PLEASE READ BEFORE COMMENTING A TERRIBLE REBUTTAL 1. Casting haste as your bonus action would not increase your attack amount 2. Bladesinger was given to all races as part of Tashas cauldron of everything 3. The bladesinger extra attack feature in Tashas allows you to cast a cantrip, and make a weapon attack as part of the same attack action. PLEASE ENJOY THE REST OF YOUR REGULARLY SCHEDULED PROGRAMMING.
I believe you missed 2 things. Scorching Ray. At level 2 you do 3 attacks dealing 2d6 fire damage. For every level you upcast this you add an additional Ray. With level 8 wizard you have access to level 4 spells which is 5 rays for your quickend sorcery spell. My second suggestion which is completely theoretical is glyph of warding - haste. If you cast this on say your short sword to activate next time you draw the weapon you get an additional 2 hasted attacks using your free action!
@@lupo1501 the scorching ray one would work! The glyph of warding would not, as an item moved more than 10 ft away from its initial position upon being stuck by glyph would deactivate the glyph
Something I just thought of. There's feats that can get you Eldritch Blast. So theoretically you could swap warlock for monk which would allow you to use Furry of Blows which is two unarmed strikes. Additionally that let's you use ki-fueled strike and ki-fueled attack. The attacks could be nearly thirty at this point.
@@lupo1501 Ooh! Ooh! A Wizard 8, Ranger 4 would have 5th level spell slots! Up-cast Scorching Ray to fifth level, getting 6 rays with your quickened spell, and throw out a total of 18 attacks!
If you’re looking at sheer number of dice, you can bump that even higher with advantage If you were to replace the race with an elf/half elf, the feat “elven accuracy” has you roll 3 d20 when you have advantage and are using Dex, Int, Wis, or Cha for the attack (hexblade uses cha as you showed). If you have to supply it yourself, you can quicken faerie fire, doing your remaining 12 attacks and rolling 36 d20’s If you have another way to assume advantage, then the full 16 becomes 48 d20’s rolled
If you REALLY wanna annoy your friends, be an elf race attacking with greater invisibility with the Elven Accuracy feat. Effectively roll 3 d20 for every attack. 48D20 IN 1 ROUND
@@cjslime8847 would you have enough evocations to grab that in this build? Given that, due to you using 12 Eldritch blasts a turn, you'd be picking up at least one Eldritch Blast Additive Evocation, and likely improved pact of the blade as well.
I FORGOT TO RATE IT IN THE VIDEO SO HERE IT IS Personal Score 8/10 funny as hell, I’m definitely using it Public score 5/10 use it only if you hate everyone else
you know if you had made the warlock level 6 or 7 i forget but you could have taken packt of blade and then take the elderich invocation called thirsting blade and get the same effect as the gloom stalker rangers ambust but have it every single turn
@@thetruesnow6953 and if you drop ranger all together you can get fighter to level 6 with warlock to 6 as well to get one more extra attack and with the bonus action plus haste you get a grand total of 25 attack's
also made this but modified it to do a grand total of 50 attacks with echo worrier doubling the total of 25 and this will be the character i use when i have a dm who hates his players
The way cantrips work has always made me think of if say a fighter just cucked themselves and got one level in wizard at the end. Mechanics wise, totally useless. Lore wise, FUCKING HILARIOUS. Just imagine being a dedicated spellcaster, you have been growing your magics for YEARS, and then you watch as over night this FUCKING DUDE'S just like "Hey, look at this" and they launch a firebolt on your level. Personally, I'd be salty as that spellcaster.
MUSCLEMANCER (showing biceps to wizard who spent his whole life dedicated to magic) : look at these guns, and look at what they do : _casually firebolts a target dummy to smithereens_
Better yet, just take magic initiate wizard, and meta magic adept with your extra asi's. And fire 3 firebolts in 1 turn. Each doing 4d10, and you still get your 4 attacks on off turns
“My main attack is 7 hits, and with an action surge, I’m allowed to do another 7 hits after that.” ...Me having a hernia trying to explain to the guy why a Fighter and a Berserk Barbarian mix at lvl 14 can’t hit 16 times in one swing.
Offbeat: If you make me roll initiative for 50 sheep im killing you with a rock. Me: understandable, theyll make a diffent character that wont be as annoying. Offbeat: in real life. Me. Lol, understandable. Have a nice day.
There's actually way to do even more attacks with this same build: have the quickened spell be an upcast Scorching Ray. 3 attacks at second level, and one more for every level higher. The character has level 5 slots, and a level 6 if you go Eldritch Knight. This means the bonus action can do 6 or 7 attacks instead of 4.
Why stop there? Replace the entire build with a Scorching ray +action surge. One 9th level and 8th level casting will do 19 attacks by themselves, regardless of other class features, bonus actions, haste. You can even do this with just using the PHB characters, no extra books at all.Obviously your number of attacks greatly diminishes as you run out of spell slots.
@@AgentDRJ yeah, I mentioned this in my own comment as well. And if you're talking the attacks dwindle as you run out of spell slots, the original build can only do this on the first turn of combat. After that, it diminishes to 5 because you're out of action surge and metamagic. With a high level sorcerer, you're going to have plenty more spell slots and metamagic to give you at least more than double the original build on turn 2 Edit: you can either multiclass as a 1st level warlock or take magic initiate to get Eldritch blast to cast as a bonus action. If you multiclass into warlock, you can also take Eldritch adept to get agonizing blast to add damage
@@evaahh9584 You can if you use action surge. The limitation specifically applies to bonus action spells. So in theory, you can scorching ray, action surge, scorching ray then quicken Eldritch Blast and it would be viable at any table with just sorc and 2 levels of fighter.
On top of that you can take either Agonising Blast or Repelling blast as one of your Eldritch Evocations and, if they all hit, have a minimum of 72 damage (5 from charisma modifier plus whatever you get on the dice.) just from the blasts itself, or make your DM roll 12 saving throws, I can't remember if it was a 5ft, 10ft or 15ft push from Eldritch blast, but either way, a minimum(provided they all hit and all the saving throws fail) of a 60ft "get the fuck away from me" move every turn is good. After all, it only drops to 14 attacks after the first round of combat, and 12 of those are still Eldritch blast.
For everyone asking about Echo knight: I don’t build with echo knight because it’s not official content, therefore not all tables will accept it. I make builds that will generally be accepted at all tables 😁
💎but it’s in an official book though, Explorers Guide to Wildmount. Also I don’t see why most tables would disallow it anyways due to it being written Matt Mercer himself💎
ANOTHER POINT: STOP SAYING I SHOULDA USED HASTE IN THE COMMENT SECTION. HASTE WOULD ONLY ADD ONE EXTRA WEAPON ATTACK. PLEASE USE GOOGLE BEFORE CORRECTING ME SCRUBLORDS. THANK YOU
The only way that would have been usefull is if you could cast it the turn before, which kinda miss the point of the build (but it lets you potentially skip on the ranger alltogether and get more ASI/fighter stuff) still not the point of your 1 turn builds. Love the videos, keep up the excellent *time wasting* content XD
Correction: it gives you an extra action that can normally be used for the attack action (or other things). As per the rules, Dread Ambusher does activate if you have Haste on the first turn. In addition, the rules state that if you cast a cantrip with your action on your turn, any spell cast using your bonus action must be a spell of 1st level or higher. While you wouldn't be able to cast Eldritch Blast on your turn with the Quickened Spell Metamagic, you would be able to cast a spell like Magic Missile or Scorching Ray.
