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Everybody sleeping on dark/poison. A superb typing that aged extremely well through the generations, only being held back by the mediocrity of its Pokémon
Genuinely think it's the best as long as you get something to make grass types think twice about switching in. Just that the ones we have right now are overwhelmingly mid. Gastrodon and quagsire have both seen use in stall teams despite their low stats because of their typing. Mega Swampert was great in his niche for as long as he existed, and he had to deal with only ice punch to beat grass types
You guys have had these wonderfully illustrated and colorful thumbnails for these topical videos for like 2 years now, but I still get the same thrill whenever I see a new one of these as I did the first time. Props to your artist(s)!
@@veryspicywater Yeah, I just did, too! It didn't hit me until a few moments after I made that comment that their socials would be in the description of the video. 😂 It sucks that I abandoned Twitter and don't use Instagram, but if anyone knows if they're on Bluesky, do let me know. 👀
On the Fairy/Steel front, don't forget that Mega Mawile was Uber in Gen 6. Aside from base Mawile and Tinkaton, every Pokémon with that typing has gotten significant play in OU or Ubers
@@jabarithegoldenlucario8841 it is not just niche it's about to rise to ou proper and it's ranked A- in the viability rankings which is a high position
The only reason it (and other good Pokemon throughout the series, but especially Gen 9 for some reason) don't see lots of usage is because people are stupid
Fire/Steel has the most quad resists of all the type combos. Poison/Dark is very annoying to deal with if you don't have Ground coverage. Or if they have an Air Balloon. Normal/Ghost is straight up cool in how they cover each other's weaknesses.
Yeah, Normal/Ghost is weird because it’s just a straight upgrade to either type, and I don’t think there’s another type combo with that distinction. Normal trades a fighting weakness for a dark weakness and gains two more immunities and two resists. Ghost trades a ghost weakness for a fighting weakness, which can’t even hit it 99% of the time, and gains a new immunity
Normal/Psychic is also a fun type, with Psychic trading its Fighting resistance for a straight-up immunity to Ghost. Unfortunately Normal dual types still don't have enough good resistances to make them truly excel.
It’s still a pretty good combo. Dialga had a pretty great combo as well with steel dragon, and that was before fighting types became as strong as they did post gen 5
Water/Dragon is what made Kingdra so special too. Back before Fairy types, they were fantastic walls and could hit hard with moves like Hydro Pump and Draco Meteor.
Counterpoint: Steel/Fairy is so good that it made Mega Mawile Uber-tier in Gen 6 and viable in OU in Gen 7 with base 50 HP and Speed (two characteristics that would individually be considered absolute death knells for a Mega with literally any other typing), usually sees half of its representatives in a given generation in Ubers, made Klefki competitively viable with 470 BST and no offensive presence, and keeps Tinkaton viable in upper tiers despite having the same base ATK as Bellsprout, mediocre speed, no recovery, and an only okay support move pool.
Idk I think it was the 670 atk stat and sucker punch. Not saying the typing didn’t help, but there’s a very clear Copperajah in the room. Also Bellsprout having the same atk as Tinkaton is foul…
I think your Klefki point is good and the typing certainly helped mega Mawhile, but it’s definitely not carried or that shocking it was Ubers given that it’s attack outclasses post nerf Zacian with it’s boost and isn’t far from pre nerf. It has a strong priority in Sucker Punch and get’s Intimidate first switch in and while attack isn’t everything, it’s still pretty great especially when you have priority + Intimidate support. If anything it’s almost surprising it wasn’t Ubers gen 7 too, though that generation had pretty crazy power
@KVO723 mega mawile got nerfed hard due to Sucker punch BP getting lowered to 70 from 80bp. It might not look huge but factoring in huge power and SD it's is about loss of 40 BP which is Huge. It can't OHKO stuff like chomp after an SD with a priority. Obv it was controversial during several stages of gen 7 ou but the Sucker nerf was what kept it legal
@KVO723 Yeah, Huge Power is a big deal for Mega Mawile for reasons that are pretty self-evident to anyone involved. Doubling an ATK stat is huge. It’s not like its type alone makes it viable; it needs other things to succeed. However, that’s true of every Pokémon at every level of play, and it’s also true of its drawbacks; a mega with 50 base HP and speed is extremely exploitable, self-limited in its switch-ins, and needs to generate huge returns on investment to justify the item slot and mega. Mega Alakazam (HP BST 55) and Mega Ampharos (Speed BST 55/45) are considered basically unusable at high levels of play just for having one of those stats be bad, even if the other is solid (Alakazam has 120/150 speed; Ampharos has 90 HP and good mixed bulk). HP in particular is egregious on a mega Pokémon because it’s the only stat that mega can’t fix. Mawile is carried by its typing providing nine resistances and two immunities to compensate for its poor HP, giving it ample opportunities to switch in and safely mega. Like, consider: how many type combinations could Mega Mawile have and still be viable? Could it have been Rock/Fairy? Ground/Flying? Could a single other type combo have worked for it?
Ghost fighting is great offensively but nothing crazy defensively. Ghost steel on the other hand is great on ghouldengo because it blocks both spins but the typing it’s self isn’t elite on offense or defense
I feel like Ghost/Steel isn't so much a top tier combination as much as it has only been given to two different pokemon with incredibly broken design concepts. Stance Change and Good as Gold are just two broken effects that are enhanced by the specific strengths of Ghost/Steel, normal Ghost/Steel types (Doublade) are good but not great
@@SquidSystemThe fact Eviolite Doublade ever sees usage should be a testament to how good Ghost/Steel is. Also both Aegi and Ghold get worse if you swap their Ghost typing for Psychic or Dark or Fighting or what-have-you
Noticed a couple mistakes in this script - saying ground was stealth rock neutral initially, afterwards saying offensive-oriented flying types (staraptor, honchkrow) are useless "offensively" rather than "defensively.
"Golden 100" has not been a real thing since DPP and I will die on that hill. Every generation since eventually evolved to favour much slower or much faster mons but 100 isn't a big deal because its not as common as it used to be. 110 is way more important in ORAS for example.
Bug/Steel has always been a favourite of mine, bug is usually an awful defensive typing but funny enough it covers every steel weakness has except fire. That's the reason Forretress and Scizor have so much competitive history behind. That combo makes even the sweeper Scizor sets feel bulky enough for switch ins. Also it's important to highlight how quadruple weaknesses are not that bad as long the rest of types are covered, see Ground/Flying, Ground/Water and Bug/Steel, yeah they take x4 from ice/grass/fire but they have a lot of nice resists and immunities that provide much defensive value. Having managable weaknesses and nice resists is far more valuable that having no weakness but no resists (Looking at you Spiritomb).
Despite the addition of fairy, dark/ghost is still pretty great. Three immunities, also immune to prankster, only weakness is fairy, resists poison and is neutral towards everything else. Sableye and Spiritomb are very specific and flawed Pokemon yet still have very powerful presences and competitive success. Imagine this type on a pokemon that wasn't slow with low hp.
I know that no Pokémon actually has this typing, but I still want to mention that Fairy/Fire and Fairy/Ground are absolutely insane type combos that are almost impossible to answer comfortably.
Wouldn't fire/fairy be completely walled by any basic fire type, especially since they'd also absorb the burn from will-o-wisp? Fairy/Ground is cracked af, tho. Iirc it's literally only fairy resist + ground immunity like steel/poison/fire + flying or levitate?
imo, the best way to appreciate ground/flying is to look at gligar... ...what? no, not competitively. just LOOK at it! i love that adorable lil face hugger 💚
Scizor and Genesect have been pretty busted throughout the years, but Forretress and Escavalier aren't quite as impressive. Forretress was replaced by Ferrothorn, which is mostly due to the fact that Ferrothorn had better offenses, a better ability, and a better movepool, so the type can't be blamed in that case. But Escavalier is basically Conkeldurr and yet gets easily replaced, because it just doesn't bring as much to the team offensively. Bug and Steel can sometimes be good offensive types to expand a Pokemon's arsenal, but they just can't carry a mon like some other types can. It's still a great defensive type, and a Pokemon that can capitalize on those offenses to either switch in frequently or boost its damage is going to be especially dangerous, but the type needs a little bit more oomph to really be top tier. That being said, if we ever get a Steel/Bug with Powder and a little bit of recovery then the world is doomed. Heck, if Forretress had Powder and Powder Puff then it would be absolutely busted in doubles, can you imagine? Absolutely unkillable support right there.
