the costs for O&S, intermediate, depot and direct costs are rolled into one flat fee without the spikes for refit. I also assume O&S costs for a space worthy craft is significantly higher than an ocean-going craft. Also, Aircraft carriers do not carry the capability for a shipyard facility. I would say there would have to a comparison between other ship classes to see how their operating costs compare to their purchase cost to really tell if her operating costs are really too high. She would have many more facilities than, say, a cruiser, and only comparable facilities would have to be used for any determination. Without further data, I would agree that she has an operating cost much higher than she should for her purchase cost. Unless all services are only possible through the vendors, which means any and all purchasers are being locked into a service plan in which the dealer is recouping the low sale price through the income from services and parts. Sounds like they need a Right to Repair movement in Elite Dangerous as well.
What do you want with those exo mechs? You can't land on them and they don't have upkeep costs. Total worthless. Maybe you even don't have to grind to get one.... To be sure: Just joking. 😉
In No Man's Sky, you can get a freighter (carrier) for free if you happen to jump into a system where one is under attack from pirates. If you shoot the pirates down, the captain will straight up give you his Freighter. FDev have no idea how to make a game. Shit, NMS even just put out an update with a goddamn *mech suit, TODAY*
Remember, NMS' iteration of carriers took LESS time to arrive, and their version actually does pay for itself rather fast. Like you know, it actually can turn a profit. It helps the player. Freighters make themselves desirable because they can accumulate units while you're not using them. They have what's called an appeal, a reason to want them. Something frontier never understood.
Fleet Carriers: the galaxy’s corner shop, where everything is twice the price of supermarkets but it’s always open and sits in areas unserviced by the big boys. Daft not to supply stuff wholesale to the carrier so it can make money.
Does anyone else see themselves as a pilot? I love to fly and drive around and explore and fight a little. I couldn't be less interested in owning a wallowing fleet carrier. I don't mind them being in the game, but I personally have no interest in them. I love flying my Cobra III because of its speed and agility. Much bigger than that and the fun goes away. It's like comparing a mini cooper to a minivan. What's been put in the game recently for people like me? I'd love to see realistic damage modelling. I'd love more complex ship systems to be availability and for engineering to require real skill. Like "any". I want more and interesting ships. More and interesting weapons. Different, specialised, SRVs that can be engineered. I'd love to be able to re-route power to work around problems to hire crew to fly wingmen or man turrets or whatever else. It feels like FD have lost their way a touch to me.
Poorly balanced? Minimal viable product design? Nigh on pointless shallow gameplay? Well I'm soooo surprised!!! FD need to get new designers... We've had nigh on 4-5yrs of these all too often shallow poorly conceived designs.
@@peadardonnelly5043 You didn't buy the game? They sold the game promising all this shit years ago, it might as well be considered early access still with all the missing content.
@@peadardonnelly5043 It came at the expense of long overdue engaging, layered mechanics to move the game forwards. Can you imagine if the effort put into say CQC, Multicrew, Generation Ships, Fleet Carriers had actually been dedicated into bar raising mechanics, instead of shallow dust collecting ill considered developments? For example a Thargoid Invasion that we could actually engage with via a Powerplay type view, with more involved combat mechanics of the type found 25yrs ago in other games? We're just 7-8 months away from "New Era" with the same designers creating that too... Count me as concerned!
As a solo player, I can live with the price tag. But there are just too many deal breakers for me. Upkeep costs, jump timing, and no cartography make a carrier useless for me. I'd much rather have crew options & functionality, be able to launch 2 fighters while solo, more SRV options, atmo environment, a space legs.
This update gives me the joy of owning a space station without the joy part.
And without the owning part.
@@Incognito-vc9wj and here I thought you could actually fly it. Nope.
Same bro
Haha. Clever
That was too real...
"Drake-class carrier suggests there could be alternate models"
Oh you mean like Scarab SRV?
haha true! :D
THIS. Holy shit we STILL don't have any SRVs other than the Scarab, despite FDev telling us there'd be variety.
I have been waiting forever for new SRV models
@@alvatoredimarco a variety of paintjobs
@@grittynerd For the low low price of 12 USD
the main issue isnt the upkeep cost (thouhg its certainly a reason) the main thing they overlooked is that they expect 1 to 5 players to be able to round up the money to pay for what is essentially a city.
there should be options to set up away missions and mining operations from the carrier to help pay for the upkeep, as well as setting up trade routes and designated traders that head out to nearby systems.
i guess that will come at some point (at least hopefully since it would smooth out the whole thing by a big percentage imo) but often its players that have alot good ideas which they then need to see tru/work out how to implement it down the road
That's worthwhile work that could be put in too. Fallout 4 even thought about the trade route thing as you set up various outposts but only if you unlocked a perk in the speech skill tree.
Kind of like owning a yaht - cant have people paying it with you can you ;) or maybe you can but it is one of the biggest money suckers for milionaires and above
“Hand of Dorn” sounds like ant is a Imperial Fists player
In the name of my Lord Dorn
@@TheNickmelchiori You mean Lord Adorable?
@@StMargorach
*Adornable.
Our lord and savior lord Thraka?
buys a fleet carrier
me: I'm never going to financially recover from this
This line is from Tiger King.
Then your budget goes down in flames and you loose everything and start from scratch pretty much. No thanks.
