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Homo Ludens
Приєднався 28 жов 2018
I play analog games.
Rebel Fury (GMT Games) | We Intend To Move On Your Works - Episode 12
The gang has finally reached the end of 1862 (in Virginia at least) with Ambrose Burnside's ill fated turn at the head of the Army of the Potomac, as depicted in the new hotness that is Mark Herman's Rebel Fury. It promises dynamic movement and a new take on ACW combat, all in a simple quick playing ruleset. As fans of the C3i game Gettysburg that Rebel Fury builds on, will Pierre and Stuart enjoy this new entry from a much beloved designer or will it go the way of Burnside and be demoted and shipped off to fight on another table?
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Відео
Plantagenet (GMT Games) - Collective Review from Le Club de Jeu
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In this episode of the Homo Ludens podcast, we bring you a collective review of Plantagenet, the latest game in Volko Ruhnke's Levy & Campaign Series, designed by Francisco Gradaille and published by GMT Games. Our Discord server members-supporters of the show-learned and played this intricate medieval wargame and now share their thoughts on the strategies, historical depth, and gameplay experi...
Glory III (GMT Games) | We Intend To Move On Your Works - Episode 11
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We’re Back to Berg baby! After a mixed experience crossing the mountains, the boys are trying one of Berg’s takes on Antietam, arguably the most influential battle of the American Civil War. Originally published in 1995, the same year as the first GMT edition of Three Days of Gettysburg which would spawn the modern era of GBACW, and substantially revised in 2002, Glory is a light hex and counte...
Catastrophe Games - Boardgame Publisher Overview with Tim Densham
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Catastrophe Games - Boardgame Publisher Overview with Tim Densham
Rise of the Blitzkrieg (Nuts! Publishing) - Game preview
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Rise of the Blitzkrieg (Nuts! Publishing) - Game preview
Successors - A Collective Wargame Review
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Successors - A Collective Wargame Review
Red Strike (VUCA) - Preview and Interview of Designer Yves Rettel
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Red Strike (VUCA) - Preview and Interview of Designer Yves Rettel
Frederic Bey - Wargame et Infographie, une approche oblique de l'histoire
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Frederic Bey - Wargame et Infographie, une approche oblique de l'histoire
Wargame Archaeology: A Journey Through 50 Years of Wargaming with Mark Ruggiero
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Wargame Archaeology: A Journey Through 50 Years of Wargaming with Mark Ruggiero
Punched Con 24 - Convention Debrief with Joe Dewhurst
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Punched Con 24 - Convention Debrief with Joe Dewhurst
Splotter Spellen and History: Indonesia reprint, A discussion with Joris Wiersinga
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Splotter Spellen and History: Indonesia reprint, A discussion with Joris Wiersinga
Top Wargames Jan-March 2024 | Quarterly Update
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Top Wargames Jan-March 2024 | Quarterly Update
Top 10 Woke Wargames DESTROYED by Facts & Logic 🧠
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Top 10 Woke Wargames DESTROYED by Facts & Logic 🧠
AireCon '24 - Intro to Wargaming Event Debrief
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AireCon '24 - Intro to Wargaming Event Debrief
Besime Uyanik: Empowering History Through Gaming, Ion Games and The Story Behind Samu-Ramat
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Besime Uyanik: Empowering History Through Gaming, Ion Games and The Story Behind Samu-Ramat
Tanto Monta, Tanto Bloat? - After Action Report and Final Thoughts
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Tanto Monta, Tanto Bloat? - After Action Report and Final Thoughts
A Gest of Robin Hood - Board Game Unboxing
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A Gest of Robin Hood - Board Game Unboxing
Defiance: 2nd Russo-Ukrainian War - Can wargames portray ongoing conflicts? (feat. David Dockter)
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Defiance: 2nd Russo-Ukrainian War - Can wargames portray ongoing conflicts? (feat. David Dockter)
Sankore - The history behind the boardgame
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Sankore - The history behind the boardgame
Brian Train - 30 years of war game design
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Brian Train - 30 years of war game design
Alex Berry - The Love of Card Driven Wargames