My hot take is that the best type is Water/Fairy. It is surprisingly hard to resist since water covers fire’s fairy resist and fairy covers dragon’s water resist. Just look at specs primarina being so hard to switch into. But more importantly it’s such a strong defensive typing. A bulky mono water has been a singles staple since Suicune and a bulky mono fairy like clefable is one of the hardest pokemon to kill. Combining their types doesn’t cancel out any resists (besides steel) and instead gives you a pokemon with the amazing defensive traits of both in one pokemon. Combine that with scald and moonblast as STABs and this bulky pokemon is far from passive. It’s why Tapu Fini was so strong in gen 7 and 8, and why primarina maintains its OU status in gen 9 despite neither even having a reliable healing move. While it is a newer type combo, I think it has proven itself to be a spectacular type.
With there being the best type combination there is also the worst type combination. Once a Pokemon gets a type combination, it’s essentially stuck with that type combo (unless a new type is added) so for Pokemon with the worst type combo, they are handicapped before they’re even given any stats, ability, or move pool. The only way bad type combos can be fixed is to replace the type via a mechanic like Tera if the Pokemon isn’t already inherently made broken by GameFreak. It just feels bad that two Pokemon that could have similar stats and fill similar roles in competitive could be in two completely different tiers due purely to what type combination they were given.
We've already seen the worst type combo. Ice bug. They barely have defensive synergy (bug helps with fighting) but they have a lot of anti synergy (quad fire weak and quad rock weak) Offensively bug doesn't help with any of ices resists. You do have a fairly large number of single type mons you hit for SE damage, but tbh most mons have 2 types so its not super helpful. They gave frosmoth a broken ability just for it to essentially be mid af. Its forced to tera out of its type to take advantage of it. Without tera? Its going back to the bin
Tyranitar has one of the worst type combos in Rock/Dark, but it succeeded in spite of this. In fact, I'd wager that its horrible typing is the one thing that kept it from being too overwhelming for OU.
Before I watch the vid, I'll just say that I've ran a bunch of recursive usage-estimating sims that try to look at typings "in a vacuum", ie just looking at the type chart with no regards to real statspreads/moves/abilities etc, and that the combos that always perform very well are Water/Ground, Electric/Flying, and Ground/Steel. Depending on adjustable variables, other typings that often do great are Ground/Flying, Dragon/Steel, Steel/Fairy, several other /Steel combos, and most surprisingly to me, Grass/Rock. Combos that include Ground, Water, Steel and Flying almost always dominate the top 20-ish positions, regardless how I adjust variables. Grass generally performs extremely well whenever the variance is set high (variables set so that the top few combos appear on most teams), but struggles otherwise. Outside of combos with the aforementioned dominant types, Fairy usually settles around the 11th~13th overall type, suggesting it's performance irl is based on the mons rather than the type. Otherwise, it goes more or less the way you'd think. Now to watch!
Gen 1: Pure Normal or Pure Psychic (i'd go normal) Gen 2: Pure Normal Gen 3: Steel/Psychic (very debatable) Gen 4: Steel/Psychic (very debatable again, but arguably even more so) Gen 5: Steel/Grass or Ground/Flying Gen 6: Ground/Flying or Pure Fairy (I'd go Pure fairy tbh) Gen 7 through 9: Ground/Flying or Fairy/Steel
Honestly this just mad me realize flying is an underated typing that's more held back by the near lack of usable offensive moves. Its not quite Physical Electric types level of siffering but it isn't great either.
Ghost/fairy and ghost/fighting need a shoutout too, absolutely amazing offensive types, walled only by a few shitmons and great utility by having normal and trapping immunity, and most importantly, not having the dark weakness (and subsequently sucker punch) which not many ghosts can say they have
Thank you FSG for phenomenally articulating what I never could for all the years I've been a Pokemon fan, which is how awesome and amazing the Ground type is. I have played with mono Ground type teams in every generation and love the challenge certain games have over others. The earlier generations being a lot less friendly to Ground types, but then the later gen games have monsters like Gliscor and Landorus. My favorite pokemon of all time is Nidoking - usually I build a team around him, and try to include Gliscor, Mamoswine, Gastrodon and Hippowdon or Torterra. Its such a versatile and great type.
I think a sleeper pick is grass/steel. Kartana is obviously really good but ferrathorn (and ferroseed) is just one of the most important pokemon since its release and its typing is such a perfect compliment to its moves and ability
Місяць тому+3
The defensive combination of Poison/Flying would probably have more recognition if Crobat was more bulky.
Let's not forget the amazing typing that is rock and ice. Rock is a beautiful complementary type to ice, as it hits the ice- and fire types that would usually resist ice for super effective damage. Meanwhile, ice can take care of the ground- and grass types that would usually give rock a hard time. In addition, you turn into an ice type that is neutral to fire type moves, while also still resisting Ice, Normal and Flying. We've actually already seen, how powerful this typing can be in the form of Hisuian Avalugg. It has a monsterous 184 Defense stat + a solid 95 HP, which turns it into an incredible physical wall. It also has a good 127 Attack stat, which beautifully pairs with its powerful signature move Mountain Gale, which has a nasty 30% flinch chance. Other ferocious moveset options of this beast include Recover for strong recovery, Stealth Rock + the ability to also Rapid Spin, which makes it an excellent player in the Hazard game and one of the most powerful Body Presses in the game, which gives it incredible coverage against the Steel- and Rock types that would usually pose a thread.
that is cool and all but i feel like a x4 weakness to fighting alone kinda immediately removes it from any best typing conversation. Even with all that bulk, i really dont think you can navigate around a x4 especially with its horrendous speed. I don't know much about competitive but I would assume fighting is a universally used offensive move typing considering how much it counters. All it takes is one close combat or focus blast and its donezo, no?
I can't tell if you're being serious or sarcastic. Since despite all of the great qualities that you mentioned, Hisuian Avalugg is absolutely terrible because it's ruined by it's typing. Ice and Rock are the worst types defensively and putting them together makes for one of if not the worst typing ever.
@@gengarcrobat1576 Well it turns out that I haven't even mentioned the typing's greatest achivement and that is that adding the rock type to the Ice type has lead to throwing snow balls being banned in schools irl
@@Misogiii Well, it's very simple. If you are facing a physical attacking fighting type, just set up snow for the defense boost and if you're facing a special attacking fighting type, just set up sand instead to for the special defense boost. Alternatively, you can also always just rely on Focus Blast missing
I believe it's very disingenuous to consider the flying type as a mere component to the ground type. Sure, the flying type is well-known for its defensive stinkers like flying/bug and fire/flying, but it also has to date some of the strongest defensive type combos in the entire series: flying/ground, flying/steel, water/flying, electric/flying, even dark/flying and poison/flying have strong defensive potential. By contrast, a lot of the well-known defensive ground pokemons are mostly carried by monstruous stats, and not that many type combos actually contribute defensively to ground besides ground/steel, ground/water, and-oh-hey ground/flying. This is further consolidated into the actual flying/ground types we do have; their offensive presence is almost exclusively relegated to their ground type's ever-threatening earthquake and rock coverage (including stealth rocks), while most of their infamous bulk actually comes from the many gifts their flying type has conferred them (immunity to both spikes, earthquake immunity, close combat and leaf storm resistance, roost, defog, etc) -- make no mistake, one type here is definitely carrying the other defensively, and it's definitely not ground.
@@tiosevenstars solid rock & make it bulky with stealth rocks, recover, & toxic or some kind of way of statusing opponents & we may actually see the first viable defensive ou rock type that’s not garganacci since ttar
Ice electric is honestly a combo that shouldn't be overlooked. It gives you stab on ice beam and thunderbolt, a completely unresisted combo, and on a pokemon minmaxxed for offence could be absolutely broken.
