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The Problem with Zelda: Breath of the Wild's Master Mode (Retrospective)
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- Опубліковано 18 сер 2024
- The Legend of Zelda: Breath of the Wild's Master Mode is the game's "Hard Mode". Similar to past game modes like Hero Mode or Second Quest. In this video I go over why I don't like Master Mode, and how the series' hard mode has changed throughout the many Zelda titles. A Retrospective/Review of the series' many versions of hard mode. From Second Quest, to Hero Mode to Master Mode.
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#MasterMode #HeroMode #SecondQuest
Chapters:
00:00 - Retrospective
6:40 - Master Mode Review
I think master mode was a great challenge except for the master trials; those are basically hell. Everything else is doable with some effort, and feels good to eventually beat. That said, I prefer normal mode.
@@dimitridionissiou1000 Pretty sure they meant doing the master trials on master mode.
@@dimitridionissiou1000 We all are.
Dude yes. I literally went “EXACTLY!!!” Out loud lol. I lost every single weapon trying to get thunderblight in mastermode. And I literally gave up on the trials. It was more frustrating than challenging.
I've seen tons of reviews for breath of the wild, but this is only the second time I've seen a discussion about master mode. Totally agree about the health regen: it totally ruins many different strategies that can make the game more fun and basically requires direct combat instead of creative solutions to encounters. Thunderblight and calamity gannon get way too many opportunities for free healing, especially in gannon's second phase. Limiting cooked meals, nerfing full health recovery meals, and preventing you from eating raw food probably would have been a better way to make the game more challenging.
That's simply not true if you have the Majora's mask 🤣
I think my only issue is the fact that the enemies regenerate. It literally makes certain tactics completely useless, like blowing up barrels.
Not really. Sometimes separating the enemy is what your goal is and barrel bombs can do that.
@@tinotcg5815 my point is that if you hit enemies with ten explosions they shouldn’t regenerate from that lol, or at least it should be very slow.
@@morriganrenfield8240 all the enemies had a limit of regeneration, however with lesses enemies is not common to see since they regenerate at higher rate than guardians or sub bosses
@@anemite2 sure, but if you blow them up with ten barrels and an explosive arrow i don’t think they should recover a huge percent of their health lol
Yep. They nerfed the environmental damage in mastermode. So less satisfactory of being creative play
Maybe newer enemies being added to master mode, such as iron knuckles, and make them incredibly difficult boss enemies. Along with having to fight multiple tough enemies together.
Honestly I feel like instead of regenerative health they should have just increased the enemy health while also increasing weapon durability to compensate for the fact that enemies live longer.
That is a really good idea.
Mirror mode could have been a really great idea ! When they announce the DLC I was hoping for them to do so... but unfortunately we will never get a left-handed Botw Link
I don't have the DLC yet but I really though BOTW would have the world flipped like Twilight Princess when you're playing Master Mode
While playing master mode...bee line it for Majora's mask as soon as you get off the great plateau and you can get through all the enemy camps unnoticed. It makes it so much easier and allows you to choose which enemies to kill and which to avoid easier.
Finally someone brings it up. My first playthrough on master mode was hell when you first start out due to the weapons not scaling with the enemy's, you'd wail on them and then the durability of your sword would break, and not even a couple seconds later the enemy would start regening health again. It was hell, but once you get past the first boss, and the world opens up you can manage it.
Hey Zeldamaster👋 dude I played the mastermode and it's hard to play it like crazy and mostly rage and confusion 😒.Also Finally you're awaken again 😄.Merry Christmas Zeldamaster also keep it up 😁
Once you get your armor upgrades and high level weapons, it’s not all that bad. It could have been a bit different imo. I still enjoyed MM and played my profile until my hands fell off.
So you 100% a mm file?
@@everythingpony Master Mode wasn't that bad to 100% and was rewarding. he is just making this seem harder than it is.
@@darkshotmaker doubt it. Multiple videos about this topic so it might be true its tough.
Yo even dark souls games gets easy with everthing maxed….
