Looks like a solid winner. I still think the best thing on UA-cam is the “End of Empire” series. The episode on Kenya: ua-cam.com/video/QTtD8bxROmI/v-deo.html
Brilliant interview with Stephen Rangazas. My compliments to the interviewer and Stephen. Very structured and indepth. Ordered some of the books and will order the game. This will tie into a part of my family history since my father was deployed tp Palestine, Kenya, also Borneo, Aden and Korea with the British Army. I remember that he had became very emotional when he talked about his Kenya experiences.Thank you both for sharing. All the best for the future academic career of Stephen. A name to remember. Such a great win to our great hobby.
Thanks, I am glad you liked the interview, especially as you have personal history with the topic. Stephen is indeed a great new addition to the wargame design community, looking forward to his future games.
Wow! This is slick, four games in one is going to be awesome. I love how each COIN games takes a base system and makes changes that are fit for the subject. Looking forward to this one.
Looks promising, but I already have tons of two player games - including Ref Flag Over Paris. Looking forward for cool 3, 4 or even 5 player games eg. Vijayanagara: The Deccan Empires of Medieval India, 1290-1398.
HI Fred - there seems to be something wrong with this uploaded livestream. I can't load it - I have no problem loading any other UA-cam content. It constantly is downloading/buffering. Could you check the upload please to ensure we can watch this livestream please- it looks like a must watch! Cheers
Yes, that is normal, UA-cam has a 24 to 72h window after a livestream while it's still being processed and sometimes hard to watch in replay. In a couple of days it will be fine.
@@HomoLudens1871 Thanks Fred. I thought something was up! I was very keen to watch the chat...having just chimed in on the last 15 mins of the livestream. Nice one. Cheers
Funny to hear Stephen talk about US withdrawal from Afghanistan. If you read below the headlines, it's clear that the US are just going to employ contractors to do the same job as before, not to mention the fact that much of the military presence will remain just with a different title. Infantry will become "advisors". A fairly obvious counter insurgency tactic. There is an interesting obsession among American designers with British imperialism. Is this projection, psychological displacement, or are we to read it as historical metaphor?
When it comes to contemporary British Counter-Insurgency there is not a lot of games on the topic by designers from the US, so I am not sure that their potential obsession with British Imperialism is that strong in that area. But Stephen does a very good job at explaining why Americans are (should?) interested in this topic because a lot of their counter-insurgency doctrine is based on those previous experiences, therefor it makes sense to analyze how it actually went. Regarding Afghanistan it is going to be interesting to see how the situation is actually going to evolve, but I guess that army withdrawal is still a very significant decision as I am not sure that US army presence can be fully replaced by "advisors".
In the case of Stephen I would say that it is unfair to say that he is not interested at examining American Imperialism and its consequences, his first game was on the Vietnam War, and his upcoming multipack is on American backed coups & or atrocities in Central America. So his exploration of British Imperialism seems more to be about contextualising what he is mostly interested in: American Imperialism. For the US designers as a whole that might be possible that it's the case. Regarding Afghanistan, I am not sure how the current situation is relevant to the discussion here, but regarding the interrogation about withdrawal/private contractors, if it was the same thing I really don't understand why neo-cons would be so against it. I'll guess we'll see, but it seems like the Taliban now have a better momentum than ever.
Actually I would like to play Stephen’s fist design at some point on the show. I just need it to be on Vassal, my laptop just can handle TTS and streaming at the same time.
I’m more excited to play the pov of the Kenyans than of the oppressor British. Playing both sides solitaire doesn’t sound satisfying. But glad you’re making games considering the “insurgents” perspective.
I think that all COIN games by design consider the insurgent perspective. We should be playing the Kenya game soon, as we just started a full End Of Empire Campaign : ua-cam.com/video/Yxg_qVZffNg/v-deo.html
I feel Stephen wants to bring more of the unspoken aspects of these conflicts into the fore.-I like that a lot. Like Stephen, I started playing war games as a teenager but with Avalon Hill games and haven’t played any war board game since college until now (waiting on FITL in the mail:) This COIN series of games seems willing to delve into more of the realistic and profound social factors in conflicts that previous war-games didn’t know how to include or seem too emotionally challenging to address and/or required courageous critical thought. On Stephen’s point of finding balance in the Kenya conflict of portraying the British brutal counter insurgency in game without depressing the player(s), maybe a bot for the British oppressor might encourage replay value as playing the liberators of Kenya, for example, would serve as great motivation.
Looks like a solid winner. I still think the best thing on UA-cam is the “End of Empire” series.
The episode on Kenya: ua-cam.com/video/QTtD8bxROmI/v-deo.html
Thanks Kevin, wasn’t aware of that series, it looks great.
That series looks amazing. Got to watch it.
Brilliant interview with Stephen Rangazas. My compliments to the interviewer and Stephen. Very structured and indepth. Ordered some of the books and will order the game. This will tie into a part of my family history since my father was deployed tp Palestine, Kenya, also Borneo, Aden and Korea with the British Army. I remember that he had became very emotional when he talked about his Kenya experiences.Thank you both for sharing. All the best for the future academic career of Stephen. A name to remember. Such a great win to our great hobby.
Thanks, I am glad you liked the interview, especially as you have personal history with the topic. Stephen is indeed a great new addition to the wargame design community, looking forward to his future games.
