How to Forge like a PRO in Halo Infinite.
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- Опубліковано 7 лип 2024
- MORE FORGE MAPS COMING SOON
Toy Story in Halo Infinite:
• I made Toy Story in Ha...
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Halo Forge PLAYLIST: • Realistic Room Built i...
Halo Mysteries PLAYLIST: • Halo Mysteries and Eas...
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0:00 Defining Forge
1:00 Getting Started
1:48 Objects
2:36 Placing Objects
3:58 Static v Dynamic
4:37 Object Properties
5:23 FX tricks
6:23 Welding a door
8:00 Scripting a door
11:13 You Leveled Up
11:38 The Future - Ігри
Thanks for 50,000 Subscribers
Hey nom? Do you mind dropping your GT? So we can see your file share? Also would love to do some custom in your maps.
That would be awesome! Your maps are second to none 👍
Is it possible to save your maps as prefabs, or in prices as prefabs, and bring them into a canvas?
@@Japhox45 My GT is "Red Nomster"
@@grayanimate7166 Not officially, but we're investigating if we can use that mechanic. Some people have managed to do so with smaller prefabs, but I have very large maps, which adds a layer of difficulty!
Yes I really needed a series like this man I am gonna watch all of these!
It's cool seeing what everyone made the first day, and all the fun people are having in customs, but somebody needed to help the new guys ❤️
Thank you please give us access to play toy story I need ideas
@@RedNomster You're a lifesaver mate
@@RedNomster I love you.
I’ve always tried forging on Halo 3 and Reach and despite it being much simpler I always struggled with unleashing my creativity. Hopefully with Infinite forge I can actually make some cool things now and express myself. A tutorial series would really benefit people who struggle like me! Thank you for your work! It truly is inspiring!
It's so much easier to feel like a good forger on infinite. Much less doing weird things to make something sorta resemble something else. We got actual flowers and mushrooms and all sorts of stuff so the small details are much easier because we don't have to pretend things look like other things. Sorry if that made no sense
Honestly I feel the exact opposite, with H3 & Reach forge I had a predetermined direction via simplicity. All these intricate options with nearly an infinite potential causes me to have a choice overload it's crippling, so many choices I can't make a single one or stick with it if I do choose one due to vision/motivation changes over x period of time.
@@derekcox543 Yeah I get the whole overload of options thing. Whenever I have too many options, something I do is just pick whatever I see first, so I know what it does and if it's any good. Learn one thing, then move on to the next.
@@derekcox543 what’s your gt? We can forge together bro
My problem is it's just so big. I can't find what I want too
This forge mode really is going to change everything, it’s not just misplaced hype, it really does have enormous potential.
I can’t wait to see what folks come up with
Crazy how far it has gone, I remember the original forge in halo 3 and how limited it was, then reach's forge was a step above
I hope they fix some of the usability issues but other than that it seems powerful and it looks like you can make very intricate maps with it
Imagine a Forge mode for Modern Military Shooters.
Please tell us you’re making Andy’s Room in the official forge so we can all enjoy it?!?!?!
See pinned comment :)
@@RedNomster helps if I clicked the “read more” button lol. Thanks!
@@RedNomster there is no pinned comment
@@dunkaccino6606 fixed
Is your name a reference to the cod clan Team Kaliber? If so FOOSTIKAE
The fact that you can script a door, when doors in videogames are notoriously difficult to develop, just shows to me personally, that Halo Infinite's forge is incredibly advanced.
Says who? 🤦♂️
@@TheBtremb look it up, doors are a pain to add into games
@@muertolamento Minecraft?
@@TheBtremb "Source: Trust me bro"
I remember when we used to make doors with grav lifts, shield barriers and pallets in Halo 3
Dude I am on a mission to recreate some old Halo Custom Edition maps and this is exactly what I needed to know! Thank you so much
🤝
This is so cool. Forge was what brought me to Halo 3 and really solidified my FPS childhood. Thank you so much for this, I'm so excited to try it out.
