@@bearpowder8807 They should just rework Kayn at this point. Both forms give way too much strength to him while being technically the same as the base but with better numbers. The fact that his abilities are really simple to use doesn't help. Rhaast should propably get a different set of abilities (and Kayn should get a new ult in general as Umbral Trespass is just there so he resembles Zed a little). Base form should stay as base form but maybe with a new ult, Shadow Assassin should be the same but with the new ult because he is still Kayn, why would he fight differently but Rhaast should get a complete new set of abilities. Would be a lot easier to balance and would make sense logically
@@grauenritter9220 1 it is vars opinion and he is not god So shouldt be taken right without thinking by ourself on what is good or bad in the game. 2 camille has 3 good abilities and 2 with really low powerbudget and one of theese is her ult
Fiora is "balanced" around the fact that many people will end up losing with her regardless that she destroys most match ups. Like irellia she smashes you in lane and feels stronger and more abusive than most champs but they don't nerf her because people can't team fight with her so there are a ton of games where even a 10-0 fiora will lose but she abused the top laner and took away all of their fun just to lose anyway
or when fiora casually buys sundrerer and just comes back to the game with one item purchase, meanwhile you sweat your ass off to get ahead in lane and then all of your effort was useless
It's still horrible for the game, Irelia can still go for the back line, enchanters and adcs are not safe Meanwhile can constantly split push, your top laner can't deal with her and with 3 sec on her q she's basically uncatchable
Then you just perma split. I have smashed fiora in lanes several times just to come mid game and she just suddenly wins the trades becasue she is fiora. Her vitals needs real cooldowns and her q should not auto proc the vitals. That should make her more skill based as a champion
@@tilinh389 usually for them armor stacking works. You can't kill them but they can't kill you back either. Fiora forces you into a knife fight, either you kill her faster than she can kill you or she wins, no other counterplay is possible
Some of my favorite champs are supposed to be tanky, but with the amount of true damage in the game it’s hard to play a tank and not feel useless because the other team just ignores all the armor and mr you build
Yeah, I feel like true damage (and passive magic pen) has been tacked onto AP fighters (and riftmaker) in recent years as a way to bypass terrible AP bruiser itemization (makes it so that Morde, Gwen, and to a lesser extent Lillia can itemize outside of the squishy mage builds that demand void staff/sorc shoes and opt for offtank items instead. It's probably also why Gwen's mist is so problematic and even then she still has a terrible winrate despite a somewhat overloaded kit and high base stats.
one thing to note is that with true damage from say zoe, yone or first strike it's based of off post mitigation damage so i don't know if this can be considered the same as with other sources of true damage
Zoe's is not. Zoe's bubble deals magic damage and then true damage with the same base damage and AP ratio unlike Yone, First Strike or Riftmaker which deal true damage based of damage dealt
@@tatzecom Incorrect. The true damage on Zoe bubble is equal to post-mitigation damage. Edit: Forgot to mention that the true damage is based on the attack that pops the bubble, but capped at the max damage of the bubble.
@@Razr750 I guess that Zoe's bonus true damage is just true to differenciate it from the base magic dmg in the recap. Not that it matters a lot though.
I think that true damage and %max health damage are fine mechanics as long as the word true isn't between the words health and damage and the number behind them is not too high
I've always felt that true damage, when it *does* exist in the game, should be a reward for good execution - not something that can be applied super consistently. I main tank Poppy, and while her CC is great in teamfights, against a lot of these newer champions, I'll get slaughtered before I can even get close enough to use any of her abilities. It's just... become something anyone and everyone can use, and it doesn't help that building tank has gotten less and less effective. True damage needs to go, outright. Riot doesn't have self-control to limit it, so it shouldn't be in the game at all.
I’ve noticed the same thing and Bel Veths release felt like an actual prank for how many stats they just give her for free. I really hope this is not every single champ release now.
@@JStorkey6 they literally just had to nerf Nilah because she was too strong and K’sante balanced? LMAO builds full tank and then does true damage based on resistances, you’re either trolling or just delusional
@raynaldo arlen k.eman in summoners rift true dmg also doesnt bypass shields. People just forget it and never build items that give shields against champs with a lot of true dmg
yea but that true dmg is conditional to his ult only which makes him extremly squishy and it dosen't deal that much dmg until late-game since it scales with Armor/MR.
i saw a joke rework proposal of Garen once, it was like this: Passive: Now prevents any champion with magic damage from spawning on summoners rift Q: removed W: removed E: removed R: Has global range now and deals true damage equal to 100% of the targets maximum health and has a cooldown of 10 seconds
The controversy for True damage goes further back than Fiora rework. Vayne's release had that topic come up a lot, especially once Vayne became known as a late game goddess. (Her Silver Bolts being % of max hp true damage is still probably one of if not *the* most impactful sources of True damage in the game).
@@Delimon007 "Risks everything". The rammus nunu who rolls into 5 enemies to get an engage risks everything. The assasin that flash ults into the enemies in hopes of oneshotting the adc and getting out alive risks everything. Vayne autoattacks you from a safe distance away, where you cant reach her without flash, while having 3 overpowered forms of self peel (1.5 second dash aa reset, invisibility and a point and click double hard cc that first knocks you across the entire map and then stuns you). Additionally to that her dmg is so busted that her usual build have shieldbow and randuins so she is also very tanky and burst resistent. ADITIONALLY TO ALL THAT she doesnt need ignite in lane so she can take flash ghost/exhaust to get yet another 2 forms of self peel. There is no skill involved in the entire kit and she doesnt have to risk anything to deal her damage. If you die on vayne in a 1v1 youre kinda just running it down.
@@Delimon007 that affirmation in the Present Tense is quinda moot considering the video we all just seen. I was there when Vayne was released into the LoL, and it is true the issue with the True Dmg started with her. And for the 1st years she was unecessarily busted, her %true damage garanteed she had answers for tanks and squishies alike, melee champions had no chance past the 12min unless the player was bad or denied farm. You either needed to burst her down with the likes of Malzahar or bring a range ADC with far greater range than her, adn even that wasn't a hard counter.
I never knew true damage bypassed damage reduction, that's insane. Also I've said before but I personally don't mind Fiora's because it's thematic. She hits the weak points in your armor so of course she would bypass it. Not sure it needs to be % max health though :/
thematically only true damage that makes sense is Cho gath. Because he literally eats you, no amount of armor or magic resistance affects this. Maybe I could see a point for singeds poison, since you inhale it. But everything else is either physical attack or magic attack. And if its supposed to bypass your deffenses, we call it penetration.
To give you an idea, a massive stat champion such as Veigar needs hundreds of Q stacks and tons of AP, to do 1000+ damage on his Ult. But that is AP damage, you can buy HP and MR against it, besides Veigar is easily countered by dashing champions. Sett on the other hand, just needs to buy 2-3 bruiser items and is allowed to do 2000+ true damage, AoE true damage, not single target like Veigar's (or Nasus's). Besides, it would be a proper ''price'' if he would not receive also 100% of the damage he received as a shield. Also, there is tons of healing in the game to even remove that risk.
@@tomislavstosic6235 ''easily dodged' when he flash ults the tank and then uses E before he finishes off with W. With a team that assures it is not dodgable enymore.
I think for Fiora, if they really want to keep the true damage, it should only do a burst of TD after hitting four vitals in a short time frame or something. Make her actually work for it and don’t make it percent max health.
That would be infinitely better than the current nonsense we've got to deal with. My previous game had Fiora top and somehow managed to make a champion this broken look unplayable lmfao
Keeping in mind how overbuffed tanks are and how easy tanks can stack health you must have proper tank shreders like Fiora and Vayne. TD will remain as is. I would rather nerf tanks to 12.22 They felt balanced. Just the way tank should be. Tons of health and armour and just a decent damage Now we back to "normal" again... So think again how broken Fiora is and should she be nerfed I personally say no Nerf bloody tanks instead
@@TomasMarcionis thing is.... they shred tanks in 2 seconds They shred every champ in 1 second They have insane mobility/untargetability (Fiora's W is death sentence if your target her there... Vayne R has that shitty reset on kills for free...)
I like Ahri's Orb of Deception (I know, profile pic checks out). Hitting the 2nd instance of Q isnt always easy and requires some skill, especially if you want to sweetspot the enemy by applying both instances at once. The enemy has time to react and avoid the true damage too. Nor is the true damage too strong. Thematically it is logical, that a hit "from behind" does more damage. Also, playing around her Fox-Fire Movespeed or ult fits nicely. Combining Q with Ahris E may garuantees the second Q instance, but it is another skillshot that is avoidable too.
So what I’m hearing is you want Riot to make a percentage true damage slayer with a million dashes, self heal, self peel, high crowd control, invisibility and Teemo’s global taunt? We’ll call them Fiore-Vayne-Yasuo-Yone-Pyke and everyone will love them.
@@eksdeetheemoji Vayne has always had Max HP True Damage. That's why it's balanced; she has to hit you at least twice to even get it. Fiora does the same for more damage and can eat you alive as it scales with her AD.
Being unable to itemise against them while they're allowed to build durability is a huge issue. If they were forcednt be glass cannons it would be fine but they just dont have to
Ironically I think sett is the only good example of modern true damage. It's kinda like his version of Darius or morde E passive, but because of that, his Q should probably lost its %hp
Yeah i might be biased cause of how much i play Sett but he has all the points that Vars listed as true dmg is fine then. Takes a lot from other abilities power. Is hard to pull off (no the fact you can stun someone doesn't count since even for that you need to fulfill another condition having an enemy on the other side so in jg or away from minions you are weaker than lets say jax that can fight and stun you everywhere) and your opponents have a way of controling when you use it in a way they use their biggest burst so you use your w right after in the best moment for them to avoid it type stuff
His Q is physical damage though, and I do think Sett W is relatively balanced just because of the true damage is a low middle area, and easily dodgeable, plus he has to be relatively low to use it well.
@@MrBlipman A lot of Sett’s skill expression is W flash to hit the enemies with W sweet spot. The W has a wind up time and the true dmg hitbox is small, so unless the enemies are CC’d or don’t have hands there’s no way they couldn’t side step it.
@@teddybblazin5628 bro cc is no counterplay. Any champion is countered by cc no matter which one. So you can't say cc is the counter against Vayne, a Vayne counter would be outranging her (for adcs) but as a tank or bruiser you don't really have a counter against her besides hoping your team kills her faster than you die. She does %health max DMG, has a dash with next to no CD in late and also becomes invisible everytime she dashes (while in ult) there is no counterplay as melee bruiser or tank
vayne - change her w to do magic+true dmg but not % + additional 3% max hp true dmg while in ult fiora - just make it so the %health true dmg is only on her ult and her vitals do phisycal camille - just the bonus dmg is true and cannot be amped
The funny thing about True Damage is how unnecessary it is - because armor pen and MR pen are already a thing. There is no real difference between true damage and 100% armor pen physical damage, and you can adjust that percentage to balance exactly how much of a tank killer you want an attack to be. I think pretending that it's an entirely different type of damage is really just a marketing gimmick. As for why it's more prevalent than it used to be, that's simply a matter of killing targets with a single quick burst being more exciting to watch than gradually bludgeoning a tank into submission, so Riot will naturally gravitate toward making tanks weaker.
Considering Urgot, Pyke, and collector as sources of true damage is a bet of a stretch. All the true damage on them comes from executes, it doesn't matter if it's true damage, physical damage, or magic damage, it conditionally one shots anyway
@@BERNTRR Urgot is fine, it's a skill shot that is easily dodged unless you are face hugging him. Pyke, on the other hand, is another champion that NEVER should have seen the light of day.
Nahh I'm pretty sure yone's E does True dmg, cuz if I can almost kill a tank(mess with the bull you get the horns _ dude) my E can kill him on his Ult, where do the 80%alldmg mitigation go?
@@GoddessVel The reason the proc does true dmg is so that it doesn't double dip into resistances otherwise it would deal 0 dmg . Zed ult does a percentage of the pre mitigation dmg he deal to the mark as phys dmg . Yone E does a percentage of the post mitigation dmg during the mark as true dmg .
This is a problem I've been thinking a lot about lately, how many times I died and saw that 20% to 50% of damage dealt was true damage. It's just way to much and I think they schould've nerfed true damage with the durability patch because otherwise it's actually a buff because magic in physical damage are the ones effected by the patch while true damage ignores it
@@mog9629 Except they got nerfed pretty quickly after to compensate for this. Only real effect of the durability patch was force every AD champ that didn’t have true damage or built in shred/pen to pay an obligatory tax for armor pen at 3rd item at the latest, if not already 2nd.