Is your Carrier named Carol Baskens?
it's like buying a house
Nothing good to say....
For a moment there I thought I was going to return to Elite Dangerous... but yeah...
I was about to start grinding a few billion but then yeah, maybe not
I feel bad for all the bad things i said about Star Citizen's early development. I could get this kind of gameplay with way less effort from X4.
Same; I'm not coming back for this.
@GoosE o7 whaat no way. You can just not buy it.
@@hadet Id still prefer Elites stunted development to star citizens blatant scam
If only the rest of Elite was as high quality as their sound design...
That's an impossibly high bar. The sound design in Elite is second to none.
Yeah, it's completely disconnected from the rest.
Unwavering perfection in one department, endless mediocrity everywhere else.
I've not played Elite that much, but the sound design has never been really anything for me but fitting and generic.
Might be that I'm not using surround headphones though.
@@SierraSierraFoxtrot I wouldn't call this games features 'mediocre'.
@@OneBiteoftheCherry I would
I’m okay with these costing a lot. It’s meant to be end game material after all. The thing I don’t like is the manipulative tactic of a weekly upkeep cost. The primary point of carriers is very clearly to keep players in the game in order to not lose such a massive investment.
The initial cost maybe. Everything else is way too high
It's like when they decided to make Fleet Carriers personal, instead of Squadron, they left the pricing at the Squadron level. These costs make more sense if you think about them being paid by a squadron of active players all pooling their credits together.
Exactly this
I think you're probably right on this one. They likely set the costs originally, but after they were set just went to work on everything else and forgot/neglected to adjust them.
Yeah, right, they only had what, 6 mos to a year after the change to go into the spreadsheet where those numbers are and change them. I'd call that willful incompetence.
@@bverkist Forgetting to rebalance everything seems to be a common theme, probably why 95% of all the commodities in the game are worthless
@@franticuploader3668 dont forget they announced these about 2.5 years ago! and this is what they came up with. they even scrapped the support vessels last minute, they had still mentioned them 5 months ago if that long. they cobbled this together last minute.
The carrier owner doesnt even get a forward facing deck viewing out of a force field but instead in the belly of the ship looking at a wall! Lmao so much missed opportunity to allow the owner to see the majesty of space or their own carrier jumping
Yeah, it shows how little effort they put into this when you can’t even watch the damn thing move.
Atleast they could have added light flickering or some shit as the ship jumped but no
@@user-lp7tx1fe6t oh but the lights dimmed ever so slightly...
Sound Design Team: 120% effort
Visual Team: 😴
I personally would prefer this "Casual" way of jumping because i would be tired of looking at animation after first like 5 times. Besides, i've seen enough of jumps while exploring the galaxy, i need no more.
Sounds ara amazing tho.
Initially I was excited at the prospect of Fleet Carriers. To have a movable home base with all my ships and some storage.
But no longer. It would be just a burden I can do without....
The sound effect during the transit is awesome, sadly the visual is completely lacking. I can't help but imagine how awesome it is if such top-notch sound effect is complemented with a bridge view watching the jump.
I want to thank FD for not charging me credits for the 6 months I did not play the game for storing my fleet for free in multiple places all over the bubble.
That was very magnanimous of them wasn't it.
@@sea0fgreen33 FD could finally decommission players from its game.
I've always been surprised that their wasn't at least a fee to store a ship..
They are decommissioning players by introducing crap like this after so long with no new content. I was excited about the prospect of actually having a reason to return. Now I have zero desire to return and it is sad. I want to return, but .... they are making it difficult. I feel like they want the game to fail and completely lose their player base.
Hell it only costs like 200mil to transport a ship to colonia...
147 million in weekly costs is absolutely absurd, especially when considering that you’re paying for, what is effectively, a glorified space garage and trading outpost, that has no real way to pay for itself, let alone allow the player to make enough money off of it to offset the costs and earn a little extra on the side to afford other things.
At this point, it’s just something you buy to flaunt your wealth and advertise how much disposable time you have to grind in Elite.
Almost completely pointless, if not completely pointless.
> is absolutely absurd
With the outcry from the community, this is almost definintley going to change. They'd be insane not to with the forums being flooded with "lower/remove the upkeep"
Unless you're in a squadron/fleet and use it to benefit the group. Have the group chip in for the cost of running the fleet carrier. Maybe this is what ED is thinking the use is for?
Plus you get screwed when you go to sell it. If you have it for 3 months or more, you only get 33% of the original value, plus a penalty based on distance to the nearest shipyard!
@Latte bearing in mind exigious is talking directly with the community managers, theres a lot more room for feedback than previously
Imagine taking your carrier far from the bubble, to use it as a mobile outpost far from home. You’d literally have to make all your money on exploration, because you can’t make any money from your own carrier if there’re no players nearby...
Wow! It's incredible......
They're even duller and less engaging than I could ever imagine 😲
Lol. You're not wrong
It’s just something that’s like “hey...I’ve got money to support this..and play the game like normal..”
The sound department deserve a nobel price for that indoor jump sound effects.
"Our players are too happy over the new features. Let's make them terrible and enrage them a bit!"
Yaldabaoth
A bit?
