Really neat. Have you tried TerraBrush? I've been thinking about making a larger world, but don't really know whether Terrain3D or Terrabrush might be easier. it would be interesting to hear your opinion, if you've tried both.
So since the terrain 3d uses a height map does that mean something like the spatial gardner addon wouldn't work with it? Have you ever tried out dialogic addon or the Cogito template?
I was looking at spatial gardener briefly, but ProtonScatter just did things better for my needs. I haven't tried those plugins, but I'm definitely willing to give them a shot!
In almost every Godot video, Godot is full of errors. Might as well call it "Error simulator" 😂 Seriously though, this is a nice demonstration of the plugins. Though, with placing trees, it'd be better to have a vertex paint system, so we could paint where we want trees on a large terrain map. Same with rocks or any other scatterable object. I don't know if there is such a plugin though. I'd imagine Godot would slow down terribly, with such details though. Having the sphere placement is nice in its own way, if you want a group of trees in a few places. Edit: Whoever made the ProtonScatter plugin actually put some thought into it. It's nice to see it have optimization options.
There are always errors or warnings for me, but I try to save optimization for last when I can. Sometimes I just need to clear out the caches and things magically get better. ProtonScatter is amazing. I plan on using it a lot as I get back into my game.
Really neat. Have you tried TerraBrush? I've been thinking about making a larger world, but don't really know whether Terrain3D or Terrabrush might be easier. it would be interesting to hear your opinion, if you've tried both.
very helpful showing how to set up scatter proton
Thank you! It's one of my favorite addons and super powerful.
good job!
Thank you for watching!
Tree3D?
Free3D!
So since the terrain 3d uses a height map does that mean something like the spatial gardner addon wouldn't work with it? Have you ever tried out dialogic addon or the Cogito template?
I was looking at spatial gardener briefly, but ProtonScatter just did things better for my needs. I haven't tried those plugins, but I'm definitely willing to give them a shot!
I notice in put trees on what looks like a road. Is it possible to tell it where NOT to scatter an object ?
YES! You can place a shape as "Negative" so it avoids scattering in negative areas. I usually use paths for that.
Amazing! Tx.
Glad you enjoyed it!
In almost every Godot video, Godot is full of errors. Might as well call it "Error simulator" 😂 Seriously though, this is a nice demonstration of the plugins. Though, with placing trees, it'd be better to have a vertex paint system, so we could paint where we want trees on a large terrain map. Same with rocks or any other scatterable object. I don't know if there is such a plugin though. I'd imagine Godot would slow down terribly, with such details though. Having the sphere placement is nice in its own way, if you want a group of trees in a few places.
Edit: Whoever made the ProtonScatter plugin actually put some thought into it. It's nice to see it have optimization options.
There are always errors or warnings for me, but I try to save optimization for last when I can. Sometimes I just need to clear out the caches and things magically get better.
ProtonScatter is amazing. I plan on using it a lot as I get back into my game.