100%. I sit there staring at my death screen in awe since I came back about a month ago. Pretty much already ready to drop the game because at least 15-20% of the damage I take every game is F'in true damage.
My problem is with Vayne having % max hp true damage on every third consectutive and fiora having % max hp on every vital proc'd with a new vital up pretty much instantly after procing the last one or ulting to instantly apply 4 new ones. Means that you can't build to stop it, armour does nothing, health does nothing, shields barely do anything. Which means for a tank, once those two start hitting you, you have to either a) kill them or b) escape. But fiora builds sustain like divine sunderer, deaths dance etc, so you might as well try to kill fountain turret. And you can't escape because they gain so much mobility when chasing you down, you have to hard cc them and then run, but no tank has such hard cc except for possibly naut and moakai ult. To waste an entire ult to stop someone chasing you means you can't use the same ult later in a team fight. But what's this, fiora can use parry and just chase you down anyway. Vayne can run a QSS and you can't target her when she ults. Like when I play rell, I ban vayne above all others because I can't do anything against her and the BS of her entire kit when used right. Everyone else is fair game, but vayne and fiora are unstoppable monsters with % max hp true damage. Edit: Throw on true damage on hit for every third auto as a mythic that gives increased atttackspeed, has crit and attackspeed as stats and bam, vayne does % max hp and flat true damage every third auto with an insane attackspeed, can't be targeted and can cc you with her condemn.
Yes, the tank busters bust tanks. Vayne can’t do anything against Zed, and fiora while she doesn’t have a straight counter, can still be outplayed by every single bruiser, and is weak in team fights. Some classes counter others. Tanks aren’t the only ones with counters. How’s a talon supposed to beat a malphite for example?
@@khaledyasser8293 With brusier items. Talon can build Black cleaver, Divine sunderer/Gore drinker, deaths dance and still one shot an adc while being able to fight a malphite. With % max hp items, tanks still lose many fights, mundo with full tank items vs a irelia, shyvana, jax, tryn etc. They can build items like demonic or bork and still build tank items.
@@saintpres4ge533 No, he can't. Not in my experience. Assassins that build bruiser have to land every part of their kit to kill an adc, and fight tanks worse than a traditional bruiser would, which is why I have not seen much point in doing that since durability patch. I have not seen a bruiser assassin 1v1 a tank since durability patch. Typically assassins just run from tanks because even if they can kill them it takes too long. I urge you to test with a friend how a 3 item bruiser talon does against a 3 item malphite.... Tanks are supposed to lose 1v1s because they are always useful even from behind. Your job as a tank is to stonewall the other guy and stop them from doing anything, not to kill them 1v1. If you want to beat people 1v1 and be tanky, that's what juggernauts are for, but they lose the tank's advantage of always being useful. Also mundo is a juggernaut not a tank. He has 0 CC so he's not a tank. He's just straight weak is what he is. Also, I don't see what any of this has to do with what I said. I am saying classes have counters. There are many champions that can't do anything against tanks as well. Most mages and assaassins can't beat tanks.
Why people keep saying riftmaker is a mage item when the only 2 mages i can think of that would like to build riftmaker are literally Vlad and Maybe Swain.
I have no problem with true damage from the likes of Sett because his true damage is only achieved by taking damage himself and legitimately does help to polish the ability, I don't legitimately believe there's a case for the damage to be physical. Other than that I'm with you 100% for all the other examples.
i was also confused why sett is listed as unfair true damage. he needs half his HP bursted down for max damage, the attack itself is slow and telegraphed, and he only deals true damage at the center of the cone (he also gets a shield, but that makes AP blitz his worst enemy). haymaker is very conditional and inconsistent. landing 2500HP true damage to the entire enemy team would only happen from a serious outplay, great team coordination, or the enemy team knowing absolutely nothing about setts entire gimmick
Exactly Sett is juggernaut. He doesn't have any mobility and in his specific case even good dps. He is totally fair with true dmg in his kit. Darius, Garen, Olaf or Chogath also - there is not a problem that they can deal true dmg, cause this is their only valor. They doesn't have any mobility and even good and reliable ccs. But all skirmishers and marksmen with true dmg should be just removed together with Krakenslayer, cause there is no way to make this abominations fair to play against.
Sett in TF is balanced but in lane it is kinda to strong making it you just wont fight him in lane making a stale and boring laning phase. it is nt that yu can never win vs sett but a good sett has a base advantage that it is not worth going for without jungle. and given the fact even if i hide for 14 min under tower my jungle still doesnt see toplane that is 80% of sett games
funny fact about fiora passive, she can proc it with hydra goredrinker or stridebreaker activation in the middle of her dash letting her proc 2 vitals at once
I feel like there's just too much true damage but there is a place for the mechanic, in most situations armor penetrarion should be the thing being used instead, but abilities like cho gath ult makes sense having to ignore armor and resistance.
Such stupid champions like rammus are the only reason why something like true dmg should even exist. Of course only juggernauts should have acces to this type of dmg to make it balanced.
@@Delimon007 Has to get close to do anything>Has an insane MS steroid that also knocks up enemies he collides with, also his ult is an unstoppable dash. Casually gets deleted by bruisers and mages>Bruisers? LMAO. Any bruiser that dares touch Rammus is fcking inting. 500 damage per hit during his stupid W. You are actually delusional if you think bruisers can do shit-all against Rammus. And yes, mages do give Rammus trouble because *they are the only counter to Rammus.*
10:40 when u brought up the durability patch i giggled abit, the patch has almost been completely undone by now with most of the champs who couldnt 1hit anymore got their damage buffed so that they can 1hit again
Great video! I always suspected that true damage was becoming more and more 'normalized' in new champion kits, but I didn't realize just how deep the issue really goes. The only thing I disagree with in the video was how First Strike was listed as a source of true damage. While it techinally does true damage, its only for 9% of the POST-mitigation damage you deal, so its better thought of as a multiplier simliar to resistance shred, rather than a source of damage imo.
1:06 I wouldnt say stuff like amumu passive or yone e are true dmg. They show as true dmg, but its based of the post mitigation dmg dealt, so its only true dmg as to not have the damage be reduced by armor and mr twice. Its the same as deaths dance
@@joshaltea not a fair comparison. Vayne w does 12% max hp true dmg and thats it. No reducing it possible. Amumu passive increases magic dmg by 10%. That means that if you hit someone with 50% magic dmg reduction with 1k magic dmg it deals 500 dmg + 50 dmg from amumu passive, but if they had 75% magic dmg reduction you would deal 250 dmg + 25 from amumu passive. As you can see the dmg is reduced by the enemy's mr, therefore despiste showing as true dmg its effectively magic dmg
I mostly agree with everything you said, except that I don't really understand why Sett is perceived as an unfair one. His w is extremely easy to avoid. Not to mention, he has to take damage to deal any damage with the ability.
but the weakness on his W gets canceled by his E. just grab the sucker in and he will be stunned for most of the telegraphed wind-up, or even worse grab them in a minion wave and they pretty much won't be able to leave because of body-blocking. And yea, he has to take damage to have the nuke W, but at the same time he gets a shield bigger than most people whole outlook on life.
The less true dmg you have IG more it's valuable so when a lot of meta champ have true dmg, Garen become the worst champ ever but when the game is not stupid with Unkillable Cho'gath or Botlaner threeshoting everyone with 2 ADC items then fulltank + Being peeled by enchanters (A legit meta) he do well
I don't think true damage is bad, but it should be relatively low, not nukes like Cho R and Camille Q w/DS at Lvl 13. The amount someone like Vayne does isn't okay either, considering she has a 1 second CD dash, AND stealth in her R which can last a while. Olaf is a good example of having balanced true damage when you look at how he plays and such.
True damage (mostly %hp true damage) also makes the game harder to balance. Tanks are getting even tankier than before, often with 400+ resistances, which means they take next to no damage from normal sources, but someone like Fiora will still oneshot them. So they need to be even tankier against the rest of the enemy team to somewhat balance that out. The only true damage I think is balanced are execution ults, being single target long cooldown and only useful against enemies that are already low. Excluding Pyke. Fuck Pyke.
Just as a note, yone's "true damage" is not true damage. Yone E2 applies a percent of the damage he dealt to enemies during E, to them. However this is not "pre mitigation" damage. It's a percent of how much the enemy has taken, after considering things like armor and Mr. So if it dealt magic or physical damage, the damage would actually be mitigated twice
Can you do a why no one plays Amumu? as an Amumu main myself ever since I started playing the game back in S3, I would love to see your take on why he was never really that popular in his 13 years although being considered a good/solid pick for jungle in low elo (which is a majority of the playerbase).
I mean I can tell you why. He's not that flashy and his character identity is just not really appealing. In a game where there are so many "cool" champions, Amumu is doing this weird cute depressed thing.
@@XemnasKH yeah i can see that his character design (both playstyle and visuals wise) isn't appealing at all, I personally love him though but it just sucks that he wont be getting a vgu anytime soon (not like a full kit rework but tweak some things with kit ti make it more modernized/appealing to the current state of the game like what they did with fiddle and nunu).
His clear speed is bad, true damage makes playing him pointless, his scaling and damage is pretty bad as well. He's just all around bad and he's been bad for quite some time. He used to be decent and you could even take him top lane. Here's an idea, go play a bot match and take him top lane and watch how quickly you get destroyed. That's why no one plays him. He is a decent support though for CC, but that's all he brings to the table.
Wait Vars only put a picture of Yone and didn't go any further in the rent against him? Are you Ok Vars? Blink rapidly if you need help ! (I'm joking don't worry, i love your videos kind sir !)
I hate Yone too but tbf, Yone E true damage can technically be reduced by armor or mr since it deals a portion of the dmg he dealt post mitigation, if it was magic or physical dmg it would be mitigated twice and deal very low damage.
@@Le_Dave yeah, i don't really mind it either It's just that Vars has a tendency to rant about yone because it's his most hated champion And that's kinda rare that he didn't do it here as well ^^
Same with First Strike, every post-mitigation true damage is not a pratical true damage, is just a % damage boost. How you make sure that you double someone damage? Make it deal 100% of the damage dealt as true damage. The list would a lot shorter if he ignored post-mitigation and execute true damage, both of those are just to make sure that the skill works as intended. This really feels just as a tank player crying.
@@v1c341 as i said, it is more of a joke than anything else If you look at most Vars videos you'll see, at one point or another, a taunt against Yone in particular He just hates that champion so that became even kind of a recurring thing in his videos I just pointed that out, i don't necessarily agree with including yone or first strike here
The true damage on first strike is not really true damage as it is multiplying the post-mitigation damage that you do, so it would be the same amount of damage if it increased your pre-mitigation damage and applied it as the same damage types. Its just easier to understand the way it is done
Before Kraken Slayer, having 5 ad champs was considered a mayor draw back, but after kraken slayer as long as two of those ad champs can build it effectively (something really easy to find with how popular yasuo and yone are) then it doesnt matter if you stack armor you're getting shreeded regarless
as a tank main I actually really appreciate having true and %hp dmg in the game. I should not be able to become an immortal god every game with no counterplay, that's just boring. I played back in the old tank meta back when no one had enough dmg to kill a tank. when every fight was a wet noodle slapping contest for 4 minutes straight, when you die and are able to respawn and get back into the same fight that you just died in, that's the worst kind of meta.
They solved the tank problem by adding a ton of items to counter tanks and nerfing them - which was needed. I don't mind ADC's having percent max health true damage, as they are suppose to counter tanks but there's just to much of it. For example, Lillia's Q dose additional true damage when you hit the sweet spot, Darius Q only gets extra physical damage. Give other classes percent max health physical or magic damage, like they've done it with mage items already. Simply add more items with percent armour or magic resist penetration, so carries need to chose if there killing the front line or backline. In my opinion, tanks are generally in a fine spot, it's just been so long since anyone's seen one they can't even remember the items there supposed to build. Sadly other classes can just use tank items better, so they'll get nerfed into the ground because of bad design.
I don't mind either of those myself. True damage, and percent max heslth damage both have their place and are useful. I don't think/like when both are in at the same time/the same source. As a tank player myself, you can't build around it. Armor/MR? It's true damage. Health? It's max health. In other words it equalizes you to the same durability as the ADC in yiur group. Only difference is, they actually have damage, and could kill the enemy where you can't. Any situation in a game where you can take your hands off of it, and the outcome is the same as if you had your hands on it, is bad design. It is no longer a game, it's a story you're watching.
There are more than enough ways to deal with tanks thats NOT max health percent true damage. Fiora and Vayne should absolutley not have that kind of damage, no champ should. There are items like cleaver, bork, rift maker, kraken, seryldas, lord doms and more that can make dealing with tanks easy enough. as well as Runes that increase damage to tanks. I dont think its healthy for a champion to completely rely on true damage. especially when vayne and fiora can still kill squishies incredibly fast as well. As a tank, i should not be as squishy as my adc at any point. But both fiora and vayne make that a reality.