I wonder if ED's gonna end up like Warcraft III: Refunded.. sry I meant Refunded
They love working on the Cons instead of the Pros with every single update.
oh boy .waiting an entire hour for the carrier to jump only to get a "jump failure" message. good job devs
If that is a thing, then I say fuck no!
Imagine the Fuel Rats with one of these. Like a central operation hub.
According to a comment 4mo's ago the Rats had 3 and are going for 5 carriers. It's probably safe to say they have 5+ at this point?
they have 3
This seems like a running theme with the game. "A good idea with poor execution."
I sincerely hope someone at frontier gets yelled at for these prices and layout. Having to hold your mouse button for 5 minutes to add cash, and then spending 10's of millions a week to fund this is a joke
It was intended. It's part of the grind. :)
Yeah this joke regarding adding or subtracting the cash is most likely due to our beloved consoles with their shitty controlers again. They have no keyboard (by default anyways) and implementing a visual one in-game due to that would be too much of an effort i assume, good example again why i dislike consoles :)
Prices I think are good... if they meant to be for squadrons. So 50-60 players can join together to buy one. But seems like you can't.
@@DavideMoriello but if 50-60 join together to buy one.. only a couple players can use it due to the limited docking capabilities, so it doesnt even work for that...
That holding mouse for hours is showing us exactly that FRONTIER DOES NOT PLAY THEIR OWN GAME!
Wish they would give you a cockpit view at least when you're jumping.
That would have added another three months to the development time.
They may, but its will cost you 10,000,000 credits per week for that option.
@@cmdrcorvuscoraxnevermore3354 and another 250,000,000 Cr to install a cockpit module
no no no you guys got it all wrong. It's a $5 monthly subscription for a cockpit view...
It's a shame. This could have added so much to the game, but judging by most comments it's turned out to be a joke. Seriously needs some rethinking.
Ok, so how does it change gameplay?
Except that you now have a credit-eating monster you have to keep feeding, what do you GET? What does it DO?
Z
I can literally jump 500ly in my conda before this thing even charges. This has got to be some joke all of it. Yeah subject to change!!! Needs a complete overhaul!
Didn't know the conda is a fleet carrier too.
Mate he is referring to how far in can travel in the x amount of time
wait how tf do you have a jump range of 500ly
@@masonpobst I guess, he means multiple jumps (at least two). The longest jump range for a conda I've heard of is 337.32 ly.
and worse is that I do not even know if you can watch the fleet carrier jump, I want to watch the portal open up, I want to see witch space. Not just sit in hanger waiting for it to pass over.
This needs a full rework. Sorry FD you really lost touch with everyone this time.
This time? Do you mean for a long time?
Dude they never were in touch.
"This time"? Good one!
Yup. Swing and miss. Again.
Don’t forget to change your oil or the repo man come a-nockin...lol
That's just too insane. There's no way anyone could have an actual life owning one of those things. Your better off just going to stations. I could understand if the station actually make the owner credits in return. Like a store. You buy stock for a price, sell it to other players for a bit more and you make money off of your services. If that's not the case then I see no logical reason to open a carrier.
My weekly upkeep is 39mil witht he current load out. I can make that cash doing 4-6 wing hauling missions, I have buddies that can help there or can enlist help of randoms. even if I do some core mining thats not a difficult cost as I can make that cash and then some. In a single mining session.
I think keeping the carriers bank balance up is where things get tricky as it will use that balance to fulfill buy orders. So I need to work out how to make credits here.
Its a welcome challenge trying to make this work. Hopefully its not a broken concept.
EDIT: I have had to come back and update this, and thanks to those pointing out too. The weekly upkeep was 39mil prorated to Thursday server cycle. its actually much much higher at 136.5 mil for my loadout. This among other things have made this a challenge I am not will to undertake and make work. I was optimistic going in but alas I have seen enough.
@James Van
Considering your carrier will be open for business even when you're not in game, and that NPCs use it too, then odds are it can be made self-supporting.
Npcs don't use the carrier and can't land on it
Fleet carriers are built for....wait for it.....fleets! As in they aren't built for solo play. I agree these prices are a bit high but....still they aren't intended for solo play
@@joealfimc the carrier rates are prorated apparently, so thats just the cost until thursday. For all services, it will cost ~147 mil a week currently.
Damn I had no expectations and I’m still disappointed.
I'm sure when they announced fleet carriers, everyone immediately had grand images in their head of staring at the bulkhead on a hangar bay, like you do in any other station, while it jumps. That was just groundbreaking.
How after years of developments , 6 months delay to "perfect" it can a company as big as fdev not have A SINGLE PERSON figure out it is insane to have to hold down a button for 5 min to fund your carrier..i can't even get past that part to get upset about the cost heh
They do everything to squeeze more minutes of playtime to show their investors
Because no one at fdev actually plays Elite.
Elite team got dissolved by FDev other games. Elite is on life support.
They even dumbed down their original concept of FC but claim they ''perfected them for us'' This is insulting..
@@Mrrshal Exactly this. There is no other explanation to something like that.
@@Mrrshal welp this game is doomed *sad space sounds*
$520 million + 42 million A WEEK for the shipyard just so you can turn a "fleet carrier" into a ship that can carrier your fleet.
...And zero profit from the shipyard
I stopped looking forward to things after Powerplay, honestly. The only thing they appear to value is time spent grinding, and this is just grinding to the ultimate degree.
