I watched Netflix's High Score, where Nolan Bushnell claims he was the creator of the first video game...what a joke! He even explains that he and his fraternity brother broke into the school computer lab to play Russell's game SpaceWar. Bushnell monetizes Steve Russell's invention, as Asteroids, then claims he was "indisputably number one", the first...lol. Bushnell steals this man's idea, makes millions, and has the nerve to say he was the first...what a pig. Bushnell invented the first video game, like Bill Gates invented the first operating system...haha!
Very cool. I'd like to see demos of all the different mods over the years collected together, including the multiplayer Spacewar Olympics the Rolling Stone article mentioned (circa 1972)...
about the last video on this page: amazing how someone can hold a camera on his shaky hands for nearly 8 minutes recording a video about some ancient computer game but showing that actual game's screen on the CRT monitor for only less than 30 seconds! that is quite a progress for the entire humanity!
Thanks for this. I had the opportunity to play Space War at the CHM a couple years ago, and had the chance to talk with Steve Russell. Great experience!
Very very long time ago, someone ported this to the Charles Babbage Analytical Engine. It was impressive from what I remember. The ported version had steam engines pinned against horse drawn carriages.
+CyberBlastStudios Depends on what kind of programming you're talking about. Programming a whole game from scratch on the level this was would be immensely more difficult, yes (just making a shader in GLSL is a huge headache [though to be fair, a 2D game like this wouldn't warrant such dedication], and don't even get into compatibility issues!); but hacking this together in something like Python or JavaScript would be trivial next to the thousands of lines of low-level language that went into programming this on the PDP-1! (It's available on GitHub, if you want to see it: gist.github.com/JonnieCache/4258114) And that's to say nothing of the ease of use drag-and-drop game engines present, where you'd never even have to see a line of code, let alone get into implementing sine and cosine functions. Also . . . you know you couldn't program on a screen like that, right? They had to type this up *on a typewriter.* No automatic mistake underlining for you, and no backspace, either! And don't forget that he had to share this machine with everyone else, so a lot of debugging was done AWAY from the computer! He's very humble, but make no mistake, this was a tremendous accomplishment!
+Margret Storm It sure was a great accomplishment! I couldn't imagine making a game without a ide these days! You are right, we have a lot of rapid app development frameworks and engines these days too! I actually use them!
CyberBlastStudios I actually prefer gedit and the command line, these days -- they seemed intimidating at first, but boy, it's nice not getting lost trying to find things in all the menus! Of course, something with a good REPL is always best. Just wish Emacs didn't insist on keeping its unintuitive shortcuts :P
What a lovely and intelligent man. The interviewer seemed rather anxious talking to him but great vid!
What an excellent dude. You can see he's a fun loving guy! I loved playing the PC port of Spacewar from about 1983. It was pretty awesome.
"well, I have a little problem with "first"" God. What a honest guy
I watched Netflix's High Score, where Nolan Bushnell claims he was the creator of the first video game...what a joke! He even explains that he and his fraternity brother broke into the school computer lab to play Russell's game SpaceWar. Bushnell monetizes Steve Russell's invention, as Asteroids, then claims he was "indisputably number one", the first...lol. Bushnell steals this man's idea, makes millions, and has the nerve to say he was the first...what a pig. Bushnell invented the first video game, like Bill Gates invented the first operating system...haha!
@@bmeyer7998 Nolan Bushnell definitely helped popularize video games, but he could at least give credit to Steve Russell and Ralph Baer!
Very cool. I'd like to see demos of all the different mods over the years collected together, including the multiplayer Spacewar Olympics the Rolling Stone article mentioned (circa 1972)...
This guy is a legend.
WHY CANT THIS INTERVIEWER JUST LAUGH AT THE JOKES GODDAMMIT
about the last video on this page: amazing how someone can hold a camera on his shaky hands for nearly 8 minutes recording a video about some ancient computer game but showing that actual game's screen on the CRT monitor for only less than 30 seconds! that is quite a progress for the entire humanity!
Thanks for this. I had the opportunity to play Space War at the CHM a couple years ago, and had the chance to talk with Steve Russell. Great experience!
Excellent video. Great to see the PDP1 running.
What an amazing guy!
THANK YOU FOR UPLOADING
This guy.....
Very very long time ago, someone ported this to the Charles Babbage Analytical Engine.
It was impressive from what I remember.
The ported version had steam engines pinned against horse drawn carriages.
Thanks
I'd like to see a gameplay though
It is definitely harder to program these days!
+CyberBlastStudios Depends on what kind of programming you're talking about. Programming a whole game from scratch on the level this was would be immensely more difficult, yes (just making a shader in GLSL is a huge headache [though to be fair, a 2D game like this wouldn't warrant such dedication], and don't even get into compatibility issues!); but hacking this together in something like Python or JavaScript would be trivial next to the thousands of lines of low-level language that went into programming this on the PDP-1! (It's available on GitHub, if you want to see it: gist.github.com/JonnieCache/4258114) And that's to say nothing of the ease of use drag-and-drop game engines present, where you'd never even have to see a line of code, let alone get into implementing sine and cosine functions.
Also . . . you know you couldn't program on a screen like that, right? They had to type this up *on a typewriter.* No automatic mistake underlining for you, and no backspace, either! And don't forget that he had to share this machine with everyone else, so a lot of debugging was done AWAY from the computer!
He's very humble, but make no mistake, this was a tremendous accomplishment!
+Margret Storm It sure was a great accomplishment! I couldn't imagine making a game without a ide these days! You are right, we have a lot of rapid app development frameworks and engines these days too! I actually use them!
CyberBlastStudios I actually prefer gedit and the command line, these days -- they seemed intimidating at first, but boy, it's nice not getting lost trying to find things in all the menus! Of course, something with a good REPL is always best. Just wish Emacs didn't insist on keeping its unintuitive shortcuts :P
I feel bad for Steve... this interviewer just doesn't know how to laugh at jokes and won't stop that ridiculous "uh huh."
uh huh.
Кто нибудь, сделайте субтитры)
The dad of George Russell
Damn, that "Aha" is annoying as hell
+KOTYAR0 I agree, aha lol
aha
:)
uhmhum