Another problem is it leaves champions behind who do not have max health or true damage. In the late game you feel absolute useless because you get oneshot but you can not oneshot your enemy even if you have 3000 range.
@@lulunisha Oh you mean the mana scaling infinite dashing tanky earlygame lategame hypercarry ? But yes you are right he does no max health or true damage so a Camille has a force of nature and then what ?
Nice Video, but I don't understand the Diana and Gwen comparison. They have completely different play styles other than one has true dmg and the other doesn't.
They are both ap bruiser I know Diana is technically recognised as an assassin but she’s honestly doesn’t even play like one especially these days with her building tank item’s she more like a ap diver
That list of true damage includes some sussy things like Ivern passive and Nuno Q (only affect monsters), Renata W which does true damage to your own teammate i guess, Yone E does post mitigation damage so its just normal damage with extra steps. Samira coin does an INSANE 1 true damage and gives enemy 1 gold. Akshan R? Is it applying red buff?
Thank you Vars for the video, great thoughts overall. I have a friend who is like oh there isn't that much true damage or its ok that they have that, etc. (And he plays almost entirely high mobility hypercarries) really annoys me bc it's like cool a lot of Champs you play have the option to just either dodge or kill them outright before they can, my champ pool of entirely tanks and juggernauts doesn't. It reminds me of a phrase where it's like if you buff a counter to something so hard, then said thing has so be so stupidly strong to compensate for when it does get countered so as to not entirely be useless. And I don't want my champ pool to have to be giga buffed just to deal with all the true damage and % max hp damage that if I queue chogath or sion the enemy team literally won't be able to do anything unless they draft/build that. Same friend I've been trying to tell for years how %max hp true damage just shouldn't exist at all glad to hear someone agrees. True damage should be a luxury and it just isn't anymore it's almost like standard. Then they buff tank items to deal with all the anti tank, then bruisers and divers use them better than tanks do. One could argue oh but chogath just presses r and if you q w before they can't really do anything, my counter is q isn't the easiest thing to hit, chogath is giant and very slow and it's also his ultimate, compare that to the likes of other tank ultimates I think the trade off of damage + stats vs utility is fine. In addition I would like chogath to get reworked to make him a bit less toxic, lest burst, more juggernaut like but still keep feast as his finisher. Long rant but, overall thoroughly enjoyed the video!
Same here. Adc main. Xayah/Aphelios mostly. Used to main Jhin as well but he doesn't do shit anymore. I am not allowed to breathe anywhere cuz everything oneshots me. Assasins(building tank so you cannot fight them/ Bruisers/ Even other tank supports). I know the ADC fantasy is the farm untill 3 items but at the same time, with stuff like Diana, Katarina and Akali building whatever they want and still oneshots you while being insanely tanky, Hecarim running at you at MAC2.0 speed, and Trundle that has a way to slow you while speeding himself up, even at 3 or 4 items you are fucked. I know adcs need support of their team, but realeasing Pyke is what is wrong with support role. You have stuff like Camille, Lux(full AP), Zyra and Brand( to hard to play them mid so they just became supports) and similar that don't care about playing support, but they are true carries that dont have to farm and they get their mythic before I do cuz support item gives insane amount of gold early. I cannot remember last time I had a support that actually played as a support should. Most of them take every kill in lane, make it impossible to cs or just don't even bother showing up in lane and then it's my fault I am behind. ADC diff
What you said about the overbuffing of certain champions is absolutely true; mordekaiser is easily kitable and gets destroyed by high mobility, then there is that game where mordekaiser is not counterpicked; so, frankly, say goodbye to 20 lp. i love morde but the fact that he's a giant monster of stats walking around is not healty
@@fabioviti7384 He's not even that easily kitable anymore. With ghost and ms from him passive, plus his w shield is insane. I remember last year morde was getting buffed and buffed and buffed again. Any champion that gets buffs after buffs will eventually be recognised by the community as OP. Same was with Irelia, it was just way to easy to get feed on her, and now you basically never even see Irelia anymore
@@armageddon7376 The support mentality is very messed up. Agreed. It seems to get a bit better as you climb the ranks because double squishy low mobility botlanes are kind of not great. But my recommendation is to look at your team and the enemies, then decide your build. If you have a brand, which is about as useless as it gets for Xayah that wants engage, then build lethality and play around poke. If you're Aph the enemy has a Kat mid and a Diana jungle, throw in bruiser items like Wits End. If you have a tank top and a tank engage support, then maybe go for the dream crit build. The thing that sucks with ADCs is that there's a very ideal damage build for every game but in solo queue that build is useless if you're dead or your team just picked fun stuff that gives you zero peel. YOU can build those stupid items too, and they aren't nearly as bad on ADCs as you may think. Also you need to be watching your minimap as much as your CS, what you don't see on the minimap is just as important as what you do.
I had an idea, aside from balancing issue involved how would you like shields reducing true dmg. That way there is a way to play against it but make it so not everyone has access to it.
I would’ve liked to hear about how many champions such as Wukong and Evelynn can itemize enough resistance pen to essentially deal true damage for all intents and purposes.
@@thereaper7926 but she still has it, it's always implemented into her kit. May I remind you she used to build like a hybrid bruiser tank when her passive's numbers were buffed?
Even if they have the items to ignore all resistances, the damage technically still remains physical/magic, and so it can still be mitigated through alternative means. WW E, Ali ult, Master Yi W, Bel'Veth E, Kass passive... Gwen and Fiora and co. just outright ignore all of those for better or worse.
@@jasmineelhilali9152 True,I agree fiora is indeed not a fairly designed champ,but the thing about wukong and Evelyn is that they can build such items and not compromise on their intended mobility, survivability and etcetera.Wukong can dash,aoe cc,go invis,gain a ton of free defensive stats from his passive and eve as a assasin can just as easily kill tanks, juggernauts and bruisers,classes which normally assasins should not stand a chance against.
So i gotta be real here, i don't think the problem is there being too much true dmg, i feel the problem is there is too many forms of reliable true damage, sure setts w is powerful and can be very difficult or if not impossible to dodge in certain situations for some champs, HOWEVER, i don't feel there is ever a true instance where setts W is actually straight up broken, same with things such as master yi's E, Darius R and cho'gaths R, extremely powerful, but they usually have reasonable counterplay, the problem is champs like olaf, gwen, camille, vayne, fiora, etc. these champs not only have very easy ways to proc a borderline unreasonable amount of true dmg, but they do it so often that its basically just a matter of wtf do you do? like yeah i have 15k hp on cho'gat- nvm fiora just killed me with 14k true dmg in 1 second, or when im tanking on ornn but nvm, vaynes dealing 1k true dmg a sec now so i get 2 - 4 sec to live with my full tank build instead of 15 - 20, or situations like im playing sion but it doesnt matter because gwens slamming her q on me every 2 sec and theres no way to get away from her and my carries cant deal with her because shes immune. Overall i understand why riot wants true dmg, but its just too much rn, we literally have like 3 items for tanks that are designed to deal with true dmg but their not up often enough so tanks/bruisers are basically just unplayable into any true dmg spammy champs because it just doesn't really matter what you build besides sterak's, fimbulwinter and gargoyles, but even then, the shields will only give you an extra 2.5 sec tops per item, imma be honest everyone bitches about tanks (usually because they main a spammy burst champ and are salty they cant just burst tanks) when really they are facing more obstacles then any other class in the game at this point because riot doesnt want another tank meta
Awesome video!! I’ve been talking with friends how riot seems to be neglecting power budget when designing new champions. I couldn’t find a word to accurately describe it and used dnd stat allocation to get my point across. Well thank you for explaining it so well because now I have a much better way to describe it!!
Honestly i wouldn't mind if Sett didn't have true damage on his Haymaker, but he'd need something else to compensate, I think adding %armor pen on his E would be great, amp up his Q scaling, give him power elsewhere so he's not so overly reliant on his W. Also because the difference between hitting and sweet spot or not is very often huge, hit the sweet spot and the enemy tank disappears, don't hit the sweet spot and the enemy adc survives with health to spare. The problem also is that Sett really isn't that great as a tank buster, not unless he buys Blade of the ruined king, which let's be honest is just an absurd item and it should go down to 8% damage for melee and 6% for ranged imo. Adding armor pen to his kit and better scaling to his Q while nerfing his W would honestly allow him to better deal with tanks, while not being certain death for any non-tank caught in his haymaker
i think it should be % true dmg. this might sound weird but, instead of having infinite scaling on his W, make it so it caps at 60% of enemy HP with a base damage ofc. That way he cant oneshot squishies but still deals huge amount of damage to tanks. To balance this out i will make his E scale with the amount of enemies hit. For example, increase his base damage and make it that for every champ/monster/minion you grab with your E, it deals 10-15% extra damage. Same mechanic with his R. I think the magic of sett is using your enemies as weapons, so personally i would change sett's gameplay to make it more teamfight oriented while balancing his dueling power by playing around minions to increase your damaging abilities.
sett W dmg is conditional and can be dodged. the W base dmg is pathetic going to 160 base dmg rank 5 and since he's immobile you can kite him and not get in W range. also you can play patienly for his Grit to go away then engage.on the other hand Fiora and Cammile should have their true dmg cut completly and give them more waveclear
@@stormdragon2529 I know how Sett works, i've basically been Sett otp since his release lol. I just don't like how he's so overly reliant on his W, and he's honestly not even a good tank buster, until maybe lategame, but tanks alone won't deal enough damage to properly charge your Grit, so you're left with a supposed tank buster, who can actually lose to quite a few tanks (not taking bork into consideration)
@@bladedgoose1350 Don't really think that'd work, because then you also can't properly scale it with health, and if you're completely locked out of nuking Squishies while also not really being better vs tanks (current sett can easily delete more than 60% hp of most tanks) Then suddenly sett is left as a very lackluster champion. Imo what he needs is increased dueling power and less nuke potential
Funniest thing is that the most broken tank killer (varus) now does not have true dmg at all (only through items). I played cho gath with 9k hp and around 230 mr and he one shoted me with ult+wq when he had 3 items. :D
@@srensen3081 a 1/7 2 and a half item Fiora jungle vs me, Kayn, 11/3 full item. She burst around ~1500 true damage instantly, I can't even smite the baron.
This is funny dilema If there is too little true damage users and items, It is then literal tank meta But if there is too much true dmg users and items, it comes down who has better said user or abuser of said items
It's been a tank meta for so long in this game that their previous champion is literally a tank that deals % max hp true damage on his auto attacks. Has little to do with true damage being a thing or not, just that tanks are innately a poor design in this sort of game because either they are useless, or they do too much, or a mix of the two where certain characters are underpowered and the others are overtuned.
I gave it a lil thought and came up with a small idea to continue making new champs unique without true damage: Omnidamage. (insipired by omnivamp obvi) it scales and is blocked (at a lesser amount) by both armor and magic resistance, and scales with both while the character gains AD and AP with levels. So then champs who scale with both have something unique that has a counter, but still offers something different. Idk, kinda a half thought, lol.
terrible idea, ngl. This is just a direct nerf to Vayne and no one else and it basically makes it impossible for her to deal with tanks which is her thing (anti-tank specialist) or she has to deal absurd amounts of true damage, im talking like 400 flat true damage on her W which would make her insane against squishies.
You should really try to ask the designers like Riot Phlox or Riot August their philosophy on these topics. They'll often explain why things are the way they are. In this case, giving true damage to a champion is one of the ways Riot uses to PROTECT the squishies from said champion. Giving a champion true damage means their power budget shifts from just tons of damage to smaller numbers that are more effective against tanks.
but thats totally just not true. In the case of vayne and fiora, they both do MORE than enough damage to quickly kill squishies, cuz their damage is MAX HEALTH PERCENT meaning that it is going to make every champ in the games healthbar move the same amount. Sett W can easily 1 shot squishies. Gwen Q does more than enough true damage. True damage is most definitely not just a way to deal with tanks anymore.
That doesn't make any sense. The thing is League is really trying to push a very fight oriented game but it's only doing that by giving tons of damage to EVERYTHING. Gwen has low AP ratios but she actually the same damage as a lux with a good full combo.
Alek Anzus gwen scales really hard because her ap ratios are high but either way do you expect a melee character at close range to deal less damage than a lux at long range? If gwen deals less true damage, to keep the champ balanced you need to increase magic damage, therefore meaning squishies always get one shot, or she just loses her identity as a tank shredder
That would make true dmg pointless. All they have to do is stop giving it to everyone, and the people that do have it actually need to work for it. I don't know if true dmg is a healthy concept but if it's going to exist it should be balanced.