FD surprises me negatively once again.
@@JohnMichaelson so what your'e saying is you stopped enjoying the game 5 years ago, because powerplay came out like a year after the full release.
Exigious upkeep was 147 mil all upgrades including outfitting was over 20 bil to buy lol
Naming it "Hand of Dorn" was a nice touch.
While I understand why everyone seems to hate these, and I do think it's wayyy too expensive, I actually think they're really cool, and the idea of having a personal home base/business that you have to use strategically to keep afloat is really neat to me. If they end up bringing in enough profit to support themselves and make some money then I think they'll be a fantastic addition.
this reminds me of the colonel 100 meme from Battlefield 3.
"how do you afford a fleet carrier?"
"you got a shit bucket?"
“Sex, you guys havin some?” “Well ye-“ “WRONG ANSWER!”
Hahaha
Battlefields my pussy" lol I need to go back and watch that again
@@gouch419 good luck with that, because unfortunately most of them are private due to some legal issues.
you may still find them on vimeo though.
@@gouch419 Yeah, you can't. Machinima removed them all. I've uploaded a couple on BitChute if you want. I may get around to uploading them all eventually it just takes a long time
"Players are just brain-dead chimps who'll just stare blankly at their screens while drooling, they'll definitely enjoy this!" - Frontier
Even EVE isn't this much of a grind. At least in that game proper P2P interactions and transactions exist that make huge purchases like this possible, but nawwww we can't be trusted to give our spacebux to other cmdrs.
the worst thing is there are people actively defending the carriers
@@omnicognatee you have to wonder what these folks are doing all day
omnicognate the Elite nerds are the reason why this game is dead.
Frontier has the talent to convert something fun and innovative to a grindfest dull experience. All the excitement gone in an instant.
I remember in December of 2015 spending months (almost a full year about late October of 2016 ) to get a Cutter. I couldnt imagine how overwhelming the carriers would be to a new player.
Yet another great concept killed by FDev's perma-grind.
The fact that there's only sound and no visual during the FSD jump makes me sad.
Well, you could watch it jump out. You just couldn't watch it jump in.
@@IrishRepoMan Yeah, but nothing new is kinda sad, for me.
It does sound incredible but yeah the visual effects would be cool
@barbarino sound team are the best part of the dev team by far
The option to look out the FC cockpit...oh that's 10,000,000 per week.
update: the fuel rats have 3 and are going for 5
update: no one gives a shit.
@@ConorDoesItAll Its been 6 months bro calm down
Maybe i should go to the Zenith and get stranded there.. see if one massive Drake-class Fuel Rats will come and get me xD
Ngl that sounds like some epic star wars sh*t
Imagine waiting years for these and there only being one single type that only the top 1% will be able to ever afford
Well the game is a bit more realistic now, just like in real life, there are things that only the impossibly rich can afford.
@@premiersoviet4852 but its still a fkn game
@@Wha73v3r
Everyone can't be the richest. I like it.
@@Wha73v3r actually it’s not a game it’s a simulator it’s a common misconception to lump it in with a game
@@rileyenia9388 that’s still a game. Until there’s a sim where you have to physically shit in real life to reduce a shit meter in the simulator, it’s still just a game. This isn’t real life, stop trying to make it real life.
Elite Dangerous exist: lets make the fleet carriers expensive as hell so very few can grind for weeks, even months til they burn out.
No Man’s Sky: Here have a free freighter.
Star Citizen: Coming soon.
And now No Man's Sky has given us mechs too.
@@andrewparkin4036 I wasnt even phased when all this was announced.
Like every thing in Elite now, I feel the only reason for any individual to get this is for no other reason then to say 'I have one'.
Didn't play NMS for ages. I think I had to buy my freighter. Still, it's way more useful. I can not only carry my ships inside, but I can run around, speak with the crew (even if what they say is gibberish) and build a tiny base in there.
@@beny874 true, however if they were more affordable then I would buy one for exploration but the running costs and possibly having to mine for tritium to keep them fueled seems ridiculous to me. You can't even sell cartographic data from them, at least with NMS you can install a galactic terminal on your freighter and sell directly. It seems to me that for everything that they do in Elite NMS does it better and so far free.
X4: A few more years of updates
Frontier are clearly not aware that April fools are meant to be on the 1st. Complete joke!!!!
To put the upkeep costs in some sort of perspective, a Gerald R. Ford-class Aircraft Carrier (including ~6,700 sailors) costs approximately USD18,000,000 per week to run.
And I still have to edit files to change my Ui colour.
I thought I'd jump back into the game after a year hiatus. Nope.
John Ian O'Neill same. Maybe longer.
Totally John. Almost an insult to their customers
Frontier Boss: "So how's the carriers update reception so far? Anyone checked Ant's video?"
Frontier Social Media Manager: "Yeah, 98% thumbs up on Ant's video"
Frontier Boss: "As usual, good, so 98% of community likes it, good..."
Damn you just put something into perspective there.
He is big in the community, wonder how much he affects.
@@zwade612 The worst part is, i dont know what do myself. Like or Dislike the video? I liked the video and Ant''s honest report on the fleetcarriers, but i fucking hate what FDev have done and how much they have overpriced content thats 3 years too late to matter anyway.
@@zwade612 His only privilege is not getting banned for criticizing FDEV.
