fallout new vegas is always unplayable i bought the game expecting good walking mechanics; now im stuck in a situation for when i want to play the game I: install open close install an enb and neveda skies enb works but neveda skies doesnt seem to exist cross the road game crashes uninstalling
When I played Fallout 4 for the very first time, I honestly didn't really notice anything wrong with it. Then when I dived into mods to see what fun thing I could add to my game, it was a massive eye opener how ridiculously flawed and badly made Fo4 is. I just started noticing, constantly noticing, so many things that I hated about the game. Every single little crack of bad design just started throwing itself at me to notice and I hated it. I never really was playing a good game, I was playing a shattered pot of a game that had been broken and glued back together like 6 times. You don't really realize how badly designed a game is until you discover how much of it you can fix or improve upon with mods.
They should still optimize though, just because mods exist doesn't mean they can just ignore it. The most exciting things to see in changelogs for any game (atleast for me) is performance improvements, i'd love to see more if it in minecraft
Sometimes in the snapshots vanilla performance is better (higher fps) but still has more statering And the biggest problem with Minecraft performance is high render distance which destroy the FPS of the game On 2 chunks every PC probably can play this game at high frame rate
for me, modern versions actually perform better than older versions (with and without optimization mods) also mojang themselves add performance improvements regularly
Hmmmm you know, there is another thing some players use to improve gameplay without using mods at all for vanilla Minecraft, which involves changing our Java runtime environments. In fact, there's actually a few with a highlight one being one of Oracle's most performant environments: GraalVM. Maybe that could also be a topic for later vids to understand how switching Java Edition's runtime to another benefits the performance of vanilla gameplay.
For me, FPS are not a problem with optimising mods (170-250 fps) but I rarely play versions 1.16.5 and after because the chunk generation performance sucks on my pc (with a Intel Xeon e3 1220v3 (4 cores, 4 threads at 3.5 ghz)) and my game is always stuttering when I play with a render distance who is more than 5/6 (and playing with that sucks). And anyone who will says "Play with nvidium", I find that this mod is useless because the only computers that need more FPS are those who don't have an Nvidia 2000 series GPU. Sorry for my bad english
2:00 they don't do big performence update, in each version (even 1.13) has optimization that have been done, even in between big version like how 1.20.4 make lazydfu obsolete also since 1.13, when they decided to remake their engine, mc has become more and more threaded even tho the render didn't change that much. 1.12.2's render is almost the same as 1.20.1's
Has this ever been a problem? I average around 800-1000 fps when playing casual minecraft without mods. Even my old laptop gets in the hundreds of fps.
@@rosyidsyahruromadhonalimin8008Being a laptop doesn't automatically mean bad. My laptop can run minecraft with 100+ mods together with complementary reimagined shaders at a smooth and stable 60 FPS. GTX 1650, 8 gigabytes of ram (only 4 usable as 4 is taken by the system), i5 intel core cpu, 4 cores 8 threads This is all it takes.
4:15 This is a dumb statement, you shouldn't need mods to be able to play a game at 60 fps, one thing i'm really jealous of bedrock players is that they can play at huge render distances without mods, also do you know how annoying it is to have to change your mods to a different version every time you want to play a different version of minecraft, it would be so nice if I could just use the launcher, click on 1.20, or 1.16 or 1.21 and boot up minecraft, instead I need to re-download like 7 optimazations mods, thank god for moderinth app though which makes it so I can just instantly get the mods put into the game. I just don't get why mojang just doesn't work with modders to implement these mods into the game, like these guys are willing to work for free, they would probably love to help mojang, like I don't get why something like sodium isn't official in minecraft, it improves fps so drastically, is it so difficult for mojang to just reach out to mod devs, and ask them for help on adding their optimazations???