I 100% agree with this. I really hated how enemy HP regenerated so quickly. Borderlands 2 had the same issue, to a lesser degree.
Totally agree. As much as I like having enemies scale up to gold, going through 2-4 weapons on a Moblin is annoying.
Getting to and unlocking the Great Fairies is the most important part of MM. Get the Soldiers armor and then max it out by any means necessary. From there just memorize a few key weapon/resource locations and you're set (dragon parts, Iron shroom, durians & royal weapons). As for MM trials, you just gotta go in knowing you have to use very specific strategies in certain rooms, or just skip it entirely.
I was kinda wondering about this. Good comment
Am I the only one who still hasn’t played master mode of BOTW yet😅😂
I actually found the Master Trials/Trial of the Sword perfectly doable in Master Mode. Nintendo helped out a bit by leaving out some extra powerful weapons laying around in the open, just for Master Mode. The main exception to this for me is the notorious Floor 10 in the Beginning Trials. I've only ever beaten it by cheesing the AI of the Silver Lizals with sneakstrike chains.
I agree. The healing was bad at certain points. I used shock traps for most of the game. I had a Thunder Claymore the entire game. I did enjoy it, but I'm glad I'm not a completionist. Take care ZM.
Hey Zelda master I’ve noticing something in your video
You almost never use arrows in your footage, and in the thunderblight section you considered stocking up on arrows “over preparing”
,Arrows are some of the most powerful tools in botw when used correctly and efficiently.
While yes enemy regen is annoying
A single arrow and halt their regen for a few seconds allowing you to get in for your attacks.
Also you glossed over flying platforms
Flying platforms are one of the most important changes in master mode, one of the flying platforms near the great plateau has a 38 power (I’m pretty sure it’s 38 power haven’t played i a while) heavy weapon with critical hit up, this is the most powerful weapon you can get for a long time unless you kill the plateau lynel, which makes master mode a lot easier.
The only problem I have with the master mode is that it assumes you've already played the normal mode, and it doesn't bother to hold back surprises, because in the normal mode the sequence of events makes more sense in the story, you discover things more naturally, while the master mode, for instance, places a freaking Lynel in the Great Plateau, which means that that enemy will no longer be a surprise when you go to the Zora region.
I think it would have been cool if the enemies just healed the same way you do. Have a stockpile of food they can eat to restore health.
They create distance to get the food out to eat, and maybe if you can hit them before they finish, they drop the food that you can take for yourself.
Botw 2 devs take notes
This is basically exactly the way Monster Hunter works. The dinosaurs and monsters, when they are having a bad time, run away to eat or nap and regain health. It is a pretty good system.
Oh God I hope we don't have to find more korok seeds in the sequel
Bahaha could you imagine?? Master Mode is just locating another 300 hidden korok seeds... 😂😂😭😭😭
@@pinkyarnmallets what other 300 seeds? Huh?
It would be nice to have added more of the unused content from the original BOTw to master mode.I just need pettable doges in my life.Also we need the Twilight Realm back.Imagine it with the game capacity of today!
I know how everyone (and myself) feels regarding Master Mode (health regen, gold enemies, weapon durability, double damage, and the delay on how the guardians fire their beams), it's tedious but not as bad.
This is exactly why I make ABSOLUTELY sure I find high powered food and materials to help (especially with carrying the high attack/defense boost WITH a 30 minute duration from the dragon's horn to the TooS) and getting the Great Fairies to enhance the armor before doing anything.
Thanks for the info I’m about 20 hours into master mode and have been taking many pics for the catalogue but I’m going to save and restart the normal mode now after seeing this as it seems like master mode will frustrate the hell out of me late game
@@Deezo187 Since we got less than 100 days till TOTK gets out (unless a freak accident comes and delays it), I'm going for a little training on this game in normal mode to get ready for any old mechanics that may return with those new ones and new enemies.
Plus, I have a gutsy feeling that TOTK might include its Master Mode.