Sorry for being one of those people. I also resisted mentioning a lot of magic items as you said they’re not a part of this build (though for the record I think the far realm shard is a good option if you trim 3 levels from the classes used for ASI to grab sorcerer. Each time you metamagic it does an attack. Use any metamagic on the eldritch blasts on your main action attack, plus the quickened one and that’s 3 extra attacks at 19 (20 with haste) That shenanigan aside, as you did say no magic items, I was hoping to find more stuff to add without items to put in a thread with the haste, but with the 3 levels from trimming adi’s I couldn’t figure out anything that would be more effective than what you came up with. Sorry you got spammed
Your can add two more attacks with echo knight fighter if you are able to get your constitution up to a 14! Additionally you can cast haste on yourself instead of eldritch blast as a bonus action. With this you can take the attacks action with your bonus hasted action, and you are able to make an additional two attacks because haste negates the additional attack feature. You can then trade one of these two attacks for eldritch blast. With the hasted action you can make an additional weapon attack with echo knight if you have a con of 16For a grand total of: 20 attacks (12 eldritch blast beams + three normal attacks + 2 gloom stalker attacks + 3 echo knight attacks)
Your wizard allies annoying you by taking a full twenty minutes deciding what spells they're going to use? Annoy them right back by taking a full twenty minutes simply calculating attack damage.
If you are an echo knight then you can do Unleash Incarnation to give you an extra melee attack any time you get the attack action so you can actually get 18 attacks per round
I love it. Well done. As soon as a player shows up with this build I am pulling out a herd of armor-plated-drako-tarrasks after casting muffle and greater invisibility on all of them. I can't stop laughing. That intro and the build were amazing.
but what if i told you... you can do more? straight up, sorcerer(or wizard, or wildfire druid) 18, fighter 2. use 9th level slot to cast a scorching ray, action surge for a 8th level scorching ray, and boom(heh), 19 attacks. slap on a bugbear, grab feats to increase initiative, then just seeking spell and empowered spell metamagic. so 76d6 max fire damage if you wanna go further, replace a single level of sorcerer with warlock(hexblade), so you can hexblades curse as a bonus action, and do a theoretical extra 114 damage.
I'll admit you broke me with this one, I dove down a very weird rabbit hole trying to understand meta magics all to find out the truth. There is one spell that would make this build even more annoying and would add to your total 5 whole attacks, since it would produce 9 rays that have to be rolled for individually! That spell you may be asking yourself? Well, it is none other than Scorching Ray at 8th level! But yeah I never would have gotten near your original number on my own so seriously great job on the insane build man clearly took a lot of work. I also never would have found it if I hadn't been playing my wildfire druid 6/evocation wizard 2 tonight. I have a lot of fire spells to choose from so this one was pretty readily available to my mind.
I love this build so much that I sat in a discord call with some friends and we further pushed it to maximize the number of attacks over the ability score improvements. Here's the result for anyone interested: The Turn: Standard Action: 1 attack + 4 eldritch blasts (+5 attacks) -Dread Ambush Attack: 1 (+1 attack) -Unleash Incarnation: 1 (+1 attack) Action Surge: 1 attack + 4 eldritch blasts (+5 attacks) -Dread Ambush Attack: 1 (+1 attack) -Unleash Incarnation: 1 (+1 attack) Bonus Action: Quickened Scorching Ray at 8th level (+8 attacks) [because of how multiclass spell slots work, 3 ranger + 14 wizard gives you an 8th level spell slot] Contingency to cast Haste yourself when your round starts: 1 (+1 attack) 23 total attacks in 1 turn!! The Build: 14 Wizard (Bladesinger) [metamagic feat] [magic initiate feat] 3 Ranger (Gloomstalker) 3 Fighter (Echo Knight)
@@flygxg1908 Not sure where exactly you are seeing the 2 extra bonus actions as being necessary. I suppose initially creating the Echo from Echo Knight might be being counted as one of those, but I guess I sorta assumed that with 0 resource cost you'd pretty much always have your body double buddy out with you at all times when initiative is rolled. But the only bonus action required is the quickened scorching ray. The rest of the extra features are all "as part of the attack action" which is why they go so well together with action surge. Also, do groups you play with normally not use feats as an optional part of the rules? Magic initiate is pretty much solely listed in my first comment for giving access to Eldritch Blast, and the spell just scales with character level, not warlock class level, so you can Sling a ton of those things as a Barbarian if you want to. I could totally be missing something else, so feel free to let me know. Hope this helps.
Each melee attack should have at least 3 damage, due to the dueling fighting style you'd get from either ranger or fighter, without taking into account the dex and int bonus. Each Eldritch blast attack that hits should do at least 1+charisma bonus. That's a lot of damage.
You could switch the quickened spell to a 5th level Scorching Ray. Instead of the 4 attacks you get from Eldritch Blast, you get 6 attacks. It's all kosher since you only cast one leveled spell. Or you could do that with Magic Missile. You wouldn't need to roll a d20, but you would need to roll 7 more d4s.
two extra actually, its 3 rays at lvl 2, 4 rays at lvl3, 5 rays @ lvl4, and 6 rays @ lvl5. so six attack rolls for a lvl 5 scorching ray compared to the 4 attack rolls for eldritch blast.
Have your Bladesinger reach level 13 and cast simulacrum. Then when you finish your 16 attacks, have your simulacrum do the exact same thing. So you can basically do 32 attacks. Also if you have the War Caster feat you can cast eldritch blast as an opportunity attack. So you could possibly make 40 attack rolls if both you and your simulacrum get attacks of opportunity.
How would you get to 13 if your splitting the same way he is to get the attacks and combos. If you power that far into singer you couldn't get the bonus' from the other classes
You mentioned the samurai fighter's ability to get an extra attack but not until 15th level, if you go echo knight, you get an extra attack per attack action *from* the echo. If you pair that with kobold pack tactics you can use the echo as your ally and have advantage on every one of those 18 attacks! 36 is a great number of dice for optimal click-clackery!!
Theres actually a much easier way to do this. You need at least 17 levels in Sorcerer and you need eldritch blast. Whether you learn it from a feat or by multi-classing into warlock does not matter. Cast wish to make a simulacrum of yourself and have both of you cast eldritch blast with your action and bonus action. So each round you cast eldritch blast 4 times for 16 actack rolls and you can continue to do this until you run out of sorcery points. So instead of trolling your friends for one round you can troll them for at least 8 rounds (even more if you convert your spell slots to sorcery points).
"Also I have advantage, so I roll each attack twice. ALSO that character still has Hex cast on them from when we saw them yesterday, so each time I hit them, I roll another d6, everytime I hit it...
Pure rolling and math(and I'm good at quick dnd math) for it all took almost 3 minutes, assuming I'm trying to hit a single target with all of the attacks, and to be honest, to explain this to a DM id have to just send them this video.
Reminds me of old 3.5 Two-Weapon fighting feats + Haste. We had a Rogue that had eight or nine attacks ? I don't remember the math, but he would crit on all but three hits and sneak attack dmg. This were a red mist after his turn.
Give up 2 levels of fighter to get font of magic from sorcerer so that you can fire off bonus action eldritch blasts every other turn instead of just the first.
Take away 2 levels of fighter and replace them with Barbarian that way you can make a number of those attacks at advantage. Spending even more time with the roles.
Be an elf, pick elven accuracy and manage to get advantage for the turn. Suddenly you tripled the amount of dice you have to roll and your DM hates you even more :v
I mean, if we're going for just as many attacks as possible, you can take 17 levels in sorcerer, 1 level in warlock, and 2 levels in fighter to get 23 attacks. Scorching ray is like Eldritch blast in that it makes multiple attacks and that scales based on level. So if you cast it at 9th level, you make 10 ranged spell attacks. Action surge and cast it at 8th level to get 9 more. Then quickened spell Eldritch blast to get 4 more.
Players may only cast 1 Leveled Spell per turn from their Memory, no exceptions. Players MAY cast as many cantrips as they like, action economy nonwithstanding, but there is literally no way to cast more than one Leveled Spell in a turn from memory: the only thing you could possibly do on this front is find some magic item that casts Scorching Ray at a high level, and use that with your Action Surge, as it doesn't count as your character casting a spell, but rather the item.
