I think one of the things that really makes me like satisfactory is how the game doesn't punish you for things other games do. Imagine you've built a factory, the whole thing, it runs, your making things, but its inefficient and you've thought of a better layout. But wait, your gonna loose all the resources you used to make all those buildings and conveyors?!?! Not in satisfactory, you get back exactly what you put in. It almost encourages you to tear down and build back up better. This is an amazing feature that just makes the game that much more enjoyable.
In factorio, you will eventually use all your machines. There is no word like too much or too big. Only thing you can do in factorio is grow. And nothing beat the feeling, when you finally get to the 10k SPM in factorio.
Great video man, definitely hit some key points! Satisfactory's still quite early in development but once it and Factorio are in their 1.0 versions it'll be cool to compare the two!
Yeah, Factorio has been available as a public alpha since 2012-12-31. (it only became popular in 2014 after they released that amazing trailer, which pretty much saved Wube from bankruptcy !), and the official release will be on 2020-09-25. How it is for Satisfactory ?
Although the fans always seen this as 3d factorio, it is slowly getting its own legs to stand on proper. I would like to add one perspective in Satisfactory, and that is Exploring. In fact, I prob spent more then half my time when I started this game, running around map, and just gazing and gazing. Map it self, One Unique hand crafted huge map, is so very well made, it may escape you at first. It is asking for your time. You may find caves, clever ways to access what otherwise looks like an inaccessible pile of stone 300 feet tall. When I first described moving around this map, before I had a somewhat intimate knowledge of its mountains and valleys, it really felt like moving about in an unknown part of the real world. I found my self using similar to life cues to navigate, like landscape features, difference in vegetation etc.
That “Satisfactory” feeling you get after clearing out a forest to drop some concrete slabs. And the beautiful view that takes the place of the dense forest you just removed. Never thought I’d enjoy pulling weeds for hours. But here we are.
I'd agree with this. Factorio is a masterfully crafted game but it never perfectly scratches the exploring itch. The devs have clearly tried but they are fighting a 2d battle in a 3d world when it comes to exploring. A 2d game will never be as fun to explore as a 3d game and a 3d game will never be as complex as a 2d game like factorio.
The scared bitch phase in the early game hurts. Panicking while spamming turrets and walls hoping you don't eat shit long enough to get some real weapons. Once you get laser turrets, artillery, or flamethrowers, depending on how aggressive you are and how many hives you wipe out with said flamethrower, the only limitation becomes the brief moments you spend eating and using the restroom. Sleep, work, and social needs are secondary to the factory.
I just got the most amazing idea, lets just Fuse this game with Subnautica. Exlploit underwater Resources and get eaten by Leviathans at the same time.
The "aquatica" update of no man's sky can replace subnautica(I love sub-nautical and I know that in some ways it's better than no man's sky but no man's sky has more ground content) and thus be easier its perfect merger no man's factory muajajjajaj
“It can take a fair bit of time to line up all your machines with the correct orientation and spacing” Let’s game it out: I’m gonna pretend I didn’t see that.
Team Satisfactorio. I swap between the two every couple of days. My 9 year old is Team Satisfactory, because he loves the 1st person perspective of being inside the factory.
Actually I opinionly like factorio’s building better because of the lack of layer but i like how satisfactory manage challanges better because the only thing that you must be worried in factorio endgame of is actually your train
@@baronprocrastination1722 You park your car or tank at the edge of your base near your train station. Use a train to travel between the perimeter and the core of your base. You can also set up the train to bring you construction supplies without ever having to leave the perimeter.
@@baronprocrastination1722 Question of the day is why you park your car on a railway. I mean, I do not want to kinkshame oyu or anything, but cmon... Trains do not need to be fed. Endgame can be made difficult depending on your experience, ressources, map limitations, mods. The enemie AI is not made to represent smart tactics but can still evolve from plain canon fodder to overwhelming swarms -of zerg- . Meanwhiile Satisfactory has no way to lose even if you tried as far as I can see it - so where is the challenge in that?
Sadly true... that's what got me out of factorio at some point. Made a playthrough exclusively without robots... and it's just... at some point... slow and almost boring... blue-prints copy past.... It is great, but the easy maneuverability and access to sometime so weird access points,,, why not?
@@vincentturcotte3118 I never play with robots. Ever. 700 hours. Still no robots. I tried it once. Never again. If you want the real factorio experience... play as efficiently, as small and robot-less as possible. That's what is truly grinding and challenging to me. #factoriorules
@@csabaszasz4466 but.. its just so cool walking around your factory and receiving all the itmes you need form thousands of logistic robots, and watching your massive builder robot's army destroying forests, placing paths... Its just wonderful!
Like the video, dislike the end question. I LIKE BOTH! Factorio has that complexity aspect to it that can, probably, never be replicated in Satisfactory, where you can create logic gates and automate construction to ridiculous degrees. Satisfactory has that whole glorious 3D aspect to it, and its calming nature - you're in no rush to do things and you do things because you WANT to, not because you need to. That said, Factorio has plenty of settings and can be played in a very similar way to Satisfactory - disable enemy expansion and you're in a very similar position: what you build will be safe and you won't ever lose progress (or SHOULDN'T; if you anger some critters and they follow you to your base they WILL wreck the place). In any case, both games are great and limiting oneself to just one is... quite dumb.
Hmmm... Satisfactory has still a lot in their sleeves. I mean, factorio has developed for a whole lot of time (like 8 years now?) and we got a good grasp where its heading for the 1.0 release. I can't say that much of Satisfactory. Aliens still have many bugs, usually meaning still being developed! I agree with your opening, both game are great.
you still have the stress of finding a place to put green science where you can still get to your conveyor belts to make red belts later down the line.
Not going to @ you since it’s over a year old reply, but there is an actual mod that allows you to turn on and off peaceful mode, which is to be expected since both games have great modding communities
Another small change that has a big impact : infinite resources. In Factorio you are constantly pushed to keep exploring to feed your expanding factory, which creates more tension since you need to deal with the biters who are expanding... In Satisfactory you can take all your time. You can take as much time as you want planning and building your factory, you won't run out of resources. It helps a lot to make the experience more relaxing. Not better, just different.
I think it’s just that factorio has so much content compared to satisfactory and the game has the compatibility for many mods, but I think people need to take into account that satisfactory is a developing game and update 3 is almost out!
@@misosalmonfromthecheesecak3387 Yes, Satisfactory is also much younger compared to Factorio. So, it's really hard to make a fair comparison. Too early to tell. But I can say without a doubt ... Satisfactory already has had a very good start and it will only keep getting better.
Team Factorio, MODS and the logistical nightmare that occurs late game if you don’t future proof your factory. I always have a early game setup which starts with red and green, then I redo all of my furnaces once I get steel power poles. Then I start mass producing steel and putting that on the bus. And then I’m done with early game.
I'm definately team satisfactory. Even after literally hundreds of hours on the unchanging map I still managed to find new places to explore, a hidden power slug here, a fresh somerslop there. After playing this long you'd expect to run out of places to explore but then you remember theres dynamite and rocks to blow apart with it all over the map covering resources, pathways to new areas, shortcuts to others. But away from exploring now, you don't know the rush and excitement you get when you upgrade your power production until you finally unlock and build your first coal generators, the sheer number of things you just unlocked has your mind overflowing with plans to use every last MW and the cap at the time seems so unlimited, 600MWs on a single pure coal node! But all things are fleeting as you soon discover the cost of automating steel, your newfound best friend as it makes everything a mid game factory worker needs, faster belts, better miners, trains to finally use some of those far off nodes you've been discovering. Trains are so vital to satisfactory's late game that the update they came in was literally just titled "Trains!". And that's precisely when you see something in your research computer... Nuclear Energy... the thought of that sweet sweet U235 makes your mouth water as the familiar feeling of U N L I M I T E D P O W E R washes over you. But oh no, it's 5 am and you work in 4 hours and still haven't slept. At least now you have something to look forward to AFTER work :^).
Team factorio. I've got way more experience in factorio, and its more complicated mods. Now, while I like statisfactory for it's absolutely amazing visuals (in comparison to factorio) I still have to keep on being in team factorio sheerly due to me enjoying the complexity of large monstrosities of hyper minmaxed designs more than the benefits of statisfactory.
@@whiskizyo2067 Highly disagree. Satisfactory is in no way more casual unless you specifically want it to be. Basically it's going to depend on how you decide to play it. I mean, have you not seen some of the factories some people build? It's makes Factorio factories look like child's play. Plus, creative? Excuse me, but in Factorio you have a birds eye view at all times like as if you are flying in the air. XD It's loads easier to plan in factorio because of that. As such I would argue factorio is closer to being "creative mode". In reality neither game is creative mode. That's just a really stupid thing to say lol. Creative mode you expect to be able to spawn in whatever you want, and have unlimited resources and can just build and build without limitation. Typically having no clip and flying where you want. Infinite health and not being able to die. Describing either game as being casual or creative is just wrong and gives off a false perception lol.
@@lorrdy7640 Can't you read a sentence without making crap up? No? Well, then I guess we are at an impasse. Saying something is "stupid to say" isn't the same as calling someone stupid. And absolutely not. I do not have to respect anyone's opinion. People earn my respect, it's not just given for free.
@@whiskizyo2067 After having played Warptorio(2), it's fairly straightforward to design around. The worst issue I can think of is how you have to "manually" (=Lua=Bad performance) manage pollution, because Wube decided that it could just spread in void tiles...)
@@whiskizyo2067 Factorio is specifically designed to have comprehensive and straightforward modding support and has it featured on the main menu, it would be unfair not to consider it with the game. The base game of Factorio is a well balanced and relatively simple first taste before people chow down on the extremely complex Circuit network systems and mods.
@@praralexander7561 pretty words or not - games are not balanced around mods, certainly not specific mods. At most they're designed for the capacity to have mods, to be able to mod and edit the game how you see fit - it's silly to think though that the game is balanced around any, all, or specific mods' content - like the ability to build things on top of other things, as per my initial point and/or post.
Yeah, like Factorio's map, which is unlimited in practice (and AFAIK only limited in theory because some people had fun trolling MP with teleportation ?)
You have a really serene way of conveying information. I’m almost entranced by How matter-of-factly you talk. Consider this an easy sub. Can’t wait to see more from you
Satisfactory might be better graphically and more appealing to the masses, but I think Factorio's core gameplay loop is much more well developed. Vanilla Factorio is generally a much more complicated game than Satisfactory, which I found simple in comparison (Modded Factorio blows Satisfactory out of the park on this one). I prefer the requirement for pre-planning and the sheer scale of production you can achieve in factorio, which simply cannot be matched in Satisfactory (the one-node ore patches are the key limitation). I also found the manual building in Satisfactory highly tedious. Factorio gets around this limitation with bots and blueprints, essentially allowing you to almost automate automation. Satisfactory doesn't have this mechanic, meaning you have to manually go out and build your factory. While some might find this more satisfying, I find that it gets boring quick. There's a sizeable portion of the factorio community that uses early-game bots to circumvent even the most basic early game construction, which would make satisfactory's manual construction a nightmare in comparison. That being said, I really like the exploration part of Satisfactory, the part of Factorio which is crucially underdeveloped. The world of Satisfactory is incredibly beautiful, and the factory and buildings look amazing too. I might consider playing more Satisfactory when I just want a relaxing experience. The part about satisfactory not having much stress and the relative simplicity of it makes it a much more relaxing experience in comparison to factorio, where you might have to rack your brains sometimes to figure out a complicated production line (mostly in modded factorio), plan out your factory or find out how to increase production. In general, I'm on team Factorio. Factorio is just much more well-developed and goes far deeper than Satisfactory, which barely scrapes the surface in comparison. However, Satisfactory does diversify into other aspects such as exploration, amazing graphics and 3D building, making it a different experience that may appeal more to others than the incredibly factory-building focused Factorio (implied by the name). The fact that Satisfactory has diversified into other domains rather than simply being 3D Factorio means it no longer has as much of an expectation to fill the incredibly large shoes from Factorio's success. Factorio may be the gold standard of factory games, but Satisfactory offers a different perspective and is a great experience in itself.