@@maytheprincessofhoenn619 I cant wait! Im loving playing botw again its a special game :) have fun with tears of the kingdom
I. Absolutely. Agree. How i wish there was a mode BETWEEN Normal and Master .. because Master mode is - as you say - just about AVOIDING enemies and also getting bananas .. and i also have the feeling that it is kind of "cheap" and was not playtested .. such a missed chance ..
Yeah I've only ever been able to defeat Fireblight on Master Mode. The others will just defeat me in the battle of weapon attrition. Windblight is the most brutal
Really I found thunder blight the worst
windblight will regen during his blue ball state
i agree with u master mode doesnt make the game harder at all instead it makes the game impossible and unplayable
As someone who completed the master trials and champions ballad in master mode, I completely agree with you on this.
Dude that title scared me for a sec 😂
Nobody asked you
I, personally, enjoyed (and still enjoy) Master Mode. HOWEVER it does limit you to a certain play style. My experience was blitzing towards the Master Sword but blasting through 40 shrines ASAP then doing the Master Trials immediately after. The trials were easy enough (albeit stressful) in Normal Mode and only really gave me a lot of trouble in the Beginning Trials. After that, the next two were very manageable and downright easy IF you know a thing or two. For example the fact that Talos can be melted or cooled off, elemental enemies like Wizrobes and lizalfos get one shot by their opposing element, and ancient arrows delete enemies in one shot and can kill any guardian with one shot to the eye. There are guides online that break down every room and it’s really not that hard imo.
All that being said, it’s nice knowing I conquered the hardest challenge the game can throw at me. I see my glowing sword, my Hylian Shield, a screen full of hearts and maxed out armor and that stupid little Triforce in the corner makes it all feel even better. I agree it could’ve been done better and is “artificial“ difficulty in a lot of ways, but you were very loosey goosey with the word “impossible”
During the Master Mode Champions Ballad; Thunderblight Ganon was easily the hardest challenge. I found that the most effective way to take him on was to consume a level 3 mighty meal before entering the challenge, as the stat boost comes with you into battle. In addition, I honestly don't know how I would have completed the challenge without Urbosa's Fury.
Yeah, the enemy healing paired with weapon durability was BS.
-longer healing warmup
-slower healing rate
-food inventory cap
maybe links food should not have an instantaneous effect
So glad you are uploading again, I miss you man. I started watching you in 2017.
How to survive master mode: Learn to flurry rush anywhere at anytime
6:37 damn that was an awesome transition
It would be amazing if we could disable the regen feature of the monsters.
Real shit. Would be perfect
Master mode is really unbalanced and has cheap difficulty. They could have made enemies with faster reactions, removing the time bokoblins spend just looking at you instead of attacking. Do not allow healing during combat. Change enemy placement in the world. Change shrine positions. These are just some ideas that would really make an interesting master mode. The DLC, not just the master mode, have a lot of balance issues, like the new armors which are too powerful too soon, the bike that makes horses obsolete, and the damage enhancement of the master sword. So it really shows they did not carefully add the new content and made sure it fits in the original balance of the game, and once more added a lazy “hero mode”. The only “hero modes” that are worthy are the ocarina of time, and the first legend of zelda.
When master mode came out it was all about survival, enemies hitting you once with yellow hearts & you're dead. While master mode is difficult I when starting fresh in the game I actually liked it because it made me think multiple times how to defeat a enemy when dying. Something about the game being incredible difficult made me more pissed I couldn't get through Master mode. If breath of the wild 2 takes place in the sky AN Hyrule I think it would be interesting if the sky islands in Master mode would move around the sky constantly to make the sky feel mor alive & challenging for the player.
At least Breath of the wilds master mode was easier than ZeldaII. . .or was it?
I NEVER played the hero/master modes of any Zelda game. I don’t play Zelda games to be challenged or for difficulty. I play them for the story and to relax. That’s the beauty of Zelda. Zelda games are challenging at times but always fun.
Not gonna lie Trail of the Sword Master Mode isn’t even hard anymore. I’ve just done it so many times!
I enjoyed master mode for the most part normal mode is far too easy for me.The only part of master mode I find poorly balanced is floor 10 in the trial of the sword with the two silver lizalfos that combined with regenerating health makes that room very tricky.