@@evanprimeau3810 that's actually false. Players may only cast 1 leveled spell as a bonus action. Hence why the rule that you're quoting is only under the casting a spell as a bonus action heading. Casting a spell as an action and then using action surge does allow you to cast 2 leveled spells. Just check out outlaw's last build as well where he used the same thing (if not last, it was one of them. Might have been his multiclassing ranking)
That’s an interesting point: that does mean, though, that if you cast ANY bonus action spell in a turn, RAW, you are then restricted to Cantrips for the rest of your turn. That means that you cannot Counterspell as a reaction the same turn you cast a Bonus Action spell; you’d need to wait until the next turn in the initiative to be able to counterspell. To me, it seems like a silly restriction to have, but hey, that’s just me.
@@evanprimeau3810 it just says your turn, not the round. Your turn consists of when you're taking actions, whereas the round, not on your turn, is when you'd be casting reaction spells like counterspell
@@Magic-nx2fb If you’re gonna correct me, you should probably read more carefully. That’s literally what I said. Keep in mind that OTHER CASTERS can Counterspell during your turn. They can also Hold Actions to cast a spell when you would cast a spell. Under the Bonus Action spell rules, if you cast a Bonus Action spell, you would be unable to Counterspell anything other Casters try to do during your turn.
You can take scorching ray and up cast it, you will be a lv 10 caster so for a 5th level slot you hit 6 times. If hitting as many times as possible is the goal, you can also use action surge to cast 2 spells in one turn as long as both of them are an action. So 17 levels sorcerer, 2 fighter and 1 warlock allows you to cast a 9th and 8th levels scorching ray hitting for a grand total of 19 times already (dont forgot to empower them for more dice rolls) and then quicken an eldritch blast for 23 hits.
If you can also somehow incorporate the polearm master and warcaster feats into this build, it would allow you to OA with eldritch blast, meaning your reaction would also be 4 attacks. Allowing you to get up to 20 attacks on the first round. I highly recommend the repelling blast invocation as an additional pairing with this, meaning you push the enemy away, since the enemy is likely adjacent to you on the first hit that one would have disadvantage, but if you successfully push them away, your blasts would no longer have disadvantage.. Further, if you could also incorporate either the gunner or crossbow expert feat you would be able to completely negate the disadvantage on your OA. 20 attacks in a single round.
Fighter 2, Warlock 1, Sorcerer 17. Any other choices don't matter as long as you have eldritch blast and Scorching ray. Cast a Scorching ray using a 9th level spell slot, this launches 10 spell attacks. Use action surge, Cast Scorching ray using an 8th level spell slot, an extra 9 spell attacks. Use quickened spell on Eldritch blast for an extra 4 attacks as your bonus action. Bam 23 attacks on your first turn of combat.
I know I'm a bit late to the party on this one, and this subclass may not have been out yet, but if you go Echo Knight as your Fighter subclass, you can us Unleash Incarnation to get one extra attack per attack action. Meaning yes, with Action Surge, you can use Unleash Incarnation twice to get two additional attacks, for a total of 18 attacks.
There’s a way you can roll even more dice. Triple it, actually. As a 4th level warlock, you have the Devil’s sight invocation and the darkness spell. Cast that on yourself, and you get advantage on all 16 of those attacks. However, if you are an Elf and take the Elven Accuracy feat, you get to roll that 16d20 THREE TIMES
So our DM had us make a villain campaign. We were told to make level 13 characters from pathfinder that we would play until level 20 then start a good campaign to hunt down those villains. I made a Kasatha, lvl9 fighter, lich(cr2), negative energy creature(cr2). It does 16 punches per turn, each hit does -1 level, and hp damage. Every -1 level gets rid of 1 ac, and loses other stats. Its amazing. Hoping my astral deva (my good character) will be strong enough to handle it. Starting the good campaign at level 2.
@@OffbeatOutlaw But doesn't the bladesinger feat allow you to cast eldritch blast after that hastened attack for a total of 17 ? Edit : no, outlaw already answered in my other comment, the cantrip replaces an attack so its no use.
The Echo Knight Fighter Lv 3 ability grants you another 1 extra attack per action, for +2 attacks to your build. Unleash Incarnation At 3rd level, you can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
*saw offbeat post a comment about people saying to have haste and can't imagine it was that many people* *Reads the rest of the comments* Nah... nah, totally needed to call them out before it kept happening, as damn~ Also think it's really awesome how many comments you get back to people too, it's really amazing to see so much interaction with your watchers~
@@TheReaver1234 Well in the case of the monk he'd have proficiency in every saving throw with 1 ki letting you reroll it after a while and his ability doesn't care if he's concious to keep him at 1 hp
@@afrosamurai3847 hmmm, then sounds like power word kill is you best option. just get them below 100 and hit them with it, no save, no fuss, dead instantly
Slap 3 levels of beast barbarian on top of this. Their claws function much in the same way as the Gloomstalker's Dread ambusher. So 18 attacks. And you reckless attack to gain advantage, wasting even more time
Ranger 3, Hunter could probably replace the Ambusher 4 with Horde Breaker, and be sustainable everyrounds ? I was looking for whirlwind, but it's lvl 11
What about if you cast haste. I made a build with this and also instead of casting eldritch blast as a bonus action you cast scorching ray at 7th level. And also it is all only at 18th level. It’s bladesinger 14 warlock 2 fighter 2. There is 23 attacks and with advantage that’s 46 attacks!
What about the Echo Knight? Whenever you attack, you can unleash incarnation for an extra attack. Which with action surge is an extra 2 attacks for 18? Or am I missing something?
Real quick though, a samurai fighter can do something similar, though technically it would count as 2 turns, but with their max being 5 attacks as an attack action -> action surge + BA eb (metamagic*2 + spell initiate) into their next turn doing it all again (this has to be procced by an attack of opportunity knocking the character unconscious) you get to roll 28d20, now if you're an elf you can take elven accuracy, so if you manage to get a setup somehow this could turn to 86d20. You're using a lot of ASI's for Feats, but because you're a monoclass fighter you just need str or dex and you'll be sorted for your to hit and AC, leaving you're hp below desired but with the d10 hit die and the load of ASI's you have, plus 4 possible dump stats, you'd still be relatively bulky, while rolling d20's for over 3 minutes (assuming 2,5 secs per d20 which is fast) to 110 minutes (assuming ~8 secs per d20 which is slow, if you're gonna do it for 86 of 'em) of course this doesn't include any damage rolls, but since your melee attacks are really good (at +11 to hit) you should be able to hit almost all of them because of the triple adv, some EB's will also hit, leading to what I'd imagine be around 24 damage rolls as a fun little coup de grace.
If know you said you weren't including summons, but if you add animate object, and throw a handful of coins out, you will get 10 tiny creature to attack on on your bonus turn, which would bring your count up near 22 in one round. My son does this, much to the chagrin of our DM.
You'd be making everyone of those Eldritch Blasts attacks at disadvantage since he's close ranged. Plus his health would be atrociously low since his CON modifier would be +1 at best, and most of your hit dice are from Wizard which is only a d6.
I increased this to 19 attacks by using the Echo-knight ability of *Unleash Incarnation*: "Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest" And by quickening spell a 4th level Scoring Ray that produces 5 blasts of fire instead of using Eldritch Blast's 4. If you combine this with haste for a total of 20 attacks. (Echo knight also has the added bonus of being able to do all your melee attacks at 30ft range from your echo)
I got this build to 18 attacks *maybe* at advantage: Invisibility in advance (hence the maybe) Booming Blade (1) Gloom Stalker Extra Attack (1) Bladesinger Extra Attack (Eldritch Blast, 4) Do it all again w/ Action Surge (6) Bonus Action Quickened Spell, Scorching Ray at 5th level (6) Assuming all hit, it deals an average of 176, plus 36 if they move from the Booming Blades
If dice is what we want... Wood elf (+2 Dex, +1 Wis) Point buy 15 Dex - 17 Dex 14 Con 13 Str 13 Wis - 14 Wis 9 Int 8 Cha Lvl 20 Fighter: Samurai gives advantage on all attacks for the turn as a bonus action 3 times per long rest. Extra attack (3) 4 attack per attack action. Action surge (2). Extra attack action twice per rest. Feat: Elven advantage lets you roll 3 dice instead of 2 when you have advantage Action surge + Samurai bonus action = 8 attacks, 3 dice per attack. 8 X 3 = 24 dice
So I have stumbled into a neat combo with my current character. 1. Rouge with evasion 2. Wand of Fireball's 3. Mage slayer feat 4. Lucky feat With this I can just walk right up to a group of enemies, blast a fireball at my feet and most of the time take no damage, then cunning action to disengage and get behind my party.... This is so evil I love it.
