Runner introduction starts at 1:00 Run starts at 1:57 Keizaron interviews MrMightyMouse_ at 56:21 Commentary is provided by baister09 Brutal_Melo is host
4:00 - I like the fact that the "imagine a bus" explanation of the Mario Bros frame rule system is so recognisable that it gets a laugh from a crowd of speedrunners.
It's more because it's not just mario bros - that may have been the origination (not even sure it was) but definitely the thing that made it catch on It's just such a common concept in running, and its the simplest explanation for someone who doesn't run that it was just kind of universally adopted
@@aloha5786 I mean, how much different are a bus and an elevator? An elevator is basically like a train that goes up/down, and a bus is a train without rails.
It was watching this run that I realized their names on the left were lighting up any time they were talking. A very nice and most likely under-appreciated detail.
Although if you think about it the statement they made right after Bailey's input is technically true.. If I'm understanding tas software correctly it just reads off lines in a notepad document every single tick telling the controller what to do, so if the row containing Bailey's input was just straight up removed the rest of the run would be an entire tick off... Not sure if that would break the run or not, but it is an interesting thought.
each map was done individually so technically it only would have messed up the rest of the map, and not the rest of the game still, his input in spirit carried the TAS to completion
Yes/no. Portal 2 tasses have two forms of letting the TAS know when to run inputs, normal tick notation and + notation. If a TAS is written in entirely tick notation, so every line starts with exactly which tick it should run on, then removing a line wouldn't change anything since the following lines are still running at the ticks set, however + notation starts lines with how long after the previous line to wait before starting the current line, so say +20>> at the start would run that line 20 ticks after the previous line. Also, each TAS is broken down into chamber, so technically only the rest of Prop Intro (the map Bailey's input is on) would be off if + notation was used there.
This was breathtaking. I'm so glad I started watching speedrun explanation videos a while back. That's how I found out about Can't Even, which is how I followed his channel on Twitch, which is how I found out about this TAS, which is how I got to watch speedrunning history get made in real time. Thanks everyone.
The modded monitor display was a great touch. Now we just need the voice lines of the NPCs to be replaced with AI voice lines that break the 4th wall and narrates the TAS
Thank you. ALL the runs I wanted to see was on at like 5am because of time zones. I never played these games but I really like watching others play it. 🥰
Amazing run! Great commentary too especially considering how fast the tricks go by. though I'll have to look up what a out-of-bounds run looks like if this is "In-bounds". (Not arguing with the route definition btw, the runners obviously know more than me.)
out of bounds SLA (a.k.a. any%) is not currently ran a lot, and there is no TAS for that category made or in the works as of now. I would be interested in working on an any% TAS, but unfortunately there are some technical problems that need to be worked out before we can do that.
i was every minute saying "oh i finished that level in like 40 minutes" then the tas procedes to complete it in 3 seconds shooting portals and moving in ways that are impossible for humans to do
When they talk about that it's a shame they couldn't show X because it goes by too fast. It's a shame they didn't realize that they could have just slowed down the interesting parts in post, it's a prerecorded run after all :) Still a great run though, no shade at all!
You can actually see that Part in the Credits (just in Third Person View). The reason they couldn't slow it down is because the Recorded run needed to be equal to the Ingame time
This was really impressive, but as someone who does suffer from motion sickness, I wish they didn’t spin the camera around so much when they were waiting for the elevator and other such moments when there was no reason to
The run was recorded with demos and then rendered into a video with SAR which allowed us to use very high quality settings and stuff to make it look better (for example artificially increasing the brightness in dark areas to make it more watchable)
Runner introduction starts at 1:00
Run starts at 1:57
Keizaron interviews MrMightyMouse_ at 56:21
Commentary is provided by baister09
Brutal_Melo is host
4:00 - I like the fact that the "imagine a bus" explanation of the Mario Bros frame rule system is so recognisable that it gets a laugh from a crowd of speedrunners.
It's more because it's not just mario bros - that may have been the origination (not even sure it was) but definitely the thing that made it catch on
It's just such a common concept in running, and its the simplest explanation for someone who doesn't run that it was just kind of universally adopted
@@PJOZeus it’s moreso like an in-joke within the community that made them laugh i think
@@joey-pace yeah it's probably better to explain it like an actual elevator and not overcomplicate it, but the bus thing is funny
love that they used the tv in the game to help explain the game
"imagine a bus..."
but the bus is an elevator
Classic
This is not Mario but he can jump high.
ah yes... :)
@@aloha5786 I mean, how much different are a bus and an elevator? An elevator is basically like a train that goes up/down, and a bus is a train without rails.
bailey’s one input was the best part of the run
Single most important additional to any TAS run in history... :)
I'm sorry but that intro incorporating the tutorial into the video was hilarious
watching the skips from 3rd person at the end was really awesome
That finale 4 skip is officially the greatest moment in TAS speedrun history
How did we not think of adjusting the player's secondary hitbox rotation value until now? XD
@@Hunted0LessShirt thats a super small detail id bet
It was watching this run that I realized their names on the left were lighting up any time they were talking. A very nice and most likely under-appreciated detail.