The rest of master mode I didn't feel was incredibly hard if you already had extensive knowledge of the game.I was able to defeat every enemy on the great plateau including the lynel.For the blue and black bokoblins killing them with magnesis is the best option.The floating platforms also give you enough good weapons to kill the lynel on the great plateau.
Master mode really encouraged me to try other combat options I previously ignored in normal mode.I really learned to love stealth after my playthrough because sneakstrikes do 8 times the damage.With a 100+ power weapon,an attack boost,and sneakstriking will allow to kill almost every enemy in the game in one shot excluding gold moblins which you can finish off quickly after they are severely weakening from the stealth attack.
Master mode isn't perfect and regenerating health is a bad design choice with a game that has weapons with limited durability,but it does enough to spice up the early game.
Yooo zeldamaster is back!!! And hearting most comments! Have a safe and happy holiday, and hope we get botw 2 early next year
Link needs to take a damn martial arts class!
I fully agree with all of the arguments in this video. I have enjoyed playing the "Second Quest" and other advanced modes of all the previous games, and creating my own version for Zelda games that didn't explicitly offer a greater challenge (playing with only 3 hearts). While tackling the game in such a way was difficult, it was also fun. The weapon breaking and monster healing elements of Breath of the Wild Master Mode make the game beyond difficult: they make it INCREDIBLY FRUSTRATING and TEDIUS. Ok, I'm all for fighting with sticks, but when they break so quickly, and the enemy remains with so much health (being the next version up), and then starts to heal??? Forget about it.
Master mode is for those who are skilled in advanced combat. That regenerating life actually compliments and fulfills the SBR thunder clap rush well...
Before watching video I absolutely agree
Adding regenerating health to enemies in a game with weak weapon durability is pretty dumb
Adding health doesn’t really make games more difficult
It’s kinda lame but health regeneration is the worst,you’re forced to always engage and spam and you can’t use the environment to be creative otherwise it will waste too much time to set up
i actually agree. Its not hard to win in master mode. But the reality is. The way you approach every fight is to cheese it. And for the first time its kinda fun. But it kinda breaks the "infinite possibilities" concept.
Wow. I watched your guides on OoT and Majoras Mask years ago... totally forgot about you man. Still love your videos
What if Link had an appetite bar, so that if hes full from too much eating your healing is restricted?
I actually bought mastermode, i had a lot of problems for killing basic mobs like bokoblins and moblins even more, since they jump away. But what i hate the most is that i spent multiple hours to fight blights and undodgable fights. Since killing lynels is even more hard as they are the strongest enemies in zelda botw to upgrade armors such as the barbarian armor.
Good luck with the trial of the sword trials
Loved your old skyward sword and twilight princess series bro can’t believe how much time has passed since. Good days 😌
Great video man!
I was able to complete everything in Master Mode except for Trial of the Sword. The rest of it was pretty hard too.
Hi I'm a really big fan of you! Merry Christmas Zeldamaster!!
the weapon system is like an economy of sorts.
In normal mode, your lose weapons at generally the same rate you loot/find new ones.
In master mode, this ratio is no longer balanced, leaving you with less weapons than you start with after each enemy encounter.
This seems like a huge mistake on their part because the system was clearly designed around the player never running out of weapons.
Merry Christmas, Zeldamaster! I never play the hard modes, so I wouldn't know much about this. I can't wait to see your future videos! 😁
Thank you for liking my comment! It's so rare for that to happen, so I really appreciate it! 😁
I really wish they just gave us more options. I would love to play this mode, but the recharging health brings this from fun to tedious to me, I can’t stand it.
It’s enough that the enemies have more health, and deal more damage. They don’t need regeneration on top of that.
The absolute worst offender of the enemy healing thing has got to be those damn lizalfos! Those things just keep running away from you when you try to approach them, and they start regenerating almost immediately after you stop attacking them. Which is funny, because for the most part the game was good about giving some enemies longer grace periods.
