Unity VFX Graph - Sword Slash Tutorial

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 168

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 роки тому +11

    Now you can create some awesome Sword Slashes for your game! Hope you guys like it! Made available in the Asset Store: assetstore.unity.com/packages/slug/222901?aid=1100l3Jhu
    Btw we have been developing a Metroidvania game called Rabbit's Tale and it's finally available for wishlist on Steam, go check it out: store.steampowered.com/app/1763860/Rabbits_Tale/

    • @MrNurseinTExas
      @MrNurseinTExas 2 роки тому +1

      Gabriel, question for ya man if you can spare the time.... This slash visual effect is most circumferential, if you look at it top down most of the graphics cover the entire 360 degrees. How could I apply a mask in the shader so that most of the graphics are only displayed in the forward direction?

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      Is it completely cool that, using this tutorial, I adapt this to the characters' weapons? Not every character will be using a simple sword or whatever, but some will be using weapons like the Blades of Chaos from God of War for more reach. I might have to fiddle around making the effects meshes to make that last one work.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      Okay never mind, jinx that. I'm going to work on trail effects for that.

  • @nemuruvfx
    @nemuruvfx 2 роки тому +12

    Good to note that when you get to the edit key to 25 in the curve editor to hit F to zoom out. Thanks for the amazing tutorial! I'm liking VFX Graph more now.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Yes sometimes I mention that in some videos, thanks for pointing that out, may help someone!
      Glad you are enjoying!

    • @makachu4899
      @makachu4899 Рік тому

      Thank u this saved me

  • @ian3978
    @ian3978 2 роки тому +2

    I've been trying to create an effect exactly like this for the 2-3 days now you're the goat

  • @yuzan_9614
    @yuzan_9614 2 роки тому +3

    I used the pixel slash effect that I made with reference to this video in the explanation video of my combo action.
    Thank you for your always polite commentary videos.
    Translated by Google Translate

  • @OverInfrared
    @OverInfrared 2 роки тому +4

    Why are you always making the tutorials I need.

  • @DevramAbyss
    @DevramAbyss 2 роки тому +2

    Really appreciate how you explain/show the commands and inputs you're using to do everything you're doing. Thanks!

  • @manuelghezzodebadin9898
    @manuelghezzodebadin9898 2 роки тому +2

    Thank you grabiel!
    If we compare this tutorial with your older sword slash video, it is obvious that you got extremely better! congrats

  • @YAS-vm8ko
    @YAS-vm8ko 2 роки тому +2

    For both side render: Make target URP(or build in) then sellect bothside in rendertype. And check support virtual graph checkbox.

  • @HaciOsmanKoyudemir01
    @HaciOsmanKoyudemir01 2 роки тому +2

    Kendimi çok şanslı hissediyorum. İyi ki seninle tanışmışım. Ne kadar teşekkür etsem azdır. İyi ki varsın Gabriel kardeşim. ^^

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Used google translate, you are very welcome brother! 💪
      Glad my videos are being helpful. Stay well!

    • @HaciOsmanKoyudemir01
      @HaciOsmanKoyudemir01 2 роки тому +1

      @@GabrielAguiarProd Thanks

  • @giyutomioka8112
    @giyutomioka8112 2 роки тому +2

    This is exactly what I needed. Working on a DMC type game.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Oh then you are going to need a bunch of this :D
      Love DMC

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому +1

      Sounds legit awesome. I intend to use the Weapon Trail tutorial for something similar to God of War.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому +1

      I might also try this tutorial with weapons similar to Wolverine's claws. Obviously, three slash meshes, each instantiated as a separate thing in the VFX graph.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      Obviously I'll have to scale the trail effects relative to each section of the chains of a Blades of Chaos or a Claws of Hades type weapon.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      The comment above was a continuation of my first reply.

  • @헤헤-w5l
    @헤헤-w5l Рік тому +1

    Thank you for your video lecture, for this video i can make VFX in my Skill and understand how it's work.