Echo knight 11 Bladesinger 6 Gloomstalker 3 Magic initiate warlock for hex and eldritch blast. Metamagic adept Before combat cast haste (and hex if you can) Action: Attack, Attack Eldritch blast, Dread Ambusher, Unleash incarnation = 8 Action Surge: 8 Hasted attack: 2 or 5( there is debate whether the bladesinger can replace the attack from haste with a cantrip so either attack and unleash incarnation or eldritch blast unleash incarnation) Bonus action: 4th level scorching ray (5 rays) 23-26 attacks in a turn
Wait... Attack, eldritch +4 so 5, ranger makes 6. Quicken spell makes eldritch a bonus actions as well so... Another +4 that's 20 with action surge I claim false advertising unless I'm missing something, which I probably am...
@@dragocipher7062 the action from action surge does not actually grant an extra bonus action. the wording is tricky but the errata can confirm, you get an additional action with your regular turn and you can place your bonus action anywhere in bettween
Yeah when Ive done something like this it was only 12 attacks. Im sure you can guess it was all eldritch blast thanks to Hexblade/ Sorcerer?Fighter. I roll digital dice for this to make it quick. Ive got my dice roller set up for the d20 rolls and saved a set up for all the damage dice that hit which of course includes the E Blast, Hex or SHroud of Shadows, agonizing blast and Hex Blades Curse damage. It actually makes this go pretty fast. My most annoying attack round used to be 32 attacks with conjure animals using Flying Snakes. Even with my dice roller that was a bit much so we decided to splay that like a swarm thereafter with a roll to hit. It ended up becoming my Druid’s fireball if the attack hit.
Hi offbeat, long time fan new to UA-cam. I've just had a thought, if you were to add mage slayer to this build, it would be the ultimate anticaster If they're concentrating on a spell, quantity is by far better than quality or rolls. For concentration you make a save every time you take damage, With mage slayer they would be making (at max assuming all hit) 32 rolls per turn to maintain. You only need one of those to be less than 10.
Well ranger gets one, wizard gets one, paladin gets one so there is three right there. If you count temp summons then add druid and you get both flock of familiar s from wizard and summon beasts from your druid. So you can have about seven to ten on the battlefield but you need a dual concentration for it. Otherwise, three.
@@anasexualdragonwithinterne2912 you can do the find steed spell, find greater steed spell or do the find familiar spell after taking a feat to get it from the wizards spell list. You can also have a wizard cast it from a spell scroll into a ring if spell storing then use the stored spell, or buy a pet and do well with animal handling. All options.
@@anasexualdragonwithinterne2912 because they might not b in the player's guide or in the dungeon master guide. I forget which one they're in. Also depends on which classes you play with you might never have know if our party was druid, rogue, barbarian, fighter and monk. Also helps if you're friends have a dnd beyond account. I have a dm subscription and all but the three most recent books which i am gonna get soon.
For those curious about the damage Calcs it’s 183 damage. 8d6+20(4x attack with great sword) + 2d8 (2x dread ambusher) + 12d10 + 60 (12x EB) = 183 on average Assuming 65% to hit = 119 damage Obviously there’s tons to get more damage, that wasn’t the point of the build though so ignoring that. Using echo knight you can attack twice more for 24 more damage
PLEASE READ BEFORE COMMENTING A TERRIBLE REBUTTAL
1. Casting haste as your bonus action would not increase your attack amount
2. Bladesinger was given to all races as part of Tashas cauldron of everything
3. The bladesinger extra attack feature in Tashas allows you to cast a cantrip, and make a weapon attack as part of the same attack action.
PLEASE ENJOY THE REST OF YOUR REGULARLY SCHEDULED PROGRAMMING.
I believe you missed 2 things. Scorching Ray. At level 2 you do 3 attacks dealing 2d6 fire damage. For every level you upcast this you add an additional Ray. With level 8 wizard you have access to level 4 spells which is 5 rays for your quickend sorcery spell.
My second suggestion which is completely theoretical is glyph of warding - haste. If you cast this on say your short sword to activate next time you draw the weapon you get an additional 2 hasted attacks using your free action!
@@lupo1501 the scorching ray one would work! The glyph of warding would not, as an item moved more than 10 ft away from its initial position upon being stuck by glyph would deactivate the glyph
Something I just thought of. There's feats that can get you Eldritch Blast. So theoretically you could swap warlock for monk which would allow you to use Furry of Blows which is two unarmed strikes. Additionally that let's you use ki-fueled strike and ki-fueled attack. The attacks could be nearly thirty at this point.
@@lupo1501 Ooh! Ooh! A Wizard 8, Ranger 4 would have 5th level spell slots! Up-cast Scorching Ray to fifth level, getting 6 rays with your quickened spell, and throw out a total of 18 attacks!
If you’re looking at sheer number of dice, you can bump that even higher with advantage
If you were to replace the race with an elf/half elf, the feat “elven accuracy” has you roll 3 d20 when you have advantage and are using Dex, Int, Wis, or Cha for the attack (hexblade uses cha as you showed). If you have to supply it yourself, you can quicken faerie fire, doing your remaining 12 attacks and rolling 36 d20’s
If you have another way to assume advantage, then the full 16 becomes 48 d20’s rolled
16 attacks per a 6 second round, that's roughly 3 attacks a second. Congratulations you just made an anime character in D&D game🤣
"Consecutive normal punches"
The Seven Page Muda
I picture Archer from Fate/Zero. Open the Gates of Babylon.
Or the reincarnation of Bruce Lee😂
All the while having 3 minute conversations between each attack
“Most people aren’t going to have 16 d20’s to roll.”
*awkwardly looks at my 40+ sets*
Lol, I only have 6 or 7, I wish I had that many, even though I would never need that much
I got about 20 and want more the magical click clacks have a hold on my wallet
Me:Having approximately 100-120 sets because my mother was a bit of a collector and people would forget dice:Intense sweating
Same, yo.
I have 12. Enough for squads.
Of you are a kobold, you can roll most of those attacks with advantage, wasting even more time
or with a range weapon at melee and do it at disadvantage because it didn't specify must be a melee attack
Human variant is for the feat
you guys know you have to be an elf to be a bladesinger right?
@@xRyoZIN source?
@@xRyoZIN Tashas Cauldron changed that I believe.
If you REALLY wanna annoy your friends, be an elf race attacking with greater invisibility with the Elven Accuracy feat. Effectively roll 3 d20 for every attack. 48D20 IN 1 ROUND
Or even darkness as you are a warlock
So you can pick up devil sight
The best way to develop carpel tunnel syndrome...in one turn.
@@cjslime8847 would you have enough evocations to grab that in this build? Given that, due to you using 12 Eldritch blasts a turn, you'd be picking up at least one Eldritch Blast Additive Evocation, and likely improved pact of the blade as well.
@@cjslime8847or use an owl familiar since it can use flyby attack to use the help action as it goes by and doesn't provoke an attack of opportunity.
