3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 2 of 2

Поділитися
Вставка
  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 15

  • @Here_is_Waldo
    @Here_is_Waldo 23 дні тому +1

    Really neat. Have you tried TerraBrush? I've been thinking about making a larger world, but don't really know whether Terrain3D or Terrabrush might be easier. it would be interesting to hear your opinion, if you've tried both.

  • @drawtheword7590
    @drawtheword7590 2 місяці тому +4

    very helpful showing how to set up scatter proton

    • @jddoesdev
      @jddoesdev  2 місяці тому +1

      Thank you! It's one of my favorite addons and super powerful.

  • @skooter500
    @skooter500 Місяць тому +1

    good job!

    • @jddoesdev
      @jddoesdev  Місяць тому

      Thank you for watching!

  • @firerunnew
    @firerunnew Місяць тому +2

    Tree3D?

  • @SylkieDev
    @SylkieDev 2 місяці тому +1

    So since the terrain 3d uses a height map does that mean something like the spatial gardner addon wouldn't work with it? Have you ever tried out dialogic addon or the Cogito template?

    • @jddoesdev
      @jddoesdev  Місяць тому

      I was looking at spatial gardener briefly, but ProtonScatter just did things better for my needs. I haven't tried those plugins, but I'm definitely willing to give them a shot!

  • @John_Henry83
    @John_Henry83 Місяць тому +1

    I notice in put trees on what looks like a road. Is it possible to tell it where NOT to scatter an object ?

    • @jddoesdev
      @jddoesdev  Місяць тому +1

      YES! You can place a shape as "Negative" so it avoids scattering in negative areas. I usually use paths for that.

  • @squarerootof2
    @squarerootof2 4 місяці тому +1

    Amazing! Tx.

    • @jddoesdev
      @jddoesdev  4 місяці тому

      Glad you enjoyed it!

  • @rremnar
    @rremnar Місяць тому

    In almost every Godot video, Godot is full of errors. Might as well call it "Error simulator" 😂 Seriously though, this is a nice demonstration of the plugins. Though, with placing trees, it'd be better to have a vertex paint system, so we could paint where we want trees on a large terrain map. Same with rocks or any other scatterable object. I don't know if there is such a plugin though. I'd imagine Godot would slow down terribly, with such details though. Having the sphere placement is nice in its own way, if you want a group of trees in a few places.
    Edit: Whoever made the ProtonScatter plugin actually put some thought into it. It's nice to see it have optimization options.

    • @jddoesdev
      @jddoesdev  Місяць тому

      There are always errors or warnings for me, but I try to save optimization for last when I can. Sometimes I just need to clear out the caches and things magically get better.
      ProtonScatter is amazing. I plan on using it a lot as I get back into my game.