@@CrimsonEsso I liked the vid cuz I support obsidian, love his videos but now... This guy just put a whole new perspective on things.
FD looks at this and thinks everything is ok
You mean the update deception ?
Ok now I feel stupid for having reinstall the game ...
"Hand of Dorn" made me smile
It should be a 99% reduction in weekly costs when suspended.
should be like 1,000-50,000 per week. then im midly intrested.
Should be a 99% reduction in weekly costs when not suspended!
They should shave off several zeros for the active cost and the cost when inactive should be 0. Why pay for something you don't use? It's a game, not a rented appartment.
More like a 200% reduction. Players should be earning money from carriers each week, not losing it.
not gona lie, i think it should be 100% off when suspended but thats just me
Crazy prices, I was hoping for an update I'd be able to enjoy.
You know, we can't let that happen. Enjoying things is something for GAMES, and we don't want to be lumped together with such kiddy stuff, do we now? ;)
I could've dealt with 5,10,15 billion but these numbers are ridiculous.
@@smokeclouds8 i cant believe that if you want your CARRIER to CARRY you have to spend 20 million or more per week. What a sad joke.
Well looks like this update won't be the one that brings droves of former players back to the game.
Frontier has done an amazing job with the sounds as usual.
No Man's Sky just added mechs.
Hector G for real?
to be honest, i didn't know that so immideatly searched for the trailer and i think i'll play some no mans sky instead of elite when i get back to my PC...
Yeah. Freking awsome. Alot better then this shit.
Yeah they did. I just purchased no mans sky after ED said the fleet carriers were 5 billion credits screw thattttttt
Wut
It's called a carrier. And you have to pay a lot extra to give it the ability to carry.
Wut???
At first I was shocked to discover that repair/refuel/rearm and the ability to store your ships in it didn't come with the purchase price. Then I was like "Wait, it's FD. I'm not actually that shocked."
@@alvatoredimarco
Im saying! It's a damn carrier. At least give the owner the ability to store all of their ships. You don't need a fully functioning shipyard with buying and selling to do that.
But you're right, it's FDev...
Exigious upkeep was at 147 mil a week and if you want to upgrade it all including outfitting over 20 bil lol
@@technoviking2415 that isn't the point or subject of this post.
@@munky342 well its just another mega fail of the carrier m8
Dude thats so cool the whole carrier jump lock down and countdown was really awsome!
I must say the sound design is incredible in this game.
So this "fleet carrier" requires an add on to function as a fleet carrier. Just that alone is massively wtf for me. Add in the upkeep costs, it's a hard pass.
Mk1Md0 like what if the us navy told the president that once their aircraft carriers were built and proven seaworthy they would then have to be redesigned and fitted with aircraft hangars. And then jet fuel storage. And then munitions storage. And then aircraft elevators. And then a flight deck. And then a catapult to actually launch them. Then a wing is finally launched and the government forgot to ask for arresting gear to land launched aircraft.
This game is aids but this channel is good. It’s a shame it’s tied to this game
Hang on so my fleet carrier can't actually carry my "fleet" unless I fit an additional module that is 520mil and 42mil per week?? WTF?
@Latte No, it's not a base model, you get a commodity market. Because FD knew that otherwise no one would use it lol
(Obviously exagerrating for dramatic effect)
They should just call it a mega ship. If the base model can't store my fleet that would be false advertising!
Well, it, actually, can ferry player group fleet from the box. But cannot even refuel them, that is shame.
No a base model should be basically functional. This is a bad joke. Man only question is why should I punish myself paying for that thing?
Is like buying a Ferrari only to learn you have to purchase wheels, seats and the steering wheel. Oh yeah don't forget the Xtra for disc brakes man, ah you want to refuel well buy the fuel tank. WHAT THE FUCK ARE YOU THINKING FDEV.....?
Not that I've been following all this in detail lately.
But I believe the carriers are for clans and squadrons over individuals.
Be kind of silly if everyone is running around with the equivalent a Nimitz class.
You can't even take a look from the outside when traveling... My goodness... I will spend no time on this.
it is a pain, that you can't be in the carriers bridge
This!
Well, the sounds of the carrier jump are pretty good, but Elite has always had fantastic sound design.
Not being able to watch the jump from an external camera is just the dumbest thing I've ever (not) seen =/
Ignoring the cost, what engaging gameplay aimed at veteran CMDRs is there? Very little other than an expensive means of moving your ships around... and even that is so slow (with an hour delay) even that is a questionable feature of use...
Still testing mine but 2 things come to mind
-Creating the option of docking large ships in a system that has otherwise not catered for large ships due to having only outposts.
-Creating a player market of mining Tritium and selling to people who own carriers, having tested mining the stuff I would happily pay twice the market average to anyone selling.
EDIT: based on feedback given and further testing. my 2 points above no longer stand up.
The costs per week I was enlightened to the fact it was prorated and will in fact be much more. 136mil on my current load out. I know I can change that and reduce it but that will really start to limit what it can do.
And the player market thing for tritium isnt a thing considering it can be bought from the npc market.
Oh well :-/
@@joealfimc So basically the only profitable or even cost covering activity for a carrier being trade based (and that being by the looks of it rather hands off just dump money in advance and hope).. Meaning anybody who doesn't like playing that style is just burning their credits to gain almost nothing... I don't mind trade/mining support being something they are good for. But it looks like that is all they are good for, which is really rubbish.
