Save your time. You might know this by now but for people reading the comment section: use the snapping tool, select faces and then select match object rotation. Saves you from rotating the pieces manually and is more precise
In space aerodynamics don't play a role, otherwise flat faces perpendicualr to motion would create drag. In other words, the default cube is a fine spacecraft:) But I admit this one looks heaps better! Awesome!
Yeh with a displacement map, if I were doing it Colby's way I'd probably use an add-on or geometry nodes. More geometry but I tend to use Blender for pre-rendered sprites anyway. Still a cool model Colby!
Texturing isn't my strong suite. Textures would be easier in this case and probably save a lot of time, but I don't really use Blender's texture abilities very much outside of simple coloring. However, I do think modeling the panels and just pasting around the hull of the ship is still straightforward for everyone.
I went a bit off the tutorial and ended up making me own ship design, but holy heck these videos have essentially taught blender to me
Man I was really overthinking all the little greebles. Thank you for sharing this series that is less than an hour overall.
Save your time. You might know this by now but for people reading the comment section: use the snapping tool, select faces and then select match object rotation. Saves you from rotating the pieces manually and is more precise
Agreed. The snapping tool is really good for a process like this, and also retopology. Thanks for the insight
This is a nice tutorial; this method is a lot simpler than the way I used to go about this. Nice work!
In space aerodynamics don't play a role, otherwise flat faces perpendicualr to motion would create drag. In other words, the default cube is a fine spacecraft:) But I admit this one looks heaps better! Awesome!
Isnt it easier texturing those pannals?
Yeh with a displacement map, if I were doing it Colby's way I'd probably use an add-on or geometry nodes. More geometry but I tend to use Blender for pre-rendered sprites anyway. Still a cool model Colby!
Texturing isn't my strong suite. Textures would be easier in this case and probably save a lot of time, but I don't really use Blender's texture abilities very much outside of simple coloring. However, I do think modeling the panels and just pasting around the hull of the ship is still straightforward for everyone.
@@colbyweaver8855 Would geometry nodes work with these just curious
wow