Great video! Very clear and helpful. I appreciate the chapters too. Was helpful when trying to fix an issue. Thank you!
Thank you so much!
Much appreciated! Ty sir!
Glad you liked it Troy! Hopefully setting the foundation for folks making a lot of cool games.
Greate video ,new doly track has a way to change the curve thanks this video help me if you follow a tutorial from previos version it was different thanks for this video again.
Thank you!
I recently found this channel and I am loving this content. The videos are really nice to follow and very helpful. Do you perhaps have a video on how to make such amazing water?
Thanks The sixst. I don't have any on creating water. But there are some great water shaders on the asset store that you can download for free. Just check to make sure that what you download works with whichever Render Pipeline you are using.
do you know how to translate your videogame in playmaker
Hey Smith... are you talking about translating the Playmaker interface or just making a game multi-lingual? If the playmaker interface, you can select "preferences" in the lower right hand playmaker editor window. Then the first option is language. If a game that is multi-lingual, I haven't but something I should tackle myself.
@@BlizStudio en españo por favor este comentario no lo pude traducir y yo también quiero traducir mi videojuego
Hey Carmito,cinemática = filmación de movimiento (generalmente un término en la industria del cine) :: cinematics = filming of motion (usually a term in the movie industry)
that was very helpful! I have a question. After the path is concluded, can I start a new path in the same scene using code to trigger the new path with a click?
There's actually a lot of things you can do there. One would be to have multiple paths and multiple vcams in your game. In the vcam there is a Priority and you can change which vcam is controlling the main camera. When you're done with one, switch priority and it will auto animate to the vcam that has the priority. Lots of cool things you can do with that.
For me, when I add the Dolly Track Cinemachine to my Camera, it just goes nuts and starts going all over the scene with each mouse movement over the scene (even while I'm in the editor not running the game).
Is there a way to configure the dolly track camera to look at different objects as it moves along the track rather than just one object? I see the target group option but that's just for trying to keep in camera view a group of objects at all times which is different. Thanks
Yep absolutely. There should be several ways to do it. You can use animation to change the target. You can have 2 cameras and two tracks one with one target and one with another and then change priority. Or you can use programming to swap out the target.
"I just want the billboard to face me when I rotate left or right so that it doesn't just look like a billboard. Someone recommended the 'look at' keyword and the Cinemachine plugin to me. I don't know which one is more suitable for my situation. could anyone tell me?" 😇
Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker ua-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Also check out my other series as well.