I originally was going to do 3D particles for this tutorial but ended up deciding that a 2d particle solution was more efficient for the results. So if you are not comfortable with 3D object tracking you could find a solution using 2D tracking too. Either way can work!
Thanks! You could definitely do it entirely in Fusion. Even if you don't get an exact track, because it's particles there is a little bit of forgiveness. I played with a 2D tracking solution in Fusion and got similar results. So yes you could definitely do it entirely in Fusion.
There are a couple of things I have been thinking of that I haven't found great solutions for. Turning locators into something like a 3D point cloud. Where you could select several locators and place 3D geometry, like you can with a point cloud. In the same vain adding manual trackers to the 3D camera tracker. I did a workaround video for this, but sometime ago on one of the forums someone had figured out how to add trackers that would be used for the camera tracker. That's a couple I've been thinking of lately. The first one almost seems like I'm missing some magic button to turn a locator into a point cloud point.
@@prophetlessWhat do you mean by 'locator'? It might be a nomenclature thing, but the only Locator I know of in Fusion is the Locator3D that reprojects a point in 3D space into 2D coordinates, so you can use your 3D info to track stuff into 3D.
Also, which video of yours did you do the workaround in? (there are quite a number of them, so if you could point me to your workaround it would be most appreciated) Maybe the workaround is the only way for now and I don't want to redo your stuff and steal your thunder.
You weren't honest in the video thumbnail or in your call... this doesn't just use Davinci... Next time, be an honorable and honest man! In addition to Dislike, you will also receive a report on UA-cam
The effect is done in DaVinci Resolve Fusion. The tracking can be done however you want to do it( 2d or 3d tracking). As is stated in the description, the card in the video that clearly states you don't need a 3d track and the pinned comment on the video. But point taken, sorry you were deceived that was not my intention. There is only so much room on a thumbnail🙂
You are not alone. Although the tracking doesn't matter for the process that's used in Fusion, I am going to release the same effect done entirely in Fusion with a 2d solution soon.
I originally was going to do 3D particles for this tutorial but ended up deciding that a 2d particle solution was more efficient for the results. So if you are not comfortable with 3D object tracking you could find a solution using 2D tracking too. Either way can work!
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Cool video, thanks. looking forward to more lessons on the interaction of Syntheyes and Fusion
You're welcome! More to come soon.
Great advanced Fusion videos!
Thanks!
Nice and simple. I'd love to see more of camera/object tracking stuff. I think the tracking could be done inside Fusion too, maybe not.
Thanks! You could definitely do it entirely in Fusion. Even if you don't get an exact track, because it's particles there is a little bit of forgiveness. I played with a 2D tracking solution in Fusion and got similar results. So yes you could definitely do it entirely in Fusion.
"Great video, Brian Morse! I really enjoy watching your videos!"
Cheers! Thank you!
This was a very well produced video. I like your calm narration that covers all aspects of what you are doing. Well done!
Thanks! I really appreciate it. By the way I love the idea of Fuseday on your channel. Look forward to more!
@@prophetlessThank you. I'm contemplating what I'll cover next Fuseday. Do you have anything you'd like to know more about?
There are a couple of things I have been thinking of that I haven't found great solutions for. Turning locators into something like a 3D point cloud. Where you could select several locators and place 3D geometry, like you can with a point cloud. In the same vain adding manual trackers to the 3D camera tracker. I did a workaround video for this, but sometime ago on one of the forums someone had figured out how to add trackers that would be used for the camera tracker. That's a couple I've been thinking of lately. The first one almost seems like I'm missing some magic button to turn a locator into a point cloud point.
@@prophetlessWhat do you mean by 'locator'? It might be a nomenclature thing, but the only Locator I know of in Fusion is the Locator3D that reprojects a point in 3D space into 2D coordinates, so you can use your 3D info to track stuff into 3D.
Also, which video of yours did you do the workaround in? (there are quite a number of them, so if you could point me to your workaround it would be most appreciated)
Maybe the workaround is the only way for now and I don't want to redo your stuff and steal your thunder.
Prowerfull workflow. thanks ... i need to invest some time on Fusion ! 🙌🙌
Thanks! Fusion is pretty awesome. Definitely worth spending some time in.
Great tutorial. Thanks.
You're Welcome! Thanks!
that looks cool.
Thanks!
How can I change the particules size ?
In the emitter go to the style tab and change the style from point to one of the other styles.
Excelent!!
Hey Manuel, Thanks!
You weren't honest in the video thumbnail or in your call... this doesn't just use Davinci...
Next time, be an honorable and honest man!
In addition to Dislike, you will also receive a report on UA-cam
The effect is done in DaVinci Resolve Fusion. The tracking can be done however you want to do it( 2d or 3d tracking). As is stated in the description, the card in the video that clearly states you don't need a 3d track and the pinned comment on the video. But point taken, sorry you were deceived that was not my intention. There is only so much room on a thumbnail🙂
Quit watching when you start with syntheyes
You are not alone. Although the tracking doesn't matter for the process that's used in Fusion, I am going to release the same effect done entirely in Fusion with a 2d solution soon.