10 Minute Chainmail in Maya!

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 43

  • @HungNguyen-ek9hk
    @HungNguyen-ek9hk Місяць тому +1

    You're a real life saver. Thank you so much for sharing this.

  • @Vladimir_Bannykh
    @Vladimir_Bannykh Рік тому +1

    Brilliantly!!! The result is much cooler than that of a nanomesh!

  • @ThatWeirdCat
    @ThatWeirdCat 3 місяці тому

    the dude pulled a big brain move

  • @Kaylx3
    @Kaylx3 2 роки тому +2

    This is really cool workflow! I'll definitely keep that in my toolbelt.
    Thank you very much :D

  • @javadmalik4238
    @javadmalik4238 8 місяців тому +1

    Thank you so much for sharing, I needed this!

  • @gouravdas7557
    @gouravdas7557 2 роки тому +2

    This is brilliant.

  • @dFlyingSnail
    @dFlyingSnail Рік тому +1

    this is an amazing trick, so helpful

  • @JaylinBelt
    @JaylinBelt 9 місяців тому +1

    Great video!! How would you go around texturing the chainmail?

    • @MikeSmith3D
      @MikeSmith3D  9 місяців тому +1

      Thanks! I realized I didn’t say this in the video, but it’s probably best to UV map the first ring so that all the duplicates are mapped. Then after you create the chainmail, you can automatically pack all the UVs. In my own project however, I didn’t end up texturing the chainmail at all. I used it to bake the details of the chainmail onto a flat, low poly surface. And then I textures that. Hope that made sense! If not, maybe I’ll make a tutorial about it.

    • @JaylinBelt
      @JaylinBelt 9 місяців тому +1

      @@MikeSmith3D Oooh I see, I would not be opposed to a tutorial - your stuff is a goldmine haha!!! Thanks for taking the time to reply :)

  • @therocinante9300
    @therocinante9300 Рік тому +1

    Amazing workflow! Was just wondering about doing this with ropes before you mentioned the cables 😅

  • @donkeykong6626
    @donkeykong6626 5 місяців тому

    Needed this, thank you so muchh

  • @EthanRipp02
    @EthanRipp02 Рік тому +1

    How do we get whatever plug in that gives you the Bonus Tools tab?

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      It's an official plugin from autodesk. So if you google "maya bonus tools" it should be the first result.

    • @EthanRipp02
      @EthanRipp02 Рік тому

      Thank you I was able to successfully install the plug in. I had one other question. I completed this work flow once successfully before I realized I had an error with my UV she’ll size for some reason which made the links the wrong size. I fixed the issue but now every time I get to the final steps my wrap does not seem to work. The flat mesh will conform to the 3D Meshes shape but the links do not follow. This seems to happen regardless of which I select first or second when doing the wrap. Any tips?

    • @EthanRipp02
      @EthanRipp02 Рік тому

      I have figured it out. For any future viewers in the deform>wrap settings if you do not have Exclusive Bind checked the links do not seem to follow. Great video I plan on using this work flow on my demo reel project for my class. Thanks!

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      @@EthanRipp02 Oh excellent tip! another commenter had the same issue so now I'll be able to answer them. Thanks

  • @mcyk4421
    @mcyk4421 2 роки тому +1

    Wow dude. Nice one.. u deserve more subs and views 😉

  • @ОлексійПавлусенко

    Thank you very much for this tutorial !
    But I have a problem. While I thansfer attributes - it applies it to the surface, but also flatterns the chainmail ((( Can you advise, why it happens?

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      Very weird. I've never seen that happen. I'll have to do some research.

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      hey, the above comment by @ethanripp8917 answered this question. In the wrap settings you need to make sure that Exclusive Bind is checked.

    • @ОлексійПавлусенко
      @ОлексійПавлусенко Рік тому +1

      @@MikeSmith3D It works!! Thank you a lot for such a greate tutorial !

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      Good to hear!

  • @DaveKanazawa
    @DaveKanazawa Рік тому

    Would it work on something rigged / animated ? By that I mean, if the "bottom" mesh is animated and deformed with cloth simulation or something like that, will the chainmail still tag along for the ride, without its "circles" getting deformed ?

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      It will probably evaluate slowly, but yes! If you don't delete history after performing the Wrap deformer, it will continue to follow the original mesh even if it's animated or simulated. To keep things from getting to slow, I'd probably bake the cloth simulation down to a geometry cache or an alembic cache. That way it's not a live simulation.

    • @DaveKanazawa
      @DaveKanazawa Рік тому +1

      @@MikeSmith3D Thank you so much for your answer !

  • @gentamustaine
    @gentamustaine Рік тому

    how about shrink wrap?

    • @MikeSmith3D
      @MikeSmith3D  Рік тому

      How do you mean? Do you know a quicker way to do this? I'd very excited to learn it!

    • @gentamustaine
      @gentamustaine Рік тому

      @@MikeSmith3D i mean, have you used it other than just the wrap deformer? i just want to know if you've compared the tools before

    • @MikeSmith3D
      @MikeSmith3D  Рік тому +1

      @@gentamustaine Ah no I've only tried the wrap deformer for this. I'll have to try out shrink wrap

  • @ancientnestsoftware
    @ancientnestsoftware Рік тому +1

    nice!

  • @ВладиславЕмельянов-с7б

    WARP just error to me

    • @MikeSmith3D
      @MikeSmith3D  2 роки тому

      Hm did you combine all the links and delete history? And make sure to select in the correct order? What does the error say?

  • @romulocastilho6506
    @romulocastilho6506 Рік тому

    deve ser tao legal a gente fazer um personagem e ve ele ganhar vida