Bokoblins healing after just a couple of seconds makes sense, because they are generally pretty easy to keep wailing on. Lynels and Blight bosses on the other hand, give you a longer grace period before they start recharging to account for the fact they move around more often and stay out of your reach more often. So long as you loose an arrow now and again, the regeneration shouldn't be too overwhelming.
Lizalfos though, they start healing about as quickly as bokoblins, even though they are much more slippery targets. As someone who actually has completed the Trial of the Sword in Master Mode, I'm not even kidding when I say that the 'beginner trials' were so much more trouble than the harder ones because of all the lizalfos segments. Specifically the ones that are mostly flooded with water, because the fu**ing things keep retreating into it and heal while bombaring you with their icky spit attacks. And TotS doesn't even give you enough arrows for killing them at range to be a viable option.
Also, the fact that they can swim is a pain the butt, because my usual MM strategy of blowing bokoblins into a body of water (,or off a cliff,) with a deku leaf to defeat them instantly and take their weapons won't work on them. Phooey!
TL;DR: Lizalfos in BotW Master Mode are the bane of my existence and my hatred for them shall never dissapate.
You played Banjo Kazooie once. When will you play Banjo Tooie on XBOX ONE or Series?
Even in the original version when I first played, I found Thunderblight Ganon almost impossible to beat because it was the 2nd or 3rd Devine Beast I had faced and I only had like 8 hearts. I got so frustrated until my niece she couldn’t beat him without the master sword. So I made it my mission to get 13 hearts and cook lots of hearts restoring food, and I beat him in like 1 minute, before he even started with the magnetic pillars. I can’t imagine him in hero mode. I’d break tons of controllers. Without the MS, I found Thunderblight way harder than the actual calamity ganon. For him I just sat at the perfect distance and waited for him to shoot his laser and shield deflect back on him, then run over while he’s down and get as many blows in with the master sword and it was fast and easy. I didn’t know there was a second battle on horseback on the ground, I’m not good at horse battle. But Zelda gives you unlimited shock arrows and all you have to do is run around and shoot these giant yellow damage points and he’s down in minutes
Happy pre holidays ya’ll
War flashbacks to completing master trials on MM..
Tears of the kingdom fixed the weapon durability, with the earthquake technique
Visually, coming from a big city who's skies and horizon are dusty and not so blue, anything like those octoroch balloon creatures polluting the sky with pink , purple, and brown platforms are slightly bad for me, because I play BOTW for escapism, anesthisis (numbing down my mind after a stressful day or week of what¿) The skies are lovely in normal mode IMHO , even when it rains, coming from my desert real life existence.
Breath of the wild, skyward sword, and links awakening are all tied for my favorite Zelda game, so I love all zelda
Yes, the healing breaks some of the master trials, especially that floor with the lizalfos who can just go in the water and heal , so the only way to really beat it is with sneak strikes. Another terrible master mode inclusion is when guardians randomly delay their laser. WHY? When it's random, it doesn't test your skill, just punishes you for no reason.
The weapon break mechanics are more annoying than any other aspect of the game.
Edit: didn't realize that this was going to be a topic. I feel the concept was fine but the execution wasn't very creative to start with.
Weapons break and that's cool. But sometimes the solution is to just carry more of the exact same weapon. Finding them just becomes busy work. It's just time consuming and not in a fun way.
That simply isn't true. Weapons breaking is a great game mechanic because it allows you to discover and use new weapons that you've never tried and also prevents you from cheesing the game with a bunch of super powerful weapons.
Zeldamaster are you going to play the skyward sword HD version?
This is awesome video Luke! Are you gonna finish Breath of the Wild and do a playthrough of Skyward Sword HD sometime?
