Can you make this version using Alternative recipe? Like the Stiched Iron Plate, Copper Rotor, Iron Wire, Cast Screw... etc Ps: idk the recipe for the Modular Frame
@@TotalXclipse how fast is it supposed to produce smart plating? I ask because i made it the way you do and I seem to only produce 1 every 1.75 minutes.
Some bookmarks to the different parts of the build: 0:00 Intro and Iron bussing 2:47 Reinforced Iron Plates 9:58 Rotors 15:10 Modular Frames 19:33 Smart Plating 27:34 Decoration/Aesthetics
Something I've noticed a lot of people starting out don't realize... they know to look at the purity of a node, but don't know that the bit on top of some nodes that you have to clear off is ALWAYS pure. If you're checking purity, make sure it's really the node you're looking at.
Yup. Found that out the hard way last night. Good tip! I spent about an hour running around and looking at my map on a new game, trying to find a pure node that didn't exist.
I was happy after your first tutorial and therefore came back to watch this second part. Clearly understood and followed tips to run a basic parts factory and continued to make the assembler.. ran into problems and came here to watch this, expecting I'll understand things and continue in my game. But now, watching this, my brain has exploded and it's 1.30am. So imma go sleep.
Beginner here. After watching part 1 and implementing it in my world, I tried my hand at building the factory lines you show here on my own. And man, it works, but yours look so much cleaner and use much less space. The first video helped me get in the right mindset for this game as well, so thanks for that.
TotalXclipse is really good at explaining all of this stuff. Another great Satisfactory youtuber is Scalti. He does really efficient build guides that are multi-storied and great to look at. ImKibitz is another great Satisfactory youtuber and he is more known for his massive bases/builds and let's play series. I learned so much from watching those 3 and implemented many of their ideas or builds into my own worlds.
In the rotor and smart playing you have some of the lines crossed. For the rotor you have too many rods feeding into the assembler (25) and too little into the screw production (20). The smart plating had the screw lines for the two assemblers switches, however when drawing out the schematic myself it looks correct. Regardless thank you for putting this together
Hey, just getting heavily into this game and noticed on your rotor setup you put the 25 rods going to the wrong machine. Had the issue myself, accidentally put the 5 off of the middle splitter to the line going to the assembler instead of the screw makers. Just have to switch that line for anyone else who is having that problem.
Hah nice catch, this definitely deserves to be bumped up in the comments. I was staring at the rotor assembler and wondering why there was idle time, and why the screw makers were not getting enough rods.
@@TotalXclipse 21:49 This is backwards as well as you have 10 rods going to make screws that needs 18.5 and 18.5 rods going into the Assembler that needs 10. (edit) My fix to this lead to having to rework how the belts at 26:29 are routed as well, since there was now a lift in the way.
@@Sgt_SealCluber Thanks Alot! I suffered quite the headache trying to figure out what was going on. I had to look up how splitters worked and realize just how backwards it was. took me awhile to fix. The whole percentage thing is Freaky Deaky. Lol
just a tip for anyone following this and having power issues, once you have enough tickets to unlock what you need, cut the power to the sink. by having it running the way he set it up ALL your machines never go into standby because you never saturate your belts. if you cut the power to the sink the belts will saturate and the machines producing like iron rods, screws, etc will shutdown and go into standby and stop using power until you pull items out of the storages which they will kick in long enough to refill it and go back into standby. Biomass burners only burn fuel if they *need* to (unlike coal and fuel that burn it 24/7). The devs designed them this way so that your able to make your parts and not burn as much fuel. Having the sink from the very start is nice for addons, but not recommended to be ran 24/7. if machines can go into standby and not draw power, you will consume fuel at a much slower rate.
@@HoiPolloiNtertains no problem. I noticed it when I was hooking up one to open a pod. With it only connected to the pole it used 0 fuel. Due to this I use 16 of them for spike usage. My coal makes 1800 but the biomass is another 400ish reserve that won’t use fuel unless it kicks in which is good for short bursts or kick starting water extractors if your coal gens fail for some reason
Had two issues with the .sav file. - All of the iron miners in the back were unpowered, had to run a cable over to the far corner of the factory. - The smart plate smart splitter was sending everything to the overflow (middle) regardless of programming changes. I had to delete it and rebuild it with the same parameters. Otherwise, phenomenal help and great ideas for me.
I recently got this game and my factories are so inefficient because I was just winging it. These guides have been so helpful for fixing up my garbage factories. Thank you!
Around 16 minutes he skipped showing how to hook the iron line up to the constructors. For those confused, just make a mainfold by bringing the iron line forward into a splitter that goes to both
One thing i learned from this, using floor holes to go directly to machines on next floor. I had been using lines of Conveyor Walls to send materials up the outside. Looks cool but can get messy 😅
I have REALLY been enjoying your videos of the perfect factory! They have helped me a lot in learning all the ins and outs of Satisfactory and factory building. Thank you!!! I got to the end of the smart plating and ran into the problem with the swapped rod feeds and spent a couple of hours trying to figure it out and finally did. Then I thought to come look at these comments and it seems lots of people picked up on it too. But I'm thankful for the challenge because it taught me how to troubleshoot the feed balances. You should just say it was intentional as a learning exercise for your newbie viewers! 🙂
so at 16:30 i'm not sure how you balance the output from that remaining Smelter into the screws and rods line. You've got that one producing 21/min ingots, and 2 Constructors needing an uneven 1:2 split but not a lot of space to put it in.
I love this series as it's a clean build are /relatively/ efficient. In case of future versions of this series, the power requirement exceeds 8 Biomass Burners. I'd recommend covering Copper Sheets coal power prior to Smart Plating. This is a great 3 part series, love to see what other quality content you have to offer!
Going back through and using your videos to help organize everything better than I have in the past. I will say though that your video has many cuts that are just a tad early which mean I have to keep going back and forth in the video and that I have to try and interpret what I see rather than following along. Thank you for the video!
Just got the game at christmas, have watched so many of your guides over the last few days and they have been extremely useful. Thankyou so much. Subbed!
Dear TotalXclipse, your tutorials and architecting are awsome! I have already incorporated many ideas from you into my factory. Thanks for your work and please keep making great videos
Following along with this tutorial, and something you neglected to mention is that the initial eight generators don't seem to be enough to handle the power demands on such a large factory. I've got ten and had to disconnect half my factory from the power grid to avoid fuse breakage. Glad part three starts with coal, because I can barely keep up with biofuel production.