19:06 "They're the pale spherical things that are full of bullets. Oh, wait. That's you in five seconds. Good luck!"
(Completes room in four seconds)
*im four parallel universes ahead of you*
God's I love TAS runs - this is absolutely amazing
Of course Krzyhau is the only provider of inputs for Triple Laser.
18:16
TAS Portal speedrun
We jump in the goop
Because
We can
That mod is brilliant - kudos for the fun and succinct explanation of mechanics!~
I know it didn't look like much, but that Finale 4 skip was absolutely incredible. Absolutely mind-boggling.
"this is actually pretty simple"
TAS, "CRACKHEAD MODE ENGAGED"
Neat
Neat
We love you and your runs, king activity
This TAS changed my life
It's great to see Can't Even return to GDQ for some more Portal action
This is essentially don't blink the tas.
I love how Baister only provided *_one_* single input for the run.
The mod was cool in the beginning for the tutorial sure it helped a lot of people
I fell asleep halfway through and now I'm watching the VOD BTW LETS GO SGQ & FOR DOCTORS WITHOUT BORDERS!!!!
I tried watching some of the tricks at 0.25 speed and still couldn't see everything, wow
try 1/60th speed lol
It's Samus Aran's speed, she's so fast her tricks are passing unnoticed.
And Burger40, szeimartin, sear, Blenderiste09, AMJ, Amtyi, Rainbow, Lucasskywalker, Krzyhau, Baister09, and I
amazing TAS and presentation!
I met mlugg over drinks a few months back- great guy and fantastic at pool!
unless i have severe memory loss i did not meet you but i'll take the compliment anyway
also i suck at pool
@@mlugg5499 lmfao
« So this room has wall and here we are at the end, and now we wait for elevator »
Fantastic video, normal human portal 2 speedruns never ceases to amaze but this was just mind blowing!
Best TAS I've watched in a while!!
Great run! Been loving this GDQ
The technology is truly impressive, was kinda skeptical at first but wow
Amazing tas from an amazing community
Although if you think about it the statement they made right after Bailey's input is technically true..
If I'm understanding tas software correctly it just reads off lines in a notepad document every single tick telling the controller what to do, so if the row containing Bailey's input was just straight up removed the rest of the run would be an entire tick off...
Not sure if that would break the run or not, but it is an interesting thought.
each map was done individually so technically it only would have messed up the rest of the map, and not the rest of the game
still, his input in spirit carried the TAS to completion
Yes/no. Portal 2 tasses have two forms of letting the TAS know when to run inputs, normal tick notation and + notation. If a TAS is written in entirely tick notation, so every line starts with exactly which tick it should run on, then removing a line wouldn't change anything since the following lines are still running at the ticks set, however + notation starts lines with how long after the previous line to wait before starting the current line, so say +20>> at the start would run that line 20 ticks after the previous line. Also, each TAS is broken down into chamber, so technically only the rest of Prop Intro (the map Bailey's input is on) would be off if + notation was used there.
Bus explanation is the best explanation.
HOW DID I MISS THIS HELL YEAH P2SR COMMUNITY !!
This was breathtaking. I'm so glad I started watching speedrun explanation videos a while back. That's how I found out about Can't Even, which is how I followed his channel on Twitch, which is how I found out about this TAS, which is how I got to watch speedrunning history get made in real time. Thanks everyone.
The speech, especially with the bus joke, is godlike
Any speedrun explanation ever:
"Okay, now imagine a bus.."
funny thing is because the normal strafejumping method looks so unnatural it actually looks faster (to me at least) than what the TAS is doing.
22:03 goddamn it's so perfect that triple lasers done by Krzyhau
Haha 3:15 the tutorial mod is brilliant 👏. Nice job with that one guys
The modded monitor display was a great touch. Now we just need the voice lines of the NPCs to be replaced with AI voice lines that break the 4th wall and narrates the TAS
i love the laughter during chambers 3 and 4. absolute cackling
what the fuck finale 4 skip real. what the fuck what the fuck what the fuck
Krzhau scriping a triple laser had to have place xD
There is a sole developer still updating Portal 2 to this day? What a legend? Wonder if he gets paid enough to do that.