I FORGOT TO RATE IT IN THE VIDEO SO HERE IT IS
Personal Score
8/10 funny as hell, I’m definitely using it
Public score
5/10 use it only if you hate everyone else
you know if you had made the warlock level 6 or 7 i forget but you could have taken packt of blade and then take the elderich invocation called thirsting blade and get the same effect as the gloom stalker rangers ambust but have it every single turn
you could do more with the beast barbarian in Tashas caldron letting you do an extra attack on each attack action
Haste and thirsting blade can get you 21 i believe with everything else you mentioned. Just haste instead of blast for quicken spell
@@thetruesnow6953 and if you drop ranger all together you can get fighter to level 6 with warlock to 6 as well to get one more extra attack and with the bonus action plus haste you get a grand total of 25 attack's
also made this but modified it to do a grand total of 50 attacks with echo worrier doubling the total of 25 and this will be the character i use when i have a dm who hates his players
The way cantrips work has always made me think of if say a fighter just cucked themselves and got one level in wizard at the end. Mechanics wise, totally useless. Lore wise, FUCKING HILARIOUS.
Just imagine being a dedicated spellcaster, you have been growing your magics for YEARS, and then you watch as over night this FUCKING DUDE'S just like "Hey, look at this" and they launch a firebolt on your level.
Personally, I'd be salty as that spellcaster.
MUSCLEMANCER (showing biceps to wizard who spent his whole life dedicated to magic) : look at these guns, and look at what they do : _casually firebolts a target dummy to smithereens_
Better yet, just take magic initiate wizard, and meta magic adept with your extra asi's. And fire 3 firebolts in 1 turn. Each doing 4d10, and you still get your 4 attacks on off turns
@@JP-nd4hu Better, take Strixaven's students background
"Do you hate your friends?" Depends. Regularly? No. On DnD Day? Fuck yes. PLEASE GIVE THIS GAMEBREAK GREMLIN ALL YOUR GOLDEN STRATEGEMS, MILORD.
*Gets advantage
“My main attack is 7 hits, and with an action surge, I’m allowed to do another 7 hits after that.”
...Me having a hernia trying to explain to the guy why a Fighter and a Berserk Barbarian mix at lvl 14 can’t hit 16 times in one swing.
Thats called a chainsaw sword at that point
Offbeat: If you make me roll initiative for 50 sheep im killing you with a rock.
Me: understandable, theyll make a diffent character that wont be as annoying.
Offbeat: in real life.
Me. Lol, understandable. Have a nice day.
There's actually way to do even more attacks with this same build: have the quickened spell be an upcast Scorching Ray. 3 attacks at second level, and one more for every level higher. The character has level 5 slots, and a level 6 if you go Eldritch Knight. This means the bonus action can do 6 or 7 attacks instead of 4.
Why stop there? Replace the entire build with a Scorching ray +action surge. One 9th level and 8th level casting will do 19 attacks by themselves, regardless of other class features, bonus actions, haste. You can even do this with just using the PHB characters, no extra books at all.Obviously your number of attacks greatly diminishes as you run out of spell slots.
@@AgentDRJ yeah, I mentioned this in my own comment as well. And if you're talking the attacks dwindle as you run out of spell slots, the original build can only do this on the first turn of combat. After that, it diminishes to 5 because you're out of action surge and metamagic. With a high level sorcerer, you're going to have plenty more spell slots and metamagic to give you at least more than double the original build on turn 2
Edit: you can either multiclass as a 1st level warlock or take magic initiate to get Eldritch blast to cast as a bonus action. If you multiclass into warlock, you can also take Eldritch adept to get agonizing blast to add damage
@@AgentDRJ can’t do 2 levelled spells in a turn
@@evaahh9584 You can if you use action surge. The limitation specifically applies to bonus action spells. So in theory, you can scorching ray, action surge, scorching ray then quicken Eldritch Blast and it would be viable at any table with just sorc and 2 levels of fighter.
@@Ughahaven I was mistaken, you’re right
Offbeat: Do you hate your friends? I sure do.
Me: Haha lmao...wait...😡
😎
Savage
Big oof
You know, triggering Hex 12 Times in a turn doesn't sound terrible for damage either.
On top of that you can take either Agonising Blast or Repelling blast as one of your Eldritch Evocations and, if they all hit, have a minimum of 72 damage (5 from charisma modifier plus whatever you get on the dice.) just from the blasts itself, or make your DM roll 12 saving throws, I can't remember if it was a 5ft, 10ft or 15ft push from Eldritch blast, but either way, a minimum(provided they all hit and all the saving throws fail) of a 60ft "get the fuck away from me" move every turn is good. After all, it only drops to 14 attacks after the first round of combat, and 12 of those are still Eldritch blast.
For everyone asking about Echo knight:
I don’t build with echo knight because it’s not official content, therefore not all tables will accept it. I make builds that will generally be accepted at all tables 😁
💎but it’s in an official book though, Explorers Guide to Wildmount. Also I don’t see why most tables would disallow it anyways due to it being written Matt Mercer himself💎
But it is official content?
But Explorers Guide to Wildemount is an official book?
@@ghosttesla921 it's not permitted for Adventure League though.
echo knight is indeed official and is actually used in adventurer's league as far as I know my man
ANOTHER POINT:
STOP SAYING I SHOULDA USED HASTE IN THE COMMENT SECTION. HASTE WOULD ONLY ADD ONE EXTRA WEAPON ATTACK. PLEASE USE GOOGLE BEFORE CORRECTING ME SCRUBLORDS. THANK YOU
The only way that would have been usefull is if you could cast it the turn before, which kinda miss the point of the build (but it lets you potentially skip on the ranger alltogether and get more ASI/fighter stuff) still not the point of your 1 turn builds. Love the videos, keep up the excellent *time wasting* content XD
But, 17 attacks
Correction: it gives you an extra action that can normally be used for the attack action (or other things). As per the rules, Dread Ambusher does activate if you have Haste on the first turn. In addition, the rules state that if you cast a cantrip with your action on your turn, any spell cast using your bonus action must be a spell of 1st level or higher. While you wouldn't be able to cast Eldritch Blast on your turn with the Quickened Spell Metamagic, you would be able to cast a spell like Magic Missile or Scorching Ray.
Sorry for being one of those people. I also resisted mentioning a lot of magic items as you said they’re not a part of this build (though for the record I think the far realm shard is a good option if you trim 3 levels from the classes used for ASI to grab sorcerer. Each time you metamagic it does an attack. Use any metamagic on the eldritch blasts on your main action attack, plus the quickened one and that’s 3 extra attacks at 19 (20 with haste)
That shenanigan aside, as you did say no magic items, I was hoping to find more stuff to add without items to put in a thread with the haste, but with the 3 levels from trimming adi’s I couldn’t figure out anything that would be more effective than what you came up with.
Sorry you got spammed
@@GameHunterMaster incorrect, that rule only applies to leveled spell.
Bladesinger 7
Hexblade 5
Fighter 5
Gloomstalker 3
Feats: Metamagic adept
Bladesinger: Extra attack
Hexblade: Pact of the blade, thirsting weapon
Fighter: action surge, extra attack
Gloomstalker: dread ambusher
1st action: 1 normal sword attack, 1 thirsting blade attack, 1 extra sword attack, 4 eldritch blasts, 1 gloomstalker sword attack
Action surge: repeat the last step
Metamagic quickened spell: bonus action scorching Ray at 4th level
Overall amount of attacks: 21
"Most people won't have 16 d20s to roll at once"
*laughs in Dice Goblin*
I use my reaction.
My man. We can do 20.
Your can add two more attacks with echo knight fighter if you are able to get your constitution up to a 14! Additionally you can cast haste on yourself instead of eldritch blast as a bonus action.
With this you can take the attacks action with your bonus hasted action, and you are able to make an additional two attacks because haste negates the additional attack feature. You can then trade one of these two attacks for eldritch blast. With the hasted action you can make an additional weapon attack with echo knight if you have a con of 16For a grand total of:
20 attacks (12 eldritch blast beams + three normal attacks + 2 gloom stalker attacks + 3 echo knight attacks)
Roll them one at a time? Hun, I only *have* 1 d20.