ياخي شكراً من القلب ساعدتني ف ترتيب المصانع حقتي بشكل رهيب اتمنى انك تضيف الترجمه العربيه في مقاطعك عشان العرب يستفيدوا منك واستمر والى الافضل يامبدع 👍🏼❤️.
Note for underclocking that if you're not afraid of doing lots of small calculations (and care about petty energy savings) it's probably more effective to spread out the overclocking evenly. If you have one manufacteurer at 100 and one at 50 you could instead have two at 75 and due to the exponential nature of energy cost that would be _slightly_ more effective.
I don't mean to be too petulant here.. but with the rotor production line you directed 25 rods over to the assembler and 20 to the screw constructors. where as you need a total input of 25 in the screw constructors and 20 in the assembler. For anyone who might be wondering this can be solved by rearranging the belt configuration on the output of the iron rod assemblers in a mirror of what it is in the video and this should improve the production of the rotor assembler from around 67% to 100%
Not sure if anyone else picked up on this? at 12:18 you split and balanced so you have 20 rods going left and 25 going right, however on the left side is the 3 constructors requiring 25 screws, and the right is the rotor assembler requiring 20. It's backwards... the belt should be going left so the screw constructors have the 25. If anyone made this build and is finding their screws are rod starved and their rotor assembler side has too many rods this is why :D
You made a mistake in Rotor line. You made the Output of the rod constructors so the screws get 20 rods and the assembler gets 25 but it has to be the other way around and you got your splitting of the iron rods for the screws in the smart planting line mixed up. Where your 18.5 rods go the 10 rods should go and vice versa.
The Elevators that bring Iron Rods upstairs for the Smart Plating are wrong. As you built it 18.5 Iron Rods feed directly into the Assembler where only 10 are needed. The line with 10 Iron Rods feeds into the splitter for the 2 constructors producing screws. It should be the other way round to work properly. Still nice work, keep it up :)
@@ademuse410 after he places the first 3 constructors and then puts the merger on the outer 2 and a splitter in the middle he puts the extra conveyor loop from the middle to the right merger its meant to be to the left merger small mistake but makes a big difference
just a tip though what I do is instead of sink the re-enforced iron plates and rotors from those 2 assemblers, I shove the overflow into an assembler that makes the smart plating and cut out all that other machinery. then sink the overflow from those (they worth WAY more points and saves a TON of power) once the plates and rotors fill up it kicks in and starts cranking out the smart plating. if you need the 50 for the unlock into coal, you can just grab 50 of each from storage shove them into that assembler by hand and presto you have the 50 right away, then once the plates and rotors are full it will make more (which you need a lot more later anyhow) :)
Personally I like to use one whole node or one full belt line per part so for reinforced plates I'll have one full belt of iron ore for plates and same for the rods to screws weather it's a 120 or 780 line that's why I love the alt recipe for rotors using steel pipes and wire so one iron belt one coal and one copper can make motors because pipes and wire also make stators and since motors require a 1:1 ratio of rotors and stators it's super easy and you can get quite a few motors produced per minute 😎👌
Hate to point out but I was only loosely following your structure, while strictly following your maths, and I noticed that you actually hooked up the 25 rods output to the rotor assembler instead of the 2.5 constructor array. This is easily fixed by anyone following this exactly by putting the splitter loop on the reverse side of the 3 constructor iron rod array. Simple belt switch will do.
saves on power and space, and produces more per minute to boot. It was easy adjusting the first video's screw setup for the alt. but this one is a bit more complicated to readjust.
Not only during the night, but also when working in the shadow, especially on youtube and/or after working in bright spots, (eg at 8:25) it would be helpful for viewers to use the lights of the suit. btw: their use costs no power and thus i usually have them turned on at all times.
Hey just an fyi for over clocking research. You only need one power slug to start. Then go to the right side of the tree and unlock slug scanner to help you find more slugs easier
Small pro-tips: - For the modular frame setup, set the miner to 80% - For the rotor setup, set the miner to 75% This ensures they run at the same rate as the furnaces use up the material (modular frame takes 48 ore and rotor 45 ore) You can also always change the "target production rate" in the minor (And any other machine that can be over/underclocked) to the amount that is used to get the right percentage for the machine.
12:18 I think this is wrong, it should be 25 rods to the left (connecting to screws) and 20 on right side to go directly to assembler. Or am I wrong here?
TO ANYONE TRYING TO FIX THE SMART PLATE SETUP... ALL YOU HAVE TO DO IS PUT THE START OF THE MANIFOLD LINE INTO THE ASSEMBLER AND THE IRON RODS GO IN PLACE OF THE START OF THE MANIFOLD LINE. lmk if you have any questions... i was stumped for a bit at first
Learned a lot. First you're very vertical in your approach in the sense that you go all the way from ore to product. It's probably very interesting since it lets you use the planner efficiently. I've been struggling with producing the stuff needed for the elevator v3, so this will definitely help. Also, floor holes. How did I miss those.
First off, I really appreciate your guides and overall coverage of the game. I'm brand new to the game, and your channel has been a wonderful -merger- _resource_ to help get my brain on the right belt! *Question(s):* Coming from your Pt 1 (your principles + my own design), into this Pt 2, just to be clear, we're establishing an *_additional_* series of plates and screw processing lines for the Assembler? We're not just routing the plates and screw processing line we already prepared in Pt 1 over to the Assembler?? Do we need the other plates and screws by themselves for some reason even if we already full storage of them? Edit: I see further in that we're using that combination _a lot,_ the scope of which I'm not sure I fully grasp yet. Can I assume you didn't opt to merge them in simply due to PPM limitations (vs ease of re-manufacturing) or something like that?
I believe you messed up here. You are only feeding 20 iron rods into the screw constructors which require 25 and you are feeding 25 iron rods into the assembler which only requires 20. When connecting the extra rods you connected to the wrong side. Correct me if I am wrong. 12:13
I just finished the rotor part of this build. I think you may have made a small mistake. You are sending 20 rods/min to screws and 25/min to the rotor assembler. I think you meant to reverse that since the screws need 25/min (2*10+5) and the rotor assembler needs 20. Am I wrong?