@@dpsleepk3166 really you couldn't see the sarcasm?and what you're describing is the exact same thing true dmg does to regular armor what's the point of having it if someone on the enemy team can ignore it
like you said true dmg should exist but only if it has a powerbudget cost or a condition that keeps it from being abused. i think the best true dmg abilties in the game are Darius R ( needs stacks) Urgot R ( needs to land R then get you low) Sett W( debatable but he needs to take a lot of dmg to deal dmg, base dmg is pathetic and can be dodged), Vel'koz passive and R ( needs to hit every ability to prock). every max health true dmg with high ratios like Fiora and Vayne should be deleted form the game.
i like the sett true damage. its balanced like, its easy to dodge and he has to take damage to do damage. if your time has some kind of stun, sett is fucked up totally and wont hit anything. high mobility toplaners are the best counter for sett
I totally agree with you. I love playing tanks/tanky Champions, but I will feel bad the second somebody picks Gwen or Vayne. I love playing Cho'Gath and it will always be a pain against things like Fiora who can jump around me like a mad cat and I can't really CC her because I am at 10 stacks of ult and reposting into me is like shooting a ball into a goal the size of New York. Or against Darius or Gwen where by time it is Impossible for them to miss me with their Q or R for Gwen or Darius getting stacks on me to R for a fifth of my health bar.
@@jamesthesmart2971 less than 10 seconds is too little, most of the time you will be cc'd. The job of a tank is to take hits for the team, If It dies that quickly you better not play tank at all then
@@jprm4496 I think the tank is the one doing the cc here. Also 10 sec is more than enough for your team to kill the enemy. A tank job isn't to "tank" since there are only a few way to draw aggro. They are meant to cc and drag out the fight toward them
I believe you don't read comments on your videos Vars. Even in Camille video we all were telling you the Precision Protocol is NOT converting on hits to true damage. There was like 20 comments about that. The only thing that is converted is Shen proc and that's it. Why you keep bringing up this false information?
The empowered RECAST's true damage: Has a special case to factor Spellblade into the true damage conversion of part of her attack's damage. Other on-hit effects do not interact with the true damage conversion. Is not amplified by modifiers that do not increase true damage such as Coup de Grace. Is dealt just prior to the physical damage portion of the attack.
he just makes videos regurgitating whatever the popular opinions on reddit are hes never gonna talk about how darius has been the #1 top laner in every elo for 12 patches
iv'e been saying this for the entire season i love looking at my death recap and on average late game 1/3 to sometimes half my damage taken is true damage and no matter how tanky you are you can't build against it since alot of champions either do massive amounts or deal a % based amount so even building alot of health will only let you live a few seconds longer.
My only problem with his true damage as a Vel'Koz main is that it makes his build paths kinda goofy. A lot of times you build lots of MP on him regardless.
@@happycamperds9917 i often dont build any magic pen on him. Mostly i go liandries into lucitidy boots into horizon focus. Horizon is great, because it amplifies your true damage
So in other words, Riot has basically dug themselves a grave with all this true damage. I can see why this eventually led to the tank meta we're dealing with, and with Riot attempting to make tanks more resilient, but creating another problem in which champions that don't do true damage have to gain such a massive lead over them so that the tank is meaningless otherwise they can't do anything. If Riot doesn't take measures to cull the over-abundant amount of true damage in the game, it's likely things will begin to spiral way out of their control.
“Squishy characters like mages and marksmen stood no chance against assassins” But this is such a wrong and biased Reddit tier take. Like the problem before the durability patch wasn’t actually assassins, the problem was that everyone would 1 shot everyone else far too early in the game, and it became a meta of who could strike first. The literal best champion in the entire game for the first half of season 12 was Jinx, why? Range, she would hit you before you hit her, so she would win. Highest winrate midlaners I’m pretty confident it was Anivia and Orianna, why? Because control mages are not supposed to 1 shot you early into the game, but they did. Granted there were a few assassins that were outliers at that point, mostly Qiyana, Talon to an extend, but if you go to check winrates, assassins weren’t really outliers in performance.
I like how vayne can kill a target with 10k hp and a target with 100k HP in the same amount of auto attacks. Rammus with 1200 armor? Still gonna die in about 5 or 6 seconds
i did a test a while ago and it might still not be true, but true damage in the form of on hit (camille q, master yi e) was actually reduced by tabis, this doesnt include 3 hit passives like vayne tho. now that they added steelcaps i dont know if it still holds true.
Gwen is immune. Ironicallcy she hast %maxhealth true damage and also the best counter to true damage AND can build riftmaker giving her omnivamp, which is another counter to %maxhealth true damage.
I personally like playing a hulking nigh unkillable tank that slowly whittles down 3 enemies at once, but never quite can kill anyone of them, and then an ally swoops in and kills them, we emote to each other, and we take their top inhib. That is my tank dream and %hp true dmg stands in the way of me achieving that dream. I like Heartsteel but I think it deals way too much damage. Keep the hp gains on the same levels, but lower the damage by a lot. I want to be close to unkillable, but not by one-shotting the adc, but by being tanky AF.
Honestly,🧐 I’d rather have percent max health damage removed rather than true damage.😮 it feels far more unfair than the other, especially from the POV of a tank. 😢
as a mostly tank player i feel you... "ahh we need % mac health true dmg to make tanks killable". While i do agree tanks should not be unkillable, it feels terrible being a tank with 4 tank items and being melt in 3 secs.
@@joaosoares2570 a 4 item tank can also oneshot people so why shouldnt they be able to get oneshot? If tanks can oneshot they shouldnt be tanky af, which does kind of defeat the point of a tank tho
I can live with balanced max hp damage. I can usually build to counter it somewhat. And I if the enemy team is building to tank shred they lose upfront damage. Stuff like botrk could use some tuning though
Me watching this as an olaf enthusiast and seeing vars have no issues about his E: HELL YEAH my 600 true dmg point and click with a 2 second (if even) cd late game ability is balanced! hell yeah!
7:00 you make it sound as if you can always get access to someone's back. In a teamfight you rarely get more than 2 vitals on the ult. You just cant dive into 5 people as a squishy carry. Its suicide. In a 1v1 you can get it decently easy, but in a teamfight its preety much impossible
@@alex2005z bcuz otherwise she splitpushes down your lane? also, you're telling me taking 50% from two sides + whatever percentage the physical damage amounts to on the target is not over the top for essentially two autos in a teamfight?
@@LuLu-uz3lg 1: you can hold against fiora under tower preety safely. If fiora refuses to teamfight you get a free soul and elder. There are consequences to not teamfighting. 2: 2 vitals do about 40% at 5 items. 50% would be if fiora only built ad, which means she wont even get 2 vitals since she will be squishier than an adc. 3: fiora doesnt have that much instant mobility. She has one short range dash. And her ult takes about half a second before you can hit the vitals. So she should never get into range to hit any important target, and 2 vitals +1 auto, 1 q and your e isnt enough dmg to kill any bruiser.
Out of the champions displayed at 1:10, only 24 deal real true damage to enemy champions, stuff like yone and zoe is not really true damage as it is merely an amplification based on post-mitigation damage. Btw I have no idea what the other 2 champions are to make it 28. Akshan's is a minion execute, Nunu's does magic damage to champions, Iverns is on monsters only, Renata's is the revive burn on allies and lastly Samira's taunt. You are including 2 of these champions in your list when they definitely should not be there
I love the fact that 3 of Camille´s 4 abilities are on the thubnails about "broken" game mechanics😂😂
And yet she's kept weaker than the norm. Which prevents her from being as disgusting as Yone or red Kayn.
@@EruCoolGuy 1k true dmg for an auto is equally disgusting as yone imo, but red kayn is another level
when Vars was bending together champion abilities, for best fighter most of it was just Camille
@@bearpowder8807 They should just rework Kayn at this point. Both forms give way too much strength to him while being technically the same as the base but with better numbers. The fact that his abilities are really simple to use doesn't help. Rhaast should propably get a different set of abilities (and Kayn should get a new ult in general as Umbral Trespass is just there so he resembles Zed a little). Base form should stay as base form but maybe with a new ult, Shadow Assassin should be the same but with the new ult because he is still Kayn, why would he fight differently but Rhaast should get a complete new set of abilities. Would be a lot easier to balance and would make sense logically
@@grauenritter9220
1 it is vars opinion and he is not god
So shouldt be taken right without thinking by ourself on what is good or bad in the game.
2 camille has 3 good abilities and 2 with really low powerbudget and one of theese is her ult
Yummi is the only one that has an armor against true damage
Meat shield I mean ADC too OP lol
A Yuuman shield lol
I have killed many attached yuumis with ignite
But is 100% exposed to brain damage
A human shiel xD
Fiora is "balanced" around the fact that many people will end up losing with her regardless that she destroys most match ups. Like irellia she smashes you in lane and feels stronger and more abusive than most champs but they don't nerf her because people can't team fight with her so there are a ton of games where even a 10-0 fiora will lose but she abused the top laner and took away all of their fun just to lose anyway
or when fiora casually buys sundrerer and just comes back to the game with one item purchase, meanwhile you sweat your ass off to get ahead in lane and then all of your effort was useless
It's still horrible for the game, Irelia can still go for the back line, enchanters and adcs are not safe
Meanwhile can constantly split push, your top laner can't deal with her and with 3 sec on her q she's basically uncatchable
Then you just perma split. I have smashed fiora in lanes several times just to come mid game and she just suddenly wins the trades becasue she is fiora. Her vitals needs real cooldowns and her q should not auto proc the vitals. That should make her more skill based as a champion
@@kynkatan8871 have you try Tryndamere or jax
@@tilinh389 usually for them armor stacking works. You can't kill them but they can't kill you back either. Fiora forces you into a knife fight, either you kill her faster than she can kill you or she wins, no other counterplay is possible
Some of my favorite champs are supposed to be tanky, but with the amount of true damage in the game it’s hard to play a tank and not feel useless because the other team just ignores all the armor and mr you build
True dmg can be increased with Navori. It increases both vayne's W and Fiora's passive
how so on vayne ?
@@dedt4932 it increases ability dmg by 20% at 100 crit and W is an "ability" i guess thats why, although it would be nowhere as effective as guinsso
@@OldJhosvi oh i see
does empower auto counts?
@@badenglish7979 yes, it increases Jax R and Kog's W, for example
"Apart from being immune, she does true damage!"
That sent me. XD
*Gwen is immune.
thank god gwen is garbage now
Yeah, I feel like true damage (and passive magic pen) has been tacked onto AP fighters (and riftmaker) in recent years as a way to bypass terrible AP bruiser itemization (makes it so that Morde, Gwen, and to a lesser extent Lillia can itemize outside of the squishy mage builds that demand void staff/sorc shoes and opt for offtank items instead. It's probably also why Gwen's mist is so problematic and even then she still has a terrible winrate despite a somewhat overloaded kit and high base stats.
i misheard it as "apart from being a meme"
@@stormdragon2529 hehe, gwen is BROKEN, in wild Rift, and she still received a buff
one thing to note is that with true damage from say zoe, yone or first strike it's based of off post mitigation damage so i don't know if this can be considered the same as with other sources of true damage
Zoe's is not. Zoe's bubble deals magic damage and then true damage with the same base damage and AP ratio unlike Yone, First Strike or Riftmaker which deal true damage based of damage dealt
@@tatzecom Incorrect. The true damage on Zoe bubble is equal to post-mitigation damage.
Edit: Forgot to mention that the true damage is based on the attack that pops the bubble, but capped at the max damage of the bubble.
@@Razr750 I guess that Zoe's bonus true damage is just true to differenciate it from the base magic dmg in the recap. Not that it matters a lot though.
why even make it true then?? isn’t it literally just doing the same thing as physical damage
@@tristan6773 so that it doesn't go through mr reduction twice? think for a moment
I think that true damage and %max health damage are fine mechanics as long as the word true isn't between the words health and damage and the number behind them is not too high
I've always felt that true damage, when it *does* exist in the game, should be a reward for good execution - not something that can be applied super consistently. I main tank Poppy, and while her CC is great in teamfights, against a lot of these newer champions, I'll get slaughtered before I can even get close enough to use any of her abilities. It's just... become something anyone and everyone can use, and it doesn't help that building tank has gotten less and less effective. True damage needs to go, outright. Riot doesn't have self-control to limit it, so it shouldn't be in the game at all.
I’ve noticed the same thing and Bel Veths release felt like an actual prank for how many stats they just give her for free. I really hope this is not every single champ release now.