The only reason I wanted one was to be able to have a mobile base to go exploring and be able to take some friends along for SRV and canyon races when we find a good candidate. But I am not playing hours and hours a week mining on the char that owns the carrier just to fund the damn thing out in deep space. So my explorer toon can have that fun - I bought the game again just for solo exploration not to grind heaps of credits and ENG mats so I can have racing ships out in the black funded by the bubble dweller!
I can thing of other fun things I'd have done with it.. If FDEV would allow it, but all the released details say nope..
@@joealfimc There is barely enough people in the same system at a given moment, especially with instancing to make sure its a stable source of profit.
@@MrFahrenheit200 Indeed, but needlessly travelling over a dozen times slower than an Anaconda will make an Exploration FC not very enjoyable for exploration
What happened to all the suggestions of dedicated roles/behaviour from 18 months ago?
@@paisis123 Not to mention, does your carrier stock prices show up on the in-game trade window... if not, then players are just going to miss your carrier all together regardless.
That sound design for the Fleet Carrier jumpdrive though, made my pants too tight... reminded me of the sounds you hear on car deck when on a ferry.
Well....that was action packed...and all for the small price of 5 billion...
Think ill grind on another game cheers!
so you are on the carrier and you staring at the wall, hmm what a immersion rofl,
And is supposed to be YOUR carrier. It feels more like you are just a passenger lol
I have a suspicion that the hole doesn't close off above you, so the whole time I was thinking to myself, OMG OBSIDIANANT LOOK UP FFS.
THIS IS precisely the whole Elite Dangerous experience!!!
Exploration? -Jumping to the same looking stars and planets and honking for no reason. Also many of the creatures wont even register in to the Codex and that bug existed for years! There are just a dozen of creatures and they still don't fix only thing that is semi worth exploring.
Mining? -well it got A LOT better than previously, but for example:
Previously carriers supposed to have support ships and I imagined what you could do with mining version of it: laser paint an asteroid for your mining support vessel that will eat that asteroid like a Dredger megaship (that we were supposed to see in Elite long ago) or that it at least could send waves of limpets to assist you and your wing in mining. See endless possibilities? Not Frontier..
Trading? -You press + on commodities on one station and then press - on another station.
Nothing happens! You see no impact on surrounding world! Just + and - in a spreadsheet.
@@ambientimpact All hanger bays close, don't be uninformed.
It's a shame there's no bridge we can stand on with these carriers. It would be nice to have like an aircraft carrier bridge with lots of windows where we can see ships land and the few panels we can play with. Be great in VR.
imagine having a lack of new content in your game, so you decide to finally add something new and it forces players to grind their asses off to buy it AND force the players to keep grinding for that... who is deciding all this? frontier even know what it is like to get 5 + billion?
Honestly the base price isn't a problem, it should be a bit expensive. I expected around 15 billion tbh, so I'm pretty happy with the price. You can get 5 billion in less than a week of grinding. The issue is the upkeep
Aegis especially after the mining nerf
@@CodenBahn "nerf", LTDs are selling for better than painite was ever sold for
@@go-xn8ow i know but, personally all my credits come from mining. there are fundamental things wrong with the game when it comes to balancing out credit gain. they keep nerfing mining for no reason where they should rather buff pve combat and other ways of credit gaining. I don't want to spend the rest of my "gamecarreer" mining to prevent my carrier from decomissioning.
They clearly have no idea what the money in their own gdamn game is worth, obviously nobody bothers to test things from a realistic point of view. Need proof? Transfering the gigantic ammounts of money required to buy the outfittings takes MINUTES at a time. ENTIRE MINUTES of holding down a mouse button.
They clearly just edit some values in some sort of test account and test things from that.
Just watching this because I'm considering buying a carrier. Nice nod to the IF with your carrier name. Very helpful. Thank you.
There needs to be a financial incentive to own and operate a carrier. There needs to be a reason for the average player to want to save up and get one. You spend 1.5b and several hours of engineering on an anaconda because you can use it to make even more money, but all that the carriers provide are the cool factor and SOME usefulness for squadrons and such.
I just realised I still have this game installed on my computer waiting for content to bring me back. This update was a great reminder to free up some space for more deserving games. I feel kind of silly to have held up any hope this game had potential
Same here.
Same here. Done.
how can you f... up something so promising, so hard
as a day 1 player, this makes me sad :(
It makes me really angry TBH. I am only a recent player and used to play Elite on the BBC B and also Frontier under DOS, so seeing this utter garbage makes me very irritated
It was never promising. The fact that they were spending literal years on this one "feature" instead of things players actually want like space legs or atmospheric landings is the opposite of promising.
If it takes them 2 years to release THIS, that means there is no way any actual cool additions to the game are even possible let alone likely.
@@jakepeat690 you are absolutely right.
Before the carrier jumped, the voice sounded so much like Joshua from War Games, that I expected it to say "Greetings Professor Falken."
“How can we make people hate this content that we hyped up and took forever to release??” -FDev always
Anyone else remember all the people saying it will only take a couple hours of mining to fund it for a year or 2.
Yeah so do I.