I feel item durability vs enemy health was always an issue. Even in regular mode, I felt so many weapons broke TOO FAST vs even total shrub enemies, and then they gave so little reward. In Master Mode, healing enemies just made it worse. I felt I never got as good at the combat system in part because it never felt worth it to commit to fights with enemies that all carried junk weapons I didn't want, knowing I'd just break mine. Maybe if there were Malice-tainted soldiers; enemies carrying traveler or knight gear, I'd have cared more. I was also never so happy about the Master Trial DLC as when I learned it could be an exploit, even when finished, to recharge the dwindling Master Sword, so as not to need to wait 10 long minutes. That was always my biggest problem with the Master Sword; it wasn't that it wasn't simply Indestructible, but that once you used it even a few times, you almost needed to just commit to clobbering things over the head until it broke, and then go find a safe place to wait, or use other stuff. No amount of rest, time, or mechanics would cause the Master Sword to regenerate UNTIL it was wholly depleted, and then it was the longest ten minutes in the game, each time. Luckily, the game warns you about depletion, so I could just fast travel to the pedestal, start the trial, port back out, and refreshed Sword, since it had been removed from the inventory. I feel like I was cheating, but I felt like I had to, sometimes, since some weapons were just SO fragile, and took several swings to best some foes.
I know MM TotS was tough; a challenge beyond my ability or will, but a couple of years ago, I did watch another UA-camr play through it both ways, and while he was pretty good, he was also pretty clumsy, at times, but still made it through. Not within my ability, but it was fun to watch.
It will be interesting, and frightening, to see how much of these mechanics the dequel keeps. What will be breakable, and how quickly, or how easily replaced.
I think It's a combination of the fact that the enemies have greater durability the fact that they heal and the fact that the weapons durability doesn't scale into Master mode to make it more fair. In the trial of the sword in normal mode although you are given a scarce amount of weapons in still more than enough for you to complete that trial because the weapons that you're giving have appropriate durability and damage output to handle the trial but you're given the exact same weapons with the exact same durability on Master mode version but since the enemies now he'll and have greater durability it makes it so much harder and borderline bullshit that I completely agree that these were not playtested.
The only part which was tediously annoying was level 10 off the trial of the sword on master mode. But once you master headshotting the blue lizard and sneak striking the silver ones it's all good.
Maybe have monsters need to bathe in malace or eat to heal. Introduce weapon repair & have some type of hand to hand system, so an unarmed Link can punch monsters. It would deal less damage than any weapon & deplete Link’s hearts with every punch & be a lot of dodging and flurry rushing.
Master Mode should change the gameplay experience. Difficulty is one thing, but add new mechanics to the mode. Here are some examples with how they could have done more:
▪︎Mirror the game.
▪︎Change the Devine Beast temples layout (Similar to Oceania Time 3D Master Quest).
▪︎Double Enemy Damage.
▪︎Max Level Enemies Spawn.
▪︎Replaced Healing Mechanic: Enemies have different bonuses
- HP Regen: After not taking damage for 10 seconds, they rapidly regain (up to a maximum of) 25% of their total HP over a 10 second period.
- Glass Cannon: Enemies deal up to a maximum of double damage based on the amount of HP they lost.
- Etc. There are many possible ideas.
▪︎If you have a Fairy or Murphy's Grace, overkill damage is carried over to the next life.
▪︎Healing Bonuses from food are 50% effective, with limited inventory slots (that can be expanded with seeds).
▪︎Second Wind Mechanic: Since the game is unforgiving, we need to give the player a break time to time. When losing all HP with no fairys \ Murphy's Grace available, Link will enter Second Wind. Based on the amount of overkill damage, they will have to wait up to a maximum of 60 seconds seconds before they recover 3 hearts. During this time, they cannot use healing items but can still gain positive effects from food (damage increase, speed, etc.) Additionally, the player deals double damge to enemies for the duration. Taking any damage during second wind results in an immediate game over.
Master Mode done correctly. However, BoTW isn't all that bad, just annoying sometimes when faced with an impossible scenario (*looking at you Master Sword Trials*).
I think Master Mode is only ill balanced in the beginning. In late game, the enemies have so much health and power that you can really only kill them with top-tier weapons like the powered up Master Sword and can still easily get one shot. This is better than in normal mode, where late game is so trivial. In Master Mode, there is really a reason to get those top-tier weapons and stay alert all the time. I would say Master Mode is even better balanced in late game.