Im team satisfactory I love building games, usually its like rollarcoaster tycoon or like sim city or like anno 2070 But satisfactory makes it interesting as a first person builder which is really cool in the end, really makes the tall structures really feel tall and the long contruction lines just really impressive, ive never had that sort of experience in factorio partly because ive put atleast 4x more hours into satisfactory
I agree. And I think the fact your play as as the only person on the planet in first person really makes it feel like what your building is your baby, and gives you that sense of "damn, I did that, that was me".
I come from the future to let you know that I still feel your pain, bloody things are like black magic. They seemingly only deign to function smoothly when they are provided with the purest spring water drawn from a prime number of extractors hooked up to pipes that have been constructed to align with the orbits of the Moon and Jupiter when viewed from the perspective of Titan.
Get the Compacted Coal recipe... basically you get to dope your coal with sulfur, expanding your coal supplies significantly. One more little factory to build, too. You'll need it for Turbofuel later, too.
I started playing Satisfactory a month ago and I think it's a lot of fun. I agree that after playing base-building games for a long time, it's a little tricky getting used to thinking in 3 dimensions. :)
Why not both? I have yet to play satisfactory, but after playing factorio.... i really want to. I slept on factorio too long... or maybe its been just long enough... either way, i need more of this shit.
2:00 This, to me, is actually a negative for Satisfactory, not a positive. This is balanced by the ability to stack belts vertically, which is a huge improvement. The best you can do in Factorio is weaving different kinds of underground belts together. All in, Satisfactory makes some things more difficult, but mostly makes the factory building genre much easier, while the big thing in Factorio is mods that greatly increase the difficulty/complexity. P.S.: The limitations you mention in Factorio are not limitations at all, because of the incredible flexibility of map generation settings. You can start with tiny resource deposits or huge ones, lots of hostile aliens or few and peaceful ones. The lack of needing to defend your factory in S. is also not a plus, at least to me. I generally play with limited aliens in Factorio, being a casual gamer, but that's a choice I make. Not having that choice is a big negative in my opinion. Choices > no choices.
@@NightTerrorsNetwork its for people that put different items on the same belt, praise the awesomeness of the stupid "smart" splitter and then complain about backlog. Mouthbreathers
I honestly prefer the slightly higher stake nature of Factorio, the fact that you need to build massive and efficient factories while under stress is part of the fun. Another thing that I like is that the resource nodes aren't infinite, so you are always building in backup systems that you can hook up quickly once you need them. I do agree though that Factorio is less approachable then Satisfactory but it does actually have my vote.
A have to say something about perspective. IRL NOONE makes factories, buildings, e.t.c... without a plan. EVERYONE do them on paper first where they can see everything needed, most usually from the TOP DOWN PERSPECTIVE. Because it is clearly organised. You told about the spaghetti - Actually this is the main mistake of the new players. Also for programmers writing the spaghetti code is inadmissible. Later they will find how to make the "object oriented" factory. 3:20 - Well, this can not happen to me because my factory is modular.
Even if you do make those necessary adjustments and plans though, his point still stands. Factorio is about space management, and space is one of your most important resources. Planning it all out and making the necessary accommodations is part of the fun of the game.
I started with Satisfactory, having only played a few hours of Factorio before, and moved to Factorio afterwards, but though they both had their own "take" on the factory building... genre, at least in my opinion (to the point where I wouldn't call Satisfactory a Factorio clone like many people tend to think). I believe the main issue with Satisfactory at the moment is the lack of a modding community (granted, it's there, but there isn't much out there worth grabbing). I would love to see more integration and accessibility to modders, though I know the engines are vastly different (modding factorio for instance is incredibly easy, at least to me, where I'd have no idea where to start with Satisfactory). I feel that has a lot to do with a games life-span apart from dev updates. After going from a vanilla experience to BobsAngels for Factorio or FTB Ultimate for Minecraft, it's almost impossible to go back to the base game afterwards. If they can somehow allow for easier access to modding I can't wait to see what the future for Satisfactory becomes. I'm not sure how re-playable Satisfactory is (apart from having to choose a new game when an update breaks old saves lol). Factorio has those advanced modpacks and even without those, every player of these types of games will always ask themselves after completing a project: "what did I do that can be improved upon", and I know many of us will start fresh saves just to make sure our bases expand in a more pleasing way, and because of the way Satisfactory is set up (one planet, every deposit always in the same place) there doesn't seem to be much reason to restart from scratch and like you stated in the video you can pretty easily undo what you have created and make it better without the need to start over. So my thoughts on Satisfactory's approach to the replay factor is something I have mixed opinions on I guess. To answer the question though, I'm not "team" anything. I play Factorio if I have a current goal and want to knock things of my "To-Do List" (actual mod and actual pen and paper I have) and the engineering side of my brain *really* needs itching, and I play Satisfactory if I want to relax a bit more while that itch isn't as strong.
Team factorio, When the core gameplay revolves on worrying about power only, it will eventually get boring. in factorio its fun to destroy your old build, just to create something better late game that takes less space and produces more stuff. Then you get robots and trains, so space is also never an issue in factorio, since you will be creating multiple sites in big bases. And the icing on the sweet cake is mods, lots and lots of MODS. And that is the sole reason i bought factorio, if you get bored of the core loop, you can slap a few mods and try logistic trains, or angels processing, or bobs ores etc... At the end of the day, you pick how difficult or easy you want your game to be :)
Satisfactory is amazing but it's just too easy. Because you have so much space you can pretty much do whatever you want and it works so you don't have to plan anything. In factorio you really have to plan ahead, even more when you play with the biters and when space becomes important. There's a real difficulty increase between the starting products and the ending ones whereas in Satisfactory it's pretty much always the same but it just ends up taking more space. I love satisfactory but not for the same reasons I love factorio. It's a very chill game, the map is beautiful and amazing to explore and factorio is more a puzzle game
Although I haven't played factorio, it does seem like the two games have a difficulty gap. However, it seems to me that making the learning curve much more forgiving ultimately pushes the player to WANT to make space efficient factories whether they had to or not. To me the difference between the two comes from factorio prompting the player to make logical decisions to use space and increase efficiency, whereas satisfactory lets the player progress how they want, and leaves it up to them to push the limits of the tools at hand.
That's not to say Satisfactory can't in the future have all of those things. There's absolutely potential for satisfactory to be difficult, if only through mods, which the devs support wholeheartedly
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@@QactisX "wholeheartedly". Nope. Factorio devs support mods wholeheartedly, because modding is *built into the game itself*. No third-party mod launcher needed. That's *real* modding support.
What got me into factorio was the existance of roboports and drones. being able to blueprint something I set up nicely (defensive lines, trainstops and such) and just copy paste it. Or that I could make a blueprint for an entire ressource-outpost which gets refilled with enough items to sustain (meaning restock trains who bring ammo, walls, mines, turrets.... but no power). I dont know how much Satisfactory has of this but it looks like a cool game.
Interesting watch, thank you. I tried Satisfactory back when it had an open beta weekend and I was put off at how time consuming it was to make any progress. I realise that the game has come a long way since but from your video it seems that part hasn't changed much. I felt it took forever to set up the factory, lacking an overview option to help plan out how you want it, continuously needing to manually harvest and craft stuff (why? it's an automation game no?), fiddling with placing down platforms and structures in a way that doesn't collide with terrain, etc. I know the tower can be built to get some form of overview but from a design perspective the tower seems like a poor makeshift fallback because they didn't have any better ideas. It's a sci-fi game, it has to be possible to find a better option than that. I did like the 3D view and running around the factory was a lot of fun but it also made it into a very different game than Factorio. It also has the whole exploration part that Factorio is purposely missing and you didn't touch that topic in your video which I felt was missing because it seems to be a big thing for Satisfactory.
Not going to say you are wrong in anyway. I just wanted to let you know that later in the game things changes. Like, there are coal and oil, and more, that are infinite resource nodes that let's you automate energy. As for the perspective, there is a jet pack and such in the game too, which can help. But yeah, there is no permanent birds eye view. But personally I find that part of the charm, and makes the factory feel even more like a journey when looking back and recognizing all the parts and what they are doing from a new perspective :)
But that's exactly it. I don't see it as ‘an automation game’. It's a game of equal parts exploration, automation, and base building. For many people it's about how your factory looks as much as (or more than) getting all the resources. I think it suffers a lot from the ‘3d Factorio’ comparison, calling it a 3d Factorio is like (if we were back in the 90s) saying Pokémon is ‘a Final Fantasy for kids’.
That is why I love mods. In factorio there is a mod where you can place floors above and under your factory, with special chests that work like an elevator.
Dont forget that Factorio started like 8 years ago. Its 95% polished already and even with the current lockdown situation i doubt they´ll miss their 1.0 goal somewhere in autumn. In Satisfactory i get bored pretty quick. The new update changed alot in building needs and abilities, but in terms of what is needed to produce stuff, its the same since almost a year now. Last save i played before that, i built the absolute minimum just to produce enough for all the milestones and some minor power plant (32 reactors and a perfectly balanced fuel production). I started a new map with update3 and im at a 24 nuclear plant power facility again, this time with almost the whole desert covered in concrete, over 3-4 floors. Until their endgame is revealed, i doubt i´ll spend alot of time in the game. Its missing alot that i know from Factorio, but has nothing to do with actually knowing it, its not the only game that has those things. The fact that it took them like 6 months to release "something", even if it was that huge of a change, puts me off. Quality of life, like the recently announced multiple toolbars, should have more priority and released in small patches in between. Its not bad, but its not in the same league. Not the same ballpark, or even planet. Universe, maybe.
Satisfactory is still hiding its _coup de grâce_ : official mod support. When it comes out of early access, you'll have a growing plethora of mods available, including, but not limited to: 1) Tower defense mode: waves of hostile AI begin attacking when your factory's power footprint reaches a threshold. Your defenses are makeshift turrets that use the same weapons available to the player. Floating factories are a no-go, because "structural integrity" ensures that factory pieces with insufficient "support" simply won't power on. 2) Quality of life: fancy aesthetics, more versatile factory pieces, and easier mobility options will spice up your factory. 3) Challenges: various building challenges are enforced throughout your playthrough. Nobody likes hand-crafting, but can you go the whole game without hand-crafting ingots or parts? (you'll start with a few resources to make it actually possible). Like building tall things? Your factory will have to fit inside a 56m square footprint. Want an eco-friendly challenge? You'll start with an "itemized" geothermal plant and the ability to scan for geysers but you won't be using any other type of power source.
Factorio - also in early access (closer to the final form than alpha but still). It has "Centralized mod portal and its integration in the game" since 2016, mods what will make you see base game as a pice of cake, lot's of scenarios aka modes, MP servers, MP scenario servers, built in challenges (achivements and scenarios), Steam platform. Tho the biggest downside of Satisfactory is difficulty in placing belts and making them look at least not bad
Have only played about 5 hours of Satisfactory, and so far it's mostly just made me think about how much I love Cracktorio. This video made some good points, and I will put the effort in to get to grips with Satisfactory! I don't think I'll ever stop smoking that sweeet swweeeeeett Factorio though. Always nice to have options in your vices.