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Alex Berry - The Love of Card Driven Wargames
Reiner Knizia - A Board Game Designer's Journey
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Reiner Knizia - A Board Game Designer's Journey
Pax Penning - Gameplay demo with Matilda Simonsson
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Pax Penning - Gameplay demo with Matilda Simonsson
🇫🇷 Trains - Critique Jeu de Plateau de Noël
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🇫🇷 Trains - Critique Jeu de Plateau de Noël
Secret Wargame Santa 2023 & Yearly Channel Debrief
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Secret Wargame Santa 2023 & Yearly Channel Debrief
D-Day Unboxing (1965 Edition) - Wargame Archeology
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D-Day Unboxing (1965 Edition) - Wargame Archeology
The future of wargaming with Brian Train
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The future of wargaming with Brian Train
Matilda Simonsson - From Turncoats to Pax Penning
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Matilda Simonsson - From Turncoats to Pax Penning
On the BGG forum for the game (Subject: "Basic" Rules - Really Fun, 14 April 2024), Christopher Moeller wrote: "Yes, the Basic game is meant to be an alternate form of play, not just an intro. Especially when playing the Chronicle, with all six kingdoms, you need a lot of table space to manage the extra display and the cards. Playing using the basic rules can really cut down on the amount of space required, as well as keep the game going at a decent clip. Of course, I play the Advanced game primarily, I love all of the crazy storytelling moments, but the basic game has its own version of that with the randomness of combat and the different kingdom/unit abilities."
Great discussion / review :) Hope you keep posting these podcasts :) Having them a single click away on UA-cam makes a small - but important - difference :)
That's the plan! I synchronised the podcast feed with youtube, so they will all be available there.
@@HomoLudens1871 Excellent :)
Army of the Heartland! I've had this game on my shelf for ages, bought it thinking it'd be cool to have a prequel to MMP's Battle Above the Clouds but then the idea of learning an entirely new system just for this one game has kept me from playing it. Really excited to hear your thoughts! The Tullahoma campaign (if that's the one you're going to play) is all maneuvering and almost no fighting, should make for a nice contrast with Fredericksburg!
We're playing Bragg's 1862 invasion of Kentucky - partly because that looked like a manageable place to start and partly because that was the only scenario I could find a Vassal mod for.
@@dndjunky Ah ok, I thought you were moving chronologically from Fredericksburg. Makes more sense to start with the Kentucky campaign though!
Well done, giving space to express different opinions and avoiding the echo chamber! I have not paid attention to the criticism of the game, but from how it is described, it would not surprise me if some of those who react most emotionally, also ironically support modern groups who on purpose use the iron cross. Sometimes, probably too often, it is more about frustration than deep thought. Personally, this is probably a game I will avoid. I find it too speculative to offer a real alternative history. Scenarios are limited to WWII, but the machinery behind the cruelty was established long before that, and at the time it was unfortunately not that difficult to find sympathizers and collaborators all around Europe. Ideas expressed by the Nazi regime could be found in many institutions in the West as well. It did not come from within an vacuum, but it ultimately put a stamp on it and gave us a universal label. Hence why we talk about the "Late Victorian Holocausts", it got a context and it was rooted in similar ideas.
Glad you appreciate it, let's say that tackling those subject don't come without significant pushback.
<3
<3 <3
I really love rebel fury's feel. Mark did a great job making things simple but deep. Edit: Fredericksburg is my least favorite of the battles in the box as it feels the most railroaded. The 2 overland battles are my favorite
I haven't played it yet but I cannot imagine how you can possibly make an interesting game out of it. I assume it was meant to be played solo.
Same here!
I cannot wait to "liberate" this scoring system for a game of my own. It is simply brilliant.
Have you played wir sind das volk 2+2, the scoring system is very similar
"winning is not a proof of who I am" thank you Mark <3
Mark is the best.
I was reviewing this to see if I made any mistakes in the heat of battle, and note that Fred played a Minor CC and he only took one of his two moves. We both missed it, but I take responsibility for missing that point during the session. Mea Culpa Fred.