Master Mode is also where BotW's versatile combat really shines, as you need to be tactical and think about what you are doing, not just heading into situations without thinking. Health regen isn't a problem for me, because the system is so versatile that you don't need to stick to killing the enemies. You can still obtain weapons without engaging in combat (stealing weapons when the enemies are asleep, drown them, use electricity to disarm them, etc), or you can use stealth strikes to deal a lot of damage. Master Mode is all about playing the game differently for me. Aside from the Beginning Trials of the Sword Trial, Master Mode isn't even that hard, and for the most part it's more exciting and it makes all your preps in food, heart and stamina, and armor more worthwhile.
I prefer Master Mode over normal mode, but I agree that the early game could use some adjustment in balancing. The only problem for me is the Beginning Trials, as it requires very specific tactics and is way too punishing as a first trial. I also agree that they didn't put too much effort in changing the map and enemy locations.
I wouldnt mind weapon durability if there was a way to fix it. Heck we could invest RUPEES into buying things to fix durability on the fly. (think Monster Hunter series)
There is nothing wrong with us wanting to fix weapons or going back to fix things.
I know some defenders will say: "BUT THEN YOU WONT USE ITEMS YOU FIND AND JUST GRAB THE STRONGEST WEAPONS AND KEEP FIXING THEM!"
Well MMO's find 3 ways around it.
1: Level limit. Wich guess what... the Master Sword technically is with how much hearts you need to pull it out! So why not need x-amount of stamina wheel? An idea.
2: Making them more expensive with more rarer materials to fix it. And considdering how much worthless stuff we pick up during BoTW and sometimes easily pile up rupees... this is not a bad idea.
3: Fixing costs time in a moment you shouldnt. (Again Monster Hunter techniques here)
Overall Master Mode points out the flaw of durability and becomes the "Paper Mario Sticker Star" Problem.
I don't wanna fight to waste resources for a fight that will have me go back to replace those resources. Only here these resources are needed to get the resource to begin with.
This is why fixing wouldn't be a huge issue. You like your amazing weapon? Hunt those monster parts for "Whetstones" to fix your items on the fly.
Suddenly you want to kill and hunt monsters cause they keep your best weapons around!
It took a lot of memorizing, trial and error, rage, banging my head against a wall, hitting my head on a pillow, I did beat all the blight rebattles and the monk
I'm doing a new playthrough of master mode ATM. I couldn't imagine playing the game in its standard mode now, once you reach a certain point, i.e upgraded armour and maxed out master sword, it kind of comes to a plateau and now even the strongest enemies are easy.. on the contrary I'd kinda like to to be a bit harder..
That's the reason I'm afraid of doing the trials in master mode because it's not fair
i cant agree more then i am right now thank you for briging this up like finally someone brought it up
I wonder when Luke will finish his ootr
I would finish the Master Trials on Master Mode with a large number of weapons left....so I don't quite get the issue? But hopefully they will introduce some little changes to Master Mode in the sequel
I found the regen particularly tricky against the water Blight (especially as I usually target them first) and the first trial of the sword. To be specific, in the lizalfos room where they can hang out in the water and you can barely touch them!
I kind of figured though if I could do it anyone could, as I'm no pro-gamer...but it was a war of attrition and to be honest, I don't think I'd rush to play Master Mode again. Though gold enemies are a good challenge.
Oh jeez I didn't see the rest of the video title. I thought you said you didnt like the game itself. I was gonna go "are you alright man?"
Winning the champion's ballad on master mode was such an accomplishment and I'm glad I did it, but master trials is still impossible xD
hey zeldamaster👋 umm... there's this one game called "The Legend of Zelda The Helix Blade" I don't know if it's a fan made game or something, I was wondering if you already know about it, if you already know about that game, can you please make a video palying it, I just want to see you playing that game.❤️❤️
Have you done a Four Swords let's play?
are there master mode speed runs
Love ur content hope I can be as good as u someday
@ZeldaMaster which Zelda is your favorite?