Ya how many hours? I have 64 on a word and now have started over because the 3 update and I started a world with my friend before the update and we have 80 to 90 hours together on that and we r going to restart do to the 3 update
Satisfactory for sure, I hated having to check over my shoulder ever four minutes cause an alarm would ring to tell me everything was getting wiped AGAIN. I love the pace and the art style of satisfactory. I will say the one problem I have with both games I’m having is the starting over, once I’ve built one I don’t want to go back to scraping and scrounging every tiny thing for hours again
Factorio's limitation is hostile aliens. Laughs in nukes and artillery. But if seriously, factorio as well as giving us a great obstacle to overcome, it gives us clear ways of dealing with it
Awesome video! Glad that UA-cam gave me a link to your video :) I am a new factory gamer who has never played Factorio but am dumping hundreds of hours into Satisfactory!
I personally am a huge fan of the architectural potential in satisfactory. I like building stuff that works really well but also looks great and is fun to walk around in
True but still stress makes the game harder and gives you the objective of native eradication Also if you try to make a 1rpm base oh god the logistics on that are nightmarish in size add the "AustrAliens" and oh boy your in for the dark souls of construction games
Even better, you can just turn off enemies completely without any ill effects. Or, in between these: peaceful mode, so biters only attack if you attack them.
I got here randomly by autoplay! but damn! Great video! I love how you just jump into the content, and i think you really hit it on the differences between the games.
Hit the 400 hours today, great game, especially with friends (at least when you are the one with the most knowledge, who is planning instead of laying out kilometer long belts :P)
Satisfactory is ok, I got tired of making screws though. I think one of the things that keeps people on Factorio is the controllability of it when they start getting into combinators and signals. I've just started playing Space Engineers. While all three games are about system design, Factorio and Space Engineers are made to be a bit more customisable and better for system design type play IMHO.
Great analysis, however you failed to mention one thing that the change in perspective offers. First person, pov spiders. For that reason I'm team factorio
@@meLife0nline yeah, that only makes it worse. now you have still cats jumping around all over the place making the same disgusting spider noises. if anything it's worse if you use that setting.
Satisfactory looks great, it's visually amazing. I do think though that the gameplay is very VERY slow, and it takes a very long time to do something that could be done in 5 minutes in Factorio. This makes the game significantly less addictive because there is less motivation to continue playing the game for hours on end as you don't feel like you are progressing as quickly, which is key to keeping the player entertained.
The thing I think I like the best about Satisfactory is that it gives you things to do all the time. Once all your factories are making, say, some of the project parts you need and you just have to wait for it to be done, there's a whole map to explore, a bunch of collectibles to find. There are: -406 Green Power Slugs -219 Yellow Power Slugs -119 Purple Power Slugs -152 Somersloops -151 Mercer Spheres -89 Hard Drives Plus, parts of the world look _amazing._ Sometimes it's worth exploring just for that. -I mean some don't, but it's early access, so they'll be touched up later.-
This is some great analysis. Really shows how some small changes can dramatically alter the vibe of the game. What do you think about replayability? Is factorio the sort of thing where you go through the tech tree once and never look back or does it keep you playing? Is it ever worth just basically building the same thing over again?
I think replayability is a struggle for these games, because of the linearity of the tech tree. But it could be improved by adding some optional technologies/products that would make each run more unique. And mods help too!
Yeah interesting. I guess also they could have different environments which have different combinations of resources which then cause you to need to do things a different way.
It depends on what you enjoy in the game but Factorio has a huge amount of replayability, some people have thousands of hours played. There are a lot of different ways to do things and in a new game building your factory different or playing with different settings gives different challenges to needs to be solved. The actual products to be build or the launch of the rocket isn't really that important, the fun of solving the challenges is in my opinion the main drive of the game. And after the vanilla experience comes a ton of mods, some of them change and expand the research tree and unique product type needed greatly, giving a single game 100s of hours worth.
Factorio has an active community that has a ton of players that put thousands of hours of gaming into it. If Factorio interested you in any way, you'll easily get into the hundreds, some even before they reach the "ending" of Factorio (sending your rocket to space) because they keep restarting to try new approach from the beginning or developing a specific aspect of their factory (bots, trains, ... can be explored in many ways). Plus once you think you have a good grasp of Vanilla and are not interested in a specific challenge (speedrun, megabase, etc), you can always try a few mods since there are some pretty amazing stuff out there that completely change the feel of the game and the progression.
I'm team Satisfactory simply because I don't own Factorio and haven't felt the urge to play it (yet?) Whether it's better is up to every individual, and I don't even know if I'd like Factorio more than Satisfactory if I owned it. Either way, Satisfactory is an awesome game and I'm already 300+ hours into the game, I play with mods and care a lot about the aesthetics and have rebuilt my factory at least twice now, it's still fun though and planning out which resources I'll steal and what item I'll produce in an area is pretty nice. I already have everything somewhat planned out for Supercomputers and Turbo Motors and I'm getting there ever so slowly, building fancy stuff here and there, coming up with names for everything, it's just an awesome game and I'm excited for all the updates to follow
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I hope you didn't buy it since this comment. It's dangerous. Do not buy it. Don't even play the demo (Factorio does have a demo, unlike Satisfactory). It's not called Cracktorio for nothing.
Team Factorio for me! Personally, I find the need to manage base defense in addition to optimizing my production chains to be an additional layer of depth that I personally enjoy (since I like both production and defense-oriented strategy games). It's why I also enjoy games like Craft the World, Dwelvers, and Oxygen Not Included, which both combine resource management with base defense. (Substitute automated production chains consisting of conveyer belts and assemblers with close and efficient minion-powered resource delivery circuits and crafting stations, and you'd pretty much get similar gameplay IMO.)
@@xcrazy98x51 Keep seeing satisfactory and want to get it, tried factorio and it was just eh... I don't enjoy building in factorio. Everything needs to be built with the endgame in mind, so you are better off using a preset factory from someone else. The random sprawling conveyors and addons on top of addons to your factory just aren't nearly as common
@@gabemerritt3139 I've played for 80+ hours in Factorio and I've never reached the endgame. But hey - at least I had fun.
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@@gabemerritt3139 You're *so* wrong. Absolutely 100% wrong. Sounds like you watched too many YT vids and/or listened to the wrong people. Who gives a flying fuck about how common a playstyle is? I don't, and neither should you. Just *play* however you like. Whether it's Factorio, Satisfactory, or whatever else.
I saw a youtuber play it and bought it immediately then played for an hour and thought meh not for me. Then I tried again a few months later and love it lol. I kind of wish it had more of the defensive play and or monsters were involved in some way like Factorio though. Like what if where the uranium was , the animals nearby mutated and ran to attack you . And there would be an valley with many uranium patches where a godzilla type versoin of thoe normal animals lived that you had to kill before getting to that uranium. things like that. I would make that a game option though as I know not everyone would want it.
I think this video helped me realize why I couldn't REALLY get into Factorio. I am always so worried about not being able to fit something in later in the game that I just don't progress. I am SO excited for Satisfactory to come out on steam so I can try it out...
I know this is late but but late game in factorio is completely different than depicted in terms of space. Sure your first few games you build stuff to close together but there is really no need to. Most stuff you rebuild anyway and you can use blueprints you have saved and your bots will do the building for you.
Haven't watched the video but I am guessing this will be a good watch that I will save for full HD later on my big screen Thanks for the awesome content as always !
Team factorio! I see what you're saying regarding pre planning on factorio, but you seem to be missing out on how blueprints, trains and drones can really ease the load when it comes to planning, especially given how easy it is to simply pick absolutely everything up. Plus i love the grungier aesthetic and the danger. I still adore satisfactory though for pretty much every reason you list
@@dreamer5234 Last I had heard the exclusivity deal was for a year. Either way I'm patient. I've waited this long. And if they do decide to never release on Steam, well, I have plenty of other games on my to do list. Their loss.
@@pcdeltalink036 its not for a year, its unlimited, other games have the one year deal. And it makes no sense on you to skip it just because of a launcher, its a unique game, it doesn't compare to others. I bought it on Epic and added it as a non steam game on Steam and launch it from there. Its not really their loss, its yours.
@Johnathan Johnson but that's the biggest problem right there, a lot of the "Epic's commercial practices" are fake news. I've been following Epic from long before it launched the store, since it is responsible for UE4, one of the game engines major companies and indies use for game development, and I know the company from before all the hate it got for nothing. Try to sort out the real news from bullshit, which the internet is full of.
@@dreamer5234 Dude, it comes out on Steam the same time as this update. Check the Steam store page for Satisfactory... They had a one year deal, not an unlimited deal. Looks like you're the one spreading fake news.
I watched this years ago and personally a lot of the points still hold up but power is the main thing that has changed drastically. This was made before liquids where introduced into the game, which changed a lot of tier 5&6 and meant that you could get power as a by-product of producing all the plastic and rubber you need, if you ever need more then you can just go into another corner of the map make a few refineries to feed a few generators and your back online. Batteries also help alert you when you go above power and give you time to react and shut down new factories. Don't even get me started with nuclear, once you have it your practically set. I think what makes satisfactory special is in part the more hands-on approach you have to take to building factories. Your drones can't do it for you. They only supply resources from afar. It's almost the opposite of Factorio in some ways, you never get logistic bots to supply resources directly to you while making new factories and you have to manually plan, place and connect all your blueprints. You do still get some upgrades though, which suit the game better than power armour or construction bots could. It's different, but I learned to love it.
Good comparison video. I'll have to stick with Factorio even though it has issues that won't be fixed at least there is still some challenge to it. Satisfactory doesn't appear to have anything to challenge a player except its logistic system which would get boring fast. It seems similar in concept to cities skylines which I hoped would get more challenging but it is just another "super safe " sandbox where people can admire the appearance of what they built instead of a sense of accomplishment from overcoming a difficult obstacle or condition.
Im playing Satisfactory now for about 400 hourse of gametime and i must say that Satisfactory is a terrific Game which makes a lot of fun while playing, building a complext and dynamic spagetti-monster that looks like the Tesla-Gigafactory! Shure the game is early Acces but the time dosent stops running. Its the Little brother of factorio, and you need to remember everything beginnes sometimes and everythings needs to rise,learn and jeah Thats what early Access means... i only can say that Satisfactory and Factorio are BOTH great games, Not important if 2D or 3D. BOTH of them have there charm and i like BOTH of them.
This was in my UA-cam suggestions and I immediately loved the idea. Until I went to look for it on steam. It's epic only, and epic doesn't like Linux that this is a instant no go for me.
@@Solanza Well windows 7 is EoL. Win 10 is such a damn shit show I want nothing to do with it. It deletes software I've paid for (office 07), deleted drivers (usb 2 and 3, Nvidia gtx 1050, bluetooth, and wifi), changes network printing from ip to wsd ports that breaks printing, deletes files, broken start menu, and enough security holes to sail a aircraft carrier through. Also fuck epic. I love backing games and being promised a steam version for it to get yanked. Now rocket league is yanking support for linux and mac.
They currently have an exclusivity deal with Epic that expires on March 19th 2020. It’s very likely that they’ll release the game on steam soon after that date on a Tuesday at 5pm GMT.
I Play and Love them both for the things that each of them aren't and for the things that each of them share. The Bugs (critters, not technical issues) in Factorio being your active antagonist and the finite nature of your resources provide a different challenge. In Satisfactory the environment and distance is your greater challenge, Satisfactory is way more chill as there is never a moment that you can't just take a moment and think and relax. Whereas the pressure in Factorio creates a greater anxiety and thus a deeper yet more temporary satisfaction when overcomming its challenges as pollution aggravates and gravitates the critters to eat your production line and your current supply nodes dwindle and thus force you to expand deeper into hostile bug territory. Satisfactory, is more passively thoughtful and solutions can be permanent but there is always room for improvement either with newly unlocked equipment and structures, or with a better layout.