Wow! This is slick, four games in one is going to be awesome. I love how each COIN games takes a base system and makes changes that are fit for the subject. Looking forward to this one.
Agreed! I'm also very excited to see this one being released. Having a lot of fun in playtesting.
Ethics in wargaming panel would be so great! Amabel Holland (This Guilty Land) might be a good designer to include too.
Yes I think that Amabel would be great and is on my shortlist. I hope she will be interested.
Midway through the video I went to GMT and just P500ed it. Love the series, love the topyc. Another great show by Fred.
haha, looks like I made you back a few P500 lately Paulo, sorry for that. Happy that you're enjoying the channel though.
Looking forward to play testing these for sure!
It’s pretty great, I hope you will enjoy it
GREAT++++ video, congrats to Stephen
Thanks Steven!
Love the multi-pack approach. And more 2ply COIN.
Me too, super excited about this project. Also very excited about more 2 player COINs, but I am biased...
Excellent interview. Very interesting.
Many thanks!
Really enjoyed this!
Glad you liked it!
Please, what is the link to the discord coin server? Many thanks
Sure, here it is, it should work for 7 days: discord.gg/ZJV8qPAC
Merci!
Looks promising, but I already have tons of two player games - including Ref Flag Over Paris. Looking forward for cool 3, 4 or even 5 player games eg. Vijayanagara: The Deccan Empires of Medieval India, 1290-1398.
In that case other COIN games should be a good series to explore. I also highly recommend Maria for 3 players.
Play one of the other conflicts with the other 2 players.
Then play the last 2 with winners v winners. And losers v losers
HI Fred - there seems to be something wrong with this uploaded livestream. I can't load it - I have no problem loading any other UA-cam content. It constantly is downloading/buffering. Could you check the upload please to ensure we can watch this livestream please- it looks like a must watch! Cheers
Yes, that is normal, UA-cam has a 24 to 72h window after a livestream while it's still being processed and sometimes hard to watch in replay. In a couple of days it will be fine.
@@HomoLudens1871 Thanks Fred. I thought something was up! I was very keen to watch the chat...having just chimed in on the last 15 mins of the livestream. Nice one. Cheers
And it looks like it's processed now, over the last few weeks UA-cam has become significantly faster at processing livestream for some reasons.
I have ordered RFOP!
THANKS! I hope you'll enjoy the game and note that it is now also available on Rally the Troops.
I question the wisdom of tan cubes on a tan map
Funny to hear Stephen talk about US withdrawal from Afghanistan. If you read below the headlines, it's clear that the US are just going to employ contractors to do the same job as before, not to mention the fact that much of the military presence will remain just with a different title. Infantry will become "advisors". A fairly obvious counter insurgency tactic. There is an interesting obsession among American designers with British imperialism. Is this projection, psychological displacement, or are we to read it as historical metaphor?
When it comes to contemporary British Counter-Insurgency there is not a lot of games on the topic by designers from the US, so I am not sure that their potential obsession with British Imperialism is that strong in that area. But Stephen does a very good job at explaining why Americans are (should?) interested in this topic because a lot of their counter-insurgency doctrine is based on those previous experiences, therefor it makes sense to analyze how it actually went.
Regarding Afghanistan it is going to be interesting to see how the situation is actually going to evolve, but I guess that army withdrawal is still a very significant decision as I am not sure that US army presence can be fully replaced by "advisors".
In the case of Stephen I would say that it is unfair to say that he is not interested at examining American Imperialism and its consequences, his first game was on the Vietnam War, and his upcoming multipack is on American backed coups & or atrocities in Central America. So his exploration of British Imperialism seems more to be about contextualising what he is mostly interested in: American Imperialism. For the US designers as a whole that might be possible that it's the case.
Regarding Afghanistan, I am not sure how the current situation is relevant to the discussion here, but regarding the interrogation about withdrawal/private contractors, if it was the same thing I really don't understand why neo-cons would be so against it. I'll guess we'll see, but it seems like the Taliban now have a better momentum than ever.
Actually I would like to play Stephen’s fist design at some point on the show. I just need it to be on Vassal, my laptop just can handle TTS and streaming at the same time.
@@leooshea8089 Have you looked at a newspaper recently? Perhaps you shouldn't be so quick to judge this guy as just repeating neo-con talking points.
History has proven your prediction wrong. The Taliban are back in Kabul.
I’m more excited to play the pov of the Kenyans than of the oppressor British. Playing both sides solitaire doesn’t sound satisfying. But glad you’re making games considering the “insurgents” perspective.
I think that all COIN games by design consider the insurgent perspective. We should be playing the Kenya game soon, as we just started a full End Of Empire Campaign : ua-cam.com/video/Yxg_qVZffNg/v-deo.html
I feel Stephen wants to bring more of the unspoken aspects of these conflicts into the fore.-I like that a lot. Like Stephen, I started playing war games as a teenager but with Avalon Hill games and haven’t played any war board game since college until now (waiting on FITL in the mail:) This COIN series of games seems willing to delve into more of the realistic and profound social factors in conflicts that previous war-games didn’t know how to include or seem too emotionally challenging to address and/or required courageous critical thought.
On Stephen’s point of finding balance in the Kenya conflict of portraying the British brutal counter insurgency in game without depressing the player(s), maybe a bot for the British oppressor might encourage replay value as playing the liberators of Kenya, for example, would serve as great motivation.