Well both champions since her have been less of an issue. Nilah is a completely pointless re-skin of Samira and K'sante is pretty balanced.
@@JStorkey6 they literally just had to nerf Nilah because she was too strong and K’sante balanced? LMAO builds full tank and then does true damage based on resistances, you’re either trolling or just delusional
@@Flursh Oh. Yikes. I hate being a league player...
@@Flursh You're dogshit at the game bud, its okay to admit it
@@mandiblecalavera ok rat 🐀
I remember joking K'sante was gonna have true damage on his passive.
I DIDNT EXPECT TO BE CORRECT-
@raynaldo arlen k.eman I am a Gwen main in wild rift so I already knew that lol
@raynaldo arlen k.eman in summoners rift true dmg also doesnt bypass shields. People just forget it and never build items that give shields against champs with a lot of true dmg
@raynaldo arlen k.eman Shields are the only counter to vayne and Fiora, because there eHP that doesnt increase their passives effectiveness.
@raynalldoprime in pc league true damage also cannot bypass shields
yea but that true dmg is conditional to his ult only which makes him extremly squishy and it dosen't deal that much dmg until late-game since it scales with Armor/MR.
With the amount of power creep in this game, I’ve been joking about a champion who’s ult is just gonna be to take the fountain with them.
That should be a joke champion tbh. Next to scuttle.
Fun fact fountain doesn't deal true damage tho it displays as such it actually deals "absolute" damage because it can't be denied
@@megalazer100 jax dodge build would like to test that.
The neeko rework bug, so it did end up happening lol. Spot on prediction
i saw a joke rework proposal of Garen once, it was like this:
Passive: Now prevents any champion with magic damage from spawning on summoners rift
Q: removed
W: removed
E: removed
R: Has global range now and deals true damage equal to 100% of the targets maximum health and has a cooldown of 10 seconds
The controversy for True damage goes further back than Fiora rework. Vayne's release had that topic come up a lot, especially once Vayne became known as a late game goddess. (Her Silver Bolts being % of max hp true damage is still probably one of if not *the* most impactful sources of True damage in the game).
You are the smartest guy here bro % health true dmg like vayne and fiora is what is breaking this game
@@fasoliromanesti7195
Vayne isn't broken though? She risks everything to use it and is quite bad.
@@Delimon007 "Risks everything". The rammus nunu who rolls into 5 enemies to get an engage risks everything. The assasin that flash ults into the enemies in hopes of oneshotting the adc and getting out alive risks everything.
Vayne autoattacks you from a safe distance away, where you cant reach her without flash, while having 3 overpowered forms of self peel (1.5 second dash aa reset, invisibility and a point and click double hard cc that first knocks you across the entire map and then stuns you). Additionally to that her dmg is so busted that her usual build have shieldbow and randuins so she is also very tanky and burst resistent. ADITIONALLY TO ALL THAT she doesnt need ignite in lane so she can take flash ghost/exhaust to get yet another 2 forms of self peel.
There is no skill involved in the entire kit and she doesnt have to risk anything to deal her damage. If you die on vayne in a 1v1 youre kinda just running it down.
@@Delimon007 that affirmation in the Present Tense is quinda moot considering the video we all just seen.
I was there when Vayne was released into the LoL, and it is true the issue with the True Dmg started with her. And for the 1st years she was unecessarily busted, her %true damage garanteed she had answers for tanks and squishies alike, melee champions had no chance past the 12min unless the player was bad or denied farm. You either needed to burst her down with the likes of Malzahar or bring a range ADC with far greater range than her, adn even that wasn't a hard counter.
@vhjjffgjk4698 yeah, I have to agree with you.
"Risk everything" here only applies for everyone somehow successfully report you for cheating
I never knew true damage bypassed damage reduction, that's insane. Also I've said before but I personally don't mind Fiora's because it's thematic. She hits the weak points in your armor so of course she would bypass it. Not sure it needs to be % max health though :/
could easily make vitals that are ad scaling with armor pen, not %max hp true damage
@@dracotoy I like that. Still make sense and better for balance
thematically only true damage that makes sense is Cho gath. Because he literally eats you, no amount of armor or magic resistance affects this. Maybe I could see a point for singeds poison, since you inhale it. But everything else is either physical attack or magic attack. And if its supposed to bypass your deffenses, we call it penetration.
@@geekobgaming5647 i mean velkoz literally erases you from existence if that doesn't bypass defence's i don't know what does
@@justanothercommenterwithan9089 alright, you got the point.
I suppose you could say setts W has a (health cost). if he wants to hit you with the big boy Bomba it's gonna cost about 40% of his max health.
To give you an idea, a massive stat champion such as Veigar needs hundreds of Q stacks and tons of AP, to do 1000+ damage on his Ult. But that is AP damage, you can buy HP and MR against it, besides Veigar is easily countered by dashing champions. Sett on the other hand, just needs to buy 2-3 bruiser items and is allowed to do 2000+ true damage, AoE true damage, not single target like Veigar's (or Nasus's). Besides, it would be a proper ''price'' if he would not receive also 100% of the damage he received as a shield. Also, there is tons of healing in the game to even remove that risk.
@@123hattan well guess that's why it has a massive cooldown and is easily dodged
@@tomislavstosic6235 ''easily dodged' when he flash ults the tank and then uses E before he finishes off with W. With a team that assures it is not dodgable enymore.
@@123hattan anything is broken if u refuse to play around it
I think for Fiora, if they really want to keep the true damage, it should only do a burst of TD after hitting four vitals in a short time frame or something. Make her actually work for it and don’t make it percent max health.
That’s actually quite fair honestly
Or just make the vital do her total AD in true dmg
That would be infinitely better than the current nonsense we've got to deal with. My previous game had Fiora top and somehow managed to make a champion this broken look unplayable lmfao
Keeping in mind how overbuffed tanks are and how easy tanks can stack health you must have proper tank shreders like Fiora and Vayne.
TD will remain as is. I would rather nerf tanks to 12.22
They felt balanced. Just the way tank should be. Tons of health and armour and just a decent damage
Now we back to "normal" again...
So think again how broken Fiora is and should she be nerfed
I personally say no
Nerf bloody tanks instead
@@TomasMarcionis thing is.... they shred tanks in 2 seconds
They shred every champ in 1 second
They have insane mobility/untargetability (Fiora's W is death sentence if your target her there... Vayne R has that shitty reset on kills for free...)
I like Ahri's Orb of Deception (I know, profile pic checks out). Hitting the 2nd instance of Q isnt always easy and requires some skill, especially if you want to sweetspot the enemy by applying both instances at once. The enemy has time to react and avoid the true damage too. Nor is the true damage too strong. Thematically it is logical, that a hit "from behind" does more damage.
Also, playing around her Fox-Fire Movespeed or ult fits nicely. Combining Q with Ahris E may garuantees the second Q instance, but it is another skillshot that is avoidable too.
Fuck Ahri and every charcter that has charm, most tilting cc ever designed
100% agreed
Just wish the orb was a bit more pronounced on some skins.
By far one of the most fair true damage abilities, added to her relatively low scaling Ahri has to constantly landing her Q if she wants to succeed
So what I’m hearing is you want Riot to make a percentage true damage slayer with a million dashes, self heal, self peel, high crowd control, invisibility and Teemo’s global taunt? We’ll call them Fiore-Vayne-Yasuo-Yone-Pyke and everyone will love them.
Vayne's and Fiora's and Camille's True Damage are major offenders.
Master yi with rageblade also just shreds anything
Vayne is i think percent health
@@eksdeetheemoji Vayne has always had Max HP True Damage. That's why it's balanced; she has to hit you at least twice to even get it. Fiora does the same for more damage and can eat you alive as it scales with her AD.
Being unable to itemise against them while they're allowed to build durability is a huge issue. If they were forcednt be glass cannons it would be fine but they just dont have to
@Masterofwar Vayne's invisibility on her ult makes it even harder to deal with, as she gets almost a 1 way exchange that absolutely shreds anything
Ironically I think sett is the only good example of modern true damage. It's kinda like his version of Darius or morde E passive, but because of that, his Q should probably lost its %hp
Yeah i might be biased cause of how much i play Sett but he has all the points that Vars listed as true dmg is fine then. Takes a lot from other abilities power. Is hard to pull off (no the fact you can stun someone doesn't count since even for that you need to fulfill another condition having an enemy on the other side so in jg or away from minions you are weaker than lets say jax that can fight and stun you everywhere) and your opponents have a way of controling when you use it in a way they use their biggest burst so you use your w right after in the best moment for them to avoid it type stuff
@@Wojshu he need a Nerf in that q and base damage.
just remove his passive healt regen and it becomes a decent machup for any bruiser
His Q is physical damage though, and I do think Sett W is relatively balanced just because of the true damage is a low middle area, and easily dodgeable, plus he has to be relatively low to use it well.
@@MrBlipman A lot of Sett’s skill expression is W flash to hit the enemies with W sweet spot. The W has a wind up time and the true dmg hitbox is small, so unless the enemies are CC’d or don’t have hands there’s no way they couldn’t side step it.
5:40 Imagine if vayne had TRUE damage only when using her R and W just gave bonus damage
I mean sure, but she’d need a massive compensation buff.
Why tho
@@teddybblazin5628 So tanks have some counterplay against her?
@@SadSquidward420 cc tho
@@teddybblazin5628 bro cc is no counterplay. Any champion is countered by cc no matter which one. So you can't say cc is the counter against Vayne, a Vayne counter would be outranging her (for adcs) but as a tank or bruiser you don't really have a counter against her besides hoping your team kills her faster than you die. She does %health max DMG, has a dash with next to no CD in late and also becomes invisible everytime she dashes (while in ult) there is no counterplay as melee bruiser or tank
vayne - change her w to do magic+true dmg but not % + additional 3% max hp true dmg while in ult
fiora - just make it so the %health true dmg is only on her ult and her vitals do phisycal
camille - just the bonus dmg is true and cannot be amped
>The only way to counter true damage is to stack health
Botrk: 👁️👄👁️
Fiora and Vayne
The funny thing about True Damage is how unnecessary it is - because armor pen and MR pen are already a thing. There is no real difference between true damage and 100% armor pen physical damage, and you can adjust that percentage to balance exactly how much of a tank killer you want an attack to be. I think pretending that it's an entirely different type of damage is really just a marketing gimmick.
As for why it's more prevalent than it used to be, that's simply a matter of killing targets with a single quick burst being more exciting to watch than gradually bludgeoning a tank into submission, so Riot will naturally gravitate toward making tanks weaker.
Considering Urgot, Pyke, and collector as sources of true damage is a bet of a stretch. All the true damage on them comes from executes, it doesn't matter if it's true damage, physical damage, or magic damage, it conditionally one shots anyway
But it negates counterplay such as shields or damage reduction like alistar r.
@@BERNTRR
Urgot is fine, it's a skill shot that is easily dodged unless you are face hugging him. Pyke, on the other hand, is another champion that NEVER should have seen the light of day.
@@Delimon007 Pyke is so weak though. And urgot is broken, but not because of ult.
@@cagegames4755
That's because they nerfed pyke into the ground because riot realized they F'ed up so they don't even want him to exist.
First strike is technically reduced by armor or Mr because it's post mitigation damage that's calculated. Same thing for Yone E.
Nahh I'm pretty sure yone's E does True dmg, cuz if I can almost kill a tank(mess with the bull you get the horns _ dude) my E can kill him on his Ult, where do the 80%alldmg mitigation go?
@@junioryoung9662 well the damage was mitigated when you hit him, then, 30% (or whatever the number is) of that damage is applied back as true damage
@@GoddessVel The reason the proc does true dmg is so that it doesn't double dip into resistances otherwise it would deal 0 dmg .
Zed ult does a percentage of the pre mitigation dmg he deal to the mark as phys dmg .
Yone E does a percentage of the post mitigation dmg during the mark as true dmg .
This is a problem I've been thinking a lot about lately, how many times I died and saw that 20% to 50% of damage dealt was true damage. It's just way to much and I think they schould've nerfed true damage with the durability patch because otherwise it's actually a buff because magic in physical damage are the ones effected by the patch while true damage ignores it
why do you think everyone with true damasge since then is meta or good / hyped
Actually no because everyone gained base hp and hp scaling, so true damage was affected
@@briquesbts except for the %max health true DMG like Vayne and Fiona, they just got flat out better
@@mog9629 Except they got nerfed pretty quickly after to compensate for this.
Only real effect of the durability patch was force every AD champ that didn’t have true damage or built in shred/pen to pay an obligatory tax for armor pen at 3rd item at the latest, if not already 2nd.
100%. I sit there staring at my death screen in awe since I came back about a month ago. Pretty much already ready to drop the game because at least 15-20% of the damage I take every game is F'in true damage.