Satisfactory kept me busy for about 2 very enjoyable weeks. But then it stalled out. Loved the exploring the world and it's vistas. I think it's missing two things to make it more long-term challenging. 1) A signaling architecture. Where you can set a full/replenish levels on a container, and it can signal it status to subscribed elements (constructors, splitters, etc). In conjunction with the Smart Splitters, this would add a whole new dimension to the game. 2) Some kind of threat that you'll need to deal with from time to time. Power-sucking slugs, herds of those photon-cannon moose, etc. Which I guess means I'm arguing for base defenses.
Another key difference is the grid. In factorio everything is aligned to a grid. In Satisfactory, without foundations, everything is free to be placed anywhere, in any direction, with only miners snapping to resource nodes. Putting in the foundations limits the directionality, but the placement is still quite free.
@@alecwhatshisname5170 You can always enhance the efficiency of every input/output, include additional nodes, extend that power line, make higher highway, more tubes, more smelting... not the new MK 5097 belts yet? Go 2.xxyz km away and make a second coal generator line, new water supply and a whole second smelting line... Laziness is your enemy. Don't let the game run over night for your production, grow the factory!
Im on both teams. They are both amazing and for their own reasons. Like there is something haunting about having your factory over run and just walking around in this ghost factory, seeing figments and memories of what I once built and knowing that in order to get it back I have to start once again with one Furnace and a pick.
Factorio robots makes the ever expanding nightmare conglomeration I call a factory just so satisfying Even if I have no idea how the factory works or if my power grid is too screwed up to ever be repaired
The tonal difference is also in the setting and art. Where as in Factorio you're dumped into a wasteland with zerg all over the place, in Satisfactory you're "gently" planetfallen into a wanderous, tranquil and lush world, and the first thing you say after deconstructing the lander pod is "what's around that corner?" and "oh shit, the hogs again!" rather then "I need smelters". The FPS perspective helps in that Pioneering feel of the game.
Team Satisfactory. Never played Factorio But visuals play a major role in my decision. Everything else you talked about is why its so relaxing to play. solid points across the board.
This is actually a big deal when comparing the two. Factorio can run on just about anything that runs Windows, Mac, or Linux. Satisfactory needs 8 GB of RAM and a GTX 760 or better. Thats a HUGE difference. Yeah, Factorio uses a bunch of VRAM for its sprites, but thats easy compared to rendering 3d objects Being someone who could play either game, I'll have to go with Factorio. Its easier for me to understand whats happening from a birds eye view. That said, both games are fantastic from what I understand.
On desktop with a nice GPU: Factorio with 2k building bots and 200 mods. On laptop with Intel Graphics: -Vanilla Factorio with 500 building bots.- Minecraft with mods.
I like both. I picked up satisfactory two weeks ago and they both have an awesome amount of time you can sink into them and pretty much infinite replayability. I just pick whichever one I'm feeling like playing at the time.
I actually played satisfactory first, and then heard about factorio. I liked satisfactory so much more because of the relaxing element (although i still hate venturing out since my computer cant keep up with my combat against the aliens). Team Satisfactory!
There IS a limit to how high you can build. It's practically impossible to do it but it's about the level of the platform of the space elevator, the one that rises when you send stuff up. There is a fog that closes in as you go higher until you can't see anything at all.
Never even knew of Factoryo. But i got to say, being able to stand IN my factory, watching all the machines run. Set them up as if i was actually there. And knowing "hey! i built that!" is 100% of why i love Satifactory.
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*Factorio If you still don't know, try the demo (it has one).
I like satisfactory more bc its really pretty and it feels good to be in that world. I can't spend hundreds of hours in a muddy looking world like factorio tbh
@@yunghusk6599 no necessarily, it's the atmosphere and ambience, how good I *feel* being in that world. And well, the vibrant colors, the big spaces etc help with that alot. Of course the graphics do alot for me here but it's not one single thing
I love both games for VERY different reasons. Factorio is a cerebral experience, with almost limitless layers to it, allowing for a truly mindblowing array of potential solutions to just about every problem posed by the game. It is dense and unforgiving and offers a real sense of accomplishment when you finally nail down that new design. By contrast I find Satisfactory to be a much more accessible and immersive game, focusing more on the aesthetic and entertaining aspects of a design-based system. It is easier for a layman to delve into with little-to-no prior experience in this game type, and offers a simpler (if still fairly complex) approach to the tasks at hand. On the surface they seem to be very similar but with very little game time logged you will begin to realise that the superficial similarities are just that, superficial. Scratch the surface and you'll discover entirely different experiences which contrast more heavily than one could possibly imagine.
Should be coming to Steam in the next month or two. They had a year exclusivity deal with Epic Games which started in March and from what I read it should release on Steam when this third update comes out.
There used to be a modpack for minecraft that added mining and automation. It even had pipes and oil refining. Then a few years lager, factorio came out. Then now we have satisfactory. I can’t wait for the next generation of these kinds of game, absolutely addictive
Team Satisfactory. I like being able to mess up the organization of my factory without needing to do a ton of busy work to refactor it.
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So do I. Factorio has bots and blueprints for that. Did Satisfactory get blueprints in the last two years? AFAIK it didn't (I seem to remember, though vaguely, that the Satisfactory devs have rules out blueprints)
Mmm im team factorio because 1. If i made a serious factory in satisfactory my pc would catch fire 2. My 2 most favourite games are War thunder and TF2, TF2 is one of the most toxic and WT is stresful, so i just like to build A factory with ailiens disabled, its relaxing 3. I cant stop
No offense, but anytime you mention a limit in factorio, it seems to me you've never played it for an extended amount of time, with the want to launch multiple rockets and go for the infinite expansion (no goal, just because you can). Of course you need to plan ahead, at least a little. This is one of the puzzling parts of factorio: how to start a layout to never get stuck. Power is never an issue? You start at an almost infinite coal patch? The limiting factor are the biters? I'd say the contrary! Once you've established a defense line, biters are never a problem! You run out of power every once in a while, but you run out of everything! That huge coal field may last for a few hours, but if you want to go bigger, it cannot provide enough resources *per second* and will sooner or later collapse. (I'll come to my worries with factory simulators unlike factorio in another comment)
Personally I prefer the visuals of satisfactory as well as the option for alternate recipes for different components that you can unlock. I feel Satisfactory has a better balance both in terms of factory design challenges and gameplay experience. When playing factorio I often find my self with a case of analysis paralysis as I spend hours planning something out before actually getting started on anything where as in satisfactory I just plop stuff down like it's no big deal and accept the inevitable redesign that is to come. Knowing that at the end of the day I can just take may resource inputs and run them to a new building or area when ever I feel that is necessary. Stuff like that is less strait forward in factorio and generally starting over just means you run ten thousand tiles in any direction and start completely from scratch just with robots and maybe a train running construction supplies from your old base. Then there is the exploration aspect of satisfactory for when you have a splitting headache and feel like your eyes are about to start bleeding if you spend anymore time trying to figure out why your plastic production keeps bottle necking. In factorio you hit that point and the only option is to step away, go play a different game or, suffer cuz you hate yourself, in satisfactory you can take a break to go explore and hunt down hard drives. I do hope that one day coffee stain puts out some DLC for satisfactory that includes an alternate map with more hostile Xenos and automated defenses just cuz I think that biters are about the only thing in factorio that I do kinda wish was a part of satisfactory.
im team factorio
*Looks at name*
Checks out!
WTF thats ridiculous, i bet u never played Satisfactory. 😒
how dare.
pin this
Checkmate.
I think one of the things that really makes me like satisfactory is how the game doesn't punish you for things other games do. Imagine you've built a factory, the whole thing, it runs, your making things, but its inefficient and you've thought of a better layout. But wait, your gonna loose all the resources you used to make all those buildings and conveyors?!?! Not in satisfactory, you get back exactly what you put in. It almost encourages you to tear down and build back up better. This is an amazing feature that just makes the game that much more enjoyable.
late comment but I 100% agree. This feature of Satisfactory is life-saving
Yep, I wish all games with base building did this. Would be a massive QOL change.
If only it wasn't for the lootboxes hanging in midair when doing it... :)
In factorio, you will eventually use all your machines. There is no word like too much or too big. Only thing you can do in factorio is grow.
And nothing beat the feeling, when you finally get to the 10k SPM in factorio.
Factorio does this too, when you deconstruct a building you get it back.
Great video man, definitely hit some key points!
Satisfactory's still quite early in development but once it and Factorio are in their 1.0 versions it'll be cool to compare the two!
Thanks Kibitz! I'll take this chance to say I've been following your modded playthrough, good job!
Yeah, Factorio has been available as a public alpha since 2012-12-31.
(it only became popular in 2014 after they released that amazing trailer, which pretty much saved Wube from bankruptcy !),
and the official release will be on 2020-09-25.
How it is for Satisfactory ?
@@BlueTemplar15 Oh gawd, i hope satisfactory officially releases much quicker than 8 years lol
Oh hello Kibitz :D
Oh hey kib.
Although the fans always seen this as 3d factorio, it is slowly getting its own legs to stand on proper.
I would like to add one perspective in Satisfactory, and that is Exploring. In fact, I prob spent more then half my time when I started this game, running around map, and just gazing and gazing.
Map it self, One Unique hand crafted huge map, is so very well made, it may escape you at first. It is asking for your time. You may find caves, clever ways to access what otherwise looks like an inaccessible pile of stone 300 feet tall.
When I first described moving around this map, before I had a somewhat intimate knowledge of its mountains and valleys, it really felt like moving about in an unknown part of the real world. I found my self using similar to life cues to navigate, like landscape features, difference in vegetation etc.
This exactly. I think the exploration aspect makes it a totally different game.
Exploration is why I enjoy the game, making those new discoveries feeds the need for finding something new.
It's such a shame that exploration is such an underdeveloped part of Factorio !
That “Satisfactory” feeling you get after clearing out a forest to drop some concrete slabs. And the beautiful view that takes the place of the dense forest you just removed. Never thought I’d enjoy pulling weeds for hours. But here we are.
I'd agree with this. Factorio is a masterfully crafted game but it never perfectly scratches the exploring itch. The devs have clearly tried but they are fighting a 2d battle in a 3d world when it comes to exploring. A 2d game will never be as fun to explore as a 3d game and a 3d game will never be as complex as a 2d game like factorio.
Played 200 hours of both, and I did not reached a point where any of my factory seems efficient enough to me.
THE FACTORY MUST GROW.
Try mindustry
The "efficient enough" concept is a mere mirage. You'll never see it.
Yes pioneer, indeed, THE FACTORY MUST GROW
To answer your question. Im bi-factory.
Robert999220 same
Samne
I'm a-factory
@@panickal lolz
Mindustry and factorio good jajaja
The thing limiting factorio isn't the enemies, it's your precious time
the enemies give me anxiety,i stopped playing when i had the rocket 50% complete because i was in fear ogf losing everything
The scared bitch phase in the early game hurts. Panicking while spamming turrets and walls hoping you don't eat shit long enough to get some real weapons. Once you get laser turrets, artillery, or flamethrowers, depending on how aggressive you are and how many hives you wipe out with said flamethrower, the only limitation becomes the brief moments you spend eating and using the restroom. Sleep, work, and social needs are secondary to the factory.
@@MaxJ.ProfessionalLilGuy lol scared bitch phase martincitopants
@@MaxJ.ProfessionalLilGuy i voided the scared bitch phase by rushing grenades and military, which easily cleared up a large part for Pollution
The moment I got the idea early on to just make entire walls of turrets, enemy attacks stopped being a problem
I just got the most amazing idea, lets just Fuse this game with Subnautica.
Exlploit underwater Resources and get eaten by Leviathans at the same time.
I'd pay 200$ for that game!
my dream game would be no man sky/star citizen cross satisfactory cross subnautica
holy crap this guy is a genius
@@Gekka115 Fuse a little bit of Kerbal Space Program into the mix and take ALL my money.