Helpful guide I've followed since the first episode, but smart plating production is limited by a screw shortage before the rotor line. I checked the provided save file to see if it was just a mistake I made but it's an issue there too.
For the rotors... dont you have the rods backwards? It looks like you have 20 rods going into the screws constructors and 25 into the assembler. It should be the other way around... although an easy fix
if your not hitting 100% efficiency check your belts. I followed this guide to a T and changed nothing and I just double checked and all machines on those lines (I run 3 of them because rotors are sooooo slow) are running at 100% efficiency. he does do what looks like some funky routing of belts because at this stage you don't have programable splitters to specify exact ratios and it can be confusing at first. But as I said all 3 of my rotor lines are following what he did in this video exactly and all are at 100% just fine
As someone who struggles with building factory's this is very useful. I need to make these I'm hoping it be less complicated as I have some alternative receipts 🙂
The part of this, and a lot of other factory builds I see, that just doesn't make sense for me, is how you built a whole huge production line that spits low end parts off into the void. And yeah, that's been super helpful (I riffed off part 1 of this) but now in part 2...you're not using any of those parts that are just flying off to get chunked?
i know this is older but if you have a pure iron node instead of a normal node can you use that with mk2 belt and split it into 2 mk1 belts at factory? in theory it would be the same input as 2 normal nodes correct or would it get slowed down in splitter?
What happen if I had Cast Screw Alternative? Just skip that iron rod contructor with the conveyor hole underground? And if I had Stiched Iron Plate I just need to replace the iron rod contructor to Iron Wire right?
I spent a lot of time scrubbing back and forth but I could not find the part where you set the smart plating on the assembler. Did you set the assembler to 100% efficiency making 2 per minute?
On the rotor setup, my middle screw constructor is barely getting iron rods to even make screws which throws off the entire assembler for rotors making it only product at 50% or so. why would that be? it's definitely getting iron rods but at a very poor rate
Great vids, I really enjoy the informative content and the ability to change and alter your ideas to suit my own base . Is a part three in the work? Keep up the hard work.
I having a problem with the smart plating setup there's a section where I must split 18,5 rods into 2 constructors, how would I go on about giving 10 to 1 and 8,5 to the other..
Quick question. Ive followed some of your other guides and i love that they are listed on the website. Is there a breakdown of this build on the website as well? i didnt see it if there is. If not, is there just a list of the number of machines i need. I would love to just be able to plan ahead! Great Video btw
Yes that's fine, I suggest running the belts on top of foundations to keep them neat but until you're into your steel phase you have no option but to transport material via belt or build another factory by the node
you can run a belt from 1 side of the map to the other (although I wouldn't recommend *that* long as it will cause performance issues due to how the engine renders things) but you can do it. there is no limit to the overall length, just a limit to each segment length
I just finished part 2. Excellent, absolutely excellent guide. It really helps with the overwhelming feeling on your first playthrough. I cannot thank you enough!! My only problem was building my part 1 base next to a hilly area so I ran out of room for the 19x9 foundation off the side of my main base but I just moved it in front of my factory and it faces face perpendicular lol. A bit awkward but it's mine. I also rushed coal power because those biomass generators aren't enough (I had 12-14 and it was burning wayyy too much fuel for the power it was producing). Those SINKS were 90% of the problem. Also, 2 questions - how come you didn't keep building onto your original part 1 base lines for more complex parts? Is it due to efficiency or just preference? And #2 question - how far along in the game will this base take you? Tier 5/6? When should you start setting up your endgame base? Thanks!
@@vlchk actually its quite common because the maam when scanning drives will only unlock from the pool of recipes you have current access to. so if you grab a drive in the first 5 minutes of gameplay odds are it will be cast screws if you have done 0 milestones as you have a very limited pool. I have done 3 playthroughs and got cast screws from my very first drive 2 out of 3 times. as a matter of fact if you unlock 0 milestones and spent the time to gather every drive in the game, after about 3 or 4 drives it will tell you that there is nothing to research and return the drive to (and waste 10 minutes of time)
Really good video for beginners and very cool factory. However with some of the jump cuts I found it sometimes hard to follow. Still a great video though
Ok so I'm relatively new to satisfactory (25 hours total) and at 11:55 shouldn't it be backwards? Where the extra 5 rods go to the left giving the extra 5 rods needed for 100 screws per minute? And still meeting the 20 rods per minute needed by the assembler? (If yall are wondering overclock the left constructor (screws) to 125 with a power shard the middle set to 62.5 and the right set to 62.5 for 100 screws a minute. Do correct me if I'm wrong because this seems correct
its actually correct. while he should have actually load balanced the screws (2 set to 33 per minute and 1 set to 34 per minute) instead of the 20/40/40, it will run at 100% efficiency after a little but of time running. I have the same exact setup and all the machines show 100%. The smart plating on the other hand (later on in the video) is backwards.
TotalXclipse, great videos Tks for all of them!!!!!! One noob question that i still dont get: Why everybody builds a plant for example to make Rotors from row material: iron? why you do not use what you are producing in the starting steel plants to make more advanced products? You need for example iron rods for something else? all the plants are from the row material and this is strange to me, in this video you start all over again instead of using what you already produce in the attached plant.
Because you will still need those materials for building. So it makes sense - certainly with a starter factory like this, to have rows of machines for each resource.
@@TotalXclipse tks for the replay! one last question, at start only one storage container is enough for every product or is better to have more (2 or 3) ?
@@markvuraldi the 18.5 rod on the left merger not the right one need to go up in the middle elevator and in the right merger put a lift pointing left and conveyor it to the lift on the left its a perfect 90( done it to the roof ) dont need to mess with conveyor floor hole
New to game and love your videos. Basic question, where is your starting location? I’m starting in a location that “looks” similar, but I have three normal iron nodes to start with a two limestone (one pure one normal). Please advise
So are we suppose to optimize by drawing from different nodes for every level of manufacturing recipes? Why not pull from the original base items created on the first level and let the overflow feed the more complicated recipes all the way up the chain?
what am i doing wrong??? i tried building the exact same way you did but no mater what i do, my efficiency is not as good as yours when making the materials?
for which items ? the smart plating he has an output backwards on and if you search the comments you will see how to fix that (I don't do it this way I use an overflow for them) the rest should reach 100% in time. some of them take time to get wound up and get all the parts flowing before they reach 100 also the ui doesn't update super fast so it can be at 100% but still show for example 80% for 15 minutes
Very new to Satisfactory, just found your videos. At the moment I like your style. Couple of questions the factory you have built in this and the last video, how long did it take to design?