This was proven by the fact that tera ice regieleki got quick banned due to its overwhelming power. Sadly no Pokémon in the game has the t-bolt icebeam stab combo. If this Pokémon did exist it would most likely want to run boots the majority of the time ala iron bundle and weavile.
Ice has too many weaknesses to be seriously considered. Yes, BoltBeam is a godly offensive combination, but compared to Fairy/Steel, Ground/Flying, and Poison/Dark, it has WAY too many defensive problems.
I remember my first Gliscor encounter in Gen 5 Wifi. I was like "Nothing works and this thing heals every turn". I then proceeded to get my own Gliscor and it was so fun seeing people try to use Thunderbolt on it.
Fire/steel is in my opnion the best defensive typing by far, the sheer ammount of quad resists it provides feels ilegal. Simply by the fact that heatran works without any recovery/huge defensive stats/strong defensive ability(flash fire is good, but it isn't in the same league as regen and intimidate) is nuts, give Tinkaton or gliscor recover and they get annoying, give heatran recover and it becomes Jesus
I've held this opinion for so long. I'm so glad someone else finally said it rather than just glazing steel/fairy all the time. I don't think you gave enough credit to the electric immunity though
What do you mean "someone else finally said it?" Everyone has known that it's a godly typing since Gen 4. A top 3 OU singles Pokemon of all time is Ground/Flying. That's like saying, "I'm glad somebody else finally said that Steph Curry is good at shooting!"
@@SuperNintendawg it's been said that it's an amazing typing for a long time, yeah. But I've never heard anyone else say that it is the _best_ type combo. Usually most people answer steel/fairy is, and that operative word 'best' is where my disagreement lies
@@youtube-kit9450 relax, it was just hyperbole. Obviously it's not that big of a deal in the grand scheme, I was just being dramatic to give my statement a comedic edge
Ghost/Normal is a type combo I think would work really well if it was given to a more powerful pokemon, 3 immunities and only a dark weakness isn’t much to scoff at (aside from sucker punch)
Imo it's either Grass/steel or Steel/bug. G/S only has two weaknesses, and resist 8 types, while S/B is only weak to one type and resist 7 types. I might be missing a few resists, but overall I'm pretty sure no other combo comes close to that. Not to mention being a bug type gives you stab U-turn. Also Steel/fairy of course
@ilikestamps2978 Bug/steel only having one weakness is cool but you give up a lot of steel resists to bug weaknesses, and bug is just a bad stab to have.
@@stretchpunchbeef8982 You only lose a flying and rock resist but gain a fighting neutrality, which is better in my opinion because fighting is a very common attacking type. And I disagree that bug stab is bad, because being a bug type not only pretty much guarantees you will get U-turn, but you also get stab on it, and U-turn is one of the best moves in the game. Not only that, but it makes your fire weakness much less of a problem because you can just spam U-turn, while also doing increased damage.
@@88porpoise It's really a debate on whether you think being weak to common attacking types in ground/fire is worse than being one shot by any ice attack
I think Mega Rayquaza should've gotten a mention as a testament to the potency of the Flying type with how destructive it was when there's a flying type with access to good STAB (not accounting for having an overturned combination of stats equal to the Primals while having access to a free item slot and Delta Stream mitigating its weaknesses)
I still think Bug/Steel is amazing. Something about adding one of the worst defensive types to one of the best actually enhancing it is awesome. Foretress and Scizor have been OU staples for generations back and forth. Not even mentioning Genesect, whose stab U-turn was so oppressive that it is still felt to this day
I think the discussions on other great typings should be considered in greater detail. Steel/Fairy has a cocktail of benefits that could be worth of its own video
Ground and flying have really good offensive synergy, probably the best in the game. Flying is resisted by steel, rock and electric, and ground hits all of those with super effective damage. Meanwhile, ground is resisted by grass and bug (with flying being immune) and flying hits the two resistances for super effective damage. Add the fact that the combination only has 2 weaknesses defensively and you have an insane overall type. As for other type combinations, ghost and fairy goes insane in VGC with the fake out immunity and massive neutral coverage, while a discussion on the dark-poison typing would be interesting, because it might be the type combination that improved the most in gen 6.
Fairy/Steel. Easily. I know that Ground/Flying is super good (and it's probably #2 for me) but the sheer dominance of the typing over the generations, and the defensive utility afforded to it, makes it the best type in the game. I do play VGC more than singles though, so this choice does make sense. Great video as always FSG!
It seems to be basically agreed upon that Fairy/Steel and Ground/Flying are the two best type combos. What would you say are third place? Maybe fourth or fifth?
@@youtube-kit9450 Fire/Steel probably. Again, Heatran has been ABSURDLY dominate over the generations, being an OU staple for 4 generations STRAIGHT, only dropping to UU in an insanely power crept Gen 9
Gliscor is a must-have member in monotype ground, I can't even imagine the number of battles against water monotypes I won thanks to this beast and some 200IQ switching between it and Gastrodon. I ran a sword dance+eq+knock off set with heavy sp.def investment and it was a miracle maker, often brutally powering through it's would-be checks, people just didn't expect sword dance, so once they saw it happen- they were convinced I was running an offensive attack+speed set. It ended up with my surviving by the skin of my teeth very often
Y'know somebody on a previous FSG video was trying to prove to me that Steel/Fairy was not a broken/busted type, pretty sure last week... and now look at what we got today and as the first type discussion for this video. Quick and sweet Irony, almost as quick as the time it took Zacian Crowned to get banned from Ubers in Gen 8. 🙂
I'd have to agree 2 immunities to very offensive type stabs, immune to most hazards, decent speed and bulk, it's main drawback being ice is not bad as most ice moves are locked into ice types.
Fantastic. Loving the Steel/Fairy and Poison/Dark suggestions, but what about a whole video on the potential, squandered or otherwise, of the Ghost/Dark typing?
The best typing, honestly... i feel like it would be something involving Water. Water is already extremely good both defensively and offensively, especially since it always comes with Ice coverage. I'd say Water/Ground is a strong contender. Only one weakness to a rare offensive type that has a whooping SEVEN resists for you to switch into, and it can remove them with Ice coverage anyway. It's more vulnerable to hazards (except rocks) but that's what boots are for
I would still have to say it would be Dragon / Steel. That combo is not let down by the elements per se, but by the lack of stats, abilities, and moves by the very few who have them. Duralodon and Archaludon are prime examples, as mentioned in a previous video. Also, the only thing stopping Dialga from being a great wall in Ubers is it's lack of reliable recovery. Think of how Dialga would be a pain to face off with all it's resistances and bulk, and then have it heal off the damage with a Recover-like move (call it "Time Rewind" or something).
Mono ice is the best. It's so strong, like really strong. Nothing is super effective against it, it walls ghost, fairy, and dragon types, it hits half the roster super effectively, and the pokemon are just top tier. I still remember when Glaceon took worlds. Ya, ice is the most epic thing to happen to anything at anytime, anywhere, period. I really like ice cream.
While it's probably not quite as good as the two combos featured in the video, I'm surprised nobody in the comments is talking about Water / Fairy. This type combination is AMAZING.
Imo, Ground's trifecta of succes for decades until boots came along was: - Universal acess to Toxic. Hits everything but Steel and Poison - Access to Earthquake(EQ). Super effective to Steel/Poison, but Flying is immune - (Almost always) Access to Stealth Rock(SR), which deals with Flying, and almost everything else Ground types having access to these three moves was a design oversight that went on for way too long. It dealt with 99.9% of the roster for decades, and the few it didn't deal with (Gliscor, Celesteela, Ferrothorn etc.) became immediate OU stables. I'm glad they introduced boots and made the Toxic no longer a universal moves, but it's about time SR became limited to Rock types. It's unacceptable that so many mons have access to SR still.
Reminder that Gliscor is the last remaining Gen 4 mon to still be in OU. The last two that went down to UU for the first time, were Garchomp and Heatran.
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Infernape theorem
Steel/fairy Water/ground Flying/ground And flying/steel These are the 4 that come to mind immediately when I think about best typing combo throughout pokemon history. and when you look at them, you see a theme: bulky hit takers that are surprisingly good offensively. The most defensive typing of the 4 is pre-gen 6 flying/steel.
