This video has taught me: - how to use noise to get a sick electric effect - how to properly use trails - how to attach lights to particles - how to do texture sheet animation - how to use the Sorting Fudge - how to generally master it and make things look good with small tricks like size/color over lifetime and all that within less than 20 minutes. Usually for this amount of information youd have to watch 7 different tutorials from 7 different people that are 20 minutes each yet somehow you have put all this information in this short of a video without it being too much at once. Sure i have some understanding of Unity but this is just straight up impressive. Keep making content like this, good Sir. We need it.
i learnt so much from this vid.. It actually took me not 19min but 4 hours and 19mins to complete it. And it saved me about 4 days of learning particles the hard way x)
Thanks for this again Mirza. Love your pace and results. So simple how everything is put together but the options are so limitless it can be hard to tell where to even start sometimes. Seeing people put things together really helps with being able to take a stab at our own ideas.
It's relieving to hear positive feedback on the pacing. I was worried I was going way too fast after editing, but at the same time I'd hate to be watching a tutorial that drags on.
Thank you for this tutorial, and for linking to free assets! I've been making sabers for Beat Saber and effects like these fit the games aesthetic like a glove
I've followed the tutorial, but mine looks like its younger brother that fell down the stairs as a kid. I have no idea what settings I'm missing to get the graphical awe that is shown in the video. Everything is just a lot less crisp and less detailed looking. If someone knows, please enlighten me. I used 2020.2 in URP if it matters.
I used Inferno VFX for free but there is no similar particle to apply in the trail/render materials (?). So I'm stuck unfortunately (... I can't follow the rest of your adjustments). And by the way: Your description is too fast as if the speed is something to make it better ?
I was wondering if you could do a tutorial on how to do an effect similar to the one done in FEAR 2 for their ghosts. It looks like a smoke that distorts vision and it's a really neat effect.
Can you show how you make or get these good textures to use for particles? I wanna make my own textures to use with particles that look as good as yours.
Neither the start lifetime nor the limit velocity over lifetime modules affect the size or position of the electricity effect whatsoever. It just continues to flail and spark several feet away from my sword model. Do I HAVE to buy the paid VFX pack for this to work? Because the only difference between my project and your tutorial is the is the material so far and it's not working with the free material pack you suggested.
You don't have to buy the pack. It's possible you're still missing something that was in the tutorial, or there's a bug, or something changed between Unity versions. From what you're describing it sounds like something to do with the simulation space of the particle system, or the transform of a child not being aligned correctly with the parent.
My electricity isnt really smooth it's looks really rigid like the lines arnt curvyish and looks like lines connected together as in __/\/\_/ any one know how to make them smoother?
Hey that's pretty amazing indeed, still haven't got around to try and learn vfx and it's something i'm starting to get interested in tho i have a question how much does something like this affects your performance?
I can't seem to find that smokeBurst texture. I should have the latest version of the UVFX package as I bought it last week but there seems to be stuff missing.
Hey there! I imported UVFX from the store and the texture is definitely there. Are you sure you downloaded with the appropriate version of Unity? You can check which version the store served you by reading the text file for UVFX under _DOCS. To get v3.1, you'll need at least the highest version it was uploaded with, which is specified on the store page.
Hey, Thanks for the quick reply. I'm upgrading from 2017.1 to .3 right now. I'll have to check on that when it's done installing. Really Appreciating all these great tutorials. Cheers! Edit... I supposedly downloaded 3.1 but now I'm seeing the update button activated in my downloads. incidentally, I can't find the anim alpha additive shader, only the Blended. Any Insight on that?
Mirza you're amazing, thanks so much! I was wondering which are your lighting settings for this scene. Would you be so kind to post the values you use for this sample scene? Or maybe even do a tutorial :D
Ah! Well, there's nothing special there. In the scene you see, it's just a single directional light. The mouse also has a light attached to it, but it's not really noticeable in this video.
is it only me or the electricity lines are thicker ?! i followed every detail in the tutorial but i feel they look kinda thicker than the one in the tutorial where it looks more realistic , mine looks kinda cartoony , I do also have ultimate vfx, could the cause be of not enabling post processing bloom ?
i thought that as well, but why would it look this way when i followed the exact same setting in the tutorial and am also using the same version of unity, i just started using unity days ago and i feel lost where to reduce thickness
No worries, it's possible you missed a step since there's a lot of things going on. You can turn down the start size in the main module (a few settings up from the start colour) to reduce the thickness.
i cant believe it was actually bloom LOL after applying it the electricity seems much better and after that i also realized that i didn't scaled down the sparks as well where they seemed behaving weird before scaling them down thank you sooo much =D
hey man can you do a tutorial like this but the VFX is inside an object, like a helmet but it contains a black hole in it (google "Astrocyte Verse" from the game destiny 2)
Yeah, I tried this making my own droplet texture with a blur around it and it was closer, but still didn't match up to the massive amount of glow in the video
Damn... I guess I have a long way to go. By the way - what are your thoughts on the explosion of interest with unity games since VRChat started to gain popularity
Oh and um... because vrchat uses an older version of unity I can't achieve the same sort of lightning effect as this, but I made one that sort of works, but the trails do not work on those in particular...