I designed it on the spot, and just went with the flow - but I have over 4k hours in satisfactory so the experience meant I was much quicker at building it - also I used creative mods to allow me to speed up the build but it took probably a couple of hours
Out of topic, still satisfactory question. Anyone having issues with fcismas gift 🎁 turning in to ribbon 🎀 on the converbelt??? Its a glitch or intentional?
@TotalXclipse heya, so in the modular frame section, you do not show us how to connect the smelter to the constructors to get a 9/12 splitting of ingots. I do not know how to do it. Love this series of tutorial, for me as a new player it's really great, thanks!
I checked the save file and he didn't show it in the video, but in the save file he just has it split 50/50, and once the 9/m constructor is full then the 12/m will be balanced.
Will you also be doing a power plant episode? Cause I've been following these tutorials and I'm rapidly eating up all the biomass around my bass and these builds are taking up A LOT of power.
Agreed...my build up to rotors +/- a few machines is eating everything up power wise? I know you are in creative for the video, but did you test the power setup in real game? I'm out of juice! Edit: Currently using 8 biomass gens + 2 on the hub all burning solid biomass
@@blkdeath one thing you can do to save a ton of power, is don't automate the smart plating till you reach Phase 2 and have unlocked coal. to be honest you only need 50 to make it to phase 2 which you can just toss down an assembler and feed it 50 re-enforced plates and 50 rotors by hand and when they finish stuff them in the elevator. I don't even automate the re-enforced plates or rotors till I either unlock coal (vanilla) or some other bigger power source (modded) because they both produce slow as molasses and is just much easier imo to grab a handful of parts and hand craft them at the bench. which by the way if you did not know the crafting bench to craft a lot of something you can just tap the spacebar to engage autocraft and it will craft that item till either you tap the space bar again, run out of resources to make the part
@@blkdeath also cut the power to the sinks for a while. it draws a LOT of power and the way he has it setup it causes your machines to not go into standby and reduce the power usage. if you cut the sink then all your basic parts lines will instead shutdown when your storage is full instead of sink the items (which causes them to run nonstop). Also the sink uses like 30MW of power *each* as well which in his setup is 90MW of power alone on just the first factory.
Is there a way to remove rocks that cant be blown up? Like a cheat or something :( i made my factory based on your first tutorial and now when i made this one next to the first a big rock sticks out of my foundation
Unfortunately not, but you don't need to build the factory exactly where mine is. You can build it as a separate building nearby, just make sure your resources are belted to the right location 😊
I can't figure out your math on the smart plating at all. Screw constructors need a total of 18.5 rods per minute but are only getting 10. Rotor needs 10 rods and is getting 18.5. Ok, so you got those reversed. That explains that. Also, just as an fyi, the rotors are actually being shorted .77 screws per minute as they are really getting 49.33333 instead of 50. I might try to adjust things up a bit to insure it is getting a bit more than it needs rather than a bit less.
I came here to say this as well the conveyor belt going to the storage container is not attached the the smart splitter itself, but instead attached to a conveyor pole that happens to be under the smart splitter.
TotalXclipse I copyed your starter factory had to make some changes but all works fine....now I hate you lol you made me stay up building the factory all threw news years eve into new years day...phew all done im knackerd hehe..I stop playing the game because i hate spiders and when i ran into spiders while playing a while ago i think i might try and keep playing...Sir a BIG thank you for getting me back into the game.......oh btw.............HAPPY NEW YEAR!
Don't forget you can find the save on satisfactorytips.com :)
Can you make this version using Alternative recipe?
Like the Stiched Iron Plate, Copper Rotor, Iron Wire, Cast Screw... etc
Ps: idk the recipe for the Modular Frame
Can you please be more specific with your link. I cannot find the map for this build myself
@@romo2barber Satisfactory tips, then go to the factory showcase section, it's there :)
@@TotalXclipse how fast is it supposed to produce smart plating? I ask because i made it the way you do and I seem to only produce 1 every 1.75 minutes.
@@justanotherfng556 he is a youtuber, and he wont answer us below him. ;) its normal for youtuber they dont want to answer!
Some bookmarks to the different parts of the build:
0:00 Intro and Iron bussing
2:47 Reinforced Iron Plates
9:58 Rotors
15:10 Modular Frames
19:33 Smart Plating
27:34 Decoration/Aesthetics
What a hero!
Something I've noticed a lot of people starting out don't realize... they know to look at the purity of a node, but don't know that the bit on top of some nodes that you have to clear off is ALWAYS pure. If you're checking purity, make sure it's really the node you're looking at.
Yeah I found that out the hard way, accidentally mined the top part and it broke and then I was kicking myself for not realizing
Yeah found that out the hard way too lol.
Yup. Found that out the hard way last night. Good tip! I spent about an hour running around and looking at my map on a new game, trying to find a pure node that didn't exist.
I was happy after your first tutorial and therefore came back to watch this second part.
Clearly understood and followed tips to run a basic parts factory and continued to make the assembler.. ran into problems and came here to watch this, expecting I'll understand things and continue in my game.
But now, watching this, my brain has exploded and it's 1.30am. So imma go sleep.
Beginner here. After watching part 1 and implementing it in my world, I tried my hand at building the factory lines you show here on my own. And man, it works, but yours look so much cleaner and use much less space. The first video helped me get in the right mindset for this game as well, so thanks for that.
TotalXclipse is really good at explaining all of this stuff. Another great Satisfactory youtuber is Scalti. He does really efficient build guides that are multi-storied and great to look at. ImKibitz is another great Satisfactory youtuber and he is more known for his massive bases/builds and let's play series. I learned so much from watching those 3 and implemented many of their ideas or builds into my own worlds.
Nilaus is the king of factory games js 😎
Let's game it out has a great tutorial
TotalXclipse does let's play
Thanks for your videos man, absolutely love how simple you make it.
In the rotor and smart playing you have some of the lines crossed. For the rotor you have too many rods feeding into the assembler (25) and too little into the screw production (20). The smart plating had the screw lines for the two assemblers switches, however when drawing out the schematic myself it looks correct. Regardless thank you for putting this together
Hey, just getting heavily into this game and noticed on your rotor setup you put the 25 rods going to the wrong machine. Had the issue myself, accidentally put the 5 off of the middle splitter to the line going to the assembler instead of the screw makers. Just have to switch that line for anyone else who is having that problem.