  • @snowconure
    @snowconure 2 роки тому +1

    I’ve been waiting for this! Thank you so much!!

  • @whitodev3472
    @whitodev3472 Рік тому +2

    If anybody is not seeing the slash animate the voronoi noise check the "always refresh" option under the "skybox, fog and various other effects" menu in the scene view

  • @REE-Animation
    @REE-Animation 2 роки тому +13

    Dude!! This is an absolutely phenomenal tutorial. Even though I’m in Unreal Engine, this has given me a great idea about how to do the same in unreal..
    I have been looking for a sword slash tutorial like this for ages. All tutorials are usually using weapon trails, which is a horrible and ugly way of doing it.. I have made my own system for sword slashes, but it is far from optimal.. This video is fantastic 👌
    For the best weapon slash effects in any game, look up Genshin Impact, absolutely brilliant weapon slashes in that game..
    Oh and one last thing.. Is it possible you create the same setup in unreal and make a video on that too? 😁 I’m not sure if you work in unreal too..
    Anyways, thank you very much for this ❤️

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      Thank you! Glad you like it! Yeah Genshin Impact has some great VFX true.
      Well I work in Unreal from time to time, but currently I'm not making content. Only Unity for now. I guess at least you can still extrapolate ideas from this tutorials to Unreal, hope it helps :)

    • @REE-Animation
      @REE-Animation 2 роки тому +1

      @@GabrielAguiarProd yeah, the material concepts are the same in both programs it looks like.. I should be able to figure it out.. Thank you again 🙂

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      You got this! :)

  • @Maurilustrador
    @Maurilustrador 2 роки тому +2

    thank you so much, for all your tutorials and time dedicated to this! I just love VFX and particle effects

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      You're very welcome! VFX is one of the best modern artforms, love it too :)

  • @iPiehax
    @iPiehax Місяць тому

    Really nice guide, thanks a lot

  • @KDSBestGameDev
    @KDSBestGameDev 2 роки тому +18

    Great Video like always. Also you could leverage Animation Events instead of fiddling with delays.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +3

      Thanks, cool idea!

    • @Pahan75D1
      @Pahan75D1 Рік тому

      And then developers will look in which frame out of 100 animations there the event is not correctly forwarded to script (if it was not indicated in the dock if it exists at all: D)

    • @regular-user
      @regular-user 11 місяців тому +1

      @@Pahan75D1 Why 100 animations? This is a slash effect which most likely will only be used for slashes. You only have to go into your attack animations that have a slash and check there which would be around 5 animations probably. No game has 100 slash animations.

  • @suicune2001
    @suicune2001 2 роки тому +1

    Daaang, that looks beautiful!

  • @brandonfarfan1978
    @brandonfarfan1978 2 роки тому +1

    That is a nice slash effect. Good lesson.👍

  • @coolgamerjupiter1633
    @coolgamerjupiter1633 Рік тому +2

    great tutorial however when you try to preview your work so far it works, yet for me when i click play on the visual effect graph nothing happens? any help?

    • @shinards6633
      @shinards6633 Рік тому

      i too am encountering this and would like help

    • @HarutoPlay
      @HarutoPlay Місяць тому

      did u had any answer?

  • @Dedemonn1
    @Dedemonn1 2 роки тому +1

    Great technique, thanks! I was using something very similar, but 2D and without circlular mask. Time to upgrade. :)

  • @gammajiwa2419
    @gammajiwa2419 2 роки тому +1

    why when I try look from the bottom side it's not the same as from the top??

  • @Cjoudan
    @Cjoudan 2 роки тому

    around 4:30, on my end, nothing is showing up. I was using an older version of unity and it was a pink ring. I updated and now nothing at all shows up.

  • @ultravires385
    @ultravires385 2 роки тому +2

    Using the Split node with the Color makes everything invisible for me, been watching a few times to make sure i followed the same steps, no luck. Is it possible because I am using URP?