Your wizard allies annoying you by taking a full twenty minutes deciding what spells they're going to use? Annoy them right back by taking a full twenty minutes simply calculating attack damage.
If you are an echo knight then you can do Unleash Incarnation to give you an extra melee attack any time you get the attack action so you can actually get 18 attacks per round
5:17 this my my favorite quote. "Its used for multiclassing for wizards, but its also used by as*holes."
I love it. Well done. As soon as a player shows up with this build I am pulling out a herd of armor-plated-drako-tarrasks after casting muffle and greater invisibility on all of them.
I can't stop laughing. That intro and the build were amazing.
drako tarrasques are cool but what about dire tarrasques
but what if i told you... you can do more? straight up, sorcerer(or wizard, or wildfire druid) 18, fighter 2. use 9th level slot to cast a scorching ray, action surge for a 8th level scorching ray, and boom(heh), 19 attacks. slap on a bugbear, grab feats to increase initiative, then just seeking spell and empowered spell metamagic. so 76d6 max fire damage
if you wanna go further, replace a single level of sorcerer with warlock(hexblade), so you can hexblades curse as a bonus action, and do a theoretical extra 114 damage.
Get advantage and you can take even more time. 32 d20's! Lol
I'll admit you broke me with this one, I dove down a very weird rabbit hole trying to understand meta magics all to find out the truth. There is one spell that would make this build even more annoying and would add to your total 5 whole attacks, since it would produce 9 rays that have to be rolled for individually! That spell you may be asking yourself? Well, it is none other than Scorching Ray at 8th level! But yeah I never would have gotten near your original number on my own so seriously great job on the insane build man clearly took a lot of work.
I also never would have found it if I hadn't been playing my wildfire druid 6/evocation wizard 2 tonight. I have a lot of fire spells to choose from so this one was pretty readily available to my mind.
I love this build so much that I sat in a discord call with some friends and we further pushed it to maximize the number of attacks over the ability score improvements. Here's the result for anyone interested:
The Turn:
Standard Action: 1 attack + 4 eldritch blasts (+5 attacks)
-Dread Ambush Attack: 1 (+1 attack)
-Unleash Incarnation: 1 (+1 attack)
Action Surge: 1 attack + 4 eldritch blasts (+5 attacks)
-Dread Ambush Attack: 1 (+1 attack)
-Unleash Incarnation: 1 (+1 attack)
Bonus Action: Quickened Scorching Ray at 8th level (+8 attacks) [because of how multiclass spell slots work, 3 ranger + 14 wizard gives you an 8th level spell slot]
Contingency to cast Haste yourself when your round starts: 1 (+1 attack)
23 total attacks in 1 turn!!
The Build:
14 Wizard (Bladesinger) [metamagic feat] [magic initiate feat]
3 Ranger (Gloomstalker)
3 Fighter (Echo Knight)
Three bonus actions? No warlock levels but you still have eldritch blast? A repeated bonus action without the use of action surge? I dont think so m8.
@@flygxg1908 Not sure where exactly you are seeing the 2 extra bonus actions as being necessary. I suppose initially creating the Echo from Echo Knight might be being counted as one of those, but I guess I sorta assumed that with 0 resource cost you'd pretty much always have your body double buddy out with you at all times when initiative is rolled.
But the only bonus action required is the quickened scorching ray. The rest of the extra features are all "as part of the attack action" which is why they go so well together with action surge.
Also, do groups you play with normally not use feats as an optional part of the rules? Magic initiate is pretty much solely listed in my first comment for giving access to Eldritch Blast, and the spell just scales with character level, not warlock class level, so you can Sling a ton of those things as a Barbarian if you want to.
I could totally be missing something else, so feel free to let me know.
Hope this helps.
Now imagine getting advantage on this nonsense
Or crit failures
add having a background of noble with 3 servants and a familiar XD
For maximum damage, have someone cast Hold Person on the target, first.
And another Person cast Haste on you....
@@islandranger1359 haste only allows one weapon attack and you can't use your hasted action to cast a spell
@@anasexualdragonwithinterne2912 It's still an extra weapon attack.
@@anasexualdragonwithinterne2912 it doesn't say you can't cast eldritch blast twice after being twin casted haste on you by another wizard/sorcerer.
Each melee attack should have at least 3 damage, due to the dueling fighting style you'd get from either ranger or fighter, without taking into account the dex and int bonus. Each Eldritch blast attack that hits should do at least 1+charisma bonus. That's a lot of damage.
You could switch the quickened spell to a 5th level Scorching Ray. Instead of the 4 attacks you get from Eldritch Blast, you get 6 attacks. It's all kosher since you only cast one leveled spell. Or you could do that with Magic Missile. You wouldn't need to roll a d20, but you would need to roll 7 more d4s.
Scorching Ray could've been upcasted to lvl 5 as the quicken spell, letting us roll one more attack
two extra actually, its 3 rays at lvl 2, 4 rays at lvl3, 5 rays @ lvl4, and 6 rays @ lvl5. so six attack rolls for a lvl 5 scorching ray compared to the 4 attack rolls for eldritch blast.
Have your Bladesinger reach level 13 and cast simulacrum. Then when you finish your 16 attacks, have your simulacrum do the exact same thing. So you can basically do 32 attacks. Also if you have the War Caster feat you can cast eldritch blast as an opportunity attack. So you could possibly make 40 attack rolls if both you and your simulacrum get attacks of opportunity.
How would you get to 13 if your splitting the same way he is to get the attacks and combos. If you power that far into singer you couldn't get the bonus' from the other classes
You mentioned the samurai fighter's ability to get an extra attack but not until 15th level, if you go echo knight, you get an extra attack per attack action *from* the echo. If you pair that with kobold pack tactics you can use the echo as your ally and have advantage on every one of those 18 attacks! 36 is a great number of dice for optimal click-clackery!!
If you have haste casted on yourself that's an extra two attacks after the action surge!
nope, haste only lets you make 1 weapon attack, dash, or disengage.
@@FROSTYNARWALL to be fair idk how haste interacts with action surge, but even so an extra attack is an extra attack.
Theres actually a much easier way to do this. You need at least 17 levels in Sorcerer and you need eldritch blast. Whether you learn it from a feat or by multi-classing into warlock does not matter. Cast wish to make a simulacrum of yourself and have both of you cast eldritch blast with your action and bonus action. So each round you cast eldritch blast 4 times for 16 actack rolls and you can continue to do this until you run out of sorcery points. So instead of trolling your friends for one round you can troll them for at least 8 rounds (even more if you convert your spell slots to sorcery points).
“Most players only have 1 set” “off beat out law I only have 16 sets” Me with my 100 sets of dice WEAK
"Also I have advantage, so I roll each attack twice. ALSO that character still has Hex cast on them from when we saw them yesterday, so each time I hit them, I roll another d6, everytime I hit it...
Also im a half elf with elven accuracy
Congrats you made the magical equivalent of a gatling gun
make sure the fighter is an echo knight. can add 2 more attacks to that (with action surge, of course) :)
since i have a lvl 20 battle royal one-shot as a player comming up in 4h, thank you for this build
Pure rolling and math(and I'm good at quick dnd math) for it all took almost 3 minutes, assuming I'm trying to hit a single target with all of the attacks, and to be honest, to explain this to a DM id have to just send them this video.
16 dice too many
Me: i take quick naps with 16 dices in exalted pfft
Reminds me of old 3.5 Two-Weapon fighting feats + Haste. We had a Rogue that had eight or nine attacks ? I don't remember the math, but he would crit on all but three hits and sneak attack dmg. This were a red mist after his turn.
"Most people only have one set (of dice)!"
*me thinking of my dresser full of dozens of sets of dice* "That's adorable."
Give up 2 levels of fighter to get font of magic from sorcerer so that you can fire off bonus action eldritch blasts every other turn instead of just the first.
Take away 2 levels of fighter and replace them with Barbarian that way you can make a number of those attacks at advantage. Spending even more time with the roles.
DM: What's your alignment?