Sett’s True Damage: [Flirting]
Camille’s True Damage: [Sexual Harassment]
My problem is with Vayne having % max hp true damage on every third consectutive and fiora having % max hp on every vital proc'd with a new vital up pretty much instantly after procing the last one or ulting to instantly apply 4 new ones.
Means that you can't build to stop it, armour does nothing, health does nothing, shields barely do anything. Which means for a tank, once those two start hitting you, you have to either a) kill them or b) escape. But fiora builds sustain like divine sunderer, deaths dance etc, so you might as well try to kill fountain turret. And you can't escape because they gain so much mobility when chasing you down, you have to hard cc them and then run, but no tank has such hard cc except for possibly naut and moakai ult. To waste an entire ult to stop someone chasing you means you can't use the same ult later in a team fight. But what's this, fiora can use parry and just chase you down anyway. Vayne can run a QSS and you can't target her when she ults.
Like when I play rell, I ban vayne above all others because I can't do anything against her and the BS of her entire kit when used right. Everyone else is fair game, but vayne and fiora are unstoppable monsters with % max hp true damage.
Edit: Throw on true damage on hit for every third auto as a mythic that gives increased atttackspeed, has crit and attackspeed as stats and bam, vayne does % max hp and flat true damage every third auto with an insane attackspeed, can't be targeted and can cc you with her condemn.
Yes, the tank busters bust tanks.
Vayne can’t do anything against Zed, and fiora while she doesn’t have a straight counter, can still be outplayed by every single bruiser, and is weak in team fights.
Some classes counter others. Tanks aren’t the only ones with counters. How’s a talon supposed to beat a malphite for example?
@@khaledyasser8293 With brusier items. Talon can build Black cleaver, Divine sunderer/Gore drinker, deaths dance and still one shot an adc while being able to fight a malphite.
With % max hp items, tanks still lose many fights, mundo with full tank items vs a irelia, shyvana, jax, tryn etc. They can build items like demonic or bork and still build tank items.
@@saintpres4ge533 No, he can't. Not in my experience. Assassins that build bruiser have to land every part of their kit to kill an adc, and fight tanks worse than a traditional bruiser would, which is why I have not seen much point in doing that since durability patch. I have not seen a bruiser assassin 1v1 a tank since durability patch. Typically assassins just run from tanks because even if they can kill them it takes too long. I urge you to test with a friend how a 3 item bruiser talon does against a 3 item malphite....
Tanks are supposed to lose 1v1s because they are always useful even from behind. Your job as a tank is to stonewall the other guy and stop them from doing anything, not to kill them 1v1. If you want to beat people 1v1 and be tanky, that's what juggernauts are for, but they lose the tank's advantage of always being useful. Also mundo is a juggernaut not a tank. He has 0 CC so he's not a tank. He's just straight weak is what he is.
Also, I don't see what any of this has to do with what I said. I am saying classes have counters. There are many champions that can't do anything against tanks as well. Most mages and assaassins can't beat tanks.
vaynes range is awful. If you just pick a mage and zone her she’s an utterly shit champ. And has been for forever in bot lane
Why people keep saying riftmaker is a mage item when the only 2 mages i can think of that would like to build riftmaker are literally Vlad and Maybe Swain.
I have no problem with true damage from the likes of Sett because his true damage is only achieved by taking damage himself and legitimately does help to polish the ability, I don't legitimately believe there's a case for the damage to be physical. Other than that I'm with you 100% for all the other examples.
i was also confused why sett is listed as unfair true damage. he needs half his HP bursted down for max damage, the attack itself is slow and telegraphed, and he only deals true damage at the center of the cone (he also gets a shield, but that makes AP blitz his worst enemy). haymaker is very conditional and inconsistent. landing 2500HP true damage to the entire enemy team would only happen from a serious outplay, great team coordination, or the enemy team knowing absolutely nothing about setts entire gimmick
Exactly Sett is juggernaut. He doesn't have any mobility and in his specific case even good dps. He is totally fair with true dmg in his kit. Darius, Garen, Olaf or Chogath also - there is not a problem that they can deal true dmg, cause this is their only valor. They doesn't have any mobility and even good and reliable ccs. But all skirmishers and marksmen with true dmg should be just removed together with Krakenslayer, cause there is no way to make this abominations fair to play against.
It's good on his kit so you can't just stack armour against him but from a design point of view it makes no real sense
Sett in TF is balanced but in lane it is kinda to strong making it you just wont fight him in lane making a stale and boring laning phase. it is nt that yu can never win vs sett but a good sett has a base advantage that it is not worth going for without jungle. and given the fact even if i hide for 14 min under tower my jungle still doesnt see toplane that is 80% of sett games
funny fact about fiora passive, she can proc it with hydra goredrinker or stridebreaker activation in the middle of her dash letting her proc 2 vitals at once
I feel like there's just too much true damage but there is a place for the mechanic, in most situations armor penetrarion should be the thing being used instead, but abilities like cho gath ult makes sense having to ignore armor and resistance.
As a Rammus main, there will always be to much truth damage.
Such stupid champions like rammus are the only reason why something like true dmg should even exist. Of course only juggernauts should have acces to this type of dmg to make it balanced.
Your champ is the reason true damage exists.
@@mateuszkucharski1350
Rammus has to get close to do anything and gets casually deleted by bruisers and burst mages.
Yeah the champiom that can have 600 armor by building full magic resistance
@@Delimon007 Has to get close to do anything>Has an insane MS steroid that also knocks up enemies he collides with, also his ult is an unstoppable dash.
Casually gets deleted by bruisers and mages>Bruisers? LMAO. Any bruiser that dares touch Rammus is fcking inting. 500 damage per hit during his stupid W. You are actually delusional if you think bruisers can do shit-all against Rammus. And yes, mages do give Rammus trouble because *they are the only counter to Rammus.*
True damage needs a shift+delete treatment
10:40 when u brought up the durability patch i giggled abit, the patch has almost been completely undone by now with most of the champs who couldnt 1hit anymore got their damage buffed so that they can 1hit again
Great video! I always suspected that true damage was becoming more and more 'normalized' in new champion kits, but I didn't realize just how deep the issue really goes. The only thing I disagree with in the video was how First Strike was listed as a source of true damage. While it techinally does true damage, its only for 9% of the POST-mitigation damage you deal, so its better thought of as a multiplier simliar to resistance shred, rather than a source of damage imo.
One thing I don't really understand is why does true damage get amplified by horizon focus and navori when it isn't stated by any of these items...
Someone mentioned Navori amplifies abilities regardless of damage type apparently
@@josefarias5216 ahhh shit
1:06 I wouldnt say stuff like amumu passive or yone e are true dmg. They show as true dmg, but its based of the post mitigation dmg dealt, so its only true dmg as to not have the damage be reduced by armor and mr twice. Its the same as deaths dance
I wouldn’t say Vayne W is true damage. It shows true damage, but it’s based off of enemy max health
@@joshaltea not a fair comparison. Vayne w does 12% max hp true dmg and thats it. No reducing it possible. Amumu passive increases magic dmg by 10%. That means that if you hit someone with 50% magic dmg reduction with 1k magic dmg it deals 500 dmg + 50 dmg from amumu passive, but if they had 75% magic dmg reduction you would deal 250 dmg + 25 from amumu passive. As you can see the dmg is reduced by the enemy's mr, therefore despiste showing as true dmg its effectively magic dmg
@@alex2005z what damage type does it deal?
No, it has to much CC.
Being CC'd for 4-5 seconds breaks how the game should be played
I mostly agree with everything you said, except that I don't really understand why Sett is perceived as an unfair one.
His w is extremely easy to avoid. Not to mention, he has to take damage to deal any damage with the ability.
but the weakness on his W gets canceled by his E. just grab the sucker in and he will be stunned for most of the telegraphed wind-up, or even worse grab them in a minion wave and they pretty much won't be able to leave because of body-blocking. And yea, he has to take damage to have the nuke W, but at the same time he gets a shield bigger than most people whole outlook on life.
@@cpthf3535 easier said then done. his W is ez to dodge the higher you go in rank.
1:08, oh yes, Samira's coin.
D E M A C I A
EQEQEQEQEQEQEQEQ?
The less true dmg you have IG more it's valuable so when a lot of meta champ have true dmg, Garen become the worst champ ever but when the game is not stupid with Unkillable Cho'gath or Botlaner threeshoting everyone with 2 ADC items then fulltank + Being peeled by enchanters (A legit meta) he do well
@@julpen3718 EQEQEQEQEQEQEQEQEQEQ
I don't think true damage is bad, but it should be relatively low, not nukes like Cho R and Camille Q w/DS at Lvl 13. The amount someone like Vayne does isn't okay either, considering she has a 1 second CD dash, AND stealth in her R which can last a while. Olaf is a good example of having balanced true damage when you look at how he plays and such.
i understand if you're talking purely about true damage. but olafs kit is anything but balanced
I've been complaining too much true damage for a while now.
True damage (mostly %hp true damage) also makes the game harder to balance. Tanks are getting even tankier than before, often with 400+ resistances, which means they take next to no damage from normal sources, but someone like Fiora will still oneshot them. So they need to be even tankier against the rest of the enemy team to somewhat balance that out. The only true damage I think is balanced are execution ults, being single target long cooldown and only useful against enemies that are already low.
Excluding Pyke. Fuck Pyke.
Just as a note, yone's "true damage" is not true damage. Yone E2 applies a percent of the damage he dealt to enemies during E, to them. However this is not "pre mitigation" damage. It's a percent of how much the enemy has taken, after considering things like armor and Mr.
So if it dealt magic or physical damage, the damage would actually be mitigated twice
Can you do a why no one plays Amumu? as an Amumu main myself ever since I started playing the game back in S3, I would love to see your take on why he was never really that popular in his 13 years although being considered a good/solid pick for jungle in low elo (which is a majority of the playerbase).
I've been seeing him more lately, but he used to be super popular in lower elos in S3-S4 as part of Bronzodia.
I mean I can tell you why. He's not that flashy and his character identity is just not really appealing. In a game where there are so many "cool" champions, Amumu is doing this weird cute depressed thing.
@@XemnasKH yeah i can see that his character design (both playstyle and visuals wise) isn't appealing at all, I personally love him though but it just sucks that he wont be getting a vgu anytime soon (not like a full kit rework but tweak some things with kit ti make it more modernized/appealing to the current state of the game like what they did with fiddle and nunu).
His clear speed is bad, true damage makes playing him pointless, his scaling and damage is pretty bad as well. He's just all around bad and he's been bad for quite some time. He used to be decent and you could even take him top lane. Here's an idea, go play a bot match and take him top lane and watch how quickly you get destroyed. That's why no one plays him. He is a decent support though for CC, but that's all he brings to the table.
Wait
Vars only put a picture of Yone and didn't go any further in the rent against him?
Are you Ok Vars? Blink rapidly if you need help !
(I'm joking don't worry, i love your videos kind sir !)
I hate Yone too but tbf, Yone E true damage can technically be reduced by armor or mr since it deals a portion of the dmg he dealt post mitigation, if it was magic or physical dmg it would be mitigated twice and deal very low damage.
@@Le_Dave yeah, i don't really mind it either
It's just that Vars has a tendency to rant about yone because it's his most hated champion
And that's kinda rare that he didn't do it here as well ^^
Same with First Strike, every post-mitigation true damage is not a pratical true damage, is just a % damage boost.
How you make sure that you double someone damage? Make it deal 100% of the damage dealt as true damage.
The list would a lot shorter if he ignored post-mitigation and execute true damage, both of those are just to make sure that the skill works as intended. This really feels just as a tank player crying.
@@v1c341 as i said, it is more of a joke than anything else
If you look at most Vars videos you'll see, at one point or another, a taunt against Yone in particular
He just hates that champion so that became even kind of a recurring thing in his videos
I just pointed that out, i don't necessarily agree with including yone or first strike here
@@LyterFR07 Sorry, was talking about how the video was mostly Vars crying about true damage, as he is biased because he is a tank player.
There's actually a 4th form of damage that only occurs in ranked solo queue.
EMOTIONAL DAMAGE
You forgot brain damage.
This is the equilvalent of true damage being the kryptonite of most tanks. It should be a rare meteorite but everyone with their grandma has one.