    • @Toomsday94
      @Toomsday94 2 роки тому

      Same thing happened to me. any luck so far?

  • @FrostshadowStudios0310
    @FrostshadowStudios0310 2 роки тому +1

    I'm actually making a complete overhaul of the Devil May Cry games, I'm still in the planning stage though, but I'll give this tutorial a whirl for the effects of Dante and Vergil swinging their swords. Vergil will have two distinct slash effects, a navy blue and black swoosh effect for the scabbard, and a neon blue slash effect for the katana itself. Dante will just have red slashing effects through and through. Using VFX Graph, I'll put together the multiatab effects for Trillion Stabs.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      In addition, Dante will have some fire effects when swinging his sword while Devil Trigger is active. As for Vergil, he will have some electricity effects.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      *multistab

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      Me and my flippin typos...

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      Vergil's Mirage Blades will actually be a bigger issue. I need to work out how they should fade in and fly off a split second after they appear.

    • @FrostshadowStudios0310
      @FrostshadowStudios0310 2 роки тому

      And since I'll only have fixed camera angles, there will be dedicated dodge controls

  • @kevintanudjaja7597
    @kevintanudjaja7597 2 роки тому

    14:00 if I clicked at the bone, character is reset to t pose, how do I freeze the character?

  • @jaeyeonlee2294
    @jaeyeonlee2294 Рік тому

    13:43 my slash's position & scale won't move at all when I transform it

  • @miladhashemzadeh5626
    @miladhashemzadeh5626 2 роки тому +1

    Like the judgment cut dmc3se gr8 i love it that's exactly what i want

  • @HansChristian-bj2pt
    @HansChristian-bj2pt Рік тому

    Dont know it it's mentioned in the comments but in newer verisions of blender the serch with space bar is replaced by F3

  • @mk-3079
    @mk-3079 2 роки тому +1

    Just for the implementation in code you can use Animation Events and then set the vfx as direct child of a weapon and then activate/deactivate with that. Way more simple then your solution. Either way good job

  • @hinatsu4095
    @hinatsu4095 2 роки тому +5

    great work as always, sadly using an animated voronoi is not performance friendly for mobile, but there might be some other alternatives around to try to get a similar effect, anyway thanks for everything

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +3

      You are totally right. There's another way to avoid the Voronoi. You can use a texture and avoid the mask and voronoi at the same time, for example.

  • @JadeTheurgist
    @JadeTheurgist 2 роки тому

    Love the tutorial, but I've run into a problem: I made a Color variable in the VFX Graph so I could change the color in the inspector, but when I connect it to color in the shader's Color field in the Bright Slash Output, the particle completely disappears. It's only when the color node is connected, however: disconnecting it brings the particle back, but with whatever the color set in the field is.

  • @tamerxero
    @tamerxero 2 місяці тому

    Hey bud, 'Add Angle' isn't in the VFX Graph anymore. What do I use instead?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Місяць тому

      Add Angle should be there, if not, search for the Angle keyword and see which one gest you the effect.

  • @Matt-es7le
    @Matt-es7le 5 місяців тому

    sorry to ask, is this method is the general approach to make a slash effect?,i. am new to it

  • @davyrwhite
    @davyrwhite Рік тому +1

    I had an issue with the shader graph not being visible in the drop down of available. Instead of creating a "blank shader graph" I had to "create URP shader graph -> Unlit". Just incase anyone else is having the same issue. Thanks for these walk through's GAP.