It would be cool to discuss a Ground/Fairy type Pokémon in the theoretical. We don't have one *yet*, so we don't have an example to point to stat-wise, but the offensive/defensive capabilities of a Mon like that would be really interesting. See also: Ghost/Rock!
A Fairy/Ground type with good offensive stats and solid Fire and/or Electric coverage would be absolutely bonkers. Only Skarmory, Crobat, Corviknight, Haunter and Bronzong resist that type combo, and those two coverage types would blast through them. Everything else would be hit for at least neutral damage, and Haunter is so frail that anything else would probably KO it anyway.
You forgot all the fire/flying types (Charizard, Moltres, Ho-Oh, Talonflame/Fletchinder, Baile Oricorio) that also would resist fairy/ground, And Celesteela I guess. Which ofc would be taken care of by a electric coverage move. So yeah, Fairy/Ground STAB with electric coverage literally has no resists aside from Shedinja. And even without electric coverage, it's 17 pokémon in total only that resist that STAB combo.
@@youtube-kit9450 Yeah. Only having 1% of all Pokemon being able to resist you is pretty scary. Now imagine if that Fairy/Ground type was a regional variant of Excadrill...and there's even precedence for it being that way - there's an animal called the pink fairy armadillo that also looks awfully mole-like. Sadly, this animal is extremely rare and possibly about to go extinct - there may be only ~100 individuals left in the wild.
There are only two Type combinations for which there is no other Type combination that can both resist both their STABs and hit them back with Super-Effective STAB. The first is Ground/Flying, which is another massive point in its favor, though it is quadruple weak to Ice which sort of has the same effect. The other? Water/Poison. I'm not gonna say it's the best Type or even really in contention, but it has a lot going for it as a generalist Type that can support a lot of archetypes without a lot of inherent weaknesses. They're no Landorus-Therian, but Tentacruel, Qwilfish, and Toxapex have all made some noise in tiers you wouldn't expect.
Don't forget Dragon/Water. Got only two weaknesses, great resistances, & very useful STAB few types or type combos can resist. Mons of that type usually work well in comp.
There are a couple of really strong typings that just didn't survive the changes introduced in gen 6, but statistically, there is 0 argument for any other typing than pre-gen 6 Ghost/Dark. No weaknesses and great immunities and you have half the reason for Sableye's gen 5 effectiveness and the entire reason why Spirtomb saw any play at all
I would really like to see a video on Ghost/Fighting, which, at worst, is the best offensive type in the game, but it's not even bad defensively. Although the sample is small, all of its Pokémon have been Ubers on every generation they're in, and while Annihilape does have a broken move to go with it, Rage Fist + Drain Punch being a perfect combination does play into the fact a lot, seeing as it doesn't mind using two other utility moves. On the other hand, Marshadow is top tier in Ubers every type, and its type is the biggest factor in it, seeing as all of its stars outside of Speed are below average at best for Ubers standards (and even its Speed just puts it at "very good", it's not exactly at the top of the Speed tiers). Spectral Thief is a great move, but Close Combat + Poltergeist is so strong that Marshadow sometimes even drops it (as you also just need the threat of Spectral Thief possibly happening to stop setup sweepers, you rarely get to actually steal stats), as well as the combo being one with priority STABs.
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FalseSwipeGaming themed undies when?
Everybody sleeping on dark/poison. A superb typing that aged extremely well through the generations, only being held back by the mediocrity of its Pokémon
I love Skuntank in spite of its mediocrity.
They may be mediocre but Drapion is my guy
Alolan Muk Mondays are awesome folks.
Overqwil is awesome
@@olympusgolemoflight7198Jimothy Cool sleeper agent activated
"Ground/flying vs Steel/fairy"
Live mamoswine reaction:
World Champion 2013
Imagine if mamoswine had lando stats💀
Bug/Flying. Its so good the communtiy collectively agreed to never use them.
Not me I use them all the time
Everyone gangster until someone throws out their Butterfree.
@@stevenmattrell3448 or yanmega
swords dance Mega Pinsir is no joke.
Let us not forget technician Scyther with U-turn and aerial ace
shoutouts to the mud types. ground water always comes through.
Genuinely think it's the best as long as you get something to make grass types think twice about switching in. Just that the ones we have right now are overwhelmingly mid. Gastrodon and quagsire have both seen use in stall teams despite their low stats because of their typing. Mega Swampert was great in his niche for as long as he existed, and he had to deal with only ice punch to beat grass types
@@sclom5676What about Seismatoad?
Quagsire
@@JustButton They are quite good, but most of their Pokemon aren't really stellar anymore. That, and the Grass weakness is difficult to play around.
What if said type combo got Sap Sipper or if Normal/Ghost got Justified?
You guys have had these wonderfully illustrated and colorful thumbnails for these topical videos for like 2 years now, but I still get the same thrill whenever I see a new one of these as I did the first time. Props to your artist(s)!
honestly the artist deserves so much props. They really are A+ every time.
Found the thumbnail artist
@@veryspicywater Yeah, I just did, too! It didn't hit me until a few moments after I made that comment that their socials would be in the description of the video. 😂
It sucks that I abandoned Twitter and don't use Instagram, but if anyone knows if they're on Bluesky, do let me know. 👀
Agreed, those thumbnails are very well drawn and only seem ro get better with each video.
On the Fairy/Steel front, don't forget that Mega Mawile was Uber in Gen 6. Aside from base Mawile and Tinkaton, every Pokémon with that typing has gotten significant play in OU or Ubers
Tinkaton is very very good in ou wtf do you mean
Tinkaton is very very good in ou wtf dym
Tinkaton has obtained niches in Gen 9 OU. It isn’t significant but it does see usage.
@@jabarithegoldenlucario8841 it is not just niche it's about to rise to ou proper and it's ranked A- in the viability rankings which is a high position
The only reason it (and other good Pokemon throughout the series, but especially Gen 9 for some reason) don't see lots of usage is because people are stupid
Fire/Steel has the most quad resists of all the type combos.
Poison/Dark is very annoying to deal with if you don't have Ground coverage. Or if they have an Air Balloon.
Normal/Ghost is straight up cool in how they cover each other's weaknesses.
Yeah, Normal/Ghost is weird because it’s just a straight upgrade to either type, and I don’t think there’s another type combo with that distinction.
Normal trades a fighting weakness for a dark weakness and gains two more immunities and two resists.
Ghost trades a ghost weakness for a fighting weakness, which can’t even hit it 99% of the time, and gains a new immunity
Normal/Psychic is also a fun type, with Psychic trading its Fighting resistance for a straight-up immunity to Ghost. Unfortunately Normal dual types still don't have enough good resistances to make them truly excel.
I remember Palkia’s water / dragon type being all the hype back in the day. That was before the fairy type attacked, of course
Dragon types used to be OP before fairy came along 😅 Water dragon is still an excellent type combo though
It’s still a pretty good combo. Dialga had a pretty great combo as well with steel dragon, and that was before fighting types became as strong as they did post gen 5
Pre fairy I remember Spiritomb having a lot of hype as well for having no weaknesses
Water/Dragon is what made Kingdra so special too. Back before Fairy types, they were fantastic walls and could hit hard with moves like Hydro Pump and Draco Meteor.
Water/Dragon is still a type combo you need to keep in mind while teambuiling nowadays because it gives Walking Wake an insane defensive profile.
Counterpoint: Steel/Fairy is so good that it made Mega Mawile Uber-tier in Gen 6 and viable in OU in Gen 7 with base 50 HP and Speed (two characteristics that would individually be considered absolute death knells for a Mega with literally any other typing), usually sees half of its representatives in a given generation in Ubers, made Klefki competitively viable with 470 BST and no offensive presence, and keeps Tinkaton viable in upper tiers despite having the same base ATK as Bellsprout, mediocre speed, no recovery, and an only okay support move pool.