The "aquatica" update of no man's sky can replace subnautica(I love sub-nautical and I know that in some ways it's better than no man's sky but no man's sky has more ground content) and thus be easier its perfect merger no man's factory muajajjajaj
"Theres probably a building limit"
Lets Game It Out: hahaha, *NO*
I think, he'd say, "there's only one way to find out."
The game doesn't have a build limit, your computer does
Y'all wrong, there is an build limit in all axis, but is incredibly tall/spaced
"you can make, sloppy, slap-dash structures and have it still work out"
i mean, josh proved that one true
The only limit is your computer. It's life exactly
“It can take a fair bit of time to line up all your machines with the correct orientation and spacing”
Let’s game it out: I’m gonna pretend I didn’t see that.
So we just gonna ignore the magnificent conveyer belt weave and the cocoon?
@@bullphr0g489 Don't forget to mention his beautiful human cannon and nuclear waterfall
@@yzbrian Oh god, i came just by hearing those names
Team Satisfactorio. I swap between the two every couple of days. My 9 year old is Team Satisfactory, because he loves the 1st person perspective of being inside the factory.
thats gonna be one smart kid
Actually I opinionly like factorio’s building better because of the lack of layer but i like how satisfactory manage challanges better because the only thing that you must be worried in factorio endgame of is actually your train
At first, I didn't understand the fuss about trains; t'was simple to avoid them!
Then I parked my car on a railway...
@@baronprocrastination1722 Thats when you should stop travelling by car and start travelling by train
@@jellevandenberge2494 a train doesn't let me hunt down biter nests with precision, so likely not happening anytime soon.
@@baronprocrastination1722 You park your car or tank at the edge of your base near your train station. Use a train to travel between the perimeter and the core of your base. You can also set up the train to bring you construction supplies without ever having to leave the perimeter.
@@baronprocrastination1722 Question of the day is why you park your car on a railway. I mean, I do not want to kinkshame oyu or anything, but cmon... Trains do not need to be fed.
Endgame can be made difficult depending on your experience, ressources, map limitations, mods. The enemie AI is not made to represent smart tactics but can still evolve from plain canon fodder to overwhelming swarms -of zerg- . Meanwhiile Satisfactory has no way to lose even if you tried as far as I can see it - so where is the challenge in that?
We all know everything is temporary before getting robots in Factorio x)
Fuck the main bus!
Sadly true... that's what got me out of factorio at some point. Made a playthrough exclusively without robots... and it's just... at some point... slow and almost boring... blue-prints copy past.... It is great, but the easy maneuverability and access to sometime so weird access points,,, why not?
@@vincentturcotte3118 I never play with robots. Ever. 700 hours. Still no robots. I tried it once. Never again. If you want the real factorio experience... play as efficiently, as small and robot-less as possible. That's what is truly grinding and challenging to me. #factoriorules
Guys, it seems like you don't know how to play factorio...
@@csabaszasz4466 but.. its just so cool walking around your factory and receiving all the itmes you need form thousands of logistic robots, and watching your massive builder robot's army destroying forests, placing paths... Its just wonderful!
Like the video, dislike the end question. I LIKE BOTH! Factorio has that complexity aspect to it that can, probably, never be replicated in Satisfactory, where you can create logic gates and automate construction to ridiculous degrees. Satisfactory has that whole glorious 3D aspect to it, and its calming nature - you're in no rush to do things and you do things because you WANT to, not because you need to. That said, Factorio has plenty of settings and can be played in a very similar way to Satisfactory - disable enemy expansion and you're in a very similar position: what you build will be safe and you won't ever lose progress (or SHOULDN'T; if you anger some critters and they follow you to your base they WILL wreck the place). In any case, both games are great and limiting oneself to just one is... quite dumb.
Hmmm... Satisfactory has still a lot in their sleeves. I mean, factorio has developed for a whole lot of time (like 8 years now?) and we got a good grasp where its heading for the 1.0 release. I can't say that much of Satisfactory. Aliens still have many bugs, usually meaning still being developed! I agree with your opening, both game are great.
I like the way you see everything, I recommend mindustry
you can make factorio just as relaxing turn off biters and do everything step by step and in your own time
Yeah but Satisfactory is eye candy.
But then you don't have the satisfaction of gunning down aliens.
you still have the stress of finding a place to put green science where you can still get to your conveyor belts to make red belts later down the line.
Not going to @ you since it’s over a year old reply, but there is an actual mod that allows you to turn on and off peaceful mode, which is to be expected since both games have great modding communities
Another small change that has a big impact : infinite resources. In Factorio you are constantly pushed to keep exploring to feed your expanding factory, which creates more tension since you need to deal with the biters who are expanding... In Satisfactory you can take all your time. You can take as much time as you want planning and building your factory, you won't run out of resources. It helps a lot to make the experience more relaxing. Not better, just different.
It’s like Factorio and Space Engineers had a child and then that child was kidnapped by satisfactory out of envy
And No Man's Sky
Black Stone why?
@@Hello-qg4yk The focus on exploration and eye candy
my mistake in factorio is always " build small plant of , i wont need more ", and then cutting chance for expansion by placing something next to it.
But then you learned the first rule of Factorio: you *always* need more. Right? ;-)
I enjoy playing Satisfactory more because it's more relaxing, prettier etc., though I think Factorio is actually a better game.
I think it’s just that factorio has so much content compared to satisfactory and the game has the compatibility for many mods, but I think people need to take into account that satisfactory is a developing game and update 3 is almost out!
@@misosalmonfromthecheesecak3387 almost? It's out already
@@TooMoreOw as of right now, not on mainline. It's still an experimental update with bugs that need a fixin. Unless I'm missing something
@@MrMoon-hy6pn It's already out, but not in the final version
@@misosalmonfromthecheesecak3387 Yes, Satisfactory is also much younger compared to Factorio. So, it's really hard to make a fair comparison. Too early to tell. But I can say without a doubt ... Satisfactory already has had a very good start and it will only keep getting better.
Team Factorio, MODS and the logistical nightmare that occurs late game if you don’t future proof your factory. I always have a early game setup which starts with red and green, then I redo all of my furnaces once I get steel power poles. Then I start mass producing steel and putting that on the bus. And then I’m done with early game.
I'm definately team satisfactory.
Even after literally hundreds of hours on the unchanging map I still managed to find new places to explore, a hidden power slug here, a fresh somerslop there. After playing this long you'd expect to run out of places to explore but then you remember theres dynamite and rocks to blow apart with it all over the map covering resources, pathways to new areas, shortcuts to others. But away from exploring now, you don't know the rush and excitement you get when you upgrade your power production until you finally unlock and build your first coal generators, the sheer number of things you just unlocked has your mind overflowing with plans to use every last MW and the cap at the time seems so unlimited, 600MWs on a single pure coal node! But all things are fleeting as you soon discover the cost of automating steel, your newfound best friend as it makes everything a mid game factory worker needs, faster belts, better miners, trains to finally use some of those far off nodes you've been discovering. Trains are so vital to satisfactory's late game that the update they came in was literally just titled "Trains!". And that's precisely when you see something in your research computer... Nuclear Energy... the thought of that sweet sweet U235 makes your mouth water as the familiar feeling of U N L I M I T E D P O W E R washes over you. But oh no, it's 5 am and you work in 4 hours and still haven't slept. At least now you have something to look forward to AFTER work :^).
Team factorio. I've got way more experience in factorio, and its more complicated mods. Now, while I like statisfactory for it's absolutely amazing visuals (in comparison to factorio) I still have to keep on being in team factorio sheerly due to me enjoying the complexity of large monstrosities of hyper minmaxed designs more than the benefits of statisfactory.
good point, but I have to say that some of the factory’s you build in satisfactory is just that.
yeah satisfactory seems more casual, more a creative mode as core gameplay with pretty graphics. fine for some, not for alot id imagine
@@whiskizyo2067
Highly disagree. Satisfactory is in no way more casual unless you specifically want it to be. Basically it's going to depend on how you decide to play it. I mean, have you not seen some of the factories some people build? It's makes Factorio factories look like child's play. Plus, creative? Excuse me, but in Factorio you have a birds eye view at all times like as if you are flying in the air. XD It's loads easier to plan in factorio because of that. As such I would argue factorio is closer to being "creative mode".
In reality neither game is creative mode. That's just a really stupid thing to say lol. Creative mode you expect to be able to spawn in whatever you want, and have unlimited resources and can just build and build without limitation. Typically having no clip and flying where you want. Infinite health and not being able to die.
Describing either game as being casual or creative is just wrong and gives off a false perception lol.
@@SilvyReacts can't you just respect the opinion of other people without insulting them?
@@lorrdy7640
Can't you read a sentence without making crap up? No?
Well, then I guess we are at an impasse.
Saying something is "stupid to say" isn't the same as calling someone stupid.
And absolutely not. I do not have to respect anyone's opinion. People earn my respect, it's not just given for free.
3:15 - You *can* "build things "on top" of other things in *modded* Factorio" : See Factorissimo, Warptorio, &c.
BlueTemplar En Taro Brian! True, it’s just you can also build with a birds eye view in satisfactory with mods, so it kinda defeats the purpose
Yeah in mods, so that's not an intended feature of the game itself nor has it then been balanced/designed around that.
@@whiskizyo2067 After having played Warptorio(2), it's fairly straightforward to design around.
The worst issue I can think of is how you have to "manually" (=Lua=Bad performance) manage pollution, because Wube decided that it could just spread in void tiles...)
@@whiskizyo2067 Factorio is specifically designed to have comprehensive and straightforward modding support and has it featured on the main menu, it would be unfair not to consider it with the game.
The base game of Factorio is a well balanced and relatively simple first taste before people chow down on the extremely complex Circuit network systems and mods.
@@praralexander7561 pretty words or not - games are not balanced around mods, certainly not specific mods. At most they're designed for the capacity to have mods, to be able to mod and edit the game how you see fit - it's silly to think though that the game is balanced around any, all, or specific mods' content - like the ability to build things on top of other things, as per my initial point and/or post.
Youz made an mistake at 4:11 You can build as hight as you want. the limit is about 20000 Platforms... To reach it you have to be a nerd... Like me
Yeah, like Factorio's map, which is unlimited in practice (and AFAIK only limited in theory because some people had fun trolling MP with teleportation ?)
@@BlueTemplar15 What!? Unlimited inpractice but limited in theory?
@@sevcandincel lol, oops, crossed some words there... XD
not a mistake you moron
You have a really serene way of conveying information. I’m almost entranced by How matter-of-factly you talk. Consider this an easy sub. Can’t wait to see more from you
Satisfactory might be better graphically and more appealing to the masses, but I think Factorio's core gameplay loop is much more well developed.
Vanilla Factorio is generally a much more complicated game than Satisfactory, which I found simple in comparison (Modded Factorio blows Satisfactory out of the park on this one). I prefer the requirement for pre-planning and the sheer scale of production you can achieve in factorio, which simply cannot be matched in Satisfactory (the one-node ore patches are the key limitation).
I also found the manual building in Satisfactory highly tedious. Factorio gets around this limitation with bots and blueprints, essentially allowing you to almost automate automation. Satisfactory doesn't have this mechanic, meaning you have to manually go out and build your factory. While some might find this more satisfying, I find that it gets boring quick. There's a sizeable portion of the factorio community that uses early-game bots to circumvent even the most basic early game construction, which would make satisfactory's manual construction a nightmare in comparison.
That being said, I really like the exploration part of Satisfactory, the part of Factorio which is crucially underdeveloped. The world of Satisfactory is incredibly beautiful, and the factory and buildings look amazing too. I might consider playing more Satisfactory when I just want a relaxing experience. The part about satisfactory not having much stress and the relative simplicity of it makes it a much more relaxing experience in comparison to factorio, where you might have to rack your brains sometimes to figure out a complicated production line (mostly in modded factorio), plan out your factory or find out how to increase production.