Thank you for making this video, I thought I was the only one who fricking HATED how fast enemies healed!! I literally got all the way to champions ballad Va Ruta and then got stuck, facing waterblight Ganon and finally rage quit, I have 100% botw normal mode but master mode is to stupid, I have played normal mode all the way through at least 10 times and loved it so it really disappointed me to have master mode be this way, when it’s not my fault that the AI sucks. P.S. thank you so much for making all of these great videos, I have been watching this channel for walkthroughs and just great content in general for years, keep up the hard work!!
Water blight Ganon was my problem as well. The others were fairly easy. But them fuckin MASTRER TRIALS...... 😤 keep getting stuck on the first upgrade. Second to last stage with the 3 lizalofs and the water.
and my experience with master mode is that i had to learn different ways to play it, and it still becomes kinda easy by the end...on master trials, well thats for people who really know the game, as you can see on many guides found on youtube
I love a challenge. It's the reason why I played the Dark Souls series. Problem I had though with MM is it just came off as obnoxious rather then challenging. Between the health regen and dealing with weapon durability it just wasn't a fun experience. Then don't even get me started on the Master trials. Respect to people who can do that on MM.
I did it and IMO it's only the first areas that are hard, up to the stage with the silver lizalfos which is by far the hardest.
My strategy in the first few levels is to just use wooden sticks to set fires and burn everything alive and start collecting weapons and food.
The silver lizalfos I don't even know what the intended way to beat them was but my strategy was save a bunch of spears and stunlock them to oblivion.
I had to be very careful I never broke a spear unless I was positive I would kill it, because the danger of knocking them in the water or aggroing more than one was just insane.
So I switched between 3 or 4 spears stunlocking them to death and it took me forever to even come up with that strategy.
After that the master trials is pretty free
Ok I understand why but I like master mode but but it good to see you Luke and merry Christmas 😁
Hey there! I really enjoyed this video! I watched the playthrough you had started before on Master Mode and I was curious why you had stopped, but now I totally get it. That sounds stupidly frustrating!!
The best way to describe my skill level for BOTW is me getting through the middle trial of the sword (after a few tries) just to fall off the stairs going up to pull the Master Sword again. With this background, I don't know how much my opinion would count, as we can all safely assume I have never even been tempted to play Master Mode. That being said, I would think the main reason Master Mode is a little...underdeveloped when comparing it to other Zelda Hero Modes, etc., is probably in the development itself. I know N O T H I N G about how games are made, but given how long it took to make BOTW and how ding dang HUGE it is, and how there are no flipperty flippin' loading screens while cruising through Hyrule on the Master Cycle, along with a bajillion other things, my guess would be that there wasn't time. I think they bit off more than they could chew, which isn't surprising seeing how there really isn't another game quite like this. It was a pioneer. Not saying that maybe skimping on awesomeness is right, but I can only imagine all the crazy things they would have wanted to do for a Master Mode that just weren't able to be worked in, so they needed something easy. Which would explain why there probably wasn't a lot of actual in-game testing.
Whatever the reason, I really liked this video! I had no idea about the other Hero Modes and such, since BOTW is the first Zelda game I've REALLY played, so that was really cool and interesting to see!!
I hope your holiday is aMaZiNg!!
(OH! That Link thumbs-up animation is 👌, btw. Thanks for this vid!! Keep up the awesomeness!)
The plateau is hell. You’ll use multiple sticks on a blue boko with regenerating health with a single stick
Trail of the sword is the most difficult thing ever made on all zelda. Enemies on master mode are also very defensive, making wapond durability like a stick man i never powe up the sword. It is impossible to power it up to his first phase
6:30 is what you’re really here for.
Are you also master of hyrule because you sound like him
I feel enemies regenerate to fast and weapons brake to easily. So ya, I agree.
I kinda agree. After trying Master Mode and trying to accomplish everything in the game I just got frustrated and just took on the main game.
I like master mode but yes that healing is a pain i think it should only be bosses only healing factor also im excited for breath of the wild 2 hope ganondorf has a trident and sword plus orcania of time ganon beast form transformations at the end and zeldamaster merry Christmas dude