Idk I think it was the 670 atk stat and sucker punch. Not saying the typing didn’t help, but there’s a very clear Copperajah in the room. Also Bellsprout having the same atk as Tinkaton is foul…
@@cecil_cav1810 atleast tinka is ou staple
I think your Klefki point is good and the typing certainly helped mega Mawhile, but it’s definitely not carried or that shocking it was Ubers given that it’s attack outclasses post nerf Zacian with it’s boost and isn’t far from pre nerf. It has a strong priority in Sucker Punch and get’s Intimidate first switch in and while attack isn’t everything, it’s still pretty great especially when you have priority + Intimidate support. If anything it’s almost surprising it wasn’t Ubers gen 7 too, though that generation had pretty crazy power
@KVO723 mega mawile got nerfed hard due to Sucker punch BP getting lowered to 70 from 80bp. It might not look huge but factoring in huge power and SD it's is about loss of 40 BP which is Huge. It can't OHKO stuff like chomp after an SD with a priority. Obv it was controversial during several stages of gen 7 ou but the Sucker nerf was what kept it legal
@KVO723 Yeah, Huge Power is a big deal for Mega Mawile for reasons that are pretty self-evident to anyone involved. Doubling an ATK stat is huge. It’s not like its type alone makes it viable; it needs other things to succeed. However, that’s true of every Pokémon at every level of play, and it’s also true of its drawbacks; a mega with 50 base HP and speed is extremely exploitable, self-limited in its switch-ins, and needs to generate huge returns on investment to justify the item slot and mega. Mega Alakazam (HP BST 55) and Mega Ampharos (Speed BST 55/45) are considered basically unusable at high levels of play just for having one of those stats be bad, even if the other is solid (Alakazam has 120/150 speed; Ampharos has 90 HP and good mixed bulk). HP in particular is egregious on a mega Pokémon because it’s the only stat that mega can’t fix. Mawile is carried by its typing providing nine resistances and two immunities to compensate for its poor HP, giving it ample opportunities to switch in and safely mega. Like, consider: how many type combinations could Mega Mawile have and still be viable? Could it have been Rock/Fairy? Ground/Flying? Could a single other type combo have worked for it?
Obviously, the answer is ROCK/STEEL, BROTHER
(dies to Karate Chop)
You're insane. Bug/ice is evidently better!
@@VictorAmarantenonsense. It’s grass/bug 😂😂
Booooo. Psychic/Normal FTW!
Clearly the meta warping bug/normal
Nah. It's Rock/Ice.
Beautiful thumbnail!
This is sane, folks.
Its Muk Monday folks
Lando-T when he has the #1 type combination in both singles and doubles: I see no god up here other than me.
“And gliscor”
@Pam234 "And bumblebee" headass
Lando-T watching a wrestling cat take it's place as king of VGC:
“Ice cube”
“Dies”
Weakness. W I N T E R
Ghost/Fighting and Ghost/Steel are also top tier type combinations.
Damn no ghost steel pre steel nerf doh
Ghost fighting is great offensively but nothing crazy defensively. Ghost steel on the other hand is great on ghouldengo because it blocks both spins but the typing it’s self isn’t elite on offense or defense
I feel like Ghost/Steel isn't so much a top tier combination as much as it has only been given to two different pokemon with incredibly broken design concepts. Stance Change and Good as Gold are just two broken effects that are enhanced by the specific strengths of Ghost/Steel, normal Ghost/Steel types (Doublade) are good but not great
@@SquidSystem 3 Immunities, 9 Resistances, and no 4x weaknesses. That type combo plays a huge part in what makes Slash and Ghold excellent.
@@SquidSystemThe fact Eviolite Doublade ever sees usage should be a testament to how good Ghost/Steel is. Also both Aegi and Ghold get worse if you swap their Ghost typing for Psychic or Dark or Fighting or what-have-you
Noticed a couple mistakes in this script - saying ground was stealth rock neutral initially, afterwards saying offensive-oriented flying types (staraptor, honchkrow) are useless "offensively" rather than "defensively.
Made a mistake. Grounds are not neutral to stealth rock. They resist it.
Could you add a timestamp cause I imagine he was talking about how when paired with Flying it creates a type combination neutral to Stealth Rock.
@@weesticles6507:15
@@weesticles650 7:19 he does go and say they are resistant just a bit later so it's just a wording slip up.
yeh
do "HOW GOOD WAS 100 BASE SPEED ACTUALLY"
I'm surprised we don't have that yet after all these years
lol that is now so slow
100 now consider bad it too slow to be offensive and too fast to be defensive without sacrificing to bulk now base 100+-20 is consider good
"Golden 100" has not been a real thing since DPP and I will die on that hill.
Every generation since eventually evolved to favour much slower or much faster mons but 100 isn't a big deal because its not as common as it used to be. 110 is way more important in ORAS for example.
Your wish has been granted
Clearly it’s Bug/Grass, but only if the pokemon with it has Dry Skin
Paras and Parasect clawing the air right now 🤣
Live kyogre reaction 😳
if only there was a bug ice or bug steel type with dry skin, just so i can use forest curse on it.
probably would die from sunny day though.
Bug/Steel has always been a favourite of mine, bug is usually an awful defensive typing but funny enough it covers every steel weakness has except fire. That's the reason Forretress and Scizor have so much competitive history behind. That combo makes even the sweeper Scizor sets feel bulky enough for switch ins.
Also it's important to highlight how quadruple weaknesses are not that bad as long the rest of types are covered, see Ground/Flying, Ground/Water and Bug/Steel, yeah they take x4 from ice/grass/fire but they have a lot of nice resists and immunities that provide much defensive value. Having managable weaknesses and nice resists is far more valuable that having no weakness but no resists (Looking at you Spiritomb).
But how Drunk was Spinda actually????
Not at all, Own Tempo prevents Confusion
Not at all, Spinda's just particularly top heavy
@@FriedGamer But Alcohol is Poison type.
Whie girl wasted
Despite the addition of fairy, dark/ghost is still pretty great. Three immunities, also immune to prankster, only weakness is fairy, resists poison and is neutral towards everything else. Sableye and Spiritomb are very specific and flawed Pokemon yet still have very powerful presences and competitive success. Imagine this type on a pokemon that wasn't slow with low hp.
Still offensively is very bad.
@lancerofredkarna1867 Offensively is good, only struggles against dark types.
I know that no Pokémon actually has this typing, but I still want to mention that Fairy/Fire and Fairy/Ground are absolutely insane type combos that are almost impossible to answer comfortably.
Play fakemon formats, they are great.
A Fire/Fairy-Type sounds like it's prime for amazing Pokemon design.
HEMOGOBLIN LOOOOOOVEEE
@@730Flare That would be a really cool sprite-like Pokemon.
Wouldn't fire/fairy be completely walled by any basic fire type, especially since they'd also absorb the burn from will-o-wisp?
Fairy/Ground is cracked af, tho. Iirc it's literally only fairy resist + ground immunity like steel/poison/fire + flying or levitate?
Ice fairy because it belongs to the perfect creature that is Alolan Ninetails
All the viable steel types with a 4x advantage: (in both offense and defense)
*ice steel
*alolan sandslash
They are indeed a magnificent species
Well someone has to like ninetales. Congrats that it's you?
Seriously tho, it is cute
I'm sorry that doesn't sound like water/ground (quagsire)
imo, the best way to appreciate ground/flying is to look at gligar...
...what? no, not competitively. just LOOK at it! i love that adorable lil face hugger 💚
Gligar/Gliscor will always look badass imo (skorupi/drapion too) 🦂🦂
While bug/steel might not be the best, i think it is a super underrated type combo
Scizor and Genesect have been pretty busted throughout the years, but Forretress and Escavalier aren't quite as impressive. Forretress was replaced by Ferrothorn, which is mostly due to the fact that Ferrothorn had better offenses, a better ability, and a better movepool, so the type can't be blamed in that case. But Escavalier is basically Conkeldurr and yet gets easily replaced, because it just doesn't bring as much to the team offensively.
Bug and Steel can sometimes be good offensive types to expand a Pokemon's arsenal, but they just can't carry a mon like some other types can. It's still a great defensive type, and a Pokemon that can capitalize on those offenses to either switch in frequently or boost its damage is going to be especially dangerous, but the type needs a little bit more oomph to really be top tier.