Alright, i still cant make the glow effect that the electrecity has. I already imported particles, i imported the the stack and the global fog. Still doesnt work. Using unity 5.6.3p1
Do you think I could get a refund... I was looking for particles that don't need post processing to look decent. Cant even use half of the effects in the $40 pack. I'll buy one of your cheaper packs after the refund..
Hey again, The public documentation, the forum post, and the store page all clearly state the use of Unity's free stack. Some of the effects in the pack are disabled game objects by default. This is again mentioned in the documentation that's linked as a note - all you need to do is turn them on. Unfortunately, publishers can't process refunds directly, and Unity has to do it. If you still want a refund, please send me an e-mail with all the purchase information. UA-cam comments aren't the right place to handle this. Optionally, feel free to include any feedback about the asset in the e-mail which I could use to improve for the future :)
new to unity, good tutorial, but cant afford the affects pack lol, should've known that such a great game development program for free would have micro transactions
Awesome stuff! I've read your documentation, and there's a lot to take in, and I feel a bit retarded because I can't seem to understand how to make the trails make that beautiful glow! I'm still trying to wrap my head around it, and I'm sorry for having to bother you about this, but could you help me? I did read the documentation provided, and I got the Post-Processing Stack + Global Fog, but I still don't get what else I need. Could you please point me in the right direction? ^^
Hey there! Ultimate VFX was updated yesterday to include the prefab you see being made in the video as well as others similar to it. You'll need to be using Unity 2018.1 when you download to get that version (v3.2). Then, all you need to do it download and import the stack and the global fog effect. After you do that, just open up the demo scene for Ultimate VFX and you should see almost exactly the same thing as what's in the video. If you still need help, don't hesitate to send me an e-mail and we'll try work through it together :)
New Unity developer: Yes that is neat, but why make something cool and unique when we can make something super bland and boring for the android? I wish more people watched people like you, Brackeys, Quill18, Shane Beck, Gabriel Agular prod and Sebastian Lague and learn to do real games really well
This video has taught me:
- how to use noise to get a sick electric effect
- how to properly use trails
- how to attach lights to particles
- how to do texture sheet animation
- how to use the Sorting Fudge
- how to generally master it and make things look good with small tricks like size/color over lifetime
and all that within less than 20 minutes. Usually for this amount of information youd have to watch 7 different tutorials from 7 different people that are 20 minutes each yet somehow you have put all this information in this short of a video without it being too much at once. Sure i have some understanding of Unity but this is just straight up impressive.
Keep making content like this, good Sir. We need it.
i learnt so much from this vid.. It actually took me not 19min but 4 hours and 19mins to complete it. And it saved me about 4 days of learning particles the hard way x)
Nice ! :)
Thanks for this again Mirza. Love your pace and results. So simple how everything is put together but the options are so limitless it can be hard to tell where to even start sometimes. Seeing people put things together really helps with being able to take a stab at our own ideas.
It's relieving to hear positive feedback on the pacing. I was worried I was going way too fast after editing, but at the same time I'd hate to be watching a tutorial that drags on.
Much wow indeed.
Tempo is great as well
Thank you for this tutorial, and for linking to free assets!
I've been making sabers for Beat Saber and effects like these fit the games aesthetic like a glove
That sword looks great in VR, gonna try this out in VR when I get home.
14:11 you said change "Start Life Time". But actually did change "Start Speed".
I've followed the tutorial, but mine looks like its younger brother that fell down the stairs as a kid. I have no idea what settings I'm missing to get the graphical awe that is shown in the video. Everything is just a lot less crisp and less detailed looking. If someone knows, please enlighten me. I used 2020.2 in URP if it matters.
I am using the same droplet additive material, however mine is not like his glowing
Without the critical part the trail material I don't see how to proceed with this.
The free glowsphere just doesn't work the same.
Very good and much needed for my own project. Thanks for this one.
Great tutorial as always!
Can you share the trail material?
can you make confetti using particle system?