Lol i know right 147 mil a week over 20 bil to fully upgrade it lool
That was based on the numbers seen in the info stream, which were far more reasonable than what's in the beta for some reason. Perhaps they jacked the prices up to test the debt mechanics or something.
@@ElecManEXE you hope. i was watching exigious stream those prices are insane the numbers i said are in beta fdev again doning crazy things what is there thought process
Too expensive, had potential and is a good idea if it wasn't so expensive at least in the long term. So I'm gonna take a pass and stick with my Anaconda.
Side note: penalizing me for something I already spent a ton of time and money getting is not a good way to get ppl to play your game more. Just in case game companies were wondering.
Gameplay should give you rewards, that the point of games. WTF is this shit?
@@Priotech Makes me wonder where the fun in this update is. Energy sapping grinding nightmare to keep the hardcore players active I suspect.
it should have missions or resource gathering to mitigate the cost at least
This shit should act as an actual carrier in movies. You can fly them yourself to any system, then you can take your smaller ship out to go land on planets, the carriers have massive fuel and crazy jump range. Then it would be fun, but the way it stands is just a glorified personal station.
@Latte yes it does, if you run out of money your fleet carrier will be gone. With the outrageous operating and weekly costs it's bound to happen to more than a few ppl who take a break from the game. That's what we call punishment. Which is ridiculous since billions will already be invested, not to mention the time spent.
So i was actually still grinding for one, until i watched yamiks and your video about the the need of upkeep ,possibility of debt and decommissioning if you haven't played for a while which stopped me from grinding. And now after seeing the costs of upkeep, and how much the carrier devalues over time i stopped playing at all and it feels good , no more grinding for the sake of more grinding . CMDR out. P.s. try out Mount and Blade banner lord, it's great
Hell I’d rather play vanilla warband
It still feels weird that you can't go into the bridge of the carrier
If those prices make it into final, this content is dead on arrival like Multicrew
looks like they already dramatically reduced prices and upkeep.
multi-crew could've been SO nice too. but god dammit they dicked it up
Xzone256 im new to the game, what’s wrong with multicrew?
@@shekelboob I don't get it either.
@@Xzone256 Yeah, whats wrong with multi-crew ?
Over the months, “I'm excited, I'm excited not, I'm excited, I'm excited not.” Post beta I have landed on “not”.
You totally had me on this . The upkeep apparently was like this during its Alpha for FC's not it is much much left I was told by a key member of the Fleet Carriers Owners Group.
Once again, magnificent sound design by Fdev.
I want to see that from the command/observation deck of the carrier though.
lemme just slap that good ol' uninstall button 😂
@@RandomNameLastName811 i play X4 split vendeta and i enjoy it
Same lol
Attention all Carrier crew, Gellar field has been damaged, daemon incursion imminent, prepare for boarding
Awesome that you caught the reference! :)
Good ol' 40K
I saw "Hand of Dorn" being written and smiled.
On that side note, imagine the Thargoids ripping this out of witchspace.
@@ObsidianAnt So many content creators I like also seem to like 40k to some extent. Kinda weird but really awesome
@@ObsidianAnt Another good name would have been the Phalanx. But I feel that should be saved for something truly special.
Even though we weren’t graced with a visual of the jump, the sound was as superb as usual.
honeslty i think its so much cooler just being inside the carrier and hearing all those sounds when jumping than if you were to be viewing it from outside, it sounds so cool
A game that hasn't had a content update in years finally does but its aimed at a niche group within a niche group is bound to fail!
It's aimed at a niche group of end-game players and even they won't bother. I have folks on discord that can easily afford one, but won't buy one, because it's pointless to have.
@@stefangrobbink7760 That's the group I belong to. No way in hell am I spending that kind of money for such a pain in the ass.
Yeah it feels like a middle finger to the regular player doesn’t it
The only way this can work is if npc interactions generate a money stream.
Im disappointed in the jump sequence, in fact in the entire interaction system. I had excepted another cockpit of sorts on the bridge of the carrier from which you control things and would have a window to see the jump.
I hoped you can actually fly that bloody thing but OK, let's get NPC's to fly it but like you said, at least give us a freaking window so we can see what is going on outside or enable the external view like in normal ships
Well said! IT NEEDS NPC INTERACTIONS and therefore, a money stream from NPC ships as well as players
From the early footage we saw it looked like you could fly the support ships. And there were at least 3 different types.
It wouldn't have been so bad to have an non interactive FC if the support ships were still pilot-able. I'm not sure why they changed that.
I think that's a way bigger problem than the upkeep costs, personally. FCs are just a set of menus, really.
I was wondering if possibly the NPC's buying fuel and selling cargo ( like mining ) would be enough to make the 7 billion a year to support this thing. Otherwise you are literally grinding to have access to a menu.
You don't want to know what the "bridge window" option costs.
The reward for the massive grind, is a more massive grind. Thanks fdvev.
Nothing would be wrong with these prices if commanders could transfer credits to eachother. Then you could have one fleet carrier per sqadron and the upkeep cost would be divided between the members
At least in Eve Online when I buy or build a carrier,it's mine...
Until it's ganked fair and square.
"Ganked fair and square", that is the funniest oxymoron I've heard in a long time. Have thumbs ups!
After reading the april patch notes that just released I'm surprised you'll be undocking that carrier at all ;)
What an absolute credit sink, why would anyone even bother.