Please note that Mark always makes mistakes in his favour...
Thanks for a very interesting video. I wonder what books on the Russian Civil War the designer found less than useful in terms of helping understand the history and constructing the game.
That's a great question! We will have the opportunity to ask him when he comes back for a teach and play.
Another great video, despite the connectivity gremlins. Having loved Land & Freedom, this is one of my most anticipated games on P500. It was an instant back for me, and I'm really surprised it hasn't reached the magic 500 yet, but hopefully it will get there soon.
Me too! But it's almost there so hopefully it will reach 500 soon.
Great
Thanks!
Looking forward to this game! Thanks for this preview and for the book recommendations.
Any time!
Wow, this is right up my alley. I have only played Triumph of Chaos and Reds!, both of which I find rather problematic for different reasons.
I understand where you are coming from, I believe that this game, even if a lot simpler, actually is a more interesting take on the event.
@@HomoLudens1871 I had such high hopes for ToC (own both editions), but unfortunately the history is as flawed as the design/development. I also don't think shoehorning such a sprawling multi-faction conflict into the Paths of Glory system (even a modified version of it) was such a great idea, but that's me talking with the benefit of hindsight, probably must have sounded really cool back in 2005. I hope I live long enough to see a full scale treatment that does this conflict justice. In the meantime, I'm looking forward to this new game as I really like Land and Freedom.
Great summary of the C&C game!
Thanks! I hope we will do a dedicated video some day.
Where can I get the vassal module for Burning Banners?
You should ask Compass, but sometimes they are a bit slow at responding so I would ask them on every possible platform (social media, email etc.)
“No body-shaming Osterloch!” You guys are awesome. I want to game with you. Oh, and terrain is ignored when performing a strike, you do a maximum of one hit and you can’t strike fortified settlements. Carry on! -Chris
Join the server, we play a lot together!
I love seeing Mark teach this game! Such an amazing designer.
Always fun to have him on.
Question is there hidden Task Force positions used in this Vassal Game?
This was a really great discussion and analysis of the game. Props to Stuart for the succinct introduction. Also I could get used to Pierre as host, the less of Fred across all platforms the better probably 🙃😉
100% agreed
The Sunne in Splendour by Sharon Kay Penman is an excellent way to learn who the lords and vassals are and why they are fighting. I can’t speak to her grasp of the history and I’m sure it is filtered through her viewpoint, but it is a well told story that fits the game perfectly. Even the free sample on the kindle gives you 30 pages that sets up turn one of the first scenario.
Thanks for that suggestion!
Robertpalmer, good call. Still one of the best historical fiction books I have ever read.
I just "review" comment in boardgagegeek for The Other Side of the Hill that said: "Just offensive and wrongheaded. What's next, a game where concentration camp leaders race to kill the most Jews?" It is very difficult to believe what people think offensive is. How many games out there one of the players has to play as the Axis against the Allies? Managing the Nazi armies across Europe? Hundreds of them if not thousands. Just because in this game all the players manage the Axis faction, does it make it any different than other games? Why so? Another question is: Why a game has to actively try to "help" remove this "clean wehrmacht" myth? The game does not contribute nor go against it. It is just a game where you try to get victory points and at the end of some rounds one player wins. Done and easy. I do not understand the problem with that.
I am always a bit baffled by comments like these for a few reasons : - first you start by mentioning a comment that has nothing to do with the discussion in the video. Then argue against it as if it was what was said by people on the panel. - second, if games are just about counting victory points (a wild claim) why would they even try to represent serious topics? - finally, if you don't care about the topic, why even watching a 90 minutes discussion about it in the first place? Very curious.