"I just don't get why mojang just doesn't work with modders" they actualy do, at least for some mods. Lazydfu is a good example of that, its no longer required beacuse mojang implemented what they were doing, same thing with starlight "like sodium isn't official in minecraft" older gpu compatiblity is lost with sodium (version of opengl need to be heigher) and its for that. Also mods devs need to be paid for what they did, otherwise we will just get more situation like soduim's creator (last time i checked they were homeless and basically have 0 money even tho they made soduim) "is it so difficult for mojang to just reach out to mod devs" lmao no, they often talk after update on tech discord server or under video. The issue is licensing, giving money to all devs and giving credits.
@@cylian91 Oh, I always was under the assumption that mojang rarely ever worked with mod devs, or reached out to them about technicall stuff, I just assumed since there where so many performance mods that mojang never reached out to mod devs, I guess it's no so simple to implement performance mods since mods change the game, and there are probably things mojang can't really change, though honestly I think mojang should just rework how minecraft is coded as since minecraft is just gonna keep getting more complicated, it's performance will probably keep getting worse. I don't know much about coding, but I know the software notch used to make minecraft was probably old, and is outdated now + he probably had really janky code that's impossible to change without re writing all of minecraft (Like sodium did with the rendering engine) so it's probably really hard for the mojang devs to find ways to make performance better without having 300 glitches pop up and without changing any vanilla mechanics.
Kinda clickbait, you said the game performance wasn't too bad in the title but the point you make in the video is that the game is just less worse than before.
The ONLY game unplayable without mods? Have you PLAYED a Fallout game?
fallout new vegas is always unplayable
i bought the game expecting good walking mechanics; now im stuck in a situation for when i want to play the game I:
install
open
close
install an enb and neveda skies
enb works but neveda skies doesnt seem to exist
cross the road
game crashes
uninstalling
stellaris
When I played Fallout 4 for the very first time, I honestly didn't really notice anything wrong with it. Then when I dived into mods to see what fun thing I could add to my game, it was a massive eye opener how ridiculously flawed and badly made Fo4 is.
I just started noticing, constantly noticing, so many things that I hated about the game. Every single little crack of bad design just started throwing itself at me to notice and I hated it. I never really was playing a good game, I was playing a shattered pot of a game that had been broken and glued back together like 6 times.
You don't really realize how badly designed a game is until you discover how much of it you can fix or improve upon with mods.
Please make a comparison between quilt ,fabric ,neoforge and forge in performance
They should still optimize though, just because mods exist doesn't mean they can just ignore it. The most exciting things to see in changelogs for any game (atleast for me) is performance improvements, i'd love to see more if it in minecraft
they don't appear in the changelog as its too technical for it, but i can assure you they optimize it (except rendering, it didn't change that much)
Sometimes in the snapshots vanilla performance is better (higher fps) but still has more statering
And the biggest problem with Minecraft performance is high render distance which destroy the FPS of the game
On 2 chunks every PC probably can play this game at high frame rate
for me, modern versions actually perform better than older versions (with and without optimization mods)
also mojang themselves add performance improvements regularly
and most perfomance update that aren't big aren't even in the changelog, there optimize it every update.
Starlight isn't needed for versions above 1.20 because Minecraft reworked the lighting engine. For that reason they archived it.
Hmmmm you know, there is another thing some players use to improve gameplay without using mods at all for vanilla Minecraft, which involves changing our Java runtime environments.
In fact, there's actually a few with a highlight one being one of Oracle's most performant environments: GraalVM. Maybe that could also be a topic for later vids to understand how switching Java Edition's runtime to another benefits the performance of vanilla gameplay.
bro has such a kind voice
there's actually a backport of sodium for 1.12.2
For me, FPS are not a problem with optimising mods (170-250 fps) but I rarely play versions 1.16.5 and after because the chunk generation performance sucks on my pc (with a Intel Xeon e3 1220v3 (4 cores, 4 threads at 3.5 ghz)) and my game is always stuttering when I play with a render distance who is more than 5/6 (and playing with that sucks).