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      You are more then welcome! Thanks for sharing a solution 👍

  • @k.gunact1815
    @k.gunact1815 Рік тому

    Great tutorials, thanks for all of them. But when I create Visual Effect it throws this error:
    "VFX Rendering requires compute shaders and compute buffer inputs at vertex stage (maxComputeBufferInputsVertex). No rendering will occur". I've searched about it but found nothing.
    HELP PLEASE!
    OS: Linux
    Editor version: 2022.2.20
    Shader Graph, Visual Effect Graph and Universal RP installed and imported

  • @mohamedbensalah5652
    @mohamedbensalah5652 2 роки тому +1

    You can simply apply shader smooth by right clicking the mesh in object mode

  • @schonkigplavuis8850
    @schonkigplavuis8850 2 роки тому

    Looks really nice

  • @Lancerphantom-g3y
    @Lancerphantom-g3y 3 місяці тому

    Hello,I really enjoy your tutorial but I have a question bothered me.Can I import these VFX I made into the Blender?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 місяці тому +1

      @@Lancerphantom-g3y Glad you enjoyed. Nope. As far as I know you can’t import from Unity to Blender.

  • @ahmedsaadtanim
    @ahmedsaadtanim 9 місяців тому

    I managed to create an amazing slash effect thanks to this tutorial. But the vfx stays at position 0,0,0 . Even changing it's own gameobject's position doesn't move it. What am I doing wrong? need help

  • @theFlamesss
    @theFlamesss Рік тому

    Hello! Can you please explain how to make this Slash appear only when the character is swinging the sword?

  • @cosmiceclipse
    @cosmiceclipse 2 роки тому

    Can you make a tutorial how to make a wave projectile cause im confused how to make one or how it is being summoned

  • @rukomusic5616
    @rukomusic5616 2 роки тому +1

    Great video as always
    **Waiting for stab effect*

  • @ЭстебанРодро
    @ЭстебанРодро 2 роки тому

    Good lesson! Thanks!
    But I don't understand, can I use this technique for mobile games?

  • @sary1718
    @sary1718 2 роки тому

    Do you know how to create a cyber effect or a digital effect?
    If you could do this, would you tell me how to create the effects through meshes or only a particle system?

  • @Jukerlaw
    @Jukerlaw 2 роки тому

    Hey. I have a question. The lighting (bloom), emissive doesn't work like intended, do you have any ideas why? It feels like it doesn't have any bloom at all, just flat color when it's over 1 value, should I enable PPV?

  • @Massi_
    @Massi_ 2 роки тому +1

    Awesome! Keep it up.

  • @dpereirax
    @dpereirax 2 роки тому +1

    Caceite! És tuga! XD good content videos! Keep up :)

  • @Kimho-ix7ul
    @Kimho-ix7ul 10 місяців тому

    how to make a little bit particle after slash sir

  • @AxZelAnimations30
    @AxZelAnimations30 2 роки тому

    Might consider using this soon as the tutorial is clean.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      As soon as the tutorial clean?

    • @AxZelAnimations30
      @AxZelAnimations30 2 роки тому +1

      @@GabrielAguiarProd Sorry, I meant the tutorial is easy to understand, I might try this out. I mostly just use sprites as effects for convenience

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Oh I see :D
      Yeah sometimes sprites are a quicker way to do things. Well hope it's useful! Have a great day!

  • @fireclanmaster
    @fireclanmaster 2 роки тому

    I'm at a bit of a loss. I dunno if it's too obvious or not. When did you actually tell the the script to instantiate the object in the proper position and rotation? Even when copy pasting what you did here, the visual effect is parented to the character, but it's not actually taking it's rotation or relative position of the character into account? ;S

  • @Lancerphantom-g3y
    @Lancerphantom-g3y 3 місяці тому

    English is not my mother language but I still love watching your video with some translation tools,I need to use blender and I wonder if I can import what I made in Unity into the blender.If I cant use blender to edit my VFX,it would be a problem for me:(

  • @maoaankh4921
    @maoaankh4921 2 роки тому

    Does UV mapping for the slash mesh affect how the shader looks? Any guide on how the UV mapping should be handled?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      UV Mapping is super important, but if you follow the exact same steps i did in Blender you shouldn't have any problems. Basically the idea is that the UVs look like a square once you are in the Cylinder phase and select Nothing for Cap Fill Type.