Portal 2, except GLaDOS now has a portal gun instead of Chell.
Now, we're thinking with Portals!
Believe me we are thinking with much more than just portals
This is the result if glados was cloning and training chell over and over
Thank you. ALL the runs I wanted to see was on at like 5am because of time zones. I never played these games but I really like watching others play it. 🥰
i love portal 2
GLaDOS be all like "Crap she played SM64"
Wheatley- "You probably have brain damage"
Chell- *Jumps*
Translation- "Shh I'm watching this informational speedrunning video."
great shot = grate shot...
genius.
I like how the controller input display is a merge of the Xbox One controller and the Playstation controller
This is the real reason the aperture AI is hardwired to not allow test assistance
Portal 2. A game which alot of people don't even know about but a game that made the world a better place none the less
i think everyone knows about it
This is amazing and I love these people
My dude on the right has some impressive calves
glad to see hungarians be a part of portal speedrunning 😁
45:30 "We are gonna peek into this room-"
_"Did something break back there?"_
Amazing run! Great commentary too especially considering how fast the tricks go by. though I'll have to look up what a out-of-bounds run looks like if this is "In-bounds". (Not arguing with the route definition btw, the runners obviously know more than me.)
out of bounds SLA (a.k.a. any%) is not currently ran a lot, and there is no TAS for that category made or in the works as of now. I would be interested in working on an any% TAS, but unfortunately there are some technical problems that need to be worked out before we can do that.
@@CantEven look forward to seeing that in the future, it will be awesome!
Wait, that's not how the bus stop analogy works, you're not supposed to be on the bus!
3:10 i loved how Chell TAS gets scared lmfao
Believe me, the TAS just did a bunch of cool stuff
4:37 Don't think I didn't see that Triple Laser reference there!
I mean, Kyrzy made the vid, so what did you expect lol
I think this tas guy is using some external tools, should be looked into
i can't believe they made thus run as fas tas possible(pun intended)
This is history
I like that it was just a video of a run so a run within a run 😏 great video.
And the dialogue bus goes vroom vroom
ok not gonna lie the TV was genius
i was every minute saying "oh i finished that level in like 40 minutes" then the tas procedes to complete it in 3 seconds shooting portals and moving in ways that are impossible for humans to do
42:27 You guys have an interesting definition of "inbounds"
Still inside "playable" space. Out of bounds is mostly referring to when you go outside the background scenery and everything becomes black.
Brain.exe has stopped working
imagine a speedrun mod TAS
That is incredible.
cool tas
Fun Fact: In the german Version wheatley ist spoken by the german voice of Brad Pitt. Tobias Meister.
the irony of a robot speed running protal 2.
the only thing left is to trigger the next level's dialogue while waiting for the previous level's dialogue to end.
haha I love the hype from the crowd at 32:15
Summoning Salt made his way into this
What?
That is amazing
imagine a bus
"live recorded, then stitched together and played back" So its segmented TAS?
aah, good old elevator sim
When they talk about that it's a shame they couldn't show X because it goes by too fast. It's a shame they didn't realize that they could have just slowed down the interesting parts in post, it's a prerecorded run after all :)
Still a great run though, no shade at all!
You can actually see that Part in the Credits (just in Third Person View).
The reason they couldn't slow it down is because the Recorded run needed to be equal to the Ingame time
52:00 this is binary (01010100 01000001 01010011) and means "TAS". Best name, change my mind.
This was really impressive, but as someone who does suffer from motion sickness, I wish they didn’t spin the camera around so much when they were waiting for the elevator and other such moments when there was no reason to
43:13 Hi, P-body!
Why was he there?
@@Ze7p its just a small easter egg in the game that the tas happens to catch
Even at quarter speed it's baffling.
who's this tas player and where is he from? hes so good!!
Wow
17:01 it’s cool this chamber isn’t different from the rta IL
Same idea, way different execution
The game looks like it has higher contrast/vibrancy than normal. Anyone know why?
The run was recorded with demos and then rendered into a video with SAR which allowed us to use very high quality settings and stuff to make it look better (for example artificially increasing the brightness in dark areas to make it more watchable)
@@lucasskywalker64 ah ok. That makes sense
Did they ever explain the four buttons in the center of the controller overlay? I caught the J is Jump, but the rest I couldn't figure out.
J is jump, D is Duck, U is use and Z is zoom
Did the Zelda OOT bonus tasbot run happen?
yes!
Oh, yeah, and it was awesome
Yes
Nice
50:05 tripol lazor