That being said, if we ever get a Steel/Bug with Powder and a little bit of recovery then the world is doomed. Heck, if Forretress had Powder and Powder Puff then it would be absolutely busted in doubles, can you imagine? Absolutely unkillable support right there.
My hot take is that the best type is Water/Fairy. It is surprisingly hard to resist since water covers fire’s fairy resist and fairy covers dragon’s water resist. Just look at specs primarina being so hard to switch into. But more importantly it’s such a strong defensive typing. A bulky mono water has been a singles staple since Suicune and a bulky mono fairy like clefable is one of the hardest pokemon to kill. Combining their types doesn’t cancel out any resists (besides steel) and instead gives you a pokemon with the amazing defensive traits of both in one pokemon. Combine that with scald and moonblast as STABs and this bulky pokemon is far from passive. It’s why Tapu Fini was so strong in gen 7 and 8, and why primarina maintains its OU status in gen 9 despite neither even having a reliable healing move. While it is a newer type combo, I think it has proven itself to be a spectacular type.
With there being the best type combination there is also the worst type combination.
Once a Pokemon gets a type combination, it’s essentially stuck with that type combo (unless a new type is added) so for Pokemon with the worst type combo, they are handicapped before they’re even given any stats, ability, or move pool.
The only way bad type combos can be fixed is to replace the type via a mechanic like Tera if the Pokemon isn’t already inherently made broken by GameFreak.
It just feels bad that two Pokemon that could have similar stats and fill similar roles in competitive could be in two completely different tiers due purely to what type combination they were given.
We've already seen the worst type combo.
Ice bug. They barely have defensive synergy (bug helps with fighting) but they have a lot of anti synergy (quad fire weak and quad rock weak)
Offensively bug doesn't help with any of ices resists. You do have a fairly large number of single type mons you hit for SE damage, but tbh most mons have 2 types so its not super helpful.
They gave frosmoth a broken ability just for it to essentially be mid af. Its forced to tera out of its type to take advantage of it.
Without tera? Its going back to the bin
Tyranitar has one of the worst type combos in Rock/Dark, but it succeeded in spite of this. In fact, I'd wager that its horrible typing is the one thing that kept it from being too overwhelming for OU.
Landorus' type combination is so good that GameFreak didn't give Landorus flying STAB to balance it
Before I watch the vid, I'll just say that I've ran a bunch of recursive usage-estimating sims that try to look at typings "in a vacuum", ie just looking at the type chart with no regards to real statspreads/moves/abilities etc, and that the combos that always perform very well are Water/Ground, Electric/Flying, and Ground/Steel. Depending on adjustable variables, other typings that often do great are Ground/Flying, Dragon/Steel, Steel/Fairy, several other /Steel combos, and most surprisingly to me, Grass/Rock.
Combos that include Ground, Water, Steel and Flying almost always dominate the top 20-ish positions, regardless how I adjust variables. Grass generally performs extremely well whenever the variance is set high (variables set so that the top few combos appear on most teams), but struggles otherwise. Outside of combos with the aforementioned dominant types, Fairy usually settles around the 11th~13th overall type, suggesting it's performance irl is based on the mons rather than the type. Otherwise, it goes more or less the way you'd think.
Now to watch!
While seeing the best type combo overall is cool, I feel like it would be more interesting to see which combo was best per generation.
Gen 1: Pure Normal or Pure Psychic (i'd go normal)
Gen 2: Pure Normal
Gen 3: Steel/Psychic (very debatable)
Gen 4: Steel/Psychic (very debatable again, but arguably even more so)
Gen 5: Steel/Grass or Ground/Flying
Gen 6: Ground/Flying or Pure Fairy (I'd go Pure fairy tbh)
Gen 7 through 9: Ground/Flying or Fairy/Steel
Honestly this just mad me realize flying is an underated typing that's more held back by the near lack of usable offensive moves. Its not quite Physical Electric types level of siffering but it isn't great either.
Grass/Fairy because it is the type of the majestic Whimsicott.
Poison and walled by fire
@@lancerofredkarna1867 🤓
Lsicott when tornadus:
7:20
Correction! They’re *resistant* to Stealth Rock.
Water/Ground because Swampert is my goat, end of discussion
Gastrodon, to add to your point of water/ground
Quagsire wants to join. Although not always a high tier, it still had solid niches
And Whiscash is just a cool guy, and we love that for them
@@aidansherry17 And seismitoad
F that overgrown fish with legs! Quagsire for LIFE!!!!
Ghost/fairy and ghost/fighting need a shoutout too, absolutely amazing offensive types, walled only by a few shitmons and great utility by having normal and trapping immunity, and most importantly, not having the dark weakness (and subsequently sucker punch) which not many ghosts can say they have
Just wait until we get a dark/poison type with levitate and actual stats.
7 typings Have 1 Weakness
-Electric
-Normal
-Steel/Bug
-Water/Ground
-Ghost/Dark
-Ghost/Normal
-Poison/Dark
"The strongest type in history vs The strongest type of today" ahh matchup 💀
Thank you FSG for phenomenally articulating what I never could for all the years I've been a Pokemon fan, which is how awesome and amazing the Ground type is. I have played with mono Ground type teams in every generation and love the challenge certain games have over others. The earlier generations being a lot less friendly to Ground types, but then the later gen games have monsters like Gliscor and Landorus. My favorite pokemon of all time is Nidoking - usually I build a team around him, and try to include Gliscor, Mamoswine, Gastrodon and Hippowdon or Torterra. Its such a versatile and great type.
I think a sleeper pick is grass/steel. Kartana is obviously really good but ferrathorn (and ferroseed) is just one of the most important pokemon since its release and its typing is such a perfect compliment to its moves and ability
The defensive combination of Poison/Flying would probably have more recognition if Crobat was more bulky.
true but i also think poison fairy levitate being twice as good doesn't help either
Let's not forget the amazing typing that is rock and ice. Rock is a beautiful complementary type to ice, as it hits the ice- and fire types that would usually resist ice for super effective damage. Meanwhile, ice can take care of the ground- and grass types that would usually give rock a hard time. In addition, you turn into an ice type that is neutral to fire type moves, while also still resisting Ice, Normal and Flying. We've actually already seen, how powerful this typing can be in the form of Hisuian Avalugg. It has a monsterous 184 Defense stat + a solid 95 HP, which turns it into an incredible physical wall. It also has a good 127 Attack stat, which beautifully pairs with its powerful signature move Mountain Gale, which has a nasty 30% flinch chance. Other ferocious moveset options of this beast include Recover for strong recovery, Stealth Rock + the ability to also Rapid Spin, which makes it an excellent player in the Hazard game and one of the most powerful Body Presses in the game, which gives it incredible coverage against the Steel- and Rock types that would usually pose a thread.
that is cool and all but i feel like a x4 weakness to fighting alone kinda immediately removes it from any best typing conversation. Even with all that bulk, i really dont think you can navigate around a x4 especially with its horrendous speed. I don't know much about competitive but I would assume fighting is a universally used offensive move typing considering how much it counters. All it takes is one close combat or focus blast and its donezo, no?
I can't tell if you're being serious or sarcastic. Since despite all of the great qualities that you mentioned, Hisuian Avalugg is absolutely terrible because it's ruined by it's typing. Ice and Rock are the worst types defensively and putting them together makes for one of if not the worst typing ever.
Slightly worse than Bug/Grass, as Wormadam, Parasect and Leavanny have proven to be among the best counters to Sun teams in ubers.
@@gengarcrobat1576 Well it turns out that I haven't even mentioned the typing's greatest achivement and that is that adding the rock type to the Ice type has lead to throwing snow balls being banned in schools irl
@@Misogiii Well, it's very simple. If you are facing a physical attacking fighting type, just set up snow for the defense boost and if you're facing a special attacking fighting type, just set up sand instead to for the special defense boost. Alternatively, you can also always just rely on Focus Blast missing
I think that outside of Rotom-W the Water/Eletric type is underappreciated, we need more water/eletric types other than Rotom-W and the Lanturn line.
Give Lanturn an evolution!
I believe it's very disingenuous to consider the flying type as a mere component to the ground type.