    • @maoaankh4921
      @maoaankh4921 2 роки тому

      @@GabrielAguiarProd Oh I see. I did not follow the exact steps in Blender and made my slash mesh with an extruded circle instead. I had to manually remap my UV to try and achieve the same results. Since my UV is a circle, I had to invert the colors in my shader graph such that the bright area are at the outer circumference, but it still works quite well.

  • @simplygamedeveloper7859
    @simplygamedeveloper7859 2 роки тому +1

    A question - will I get access to all your vfx game assets if I support you on Patreon?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Depends on the tier, top tier will give you access to everything yes. The Level 3 tier will give you access to all the tutorials projects for example.

    • @simplygamedeveloper7859
      @simplygamedeveloper7859 2 роки тому

      Thank you.

  • @restlessreks9916
    @restlessreks9916 Рік тому

    adding colro to the Output Particle MEsh isnt effecting the end result for me

  • @ibralturk
    @ibralturk 11 місяців тому

    Finally, can we change this work to build-in and use it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  11 місяців тому +1

      It probably should work in the built-in render pipeline, as long as you can access Shader Graph OR code HLSL shaders.

    • @ibralturk
      @ibralturk 11 місяців тому +1

      Thank you for your quick response@@GabrielAguiarProd

  • @ahmetk1622
    @ahmetk1622 2 роки тому +2

    Good vfx

  • @Fuzzietomato1
    @Fuzzietomato1 2 роки тому

    The effect looks really good, but is kind of invisible when looking from behind. not sure how to fix that.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      Oh make sure to select the Output Particle Mesh and set the Cull Mode to Off, so it renders both faces of the mesh.

    • @barritu0106
      @barritu0106 Рік тому

      how can I exactly do that? I see no option of setting Cull mode off
      @@GabrielAguiarProd

  • @julianbridges838
    @julianbridges838 2 роки тому

    Another great tutorial :) having problems with the voronoi, gone back over your video in different areas multiple times but for some reason the voronoi isn't displaying in the scene. thanks though love these videos and will be attempting the black hole one soon :D

    • @ultravires385
      @ultravires385 2 роки тому +1

      Same problem. Did you figure it out? I am using URP, everything was working until I added the color

    • @julianbridges838
      @julianbridges838 2 роки тому +1

      @@ultravires385 Na sorry bud, Im using HDRP though, so im certain thats where my problems are. (Cant change because its for a group project)

  • @AmjoodBasha
    @AmjoodBasha 2 роки тому

    Do you have any swords clash effects (sparks)?

  • @xtrem9448
    @xtrem9448 Рік тому

    why my slash mesh with shader not moving?

  • @simplygamedeveloper7859
    @simplygamedeveloper7859 2 роки тому +1

    very good video and explanation and graphics and physics and code and tutorial. had to subscribe..

  • @sekker2k446
    @sekker2k446 2 роки тому

    Would like to see a video tutorial about yellow monsters eyes smoking or trails as elden ring.

  • @schonkigplavuis8850
    @schonkigplavuis8850 2 роки тому

    Anyone else is having trouble loading characters into Mixamo? They come out so small or misaligned. Tried everything in blender and zbrush but just wouldn't work.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      It happened to me too when creating this video. Thought it was my character. You are not alone! lol

    • @schonkigplavuis8850
      @schonkigplavuis8850 2 роки тому

      @@GabrielAguiarProd Hmmmm... I created an awesome character but now i need to rig it. I don't have money for fancy maya. Would you say Unity is good enough to make the skeleton in?

  • @dramaticjail
    @dramaticjail 2 роки тому

    Is it possible to add this to a vrchat avatar

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 2 роки тому +1

    muito legal gabriel . da ate medo de tentar XD

  • @trananhkhoa4589
    @trananhkhoa4589 2 роки тому +2

    Your work is amazing! But what prevents me from buying your assets is that they don't support the built-in render pipeline. Hope you will optimize for it, or have versions for it.
    Aside from that, your effects are great looking!