Totally missed that thank you
Hah nice catch, this definitely deserves to be bumped up in the comments. I was staring at the rotor assembler and wondering why there was idle time, and why the screw makers were not getting enough rods.
@@TotalXclipse hahaha i discovered this also after quite some time! perhaps add a comment to your video !
@@TotalXclipse 21:49 This is backwards as well as you have 10 rods going to make screws that needs 18.5 and 18.5 rods going into the Assembler that needs 10.
(edit) My fix to this lead to having to rework how the belts at 26:29 are routed as well, since there was now a lift in the way.
@@Sgt_SealCluber Thanks Alot! I suffered quite the headache trying to figure out what was going on. I had to look up how splitters worked and realize just how backwards it was. took me awhile to fix. The whole percentage thing is Freaky Deaky. Lol
just a tip for anyone following this and having power issues, once you have enough tickets to unlock what you need, cut the power to the sink. by having it running the way he set it up ALL your machines never go into standby because you never saturate your belts. if you cut the power to the sink the belts will saturate and the machines producing like iron rods, screws, etc will shutdown and go into standby and stop using power until you pull items out of the storages which they will kick in long enough to refill it and go back into standby. Biomass burners only burn fuel if they *need* to (unlike coal and fuel that burn it 24/7). The devs designed them this way so that your able to make your parts and not burn as much fuel. Having the sink from the very start is nice for addons, but not recommended to be ran 24/7. if machines can go into standby and not draw power, you will consume fuel at a much slower rate.
I didn’t know that about the biomass burners. I’ve been micromanaging my burners like a psycho. Thanks for the info.
@@HoiPolloiNtertains no problem. I noticed it when I was hooking up one to open a pod. With it only connected to the pole it used 0 fuel. Due to this I use 16 of them for spike usage. My coal makes 1800 but the biomass is another 400ish reserve that won’t use fuel unless it kicks in which is good for short bursts or kick starting water extractors if your coal gens fail for some reason
Shouldn't the internal water buffer in the coal generators be enough for a restart
@@Thewall6110 what’s that got to do with my comment?
Had two issues with the .sav file.
- All of the iron miners in the back were unpowered, had to run a cable over to the far corner of the factory.
- The smart plate smart splitter was sending everything to the overflow (middle) regardless of programming changes. I had to delete it and rebuild it with the same parameters.
Otherwise, phenomenal help and great ideas for me.
I recently got this game and my factories are so inefficient because I was just winging it. These guides have been so helpful for fixing up my garbage factories. Thank you!
Copy/pasta without understanding is boring..He does nto explain stuff well sorry..he is just placing them...
Around 16 minutes he skipped showing how to hook the iron line up to the constructors. For those confused, just make a mainfold by bringing the iron line forward into a splitter that goes to both
One thing i learned from this, using floor holes to go directly to machines on next floor. I had been using lines of Conveyor Walls to send materials up the outside. Looks cool but can get messy 😅
I have REALLY been enjoying your videos of the perfect factory! They have helped me a lot in learning all the ins and outs of Satisfactory and factory building. Thank you!!! I got to the end of the smart plating and ran into the problem with the swapped rod feeds and spent a couple of hours trying to figure it out and finally did. Then I thought to come look at these comments and it seems lots of people picked up on it too. But I'm thankful for the challenge because it taught me how to troubleshoot the feed balances. You should just say it was intentional as a learning exercise for your newbie viewers! 🙂
so at 16:30 i'm not sure how you balance the output from that remaining Smelter into the screws and rods line. You've got that one producing 21/min ingots, and 2 Constructors needing an uneven 1:2 split but not a lot of space to put it in.
I love this series as it's a clean build are /relatively/ efficient. In case of future versions of this series, the power requirement exceeds 8 Biomass Burners. I'd recommend covering Copper Sheets coal power prior to Smart Plating. This is a great 3 part series, love to see what other quality content you have to offer!
@@deadmausish yes
Going back through and using your videos to help organize everything better than I have in the past. I will say though that your video has many cuts that are just a tad early which mean I have to keep going back and forth in the video and that I have to try and interpret what I see rather than following along. Thank you for the video!
Just got the game at christmas, have watched so many of your guides over the last few days and they have been extremely useful. Thankyou so much. Subbed!
I just realized that's actually where I built my whole ficsmas factory. Great starter guide.
where is this?
@@upside4282 very left side of the map about two thirds of the way up.
Dear TotalXclipse, your tutorials and architecting are awsome! I have already incorporated many ideas from you into my factory. Thanks for your work and please keep making great videos
Following along with this tutorial, and something you neglected to mention is that the initial eight generators don't seem to be enough to handle the power demands on such a large factory. I've got ten and had to disconnect half my factory from the power grid to avoid fuse breakage. Glad part three starts with coal, because I can barely keep up with biofuel production.
Thank you for the build! I had to go back and troubleshoot a few times bc I'm noob, but for such a large and complex factory I must say well done!
Just started Satisfactory and instantly got lost and overwhelmed. This (and part1) have helped me LOADS! kinda wish there was a part 3 *hint* xD
ياخي شكراً من القلب ساعدتني ف ترتيب المصانع حقتي بشكل رهيب اتمنى انك تضيف الترجمه العربيه في مقاطعك عشان العرب يستفيدوا منك واستمر والى الافضل يامبدع 👍🏼❤️.
Note for underclocking that if you're not afraid of doing lots of small calculations (and care about petty energy savings) it's probably more effective to spread out the overclocking evenly. If you have one manufacteurer at 100 and one at 50 you could instead have two at 75 and due to the exponential nature of energy cost that would be _slightly_ more effective.
Underrated comment, Thanks!
I don't mean to be too petulant here.. but with the rotor production line you directed 25 rods over to the assembler and 20 to the screw constructors. where as you need a total input of 25 in the screw constructors and 20 in the assembler. For anyone who might be wondering this can be solved by rearranging the belt configuration on the output of the iron rod assemblers in a mirror of what it is in the video and this should improve the production of the rotor assembler from around 67% to 100%
Awesome tutorial. I am picking up sooo many tricks for belt routing from you. Thank you for your time!