Sure, the flying type is well-known for its defensive stinkers like flying/bug and fire/flying, but it also has to date some of the strongest defensive type combos in the entire series: flying/ground, flying/steel, water/flying, electric/flying, even dark/flying and poison/flying have strong defensive potential. By contrast, a lot of the well-known defensive ground pokemons are mostly carried by monstruous stats, and not that many type combos actually contribute defensively to ground besides ground/steel, ground/water, and-oh-hey ground/flying.
This is further consolidated into the actual flying/ground types we do have; their offensive presence is almost exclusively relegated to their ground type's ever-threatening earthquake and rock coverage (including stealth rocks), while most of their infamous bulk actually comes from the many gifts their flying type has conferred them (immunity to both spikes, earthquake immunity, close combat and leaf storm resistance, roost, defog, etc) -- make no mistake, one type here is definitely carrying the other defensively, and it's definitely not ground.
I’m a sucker for Cradily’s grass/rock typing. I don’t know why. It’s just such a unique typing with a cool defensive profile
I really like the typing also, I wish for meganium to have that typing change
love this typing, DPP NU stockpile, recover, rock slide & toxic is NASTYYYYYYYY, never disappoints
Imagine a Grass/Rock with Solid Rock, or maybe Rock Head for Wood Hammer spam if it's fast
@@tiosevenstars solid rock & make it bulky with stealth rocks, recover, & toxic or some kind of way of statusing opponents & we may actually see the first viable defensive ou rock type that’s not garganacci since ttar
@Brandon.thebaby perheaps also a signature move that does double damage on targets affected by leech seed, or it sets up leech seed as it attacks
Fire/Ghost is amazing!
I said Steel/Fairy before but then the Ground/Flying took over. Good one Kellan.
Fairy/Steel video over
Ground/Fairy according to Wolfie
@@CubeBizz it was 2nd place in that vid
@@CubeBizz no mon with that typing yet but it would be, at least offensively
Nope. Fire/steel.
@@mesplin3*dies to mud slap*
Ice electric is honestly a combo that shouldn't be overlooked. It gives you stab on ice beam and thunderbolt, a completely unresisted combo, and on a pokemon minmaxxed for offence could be absolutely broken.
Unresisted when looking at single types only. Magnezone line resists it and Volt Absorb Lanturn is an even better check
This was proven by the fact that tera ice regieleki got quick banned due to its overwhelming power. Sadly no Pokémon in the game has the t-bolt icebeam stab combo. If this Pokémon did exist it would most likely want to run boots the majority of the time ala iron bundle and weavile.
@@wyatt4227Arctozolt and Roton-F even if they don't use BoltBeam exactly
@@DarkusFireBlaze3582But they have terrible stats / move pool for what their typing should be used for
Ice has too many weaknesses to be seriously considered.
Yes, BoltBeam is a godly offensive combination, but compared to Fairy/Steel, Ground/Flying, and Poison/Dark, it has WAY too many defensive problems.
I remember my first Gliscor encounter in Gen 5 Wifi. I was like "Nothing works and this thing heals every turn". I then proceeded to get my own Gliscor and it was so fun seeing people try to use Thunderbolt on it.
Glad to see more discussion on this interesting topic imo
You better have your grass type moves ready when I have my Water Ground Pokémon ready to dominate
Another iconic jojo thumbnail
These thumbnails keep getting better
JOJO REFERENCE IN THE THUMBNAIL WE ARE SO BACK
Fire/steel is in my opnion the best defensive typing by far, the sheer ammount of quad resists it provides feels ilegal. Simply by the fact that heatran works without any recovery/huge defensive stats/strong defensive ability(flash fire is good, but it isn't in the same league as regen and intimidate) is nuts, give Tinkaton or gliscor recover and they get annoying, give heatran recover and it becomes Jesus
That implies God would love it. God FEARS that thing
I've held this opinion for so long. I'm so glad someone else finally said it rather than just glazing steel/fairy all the time. I don't think you gave enough credit to the electric immunity though
Steel/Flying is better than Steel/Fairy in all three main categories
What do you mean "someone else finally said it?" Everyone has known that it's a godly typing since Gen 4. A top 3 OU singles Pokemon of all time is Ground/Flying.
That's like saying, "I'm glad somebody else finally said that Steph Curry is good at shooting!"
@@SuperNintendawg it's been said that it's an amazing typing for a long time, yeah. But I've never heard anyone else say that it is the _best_ type combo. Usually most people answer steel/fairy is, and that operative word 'best' is where my disagreement lies
@@Forever-GM-Dusty So... you're salty to the point of calling people glazers... because people said it was a top 3 typing instead of the best one?
@@youtube-kit9450 relax, it was just hyperbole. Obviously it's not that big of a deal in the grand scheme, I was just being dramatic to give my statement a comedic edge
Ghost/Normal is a type combo I think would work really well if it was given to a more powerful pokemon, 3 immunities and only a dark weakness isn’t much to scoff at (aside from sucker punch)
Um, actually, Ice Punch Dusknoir hard counters any Ground/Flying type
This is fucking trippy. I was just talking to my friends about the best type combinations yesterday.
Imo it's either Grass/steel or Steel/bug. G/S only has two weaknesses, and resist 8 types, while S/B is only weak to one type and resist 7 types. I might be missing a few resists, but overall I'm pretty sure no other combo comes close to that. Not to mention being a bug type gives you stab U-turn. Also Steel/fairy of course
@ilikestamps2978 Bug/steel only having one weakness is cool but you give up a lot of steel resists to bug weaknesses, and bug is just a bad stab to have.
Odd way to determine the best type
@@stretchpunchbeef8982 You only lose a flying and rock resist but gain a fighting neutrality, which is better in my opinion because fighting is a very common attacking type. And I disagree that bug stab is bad, because being a bug type not only pretty much guarantees you will get U-turn, but you also get stab on it, and U-turn is one of the best moves in the game. Not only that, but it makes your fire weakness much less of a problem because you can just spam U-turn, while also doing increased damage.
Steel/Fairy: 9 resists (one double), 2 immunities, and 2 weaknesses (none double).
@@88porpoise It's really a debate on whether you think being weak to common attacking types in ground/fire is worse than being one shot by any ice attack
I think Mega Rayquaza should've gotten a mention as a testament to the potency of the Flying type with how destructive it was when there's a flying type with access to good STAB (not accounting for having an overturned combination of stats equal to the Primals while having access to a free item slot and Delta Stream mitigating its weaknesses)
I still think Bug/Steel is amazing. Something about adding one of the worst defensive types to one of the best actually enhancing it is awesome. Foretress and Scizor have been OU staples for generations back and forth. Not even mentioning Genesect, whose stab U-turn was so oppressive that it is still felt to this day
Mamoswines Ice/Ground typing might make it one of the hardest Pokémon to switch into since it hits so many types super effectively with just its stabs
As a ground type enthusiast this feels like a Christmas gift.
I think the discussions on other great typings should be considered in greater detail. Steel/Fairy has a cocktail of benefits that could be worth of its own video
Yeah, this absolutely can easily be expanded to other strong type combos.
Ground and flying have really good offensive synergy, probably the best in the game.
Flying is resisted by steel, rock and electric, and ground hits all of those with super effective damage.
Meanwhile, ground is resisted by grass and bug (with flying being immune) and flying hits the two resistances for super effective damage.
Add the fact that the combination only has 2 weaknesses defensively and you have an insane overall type.
As for other type combinations, ghost and fairy goes insane in VGC with the fake out immunity and massive neutral coverage, while a discussion on the dark-poison typing would be interesting, because it might be the type combination that improved the most in gen 6.
Fairy/Steel. Easily. I know that Ground/Flying is super good (and it's probably #2 for me) but the sheer dominance of the typing over the generations, and the defensive utility afforded to it, makes it the best type in the game. I do play VGC more than singles though, so this choice does make sense. Great video as always FSG!
It seems to be basically agreed upon that Fairy/Steel and Ground/Flying are the two best type combos. What would you say are third place? Maybe fourth or fifth?
