Simple Foliage Tutorial (Unreal Engine)
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- Опубліковано 27 тра 2024
- Hello everyone, in this tutorial I will show you how to make simple foliage in Unreal Engine 4.
Patreon: / marpetakdev
Twitch: / marpetak
Discord: / discord
00:00 Intro
00:10 Grass
01:05 Trees
02:21 Bushes
02:30 Plants
07:17 Outro
Contact: marpetakdev@gmail.com
The only stylized channel you need for UE
True
Thank you for this, your tuts are amazing
That's spot on, dude! Great work!
looking for a good tutorial for a week, struggling and finaly some good content! Thanks you helped me a lot
Great tutorial!
5:20 IIRC in Unreal if you turn off tangent space normals, and then transform the 0,0,1 vector from tangent space to world space and connect that to normal, it should work! So no need to duplicate the mesh for double-sided. The normals still need to be pointing up.
amazing as allways :)!
great format, very helpful knowledge - thanks! one question though, have you altered the normals of the trees and bushes at all in blender? for example transferring normal data from a half sphere to the foliage? i thought you'd done that for these trees but you haven't mentioned it.
You can do that in tree it by changing the shading from surface to tree, or you can do it in blender manually, doesen't matter.
question please, for the plane leaf. is it okey if i join all the plane into one object? will it still work when i put the texture into unreal.?
hey, how did you paint grass this close to each other
Keep going ♥️♥️
Nice!
Hello! I'm using speedtree for my tree modeling and I'm having a hard time getting the hard shadows off of the leaves when moving into unreal. I made bisecting planes with custom normals following your grass tutorial's method and used them as my leaf meshes in speedtree. However when I export from speedtree and import to unreal, The leaves don't seem to get the desired effect, even using the setup at 2:15 and setting the material to 2 sided. Any insight would be super appreciated! I really love your tutorials!! Thank you so much
It works quite differently with leaves, the normals doesn't point up but into the outer sides, you can join my discord and ask me there. It's hard to explain it without images/screenshots.
nice one, can you make an tutorial on your lightning? there are so little tutorials on that it drives one crasy lol
I followed your grass tutorial and my grass eats up a massive amount of resources. I can see that yours works much better with a lot more grass on the ground. Can you provide any advice on how to achieve this?
Gotta use LOD's. For stylized grass you can probably get away with just using your 3D model and blending into a billboard. (look up what billboards are)
Subscribed 😇
Lighting obviously helps with stylised materials, in this video was it all defualt lighting or did you have some custom settings to help make the foliage pop.
Another great stylised video as well
pretty Default. Directional light, Skylight, Height Fog, and post-process just to fix exposure.
@@marpetakdev Thankyou
How did you create that dirt path?
hello great tutorial, but how to make tree move with windy leaf
I love the video and used your techniques for a uni project, but now that I want to finalize my project I want to bake the lighting....for some reason as soon as I bake the light the grass foliages backsides are really dark and I just can't figure out why. I have enabled the two-sided checkbox and it looks good in the viewport without baked lighting.
Try setting your lightning as movable and also add skylight
@@marpetakdev Oh thanks a lot!!!! I will definitely try that... my laptop is kinda having performance issues but that's because of my shitty graphics card I guess xD
hey dude I got a question about alpha mask whenever it gets imported to unreal engine for some reason in materials it has weird messed up background what can i do ofc i exported it as a png
try using TGA instead of PNG
Your dirt looks a lot better in this video than in the landscape grass tutorial. How do you do this?
Great question
My grass looks noisy in the shadows, any idea? :/
Is there a way to create trees on a Mac? because "treet-it" isn't available for Mac unfortunately :(
There is an software called SpeedTree, but it's not free.
@@marpetakdev Yeah, I just decided to make the tree assets manually in blender hahaha
Thanks for the quick reply though !! :D
I love you
Ayos would someone be ables to help me? I followed the tuorial and done everything yet when i finally add the material instance to the wheat my wheats still a solid planes rather than the png? Idk what im doing wrong lmao im on ue5
Omg i might have figured it out haha
@@GrumpyDayZ_ can you describe the solution? I think I have the same issue.
Try Add Opacity Mask w the black Png you make before
@@cachorroquente17 What exactly am I supposed to do with a opacity mask?
In the instance material, click the checkbox for the switch to true
yeah your tutorial video makes no sense