Thank you so much for this! I've searched everywhere for this information but couldn't find anything useful until I came across this tutorial. Thanks again.
@@prophetless i'll have to do in in private because the next year it wil lbe in the festival course and the FIAPF A category festivals don't like when ths shorts are public. but i'll get a private link to you!
Hey, thanks for the tutorial. It seems like a simple shot but it's not, I had to work a lot on syntheyes because the camera shakes when it approaches the guy.
Thanks so much for this, big help for those just getting started with this workflow. Question maybe you can provide some in sight to. When comparing an Alembic export to the Bender python export, the blend python is missing many tracking points that the alembic export has. Any way to control this and have more tracking points with the blender python export ?
Thanks! Sorry I didn't get around to respond earlier but it looks like you figured it out. 🙂 I haven't been having this issue as of today. The trackers, by default should be set to exportable. In the trackers Tab at the very bottom, there is a little checkbox In the solved area. But as you stated below right click menu also works!
Hey Guys, somehow the default export to blender does not work. Do I need to specify the version of blender and how would I have to set it upß Thank you
I just checked with Blender 4.2.3 and latest Syntheyes and the defaults are working as expected. There is an option to change the versions in the export if you are using an early version of Blender. What versions are you using?
@@prophetless 4.2..the default path simply does not work. It doesnt even open blender. Could you somehow provide a picture/script how you referenced your version of blender? Mine is: C:\Program Files\Blender Foundation\Blender\blender.exe
Awesome tutorial. Please, can you do a tutorial on Mocha Pro to Blender workflow? I read somewhere that mocha Pro now has the same camera solver with Syntheyes
Thanks for this video!!! I'm curious about the purpose of this whole workflow. Why do we undistort footage and then distort it back when 3d camera tracking? Also, the tracking looks amazing, can I achieve it without syntheses? because I don't own a copy. And what about Stmaps? Can I create it inside Fusion? I would appreciate it if you could explain this to completely beginners.
You're welcome! I might do a video on this but let me try. Basically when you shoot video with a real world camera the lens on the camera adds distortion to your image. When working in 3D space(CGI) the software, by default, creates perfectly straight objects. In order to merge them together so it looks like it was shot in real life we need to un-distort the real world image to match the 3d space(which is perfectly straight) then render out our 3d image and re-distort them to match the same lens curvature as the real world camera. As far as the other questions Yes and Yes. The Camera Tracker in Fusion is pretty good and it does lens distortion. Check out this video for more on the process: ua-cam.com/video/Nin66hrSy9c/v-deo.html
This tutorial was a request. I ran through things pretty quick but if anything wasn't clear let me know.
Thank you so much for this! I've searched everywhere for this information but couldn't find anything useful until I came across this tutorial. Thanks again.
Glad it was helpful! Thanks!
@@prophetless Jaja true!! Thanks again! Fan of this channel 😎
You don't understand how incredible you are! Thank you for this tutorial
You are most welcome! Thanks for the kind words!😀
Thank you for your tutorials! They helped a lot in the VFX for a short movie I'm directing this summer. Cheers from Romania!
You're Welcome! Glad to hear the videos helped. Send me a link to the finished movie when you are done. Love seeing what people are creating.
@@prophetless i'll have to do in in private because the next year it wil lbe in the festival course and the FIAPF A category festivals don't like when ths shorts are public. but i'll get a private link to you!
That would be awesome! But don't jeopardize anything just let me know when it's in the festivals and what the name of the short is.
This is exactly what i was looking for. You're a lifesaver, liked and subscribed!
Thanks, it makes my day when people find the videos helpful! Thanks for the sub!
❤ thank you 🙏 this was great
You're welcome! Thanks!
Thank you!!!
You're welcome!
Thank you so much prophetess for this tutorial :) you’re amazing!!
You're so welcome!
Oh, thank you so much for this tutorial. I really needed to know this.
You're welcome!
Great explanation!
Thanks!
Great video!
Thanks!
Thank you very much!
You're Welcome!
Hey, thanks for the tutorial. It seems like a simple shot but it's not, I had to work a lot on syntheyes because the camera shakes when it approaches the guy.
Thanks so much for this, big help for those just getting started with this workflow. Question maybe you can provide some in sight to. When comparing an Alembic export to the Bender python export, the blend python is missing many tracking points that the alembic export has. Any way to control this and have more tracking points with the blender python export ?
In case it helps others. While in a "camera view", select a tracker(s), right click then under Attributes and you will find "Exportable".
Thanks! Sorry I didn't get around to respond earlier but it looks like you figured it out. 🙂
I haven't been having this issue as of today. The trackers, by default should be set to exportable. In the trackers Tab at the very bottom, there is a little checkbox In the solved area. But as you stated below right click menu also works!
Hey Guys, somehow the default export to blender does not work. Do I need to specify the version of blender and how would I have to set it upß Thank you
I just checked with Blender 4.2.3 and latest Syntheyes and the defaults are working as expected. There is an option to change the versions in the export if you are using an early version of Blender. What versions are you using?
@@prophetless 4.2..the default path simply does not work. It doesnt even open blender. Could you somehow provide a picture/script how you referenced your version of blender? Mine is: C:\Program Files\Blender Foundation\Blender\blender.exe
In the Blender Python Settings when you export. Put that file path in the Blender application box. So Syntheyes knows where to look.
@@prophetless Got it. Thanx
Awesome!
Awesome tutorial. Please, can you do a tutorial on Mocha Pro to Blender workflow? I read somewhere that mocha Pro now has the same camera solver with Syntheyes
Thanks! Yes they added a simplified version of the Syntheyes camera tracker into Mocha Pro. I'll put this on my list of videos to do.
@@prophetless cool! Thank you! I can't wait :)
Thanks for this video!!! I'm curious about the purpose of this whole workflow. Why do we undistort footage and then distort it back when 3d camera tracking?
Also, the tracking looks amazing, can I achieve it without syntheses? because I don't own a copy. And what about Stmaps? Can I create it inside Fusion?
I would appreciate it if you could explain this to completely beginners.
You're welcome! I might do a video on this but let me try.
Basically when you shoot video with a real world camera the lens on the camera adds distortion to your image. When working in 3D space(CGI) the software, by default, creates perfectly straight objects. In order to merge them together so it looks like it was shot in real life we need to un-distort the real world image to match the 3d space(which is perfectly straight) then render out our 3d image and re-distort them to match the same lens curvature as the real world camera.
As far as the other questions Yes and Yes. The Camera Tracker in Fusion is pretty good and it does lens distortion.
Check out this video for more on the process:
ua-cam.com/video/Nin66hrSy9c/v-deo.html
@@prophetless Thank you very much, I understand it much better now :D
Can you make a tutorial on how to import the PY file to blender? I just can't do it. I currently use version 4.2 of B
I'll do a short video on one way to do it.
I just upload a quick tip on how to do it let me know if this helps: ua-cam.com/video/l-LY6Btxihk/v-deo.html
hey when I export it with 2023 version it exports .py file comptetely empty, please help
I replied to your other comment on the "Run Syntheyes Python export script in Blender(Quick Tip) video.