Chaotic Evil
Be an elf, pick elven accuracy and manage to get advantage for the turn. Suddenly you tripled the amount of dice you have to roll and your DM hates you even more :v
I mean, if we're going for just as many attacks as possible, you can take 17 levels in sorcerer, 1 level in warlock, and 2 levels in fighter to get 23 attacks.
Scorching ray is like Eldritch blast in that it makes multiple attacks and that scales based on level. So if you cast it at 9th level, you make 10 ranged spell attacks. Action surge and cast it at 8th level to get 9 more. Then quickened spell Eldritch blast to get 4 more.
Players may only cast 1 Leveled Spell per turn from their Memory, no exceptions. Players MAY cast as many cantrips as they like, action economy nonwithstanding, but there is literally no way to cast more than one Leveled Spell in a turn from memory: the only thing you could possibly do on this front is find some magic item that casts Scorching Ray at a high level, and use that with your Action Surge, as it doesn't count as your character casting a spell, but rather the item.
@@evanprimeau3810 that's actually false. Players may only cast 1 leveled spell as a bonus action. Hence why the rule that you're quoting is only under the casting a spell as a bonus action heading. Casting a spell as an action and then using action surge does allow you to cast 2 leveled spells. Just check out outlaw's last build as well where he used the same thing (if not last, it was one of them. Might have been his multiclassing ranking)
That’s an interesting point: that does mean, though, that if you cast ANY bonus action spell in a turn, RAW, you are then restricted to Cantrips for the rest of your turn. That means that you cannot Counterspell as a reaction the same turn you cast a Bonus Action spell; you’d need to wait until the next turn in the initiative to be able to counterspell. To me, it seems like a silly restriction to have, but hey, that’s just me.
@@evanprimeau3810 it just says your turn, not the round. Your turn consists of when you're taking actions, whereas the round, not on your turn, is when you'd be casting reaction spells like counterspell
@@Magic-nx2fb If you’re gonna correct me, you should probably read more carefully. That’s literally what I said. Keep in mind that OTHER CASTERS can Counterspell during your turn. They can also Hold Actions to cast a spell when you would cast a spell. Under the Bonus Action spell rules, if you cast a Bonus Action spell, you would be unable to Counterspell anything other Casters try to do during your turn.
When you want you want to make your turn take all day
You can take scorching ray and up cast it, you will be a lv 10 caster so for a 5th level slot you hit 6 times.
If hitting as many times as possible is the goal, you can also use action surge to cast 2 spells in one turn as long as both of them are an action.
So 17 levels sorcerer, 2 fighter and 1 warlock allows you to cast a 9th and 8th levels scorching ray hitting for a grand total of 19 times already (dont forgot to empower them for more dice rolls) and then quicken an eldritch blast for 23 hits.
If you can also somehow incorporate the polearm master and warcaster feats into this build, it would allow you to OA with eldritch blast, meaning your reaction would also be 4 attacks. Allowing you to get up to 20 attacks on the first round. I highly recommend the repelling blast invocation as an additional pairing with this, meaning you push the enemy away, since the enemy is likely adjacent to you on the first hit that one would have disadvantage, but if you successfully push them away, your blasts would no longer have disadvantage.. Further, if you could also incorporate either the gunner or crossbow expert feat you would be able to completely negate the disadvantage on your OA. 20 attacks in a single round.
Fighter 2, Warlock 1, Sorcerer 17.
Any other choices don't matter as long as you have eldritch blast and Scorching ray.
Cast a Scorching ray using a 9th level spell slot, this launches 10 spell attacks. Use action surge, Cast Scorching ray using an 8th level spell slot, an extra 9 spell attacks.
Use quickened spell on Eldritch blast for an extra 4 attacks as your bonus action.
Bam 23 attacks on your first turn of combat.
Do extra attacks stack?
I know I'm a bit late to the party on this one, and this subclass may not have been out yet, but if you go Echo Knight as your Fighter subclass, you can us Unleash Incarnation to get one extra attack per attack action. Meaning yes, with Action Surge, you can use Unleash Incarnation twice to get two additional attacks, for a total of 18 attacks.
There’s a way you can roll even more dice. Triple it, actually. As a 4th level warlock, you have the Devil’s sight invocation and the darkness spell. Cast that on yourself, and you get advantage on all 16 of those attacks. However, if you are an Elf and take the Elven Accuracy feat, you get to roll that 16d20 THREE TIMES
So our DM had us make a villain campaign. We were told to make level 13 characters from pathfinder that we would play until level 20 then start a good campaign to hunt down those villains.
I made a Kasatha, lvl9 fighter, lich(cr2), negative energy creature(cr2). It does 16 punches per turn, each hit does -1 level, and hp damage. Every -1 level gets rid of 1 ac, and loses other stats. Its amazing. Hoping my astral deva (my good character) will be strong enough to handle it. Starting the good campaign at level 2.
The min/max superhero fell into a 20' pit. The doors above closed. Down in the pit, the character died of starvation.
Fun fact, the fighter portion of this as an Echo Knight from Wildmount? 18 attacks now.
you are the master of creating characters that are basically organic food processors
When you have a new dnd session in 2 HOURS OHHHHHHH IMMA DO SOMETHING
Since you are a wizard could you use haste as a preperation add another 5 attacks
That’s not how haste works, haste would only add one extra weapon attack
Cant you haste instead for the extra attack to get 18 attacks total?
No because haste only allows you to make one singular weapon attack
@@OffbeatOutlaw But doesn't the bladesinger feat allow you to cast eldritch blast after that hastened attack for a total of 17 ?
Edit : no, outlaw already answered in my other comment, the cantrip replaces an attack so its no use.
@@OffbeatOutlaw but would you not get an extra attack with dread ambush granting you 2 attacks to preform the blade singer extra attack again
The Echo Knight Fighter Lv 3 ability grants you another 1 extra attack per action, for +2 attacks to your build.
Unleash Incarnation
At 3rd level, you can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
There is a less consistent way to waste everyone’s time with an infinite turn by just getting obscenely lucky with chaos only against an army
Wow this is pretty much the build I made for this when I saw this in the optimization Facebook group you and I are like minds sir.
*saw offbeat post a comment about people saying to have haste and can't imagine it was that many people*
*Reads the rest of the comments*
Nah... nah, totally needed to call them out before it kept happening, as damn~ Also think it's really awesome how many comments you get back to people too, it's really amazing to see so much interaction with your watchers~
I aim to please!
Next time my group decides to do a battle royale, I'm building this monstrosity and deleting someone in round 1.
record this and post it so we all may laugh with you
*Laughs in Zealot Barbarian or Way of the Long Death monk*
@@afrosamurai3847 oof
in that case banishment or a sleep spell would be required
@@TheReaver1234 Well in the case of the monk he'd have proficiency in every saving throw with 1 ki letting you reroll it after a while and his ability doesn't care if he's concious to keep him at 1 hp
@@afrosamurai3847 hmmm, then sounds like power word kill is you best option. just get them below 100 and hit them with it, no save, no fuss, dead instantly
Most Players: One set of dice
Me: well over sixty sets
bonus action hexblades curse, 9th and 8th level scorching ray 19 attacks, or quickened spell eldritch blast for 23 attacks
Slap 3 levels of beast barbarian on top of this. Their claws function much in the same way as the Gloomstalker's Dread ambusher. So 18 attacks.
And you reckless attack to gain advantage, wasting even more time
Ranger 3, Hunter could probably replace the Ambusher 4 with Horde Breaker, and be sustainable everyrounds ? I was looking for whirlwind, but it's lvl 11
Now get triple advantage on every attack to roll 48 d20s to piss off your friends
What about if you cast haste. I made a build with this and also instead of casting eldritch blast as a bonus action you cast scorching ray at 7th level. And also it is all only at 18th level. It’s bladesinger 14 warlock 2 fighter 2. There is 23 attacks and with advantage that’s 46 attacks!