I came a few days ago for the 2D halo game, I stayed for the hyper realistic Toy Story map but I watched this video 5 times and will prob watch it a few more. Thank you so much. I wanted to get into forged and had no idea where to start. This gave me a jumping off point! Can’t wait for the next episode!
So glad for this, I'm extremely intimidated by how advanced the forge has become. Yet im thrilled at it's potential
The demonstration of the door, while complicated, shows such potential for this game going forward. I cant think of the word i want to use but many unforseen possibilities will come out of releasing these options to the world to play with.
your forge creations are absolutely amazing, thanks for the videos
Thank you this is going to be an incredibly helpful tutorial series. And a great service to the halo community and its longevity.
This is already super helpful! About 60 minutes into forging blindly by myself last night and all I figured out was how to scale objects, move/rotate them incrementally, and duplicate them (individually and by grouping). So much to learn!
Trust me it gets much easier. Once you get the muscle memory you start building real quick.
How do we stretch the object like a cube into a rectangle or a ball into a flat object
@@ravee-eh4dd So I've only used a controller so far (probably much easier on mouse+keyboard) but on controller you select an object (RB), then hold both triggers (and keep them held down the whole time), press A, use the left analogue to highlight a specific axis, then press A again. Then only that axis will scale to "stretch" something like a cube into a rectangle, etc.
You're now my favorite channel on UA-cam. Your maps are absolutely astounding. I forgot that word even existed until I saw your maps and was astounded.
🤝
Absolute legend! Thank you for this man. I played around earlier but scripting is where I got lost. This gives at least a little more insight
Thanks Chai!
Next tut will be all about scripting, and focusing on how to script things people actually want - doors, elevators, player motion like climbing - interactive map elements basically!
honestly super glad you made this cuz I spent a good hour just learning the new controls for forge haha
Keep up the good work brother
So awesome!!!! Can’t wait for more to come!!!
Thanks for making these videos. I was struggling with some bad nasal congestion when Forge dropped and so was already in a very bad mood on Tuesday. I got frustrated very quickly and lost all motivation to use the new Forge.
This video gives me hope again.
Thank you for starting to make guides. There's a lot of things I was trying to find to mess around with yesterday that I just couldn't find. One was welding items to other items. The other was getting an object as a parameter inside of scripting.
I'm happy for all the veterans building cool stuff the first day, but somebody needed to take care of the new people :)
@@RedNomster Hell i've been forging since Halo 3, but the scripting and tools just weren't that user friendly in 5 or 2 anniversary. I think the learning curve is just a bit less steep now even though the tools are quite a bit more robust.
Really cool stuff! Thanks for showing how it is done! Sadly I gotta get a new hard drive before I can get into forge, but I am so excited to get into it!
So well done. Good work! Thank you!
Great video. Very clear and concise. Im looking forward to more of these for sure.
Dived in last night for the first time, this video is exactly what i needed. Thank you!
YESSSS BIG BOY NOMSTER AMAZING VIDEO KEEP IT UP 💪🏼💪🏼💪🏼
Excellent video
This video was definitely needed! You're killing it mate great job
Thanks brother, good luck with forge!
I love the tutorial looking at how deep you can go in the latest Forge! Is there any chance down the road you will cover your planning process and blocking out the level? I took a quick peek at Forge yesterday, and I didn't even know where to start
Level design is part 3, scripting advanced is part 2 :) coming this week I hope!
I tried forge yesterday and thought "man I wish Red Nomster had made a tutorial video" .. my wish has been granted thank you 🙏
Thanks for the video!
Can't wait for more videos on the ins and outs of forge. Amazing work by the way. Thanks for the info. I will be waiting for the next video lol
It's underway 🙌
please do some more of these tutorials, this was the perfect start for a newbie...Thank you!
Monday or Tuesday is part 2!
