Feel like the tactical objectives and gambits were an attempt to create 'cool moments'. Hasn't been entirely successful though, still yet to see a gambit taken...
3" deep-strike is quickly becoming the "thing" of 10th, whereas in 9th it was turning off invuls with big guns. I find 3" deep-strike not fun to play with or against, yes some armies can 12" deny but regardless it is just not fun IMO, think it should have been given to GSC and maybe daemons not Space marines, Tau etc.
How to improve WH40k: play One Page Rules instead lmfao
Hahahaah that would definitely upset some folk
stop playing orks
YES!!!
Feel like the tactical objectives and gambits were an attempt to create 'cool moments'. Hasn't been entirely successful though, still yet to see a gambit taken...
Great point - never seen gambit once in many many many games of this edition
worth it
Its not me its the faction
Hahah just had a j and the Whole analogy with the pizza had me laughing.😂😂😂😂😂😂
Glad you appreciated that analogy! :)
3" deep-strike is quickly becoming the "thing" of 10th, whereas in 9th it was turning off invuls with big guns. I find 3" deep-strike not fun to play with or against, yes some armies can 12" deny but regardless it is just not fun IMO, think it should have been given to GSC and maybe daemons not Space marines, Tau etc.
Very true mate - hence my marine list having load of inceptors 😜
Stop making rules for a skirmish system , when your game haven't been a skirmish game since 3ed. And don't mix abstract terrain rules with true LoS.
Solid comment my friend
Awesome video. Good entertainment:-D
Cheers for watching matey :)
Codex: Ultramarines (1995) was £20, the era of £15 codices was 3rd & 4th edition when they were essentially pamphlets...