@@HomoLudens1871 I mentioned the comment because it made me think about this video where you debate, among other things, about The Other side of the Hill and remind me of things that was said in the discussion fro some people of the panel. 2 people from the panel were really not happy with the game and said that it did not do enough to fix the myth of the Clean Wehrmacht. -About your second question: Because why not? Why not to make a game about a serious topic? There are hundreds of them already and many many of them at the end it is just a matter of "the player with more points wins", because it is just a game. -And about the third question. I live in Germany, my best friends are germans and they send me the link about this video because you were mentioning The Other Side of the Hill and it happens that I bought it and we are all waiting to receive it to finally play it. My friend is extremely against fascism/nazism and he is into this topic a lot and he wanted my opinion about this video and the game itself. I am a wargamer that tries to learn more about the topics too, so I found the panel interesting (and I like to see Volko commenting stuff too). It is just difficult to understand why Jan said something like "The goal of the game isn't achieve by how the mechanics work", that "the game does not show the war crimes". The goal of the game is NOT to make the Clean Wehrmacht myth to disappear or to show to the public how terrible the Nazi were and all the bad thigns they did. If a game wants to include that, I'm happy about it, but complain that a game with nazis MUST contain that is ridiculous.
ça va encore me coûter cher cette vidéo... 😅
Oui, celle là elle fait mal au portefeuille.
Don't be fooled by the prequel to Maria, Friedrich! It looks like it has a manly man on the cover, but in reality it is 3x the woke! It has 3 women in it instead of 1!
Thanks for the heads-up! We will add it to our woke wargame mega list so that all grogflakes can avoid the woke stuff ;)
What a wasted opportunity! What would I do with a medal? Pin it on a tail of a donkey? They should have included an '88 or an MG42.
that means up to 5 years of prison, while a medal with swastika _can_ just be a fine.
weirdly I pulled out this game and played it solitaire around the time you recorded this, but I have only just seen the video. I thought the topic and gameplay were really interesting, but I found it was a little repetitive and perhaps not the most interesting situation to game with this approach. I was stumbling through a learning however so would like to give it another try opposed. Agree Vae Victis is a great magazine (it actually reviews wargames!) I just wish I could read French. Fred will we not be seeing you at Vanguard anymore?
Sadly i won't be able to come this year, but i'll surely attend the next one. Regarding Cortes, I see what you're saying, it promises a lot, but seem to fail to deliver.
@@HomoLudens1871 A shame not too see you, hopefully next year. The topic is fascinating, especially with the addition of more recent scholarship and reinterpretation. E.g. how much (at least initially) were the Spanish being used as tools of powers in an existing dynamic of conflict. How much influence did the interpreters such as en.wikipedia.org/wiki/La_Malinche have over proceedings and use them to settle personal scores. 'The Rest is History' did a good podcast series on the topic. Something I would like to see more games on. .....but yet another difficult subject.
I thought when using a tactical move you couldnt occupy and empty enemy space.
I wouldn't be a surprise if we made a mistake.
Tiresome. How many did the Communists murder? They are still around. Nazis are irrelevant
If you don't want to think a minimum that is fine, just don't share your feelings about history then.
Un débat très intéressant. Merci d'avoir proposé cette vidéo. J'ai vraiment apprécié le moment passé à vous écouter.
Merci à toi 😊 content que tu ai apprécié.
I think the larger picture is missed here. War itself even if conducted according to the rules is a horrible thing. It involves killing pure and simple. So it's always going to be what you as a player are willing to play. The evil British colonialists? The human sacrificing Aztecs? Pirates who murder and rape for profit and fun? Chinese emperors who let hundreds of thousands of peasants to die to build a wall? Huns? And on and on. I think like ugly free speech has a value, simulating war and the increased historical knowledge that results does have a value. Cultural norms change through times, and today's heroes are tomorrow's villains. History is an argument. But a fascinating topic to be sure
What you are saying is litterally what I cover in the intro, so I am unsure what your point is. This discussion is specifically about the clean wehrmacht myth and its influence on wargaming.
Volko is spot on. I appreciate his balanced perspective and i appreciate the conversation. Of course the myth has been propagated over time but I think Volko's caution on intent and scope of game design should be considered first and foremost before going down the rabbit hole of ethics. You will always have highly varied opinions simply due to peoples personal experiences, cultural experiences, beliefs etc. Although all agree on the terrible things the german army did, not everyone will have the same opinion how much or how little does it play a part in a wargame they are playing. It can be a very nuanced opinion.