Has he quit? I really miss him and his tutorials
I used Inferno VFX for free but there is no similar particle to apply in the trail/render materials (?). So I'm stuck unfortunately (... I can't follow the rest of your adjustments). And by the way: Your description is too fast as if the speed is something to make it better ?
I was wondering if you could do a tutorial on how to do an effect similar to the one done in FEAR 2 for their ghosts. It looks like a smoke that distorts vision and it's a really neat effect.
Sure, do you have a reference? Preferably a video I can take a look at!
watch?v=x2urF5nxoSs Here is a clip, you can see how it slightly distorts vision as the particle fades away.
How to make it usable?
Awesome content!
Can you show how you make or get these good textures to use for particles? I wanna make my own textures to use with particles that look as good as yours.
Neither the start lifetime nor the limit velocity over lifetime modules affect the size or position of the electricity effect whatsoever. It just continues to flail and spark several feet away from my sword model. Do I HAVE to buy the paid VFX pack for this to work? Because the only difference between my project and your tutorial is the is the material so far and it's not working with the free material pack you suggested.
You don't have to buy the pack. It's possible you're still missing something that was in the tutorial, or there's a bug, or something changed between Unity versions.
From what you're describing it sounds like something to do with the simulation space of the particle system, or the transform of a child not being aligned correctly with the parent.
It's not glowing like that when we use the droplet, any help?
You need to use post-processing bloom.
@@MirzaBeig Will look that up, thanks.
The frustration was quite real on that one 😅
My electricity isnt really smooth it's looks really rigid like the lines arnt curvyish and looks like lines connected together as in __/\/\_/ any one know how to make them smoother?
Incredible🤯
Amazing as always. Something I need to know is how to make UI Particle FX. No matter what I try I can't get them to render.
You just earned a new subscriber! awesome tutorial! :D
Hi, Tell me please. how do you ensure that post processing in unity3d only works on effects
I must have missed something, how is the electricity glowing like that? I can't get the material for the particles to do that. :/
How do you swing the sword? Do you use a script for this?
Hey that's pretty amazing indeed, still haven't got around to try and learn vfx and it's something i'm starting to get interested in tho i have a question how much does something like this affects your performance?
I can't seem to find that smokeBurst texture. I should have the latest version of the UVFX package as I bought it last week but there seems to be stuff missing.
Hey there! I imported UVFX from the store and the texture is definitely there. Are you sure you downloaded with the appropriate version of Unity? You can check which version the store served you by reading the text file for UVFX under _DOCS. To get v3.1, you'll need at least the highest version it was uploaded with, which is specified on the store page.
Hey, Thanks for the quick reply. I'm upgrading from 2017.1 to .3 right now. I'll have to check on that when it's done installing.
Really Appreciating all these great tutorials. Cheers!
Edit... I supposedly downloaded 3.1 but now I'm seeing the update button activated in my downloads.
incidentally, I can't find the anim alpha additive shader, only the Blended. Any Insight on that?
Everything's all good now. Thanks for the help and for this tutorial.
How do i get the extra options on the particle system menus, like the position, rotation and scale in the sphere shape
sebastian shogunwolf Update Unity.
That's not the correct version (it's also old). If you check out the top-left corner of the screen in the video, you can see I'm using version 2017.3.
Mirza you're amazing, thanks so much!
I was wondering which are your lighting settings for this scene.
Would you be so kind to post the values you use for this sample scene? Or maybe even do a tutorial :D
I think you're maybe just referring to the post processing? I do have a very quick/rough tutorial for that as part of my shader tunnel series.
Mirza, thanks for answering! Actually I'm referring to your scene's lighting settings. Where you set ambient, sun, etc
Mirza, thanks for answering! Actually I'm referring to your scene's lighting settings. Where you set ambient, sun, etc
Ah! Well, there's nothing special there. In the scene you see, it's just a single directional light. The mouse also has a light attached to it, but it's not really noticeable in this video.
From where did you learned all these things like scripting particle system .. i have never seen any youtuber doing this
Please answer.
Can u show how to create some effects for mobile games?
I think something like this will be rendered whit low FPS on mobile, does it?
It should be fine if you turn down the bloody trail particle count and don't render the effect too close to the camera (overdraw from smoke).
Nice toturial, the next time can you zoom in times to times, it quite hard to see certain settings.
What is the file name for this preset on the VFX pack?
The prefab is, "pf_vfx-ult_demo_psys_loop_weaponEffectElectricSwordTutorial". There are two additional variations included.
I dont have any positioning and rotation options in the shapes tab
You need to update Unity.