Not sure if anyone else picked up on this? at 12:18 you split and balanced so you have 20 rods going left and 25 going right, however on the left side is the 3 constructors requiring 25 screws, and the right is the rotor assembler requiring 20. It's backwards... the belt should be going left so the screw constructors have the 25. If anyone made this build and is finding their screws are rod starved and their rotor assembler side has too many rods this is why :D
You made a mistake in Rotor line. You made the Output of the rod constructors so the screws get 20 rods and the assembler gets 25 but it has to be the other way around and you got your splitting of the iron rods for the screws in the smart planting line mixed up. Where your 18.5 rods go the 10 rods should go and vice versa.
The Elevators that bring Iron Rods upstairs for the Smart Plating are wrong. As you built it 18.5 Iron Rods feed directly into the Assembler where only 10 are needed. The line with 10 Iron Rods feeds into the splitter for the 2 constructors producing screws. It should be the other way round to work properly.
Still nice work, keep it up :)
that what i realised ! now i need to understand how to correct it ! thanks
@@ademuse410 after he places the first 3 constructors and then puts the merger on the outer 2 and a splitter in the middle he puts the extra conveyor loop from the middle to the right merger its meant to be to the left merger small mistake but makes a big difference
@@phillipchudleigh3158 yes indeed ! Thanks for your help :)
just a tip though what I do is instead of sink the re-enforced iron plates and rotors from those 2 assemblers, I shove the overflow into an assembler that makes the smart plating and cut out all that other machinery. then sink the overflow from those (they worth WAY more points and saves a TON of power) once the plates and rotors fill up it kicks in and starts cranking out the smart plating. if you need the 50 for the unlock into coal, you can just grab 50 of each from storage shove them into that assembler by hand and presto you have the 50 right away, then once the plates and rotors are full it will make more (which you need a lot more later anyhow)
:)
@@problemchild959 Thank you!
Personally I like to use one whole node or one full belt line per part so for reinforced plates I'll have one full belt of iron ore for plates and same for the rods to screws weather it's a 120 or 780 line that's why I love the alt recipe for rotors using steel pipes and wire so one iron belt one coal and one copper can make motors because pipes and wire also make stators and since motors require a 1:1 ratio of rotors and stators it's super easy and you can get quite a few motors produced per minute 😎👌
Hate to point out but I was only loosely following your structure, while strictly following your maths, and I noticed that you actually hooked up the 25 rods output to the rotor assembler instead of the 2.5 constructor array. This is easily fixed by anyone following this exactly by putting the splitter loop on the reverse side of the 3 constructor iron rod array. Simple belt switch will do.
How are all you doing? Who else is Playing while they wait for the new VOD to drop?
All the rod into screw constructor chains remind me just how awesome the cast screws alternate recipe is.
saves on power and space, and produces more per minute to boot. It was easy adjusting the first video's screw setup for the alt. but this one is a bit more complicated to readjust.
Not only during the night, but also when working in the shadow, especially on youtube and/or after working in bright spots, (eg at 8:25) it would be helpful for viewers to use the lights of the suit. btw: their use costs no power and thus i usually have them turned on at all times.
Hey just an fyi for over clocking research. You only need one power slug to start. Then go to the right side of the tree and unlock slug scanner to help you find more slugs easier
Just got home, got a coffee and sat taking it all in, looking good m8.
Small pro-tips:
- For the modular frame setup, set the miner to 80%
- For the rotor setup, set the miner to 75%
This ensures they run at the same rate as the furnaces use up the material (modular frame takes 48 ore and rotor 45 ore)
You can also always change the "target production rate" in the minor (And any other machine that can be over/underclocked) to the amount that is used to get the right percentage for the machine.
12:18 I think this is wrong, it should be 25 rods to the left (connecting to screws) and 20 on right side to go directly to assembler. Or am I wrong here?
TO ANYONE TRYING TO FIX THE SMART PLATE SETUP... ALL YOU HAVE TO DO IS PUT THE START OF THE MANIFOLD LINE INTO THE ASSEMBLER AND THE IRON RODS GO IN PLACE OF THE START OF THE MANIFOLD LINE. lmk if you have any questions... i was stumped for a bit at first
been building your build for my starter factory really helpful thank you
Your solution came out a lot cleaner than mine 😅
Learned a lot. First you're very vertical in your approach in the sense that you go all the way from ore to product. It's probably very interesting since it lets you use the planner efficiently. I've been struggling with producing the stuff needed for the elevator v3, so this will definitely help. Also, floor holes. How did I miss those.
First off, I really appreciate your guides and overall coverage of the game. I'm brand new to the game, and your channel has been a wonderful -merger- _resource_ to help get my brain on the right belt!
*Question(s):* Coming from your Pt 1 (your principles + my own design), into this Pt 2, just to be clear, we're establishing an *_additional_* series of plates and screw processing lines for the Assembler? We're not just routing the plates and screw processing line we already prepared in Pt 1 over to the Assembler?? Do we need the other plates and screws by themselves for some reason even if we already full storage of them?
Edit: I see further in that we're using that combination _a lot,_ the scope of which I'm not sure I fully grasp yet. Can I assume you didn't opt to merge them in simply due to PPM limitations (vs ease of re-manufacturing) or something like that?
I believe you messed up here. You are only feeding 20 iron rods into the screw constructors which require 25 and you are feeding 25 iron rods into the assembler which only requires 20. When connecting the extra rods you connected to the wrong side. Correct me if I am wrong. 12:13
Yeah he just reversed the sides by accident the manifold needed to be on the left not right
I just finished the rotor part of this build. I think you may have made a small mistake. You are sending 20 rods/min to screws and 25/min to the rotor assembler. I think you meant to reverse that since the screws need 25/min (2*10+5) and the rotor assembler needs 20. Am I wrong?
I was just looking at this myself. It confused me as i am new to the game.
Awesome compact designs like always Total! Thanks for the inspiration!
Helpful guide I've followed since the first episode, but smart plating production is limited by a screw shortage before the rotor line. I checked the provided save file to see if it was just a mistake I made but it's an issue there too.
For the rotors... dont you have the rods backwards? It looks like you have 20 rods going into the screws constructors and 25 into the assembler. It should be the other way around... although an easy fix
Yes! I just spent an hour troubleshooting
if your not hitting 100% efficiency check your belts. I followed this guide to a T and changed nothing and I just double checked and all machines on those lines (I run 3 of them because rotors are sooooo slow) are running at 100% efficiency. he does do what looks like some funky routing of belts because at this stage you don't have programable splitters to specify exact ratios and it can be confusing at first.