I think the point about scope is the relevant one here. Intent, not so much. If you have good intents but end up promoting a harmful historiographic myth, it grants criticism and evaluation.
Yes. Maybe intent is not the correct word, but I agree.
@@HomoLudens1871 The problem with assessing a work on the basis of intent is that we often must guess at what is in the heart. Even if someone tells us, we may be skeptical (or should be skeptical) of what they say. That does not mean leaving intent off the table, just that we should not get overconfident in our understanding of it.
Storm in a tea cup. They removed the offending design, why all the hand wringing. Should WWI iron Cross be treated the same? Afterall, Kaiser's army were the bad guys too.
Tell me you haven't watched the video without telling me you haven't watched the video.
@@HomoLudens1871 Thanks for your input. Useless as it may be.
@@eaglesfly5236 ironic
Interesting discussion! As someone who never played real wargames, but rather tabletop games (which are on a tactical to semi operational level), there is a similar discussion with historical tabletops and Nazi representation. Volko said that developers are bound to fail with regards to how to properly represent Nazis in wargames without causing irritation. Well, there are two aspects, aesthetics and gameplay. I believe, aesthetics is far less important. I don't need Swastikas and SS runes to recognize Nazis. However, I do need them to act according to their ideology if I want to represent them accurately in a wargame. With all intents and purposes. This is what matters in the end. How it can be done and how to motivate players to play a faction that intends to eradicate specific groups of people systematically is a different story, but whether Swastikas are shown on unifroms or not really is not even a secondary issue (and in case of Germany, it is questionable because legally speaking you tread on dangerous ground as Jan pointed out because the Swastika isn't needed to mark units as Nazis and it doesn't serve educational purposes so one has to ask about the motivations on why they are shown, so that might be discussed in court).
Not using the symbols risks whitewashing history. Jan is correct that it causes legal issues. But eliminating those symbols and, by extension, much of that discussion, in Germany has just resulted in the *exact* same racist right-wing group rising to power again, using different symbols.
Thanks for the comment, I agree that the gameplay itself is more critical, but the aesthetics cannot be overlooked. It's what people see from the outside of the hobby, and it is also a choice made by publishers. They are not neutral, and should also be examined.
En un juego sobre la Campaña de España (Peninsular War), ¿sería ético regalar una imitación de una medalla francesa? ¿Es ético ser admirador del ejercito francés de Napoleon, autor de miles de asesinatos en España, la destruccion de edificios históricos, el saqueo de iglesias y conventos, y el robo de miles de obras de arte? Me resulta paradójico que un francés debata sobre si es etico sentir interés militar e histórico por el ejército alemán, cuando ellos hicieron lo mismo un siglo antes, y muestran una admiración abierta por ese periodo histórico de su país. Con los valores éticos actuales, el Arco del triunfo y Los Inválidos deberían ser destruidos. Es curioso que no exista en Wikipedia un artículo en francés sobre el "Saqueo francés de España". Solo disponible en español e inglés: es.m.wikipedia.org/wiki/Expolio_napole%C3%B3nico_en_Espa%C3%B1a
This is amazing, thanks for offering a PERFECT illustration of why having those kind of discussions are necessary! I will reply in English, because this is a great opportunity to clarify a few things: - Comparing the Wehrmacht in ww2 with any other military apparatus is clearly falling under the clean Wehrmacht myth. The whole point of the myth is to avoid portraying the Wehrmacht as an integral part of a theorised and organised system of genocide. - As I said literally in the INTRODUCTION of this video (looks like you didn't event listen to the first minute), I do not challenge the fact of making a game on the Wehrmacht, I challenge how it's done, and the ethical aspect of using Nazi era memorabilia to promote it - I guess you don't really know who I am, but it might come as a shock to you to know that I am not a big Bonapartist ;) I 100% believe that we should look at Napoleon's legacy critically and I would certainly be uncomfortable if a medal was made to promote a game about Spanish insurrection - Your last point is the cherry on the cake, because the page about Napoleonic spoliations in Spain does exist! It is just looking at spoliation ALL OVER EUROPE, including Spain, have a look, I am sure you will find it interesting: fr.wikipedia.org/wiki/Spoliations_napol%C3%A9oniennes
@@HomoLudens1871 I think the question misses the point about weight of the nazi regime in our world view. Would be ethical for example create a COIN game about the Vasque liberation in Spain and promote it with a ETA symbol pin? that would be a more accurate comparison Also "Ethical" is not the sentiment I feel about that medal. The word is bad taste/lack of empathy
@@celacanto I think there is an interesting discussion to be had here, but I would really recommend not going the whole "whataboutism" way, it is really not a constructive way of argumentation. Also, whatever one thinks about ETA, comparing it to the Nazi regime is pretty crazy, I don't think we should do that.