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Totally understandable. Maybe in a not so far future, I will try to adapt some of the best VFX to the built-in render pipeline :)

    • @trananhkhoa4589
      @trananhkhoa4589 2 роки тому

      @@GabrielAguiarProd Looking forward to that! I'll be one of the very first buyers!

    • @tuliomiguel8463
      @tuliomiguel8463 2 роки тому

      To be fair, I don't think VFX Graph fully supports the Built-in RP

  • @benmansourmahdi9097
    @benmansourmahdi9097 2 роки тому

    that is epic but how do u make it follow the animation timing

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      You can watch the "end" of the tutorial, where I give an overview of how you can properly time it with the animations.

    • @benmansourmahdi9097
      @benmansourmahdi9097 2 роки тому +1

      @@GabrielAguiarProd thank you

  • @ziftk6760
    @ziftk6760 2 роки тому

    i can't find the graph inspector, what i do? :c

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      What's the unity version you are using? There should be a button inside Shader Graph on the top-right corner.

  • @cheapmeow8478
    @cheapmeow8478 2 роки тому

    Thank you for tutor, you prove voronoi is better.

  • @BruceT-rg8bp
    @BruceT-rg8bp Рік тому

    did you make it in Unity free or pro version?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      You can follow this and do stuff like this in any Unity version btw. I don't recall which one I used at the time, but it's doable in all versions.

  • @MuuToo
    @MuuToo 12 днів тому

    For some reason the effect just isn't being created. Set up the graph as listed but throughout the whole creation process it's just not creating the damned effect.

  • @xc5838
    @xc5838 9 місяців тому

    Do not use Maya, for some reason I get a full cylinder render instead of a slash.

  • @SHADOWJAGO-mb8kn
    @SHADOWJAGO-mb8kn Рік тому

    aaaaaa back when unity was free 🙂

  • @elecaexx
    @elecaexx 8 місяців тому +1

    I wish this tutorial was made in UE5 :(

    • @GabrielAguiarProd
      @GabrielAguiarProd  8 місяців тому +1

      It will be available for UE5 too :)

    • @elecaexx
      @elecaexx 7 місяців тому

      @@GabrielAguiarProd Thank you^^

  • @ZeonplayzYt
    @ZeonplayzYt 2 роки тому +2

    Water Splash pls

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Yeah maybe in a near future, thanks for the suggestion.

    • @ZeonplayzYt
      @ZeonplayzYt 2 роки тому

      @@GabrielAguiarProd thanks 🙏

  • @rambii.
    @rambii. 2 роки тому +1

    This is awesome. I want something like this for my RPG game but from what i read online is that the performance for vfx graph isn’t as good as the particle system.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      It's kinda the opposite. VFX Graph is faster compared to the Particle System. But it also depends if you are considering other platforms like mobiles. If you are then stick with the particle system since most mobiles doesn't support vfx graph.

    • @rambii.
      @rambii. 2 роки тому +1

      @@GabrielAguiarProd ok. Thank you for explaining

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +1

    👍

  • @ernsaracheljenty9462
    @ernsaracheljenty9462 2 роки тому

    Work for me for free

  • @SanyaBane
    @SanyaBane Рік тому

    I've tried to take this graph & model as base and tweak it for my needs and almost gone insane.
    Finally I understood that my primary issue (apart from being low-skill in shaders and particles/vfx) is default "Cylinder's" UV. Fuck this shit. Then I went to my 3D software and changed it to just a circular shape - from bottom to top - and now finally my torture is gone and I can do all fancy things I've wanted!

  • @mrCetus
    @mrCetus 2 роки тому +3

    Why are you always making the tutorials I need.

  • @christian-loock
    @christian-loock 7 місяців тому

    I dont get the Shader Graph field in the Output Mesh node, even after enabling the experimental stuff in the preferences. Please help :(

    • @christian-loock
      @christian-loock 7 місяців тому

      I am trying to get this to work in Unity 6 but everything is so different. The dark part of the slash is barely visible. I can't change the blendmode because the Shadergraph Mesh node doesn't have that field at all....