@@youtube-kit9450 Fire/Steel probably. Again, Heatran has been ABSURDLY dominate over the generations, being an OU staple for 4 generations STRAIGHT, only dropping to UU in an insanely power crept Gen 9
Gliscor is a must-have member in monotype ground, I can't even imagine the number of battles against water monotypes I won thanks to this beast and some 200IQ switching between it and Gastrodon. I ran a sword dance+eq+knock off set with heavy sp.def investment and it was a miracle maker, often brutally powering through it's would-be checks, people just didn't expect sword dance, so once they saw it happen- they were convinced I was running an offensive attack+speed set. It ended up with my surviving by the skin of my teeth very often
Y'know somebody on a previous FSG video was trying to prove to me that Steel/Fairy was not a broken/busted type, pretty sure last week... and now look at what we got today and as the first type discussion for this video.
Quick and sweet Irony, almost as quick as the time it took Zacian Crowned to get banned from Ubers in Gen 8. 🙂
I’d love to see this type of video with more combinations. I’d especially love to see this for worst combinations
I'd have to agree 2 immunities to very offensive type stabs, immune to most hazards, decent speed and bulk, it's main drawback being ice is not bad as most ice moves are locked into ice types.
Gliscor has always been my favorite regardless of viability, but being immortal, both in game and meta wise, certainly doesn’t hurt
Suggestions:
- What are the best PU and NU Pokémon;
- Why STAB isn't everything - The Chansey and Blissey Theorem
Why STAB isn't everything - The Dragonite Theorem
Fantastic. Loving the Steel/Fairy and Poison/Dark suggestions, but what about a whole video on the potential, squandered or otherwise, of the Ghost/Dark typing?
The best typing, honestly... i feel like it would be something involving Water. Water is already extremely good both defensively and offensively, especially since it always comes with Ice coverage. I'd say Water/Ground is a strong contender. Only one weakness to a rare offensive type that has a whooping SEVEN resists for you to switch into, and it can remove them with Ice coverage anyway. It's more vulnerable to hazards (except rocks) but that's what boots are for
Water/Fairy is in contention for the best type combination ever
I would still have to say it would be Dragon / Steel. That combo is not let down by the elements per se, but by the lack of stats, abilities, and moves by the very few who have them. Duralodon and Archaludon are prime examples, as mentioned in a previous video. Also, the only thing stopping Dialga from being a great wall in Ubers is it's lack of reliable recovery. Think of how Dialga would be a pain to face off with all it's resistances and bulk, and then have it heal off the damage with a Recover-like move (call it "Time Rewind" or something).
Mono ice is the best. It's so strong, like really strong. Nothing is super effective against it, it walls ghost, fairy, and dragon types, it hits half the roster super effectively, and the pokemon are just top tier. I still remember when Glaceon took worlds. Ya, ice is the most epic thing to happen to anything at anytime, anywhere, period.
I really like ice cream.
It's Normal/Ghost. Hisuian Zoroark approves this Message.
While it's probably not quite as good as the two combos featured in the video, I'm surprised nobody in the comments is talking about Water / Fairy. This type combination is AMAZING.
Ghost/Fire is a criminally underrated type combo for offense
water/steel, dark/poison, water/ground, & grass/steel should get a shout too (anything for my goat empoleon 😩😩😩)
oh & water/fairy, that type combo is nuts offensively & defensively
Imo, Ground's trifecta of succes for decades until boots came along was:
- Universal acess to Toxic. Hits everything but Steel and Poison
- Access to Earthquake(EQ). Super effective to Steel/Poison, but Flying is immune
- (Almost always) Access to Stealth Rock(SR), which deals with Flying, and almost everything else
Ground types having access to these three moves was a design oversight that went on for way too long. It dealt with 99.9% of the roster for decades, and the few it didn't deal with (Gliscor, Celesteela, Ferrothorn etc.) became immediate OU stables.
I'm glad they introduced boots and made the Toxic no longer a universal moves, but it's about time SR became limited to Rock types. It's unacceptable that so many mons have access to SR still.
Reminder that Gliscor is the last remaining Gen 4 mon to still be in OU.
The last two that went down to UU for the first time, were Garchomp and Heatran.
7:20 Grounds resist stealth rocks, they're not neutral. Ground/Flying is neutral
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Infernape theorem
7:20 - Neutral to Stealth Rock? They resist it, actually, which is even better
Love the thumbnail
Steel/fairy
Water/ground
Flying/ground
And flying/steel
These are the 4 that come to mind immediately when I think about best typing combo throughout pokemon history.
and when you look at them, you see a theme: bulky hit takers that are surprisingly good offensively. The most defensive typing of the 4 is pre-gen 6 flying/steel.
Throughout ground and the flying, we alone are the honoured ones
It would be cool to discuss a Ground/Fairy type Pokémon in the theoretical. We don't have one *yet*, so we don't have an example to point to stat-wise, but the offensive/defensive capabilities of a Mon like that would be really interesting. See also: Ghost/Rock!
Lando-T: are you approaching me?
Zacian: i cant send you down to NU without coming closer..
Then they become muscular and kiss.
A Fairy/Ground type with good offensive stats and solid Fire and/or Electric coverage would be absolutely bonkers. Only Skarmory, Crobat, Corviknight, Haunter and Bronzong resist that type combo, and those two coverage types would blast through them. Everything else would be hit for at least neutral damage, and Haunter is so frail that anything else would probably KO it anyway.
You forgot all the fire/flying types (Charizard, Moltres, Ho-Oh, Talonflame/Fletchinder, Baile Oricorio) that also would resist fairy/ground, And Celesteela I guess. Which ofc would be taken care of by a electric coverage move.
So yeah, Fairy/Ground STAB with electric coverage literally has no resists aside from Shedinja. And even without electric coverage, it's 17 pokémon in total only that resist that STAB combo.
@@youtube-kit9450 Yeah. Only having 1% of all Pokemon being able to resist you is pretty scary.
Now imagine if that Fairy/Ground type was a regional variant of Excadrill...and there's even precedence for it being that way - there's an animal called the pink fairy armadillo that also looks awfully mole-like. Sadly, this animal is extremely rare and possibly about to go extinct - there may be only ~100 individuals left in the wild.
For defense: Fairy-Steel.
For offense: Ice-Ground.
Defense is Steel/Flying
Curse fairy for messing up dark/ghost type
There are only two Type combinations for which there is no other Type combination that can both resist both their STABs and hit them back with Super-Effective STAB.
The first is Ground/Flying, which is another massive point in its favor, though it is quadruple weak to Ice which sort of has the same effect.
The other?
Water/Poison.
I'm not gonna say it's the best Type or even really in contention, but it has a lot going for it as a generalist Type that can support a lot of archetypes without a lot of inherent weaknesses. They're no Landorus-Therian, but Tentacruel, Qwilfish, and Toxapex have all made some noise in tiers you wouldn't expect.
The answer is Bug Poison because it is Spinarak’s type
Don't forget Dragon/Water. Got only two weaknesses, great resistances, & very useful STAB few types or type combos can resist. Mons of that type usually work well in comp.
There are a couple of really strong typings that just didn't survive the changes introduced in gen 6, but statistically, there is 0 argument for any other typing than pre-gen 6 Ghost/Dark. No weaknesses and great immunities and you have half the reason for Sableye's gen 5 effectiveness and the entire reason why Spirtomb saw any play at all
I would really like to see a video on Ghost/Fighting, which, at worst, is the best offensive type in the game, but it's not even bad defensively. Although the sample is small, all of its Pokémon have been Ubers on every generation they're in, and while Annihilape does have a broken move to go with it, Rage Fist + Drain Punch being a perfect combination does play into the fact a lot, seeing as it doesn't mind using two other utility moves. On the other hand, Marshadow is top tier in Ubers every type, and its type is the biggest factor in it, seeing as all of its stars outside of Speed are below average at best for Ubers standards (and even its Speed just puts it at "very good", it's not exactly at the top of the Speed tiers). Spectral Thief is a great move, but Close Combat + Poltergeist is so strong that Marshadow sometimes even drops it (as you also just need the threat of Spectral Thief possibly happening to stop setup sweepers, you rarely get to actually steal stats), as well as the combo being one with priority STABs.
Water/Ground needs a mention too