@@HomoLudens1871 is not a comparison per se Fred. Is because they are two topics that still have open wounds in our societies and have echoes in today politics. But using the peninsular war, that happened more than 200 year ago is a faux comparison. No one is blaming Macron in today's Spain for invading us in the XIX.
@@celacanto I think that the mistake is the podcast tittle. Fot asimilate "the wehrmatcht''s legacy" with "the nazi's legacy". The nazii's military corp was the Waffen SS. A lot of nazis were germans, but not all germans were nazis. Time is something relative... A lot of time for the Peninsular War (200 years, enought to forgiven), but you can ask mexicans about the Spain's legacy (500 years ago), and the indignation for the Hernan Cortes card in Viticulture boardgame.
The main issue with this game is the scope: An hex & counter wargame is about 90% (give or take) "frontline activity", reduced to a mere 10km width of decision space about what you can do, with the rest being around political or the economic considerations using tracks. You represent a dude on the battlefield who cares about what happens 5km around you and your mates. So you learn about the frontline operations, terrain, etc. If you make a game about the political side, then you have to introduce everything that was relevant, everything. Gestapo, the final solution, concentration camps, in-fighting, political agendas. Everything that was deeply relevant for historical purposes. Can I play this with my 14 year old kid? Well I can, but he won't get the correct idea of who these people where, what happened and what they were part of. Maybe we can play and watch Schindler's List in the background, so my kid gets the full picture. Or maybe we can just watch the movie together first and the I can ask him if he wants to play later.
Makes a lot of sense, and in general I agree that multiple media can be a great way to grasp a whole topic.
Congratulations Fred, a very interesting conversation about a topic we prefer to ignore, not only because of what Volko says about focusing on one aspect of strictly military simulation, but because those other aspects can make our hobby uncomfortable. Putting this uncomfortable reality on the table is necessary if we want to be honest with ourselves. Thanks to you, and to all the panelists. A hug.
Thanks, it means a lot coming from you! Will you be at Batalladores?
@@HomoLudens1871 Yes. You too?
@@juliusfairfax Yes, we need to organise a game together!
Volko Ruhnke 100%!
Always great to have him on the show!
@@HomoLudens1871 Thank you! Always a pleasure for me to join in.
What a well planned out panel. Amazing work getting this together Fred. ❤️
Thanks Sam! Really happy with the way it turned out.
Very interesting panel! Encourages me to take my distance to the game
Personally I want to try it and examine it seriously.
A very interesting discussion for sure.
Thanks Mark!
Who controls the past controls the future; who controls the present controls the past," mean in George Orwell's 1984?
Yes, and for a while there old wehrmacht generals had a solid grasp on the present.
I appreciated catching up with this discussion - interesting and provocative as always.
Happy you enjoyed it Alan.
This was fantastic! Might be one of your best panel discussions yet Fred. Bravo!
Thanks Russ!