In general, I'm on team Factorio. Factorio is just much more well-developed and goes far deeper than Satisfactory, which barely scrapes the surface in comparison. However, Satisfactory does diversify into other aspects such as exploration, amazing graphics and 3D building, making it a different experience that may appeal more to others than the incredibly factory-building focused Factorio (implied by the name). The fact that Satisfactory has diversified into other domains rather than simply being 3D Factorio means it no longer has as much of an expectation to fill the incredibly large shoes from Factorio's success. Factorio may be the gold standard of factory games, but Satisfactory offers a different perspective and is a great experience in itself.
Im team satisfactory
I love building games, usually its like rollarcoaster tycoon or like sim city or like anno 2070
But satisfactory makes it interesting as a first person builder which is really cool in the end, really makes the tall structures really feel tall and the long contruction lines just really impressive, ive never had that sort of experience in factorio partly because ive put atleast 4x more hours into satisfactory
I agree. And I think the fact your play as as the only person on the planet in first person really makes it feel like what your building is your baby, and gives you that sense of "damn, I did that, that was me".
"... there is always enough space to make up for your poor building"
Me: ARRRRRG WHY DO MY COAL GENERATORS KEEP TURNING OFF?
I come from the future to let you know that I still feel your pain, bloody things are like black magic. They seemingly only deign to function smoothly when they are provided with the purest spring water drawn from a prime number of extractors hooked up to pipes that have been constructed to align with the orbits of the Moon and Jupiter when viewed from the perspective of Titan.
Get the Compacted Coal recipe... basically you get to dope your coal with sulfur, expanding your coal supplies significantly. One more little factory to build, too. You'll need it for Turbofuel later, too.
I started playing Satisfactory a month ago and I think it's a lot of fun. I agree that after playing base-building games for a long time, it's a little tricky getting used to thinking in 3 dimensions. :)
Why not both?
I have yet to play satisfactory, but after playing factorio.... i really want to. I slept on factorio too long... or maybe its been just long enough... either way, i need more of this shit.
2:00 This, to me, is actually a negative for Satisfactory, not a positive. This is balanced by the ability to stack belts vertically, which is a huge improvement. The best you can do in Factorio is weaving different kinds of underground belts together. All in, Satisfactory makes some things more difficult, but mostly makes the factory building genre much easier, while the big thing in Factorio is mods that greatly increase the difficulty/complexity. P.S.: The limitations you mention in Factorio are not limitations at all, because of the incredible flexibility of map generation settings. You can start with tiny resource deposits or huge ones, lots of hostile aliens or few and peaceful ones. The lack of needing to defend your factory in S. is also not a plus, at least to me. I generally play with limited aliens in Factorio, being a casual gamer, but that's a choice I make. Not having that choice is a big negative in my opinion. Choices > no choices.
It seems to me, satisfactory is for people who are shit at factorio?
@@NightTerrorsNetwork Not at all, I mean, what about the people who've never played Factorio?
@@noble6677 then they have low aspirations
@@NightTerrorsNetwork all of his points were very opinionated, they're two different games
@@NightTerrorsNetwork its for people that put different items on the same belt, praise the awesomeness of the stupid "smart" splitter and then complain about backlog.
Mouthbreathers
I honestly prefer the slightly higher stake nature of Factorio, the fact that you need to build massive and efficient factories while under stress is part of the fun. Another thing that I like is that the resource nodes aren't infinite, so you are always building in backup systems that you can hook up quickly once you need them.
I do agree though that Factorio is less approachable then Satisfactory but it does actually have my vote.
I must add that I find the lack of a proper overview in Satisfactory drove me insane.
A have to say something about perspective. IRL NOONE makes factories, buildings, e.t.c... without a plan. EVERYONE do them on paper first where they can see everything needed, most usually from the TOP DOWN PERSPECTIVE. Because it is clearly organised. You told about the spaghetti - Actually this is the main mistake of the new players. Also for programmers writing the spaghetti code is inadmissible. Later they will find how to make the "object oriented" factory.
3:20 - Well, this can not happen to me because my factory is modular.
Even if you do make those necessary adjustments and plans though, his point still stands. Factorio is about space management, and space is one of your most important resources. Planning it all out and making the necessary accommodations is part of the fun of the game.
I started with Satisfactory, having only played a few hours of Factorio before, and moved to Factorio afterwards, but though they both had their own "take" on the factory building... genre, at least in my opinion (to the point where I wouldn't call Satisfactory a Factorio clone like many people tend to think). I believe the main issue with Satisfactory at the moment is the lack of a modding community (granted, it's there, but there isn't much out there worth grabbing). I would love to see more integration and accessibility to modders, though I know the engines are vastly different (modding factorio for instance is incredibly easy, at least to me, where I'd have no idea where to start with Satisfactory). I feel that has a lot to do with a games life-span apart from dev updates.
After going from a vanilla experience to BobsAngels for Factorio or FTB Ultimate for Minecraft, it's almost impossible to go back to the base game afterwards. If they can somehow allow for easier access to modding I can't wait to see what the future for Satisfactory becomes.
I'm not sure how re-playable Satisfactory is (apart from having to choose a new game when an update breaks old saves lol). Factorio has those advanced modpacks and even without those, every player of these types of games will always ask themselves after completing a project: "what did I do that can be improved upon", and I know many of us will start fresh saves just to make sure our bases expand in a more pleasing way, and because of the way Satisfactory is set up (one planet, every deposit always in the same place) there doesn't seem to be much reason to restart from scratch and like you stated in the video you can pretty easily undo what you have created and make it better without the need to start over. So my thoughts on Satisfactory's approach to the replay factor is something I have mixed opinions on I guess. To answer the question though, I'm not "team" anything. I play Factorio if I have a current goal and want to knock things of my "To-Do List" (actual mod and actual pen and paper I have) and the engineering side of my brain *really* needs itching, and I play Satisfactory if I want to relax a bit more while that itch isn't as strong.
Team factorio,
When the core gameplay revolves on worrying about power only, it will eventually get boring.
in factorio its fun to destroy your old build, just to create something better late game that takes less space and produces more stuff.
Then you get robots and trains, so space is also never an issue in factorio, since you will be creating multiple sites in big bases.
And the icing on the sweet cake is mods, lots and lots of MODS.
And that is the sole reason i bought factorio, if you get bored of the core loop, you can slap a few mods and try logistic trains, or angels processing, or bobs ores etc...
At the end of the day, you pick how difficult or easy you want your game to be :)
It’s halfway through production where as factorio is done….to early to say anything yet
Mods exist for Satisfactory too.
10:40 "Satisfactory or Factorio" god, it's like the "Floor or Tarja" debate all over again! Can't two good games coexist?
It's more about what do the viewers like more. It isn't one or the other.
it's all about personal preference..same with the games ;)
@@Thetph4 Not all viewers are the same. The viewers like both more.
@@Thetph4 Not all viewers are the same. The viewers like both more.
Satisfactory is amazing but it's just too easy. Because you have so much space you can pretty much do whatever you want and it works so you don't have to plan anything. In factorio you really have to plan ahead, even more when you play with the biters and when space becomes important.
There's a real difficulty increase between the starting products and the ending ones whereas in Satisfactory it's pretty much always the same but it just ends up taking more space.
I love satisfactory but not for the same reasons I love factorio. It's a very chill game, the map is beautiful and amazing to explore and factorio is more a puzzle game
Zephirus agreed. Well put.
Although I haven't played factorio, it does seem like the two games have a difficulty gap. However, it seems to me that making the learning curve much more forgiving ultimately pushes the player to WANT to make space efficient factories whether they had to or not. To me the difference between the two comes from factorio prompting the player to make logical decisions to use space and increase efficiency, whereas satisfactory lets the player progress how they want, and leaves it up to them to push the limits of the tools at hand.
That's not to say Satisfactory can't in the future have all of those things. There's absolutely potential for satisfactory to be difficult, if only through mods, which the devs support wholeheartedly
@@QactisX "wholeheartedly". Nope. Factorio devs support mods wholeheartedly, because modding is *built into the game itself*. No third-party mod launcher needed. That's *real* modding support.
What got me into factorio was the existance of roboports and drones. being able to blueprint something I set up nicely (defensive lines, trainstops and such) and just copy paste it. Or that I could make a blueprint for an entire ressource-outpost which gets refilled with enough items to sustain (meaning restock trains who bring ammo, walls, mines, turrets.... but no power).
I dont know how much Satisfactory has of this but it looks like a cool game.
Interesting watch, thank you.
I tried Satisfactory back when it had an open beta weekend and I was put off at how time consuming it was to make any progress. I realise that the game has come a long way since but from your video it seems that part hasn't changed much. I felt it took forever to set up the factory, lacking an overview option to help plan out how you want it, continuously needing to manually harvest and craft stuff (why? it's an automation game no?), fiddling with placing down platforms and structures in a way that doesn't collide with terrain, etc. I know the tower can be built to get some form of overview but from a design perspective the tower seems like a poor makeshift fallback because they didn't have any better ideas. It's a sci-fi game, it has to be possible to find a better option than that.
I did like the 3D view and running around the factory was a lot of fun but it also made it into a very different game than Factorio. It also has the whole exploration part that Factorio is purposely missing and you didn't touch that topic in your video which I felt was missing because it seems to be a big thing for Satisfactory.
Not going to say you are wrong in anyway. I just wanted to let you know that later in the game things changes. Like, there are coal and oil, and more, that are infinite resource nodes that let's you automate energy.
As for the perspective, there is a jet pack and such in the game too, which can help. But yeah, there is no permanent birds eye view. But personally I find that part of the charm, and makes the factory feel even more like a journey when looking back and recognizing all the parts and what they are doing from a new perspective :)
But that's exactly it. I don't see it as ‘an automation game’. It's a game of equal parts exploration, automation, and base building. For many people it's about how your factory looks as much as (or more than) getting all the resources. I think it suffers a lot from the ‘3d Factorio’ comparison, calling it a 3d Factorio is like (if we were back in the 90s) saying Pokémon is ‘a Final Fantasy for kids’.
Thank you. Thats exactly why i am Factorio > Satisfactory
That is why I love mods. In factorio there is a mod where you can place floors above and under your factory, with special chests that work like an elevator.
monday: oh I finally got the game seeing this video and others I’ll try it out. I don’t play games like this
Thursday:936 am “fuck”
Your so correct lol
Dont forget that Factorio started like 8 years ago. Its 95% polished already and even with the current lockdown situation i doubt they´ll miss their 1.0 goal somewhere in autumn.
In Satisfactory i get bored pretty quick. The new update changed alot in building needs and abilities, but in terms of what is needed to produce stuff, its the same since almost a year now.
Last save i played before that, i built the absolute minimum just to produce enough for all the milestones and some minor power plant (32 reactors and a perfectly balanced fuel production).
I started a new map with update3 and im at a 24 nuclear plant power facility again, this time with almost the whole desert covered in concrete, over 3-4 floors.
Until their endgame is revealed, i doubt i´ll spend alot of time in the game.
Its missing alot that i know from Factorio, but has nothing to do with actually knowing it, its not the only game that has those things.
The fact that it took them like 6 months to release "something", even if it was that huge of a change, puts me off. Quality of life, like the recently announced multiple toolbars, should have more priority and released in small patches in between.
Its not bad, but its not in the same league. Not the same ballpark, or even planet. Universe, maybe.
Satisfactory is still hiding its _coup de grâce_ : official mod support. When it comes out of early access, you'll have a growing plethora of mods available, including, but not limited to:
1) Tower defense mode: waves of hostile AI begin attacking when your factory's power footprint reaches a threshold. Your defenses are makeshift turrets that use the same weapons available to the player. Floating factories are a no-go, because "structural integrity" ensures that factory pieces with insufficient "support" simply won't power on.