I realised afterwards, but I think I need to keep it at a specific version to upload avatars to VRChat ;'(
does this work for mobile?
is it only me or the electricity lines are thicker ?! i followed every detail in the tutorial but i feel they look kinda thicker than the one in the tutorial where it looks more realistic , mine looks kinda cartoony , I do also have ultimate vfx, could the cause be of not enabling post processing bloom ?
I don't think bloom would make it thinner. You could always compensate and reduce the thickness?
i thought that as well, but why would it look this way when i followed the exact same setting in the tutorial and am also using the same version of unity, i just started using unity days ago and i feel lost where to reduce thickness
No worries, it's possible you missed a step since there's a lot of things going on. You can turn down the start size in the main module (a few settings up from the start colour) to reduce the thickness.
i cant believe it was actually bloom LOL after applying it the electricity seems much better and after that i also realized that i didn't scaled down the sparks as well where they seemed behaving weird before scaling them down
thank you sooo much =D
Happy to hear it's all working now! :)
hey man can you do a tutorial like this but the VFX is inside an object, like a helmet but it contains a black hole in it (google "Astrocyte Verse" from the game destiny 2)
next weapon of thor 😊
How is your lightning so shiny and lit up?
Yeah, I tried this making my own droplet texture with a blur around it and it was closer, but still didn't match up to the massive amount of glow in the video
Post-processing bloom.
OH! Okay, that makes a lot more sense!
俺もこれ分からなかったからありがとう!カメラのエフェクトなのね。
テクスチャ透明にしても治らなかったから15分くらい悩んだ・・・w
How long have you been at this stuff?
Years.
Damn... I guess I have a long way to go.
By the way - what are your thoughts on the explosion of interest with unity games since VRChat started to gain popularity
I guess it's cool :)
I don't know a whole lot about games like VRChat, but I'm thinking of investing in a VR headset later so I can find out!
well if what you can show off is anything like this, you will be a spectacle everywhere you go
Oh and um... because vrchat uses an older version of unity I can't achieve the same sort of lightning effect as this, but I made one that sort of works, but the trails do not work on those in particular...
Alright, i still cant make the glow effect that the electrecity has. I already imported particles, i imported the the stack and the global fog. Still doesnt work. Using unity 5.6.3p1
It should be automatic. If you need support, please consider sending me an e-mail with screenshots :)
my lightning doesn't glow at all.. I just bought the ultimate VFX from the store
IIWeeaboo Check out the docs or the forums to install the post effects.
Do you think I could get a refund... I was looking for particles that don't need post processing to look decent. Cant even use half of the effects in the $40 pack. I'll buy one of your cheaper packs after the refund..
Hey again,
The public documentation, the forum post, and the store page all clearly state the use of Unity's free stack. Some of the effects in the pack are disabled game objects by default. This is again mentioned in the documentation that's linked as a note - all you need to do is turn them on.
Unfortunately, publishers can't process refunds directly, and Unity has to do it. If you still want a refund, please send me an e-mail with all the purchase information. UA-cam comments aren't the right place to handle this.
Optionally, feel free to include any feedback about the asset in the e-mail which I could use to improve for the future :)
thank you good work
new to unity, good tutorial, but cant afford the affects pack lol, should've known that such a great game development program for free would have micro transactions
Awesome stuff!
I've read your documentation, and there's a lot to take in, and I feel a bit retarded because I can't seem to understand how to make the trails make that beautiful glow!
I'm still trying to wrap my head around it, and I'm sorry for having to bother you about this, but could you help me?
I did read the documentation provided, and I got the Post-Processing Stack + Global Fog, but I still don't get what else I need. Could you please point me in the right direction? ^^
Hey there! Ultimate VFX was updated yesterday to include the prefab you see being made in the video as well as others similar to it. You'll need to be using Unity 2018.1 when you download to get that version (v3.2).
Then, all you need to do it download and import the stack and the global fog effect. After you do that, just open up the demo scene for Ultimate VFX and you should see almost exactly the same thing as what's in the video. If you still need help, don't hesitate to send me an e-mail and we'll try work through it together :)
I’ll just attempt breaking my pc with this. Mind lending me a few bucks for future repairs? Lmao
subbed
2017.3 is out
how did you get this into blender? you didnt show that part
This is a tutorial for realtime VFX in Unity.
great tutorial a little too fast had to watch it 5 times
Hmmm
wayyy to fast to be called ( tutorial) anyway the result is amazing , thumbs up
too fast and I can't see anything on inspector cause all is too small
Yaay ! ^^
New Unity developer: Yes that is neat, but why make something cool and unique when we can make something super bland and boring for the android?
I wish more people watched people like you, Brackeys, Quill18, Shane Beck, Gabriel Agular prod and Sebastian Lague and learn to do real games really well