Right?? If there were more to it I'd try for one. If they allowed us to fly them ourselves. At this point I see no point in owning one other than the fact of being able to say you own one.
@@jamesvan2201 At this point, I wouldn't even say that. I'd be embarrassed to say I owned such a credit pit.
@@SpartasEdge i would as well
Ngl the Carrie jump gave me goosebumps 😂
Early Nimitz class aircraft carriers cost roughly 4.3 billion. Annual direct unit costs started around 75 million back in 1976 with the USS Nimitz. USS George Washington, commissioned around 1992 had a direct unit cost started around 85 and was at ~105 by her second year. Depot level maintenance for refits roughly costs the Nimitz class about 300 million, but that sort of cost is not common and usually may average 70 million annually; the cost runs through cycles.
The Drake class fleet carrier in Elite Dangerous cost 5.0 billion at purchase and has an annual overall cost of 7.6 billion. I would assume all the costs for O&S, intermediate, depot and direct costs are rolled into one flat fee without the spikes for refit. I also assume O&S costs for a space worthy craft is significantly higher than an ocean-going craft. Also, Aircraft carriers do not carry the capability for a shipyard facility.
I would say there would have to a comparison between other ship classes to see how their operating costs compare to their purchase cost to really tell if her operating costs are really too high. She would have many more facilities than, say, a cruiser, and only comparable facilities would have to be used for any determination.
Without further data, I would agree that she has an operating cost much higher than she should for her purchase cost. Unless all services are only possible through the vendors, which means any and all purchasers are being locked into a service plan in which the dealer is recouping the low sale price through the income from services and parts.
Sounds like they need a Right to Repair movement in Elite Dangerous as well.
Wow I am installing it again!! No man's sky will have exo mech!!
What do you want with those exo mechs? You can't land on them and they don't have upkeep costs. Total worthless.
Maybe you even don't have to grind to get one....
To be sure: Just joking. 😉
In No Man's Sky, you can get a freighter (carrier) for free if you happen to jump into a system where one is under attack from pirates. If you shoot the pirates down, the captain will straight up give you his Freighter. FDev have no idea how to make a game.
Shit, NMS even just put out an update with a goddamn *mech suit, TODAY*
I mech suit?! Today?! well that's me back on NMS lol
Not to mention the gameplay with the freighters in WAY more interesting with the ability to send out your frigates and build a base inside
also NMS VR is more engaging, I mean it was great in Elite too, new perspective and all but I had TrackIR before a Rift so it was a minimal change lol
Remember, NMS' iteration of carriers took LESS time to arrive, and their version actually does pay for itself rather fast.
Like you know, it actually can turn a profit. It helps the player. Freighters make themselves desirable because they can accumulate units while you're not using them. They have what's called an appeal, a reason to want them.
Something frontier never understood.
Fleet Carriers: the galaxy’s corner shop, where everything is twice the price of supermarkets but it’s always open and sits in areas unserviced by the big boys. Daft not to supply stuff wholesale to the carrier so it can make money.
Does anyone else see themselves as a pilot? I love to fly and drive around and explore and fight a little. I couldn't be less interested in owning a wallowing fleet carrier. I don't mind them being in the game, but I personally have no interest in them. I love flying my Cobra III because of its speed and agility. Much bigger than that and the fun goes away. It's like comparing a mini cooper to a minivan.
What's been put in the game recently for people like me? I'd love to see realistic damage modelling. I'd love more complex ship systems to be availability and for engineering to require real skill. Like "any". I want more and interesting ships. More and interesting weapons. Different, specialised, SRVs that can be engineered. I'd love to be able to re-route power to work around problems to hire crew to fly wingmen or man turrets or whatever else.
It feels like FD have lost their way a touch to me.
I bought this game a while ago for the fighting. I got truck simulator so i stopped playing.
@@doctorhealsgood5456 do you mean to tell me Truck Simulator has better combat than Elite Dangerous?
@@henryrodgers7386 lol
Yet another update showing how out of touch Frontier is with their own game and community
Poorly balanced? Minimal viable product design? Nigh on pointless shallow gameplay? Well I'm soooo surprised!!!
FD need to get new designers... We've had nigh on 4-5yrs of these all too often shallow poorly conceived designs.
you hit the Neil on the head man.
Neil considering it’s free content can’t really complain
@@peadardonnelly5043 You didn't buy the game? They sold the game promising all this shit years ago, it might as well be considered early access still with all the missing content.
@@peadardonnelly5043 It came at the expense of long overdue engaging, layered mechanics to move the game forwards. Can you imagine if the effort put into say CQC, Multicrew, Generation Ships, Fleet Carriers had actually been dedicated into bar raising mechanics, instead of shallow dust collecting ill considered developments? For example a Thargoid Invasion that we could actually engage with via a Powerplay type view, with more involved combat mechanics of the type found 25yrs ago in other games?
We're just 7-8 months away from "New Era" with the same designers creating that too... Count me as concerned!
"Hand of Dorn" *The Phalanx would like to know your location*
As a solo player, I can live with the price tag. But there are just too many deal breakers for me. Upkeep costs, jump timing, and no cartography make a carrier useless for me. I'd much rather have crew options & functionality, be able to launch 2 fighters while solo, more SRV options, atmo environment, a space legs.