The true damage on first strike is not really true damage as it is multiplying the post-mitigation damage that you do, so it would be the same amount of damage if it increased your pre-mitigation damage and applied it as the same damage types. Its just easier to understand the way it is done
12:55 i just can't handle mundo in fancy clothes just passing through a battlefield with no concern whatsoever
Before Kraken Slayer, having 5 ad champs was considered a mayor draw back, but after kraken slayer as long as two of those ad champs can build it effectively (something really easy to find with how popular yasuo and yone are) then it doesnt matter if you stack armor you're getting shreeded regarless
as a tank main I actually really appreciate having true and %hp dmg in the game. I should not be able to become an immortal god every game with no counterplay, that's just boring. I played back in the old tank meta back when no one had enough dmg to kill a tank. when every fight was a wet noodle slapping contest for 4 minutes straight, when you die and are able to respawn and get back into the same fight that you just died in, that's the worst kind of meta.
Our current meta is shit
They solved the tank problem by adding a ton of items to counter tanks and nerfing them - which was needed. I don't mind ADC's having percent max health true damage, as they are suppose to counter tanks but there's just to much of it. For example, Lillia's Q dose additional true damage when you hit the sweet spot, Darius Q only gets extra physical damage.
Give other classes percent max health physical or magic damage, like they've done it with mage items already. Simply add more items with percent armour or magic resist penetration, so carries need to chose if there killing the front line or backline.
In my opinion, tanks are generally in a fine spot, it's just been so long since anyone's seen one they can't even remember the items there supposed to build. Sadly other classes can just use tank items better, so they'll get nerfed into the ground because of bad design.
I don't mind either of those myself. True damage, and percent max heslth damage both have their place and are useful. I don't think/like when both are in at the same time/the same source.
As a tank player myself, you can't build around it. Armor/MR? It's true damage. Health? It's max health. In other words it equalizes you to the same durability as the ADC in yiur group. Only difference is, they actually have damage, and could kill the enemy where you can't.
Any situation in a game where you can take your hands off of it, and the outcome is the same as if you had your hands on it, is bad design. It is no longer a game, it's a story you're watching.
There are more than enough ways to deal with tanks thats NOT max health percent true damage. Fiora and Vayne should absolutley not have that kind of damage, no champ should. There are items like cleaver, bork, rift maker, kraken, seryldas, lord doms and more that can make dealing with tanks easy enough. as well as Runes that increase damage to tanks. I dont think its healthy for a champion to completely rely on true damage. especially when vayne and fiora can still kill squishies incredibly fast as well. As a tank, i should not be as squishy as my adc at any point. But both fiora and vayne make that a reality.
Another problem is it leaves champions behind who do not have max health or true damage. In the late game you feel absolute useless because you get oneshot but you can not oneshot your enemy even if you have 3000 range.
shoutout to alistar and leona and their nonexistent damage
yeah kassadin is really worthless lategame
@@lulunisha Oh you mean the mana scaling infinite dashing tanky earlygame lategame hypercarry ? But yes you are right he does no max health or true damage so a Camille has a force of nature and then what ?
I like that Samira's coin is in the list true damage
Nice Video, but I don't understand the Diana and Gwen comparison. They have completely different play styles other than one has true dmg and the other doesn't.
Morde makes more sense
They are both ap bruiser I know Diana is technically recognised as an assassin but she’s honestly doesn’t even play like one especially these days with her building tank item’s she more like a ap diver
That list of true damage includes some sussy things like Ivern passive and Nuno Q (only affect monsters), Renata W which does true damage to your own teammate i guess, Yone E does post mitigation damage so its just normal damage with extra steps. Samira coin does an INSANE 1 true damage and gives enemy 1 gold. Akshan R? Is it applying red buff?
akshan r kills minions with true damage, but yeah, its not really important
Pyke and Urgot as well since they are executes below a certain hp threshold ,they just show 9999 dmg for the sake of it .
Thank you Vars for the video, great thoughts overall. I have a friend who is like oh there isn't that much true damage or its ok that they have that, etc. (And he plays almost entirely high mobility hypercarries) really annoys me bc it's like cool a lot of Champs you play have the option to just either dodge or kill them outright before they can, my champ pool of entirely tanks and juggernauts doesn't.
It reminds me of a phrase where it's like if you buff a counter to something so hard, then said thing has so be so stupidly strong to compensate for when it does get countered so as to not entirely be useless.
And I don't want my champ pool to have to be giga buffed just to deal with all the true damage and % max hp damage that if I queue chogath or sion the enemy team literally won't be able to do anything unless they draft/build that.
Same friend I've been trying to tell for years how %max hp true damage just shouldn't exist at all glad to hear someone agrees. True damage should be a luxury and it just isn't anymore it's almost like standard. Then they buff tank items to deal with all the anti tank, then bruisers and divers use them better than tanks do.
One could argue oh but chogath just presses r and if you q w before they can't really do anything, my counter is q isn't the easiest thing to hit, chogath is giant and very slow and it's also his ultimate, compare that to the likes of other tank ultimates I think the trade off of damage + stats vs utility is fine. In addition I would like chogath to get reworked to make him a bit less toxic, lest burst, more juggernaut like but still keep feast as his finisher.
Long rant but, overall thoroughly enjoyed the video!
Same here. Adc main. Xayah/Aphelios mostly. Used to main Jhin as well but he doesn't do shit anymore. I am not allowed to breathe anywhere cuz everything oneshots me. Assasins(building tank so you cannot fight them/ Bruisers/ Even other tank supports). I know the ADC fantasy is the farm untill 3 items but at the same time, with stuff like Diana, Katarina and Akali building whatever they want and still oneshots you while being insanely tanky, Hecarim running at you at MAC2.0 speed, and Trundle that has a way to slow you while speeding himself up, even at 3 or 4 items you are fucked. I know adcs need support of their team, but realeasing Pyke is what is wrong with support role. You have stuff like Camille, Lux(full AP), Zyra and Brand( to hard to play them mid so they just became supports) and similar that don't care about playing support, but they are true carries that dont have to farm and they get their mythic before I do cuz support item gives insane amount of gold early. I cannot remember last time I had a support that actually played as a support should. Most of them take every kill in lane, make it impossible to cs or just don't even bother showing up in lane and then it's my fault I am behind. ADC diff
What you said about the overbuffing of certain champions is absolutely true; mordekaiser is easily kitable and gets destroyed by high mobility, then there is that game where mordekaiser is not counterpicked; so, frankly, say goodbye to 20 lp.
i love morde but the fact that he's a giant monster of stats walking around is not healty
@@fabioviti7384 He's not even that easily kitable anymore. With ghost and ms from him passive, plus his w shield is insane. I remember last year morde was getting buffed and buffed and buffed again. Any champion that gets buffs after buffs will eventually be recognised by the community as OP. Same was with Irelia, it was just way to easy to get feed on her, and now you basically never even see Irelia anymore
@@armageddon7376 The support mentality is very messed up. Agreed. It seems to get a bit better as you climb the ranks because double squishy low mobility botlanes are kind of not great. But my recommendation is to look at your team and the enemies, then decide your build. If you have a brand, which is about as useless as it gets for Xayah that wants engage, then build lethality and play around poke. If you're Aph the enemy has a Kat mid and a Diana jungle, throw in bruiser items like Wits End. If you have a tank top and a tank engage support, then maybe go for the dream crit build. The thing that sucks with ADCs is that there's a very ideal damage build for every game but in solo queue that build is useless if you're dead or your team just picked fun stuff that gives you zero peel. YOU can build those stupid items too, and they aren't nearly as bad on ADCs as you may think. Also you need to be watching your minimap as much as your CS, what you don't see on the minimap is just as important as what you do.
I had an idea, aside from balancing issue involved how would you like shields reducing true dmg. That way there is a way to play against it but make it so not everyone has access to it.
I would’ve liked to hear about how many champions such as Wukong and Evelynn can itemize enough resistance pen to essentially deal true damage for all intents and purposes.
That is not broken cause it takes them their entire build to do so, whole these champions have true damage already built in
@@jasmineelhilali9152 Fiora has to go as muhc ad as possible to be able to dish out enough true dmg in as little time possible in the late game.
@@thereaper7926 but she still has it, it's always implemented into her kit. May I remind you she used to build like a hybrid bruiser tank when her passive's numbers were buffed?
Even if they have the items to ignore all resistances, the damage technically still remains physical/magic, and so it can still be mitigated through alternative means. WW E, Ali ult, Master Yi W, Bel'Veth E, Kass passive... Gwen and Fiora and co. just outright ignore all of those for better or worse.
@@jasmineelhilali9152 True,I agree fiora is indeed not a fairly designed champ,but the thing about wukong and Evelyn is that they can build such items and not compromise on their intended mobility, survivability and etcetera.Wukong can dash,aoe cc,go invis,gain a ton of free defensive stats from his passive and eve as a assasin can just as easily kill tanks, juggernauts and bruisers,classes which normally assasins should not stand a chance against.
So i gotta be real here, i don't think the problem is there being too much true dmg, i feel the problem is there is too many forms of reliable true damage, sure setts w is powerful and can be very difficult or if not impossible to dodge in certain situations for some champs, HOWEVER, i don't feel there is ever a true instance where setts W is actually straight up broken, same with things such as master yi's E, Darius R and cho'gaths R, extremely powerful, but they usually have reasonable counterplay, the problem is champs like olaf, gwen, camille, vayne, fiora, etc. these champs not only have very easy ways to proc a borderline unreasonable amount of true dmg, but they do it so often that its basically just a matter of wtf do you do? like yeah i have 15k hp on cho'gat- nvm fiora just killed me with 14k true dmg in 1 second, or when im tanking on ornn but nvm, vaynes dealing 1k true dmg a sec now so i get 2 - 4 sec to live with my full tank build instead of 15 - 20, or situations like im playing sion but it doesnt matter because gwens slamming her q on me every 2 sec and theres no way to get away from her and my carries cant deal with her because shes immune.
Overall i understand why riot wants true dmg, but its just too much rn, we literally have like 3 items for tanks that are designed to deal with true dmg but their not up often enough so tanks/bruisers are basically just unplayable into any true dmg spammy champs because it just doesn't really matter what you build besides sterak's, fimbulwinter and gargoyles, but even then, the shields will only give you an extra 2.5 sec tops per item, imma be honest everyone bitches about tanks (usually because they main a spammy burst champ and are salty they cant just burst tanks) when really they are facing more obstacles then any other class in the game at this point because riot doesnt want another tank meta
i would argue more games divide the damage as Melee/Ranged than they do Physical/Magical
definitely feels like it, could also argue that whoever has more true damage wins
Awesome video!! I’ve been talking with friends how riot seems to be neglecting power budget when designing new champions. I couldn’t find a word to accurately describe it and used dnd stat allocation to get my point across. Well thank you for explaining it so well because now I have a much better way to describe it!!
Honestly i wouldn't mind if Sett didn't have true damage on his Haymaker, but he'd need something else to compensate, I think adding %armor pen on his E would be great, amp up his Q scaling, give him power elsewhere so he's not so overly reliant on his W. Also because the difference between hitting and sweet spot or not is very often huge, hit the sweet spot and the enemy tank disappears, don't hit the sweet spot and the enemy adc survives with health to spare. The problem also is that Sett really isn't that great as a tank buster, not unless he buys Blade of the ruined king, which let's be honest is just an absurd item and it should go down to 8% damage for melee and 6% for ranged imo. Adding armor pen to his kit and better scaling to his Q while nerfing his W would honestly allow him to better deal with tanks, while not being certain death for any non-tank caught in his haymaker
i think it should be % true dmg. this might sound weird but, instead of having infinite scaling on his W, make it so it caps at 60% of enemy HP with a base damage ofc. That way he cant oneshot squishies but still deals huge amount of damage to tanks. To balance this out i will make his E scale with the amount of enemies hit. For example, increase his base damage and make it that for every champ/monster/minion you grab with your E, it deals 10-15% extra damage. Same mechanic with his R. I think the magic of sett is using your enemies as weapons, so personally i would change sett's gameplay to make it more teamfight oriented while balancing his dueling power by playing around minions to increase your damaging abilities.
sett W dmg is conditional and can be dodged. the W base dmg is pathetic going to 160 base dmg rank 5 and since he's immobile you can kite him and not get in W range. also you can play patienly for his Grit to go away then engage.on the other hand Fiora and Cammile should have their true dmg cut completly and give them more waveclear
Bruh if you are a squishy tanking a full charged sett w you deserve to die
@@stormdragon2529 I know how Sett works, i've basically been Sett otp since his release lol. I just don't like how he's so overly reliant on his W, and he's honestly not even a good tank buster, until maybe lategame, but tanks alone won't deal enough damage to properly charge your Grit, so you're left with a supposed tank buster, who can actually lose to quite a few tanks (not taking bork into consideration)
@@bladedgoose1350 Don't really think that'd work, because then you also can't properly scale it with health, and if you're completely locked out of nuking Squishies while also not really being better vs tanks (current sett can easily delete more than 60% hp of most tanks) Then suddenly sett is left as a very lackluster champion. Imo what he needs is increased dueling power and less nuke potential
Funniest thing is that the most broken tank killer (varus) now does not have true dmg at all (only through items). I played cho gath with 9k hp and around 230 mr and he one shoted me with ult+wq when he had 3 items. :D
Yi didn't used to have true damage. That came with his rework:)
That time when Fiora obliterated my health bar with 2 items, in 1 second
got tower dove by a fiora with me and her both on 1 item, full hp and me a level down, no minions, she played it poorly and i still died
@@srensen3081 a 1/7 2 and a half item Fiora jungle vs me, Kayn, 11/3 full item. She burst around ~1500 true damage instantly, I can't even smite the baron.