Do you like the iron cross they give you? Great! Didn’t like the iron cross? Throw it away. It's easy for me. The mindjobs that arise in these matters will never cease to amaze me. A game is a game, if I'm playing for the South in a game about the American Civil War, I'm doing my best to win and I enjoy the game. Does that mean I love killing and enslaving black people? Obviously not. If I win playing with that side, will it change anything in history that has already happened, or will someone somewhere on the globe enslave a black person because of my victory with the South? Of course not. All we do in wargames is move cardboard counters on a cardboard or paper map, what we enjoy is the intellectual challenge of solving the problems thrown at us by our opponents and trying to create problems for him in as imaginative ways as possible. I am not criticising people who take offence, feeling offended is a very personal and subjective feeling and everyone should know why certain images, objects or words are offensive to them. My criticism is more oriented to this kind of pointless controversies. Do you like the game and its theme? You buy it. Didn’t like it? You don't buy it. It's another matter if you think that either the publisher or the game is making some kind of apology or proselytising about Nazism, if that were the case, then I would understand the fuss, but frankly, if someone thinks that way, the problem is in that person´s mind not in the game.
"If you don't like it then fuck off" is not very inviting for new players. It's OK to debate these things. It's completely understandable that people are uncomfortable with a company handing out Nazi medals as souvenirs, especially in the current political climate.
It is a very long comment for someone who hasn't watch the video...
how can one type so much yet say so very little? Also to apply your same logic - do you like these discussions happening? participate. You don't? Ignore them. Why are you trying to suppress them?
@@funnyonlineuploads the point of these "debates" is to create controversy and eventually bring about censorship in the wargame industry. Basically these retards claim that the entire germany army was composed of genocidal maniacs, and any representation of them in games where you get to play from their perspective is "ProBleMatIC".
Excellent. The debate should be the same as the debate about books and film. Bad parts of history must be able to be experienced from all sides including the sides we do not like. At least it we want these media to help us examine the human condition. How about a game about being an effective torturer? Or a serial killer? I think they should not be off the table and certainly not under the table.
Nice discussion. I'm not sure if I will play this game, but that medal was in poor taste, and definitely soured me.
Thanks! As for me I am looking forward to playing it, even if I have my reservations.
This was really cool. I have never before had the opportunity to see Brian before and hear him talk about games before. Looking forward to now playing Guerilla Checkers.
It was great sitting down with him and talking. Really a fascinating guy.
Hello Fred, what do you think of the box of the Squad Leader Gamette Cross of Iron? Is it Ethical?
Hey, I am unsure that there are binary answers to those questions. I think it is a good example of a broader context in wargaming at the time, and that's probably what we should examine.
I’m not Fred, but there are two points I would make. One, the CoI box art is roughly four decades old, actually a little more. Times change. What seemed normal or “fine” 40 years ago may land differently now (not least because of the very real political resurgence of right wing extremism in multiple countries). Two, the CoI box is an image, a flat depiction. The NAC medal is a three dimensional replica, essentially a surrogate for the original object. It’s something one could wear, if they chose to. You can’t judge the two as if they were both merely pictorial.
@@mkirschenbaum Thanks, it helps to understand the root cause of this discussion as I was not in Essen. I had the opportunity to play the game multiple times and also to discuss it directly with the designer. At no point I had the feeling that the designer and the game are promoting the Nazi ideology or a clean Wehrmacht, and I hope that I am right. But this medal, especially with the NAC logo on it, is a poor marketing choice.
@@mssmbe I also think that we need to understand one critical thing: the clean Wehrmacht myth does NOT promote nazi ideology. The myth portrays the Wehrmacht as a classic military apparatus, when it actually was an integral part of the Nazi extermination project. People promoting the myth, wether they are aware of it or not, always condemn Nazism.
@@HomoLudens1871 Ehm, no they really don't. The function of the myth has always only been to try and distance themselves from being identified as purpetrators. It is purposefully ignoring the ideological question alltogether, blaming the elite of being solely liable. It's a rhethoric trick, which allows them to still be convinced Nazis, because they have shifted attention away from themselves. The same logic applied concerning "Persilscheine" after the war, which are a major part of the completely failed de-Nazification. There it was having old comrades testify for each other that they weren't really that convinced about the party and the actions they supported or conducted themselves, it's a practical excuse on paper to safe their own skin.
Nice list! For the players of Ticket to Ride, I would also include another Days of Wonder game which they might enjoy - Memoir '44.
Good call!
I am so looking forward to this game! thanks.
It's great, I hope you will enjoy it when you get it on the table.