What about the Echo Knight? Whenever you attack, you can unleash incarnation for an extra attack. Which with action surge is an extra 2 attacks for 18? Or am I missing something?
And that is not a bonus action or anything. Its just when you attack.
You blasphem sir 1 set grins in dice goblin starts picking 16 of my favourites
Now with the new bugbear sneak attack, if you win initiative you add 2d6 to every roll!
Real quick though, a samurai fighter can do something similar, though technically it would count as 2 turns, but with their max being 5 attacks as an attack action -> action surge + BA eb (metamagic*2 + spell initiate) into their next turn doing it all again (this has to be procced by an attack of opportunity knocking the character unconscious) you get to roll 28d20, now if you're an elf you can take elven accuracy, so if you manage to get a setup somehow this could turn to 86d20. You're using a lot of ASI's for Feats, but because you're a monoclass fighter you just need str or dex and you'll be sorted for your to hit and AC, leaving you're hp below desired but with the d10 hit die and the load of ASI's you have, plus 4 possible dump stats, you'd still be relatively bulky, while rolling d20's for over 3 minutes (assuming 2,5 secs per d20 which is fast) to 110 minutes (assuming ~8 secs per d20 which is slow, if you're gonna do it for 86 of 'em)
of course this doesn't include any damage rolls, but since your melee attacks are really good (at +11 to hit) you should be able to hit almost all of them because of the triple adv, some EB's will also hit, leading to what I'd imagine be around 24 damage rolls as a fun little coup de grace.
Try to get advantage on that turn to have 16 rolls with advantage -> 32 d20 rolls
this is the build i need, i have a lovely collection of 47 sets of dice atm and need to use more
Best I've gotten is a lvl 20 fighter rouge dealing 180 dmg in a surprise round which with them being a ranged fighter most the time
If know you said you weren't including summons, but if you add animate object, and throw a handful of coins out, you will get 10 tiny creature to attack on on your bonus turn, which would bring your count up near 22 in one round. My son does this, much to the chagrin of our DM.
watch a couple of your tier list vids but your wicked humour in this one got you the sub
You'd be making everyone of those Eldritch Blasts attacks at disadvantage since he's close ranged. Plus his health would be atrociously low since his CON modifier would be +1 at best, and most of your hit dice are from Wizard which is only a d6.
I increased this to 19 attacks by using the Echo-knight ability of *Unleash Incarnation*:
"Whenever you take the Attack action, you can make one additional melee attack from the echo's position.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest"
And by quickening spell a 4th level Scoring Ray that produces 5 blasts of fire instead of using Eldritch Blast's 4.
If you combine this with haste for a total of 20 attacks.
(Echo knight also has the added bonus of being able to do all your melee attacks at 30ft range from your echo)
I got this build to 18 attacks *maybe* at advantage:
Invisibility in advance (hence the maybe)
Booming Blade (1)
Gloom Stalker Extra Attack (1)
Bladesinger Extra Attack (Eldritch Blast, 4)
Do it all again w/ Action Surge (6)
Bonus Action Quickened Spell, Scorching Ray at 5th level (6)
Assuming all hit, it deals an average of 176, plus 36 if they move from the Booming Blades
What? The Monk just stunned a target? Let me just roll my 32 dice because of advantage on every attack.
If dice is what we want...
Wood elf (+2 Dex, +1 Wis)
Point buy
15 Dex - 17 Dex
14 Con
13 Str
13 Wis - 14 Wis
9 Int
8 Cha
Lvl 20 Fighter: Samurai gives advantage on all attacks for the turn as a bonus action 3 times per long rest. Extra attack (3) 4 attack per attack action. Action surge (2). Extra attack action twice per rest.
Feat: Elven advantage lets you roll 3 dice instead of 2 when you have advantage
Action surge + Samurai bonus action = 8 attacks, 3 dice per attack. 8 X 3 = 24 dice
So I have stumbled into a neat combo with my current character.
1. Rouge with evasion
2. Wand of Fireball's
3. Mage slayer feat
4. Lucky feat
With this I can just walk right up to a group of enemies, blast a fireball at my feet and most of the time take no damage, then cunning action to disengage and get behind my party.... This is so evil I love it.
This is just Animate Objects/Conjure Animals with more steps!
Echo knight 11
Bladesinger 6
Gloomstalker 3
Magic initiate warlock for hex and eldritch blast.
Metamagic adept
Before combat cast haste (and hex if you can)
Action: Attack, Attack Eldritch blast, Dread Ambusher, Unleash incarnation = 8
Action Surge: 8
Hasted attack: 2 or 5( there is debate whether the bladesinger can replace the attack from haste with a cantrip so either attack and unleash incarnation or eldritch blast unleash incarnation)
Bonus action: 4th level scorching ray (5 rays)
23-26 attacks in a turn
I use these for one shots and this will be perfect cause I f around anyways.
Wait... Attack, eldritch +4 so 5, ranger makes 6. Quicken spell makes eldritch a bonus actions as well so... Another +4 that's 20 with action surge I claim false advertising unless I'm missing something, which I probably am...
Quicken spell happens once. So it only adds the 4 extra blasts for the bonus action
@@dragocipher7062 the action from action surge does not actually grant an extra bonus action. the wording is tricky but the errata can confirm, you get an additional action with your regular turn and you can place your bonus action anywhere in bettween
Yeah when Ive done something like this it was only 12 attacks. Im sure you can guess it was all eldritch blast thanks to Hexblade/ Sorcerer?Fighter. I roll digital dice for this to make it quick. Ive got my dice roller set up for the d20 rolls and saved a set up for all the damage dice that hit which of course includes the E Blast, Hex or SHroud of Shadows, agonizing blast and Hex Blades Curse damage. It actually makes this go pretty fast.
My most annoying attack round used to be 32 attacks with conjure animals using Flying Snakes. Even with my dice roller that was a bit much so we decided to splay that like a swarm thereafter with a roll to hit. It ended up becoming my Druid’s fireball if the attack hit.
Hi offbeat, long time fan new to UA-cam.
I've just had a thought, if you were to add mage slayer to this build, it would be the ultimate anticaster
If they're concentrating on a spell, quantity is by far better than quality or rolls.
For concentration you make a save every time you take damage,
With mage slayer they would be making (at max assuming all hit) 32 rolls per turn to maintain.
You only need one of those to be less than 10.
For a long time I thought you were talking about the Cardslinger. The opening made it seem so
What is a Cardslinger?
@@saqibahmed7740 We don't talk about the card slinger
Heresy of the highest degree
Can you make a DND character that can have the most amount of companions as possible?
Well ranger gets one, wizard gets one, paladin gets one so there is three right there. If you count temp summons then add druid and you get both flock of familiar s from wizard and summon beasts from your druid. So you can have about seven to ten on the battlefield but you need a dual concentration for it. Otherwise, three.
@@melissawardjohns220 how does paladin get a companion
@@anasexualdragonwithinterne2912 you can do the find steed spell, find greater steed spell or do the find familiar spell after taking a feat to get it from the wizards spell list. You can also have a wizard cast it from a spell scroll into a ring if spell storing then use the stored spell, or buy a pet and do well with animal handling. All options.
@@melissawardjohns220 how have i never heard of find steed and find greater steed they're the best spells in the game
@@anasexualdragonwithinterne2912 because they might not b in the player's guide or in the dungeon master guide. I forget which one they're in. Also depends on which classes you play with you might never have know if our party was druid, rogue, barbarian, fighter and monk. Also helps if you're friends have a dnd beyond account. I have a dm subscription and all but the three most recent books which i am gonna get soon.
For those curious about the damage Calcs it’s 183 damage.
8d6+20(4x attack with great sword) + 2d8 (2x dread ambusher) + 12d10 + 60 (12x EB) = 183 on average
Assuming 65% to hit = 119 damage
Obviously there’s tons to get more damage, that wasn’t the point of the build though so ignoring that.
Using echo knight you can attack twice more for 24 more damage