This is funny dilema
If there is too little true damage users and items, It is then literal tank meta
But if there is too much true dmg users and items, it comes down who has better said user or abuser of said items
Tank metas exist when tank items are to strong and/or hp damage is too low. True damage on it's own isn't the issue cus tanks would just stack more hp
It's been a tank meta for so long in this game that their previous champion is literally a tank that deals % max hp true damage on his auto attacks. Has little to do with true damage being a thing or not, just that tanks are innately a poor design in this sort of game because either they are useless, or they do too much, or a mix of the two where certain characters are underpowered and the others are overtuned.
Olaf's E was WHAT MADE HIM A COMPETITIVE MONSTER. You would max E every time and just bully ANY lane opponent
%health true dmg is the the stupidest thing in league
I gave it a lil thought and came up with a small idea to continue making new champs unique without true damage:
Omnidamage. (insipired by omnivamp obvi) it scales and is blocked (at a lesser amount) by both armor and magic resistance, and scales with both while the character gains AD and AP with levels.
So then champs who scale with both have something unique that has a counter, but still offers something different. Idk, kinda a half thought, lol.
Just make it so damage reduction applies to true damage, otherwise turn any form of % health True damage into flat true damage
terrible idea, ngl.
This is just a direct nerf to Vayne and no one else and it basically makes it impossible for her to deal with tanks which is her thing (anti-tank specialist) or she has to deal absurd amounts of true damage, im talking like 400 flat true damage on her W which would make her insane against squishies.
@@tatzecom and fiora fk fiora
@@tatzecom fk vayne actually
I was scared that an all out Gwen assasination was incoming, i think there wasn’t enough in the end
You should really try to ask the designers like Riot Phlox or Riot August their philosophy on these topics. They'll often explain why things are the way they are. In this case, giving true damage to a champion is one of the ways Riot uses to PROTECT the squishies from said champion. Giving a champion true damage means their power budget shifts from just tons of damage to smaller numbers that are more effective against tanks.
but thats totally just not true. In the case of vayne and fiora, they both do MORE than enough damage to quickly kill squishies, cuz their damage is MAX HEALTH PERCENT meaning that it is going to make every champ in the games healthbar move the same amount. Sett W can easily 1 shot squishies. Gwen Q does more than enough true damage. True damage is most definitely not just a way to deal with tanks anymore.
That doesn't make any sense. The thing is League is really trying to push a very fight oriented game but it's only doing that by giving tons of damage to EVERYTHING. Gwen has low AP ratios but she actually the same damage as a lux with a good full combo.
Alek Anzus gwen scales really hard because her ap ratios are high but either way do you expect a melee character at close range to deal less damage than a lux at long range? If gwen deals less true damage, to keep the champ balanced you need to increase magic damage, therefore meaning squishies always get one shot, or she just loses her identity as a tank shredder
4:18 this sheen icon is so cool lol, where it from?
They should add defense that counter true dmg yeah just call it true defense
That would make true dmg pointless. All they have to do is stop giving it to everyone, and the people that do have it actually need to work for it. I don't know if true dmg is a healthy concept but if it's going to exist it should be balanced.
@@dpsleepk3166 really you couldn't see the sarcasm?and what you're describing is the exact same thing true dmg does to regular armor what's the point of having it if someone on the enemy team can ignore it
@@darthchungus9964 That “sarcasm” was very poorly implied.
I mean, they did add true stealth that countered true sight, so I wouldn’t put it past Riot
Make an item that cuts your total hp and resistances by say 30% but disables true damage from applying to you.
Garbage
like you said true dmg should exist but only if it has a powerbudget cost or a condition that keeps it from being abused. i think the best true dmg abilties in the game are Darius R ( needs stacks) Urgot R ( needs to land R then get you low) Sett W( debatable but he needs to take a lot of dmg to deal dmg, base dmg is pathetic and can be dodged), Vel'koz passive and R ( needs to hit every ability to prock). every max health true dmg with high ratios like Fiora and Vayne should be deleted form the game.
I like how with Sett you say debatable but give the longest list of things that can change how effective it is
Remember when there was a bug on one of the smites and it did "pure damage", letting you smite through zhonyas and tryndamere ult?
Bel'veth is definatelly a true damage abuser because because she has such high attack speed she procs kraken slayer a lot
i like the sett true damage. its balanced
like, its easy to dodge and he has to take damage to do damage. if your time has some kind of stun, sett is fucked up totally and wont hit anything. high mobility toplaners are the best counter for sett
I totally agree with you. I love playing tanks/tanky Champions, but I will feel bad the second somebody picks Gwen or Vayne. I love playing Cho'Gath and it will always be a pain against things like Fiora who can jump around me like a mad cat and I can't really CC her because I am at 10 stacks of ult and reposting into me is like shooting a ball into a goal the size of New York. Or against Darius or Gwen where by time it is Impossible for them to miss me with their Q or R for Gwen or Darius getting stacks on me to R for a fifth of my health bar.
All the champions you mentioned are specifically counters to tanks, do you expect to have no counters? They're meant tô shred you and its not unfair
@@Jynx9921 vayne also can shred squishies as fast as tank.
There are games where i play tank, build 300 armor, 200 mr and die in less than 10 seconds due to the ridiculous ammount of TD on the enemy team
Thats the point though if they don't have it you are unkillable
You still survived 10 secs even with that true damage
If they don't have it how long would you have lived?? 15? 20? Its sad but true damage is necessary for tank meta to not happen
@@jamesthesmart2971 less than 10 seconds is too little, most of the time you will be cc'd. The job of a tank is to take hits for the team, If It dies that quickly you better not play tank at all then
@@jprm4496 I think the tank is the one doing the cc here. Also 10 sec is more than enough for your team to kill the enemy. A tank job isn't to "tank" since there are only a few way to draw aggro. They are meant to cc and drag out the fight toward them
I believe you don't read comments on your videos Vars. Even in Camille video we all were telling you the Precision Protocol is NOT converting on hits to true damage. There was like 20 comments about that. The only thing that is converted is Shen proc and that's it. Why you keep bringing up this false information?
The empowered RECAST's true damage:
Has a special case to factor Spellblade into the true damage conversion of part of her attack's damage.
Other on-hit effects do not interact with the true damage conversion.
Is not amplified by modifiers that do not increase true damage such as Coup de Grace.
Is dealt just prior to the physical damage portion of the attack.
he just makes videos regurgitating whatever the popular opinions on reddit are hes never gonna talk about how darius has been the #1 top laner in every elo for 12 patches
iv'e been saying this for the entire season i love looking at my death recap and on average late game 1/3 to sometimes half my damage taken is true damage and no matter how tanky you are you can't build against it since alot of champions either do massive amounts or deal a % based amount so even building alot of health will only let you live a few seconds longer.
Vel'Koz my beloved, the best balanced instance of true damage
My only problem with his true damage as a Vel'Koz main is that it makes his build paths kinda goofy. A lot of times you build lots of MP on him regardless.
@@happycamperds9917 i often dont build any magic pen on him. Mostly i go liandries into lucitidy boots into horizon focus. Horizon is great, because it amplifies your true damage
If riot keeps making every champion stronger than the last one we're gonna have champs with brute dmg for next winter
So in other words, Riot has basically dug themselves a grave with all this true damage. I can see why this eventually led to the tank meta we're dealing with, and with Riot attempting to make tanks more resilient, but creating another problem in which champions that don't do true damage have to gain such a massive lead over them so that the tank is meaningless otherwise they can't do anything.
If Riot doesn't take measures to cull the over-abundant amount of true damage in the game, it's likely things will begin to spiral way out of their control.
“Squishy characters like mages and marksmen stood no chance against assassins”
But this is such a wrong and biased Reddit tier take.
Like the problem before the durability patch wasn’t actually assassins, the problem was that everyone would 1 shot everyone else far too early in the game, and it became a meta of who could strike first.
The literal best champion in the entire game for the first half of season 12 was Jinx, why? Range, she would hit you before you hit her, so she would win.
Highest winrate midlaners I’m pretty confident it was Anivia and Orianna, why? Because control mages are not supposed to 1 shot you early into the game, but they did.
Granted there were a few assassins that were outliers at that point, mostly Qiyana, Talon to an extend, but if you go to check winrates, assassins weren’t really outliers in performance.
I like how vayne can kill a target with 10k hp and a target with 100k HP in the same amount of auto attacks. Rammus with 1200 armor? Still gonna die in about 5 or 6 seconds
i did a test a while ago and it might still not be true, but true damage in the form of on hit (camille q, master yi e) was actually reduced by tabis, this doesnt include 3 hit passives like vayne tho. now that they added steelcaps i dont know if it still holds true.
Gwen is immune.
Ironicallcy she hast %maxhealth true damage and also the best counter to true damage AND can build riftmaker giving her omnivamp, which is another counter to %maxhealth true damage.
I personally like playing a hulking nigh unkillable tank that slowly whittles down 3 enemies at once, but never quite can kill anyone of them, and then an ally swoops in and kills them, we emote to each other, and we take their top inhib. That is my tank dream and %hp true dmg stands in the way of me achieving that dream.
I like Heartsteel but I think it deals way too much damage. Keep the hp gains on the same levels, but lower the damage by a lot. I want to be close to unkillable, but not by one-shotting the adc, but by being tanky AF.
Honestly,🧐 I’d rather have percent max health damage removed rather than true damage.😮 it feels far more unfair than the other, especially from the POV of a tank. 😢
meanwhile fiora : % MAX HEALTH SCLING TRUE DMG
as a mostly tank player i feel you... "ahh we need % mac health true dmg to make tanks killable". While i do agree tanks should not be unkillable, it feels terrible being a tank with 4 tank items and being melt in 3 secs.
@@lea-rl4eu alongside with % max hp true damage healing
@@joaosoares2570 a 4 item tank can also oneshot people so why shouldnt they be able to get oneshot? If tanks can oneshot they shouldnt be tanky af, which does kind of defeat the point of a tank tho
I can live with balanced max hp damage. I can usually build to counter it somewhat. And I if the enemy team is building to tank shred they lose upfront damage.
Stuff like botrk could use some tuning though
Me watching this as an olaf enthusiast and seeing vars have no issues about his E: HELL YEAH my 600 true dmg point and click with a 2 second (if even) cd late game ability is balanced! hell yeah!
7:00 you make it sound as if you can always get access to someone's back. In a teamfight you rarely get more than 2 vitals on the ult. You just cant dive into 5 people as a squishy carry. Its suicide. In a 1v1 you can get it decently easy, but in a teamfight its preety much impossible
Why would u teamfight with Fiora??
@@Javiercar why would you ever 1v1 a fiora?
Cause she is opening ur inhib
@@alex2005z bcuz otherwise she splitpushes down your lane?
also, you're telling me taking 50% from two sides + whatever percentage the physical damage amounts to on the target is not over the top for essentially two autos in a teamfight?
@@LuLu-uz3lg
1: you can hold against fiora under tower preety safely. If fiora refuses to teamfight you get a free soul and elder. There are consequences to not teamfighting.
2: 2 vitals do about 40% at 5 items. 50% would be if fiora only built ad, which means she wont even get 2 vitals since she will be squishier than an adc.
3: fiora doesnt have that much instant mobility. She has one short range dash. And her ult takes about half a second before you can hit the vitals. So she should never get into range to hit any important target, and 2 vitals +1 auto, 1 q and your e isnt enough dmg to kill any bruiser.
Out of the champions displayed at 1:10, only 24 deal real true damage to enemy champions, stuff like yone and zoe is not really true damage as it is merely an amplification based on post-mitigation damage.
Btw I have no idea what the other 2 champions are to make it 28. Akshan's is a minion execute, Nunu's does magic damage to champions, Iverns is on monsters only, Renata's is the revive burn on allies and lastly Samira's taunt. You are including 2 of these champions in your list when they definitely should not be there
Did you intentionally avoid talking about Vayne, who beats most meelee champions be default?