2) Quality of life: fancy aesthetics, more versatile factory pieces, and easier mobility options will spice up your factory.
3) Challenges: various building challenges are enforced throughout your playthrough. Nobody likes hand-crafting, but can you go the whole game without hand-crafting ingots or parts? (you'll start with a few resources to make it actually possible). Like building tall things? Your factory will have to fit inside a 56m square footprint. Want an eco-friendly challenge? You'll start with an "itemized" geothermal plant and the ability to scan for geysers but you won't be using any other type of power source.
Factorio - also in early access (closer to the final form than alpha but still). It has "Centralized mod portal and its integration in the game" since 2016, mods what will make you see base game as a pice of cake, lot's of scenarios aka modes, MP servers, MP scenario servers, built in challenges (achivements and scenarios), Steam platform.
Tho the biggest downside of Satisfactory is difficulty in placing belts and making them look at least not bad
4) pipes
Mxdanger should release on steam in a few months. The exclusivity only lasts 1 year.
@@mxdanger It's coming to steam in March
Have only played about 5 hours of Satisfactory, and so far it's mostly just made me think about how much I love Cracktorio. This video made some good points, and I will put the effort in to get to grips with Satisfactory!
I don't think I'll ever stop smoking that sweeet swweeeeeett Factorio though. Always nice to have options in your vices.
I pretty much haven't played anything but Satisfactory for almost 6 months, it's so. damn. addictive.
Ya how many hours? I have 64 on a word and now have started over because the 3 update and I started a world with my friend before the update and we have 80 to 90 hours together on that and we r going to restart do to the 3 update
@@jamesgarrison6430 to date, 912 hours, I'm on my third world and just hit 300 hours on that this week
Satisfactory for sure, I hated having to check over my shoulder ever four minutes cause an alarm would ring to tell me everything was getting wiped AGAIN. I love the pace and the art style of satisfactory. I will say the one problem I have with both games I’m having is the starting over, once I’ve built one I don’t want to go back to scraping and scrounging every tiny thing for hours again
Two games with the same heritage but different souls...Love them both for how different they are.
WTF 3K SUBS!!! your video is so well edited i didn't notice that until now, you really deserve so much more.
Factorio's limitation is hostile aliens.
Laughs in nukes and artillery.
But if seriously, factorio as well as giving us a great obstacle to overcome, it gives us clear ways of dealing with it
Laughs in flamethrower
What else can we laugh in?
Laughs in tank with nuclear ammo and personal roboport
And flamethrower
And laser beams
Awesome video! Glad that UA-cam gave me a link to your video :) I am a new factory gamer who has never played Factorio but am dumping hundreds of hours into Satisfactory!
Hey nice video! Really interesting hearing your perspective on it! Much love from the dev team!
I personally am a huge fan of the architectural potential in satisfactory. I like building stuff that works really well but also looks great and is fun to walk around in
You can disable alien nest expansion and/or pollution in Factorio if you want a less stressful game.
True but still stress makes the game harder and gives you the objective of native eradication
Also if you try to make a 1rpm base oh god the logistics on that are nightmarish in size add the "AustrAliens" and oh boy your in for the dark souls of construction games
Biters aren't stressful 🤷🏼♂️
Even better, you can just turn off enemies completely without any ill effects. Or, in between these: peaceful mode, so biters only attack if you attack them.
@@Lolinatorishere RPM? SPM it where it's at. ;-)
I got here randomly by autoplay! but damn! Great video! I love how you just jump into the content, and i think you really hit it on the differences between the games.
Hit the 400 hours today, great game, especially with friends (at least when you are the one with the most knowledge, who is planning instead of laying out kilometer long belts :P)
400 hours? You're joking, right?
;-)
Satisfactory is ok, I got tired of making screws though. I think one of the things that keeps people on Factorio is the controllability of it when they start getting into combinators and signals. I've just started playing Space Engineers. While all three games are about system design, Factorio and Space Engineers are made to be a bit more customisable and better for system design type play IMHO.
Great analysis, however you failed to mention one thing that the change in perspective offers. First person, pov spiders.
For that reason I'm team factorio
There is a setting where you can turn spiders off
@@meLife0nline yeah, that only makes it worse. now you have still cats jumping around all over the place making the same disgusting spider noises. if anything it's worse if you use that setting.
@@G33KST4R Yeah the spiders are pretty scary. You can always build a huge factory and rush tier5/6 then get jetpacks and a rifle
Satisfactory looks great, it's visually amazing. I do think though that the gameplay is very VERY slow, and it takes a very long time to do something that could be done in 5 minutes in Factorio. This makes the game significantly less addictive because there is less motivation to continue playing the game for hours on end as you don't feel like you are progressing as quickly, which is key to keeping the player entertained.
"you need fewer buildings to acheive a similar result"
Kibitz: MOAR, MOOOOOOOAAARRR
The thing I think I like the best about Satisfactory is that it gives you things to do all the time. Once all your factories are making, say, some of the project parts you need and you just have to wait for it to be done, there's a whole map to explore, a bunch of collectibles to find.
There are:
-406 Green Power Slugs
-219 Yellow Power Slugs
-119 Purple Power Slugs
-152 Somersloops
-151 Mercer Spheres
-89 Hard Drives
Plus, parts of the world look _amazing._ Sometimes it's worth exploring just for that.
-I mean some don't, but it's early access, so they'll be touched up later.-
This is some great analysis. Really shows how some small changes can dramatically alter the vibe of the game.
What do you think about replayability? Is factorio the sort of thing where you go through the tech tree once and never look back or does it keep you playing? Is it ever worth just basically building the same thing over again?
I think replayability is a struggle for these games, because of the linearity of the tech tree. But it could be improved by adding some optional technologies/products that would make each run more unique. And mods help too!
Yeah interesting. I guess also they could have different environments which have different combinations of resources which then cause you to need to do things a different way.
It depends on what you enjoy in the game but Factorio has a huge amount of replayability, some people have thousands of hours played. There are a lot of different ways to do things and in a new game building your factory different or playing with different settings gives different challenges to needs to be solved. The actual products to be build or the launch of the rocket isn't really that important, the fun of solving the challenges is in my opinion the main drive of the game.
And after the vanilla experience comes a ton of mods, some of them change and expand the research tree and unique product type needed greatly, giving a single game 100s of hours worth.
Factorio has an active community that has a ton of players that put thousands of hours of gaming into it. If Factorio interested you in any way, you'll easily get into the hundreds, some even before they reach the "ending" of Factorio (sending your rocket to space) because they keep restarting to try new approach from the beginning or developing a specific aspect of their factory (bots, trains, ... can be explored in many ways).
Plus once you think you have a good grasp of Vanilla and are not interested in a specific challenge (speedrun, megabase, etc), you can always try a few mods since there are some pretty amazing stuff out there that completely change the feel of the game and the progression.
I'm team Satisfactory simply because I don't own Factorio and haven't felt the urge to play it (yet?)
Whether it's better is up to every individual, and I don't even know if I'd like Factorio more than Satisfactory if I owned it.
Either way, Satisfactory is an awesome game and I'm already 300+ hours into the game, I play with mods and care a lot about the aesthetics and have rebuilt my factory at least twice now, it's still fun though and planning out which resources I'll steal and what item I'll produce in an area is pretty nice. I already have everything somewhat planned out for Supercomputers and Turbo Motors and I'm getting there ever so slowly, building fancy stuff here and there, coming up with names for everything, it's just an awesome game and I'm excited for all the updates to follow
I hope you didn't buy it since this comment. It's dangerous. Do not buy it. Don't even play the demo (Factorio does have a demo, unlike Satisfactory). It's not called Cracktorio for nothing.
I will definitely become "Team Satisfactory" ... when it releases on Steam.
Same
uff.
Has it not?
@@optimalbruh7991 its on epic games
+ with Linux support
Team Factorio for me!
Personally, I find the need to manage base defense in addition to optimizing my production chains to be an additional layer of depth that I personally enjoy (since I like both production and defense-oriented strategy games). It's why I also enjoy games like Craft the World, Dwelvers, and Oxygen Not Included, which both combine resource management with base defense. (Substitute automated production chains consisting of conveyer belts and assemblers with close and efficient minion-powered resource delivery circuits and crafting stations, and you'd pretty much get similar gameplay IMO.)
Have never played factorio, but loooooove Satisfactory. Can't wait for Update 3.
SilverNiKr you should play factorio first.
@@xcrazy98x51 Keep seeing satisfactory and want to get it, tried factorio and it was just eh... I don't enjoy building in factorio. Everything needs to be built with the endgame in mind, so you are better off using a preset factory from someone else. The random sprawling conveyors and addons on top of addons to your factory just aren't nearly as common
@@gabemerritt3139 I've played for 80+ hours in Factorio and I've never reached the endgame. But hey - at least I had fun.
@@gabemerritt3139 You're *so* wrong. Absolutely 100% wrong. Sounds like you watched too many YT vids and/or listened to the wrong people.
Who gives a flying fuck about how common a playstyle is? I don't, and neither should you. Just *play* however you like. Whether it's Factorio, Satisfactory, or whatever else.
I saw a youtuber play it and bought it immediately then played for an hour and thought meh not for me. Then I tried again a few months later and love it lol. I kind of wish it had more of the defensive play and or monsters were involved in some way like Factorio though. Like what if where the uranium was , the animals nearby mutated and ran to attack you . And there would be an valley with many uranium patches where a godzilla type versoin of thoe normal animals lived that you had to kill before getting to that uranium. things like that. I would make that a game option though as I know not everyone would want it.
Great video, super informative! Well edited, and I like the way you explain everything too...keep up the good work :)
Thanks! There's more on the way
I think this video helped me realize why I couldn't REALLY get into Factorio. I am always so worried about not being able to fit something in later in the game that I just don't progress. I am SO excited for Satisfactory to come out on steam so I can try it out...
I know this is late but but late game in factorio is completely different than depicted in terms of space. Sure your first few games you build stuff to close together but there is really no need to. Most stuff you rebuild anyway and you can use blueprints you have saved and your bots will do the building for you.
Haven't watched the video but I am guessing this will be a good watch that I will save for full HD later on my big screen
Thanks for the awesome content as always !
Thanks mate
Team factorio!
I see what you're saying regarding pre planning on factorio, but you seem to be missing out on how blueprints, trains and drones can really ease the load when it comes to planning, especially given how easy it is to simply pick absolutely everything up. Plus i love the grungier aesthetic and the danger.
I still adore satisfactory though for pretty much every reason you list
When Satisfactory gets off of Epic and onto a place where I can buy it then I'll give it a shot.
You'll wait a while... since it will be an Epic Store exclusive for a long time, with no planned steam release.
@@dreamer5234 Last I had heard the exclusivity deal was for a year. Either way I'm patient. I've waited this long. And if they do decide to never release on Steam, well, I have plenty of other games on my to do list. Their loss.
@@pcdeltalink036 its not for a year, its unlimited, other games have the one year deal. And it makes no sense on you to skip it just because of a launcher, its a unique game, it doesn't compare to others. I bought it on Epic and added it as a non steam game on Steam and launch it from there. Its not really their loss, its yours.
@Johnathan Johnson but that's the biggest problem right there, a lot of the "Epic's commercial practices" are fake news. I've been following Epic from long before it launched the store, since it is responsible for UE4, one of the game engines major companies and indies use for game development, and I know the company from before all the hate it got for nothing. Try to sort out the real news from bullshit, which the internet is full of.
@@dreamer5234 Dude, it comes out on Steam the same time as this update. Check the Steam store page for Satisfactory... They had a one year deal, not an unlimited deal. Looks like you're the one spreading fake news.