But as I said all 3 of my rotor lines are following what he did in this video exactly and all are at 100% just fine
You are completely right. You need to swap the belts from the left to the right so the screws get 25 rods and the assembler 20 :)
As someone who struggles with building factory's this is very useful. I need to make these I'm hoping it be less complicated as I have some alternative receipts 🙂
The part of this, and a lot of other factory builds I see, that just doesn't make sense for me, is how you built a whole huge production line that spits low end parts off into the void. And yeah, that's been super helpful (I riffed off part 1 of this) but now in part 2...you're not using any of those parts that are just flying off to get chunked?
i know this is older but if you have a pure iron node instead of a normal node can you use that with mk2 belt and split it into 2 mk1 belts at factory? in theory it would be the same input as 2 normal nodes correct or would it get slowed down in splitter?
What happen if I had Cast Screw Alternative?
Just skip that iron rod contructor with the conveyor hole underground?
And if I had Stiched Iron Plate I just need to replace the iron rod contructor to Iron Wire right?
Yep skip the rod constructor. Stitched plates a similar build but don't know the exact recipe changes
Is it worth it to send the extra ore not behing smelled into the sink? Like the modular need 48 so you are wasting 12 ore per min basically
For those having issues with the elevator hole belt entrance/exit way Like I was. press R after first click to change from entrance/exit.
HEY, that's where I am building my ficsmas facility.
I spent a lot of time scrubbing back and forth but I could not find the part where you set the smart plating on the assembler. Did you set the assembler to 100% efficiency making 2 per minute?
On the rotor setup, my middle screw constructor is barely getting iron rods to even make screws which throws off the entire assembler for rotors making it only product at 50% or so. why would that be? it's definitely getting iron rods but at a very poor rate
In the modular frame section, you do not show us how to connect the smelter to the constructors to get a 9/12 splitting of ingots.
Great vids, I really enjoy the informative content and the ability to change and alter your ideas to suit my own base . Is a part three in the work? Keep up the hard work.
Part 3 hopefully for Friday
Thanks again!!
I having a problem with the smart plating setup there's a section where I must split 18,5 rods into 2 constructors, how would I go on about giving 10 to 1 and 8,5 to the other..
At 14:42 why do you jump ahead? when setting up storage and splitterss Why??
because we covered the process in the last video and this is a direct follow on from that video
I built 8 coal generators right after I automated rotors and reinforced plates so I didn’t have to worry about power
10:16 just underclock the smelters and the mines to 75%
Quick question. Ive followed some of your other guides and i love that they are listed on the website. Is there a breakdown of this build on the website as well? i didnt see it if there is. If not, is there just a list of the number of machines i need. I would love to just be able to plan ahead! Great Video btw
OK so I have to find new iron nodes for this ? ... nearest one is 800 m away is that OK with belts ?
Yes that's fine, I suggest running the belts on top of foundations to keep them neat but until you're into your steel phase you have no option but to transport material via belt or build another factory by the node
@@TotalXclipse thanks man great video
you can run a belt from 1 side of the map to the other (although I wouldn't recommend *that* long as it will cause performance issues due to how the engine renders things) but you can do it. there is no limit to the overall length, just a limit to each segment length
I built the rotor setup, but the assembly has too much material it seems. It constantly goes to "max" amounts of screws and iron rods...don't get it
@TotalXclipse
How a training on going in and out of GOD mode.
I just finished part 2. Excellent, absolutely excellent guide. It really helps with the overwhelming feeling on your first playthrough. I cannot thank you enough!! My only problem was building my part 1 base next to a hilly area so I ran out of room for the 19x9 foundation off the side of my main base but I just moved it in front of my factory and it faces face perpendicular lol. A bit awkward but it's mine. I also rushed coal power because those biomass generators aren't enough (I had 12-14 and it was burning wayyy too much fuel for the power it was producing). Those SINKS were 90% of the problem. Also, 2 questions - how come you didn't keep building onto your original part 1 base lines for more complex parts? Is it due to efficiency or just preference? And #2 question - how far along in the game will this base take you? Tier 5/6? When should you start setting up your endgame base? Thanks!
Wont this be a simpler design with the casted screws and bolted alt recipes?
Yes, but this is a guide for starting up, and unless you use a mod, the chance to get these recipies from the first few HDDs is quite low.
@@vlchk ironically i got the bolted frame as my first, the reinforced one after and the casted screws next. Then two pure resources one after.
@@vlchk actually its quite common because the maam when scanning drives will only unlock from the pool of recipes you have current access to. so if you grab a drive in the first 5 minutes of gameplay odds are it will be cast screws if you have done 0 milestones as you have a very limited pool. I have done 3 playthroughs and got cast screws from my very first drive 2 out of 3 times. as a matter of fact if you unlock 0 milestones and spent the time to gather every drive in the game, after about 3 or 4 drives it will tell you that there is nothing to research and return the drive to (and waste 10 minutes of time)
Really good video for beginners and very cool factory. However with some of the jump cuts I found it sometimes hard to follow. Still a great video though
Ok so I'm relatively new to satisfactory (25 hours total) and at 11:55 shouldn't it be backwards? Where the extra 5 rods go to the left giving the extra 5 rods needed for 100 screws per minute? And still meeting the 20 rods per minute needed by the assembler? (If yall are wondering overclock the left constructor (screws) to 125 with a power shard the middle set to 62.5 and the right set to 62.5 for 100 screws a minute. Do correct me if I'm wrong because this seems correct
its actually correct. while he should have actually load balanced the screws (2 set to 33 per minute and 1 set to 34 per minute) instead of the 20/40/40, it will run at 100% efficiency after a little but of time running. I have the same exact setup and all the machines show 100%. The smart plating on the other hand (later on in the video) is backwards.
will the game change to much for savegames to survive on full release.. and aint full release kinda close now ?
TotalXclipse, great videos Tks for all of them!!!!!! One noob question that i still dont get: Why everybody builds a plant for example to make Rotors from row material: iron? why you do not use what you are producing in the starting steel plants to make more advanced products? You need for example iron rods for something else? all the plants are from the row material and this is strange to me, in this video you start all over again instead of using what you already produce in the attached plant.