Boom subscribed. This is exactly the content I was looking for! Happy forging!
Welcome Matt :) streaming my first official Forge project tomorrow!
This video is extremely helpful
👏🏾👏🏾 This was SUPER helpful...thank you soo much!
Happy to help!
This will get me started on building Tayari plaza. Thank you.
2:47 Gave me halo 3 forge flashbacks. Very refreshing video
Thanks so much for this video, I wanted to at least forge one map, and I've got my eye on making a halo version of rust from MW2.
Cant wait for this series! Will you be able to make a tutorial on solely look development? Like custom environments etc?
Atmosphere and level design is on the list!
Great tutorials. :)
you're a legend man, im gonna work on this till im good at forging
What a legend
KEEP GOING KING!
Was just piddling in Forge and wanting to find a good tutorial because I've never really dabbled in it. Perfect timing!
Would've uploaded yesterday but it was my birthday 🤷♂️ hope it works well for you EvK!
@@RedNomster Happy belated birthday my man!
I would really like to see something about loops and more specifically how to get parts of the world to move around on a cycle. Think the server racks on Recharge.
Great idea!
this was an excellent tutorial
Man's a legend
I haven't made forge maps since Halo Reach, I'm completely mind blown with how advanced it's become in Infinite, but also really looking forward to it, as I always felt the old Halo forges didn't have enough customisation in them, loving your videos so far as well 👍
Thx Jason! Getting over covid but releasing a killer map soon
@@RedNomsterDamn yeah covid sucks, had it 3 times now so far 😂
but hell yeah looking forward to the new map!
Thanks Red, this really helped me better understand the scripts so I can remake my crossy road map on infinite
Subbed to learn. Thanks for this man
🤝
This was awesome, thank you so much, could we get in a later video how did you make the rain effect behind those windows in one of your forge maps? It looks incredible.
You gave me the perfect mechanic for a Covenant door! Thank you :D
you are da best!
This is the best tutorial I've seen so far. Great job. Consider me subscribed.
Part 2 covers doors, elevators, moving/spinning platforms, and key frame climbing, as well as area monitors for triggering things without switches. Drops Monday or Tuesday!
That underwater video reminds me of SOMA, making a survival based infection game with a SOMA like feel would be awesome.
This is a FANTASTIC video
Thank you Blaine! :D
Awesome video, very helpful to this noob forger.
PLEASE make more of these
Hey this is really awesome! I hope the devs see this so they can start making good game content too
The goat
oh yea, we really do need a playable andy's room. That is amazing
I won't say that I didn't wish they released forge sooner, but damn does this feel worth the wait, in my opinion. It's absolutely insane what can be done. Making an entirely new game inside of a game isn't something many can support.
Minecraft redstone has left the chat*
holy shit. i didnt know forge is so complex. i thought you could just place some items and maybe mess with physics, but this is a whole game engine opening up
Awesome video. Thank you sir
🤝
great video, i would love a video on navmeshes and how to edit them if possible as well
We shall watch your career with great interest!
Great content thoough hit the like!!
Thank you so much!!
🤝
This stuff is HARD. So thank you for this video. I can't wait for the next one!
You'll be a champ in no time 😎
Good job.
Thx man
I like your funny words magic man
I love you. I mean Amazing Video! haha
😏
This man needs to get paid by all of us and 343 for his glorious forge content
10:52 Alternatively, there's a Reset node that can reset the position/rotation/velocity of an object to the state it was in when the brain loaded. Like some of the other comments, I wasn't able to get the hinge to work with the normal physics, but using phased (and therefore no finagling with normal objects) works just as well. I also translated the "button" far away so it couldn't be interacted with again while the door was open and used 2 Reset nodes to get both back to the closed positions.