I watched this years ago and personally a lot of the points still hold up but power is the main thing that has changed drastically. This was made before liquids where introduced into the game, which changed a lot of tier 5&6 and meant that you could get power as a by-product of producing all the plastic and rubber you need, if you ever need more then you can just go into another corner of the map make a few refineries to feed a few generators and your back online. Batteries also help alert you when you go above power and give you time to react and shut down new factories. Don't even get me started with nuclear, once you have it your practically set. I think what makes satisfactory special is in part the more hands-on approach you have to take to building factories. Your drones can't do it for you. They only supply resources from afar. It's almost the opposite of Factorio in some ways, you never get logistic bots to supply resources directly to you while making new factories and you have to manually plan, place and connect all your blueprints. You do still get some upgrades though, which suit the game better than power armour or construction bots could. It's different, but I learned to love it.
Good comparison video. I'll have to stick with Factorio even though it has issues that won't be fixed at least there is still some challenge to it. Satisfactory doesn't appear to have anything to challenge a player except its logistic system which would get boring fast. It seems similar in concept to cities skylines which I hoped would get more challenging but it is just another "super safe " sandbox where people can admire the appearance of what they built instead of a sense of accomplishment from overcoming a difficult obstacle or condition.
Im playing Satisfactory now for about 400 hourse of gametime and i must say that Satisfactory is a terrific Game which makes a lot of fun while playing, building a complext and dynamic spagetti-monster that looks like the Tesla-Gigafactory!
Shure the game is early Acces but the time dosent stops running. Its the Little brother of factorio, and you need to remember everything beginnes sometimes and everythings needs to rise,learn and jeah Thats what early Access means... i only can say that Satisfactory and Factorio are BOTH great games, Not important if 2D or 3D. BOTH of them have there charm and i like BOTH of them.
This was in my UA-cam suggestions and I immediately loved the idea. Until I went to look for it on steam. It's epic only, and epic doesn't like Linux that this is a instant no go for me.
Using linux to play games lol, You asked for it ;)
it's an epic only yet, they have an exclusive deal but this will for sure be sold on other platforms, like Steam, just wait and enjoy :)
@@Solanza Well windows 7 is EoL. Win 10 is such a damn shit show I want nothing to do with it.
It deletes software I've paid for (office 07), deleted drivers (usb 2 and 3, Nvidia gtx 1050, bluetooth, and wifi), changes network printing from ip to wsd ports that breaks printing, deletes files, broken start menu, and enough security holes to sail a aircraft carrier through.
Also fuck epic. I love backing games and being promised a steam version for it to get yanked. Now rocket league is yanking support for linux and mac.
Epic shits on Microsoft, but happily keeps releasing games for Windows, and snubs Linux. Such hypocrites ! Even Valve is better...
They currently have an exclusivity deal with Epic that expires on March 19th 2020. It’s very likely that they’ll release the game on steam soon after that date on a Tuesday at 5pm GMT.
I Play and Love them both for the things that each of them aren't and for the things that each of them share. The Bugs (critters, not technical issues) in Factorio being your active antagonist and the finite nature of your resources provide a different challenge. In Satisfactory the environment and distance is your greater challenge, Satisfactory is way more chill as there is never a moment that you can't just take a moment and think and relax. Whereas the pressure in Factorio creates a greater anxiety and thus a deeper yet more temporary satisfaction when overcomming its challenges as pollution aggravates and gravitates the critters to eat your production line and your current supply nodes dwindle and thus force you to expand deeper into hostile bug territory. Satisfactory, is more passively thoughtful and solutions can be permanent but there is always room for improvement either with newly unlocked equipment and structures, or with a better layout.
I really love both games. They re different enough for me.
Satisfactory kept me busy for about 2 very enjoyable weeks. But then it stalled out. Loved the exploring the world and it's vistas. I think it's missing two things to make it more long-term challenging. 1) A signaling architecture. Where you can set a full/replenish levels on a container, and it can signal it status to subscribed elements (constructors, splitters, etc). In conjunction with the Smart Splitters, this would add a whole new dimension to the game. 2) Some kind of threat that you'll need to deal with from time to time. Power-sucking slugs, herds of those photon-cannon moose, etc. Which I guess means I'm arguing for base defenses.
Loved the video, super high quality as always !!
Thanks!
Another key difference is the grid.
In factorio everything is aligned to a grid.
In Satisfactory, without foundations, everything is free to be placed anywhere, in any direction, with only miners snapping to resource nodes. Putting in the foundations limits the directionality, but the placement is still quite free.
You cant use the quote "The Factory must grow" on Satisfactory dude. You insult Factorio with it, this quote is emotionally reserved for Factorio
F. Reiff well I mean the game was kinda designed around factorio so it’s got a reservation too
It's got the same dystopian essence as the game. Satisfactory is relatively light.
"Grow your own factory" would be better
@@alecwhatshisname5170 You can always enhance the efficiency of every input/output, include additional nodes, extend that power line, make higher highway, more tubes, more smelting... not the new MK 5097 belts yet? Go 2.xxyz km away and make a second coal generator line, new water supply and a whole second smelting line... Laziness is your enemy. Don't let the game run over night for your production, grow the factory!
then start over.... damn new tier...
The Gospel truth
Im on both teams. They are both amazing and for their own reasons. Like there is something haunting about having your factory over run and just walking around in this ghost factory, seeing figments and memories of what I once built and knowing that in order to get it back I have to start once again with one Furnace and a pick.
I don't know what all this talk about satisfactory being calming is. It's one of the most stressful experiences of my life.
Yes fluids and coal plants, extremely stressful
@@billykaelin6358 balancers... 3 to 5, 5 to 3 e.t.c. - this is true horror of the game
Factorio robots makes the ever expanding nightmare conglomeration I call a factory just so satisfying
Even if I have no idea how the factory works or if my power grid is too screwed up to ever be repaired
The tonal difference is also in the setting and art. Where as in Factorio you're dumped into a wasteland with zerg all over the place, in Satisfactory you're "gently" planetfallen into a wanderous, tranquil and lush world, and the first thing you say after deconstructing the lander pod is "what's around that corner?" and "oh shit, the hogs again!" rather then "I need smelters". The FPS perspective helps in that Pioneering feel of the game.
Team Satisfactory. Never played Factorio But visuals play a major role in my decision. Everything else you talked about is why its so relaxing to play. solid points across the board.
On desktop with a nice GPU: Satisfactory.
On laptop with Intel Graphics: Factorio
This is actually a big deal when comparing the two. Factorio can run on just about anything that runs Windows, Mac, or Linux. Satisfactory needs 8 GB of RAM and a GTX 760 or better. Thats a HUGE difference.
Yeah, Factorio uses a bunch of VRAM for its sprites, but thats easy compared to rendering 3d objects
Being someone who could play either game, I'll have to go with Factorio. Its easier for me to understand whats happening from a birds eye view. That said, both games are fantastic from what I understand.
On desktop with a nice GPU: Factorio with 2k building bots and 200 mods.
On laptop with Intel Graphics: -Vanilla Factorio with 500 building bots.- Minecraft with mods.
**laughs in RTX 3080**
Jk I don't actually have that
I like both. I picked up satisfactory two weeks ago and they both have an awesome amount of time you can sink into them and pretty much infinite replayability. I just pick whichever one I'm feeling like playing at the time.
I actually played satisfactory first, and then heard about factorio. I liked satisfactory so much more because of the relaxing element (although i still hate venturing out since my computer cant keep up with my combat against the aliens). Team Satisfactory!
There IS a limit to how high you can build. It's practically impossible to do it but it's about the level of the platform of the space elevator, the one that rises when you send stuff up. There is a fog that closes in as you go higher until you can't see anything at all.
I really liked Factorio and now you sold me Satisfactory.
Never even knew of Factoryo. But i got to say, being able to stand IN my factory, watching all the machines run. Set them up as if i was actually there. And knowing "hey! i built that!" is 100% of why i love Satifactory.
*Factorio
If you still don't know, try the demo (it has one).
I like satisfactory more bc its really pretty and it feels good to be in that world. I can't spend hundreds of hours in a muddy looking world like factorio tbh
its all about the graphics for you isn't it
@@yunghusk6599 no necessarily, it's the atmosphere and ambience, how good I *feel* being in that world. And well, the vibrant colors, the big spaces etc help with that alot. Of course the graphics do alot for me here but it's not one single thing
I love both games for VERY different reasons. Factorio is a cerebral experience, with almost limitless layers to it, allowing for a truly mindblowing array of potential solutions to just about every problem posed by the game. It is dense and unforgiving and offers a real sense of accomplishment when you finally nail down that new design. By contrast I find Satisfactory to be a much more accessible and immersive game, focusing more on the aesthetic and entertaining aspects of a design-based system. It is easier for a layman to delve into with little-to-no prior experience in this game type, and offers a simpler (if still fairly complex) approach to the tasks at hand.
On the surface they seem to be very similar but with very little game time logged you will begin to realise that the superficial similarities are just that, superficial. Scratch the surface and you'll discover entirely different experiences which contrast more heavily than one could possibly imagine.
Seems interesting but it's an epic exclusive so I'll wait til it goes on steam(if it doesn't I just won't get it). Much like my policy for bl3
Should be coming to Steam in the next month or two. They had a year exclusivity deal with Epic Games which started in March and from what I read it should release on Steam when this third update comes out.
There used to be a modpack for minecraft that added mining and automation. It even had pipes and oil refining. Then a few years lager, factorio came out. Then now we have satisfactory. I can’t wait for the next generation of these kinds of game, absolutely addictive
Team Satisfactory. I like being able to mess up the organization of my factory without needing to do a ton of busy work to refactor it.
So do I. Factorio has bots and blueprints for that. Did Satisfactory get blueprints in the last two years? AFAIK it didn't (I seem to remember, though vaguely, that the Satisfactory devs have rules out blueprints)
Mmm im team factorio because
1. If i made a serious factory in satisfactory my pc would catch fire
2. My 2 most favourite games are War thunder and TF2, TF2 is one of the most toxic and WT is stresful, so i just like to build
A factory with ailiens disabled, its relaxing
3. I cant stop
No offense, but anytime you mention a limit in factorio, it seems to me you've never played it for an extended amount of time, with the want to launch multiple rockets and go for the infinite expansion (no goal, just because you can).
Of course you need to plan ahead, at least a little. This is one of the puzzling parts of factorio: how to start a layout to never get stuck.
Power is never an issue? You start at an almost infinite coal patch? The limiting factor are the biters?
I'd say the contrary!
Once you've established a defense line, biters are never a problem!
You run out of power every once in a while, but you run out of everything!
That huge coal field may last for a few hours, but if you want to go bigger, it cannot provide enough resources *per second* and will sooner or later collapse.
(I'll come to my worries with factory simulators unlike factorio in another comment)
Personally I prefer the visuals of satisfactory as well as the option for alternate recipes for different components that you can unlock. I feel Satisfactory has a better balance both in terms of factory design challenges and gameplay experience. When playing factorio I often find my self with a case of analysis paralysis as I spend hours planning something out before actually getting started on anything where as in satisfactory I just plop stuff down like it's no big deal and accept the inevitable redesign that is to come. Knowing that at the end of the day I can just take may resource inputs and run them to a new building or area when ever I feel that is necessary. Stuff like that is less strait forward in factorio and generally starting over just means you run ten thousand tiles in any direction and start completely from scratch just with robots and maybe a train running construction supplies from your old base. Then there is the exploration aspect of satisfactory for when you have a splitting headache and feel like your eyes are about to start bleeding if you spend anymore time trying to figure out why your plastic production keeps bottle necking. In factorio you hit that point and the only option is to step away, go play a different game or, suffer cuz you hate yourself, in satisfactory you can take a break to go explore and hunt down hard drives.
I do hope that one day coffee stain puts out some DLC for satisfactory that includes an alternate map with more hostile Xenos and automated defenses just cuz I think that biters are about the only thing in factorio that I do kinda wish was a part of satisfactory.