Because you will still need those materials for building. So it makes sense - certainly with a starter factory like this, to have rows of machines for each resource.
@@TotalXclipse tks for the replay! one last question, at start only one storage container is enough for every product or is better to have more (2 or 3) ?
why do you underclock woudlnd it be better to produce more items?
Great work.
So satisfactory to watch
16:38 You forgot the balancing for the iron bars.
THANKS SO MUSH!
😀😎😎
for beginners this is to crazy to do.... But it looks really awesome...
What is the reason you change some clock speeds? Or where does he explain it?
It just means that the machines aren't waiting for resources and run constantly
21:30 you split correctly but don't send rods ratio to the correct assembly line on top
How do you correct that?
@@markvuraldi the 18.5 rod on the left merger not the right one need to go up in the middle elevator and in the right merger put a lift pointing left and conveyor it to the lift on the left its a perfect 90( done it to the roof ) dont need to mess with conveyor floor hole
i dont know how i could post a picture of the change
@@jojoskunk thanks. I'll try to figure it out. Just started the game like 35 hours ago.
@@jojoskunk I think you can share an imgur link
New to game and love your videos. Basic question, where is your starting location? I’m starting in a location that “looks” similar, but I have three normal iron nodes to start with a two limestone (one pure one normal). Please advise
This starting location is in the west of the rocky desert, but you can make any area work for you 🙂
So are we suppose to optimize by drawing from different nodes for every level of manufacturing recipes? Why not pull from the original base items created on the first level and let the overflow feed the more complicated recipes all the way up the chain?
How many times have you built this base? :)
Twice, once to get my bearings and once for recording 😊
what am i doing wrong??? i tried building the exact same way you did but no mater what i do, my efficiency is not as good as yours when making the materials?
for which items ? the smart plating he has an output backwards on and if you search the comments you will see how to fix that (I don't do it this way I use an overflow for them) the rest should reach 100% in time. some of them take time to get wound up and get all the parts flowing before they reach 100 also the ui doesn't update super fast so it can be at 100% but still show for example 80% for 15 minutes
Very new to Satisfactory, just found your videos. At the moment I like your style. Couple of questions the factory you have built in this and the last video, how long did it take to design?
I designed it on the spot, and just went with the flow - but I have over 4k hours in satisfactory so the experience meant I was much quicker at building it - also I used creative mods to allow me to speed up the build but it took probably a couple of hours
Out of topic, still satisfactory question.
Anyone having issues with fcismas gift 🎁 turning in to ribbon 🎀 on the converbelt??? Its a glitch or intentional?
Sounds like a glitch to me
I'm scared of everything that has to with the Assembler!
@TotalXclipse heya, so in the modular frame section, you do not show us how to connect the smelter to the constructors to get a 9/12 splitting of ingots. I do not know how to do it.
Love this series of tutorial, for me as a new player it's really great, thanks!
Yeah this is why I came here too
I checked the save file and he didn't show it in the video, but in the save file he just has it split 50/50, and once the 9/m constructor is full then the 12/m will be balanced.
Will you also be doing a power plant episode? Cause I've been following these tutorials and I'm rapidly eating up all the biomass around my bass and these builds are taking up A LOT of power.
Agreed...my build up to rotors +/- a few machines is eating everything up power wise? I know you are in creative for the video, but did you test the power setup in real game? I'm out of juice!
Edit: Currently using 8 biomass gens + 2 on the hub all burning solid biomass
try to reach coal power and set up a coal power plant asap
@@blkdeath one thing you can do to save a ton of power, is don't automate the smart plating till you reach Phase 2 and have unlocked coal. to be honest you only need 50 to make it to phase 2 which you can just toss down an assembler and feed it 50 re-enforced plates and 50 rotors by hand and when they finish stuff them in the elevator.
I don't even automate the re-enforced plates or rotors till I either unlock coal (vanilla) or some other bigger power source (modded) because they both produce slow as molasses and is just much easier imo to grab a handful of parts and hand craft them at the bench.
which by the way if you did not know the crafting bench to craft a lot of something you can just tap the spacebar to engage autocraft and it will craft that item till either you tap the space bar again, run out of resources to make the part
@@blkdeath also cut the power to the sinks for a while. it draws a LOT of power and the way he has it setup it causes your machines to not go into standby and reduce the power usage. if you cut the sink then all your basic parts lines will instead shutdown when your storage is full instead of sink the items (which causes them to run nonstop).
Also the sink uses like 30MW of power *each* as well which in his setup is 90MW of power alone on just the first factory.
@@problemchild959 ty very helpful! Wasnt thinking about sinks
Hey what is the name of the mod you are using to build???
Can someone tell me please how much power this needs? Im afraid im not able to build it and power it because i dont have enough power
Is there a way to remove rocks that cant be blown up? Like a cheat or something :( i made my factory based on your first tutorial and now when i made this one next to the first a big rock sticks out of my foundation
Unfortunately not, but you don't need to build the factory exactly where mine is. You can build it as a separate building nearby, just make sure your resources are belted to the right location 😊
The only think I don’t like about this super build is that there is a lot of iron ore wasted.
I can't figure out your math on the smart plating at all. Screw constructors need a total of 18.5 rods per minute but are only getting 10. Rotor needs 10 rods and is getting 18.5. Ok, so you got those reversed. That explains that. Also, just as an fyi, the rotors are actually being shorted .77 screws per minute as they are really getting 49.33333 instead of 50. I might try to adjust things up a bit to insure it is getting a bit more than it needs rather than a bit less.
check your smart plate bin... its not storing items... there straight to bin...
if you rebuild the smart splitter and configure it the same way, it should work as intended
I came here to say this as well the conveyor belt going to the storage container is not attached the the smart splitter itself, but instead attached to a conveyor pole that happens to be under the smart splitter.
Realy missing a global diagram of what you are building. A for efford but 1 screenshot of flowchart can make this a lot more clearer to rebuild it.
TotalXclipse I copyed your starter factory had to make some changes but all works fine....now I hate you lol you made me stay up building the factory all threw news years eve into new years day...phew all done im knackerd hehe..I stop playing the game because i hate spiders and when i ran into spiders while playing a while ago i think i might try and keep playing...Sir a BIG thank you for getting me back into the game.......oh btw.............HAPPY NEW YEAR!