Would definitely welcome more videos getting deeper and more advanced! One of the first things I did was make a random weapon on spawn with the Weapon Combinations(i.e. AR with M41 Tracker ammo). Essentially, used the every N seconds set to an arbitrary time for each weapon combination, then use the delay field the divide up the arbitrary N that I set by how many weapon combinations I made. Then I set a global variable to be that weapon which gets changed each time a new 'every N second' event occurs. So, with every 1 second and using delays of .1 second, you get 10 combos. every 5 seconds with .1 sec delays gives you 50 combos. The time starts at game start, and the time at which the player spawns determines which weapon they will get. Unfortunately, every player starts with the same weapon currently, but just wanted to share something I built. Cheers!
Sounds cool, I'm sure there's some math you could do to create an artificial randomizer but I'm a fan of simplifying a process, even if it means it's not 100% what it's meant to be. Tbh starting the game with the same weapon sounds even better to me!
Randomly mashing buttons unsuccessfully is what got me here. 😂
0:39 ah, a relatable person… what are friends.
Invasion and adjustable corpses are all I want. If not invasion, then a fully customizable Warzone would be neat
Awesome video dude!! You are definitely one of the best. Let me know if you ever need a hand with scripting something.
I remember back in Halo 4, making a door involved explosives and lifts and lost of patience to make sure it all holds together without blowing yourself up on it
Halo 3 too! Dumpsters held up by gravity lifts that would fall (opening the "door") if you picked up a powerup, because that powerup was stopping a fusion coil from being launched into the lifts holding up the dumpsters. The lifts would respawn, closing the door automatically
Good times
Great video man. Can you do an advanced tutorial on how to script gamemodes next? I'd really like to be able to make infection since it was my favorite mode and I don't think its coming back anytime soon.
Yes, that'll be in the next tutorial I believe
For the door I used the on area entered and exited using the pointer for the area, it was great
Yep, there are several ways to trigger things which is fantastic, but also makes it tough to make tutorials lol
Bro, You really are a Master. Scripting looks challenging, but I wanna give it a try. Thanks for the tutorial ☺️ Saludos 🤘
🤓🤝
Hope you're having a good day nomster
🥰
This is a long shot, but hoping you show how to do custom AI scripts in the near future, or say so! I want to make certain thins bots, like tanks, or drop the campaign AI into forge. I know its possible, just not sure how or if yet.
Lol happy I'm not the only one who was running around like a caveman trying to figure everything out.
Thanks for the explanations honestly you got a good few laughs from me.
We're in this together 🤝
So underrated
🤝
Can you do a tutorial on how to make forerunner structures? I am struggling to make them look good and to know what pieces to use and where
I wanna make a Mombasa streets map so bad but I've yet to master basic tools it's definitely going to take a while.
Man, Infinite forge looks incredible
Jep. You are my man. I will consume your videos like a monk his beer ähm bible!
Happy Forging everybody!
Would love a tutorial on how to get objects to spawn in a specific place after using a button (for example, activating a switch, to spawn a ball on a ball stand)
Thanks for this, subscribed. Started tinkering with this on the Xbox but found the controller interface so annoying I downloaded on PC.
Started tinkering with some of the logic with some poking around last night.
Would love a tutorial on setting game options. Trying to get a mode that has 1 trait set applied to one player and another trait set applied to everyone else for a asymmetrical mode. After each round the single player traits rotate to another. Getting used to the logic flow, I do code but the scripting feels like having my hands tied :)
"I like your funny words magic man!"
Hey! Amazing video, but in the end you said you might do more and then you said what you would do. If you are doing more can you teach us like in halo 5 all the custom weapons or armor? It would be very cool! Anyways Keep up the good! ( and sorry if im asking you to show a obvious thing to do, im not near my Xbox to see if I can do it my self )
Also I know everyone prob says this but your my fav channel dude! Keep it up.
I am here to learn
Let's goooo
Imagine if they put this kind of effort into spartan customization. It would be unreal.
Forge is looking crazy. Can't wait to try it out!
I listened to this video at 50% speed. I highly recommend it. Very calming and very funny. Therapeutic even.