And anyone who will says "Play with nvidium", I find that this mod is useless because the only computers that need more FPS are those who don't have an Nvidia 2000 series GPU.
Sorry for my bad english
what gpu do you have ?
@@cylian91 nvidia quadro k420
2:00 they don't do big performence update, in each version (even 1.13) has optimization that have been done, even in between big version like how 1.20.4 make lazydfu obsolete
also since 1.13, when they decided to remake their engine, mc has become more and more threaded even tho the render didn't change that much. 1.12.2's render is almost the same as 1.20.1's
Has this ever been a problem? I average around 800-1000 fps when playing casual minecraft without mods. Even my old laptop gets in the hundreds of fps.
you might be using optifine
what drug did you give your laptop bro, my potato runs minecraft like a power point slideshow
@@rosyidsyahruromadhonalimin8008 his "laptop probably has a 4090 with 128 gigs of ram with a ryzen 9"
@@rosyidsyahruromadhonalimin8008Being a laptop doesn't automatically mean bad. My laptop can run minecraft with 100+ mods together with complementary reimagined shaders at a smooth and stable 60 FPS.
GTX 1650, 8 gigabytes of ram (only 4 usable as 4 is taken by the system), i5 intel core cpu, 4 cores 8 threads
This is all it takes.
@@rosyidsyahruromadhonalimin8008 mine struggles to stay at 51 fps with fast graphics, wtf did they put on their laptop
i play vanilla minecraft. ask me any questions
yeah, theyre always chippin away at performance stuff! new content and performance improvements arent mutually exclusive!
I have forgotten ur existence
4:15 This is a dumb statement, you shouldn't need mods to be able to play a game at 60 fps, one thing i'm really jealous of bedrock players is that they can play at huge render distances without mods, also do you know how annoying it is to have to change your mods to a different version every time you want to play a different version of minecraft, it would be so nice if I could just use the launcher, click on 1.20, or 1.16 or 1.21 and boot up minecraft, instead I need to re-download like 7 optimazations mods, thank god for moderinth app though which makes it so I can just instantly get the mods put into the game.
I just don't get why mojang just doesn't work with modders to implement these mods into the game, like these guys are willing to work for free, they would probably love to help mojang, like I don't get why something like sodium isn't official in minecraft, it improves fps so drastically, is it so difficult for mojang to just reach out to mod devs, and ask them for help on adding their optimazations???
"I just don't get why mojang just doesn't work with modders" they actualy do, at least for some mods. Lazydfu is a good example of that, its no longer required beacuse mojang implemented what they were doing, same thing with starlight
"like sodium isn't official in minecraft" older gpu compatiblity is lost with sodium (version of opengl need to be heigher) and its for that. Also mods devs need to be paid for what they did, otherwise we will just get more situation like soduim's creator (last time i checked they were homeless and basically have 0 money even tho they made soduim)
"is it so difficult for mojang to just reach out to mod devs" lmao no, they often talk after update on tech discord server or under video. The issue is licensing, giving money to all devs and giving credits.
@@cylian91 Oh, I always was under the assumption that mojang rarely ever worked with mod devs, or reached out to them about technicall stuff, I just assumed since there where so many performance mods that mojang never reached out to mod devs, I guess it's no so simple to implement performance mods since mods change the game, and there are probably things mojang can't really change, though honestly I think mojang should just rework how minecraft is coded as since minecraft is just gonna keep getting more complicated, it's performance will probably keep getting worse.
I don't know much about coding, but I know the software notch used to make minecraft was probably old, and is outdated now + he probably had really janky code that's impossible to change without re writing all of minecraft (Like sodium did with the rendering engine) so it's probably really hard for the mojang devs to find ways to make performance better without having 300 glitches pop up and without changing any vanilla mechanics.
Kinda clickbait, you said the game performance wasn't too bad in the title but the point you make in the video is that the game is just less worse than before.
Really nice video!
79 views?
WHAT? Where is your audience?
first